Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.07 @ 12:21:09 Player: rapskalian Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (139) 695 Value Destroyed (4744) 4744 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (103) 103 TOTAL SCORE: 11302 Bonus ------- High Alert Combat Kills 103 Cogmind --------- Core Integrity 0/1300 Matter 51/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- Enhanced Optical Array Advanced Signal Interpreter Advanced Signal Interpreter Core Analyzer Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Railgun Mass Driver Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Field Propulsion Array Q-thruster > --- UTILITY ---------- Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter IFF Parser Improved Target Analyzer Core Analyzer Quantum Capacitor Improved Reaction Control System Phase Shifter System Shield > --- WEAPON ----------- Dispersion Rifle Chainsword Heavy Pick > --- INVENTORY -------- Cooled Cesium-ion Thruster Field Propulsion Drive Tesla Rifle Railgun Long-range Missile Launcher [Rating: 118] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Armored Exoskeleton Leg Light Armored Exoskeleton Flight Unit Improved Cesium-ion Thruster Utility Improved Signal Interpreter Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Reflective Plating Weapon Enhanced Autogun Energy Gun Shock Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Great Axe Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 . . 2 2 2 2 Power 1 | . . . . . . . . . 1 . Propulsion 3 | . . 1 . . . . 1 . 1 . Utility 9 | . . . 2 2 . . 1 2 . 2 Weapon 1 | . . 1 . . . . . . . . Parts Attached 161 | 8 12 15 11 34 1 26 5 19 17 13 Power 27 | 1 . 4 1 6 . 5 . 3 4 3 Engine 16 | 1 . 4 1 3 . 5 . 1 . 1 Core 8 | . . . . 3 . . . 2 3 . Reactor 3 | . . . . . . . . . 1 2 Propulsion 41 | 2 7 5 4 7 . 6 2 2 3 3 Treads . | . . . . . . . . . . . Leg 27 | 2 7 5 4 7 . 2 . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 14 | . . . . . . 4 2 2 3 3 Utility 53 | 2 2 1 4 12 1 8 3 9 6 5 Device 28 | 1 1 . 2 6 . 3 1 6 5 3 Storage 3 | 1 . 1 . . . . 1 . . . Processor 17 | . 1 . 2 4 1 3 1 3 1 1 Hackware 2 | . . . . . . 1 . . . 1 Protection 3 | . . . . 2 . 1 . . . . Artifact . | . . . . . . . . . . . Weapon 40 | 3 3 5 2 9 . 7 . 5 4 2 Energy Gun 17 | 1 2 4 1 5 . 1 . 1 1 1 Energy Cannon 2 | . . . . . . 1 . . . 1 Ballistic Gun 10 | 2 . 1 . 2 . 2 . 3 . . Ballistic Cannon 1 | . 1 . . . . . . . . . Launcher 2 | . . . . 1 . . . . 1 . Special Weapon 3 | . . . . . . 2 . 1 . . Impact Weapon 2 | . . . 1 1 . . . . . . Slashing Weapon 2 | . . . . . . 1 . . 1 . Piercing Weapon 1 | . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 9 | . . 3 . 1 . 2 1 1 1 . Parts Lost 47 | . . . . 8 4 4 . 4 5 22 Power 8 | . . . . 3 1 . . . 1 3 Propulsion 8 | . . . . . . . . . 1 7 Utility 17 | . . . . 2 2 2 . 2 3 6 Weapon 14 | . . . . 3 1 2 . 2 . 6 Highest Loss Streak 15 | . . . . 3 3 1 . 3 4 15 To Critical Strikes . | . . . . . . . . . . . Average Backups 8 | 4 7 12 13 12 8 3 3 7 4 3 Power . | . 1 2 1 . . . . . . . Propulsion 2 | 2 2 2 2 3 2 1 . 2 . . Utility 2 | . 1 3 4 4 2 . . . . . Weapon 3 | . 2 3 5 4 3 1 3 4 3 2 Tool/Special . | . . . . . . . . . . . Unused Backups 42 | . 5 4 8 9 4 3 2 5 . 2 Power 2 | . . . 1 . . . . 1 . . Propulsion 16 | . 4 1 3 4 . 2 . 2 . . Utility 6 | . . . 1 2 . 1 2 . . . Weapon 17 | . 1 3 3 3 3 . . 2 . 2 Tool/Special 1 | . . . . . 1 . . . . . Average Slot Usage (%) 83 | . 99 99 93 91 69 80 86 78 77 49 Engine 5 | . 14 11 9 4 3 5 6 4 . . Leg 12 | . 28 32 21 14 11 10 . . . . Flight 6 | . . . . . . 6 26 16 18 12 Device 7 | . 3 . 9 8 3 3 5 12 16 7 Storage 5 | . 14 11 9 7 4 . 4 5 . . Processor 22 | . 10 11 17 27 29 28 26 23 21 17 Hackware 2 | . . . . . . 6 6 5 5 1 Energy Gun 7 | . 13 22 19 10 4 2 . . 1 1 Ballistic Gun 4 | . 1 3 7 8 8 1 1 . . . Ballistic Cannon 1 | . 12 7 . . . . . . . . Slashing Weapon 1 | . . . . . . 4 5 4 4 3 Peak Build Rating 118 | 9 10 18 32 50 48 52 59 86 113 118 Average Rating 45 | 5 9 15 27 45 36 42 52 65 92 64 On Entrance 36 | . 9 10 18 32 48 19 40 57 67 105 Naked Turns . | . . . . . . . . . . . Heaviest Build 48 | 13 18 35 35 48 41 29 29 27 35 35 Greatest Support 48 | 20 20 33 43 48 45 48 24 26 35 35 Greatest Overweight (x) 3 | 1 . 1 1 2 . 3 1 1 1 3 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 5 8 8 5 5 Average Capacity 10 | 7 8 14 15 15 10 5 7 7 5 5 Most Carried 15 | 7 8 15 15 15 15 5 8 8 5 5 Average Carried 9 | 4 7 12 14 14 10 4 3 7 4 3 Final Capacity 15 | 8 8 15 15 15 5 5 8 5 5 5 Final Carried 15 | 7 8 15 15 15 5 4 8 5 4 2 Class Distribution -------------------- 22% | Mutant 22% | Scout 21% | Skirmisher 15% | Assassin 7% | Gunner 4% | Scavenger-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Scout | -6/Factory Scout | -5/Factory Scout | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Matter Collected 3681 | 300 370 340 243 1244 . 280 82 549 199 74 Remotely . | . . . . . . . . . . . Salvage Created 5302 | 108 578 810 1022 1668 . 297 77 460 182 100 Parts 304 | 4 31 48 48 97 . 18 7 36 7 8 Haulers Intercepted 9 | . 1 3 4 . . . . . 1 . Recyclers Shooed 2 | . . . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Combat Hostiles Destroyed 91 | . 15 13 14 32 . 7 . 4 1 5 Melee 1 | . . . . . . . . 1 . . Guns 57 | . 4 7 14 22 . 6 . 3 1 . Cannons 17 | . 11 6 . . . . . . . . AOE 15 | . . . . 10 . . . . . 5 Classes Destroyed 15 | 2 3 4 2 4 . . . . . . Worker 9 | . . 1 1 . . 3 1 3 . . Builder 8 | . . . . 2 . . 1 4 . 1 Tunneler 3 | 1 . . 1 . . . . . 1 . Hauler 9 | . 1 3 4 . . . . . 1 . Recycler 7 | 1 . 2 1 2 . . . 1 . . Mechanic 2 | . . . 1 . . . 1 . . . Watcher 10 | . 3 2 2 3 . . . . . . Swarmer 11 | . . 3 3 . . . . . . 5 Grunt 47 | . 15 7 8 15 . 2 . . . . Brawler 1 | . . 1 . . . . . . . . Duelist 3 | . . . 1 2 . . . . . . Sentry 7 | . . 2 2 3 . . . . . . Specialist 2 | . . . . 2 . . . . . . Hunter 2 | . . . . 2 . . . . . . Programmer 18 | . . . . 8 . 5 . 4 1 . Best Kill Streak 7 | 1 6 7 5 4 . 3 2 4 1 5 Combat Bots Only 5 | . 4 3 3 4 . 2 . 2 1 5 Max Kills in Single Turn 3 | 1 1 1 2 3 . 2 1 1 1 3 Gunslinging 1 | . . . 1 . . . . . . . Exploded 3 | . . . . 2 . . . . . 3 Melee 1 | . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Hostile Shots Fired 827 | . 50 52 46 185 6 119 3 72 89 205 Missed 291 | . 14 11 8 54 1 34 1 32 49 87 Hits 536 | . 36 41 38 131 5 85 2 40 40 118 Melee 18 | . . . 2 11 5 . . . . . Projectile 518 | . 36 41 36 120 . 85 2 40 40 118 AOE 2 | . . . . . . . . 2 . . Critical Strikes 20 | . . . 1 5 2 4 . 3 . 5 Part Disruptions 2 | . . . . . . . . . . 2 Damage Taken 10070 | . 434 461 651 2135 594 989 31 1165 823 2787 Core 2931 | . 51 153 79 276 181 222 . 436 228 1305 Absorbed by Shields 90 | . . . . 72 . . . . . 18 Ignored by Resistances 16 | . . . . . . 16 . . . . Regen/Repaired (Parts) 284 | . 71 45 . 99 . . 69 . . . Core Remaining (%) 70 | 100 79 61 85 . . 3 100 56 80 . Volleys Fired 334 | 10 59 35 45 85 . 47 . 20 22 11 Largest 3 | 2 2 3 3 3 . 2 . 3 1 1 Hottest 166 | 40 89 166 151 155 . 149 . 131 88 88 Shots Fired 718 | 20 114 104 135 239 . 49 . 24 22 11 Gun 615 | 20 59 74 135 232 . 44 . 24 22 5 Cannon 91 | . 55 30 . . . 2 . . . 4 Launcher 9 | . . . . 7 . . . . . 2 Special 3 | . . . . . . 3 . . . . Kinetic 314 | 20 55 34 38 126 . 6 . 21 14 . Thermal 261 | . 59 65 45 42 . 38 . . 8 4 Explosive 9 | . . . . 7 . . . . . 2 Electromagnetic 131 | . . 5 52 64 . 2 . 3 . 5 Robot Hit Streak 17 | 5 13 12 12 17 . 9 . 7 9 3 Robot Miss Streak 7 | 6 3 3 7 6 . 5 . 3 3 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . . . 4 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Capacitor 5 | . . . . . . . . . 1 4 Shots Hit Robots 499 | 11 74 61 83 175 . 45 3 24 17 6 Core Hits 256 | 5 28 30 45 100 . 22 1 14 4 7 Critical Kills 3 | . . . . 1 . . . 2 . . Critical Parts Destroyed 5 | . . . 1 1 . . . . 3 . Critical Strikes 25 | . 8 4 4 3 . . . 2 3 1 Burn 9 | . 3 3 3 . . . . . . . Destroy 7 | . . . 1 1 . . . 2 3 . Blast 6 | . 5 1 . . . . . . . . Corrupt 2 | . . . . 1 . . . . . 1 Smash 1 | . . . . 1 . . . . . . Melee Attacks 182 | . . . 3 52 7 18 9 35 29 29 Impact 62 | . . . 3 52 7 . . . . . Slashing 96 | . . . . . . 18 9 35 23 11 Piercing 24 | . . . . . . . . . 6 18 Sneak Attacks 13 | . . . . . . 2 3 6 2 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . 1 Damage Inflicted 12137 | 75 1324 1113 1542 4202 . 1228 222 1112 648 671 Guns 7361 | 75 581 696 1445 2768 . 1073 . 336 355 32 Cannons 1141 | . 732 361 . . . 6 . . . 42 Explosions 2136 | . . 51 69 1224 . . . 195 . 597 Melee 1449 | . . . . 206 . 147 222 581 293 . Ramming 50 | . 11 5 28 4 . 2 . . . . Kinetic 3653 | 75 732 396 362 1391 . 110 . 331 256 . Thermal 4227 | . 581 641 526 1195 . 963 . 195 99 27 Explosive 1393 | . . . . 796 . . . . . 597 Electromagnetic 1365 | . . 71 626 610 . 6 . 5 . 47 Impact 206 | . . . . 206 . . . . . . Slashing 1243 | . . . . . . 147 222 581 293 . Piercing . | . . . . . . . . . . . Highest Corruption 20 | . 2 . . 3 9 20 . 7 4 7 Average Corruption 5 | . 2 . . 1 6 13 . 4 3 4 Corruption Purged 5 | . . . . . . 5 . . . . Corruption Blocked . | . . . . . . . . . . . Effects 150 | . 3 . . 17 15 69 . 34 8 4 Message Errors 37 | . 2 . . 3 4 21 . 7 . . Matter Fused 34 | . . . . 5 2 14 . 11 1 1 Heat Flow Errors 27 | . . . . 2 3 12 . 4 4 2 Energy Discharges 17 | . 1 . . . 3 9 . 4 . . Parts Rejected 3 | . . . . . 1 1 . 1 . . Data Loss (minor) 14 | . . . . 3 . 6 . 1 3 1 Data Loss (major) 7 | . . . . 1 1 2 . 3 . . Misfires 3 | . . . . 2 . 1 . . . . Alerts 4 | . . . . . 1 2 . 1 . . Weapon Failures 4 | . . . . 1 . 1 . 2 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 787 | . 2 13 2 147 . 87 61 226 71 178 Projectiles 15 | . 2 13 . . . . . . . . Explosions 431 | . . . 2 104 . . . 147 . 178 Melee 341 | . . . . 43 . 87 61 79 71 . Knockbacks 15 | . 10 4 1 . . . . . . . Impact 1 | . . . 1 . . . . . . . Kinetic 14 | . 10 4 . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 308 | . . . 38 147 . . . . . 123 Shots 5 | . . . 1 2 . . . . . 2 Rammed . | . . . . . . . . . . . Targets Rammed 9 | . 2 1 3 2 . 1 . . . . Kicked 9 | . 2 1 3 2 . 1 . . . . Crushed . | . . . . . . . . . . . Highest Temperature 565 | . 404 565 316 533 213 265 . 222 314 240 Average Temperature 133 | . 157 191 106 135 102 93 . 73 123 101 Received Heat Transfer 1442 | . 243 117 279 464 . 93 . 120 9 117 Effects 31 | . 8 11 . 10 . 1 . . 1 . Shutdowns 7 | . 2 3 . 2 . . . . . . Energy Bleed 6 | . 1 3 . 1 . . . . 1 . Interference 9 | . 3 . . 5 . 1 . . . . Matter Decay 1 | . . 1 . . . . . . . . Short Circuit 5 | . 2 2 . 1 . . . . . . Damage (minor) 2 | . . 1 . 1 . . . . . . Damage (core) 1 | . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . 2 Impact Corruptions 4 | . . . . 4 . . . . . . Robots Melted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Melted 11 | . 1 . 2 1 . 7 . . . . Heat Transferred 7889 | . 1702 1715 1321 1003 . 1900 . 100 111 37 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 6 | . . 1 2 3 . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Maximum Alert Level 2 | . . . . 2 1 . . 1 . . Low Security (%) 81 | 100 100 100 100 44 90 100 100 86 100 100 Level 1 9 | . . . . 26 9 . . 13 . . Level 2 8 | . . . . 28 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 616 | 5 134 159 85 616 215 47 17 268 107 158 Initial 215 | . . 40 45 32 215 . . . 107 46 Average 104 | . 81 98 40 245 96 9 1 34 48 40 Influence Increases 4080 | 10 436 436 438 1265 2 276 65 383 362 407 Destroy 0b10 Robot/C 1820 | . 300 260 280 640 . 140 . 80 20 100 Destroy 0b10 Robot/NC 240 | 10 20 40 50 35 . 15 15 40 10 5 Destroy Leader 488 | . 68 70 62 196 . 60 . 20 2 10 Successful Hack 143 | . 14 42 5 54 . 18 . 5 . 5 Disable Machine 345 | . . 15 15 165 . 15 15 90 15 15 Destroy Structure 399 | . 4 9 11 115 2 13 5 148 30 62 Partial Spotted 60 | . . . . . . . 15 . 45 . Lose Combat Pursuer 585 | . 30 . 15 60 . 15 15 . 240 210 Influence Decreases 4080 | 10 338 426 473 723 617 276 65 164 492 496 Entered New Map 717 | . . 58 63 41 400 . . . 112 43 Time Decay 3022 | 10 338 368 410 607 177 266 65 134 310 337 Lost Part 321 | . . . . 75 40 10 . 30 50 116 Lost Ally 20 | . . . . . . . . . 20 . Squads Dispatched 53 | . 4 3 2 17 . 8 2 7 7 3 Investigation 16 | . 2 2 1 7 . 2 1 . 1 . Extermination 19 | . . . . 6 . 5 1 4 1 2 Reinforcement 16 | . 2 1 1 4 . 1 . 3 3 1 Assault 2 | . . . . . . . . . 2 . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 4 | . . . . 1 . 1 . 2 . . Haulers Reinforced 1 | . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Distress Signals 8 | . 1 1 1 1 . 1 . . 2 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 183 | . 21 17 21 39 6 13 2 9 27 28 Peak Tracking Total 9 | . 4 4 4 5 6 3 2 5 9 9 Tactical Retreats 22 | . 2 . 1 3 . 1 1 . 8 6 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Traps Triggered 10 | . 1 . . 2 . 3 . 1 1 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Machines Disabled 23 | . . 1 1 11 . 1 1 6 1 1 Max in Single Turn 4 | . . 1 1 1 . 1 1 4 1 1 Garrison Access 1 | . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Machines Accessed 42 | . 7 6 2 14 . 4 2 3 3 1 Terminals 24 | . 5 4 2 7 . 2 . 1 2 1 Fabricators 5 | . . . . 3 . 1 . 1 . . Repair Stations 6 | . 1 1 . 3 . . 1 . . . Recycling Units 4 | . 1 . . . . 1 1 . 1 . Scanalyzers 3 | . . 1 . 1 . . . 1 . . Garrison Access . | . . . . . . . . . . . Total Hacks 129 | . 23 19 8 40 . 9 8 10 11 1 Successful 69 | . 10 11 4 20 . 6 3 7 7 1 Failed 60 | . 13 8 4 20 . 3 5 3 4 . Catastrophic 14 | . 5 2 . 3 . 1 1 2 . . Database Lockouts . | . . . . . . . . . . . Manual 21 | . 10 2 1 8 . . . . . . Terminals 68 | . 18 10 8 19 . 3 . 5 4 1 Fabricators 9 | . . . . 5 . 2 . 2 . . Repair Stations 25 | . 4 3 . 14 . . 4 . . . Recycling Units 16 | . 1 . . . . 4 4 . 7 . Scanalyzers 11 | . . 6 . 2 . . . 3 . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 30 | . 7 3 4 9 . 2 . 3 1 1 Record 16 | . 5 1 1 7 . 1 . . 1 . Prototype ID Bank 2 | . . 1 1 . . . . . . . Open DSF 1 | . . . . . . . . . . 1 Alert Level 2 | . . . 1 . . 1 . . . . Locate Traps 3 | . 1 . . 2 . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . Patrol Status 1 | . . . . . . . . 1 . . Investigation Status 1 | . . . . . . . . 1 . . Extermination Status 1 | . . . . . . . . 1 . . Assault Status 1 | . . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Fabricator Hacks 5 | . . . . 2 . 2 . 1 . . Load Schematic 3 | . . . . 1 . 1 . 1 . . Build 2 | . . . . 1 . 1 . . . . Repair Station Hacks 15 | . 3 2 . 7 . . 3 . . . Scan Component 9 | . 2 1 . 4 . . 2 . . . Repair 6 | . 1 1 . 3 . . 1 . . . Recycling Unit Hacks 8 | . . . . . . 2 . . 6 . Recycle Component 2 | . . . . . . 1 . . 1 . Process 3 | . . . . . . 1 . . 2 . Report Inventory 2 | . . . . . . . . . 2 . Retrieve Matter 1 | . . . . . . . . . 1 . Scanalyzer 11 | . . 6 . 2 . . . 3 . . Insert Component 5 | . . 3 . 1 . . . 1 . . Analyze 6 | . . 3 . 1 . . . 2 . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 39 | . 7 6 2 13 . 4 2 2 3 . Full Trace Events 15 | . 3 1 1 7 . 1 1 . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 5 | . . 3 . 1 . . . 1 . . Parts Built 2 | . . . . 1 . 1 . . . . Authchips . | . . . . . . . . . . . Time 168 | . . . . 84 . 84 . . . . Total Part Build Rating 8 | . . . . 4 . 4 . . . . Parts Repaired 5 | . 1 1 . 2 . . 1 . . . Time 205 | . 32 13 . 116 . . 44 . . . Parts Recycled 2 | . . . . . . 1 . . 1 . Recycled Matter 39 | . . . . . . 17 . . 22 . Retrieved Matter 10 | . . . . . . . . . 10 . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 5 | . . 3 . 1 . . . 1 . . Part Schematics Acquired 5 | . . 3 . 1 . . . 1 . . Parts Damaged 2 | . . . . 1 . . . 1 . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders 5 | . . . . . . . . 2 3 . ROAM 1 | . . . . . . . . . 1 . EXPLORE 2 | . . . . . . . . 1 1 . RETURN 2 | . . . . . . . . 1 1 . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Active Infowar (turns) 10280 | 13 178 . 983 3259 431 1649 435 1444 696 1192 Optics 9086 | . . . . 3239 431 1649 435 1444 696 1192 Sensors 7377 | . . . 983 2575 194 611 393 1444 696 481 IFF 3 | . . . . . . . . . . 3 Terrain 631 | 13 . . . . . . . 618 . . Seismic 178 | . 178 . . . . . . . . . Machine Analysis 5826 | . . . . 3140 431 1649 435 171 . . Jamming 3 | . . . . . . . . 3 . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 7 | . . . . . . . . 2 5 . Drone Recoveries 4 | . . . . . . . . 1 3 . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Turns Passed 12292 | 94 845 854 983 3669 431 1649 435 1444 696 1192 Spaces Moved 8635 | 45 454 362 481 1887 210 766 608 1519 1239 1064 Core 86 | 10 . . . . . . . . . 76 Treads . | . . . . . . . . . . . Legs 4089 | 35 454 362 481 1887 210 660 . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 4460 | . . . . . . 106 608 1519 1239 988 Fastest Speed 26 | 50 120 120 120 130 130 29 26 26 29 28 Average Speed 85 | 112 120 184 138 143 136 121 26 37 32 34 Slowest Speed 260 | 120 120 190 190 260 140 230 91 120 119 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 3 | . . . . . . 1 . 1 . 1 Potential Cave-ins 12 | . . . . 3 4 . . . 5 . Cave-ins Triggered 1 | . . . . . 1 . . . . . Exploration Rate (%) 33 | 5 68 34 39 49 83 21 9 31 20 14 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 5 | . . . 1 . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 127 | . . . 2 35 7 14 5 24 21 19 Terrain Destroyed 340 | . 2 3 8 160 7 14 5 85 21 35 Melee 127 | . . . 2 35 7 14 5 24 21 19 Projectile 8 | . 2 1 . 2 . . . 3 . . AOE 205 | . . 2 6 123 . . . 58 . 16 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Total 12670 | 69 647 475 698 2600 342 1392 864 2283 1470 1830 Wait 2987 | . 90 27 121 449 119 504 224 614 140 699 Move 8620 | 44 453 361 480 1887 209 763 607 1516 1238 1062 Hop 3 | . . . . . . 1 . 1 . 1 Pick Up 101 | 6 10 16 12 26 1 5 8 8 7 2 Fast Attach 90 | 8 2 1 2 8 . 22 4 20 13 10 Attach 42 | . 1 3 2 10 2 4 4 7 5 4 Detach 29 | 1 1 1 . 1 1 9 3 7 5 . Swap 106 | . 12 14 10 54 2 5 1 5 2 1 Drop 137 | . 17 16 20 26 1 13 4 26 10 4 Fire 334 | 10 59 35 45 85 . 47 . 20 22 11 Melee 180 | . . . 3 52 7 18 9 35 28 28 Ram . | . . . . . . . . . . . Kick 9 | . 2 1 3 2 . 1 . . . . Crush . | . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . 8 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 24 | . . . . . . . . 24 . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 7) 558 | -10/Materials | Discovered new exit (range 11) 788 | -10/Materials | Repaired Imp. Light Cannon 804 | -10/Materials | Discovered new exit (range 16) 940 | -10/Materials | Entered another Materials area 940 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1153 | -9/Materials | Repaired Aluminum Leg 1271 | -9/Materials | Build established: Scavenger-Gunner 1754 | -9/Materials | Discovered new exit (range 15) 1778 | -9/Materials | Build established: Gunner 1794 | -9/Materials | Entered another Materials area 1794 | -8/Materials | Evolved 2 slots: Utility x2 1796 | -8/Materials | Discovered new exit (range 15) 1853 | -8/Materials | Identified exit to Storage 2084 | -8/Materials | Build established: Skirmisher 2136 | -8/Materials | Discovered exit to Storage (range 4) 2751 | -8/Materials | Discovered new exit (range 13) 2768 | -8/Materials | Identified exit to Factory 2777 | -8/Materials | Entered Factory 2777 | -7/Factory | Evolved 2 slots: Utility x2 3049 | -7/Factory | Lost 3 parts (1u2w) 3712 | -7/Factory | Cargo convoy interrupted 4703 | -7/Factory | Fabricated Hvy. Missile Launcher (x1) 5152 | -7/Factory | Build established: Assassin 5396 | -7/Factory | Repaired Imp. Sensor Array 5589 | -7/Factory | Repaired Broken Carbon-fiber Leg 6446 | -7/Factory | Sucked down chute 6446 | -7/Factory | Entered Waste 6596 | -7/Waste | Spotted C-40 Crusher 6644 | -7/Waste | Crushed by falling debris 6644 | -7/Waste | Core integrity fell below 50% 6675 | -7/Waste | Lost 3 parts (1p2u) 6678 | -7/Waste | Spotted C-40 Crusher 6700 | -7/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 6703 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6705 | -7/Waste | Spotted C-40 Crusher 6763 | -7/Waste | Spotted C-40 Crusher 6765 | -7/Waste | Spotted C-40 Crusher 6778 | -7/Waste | Spotted C-40 Crusher 6835 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6850 | -7/Waste | Discovered new exit (range 20) 6875 | -7/Waste | Identified exit to Factory 6877 | -7/Waste | Entered Factory 6992 | -7/Factory | Build established: Mutant 7261 | -7/Factory | System corruption reached 10% 7712 | -7/Factory | Core integrity fell below 20% 8168 | -7/Factory | Fabricated Hvy. Missile Launcher? 8346 | -7/Factory | Build established: Scout 8524 | -7/Factory | Discovered new exit (range 7) 8526 | -7/Factory | Identified exit to Factory 8526 | -7/Factory | Entered another Factory area 8526 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8579 | -6/Factory | Repaired Gatling Laser 8911 | -6/Factory | Discovered new exit (range 16) 8944 | -6/Factory | Identified exit to Factory 8961 | -6/Factory | Entered another Factory area 8961 | -5/Factory | Evolved 2 slots: Utility x2 9553 | -5/Factory | Discovered new exit (range 8) 9555 | -5/Factory | Identified exit to Upper Caves 10121 | -5/Factory | Build established: Assassin 10288 | -5/Factory | Discovered new exit (range 22) 10404 | -5/Factory | Identified exit to Factory 10405 | -5/Factory | Entered another Factory area 10405 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 10435 | -4/Factory | Lost 3 parts (1u2w) 10469 | -4/Factory | Discovered new exit (range 6) 10533 | -4/Factory | Identified exit to Upper Caves 10700 | -4/Factory | Build established: Scout 10809 | -4/Factory | Lost 4 parts (1p1n2u) 10872 | -4/Factory | Found Quantum Capacitor 11055 | -4/Factory | Discovered new exit (range 6) 11056 | -4/Factory | Identified exit to Research 11101 | -4/Factory | Entered Research 11101 | -3/Research | Evolved 2 slots: Utility x2 11221 | -3/Research | Identified exit to DSF 11353 | -3/Research | Discovered new exit (range 22) 11626 | -3/Research | Lost 15 parts (2p4n6u3w) 11883 | -3/Research | Build established: Mutant 12128 | -3/Research | Core integrity fell below 50% 12161 | -3/Research | Lost 3 parts (2n1w) 12267 | -3/Research | Core integrity fell below 20% 12280 | -3/Research | Lost 3 parts (1p1n1w) 12293 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 12272_ Acquired 4 matter. 12272_ P-80 Master resets G-67 Veteran, system corruption cleaned. 12272_ Acquired 7 matter. 12274_ P-80 Master resets G-67 Veteran, system corruption cleaned. 12280_ K-01 Serf cleans the Graviton Restrictor. 12286_ Triggered Stasis Trap. 12286_ A bubble of rippling energy engulfs the area. 12286_ Field strength at 94. 12286_ Field strength at 88. 12287_ Field strength at 82. 12288_ Field strength at 76. 12289_ Field strength at 70. 12290_ Field strength at 64. 12291_ K-01 Serf cleans the Catalytron. 12291_ Field strength at 58. 12292_ Field strength at 52. 12292_ Graviton Restrictor disabled. 12293_ Field strength at 40. [Achievement: 10k Club] [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | # # [ #???# #???????????????? | | # + #???# #???????????????? | | # # = #???# #???????????????? | | # # #???# #???????????????? | | # ################# #???????????????? | | # ???????????????? | | ######## ???????????????? | | ???????# ??????????????? | | ???????# ??????????????? | | ???????# ?????????????? | | ???????# """"" """"" """"" ?????????????? | | ???????# """"" """"" """"" ?????????????? | | ???????# """"" """"" """"" "????????????? | | ???????# ????????????? | | ???????# ???????????? | | ???????# ????????????? | | ????############ ############???????????? | | ????# ] #?# k #??????????????????????? | | ????# #?# #??????????????????????? | | ??### !! #?#*** #########??????????????? | | ??# # !! #?#*** #??????????????? | | ??### ! #?# #??????????????? | | ????# #?# * #??????????????? | | #??## #?# """ #??????????????? | | ##?## #?######## """ #??????????????? | | ##### #????????# @""" #??????????????? | | ## #####+############# """ #??????????????? | | p k "" #??????????????? | | p #??????????????? | | #??????????????? | | #??????????????? | | #########+#############+######k#######???????????? | | # ??????# # """ #???????????? | | # ????# # """ #???????????? | | ! # #???# """" # """ #???????????? | | # #???# ""S"" # #???????????? | | # " " #???# "" "" # #???????????? | | # "G" #???# # #???????????? | | # " #???# # #???????????? | | # #???# ! # = #???????????? | | # #???########### #???????????? | | ##########?????????????##########???????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ######???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 45 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 EM Shielding 2 Armor Coverage 225 Resistance: TH 10 Resistance: EX 50 Point Defense Rating 80 Phase Shifting 5 Evasion (%) 74 Targeting Accuracy 8 Melee Accuracy 5 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 6 Particle Charging 20 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Scanalyzed Hvy. Missile Launcher | -7/Factory | Scanalyzed Imp. Cesium-ion Thruster | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Missile Launcher | x1 | -7/Factory Hvy. Missile Launcher | x1 | -7/Factory Repaired ---------- Imp. Light Cannon | 47% | -10/Materials Aluminum Leg | 50% | -9/Materials Imp. Sensor Array | 9% | -7/Factory Carbon-fiber Leg | 28% | -7/Factory | Broken Gatling Laser | 18% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club Just Browsing Challenges ------------ None Game ------ Seed MobileWeightExpander Manual? 0 Play Time 02:48:59 Cumulative 24.0 hours Start 2025.10.07 @ 09:30:16 End 2025.10.07 @ 12:21:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 26 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 46b73040-1682-4f9c-91cd-0307c04e8a41