Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.07 @ 17:48:19

Player: Terminus

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (39)       7800
Robots Destroyed (630)     3150
Value Destroyed (34858)    34858
Prototype IDs (295)        5900
Alien Tech Used (13)       2600
Bonus (56363)              56363
              TOTAL SCORE: 115171

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    21639
Follower Combat Kills      5735
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      368
Used Core Reset Matrix     3000
Scanned by Researcher      500
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Destroyed A8               300
Destroyed A6               400
Win                        3000
Friendly Fire              -2279

 Cogmind 
---------
Core Integrity             28/1600
Matter                     67/300
Energy                     976/990
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (116)
Location                   To Fleet Rendezvous

 Parts 
-------
>               --- POWER (3) --------
                Quantum Reactor
       Improved Quantum Reactor
                Zero-point Reactor
>               --- PROPULSION (5) ---
       Enhanced Biometal Leg
                Centrium Leg
                Centrium Leg
                Centrium Leg
   High-density Centrium Leg
>               --- UTILITY (14) -----
  High-capacity Storage Unit
   Experimental Terrain Scan Processor
   Experimental Targeting Computer
   Experimental Targeting Computer
   Experimental Core Analyzer
   Experimental Core Analyzer
   Experimental Weapon Cycler
   Experimental Phase Shifter
          Heavy Regenerative Plating
       Advanced Force Field
>               --- WEAPON (3) -------
       Enhanced Nova Cannon
       Enhanced Nova Cannon
>               --- INVENTORY (20) ---
   Experimental Biometal Leg
   Experimental Power Amplifier
   Experimental Energy Well (600)
   Experimental Energy Well (600)
   Experimental Energy Well (600)
   Experimental Phase Shifter
   Experimental Powered Armor
          Heavy Regenerative Plating
   Experimental Force Field
   Experimental System Purifier
                Gamma Rifle
  Hypervelocity Linear Accelerator
  Hypervelocity Linear Accelerator
       Improved Plasma Cutter

 Peak State 
------------
>               --- POWER ------------
       Improved Quantum Reactor
                Vortex Chain Reactor
>               --- PROPULSION -------
                Myomer Leg
       Enhanced Biometal Leg
       Enhanced Biometal Leg
                Centrium Leg
        Zionite Supercomposite Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
   Experimental Optical Array
   Experimental Terrain Scan Processor
   Experimental Targeting Computer
   Experimental Targeting Computer
   Experimental Core Analyzer
   Experimental Core Analyzer
                Quantum Capacitor
          Heavy Regenerative Plating
                Graphene Brace
   Experimental EM Disruption Field
   Experimental Force Field
>               --- WEAPON -----------
          Heavy Quantum Rifle
                Sigix Shearcannon
>               --- INVENTORY --------
                Vortex Chain Reactor
   Experimental Energy Well
   Experimental Energy Well
   Experimental Sensor Array
     Long-range Terrain Scanner
        Zionite Weapon Casing
                Transdimensional Reconstructor
                Transdimensional Reconstructor
                Integrity Redistributor
                Gamma Rifle
                Sigix Sheargun
        Zionite Alpha Cannon
        Zionite Alpha Cannon
        Zionite Alpha Cannon
       Enhanced Nova Cannon
       Enhanced Nova Cannon
                Hellfire Missile Launcher
[Rating: 237]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Heavy Ion Engine
  Reactor                  Antimatter Reactor
Propulsion                 Enhanced Biometal Leg
  Treads                   Biometal Heavy Treads
  Leg                      Enhanced Biometal Leg
  Hover Unit               Cooled Antigrav System
  Flight Unit              Cesium-ion Thruster
Utility                    High-capacity Storage Unit
  Device                   Experimental Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Experimental Targeting Computer
  Hackware                 Hacking Suite
  Protection               Heavy Regenerative Plating
Weapon                     Heavy Particle Gun
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Hypervelocity Multirail
  Ballistic Cannon         Hypervelocity Linear Accelerator
  Launcher                 Hellfire Missile Launcher
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Core Stripper
  Slashing Weapon          Greatsword
  Piercing Weapon          Plasma Lance

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   .   2   .   .   2   .   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  12   | .   .   .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   1   .   2   .   .   2   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             694  | 6   8   9   36  2   .   .   39  50  1   5   .   16  20  6   .   .   2   6   .   7   7   6   6   1   16  7   7   3   .   7   12  16  18  37  51  65  24  160 38  
  Power                    39   | 1   .   2   3   .   .   .   1   1   .   .   .   1   2   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   3   .   2   .   7   2   2   1   3   4   
    Engine                 10   | 1   .   2   3   .   .   .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                29   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   3   .   2   .   7   2   2   1   3   4   
  Propulsion               101  | 2   3   6   8   .   .   .   4   5   .   .   .   3   2   .   .   .   .   .   .   2   .   2   .   .   4   2   1   2   .   .   .   2   .   1   1   6   3   38  4   
    Treads                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Leg                    84   | 2   3   6   8   .   .   .   4   5   .   .   .   3   2   .   .   .   .   .   .   2   .   2   .   .   4   2   1   2   .   .   .   2   .   1   1   6   3   21  4   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   
    Flight                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  Utility                  385  | 1   3   .   13  .   .   .   8   31  .   5   .   8   9   3   .   .   2   3   .   2   4   2   4   1   10  5   4   1   .   4   10  8   11  22  36  49  15  92  19  
    Device                 271  | .   2   .   8   .   .   .   3   16  .   2   .   3   4   2   .   .   2   1   .   1   3   1   4   1   5   4   2   1   .   2   8   7   9   16  30  44  14  69  7   
    Storage                11   | 1   1   .   2   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   3   .   
    Processor              20   | .   .   .   .   .   .   .   .   2   .   1   .   .   1   .   .   .   .   2   .   1   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   8   1   
    Hackware               4    | .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             79   | .   .   .   .   .   .   .   4   12  .   2   .   4   4   1   .   .   .   .   .   .   .   1   .   .   3   1   2   .   .   1   2   1   2   6   5   5   .   12  11  
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   169  | 2   2   1   12  2   .   .   26  13  1   .   .   4   7   2   .   .   .   3   .   3   .   2   2   .   2   .   2   .   .   .   2   4   7   7   12  8   5   27  11  
    Energy Gun             48   | 2   2   1   8   1   .   .   9   9   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   3   1   1   6   1   
    Energy Cannon          84   | .   .   .   3   .   .   .   9   .   1   .   .   4   7   1   .   .   .   1   .   3   .   1   2   .   1   .   1   .   .   .   1   3   6   7   6   4   3   11  9   
    Ballistic Gun          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   3   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               15   | .   .   .   1   1   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   2   .   
    Special Weapon         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   1   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  61   | .   .   .   2   .   .   .   2   2   .   .   .   3   2   1   .   .   .   2   .   .   1   2   .   .   6   1   .   1   .   4   1   4   1   1   13  1   3   6   2   
  Corrupted Parts          8    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   1   .   
    System Corruption      40   | .   .   .   .   .   .   .   .   .   .   .   .   21  .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   3   .   .   .   5   .   
Parts Lost                 34   | .   .   .   1   .   .   .   4   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   2   6   11  
  Power                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Propulsion               3    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  19   | .   .   .   .   .   .   .   3   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   2   4   3   
  Weapon                   8    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   
  Highest Loss Streak      5    | .   .   .   1   .   .   .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   1   2   5   
  To Critical Strikes      6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   5   
Average Slot Usage (%)     94   | .   96  100 99  100 100 100 99  99  100 100 100 100 100 100 100 100 99  98  100 100 100 100 100 100 99  100 100 100 100 99  100 95  94  90  93  85  87  81  83  
  Engine                   2    | .   14  14  10  11  11  11  9   7   7   7   7   6   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   11  13  13  13  13  13  11  11  11  11  11  11  11  10  10  10  10  10  9   9   8   12  8   8   7   9   
  Leg                      22   | .   28  28  21  22  22  22  26  23  23  23  23  23  26  26  26  26  26  26  26  23  23  23  23  23  23  23  26  26  26  26  26  23  23  21  21  21  20  16  19  
  Device                   18   | .   10  14  21  22  22  22  17  19  23  22  23  20  17  19  20  20  19  19  20  23  22  23  23  23  19  16  20  21  21  20  20  23  22  21  24  17  19  12  12  
  Storage                  6    | .   14  14  11  11  11  11  9   7   7   7   7   7   6   6   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   5   5   4   4   4   4   4   4   4   4   
  Processor                15   | .   .   .   .   .   .   .   .   13  15  15  15  15  13  13  13  13  13  13  13  17  17  17  17  17  18  23  21  21  21  21  21  19  19  17  17  17  20  25  20  
  Protection               2    | .   .   .   .   .   .   .   8   2   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   3   .   3   4   4   5   
  Energy Gun               8    | .   27  28  22  11  11  11  16  22  16  15  15  15  13  13  13  13  13  12  13  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   4   2   .   
  Energy Cannon            8    | .   .   .   10  22  22  22  10  .   5   7   7   7   6   6   6   6   6   5   6   10  17  16  17  17  16  17  14  15  15  15  15  14  13  13  5   4   4   4   10  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             197  | 12  18  22  47  47  47  47  64  71  69  76  69  75  92  90  90  90  90  90  90  104 104 104 105 105 111 110 111 105 105 105 111 139 141 155 172 166 171 175 197 
  Greatest Support         177  | 20  20  25  28  28  28  28  41  57  57  57  57  68  85  82  82  82  82  82  82  82  80  80  76  76  113 113 136 140 136 136 136 146 146 148 150 170 175 177 177 
  Greatest Overweight (x)  3    | 3   .   1   2   1   1   1   2   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   .   .   .   .   .   .   .   .   1   1   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   1   1   1   1   1   1   .   .   1   1   1   .   1   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   10  10  15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         18   | 7   9   10  14  15  15  15  16  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  18  20  
  Most Carried             20   | 1   10  10  15  15  15  15  19  20  20  20  20  20  19  19  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Carried          18   | .   7   9   13  15  15  14  15  19  20  20  20  19  16  18  19  19  20  19  19  19  20  19  19  20  19  20  19  20  19  19  20  19  19  19  19  19  19  17  16  
  Final Capacity           20   | 8   10  10  15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 1   10  10  15  15  15  15  19  20  20  20  20  20  17  19  20  20  20  20  20  20  20  20  20  20  20  20  20  20  19  20  20  20  20  19  20  20  20  20  15  

 Class Distribution 
--------------------
 30% | Scavenger-Skirmisher
 22% | Alien-Mutant
 11% | Scavenger-Mutant
  8% | Skirmisher
  6% | Gunner
  5% | Scavenger-Gunner
  4% | Scavenger-Tank
  3% | Alien-Gunner
  3% | Mutant

 Dominant Class 
----------------
     Scavenger-Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
     Scavenger-Gunner | -9/Materials
               Gunner | -9/Mines
               Gunner | -9/Exiles
               Gunner | -8/Mines
       Scavenger-Tank | -8/Materials
           Skirmisher | -7/Factory
               Mutant | -7/Lower Caves
           Skirmisher | -7/Lower Caves
           Skirmisher | -7/Data Miner
           Skirmisher | -6/Proximity Caves
           Skirmisher | -6/Factory
 Scavenger-Skirmisher | -6/Waste
 Scavenger-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -6/Lower Caves
 Scavenger-Skirmisher | -6/Lower Caves
 Scavenger-Skirmisher | -6/Zion
 Scavenger-Skirmisher | -5/Proximity Caves
 Scavenger-Skirmisher | -5/Factory
 Scavenger-Skirmisher | -5/Waste
 Scavenger-Skirmisher | -5/Factory
 Scavenger-Skirmisher | -5/Upper Caves
 Scavenger-Skirmisher | -5/Upper Caves
           Skirmisher | -5/Warlord
     Scavenger-Gunner | -4/Proximity Caves
 Scavenger-Skirmisher | -4/Factory
 Scavenger-Skirmisher | -4/Upper Caves
 Scavenger-Skirmisher | -4/Upper Caves
 Scavenger-Skirmisher | -4/Zhirov
 Scavenger-Skirmisher | -3/Proximity Caves
     Scavenger-Mutant | -3/Research
     Scavenger-Mutant | -3/Quarantine
     Scavenger-Mutant | -2/Research
     Scavenger-Mutant | -2/Testing
         Alien-Mutant | -2/Section 7
         Alien-Mutant | -1/Access
         Alien-Mutant | -1/Command
         Alien-Gunner | -1/Access_0

 Resources                       | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    -1    
-----------                Run   | Jun   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Dat   Pro   Fac   Was   Fac   Low   Low   Zio   Pro   Fac   Was   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Qua   Res   Tes   Sec   Acc   Com   Ac0   
Matter Collected           9576  | 182   158   90    370   43    .     58    542   486   14    50    .     100   185   118   .     32    29    63    5     30    96    56    20    50    140   70    86    41    .     .     160   200   160   420   782   1460  607   2201  472   
  Remotely                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Salvage Created            45585 | .     524   282   1948  243   .     162   2115  1918  .     46    .     373   760   .     .     .     .     .     .     103   1731  24    97    100   87    142   599   .     .     .     257   165   332   1081  1098  5510  3720  20824 1344  
  Parts                    1627  | .     39    24    129   7     .     11    127   90    .     2     .     8     15    .     .     .     .     .     .     3     28    5     1     5     5     7     15    .     .     .     3     3     27    41    57    265   152   478   80    
Haulers Intercepted        26    | .     1     .     4     .     .     .     5     3     .     .     .     .     2     .     .     .     .     .     .     1     .     .     1     .     .     .     2     .     .     .     .     1     .     1     1     2     2     .     .     
Recyclers Shooed           10    | .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     2     .     
Parts Field Recycled       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Retrieved Matter         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Self-Destructed      101   | .     .     .     .     .     .     .     .     .     .     2     .     9     .     .     .     2     4     .     28    .     .     .     21    9     .     7     .     7     .     .     12    .     .     .     .     .     .     .     .     
  Prevented                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Combat Hostiles Destroyed  510  | .   9   11  32  3   .   3   47  26  .   1   .   7   6   .   .   .   .   .   .   .   6   .   .   1   2   2   1   .   .   .   3   .   7   10  9   63  50  197 14  
  Guns                     179  | .   9   11  18  1   .   1   10  21  .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   43  20  33  .   
  Cannons                  260  | .   .   .   9   .   .   2   12  .   .   1   .   4   1   .   .   .   .   .   .   .   4   .   .   .   2   2   1   .   .   .   3   .   3   9   1   19  24  151 12  
  AOE                      50   | .   .   .   4   2   .   .   25  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   3   7   .   
Classes Destroyed          29   | .   8   .   4   .   .   1   2   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   2   .   .   .   .   .   .   .   .   .   1   1   .   6   .   
  Worker                   26   | .   1   .   2   .   .   .   3   6   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   10  .   
  Builder                  18   | .   2   .   6   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   3   1   .   .   
  Tunneler                 3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Hauler                   26   | .   1   .   4   .   .   .   5   3   .   .   .   .   2   .   .   .   .   .   .   1   .   .   1   .   .   .   2   .   .   .   .   1   .   1   1   2   2   .   .   
  Recycler                 25   | .   1   1   2   2   .   .   2   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   9   .   
  Carrier                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Mechanic                 19   | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   16  .   
  Operator                 11   | .   1   .   4   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   3   .   
  Watcher                  40   | .   1   .   5   .   .   .   5   5   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   3   6   4   6   .   
  Swarmer                  60   | .   3   9   4   2   .   .   8   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   3   18  5   .   
  Saboteur                 7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   
  Grunt                    190  | .   6   2   21  1   .   2   22  14  .   .   .   4   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   7   .   27  15  63  .   
  Brawler                  22   | .   .   .   1   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   1   11  .   
  Duelist                  24   | .   .   .   1   .   .   1   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   14  .   
  Protector                13   | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   9   .   
  Sentry                   35   | .   .   .   5   .   .   .   10  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   6   8   .   
  Hunter                   24   | .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   4   11  .   
  Programmer               64   | .   .   .   .   .   .   .   .   3   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   8   14  5   26  .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Behemoth                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   
  Compactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  S7 Guard                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Enhanced Grunt           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Enhanced Sentry          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Enhanced Demolisher      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Enhanced Hunter          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Investigator             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Striker                  18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   16  .   
  Executioner              19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   17  .   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Zionite                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   
Best Kill Streak           42   | .   3   4   13  3   .   3   9   18  .   1   .   3   4   .   .   .   .   .   .   1   6   1   1   1   2   2   4   .   .   .   3   1   4   5   4   28  15  42  6   
  Combat Bots Only         37   | .   3   3   5   2   .   3   7   8   .   1   .   3   3   .   .   .   .   .   .   .   6   .   .   1   2   2   1   .   .   .   3   .   4   5   4   24  9   37  6   
Max Kills in Single Turn   13   | .   2   2   6   2   .   1   4   13  .   1   .   2   1   .   .   .   .   .   .   1   1   1   1   1   1   1   2   .   .   .   1   1   4   1   2   2   4   5   1   
  Gunslinging              1    | .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   3   2   .   .   4   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   3   5   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A8 (-1/Access_0)
  A6 (-1/Access_0)

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    -1    
--------                   Run   | Jun   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Dat   Pro   Fac   Was   Fac   Low   Low   Zio   Pro   Fac   Was   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Qua   Res   Tes   Sec   Acc   Com   Ac0   
Damage Taken               22543 | .     282   414   771   43    .     61    1012  695   .     38    .     228   599   .     38    .     15    .     .     .     .     .     24    .     37    23    73    24    .     .     210   .     184   366   1530  1934  1420  6003  6519  
  Core                     2315  | .     47    69    45    8     .     13    128   123   .     .     .     14    18    .     .     .     .     .     .     .     .     .     24    .     .     .     3     .     .     .     .     .     27    58    164   68    116   536   854   
  Absorbed by Shields      16113 | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     37    23    45    .     .     .     133   .     135   196   700   1940  1485  5485  5934  
  Reduced by Siege Mode    10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    .     
  Redirected to Shielding  554   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     18    .     .     .     407   129   
  Regen/Repaired (Parts)   8886  | .     43    .     178   .     .     .     132   .     .     .     .     .     .     131   38    .     15    .     .     .     .     .     .     .     29    .     .     .     .     .     .     .     .     .     92    2185  528   4360  1155  
Core Remaining (%)         76    | 100   .     53    .     .     .     83    76    .     .     .     .     80    .     .     .     .     .     .     97    .     .     .     .     .     .     97    .     .     .     .     99    .     97    .     .     61    .     .     1     
Volleys Fired              1927  | .     54    26    86    3     .     6     76    72    11    28    .     25    33    2     .     .     .     .     1     3     16    9     3     1     9     5     13    1     6     .     15    21    40    62    63    254   181   643   159   
  Largest                  3     | .     2     2     3     3     .     3     3     3     1     3     .     3     3     3     .     .     .     .     3     3     3     3     3     3     3     3     3     1     3     .     3     3     3     3     1     3     1     1     3     
  Hottest                  360   | .     80    115   206   206   .     206   206   165   65    175   .     175   190   190   .     .     .     .     190   200   261   261   261   261   261   261   261   98    261   .     261   261   294   316   120   250   120   180   360   
Shots Fired                2951  | .     108   52    250   7     .     18    187   216   11    30    .     53    100   6     2     .     1     .     3     7     48    17    5     3     23    15    30    1     18    .     35    37    63    64    66    255   182   641   397   
  Gun                      1114  | .     108   52    158   2     .     6     80    216   .     2     .     27    66    4     2     .     1     .     2     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     33    94    57    197   4     
  Cannon                   1792  | .     .     .     90    4     .     12    89    .     11    28    .     26    34    2     .     .     .     .     1     4     48    17    5     3     21    15    29    1     18    .     35    37    62    64    33    160   124   426   393   
  Launcher                 29    | .     .     .     2     1     .     .     18    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     6     .     
  Special                  16    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     .     .     .     .     .     .     .     .     1     .     12    .     
  Kinetic                  269   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     32    93    56    54    34    
  Thermal                  2095  | .     108   52    248   6     .     18    169   216   11    30    .     53    100   6     2     .     1     .     3     7     48    17    5     3     23    15    29    1     18    .     35    37    62    23    29    160   125   104   331   
  Explosive                25    | .     .     .     2     1     .     .     18    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     2     .     
  Electromagnetic          21    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     17    4     
  Slashing                 482   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     454   28    
  Phasic                   58    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     41    5     2     .     10    .     
  Robot Hit Streak         85    | .     14    7     14    9     .     5     13    37    .     4     .     21    19    6     .     .     .     .     3     6     15    8     7     10    8     8     9     .     .     .     10    12    7     13    10    24    44    85    45    
  Robot Miss Streak        8     | .     4     2     3     1     .     3     5     3     .     .     .     3     2     .     2     .     3     .     .     1     2     2     .     .     3     1     1     .     .     .     1     3     2     1     3     6     4     8     4     
  Penetration Max          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     2     3     1     
  Secondary Targets        12    | .     1     4     5     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     1     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Capacitor                948   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     61    34    159   125   569   .     
Shots Hit Robots           2055  | .     69    34    140   3     .     9     117   147   .     3     .     28    79    6     .     .     .     .     3     4     37    7     3     3     15    9     19    .     .     .     18    17    21    42    43    180   136   574   289   
  Core Hits                1911  | .     30    15    64    6     .     7     94    77    .     2     .     15    23    1     2     .     .     .     1     3     8     2     .     .     8     5     12    .     .     .     7     4     15    17    33    162   109   1028  161   
  Critical Kills           139   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     1     .     .     1     .     .     .     .     .     .     .     11    51    25    45    2     
  Critical Parts Destroyed 148   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    63    26    45    .     
  Critical Strikes         400   | .     .     1     11    .     .     1     1     7     .     .     .     .     .     1     .     .     .     .     .     .     2     .     1     1     .     .     1     .     .     .     .     .     .     .     25    119   57    162   10    
    Burn                   22    | .     .     1     11    .     .     1     1     7     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               16    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     1     .     .     1     .     .     .     .     .     .     .     .     1     4     5     1     
    Destroy                296   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     25    118   53    93    7     
    Corrupt                1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Sever                  64    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     62    2     
    Impale                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Melee Attacks              32    | .     .     .     .     .     .     .     .     13    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     12    .     
  Kinetic                  7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 14    | .     .     .     .     .     .     .     .     13    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Piercing                 11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           99051 | .     760   474   3524  249   .     250   5073  4179  .     65    .     679   1720  125   41    .     16    .     66    122   1463  211   92    103   535   272   636   .     .     .     586   549   1184  2224  1024  5696  4948  46856 15329 
  Guns                     17905 | .     759   436   1717  17    .     86    949   2974  .     39    .     419   996   73    41    .     16    .     40    34    .     .     .     .     .     .     .     .     .     .     .     .     .     .     439   1508  802   6468  92    
  Cannons                  73523 | .     .     .     1250  100   .     150   1493  .     .     26    .     260   709   52    .     .     .     .     26    51    1463  208   92    103   504   272   636   .     .     .     586   549   774   2224  336   3863  3618  38941 15237 
  Explosions               6586  | .     .     .     554   120   .     .     2611  1205  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     410   .     .     310   528   848   .     
  Melee                    460   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     249   .     .     211   .     
  Ramming                  348   | .     1     38    3     12    .     14    20    .     .     .     .     .     15    .     .     .     .     .     .     37    .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     205   .     
  Kinetic                  4717  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     688   1470  765   1213  581   
  Thermal                  43736 | .     759   436   2967  117   .     236   2898  4113  .     65    .     679   1705  125   41    .     16    .     66    85    1463  208   92    103   535   272   636   .     .     .     586   549   774   899   336   3916  3691  3256  12112 
  Explosive                4955  | .     .     .     554   120   .     .     2155  66    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     410   .     .     310   492   848   .     
  Electromagnetic          322   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     230   92    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 42909 | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     40365 2544  
  Piercing                 211   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     211   .     
  Phasic                   1853  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1325  .     .     .     528   .     
Highest Corruption         21    | .     .     .     2     2     2     2     .     .     .     .     .     21    1     1     2     2     2     2     .     .     .     .     .     .     .     11    .     .     .     .     .     .     3     6     8     12    4     10    2     
  Average Corruption       4     | .     .     .     1     2     2     2     .     .     .     .     .     12    1     1     1     2     2     2     .     .     .     .     .     .     .     9     .     .     .     .     .     .     2     2     6     9     3     6     1     
  Corruption Purged        25    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     23    2     
  Corruption Blocked       20    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     15    .     .     .     .     .     .     
  Effects                  368   | .     .     .     12    9     6     6     .     .     .     .     .     12    2     2     7     12    12    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     3     41    93    11    135   1     
    Message Errors         93    | .     .     .     5     3     2     1     .     .     .     .     .     5     1     1     2     3     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     7     20    3     33    .     
    Matter Fused           76    | .     .     .     2     3     2     2     .     .     .     .     .     1     .     1     1     3     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    19    3     25    .     
    Heat Flow Errors       40    | .     .     .     2     .     1     2     .     .     .     .     .     1     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     4     13    1     12    .     
    Energy Discharges      43    | .     .     .     2     .     .     1     .     .     .     .     .     2     .     .     .     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     8     1     20    .     
    Parts Rejected         4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     
    Parts Fused            4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
    Data Loss (minor)      42    | .     .     .     .     2     1     .     .     .     .     .     .     .     .     .     .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     11    1     20    .     
    Data Loss (major)      25    | .     .     .     1     1     .     .     .     .     .     .     .     1     .     .     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     5     7     1     5     .     
    Misfires               20    | .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     2     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     3     4     1     5     .     
    Alerts                 8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     5     .     
    Weapon Failures        13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     7     1     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1197  | .     .     .     81    .     .     .     71    153   .     .     .     25    17    .     .     .     .     .     .     .     .     33    .     .     .     2     5     .     .     .     30    10    33    131   15    90    80    315   106   
  Projectiles              907   | .     .     .     68    .     .     .     25    .     .     .     .     25    17    .     .     .     .     .     .     .     .     33    .     .     .     2     5     .     .     .     30    10    33    131   15    90    59    258   106   
  Explosions               233   | .     .     .     13    .     .     .     46    153   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     21    .     .     
  Melee                    57    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     57    .     
Knockbacks                 5     | .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     
  Impact                   3     | .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Kinetic                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      191   | .     .     .     .     29    .     .     103   59    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Shots                    5     | .     .     .     .     1     .     .     3     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             35    | .     2     9     1     3     .     1     3     .     .     .     .     .     1     .     .     .     .     .     .     5     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     
  Kicked                   35    | .     2     9     1     3     .     1     3     .     .     .     .     .     1     .     .     .     .     .     .     5     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        288   | .     192   48    178   6     162   185   108   117   .     .     .     55    72    .     66    36    .     .     .     .     244   66    21    21    72    48    30    .     .     .     82    .     58    288   220   181   178   178   158   
  Average Temperature      94    | .     68    16    32    4     96    28    32    42    .     .     .     26    14    .     66    36    .     .     .     .     121   33    14    14    32    25    12    .     .     .     44    .     12    57    57    99    118   129   120   
  Received Heat Transfer   2238  | .     135   171   381   .     .     36    387   210   .     .     .     45    180   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     35    .     .     33    95    137   96    289   8     
  Effects                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
    Interference           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
Siege Activations          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Total Turns              11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    .     
  Longest Duration         11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    .     
Robots Corrupted           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
  Combat Hostiles          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
  Parts Fried              11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     2     5     
  Impact Corruptions       4     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
Robots Melted              22    | .     .     .     1     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     2     .     1     1     .     .     1     .     .     .     .     1     .     .     .     1     4     6     1     
  Combat Hostiles          17    | .     .     .     1     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     2     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     3     5     1     
  Parts Melted             114   | .     .     .     19    .     .     4     9     14    .     1     .     4     11    .     .     .     .     .     .     .     2     .     .     3     .     1     6     .     .     .     3     2     1     1     .     6     13    9     5     
  Heat Transferred         47808 | .     1725  1010  6316  185   .     481   4613  7153  .     111   .     1110  3157  322   74    .     37    .     124   174   1992  298   137   137   690   398   922   .     .     .     872   772   1009  729   259   3441  3195  2770  3595  
Parts Sabotaged            8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------                    Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Peak Influence             7031 | .    243  284  753  294  .    80   1063 1277 .    .    .    .    358  125  367  .    .    .    .    494  148  1405 .    .    .    .    357  .    .    .    .    319  450  488  462  1574 2181 7031 .    
  Initial                  1395 | .    .    41   59   293  .    .    .    464  .    .    .    .    2    125  .    .    .    .    .    399  142  .    .    .    .    .    .    .    .    .    .    40   105  162  274  172  916  1395 .    
  Average                  1508 | .    121  186  324  246  .    40   601  649  .    .    .    .    73   80   157  .    .    .    .    375  83   1010 .    .    .    .    149  .    .    .    .    164  264  235  368  655  1457 5838 .    
Maximum Alert Level        5    | .    1    1    3    1    .    .    3    4    .    .    .    .    1    .    1    .    .    .    .    2    .    4    .    .    .    .    1    .    .    .    .    1    2    2    2    4    5    5    .    
  Low Security (%)         25   | 100  91   65   50   32   .    100  20   .    .    .    .    .    93   100  73   .    .    .    .    .    100  13   .    .    .    .    70   .    .    .    .    72   12   47   .    6    .    .    .    
  Level 1                  14   | .    8    34   11   67   .    .    3    .    .    .    .    .    6    .    26   .    .    .    .    57   .    .    .    .    .    .    29   .    .    .    .    27   86   41   64   18   .    .    .    
  Level 2                  18   | .    .    .    34   .    .    .    41   90   .    .    .    .    .    .    .    .    .    .    .    42   .    9    .    .    .    .    .    .    .    .    .    .    .    10   35   30   .    .    .    
  Level 3                  8    | .    .    .    3    .    .    .    33   .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    39   28   .    .    
  Level 4                  5    | .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    65   .    .    .    .    .    .    .    .    .    .    .    .    .    5    35   1    .    
  Level 5                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   33   .    
  High Security            17   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   64   .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          129  | .    3    .    9    .    .    .    5    8    .    .    .    .    4    .    2    .    .    .    .    3    .    11   .    .    .    .    2    .    .    .    .    3    3    4    2    16   15   39   .    
  Investigation            19   | .    1    .    4    .    .    .    1    2    .    .    .    .    2    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    2    .    .    2    1    .    .    
  Extermination            20   | .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    1    .    1    .    .    .    .    2    .    .    .    .    .    1    1    2    6    3    .    .    
  Reinforcement            28   | .    2    .    5    .    .    .    1    3    .    .    .    .    1    .    .    .    .    .    .    2    .    2    .    .    .    .    .    .    .    .    .    2    .    3    .    3    1    3    .    
  Assault                  56   | .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    5    7    36   .    
  Garrison                 6    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    2    .    .    5    2    .    .    
Construction Impeded       4    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         7    | .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    1    .    1    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Distress Signals           41   | .   .   .   3   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   2   .   1   3   26  .   
Communications Jammed      27   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   7   .   .   16  2   .   .   
  Distress Signals         26   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   7   .   .   16  1   .   .   
Times Spotted              803  | .   22  13  45  5   .   3   59  36  .   1   .   8   7   .   1   1   3   .   10  6   5   13  4   5   42  2   4   2   .   .   3   3   11  16  13  75  56  279 50  
  Peak Tracking Total      22   | .   3   3   4   3   .   3   5   3   .   1   .   3   3   .   1   4   3   .   4   3   3   6   1   4   12  2   3   1   .   .   3   1   4   4   3   7   13  22  7   
  Tactical Retreats        25   | .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   4   6   10  .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Traps Triggered            17   | .   .   .   3   .   .   .   2   2   .   .   .   .   2   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                11   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Machines Disabled          90   | .   .   .   1   .   .   .   11  16  .   .   .   .   1   .   1   .   .   .   .   .   .   6   .   .   1   .   2   .   .   .   .   .   4   .   13  16  2   13  3   
  Max in Single Turn       16   | .   .   .   1   .   .   .   6   16  .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   1   1   1   2   1   
  Garrison Access          7    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Machines Accessed          72   | .   7   .   11  .   1   .   11  6   .   .   4   .   3   .   3   .   1   .   .   .   .   2   1   .   5   1   1   .   1   4   .   3   2   .   .   3   2   .   .   
  Terminals                33   | .   5   .   6   .   .   .   9   5   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   2   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   
  Repair Stations          5    | .   1   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   1   1   .   .   
Total Hacks                237  | .   28  .   32  .   6   .   40  13  .   .   30  .   12  .   13  .   1   .   .   .   .   7   1   .   15  1   2   .   1   15  .   7   4   .   .   5   4   .   .   
  Successful               148  | .   17  .   22  .   6   .   16  5   .   .   30  .   5   .   3   .   1   .   .   .   .   2   1   .   15  1   1   .   1   15  .   3   2   .   .   2   .   .   .   
  Failed                   89   | .   11  .   10  .   .   .   24  8   .   .   .   .   7   .   10  .   .   .   .   .   .   5   .   .   .   .   1   .   .   .   .   4   2   .   .   3   4   .   .   
    Catastrophic           19   | .   1   .   2   .   .   .   6   4   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   252  | .   16  .   17  .   .   .   30  10  .   .   .   .   9   .   12  .   .   .   .   17  .   12  .   .   1   .   22  .   .   .   .   27  17  8   14  11  24  5   .   
  Terminals                111  | .   23  .   18  .   .   .   31  12  .   .   .   .   7   .   13  .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   3   .   .   .   
  Fabricators              15   | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   5   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   
  Repair Stations          19   | .   4   .   6   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          13   | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   3   .   .   2   2   .   .   
Terminal Hacks             95   | .   7   .   5   .   6   .   6   2   .   .   30  .   1   .   2   .   1   .   .   .   .   .   1   .   15  1   .   .   1   15  .   1   .   .   .   1   .   .   .   
  Record                   29   | .   .   .   .   .   6   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   6   1   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Part Schematic           12   | .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        18   | .   2   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   .   1   .   .   .   
  Branch Access Points     5    | .   1   .   1   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           6    | .   1   .   1   .   .   .   1   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       14   | .   4   .   5   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           8    | .   2   .   3   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   6    | .   2   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Analyze                  4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         28   | .   6   .   6   .   .   .   5   3   .   .   .   .   2   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   1   .   .   .   .   .   .   
  Terminals                19   | .   5   .   5   .   .   .   5   2   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 16   | .   4   .   4   .   .   .   4   2   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
    Haulers                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
    Jam                    4    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         48   | .   6   .   10  .   .   .   11  5   .   .   .   .   2   .   3   .   .   .   .   .   .   2   .   .   .   1   1   .   .   .   .   3   1   .   .   1   2   .   .   
  Full Trace Events        13   | .   1   .   5   .   .   .   1   1   .   .   .   .   1   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Events          3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  13   | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   77   | .   .   .   1   .   .   .   .   .   .   .   10  .   .   .   .   .   .   14  .   11  .   .   .   .   .   .   12  .   .   2   .   .   14  .   13  .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   204  | .   .   .   .   .   .   .   .   .   .   .   .   .   204 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   2   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     225  | .   64  .   76  .   .   .   85  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      5    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
--------                   Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Total Allies               111   | .    .    3    .    3    .    .    1    .    .    .    .    1    .    20   .    .    .    4    .    2    19   2    .    .    5    .    7    .    .    .    .    4    .    4    .    .    2    34   .    
  Largest Group            29    | .    .    2    2    3    .    .    1    .    .    .    .    1    .    20   20   16   15   19   19   14   29   29   18   12   16   2    7    7    6    6    6    4    3    2    .    .    1    14   .    
  Highest-Rated Group      1189  | .    .    47   47   40   .    .    10   .    .    .    .    96   .    775  775  612  587  734  723  575  1189 1189 870  638  830  100  628  611  508  508  508  144  75   244  .    .    32   187  .    
  Highest-Rated Ally       122   | .    .    31   31   16   .    .    10   .    .    .    .    96   .    50   50   50   50   50   50   85   85   85   85   85   85   64   103  103  103  103  103  39   32   122  .    .    32   15   .    
Zionite Dispatches         11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    3    .    .    .    .    2    .    2    .    .    2    .    .    
  Heavy                    6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    2    .    .    .    .    .    .    2    .    .    .    .    .    
  Light                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Fire                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Zionite Resupply         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    
Total Orders               4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    
  STAY                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  DROP                     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    
Ally Attacks               820   | .    .    10   14   10   .    .    .    .    .    .    .    12   .    .    61   37   16   .    91   55   37   119  31   29   129  4    36   18   .    .    17   2    7    12   .    .    .    73   .    
  Total Damage             32981 | .    .    106  144  103  .    .    .    .    .    .    .    424  .    .    1559 1077 223  .    3139 2018 702  5131 2322 1630 7269 142  2518 947  .    .    701  23   85   1194 .    .    .    1524 .    
  Kills                    176   | .    .    2    4    1    .    .    .    .    .    .    .    1    .    .    9    8    3    .    16   12   .    38   21   7    29   .    9    3    .    .    4    1    2    6    .    .    .    .    .    
Allies Corrupted           11    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    2    .    1    1    .    .    .    1    .    .    .    .    .    .    3    .    .    .    1    .    
Allies Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    13   | .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   1   2   .   .   .   2   1   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     28   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   .   .   .   3   .   .   .   .   4   4   1   4   3   3   1   .   
  Main Access              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Emergency Access         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Prototype Stockpiles     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Component Schematics     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Prototype Schematics     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unaware Schematics       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unaware Analyses         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   .   
  Trap Installations       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   
  Active Garrisons         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Depthwide Sectors/0      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Turns Passed               45310 | 64   907  755  2355 594  291  426  2702 2313 690  868  160  777  789  618  516  916  851  1909 1275 752  698  1219 1166 802  1682 591  558  638  560  212  679  633  955  678  1200 2411 1196 7914 990  
Spaces Moved               23813 | 53   491  522  963  292  154  209  1198 853  332  390  81   328  332  317  254  454  424  980  625  343  325  499  570  397  737  517  393  438  435  142  487  477  516  413  807  1118 709  4860 378  
  Core                     248   | 18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    230  .    
  Treads                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Legs                     22670 | 35   491  522  963  292  154  209  1198 853  332  390  81   328  332  317  254  454  424  980  625  343  325  499  570  397  737  517  393  438  435  142  487  477  516  413  807  1118 709  3735 378  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    386   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    386  .    
  Flight                   508   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    508  .    
  Fastest Speed            15    | 50   120  120  120  190  190  190  190  190  200  200  200  196  127  127  197  197  197  127  197  192  192  190  190  190  102  102  107  106  106  106  106  104  104  104  106  108  112  15   114  
  Average Speed            147   | 100  120  120  187  190  190  190  190  196  200  200  200  198  136  179  197  197  197  191  197  193  192  191  190  190  171  102  107  106  106  106  106  104  104  105  112  131  113  104  142  
  Slowest Speed            260   | 200  120  190  260  190  190  190  260  200  200  200  200  200  197  197  197  197  197  197  197  197  192  192  190  190  190  107  108  108  106  106  106  104  104  182  178  178  185  225  190  
  Overloaded Moves         29    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    
Exploration Rate (%)       55    | 4    78   92   86   56   55   59   94   27   45   62   70   53   12   95   11   64   60   88   78   15   92   12   81   65   76   64   14   62   59   60   63   21   76   11   73   67   25   77   23   
  Regions Visited          39
    Branch Regions         25
  Pre-discovered Areas     24    | .    1    .    1    .    1    .    .    .    .    .    1    .    .    .    .    .    1    3    1    .    .    .    .    .    1    1    4    .    .    3    .    2    4    .    .    .    .    .    .    
  Known Exits Taken        29    | .    1    .    1    1    .    .    .    1    1    1    1    1    .    .    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      6     | 1    .    1    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             34    | .    .    1    .    1    .    1    .    .    1    2    .    1    .    .    .    4    2    4    3    .    .    .    2    2    .    4    .    2    1    .    3    .    .    .    .    .    .    .    .    
Spaces Dug                 182   | .    .    .    .    .    .    .    17   12   2    5    .    2    .    .    .    .    .    .    .    1    .    6    2    .    .    2    4    1    13   .    5    11   31   10   9    14   16   13   6    
Terrain Destroyed          1105  | .    .    .    55   12   .    5    209  65   4    12   .    5    1    .    .    .    .    .    .    1    3    7    2    .    2    5    6    1    15   .    9    15   45   18   15   54   61   288  190  
  Melee                    15    | .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Projectile               611   | .    .    .    33   .    .    5    22   .    4    12   .    5    1    .    .    .    .    .    .    1    3    7    2    .    2    5    6    1    15   .    9    15   26   18   11   33   36   153  186  
  AOE                      394   | .    .    .    22   12   .    .    187  53   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    .    18   17   66   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Total                      32415 | 60   704  600  1328 322  153  226  1462 1306 347  447  80   412  590  360  271  477  440  1016 667  422  364  746  649  443  1133 565  501  607  521  203  619  583  880  644  1050 1938 1041 7590 648  
  Wait                     5157  | 1    132  21   189  23   .    7    115  273  4    25   .    29   194  29   15   20   13   15   40   56   12   213  65   44   288  37   87   162  78   44   102  52   288  113  82   461  113  1679 36   
  Move                     23773 | 52   490  521  962  291  153  208  1197 852  331  389  80   327  332  316  253  453  423  979  624  343  322  498  569  396  736  516  392  437  434  141  486  476  515  412  806  1117 708  4859 377  
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  222   | 1    11   3    23   .    .    2    15   16   .    .    .    5    4    3    2    2    .    4    1    3    .    4    2    .    3    .    2    1    1    2    .    6    5    5    12   8    3    61   12   
  Fast Attach              263   | 6    3    .    13   .    .    .    9    5    .    .    .    5    5    2    .    .    2    6    .    3    2    4    .    1    10   .    .    2    .    8    2    6    7    10   16   24   11   91   10   
  Attach                   117   | .    .    .    6    .    .    .    6    4    .    .    .    .    7    1    .    .    .    .    .    2    .    .    .    .    .    .    2    .    .    .    .    2    .    5    9    5    4    38   26   
  Detach                   36    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    2    2    .    11   15   
  Swap                     332   | .    5    9    17   2    .    .    24   41   1    5    .    11   8    3    .    .    .    .    .    2    5    2    6    .    6    7    5    1    .    .    10   8    12   22   26   47   9    34   4    
  Drop                     403   | .    7    11   31   .    .    2    17   20   .    .    .    10   5    3    1    2    2    12   1    5    6    9    4    1    14   .    .    3    2    8    4    11   13   12   27   20   12   119  9    
  Fire                     1927  | .    54   26   86   3    .    6    76   72   11   28   .    25   33   2    .    .    .    .    1    3    16   9    3    1    9    5    13   1    6    .    15   21   40   62   63   254  181  643  159  
  Melee                    31    | .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    11   .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     35    | .    2    9    1    3    .    1    3    .    .    .    .    .    1    .    .    .    .    .    .    5    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            28    | .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    
  Rewire                   90    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    67   .    .    .    .    .    .    .    .    .    .    .    .    23   .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 4 exits: *Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory (discovered 4 exits: *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 4 exits: Fac x4)
-5/Waste
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Res / *Upp)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 5 exits: Res x3 / *Arm / *Qua)
-3/Quarantine
-2/Research (discovered 2 exits: *Tes x2)
-2/Testing (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access (discovered 2 exits: Sur / *Com)
-1/Command (discovered 3 exits: Sur x2 / [*Ac0])
-1/Access_0
To Fleet Rendezvous

 History 
---------
  Turn | Location           | Event
     8 | -11/Junkyard       | Discovered new exit (range 15)
    65 | -11/Junkyard       | Entered Materials
   141 | -10/Materials      | Discovered new exit (range 7)
   306 | -10/Materials      | Build established: Mutant
   328 | -10/Materials      | Identified exit to Mines
   359 | -10/Materials      | Discovered new exit (range 16)
   594 | -10/Materials      | Repaired Imp. Heat Sink
   621 | -10/Materials      | Repaired Sml. Laser
   640 | -10/Materials      | Discovered new exit (range 14)
   895 | -10/Materials      | Build established: Scavenger-Mutant
   972 | -10/Materials      | Entered Mines
  1064 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  1275 | -10/Mines          | Discovered new exit (range 7)
  1313 | -10/Mines          | Found a hidden stash of uninstalled traps
  1666 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  1670 | -10/Mines          | Found Prototype Device
  1711 | -10/Mines          | Discovered new exit (range 10)
  1727 | -10/Mines          | Entered Materials
  1727 | -9/Materials       | Accompanied by 2 allies
  1727 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  1732 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
  2015 | -9/Materials       | Build established: Scavenger-Gunner
  2059 | -9/Materials       | Identified exit to Mines
  2476 | -9/Materials       | Identified Exp. Sensor Array
  2730 | -9/Materials       | Repaired Carbon-fiber Leg
  2961 | -9/Materials       | Discovered new exit (range 6)
  3268 | -9/Materials       | Build established: Gunner
  3758 | -9/Materials       | Discovered new exit (range 7)
  3947 | -9/Materials       | Repaired Carbon-fiber Leg
  4082 | -9/Materials       | Entered Mines
  4298 | -9/Mines           | Discovered new exit (range 5)
  4311 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  4490 | -9/Mines           | Identified exit to Exiles
  4543 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  4676 | -9/Mines           | Entered Exiles
  4724 | -9/Exiles          | Met 8R-AWN
  4754 | -9/Exiles          | Met EX-HEX
  4847 | -9/Exiles          | Met EX-DEC
  4884 | -9/Exiles          | Learned location of Zion (-6)
  4942 | -9/Exiles          | Discovered new exit (range 15)
  4967 | -9/Exiles          | Entered Mines
  5361 | -8/Mines           | Discovered new exit (range 8)
  5393 | -8/Mines           | Entered Materials
  5393 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  5698 | -8/Materials       | Build established: Tank
  6022 | -8/Materials       | Destroyed 7 combat bots
  6174 | -8/Materials       | Discovered new exit (range 12)
  6367 | -8/Materials       | Build established: Scavenger-Tank
  6795 | -8/Materials       | Repaired Cooling System
  6849 | -8/Materials       | Repaired Broken Carbon-fiber Leg
  7186 | -8/Materials       | Discovered new exit (range 3)
  7393 | -8/Materials       | First assault squad dispatched
  8095 | -8/Materials       | Entered Factory
  8095 | -7/Factory         | Evolved 2 slots: Utility x2
  8096 | -7/Factory         | Identified exit to Storage
  8985 | -7/Factory         | Build established: Skirmisher
  9469 | -7/Factory         | Build established: Scavenger-Skirmisher
  9660 | -7/Factory         | Identified exit to Lower Caves
  9695 | -7/Factory         | First assault squad dispatched
 10236 | -7/Factory         | Destroyed 8 combat bots
 10408 | -7/Factory         | Entered Lower Caves
 10804 | -7/Lower Caves     | Build established: Mutant
 10904 | -7/Lower Caves     | Discovered new exit (range 7)
 10914 | -7/Lower Caves     | Identified exit to Lower Caves
 11098 | -7/Lower Caves     | Entered another Lower Caves area
 11627 | -7/Lower Caves     | Encountered a Warlord checkpoint
 11642 | -7/Lower Caves     | Identified exit to Data Miner
 11644 | -7/Lower Caves     | Build established: Skirmisher
 11966 | -7/Lower Caves     | Entered Data Miner
 11966 | -7/Data Miner      | Discovered new exit (range 6)
 12004 | -7/Data Miner      | Met Data Miner
 12044 | -7/Data Miner      | Learned location of Section 7 (-2)
 12044 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 12072 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 12124 | -7/Data Miner      | Identified exit to Proximity Caves
 12126 | -7/Data Miner      | Entered Proximity Caves
 12276 | -6/Proximity Caves | Escorted by Enhanced Grunt
 12570 | -6/Proximity Caves | System corruption reached 10%
 12872 | -6/Proximity Caves | Discovered new exit (range 13)
 12893 | -6/Proximity Caves | Identified exit to Factory
 12903 | -6/Proximity Caves | Entered Factory
 12903 | -6/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 13332 | -6/Factory         | Fabricated Exp. Sensor Array?
 13692 | -6/Factory         | Sucked down chute
 13692 | -6/Factory         | Entered Waste
 13693 | -6/Waste           | Joined by Warlord forces that had cleared the area
 14124 | -6/Waste           | Build established: Scavenger-Skirmisher
 14150 | -6/Waste           | Discovered new exit (range 12)
 14305 | -6/Waste           | Identified exit to Factory
 14310 | -6/Waste           | Entered Factory
 14310 | -6/Factory         | Accompanied by 20 allies
 14559 | -6/Factory         | Garrison activated, responded to threat
 14732 | -6/Factory         | Identified exit to Lower Caves
 14732 | -6/Factory         | Identified exit to Extension
 14826 | -6/Factory         | Entered Lower Caves
 14826 | -6/Lower Caves     | Accompanied by 16 allies
 15703 | -6/Lower Caves     | Discovered new exit (range 10)
 15719 | -6/Lower Caves     | Identified exit to Lower Caves
 15742 | -6/Lower Caves     | Entered another Lower Caves area
 15742 | -6/Lower Caves     | Accompanied by 15 allies
 16546 | -6/Lower Caves     | Discovered new exit (range 7)
 16556 | -6/Lower Caves     | Identified exit to Zion
 16593 | -6/Lower Caves     | Entered Zion
 16593 | -6/Zion            | Accompanied by 15 allies
 16667 | -6/Zion            | System corruption cleaned by Quarantine Array
 16867 | -6/Zion            | Discovered new exit (range 16)
 17467 | -6/Zion            | Received a hallucinogenic algorithm
 17589 | -6/Zion            | Learned Factory stockpile data
 17673 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 18025 | -6/Zion            | Found Prototype Processor
 18025 | -6/Zion            | Identified Exp. Terrain Scan Processor
 18031 | -6/Zion            | Found Prototype Processor
 18031 | -6/Zion            | Identified Exp. Target Analyzer
 18048 | -6/Zion            | Found Exp. Terrain Scan Processor
 18071 | -6/Zion            | Found Exp. Target Analyzer
 18182 | -6/Zion            | Imprinted
 18184 | -6/Zion            | Declared Zion's savior
 18486 | -6/Zion            | Identified exit to Proximity Caves
 18502 | -6/Zion            | Entered Proximity Caves
 18502 | -5/Proximity Caves | Accompanied by 19 allies
 18584 | -5/Proximity Caves | Spotter reported a threat
 18634 | -5/Proximity Caves | Spotter reported a threat
 18659 | -5/Proximity Caves | Learned Factory non-interactive machine intel
 18715 | -5/Proximity Caves | Spotted B-75 Beast
 18723 | -5/Proximity Caves | Allies destroyed B-75 Beast
 18790 | -5/Proximity Caves | Learned location of Warlord (-5)
 18905 | -5/Proximity Caves | Discovered new exit (range 7)
 19763 | -5/Proximity Caves | Identified exit to Factory
 19777 | -5/Proximity Caves | Entered Factory
 19777 | -5/Factory         | Accompanied by 14 allies
 19777 | -5/Factory         | Evolved 2 slots: Utility x2
 19779 | -5/Factory         | Loaded intel: 244 non-interactive machine locations
 20077 | -5/Factory         | Search patrols dispatched
 20165 | -5/Factory         | Retrieved Zion intel report: Unaware Analyses
 20315 | -5/Factory         | Retrieved Zion intel report: Main Access
 20315 | -5/Factory         | Identified exit to Factory
 20419 | -5/Factory         | Retrieved Zion intel report: Emergency Access
 20496 | -5/Factory         | Retrieved Zion intel report: Prototype Schematics
 20497 | -5/Factory         | Zion Heavy squad teleported in
 20529 | -5/Factory         | Sucked down chute
 20529 | -5/Factory         | Entered Waste
 20539 | -5/Waste           | Found Prototype Processor
 20539 | -5/Waste           | Identified Spectral Analyzer
 20570 | -5/Waste           | Destroyed C-40 Crusher
 20583 | -5/Waste           | Destroyed C-40 Crusher
 20586 | -5/Waste           | Spotted C-40 Crusher
 20589 | -5/Waste           | Destroyed C-40 Crusher
 20596 | -5/Waste           | Destroyed C-40 Crusher
 20606 | -5/Waste           | Destroyed C-40 Crusher
 20609 | -5/Waste           | Spotted C-40 Crusher
 20622 | -5/Waste           | Destroyed C-40 Crusher
 20710 | -5/Waste           | 10 allies followed down the chute
 20852 | -5/Waste           | Discovered new exit (range 20)
 20969 | -5/Waste           | Warlord forces began an assault
 21214 | -5/Waste           | Identified exit to Factory
 21227 | -5/Waste           | Entered Factory
 21227 | -5/Factory         | Accompanied by 29 allies
 21309 | -5/Factory         | Garrison activated, responded to threat
 21415 | -5/Factory         | Incoming assault squad redirected
 21527 | -5/Factory         | First assault squad dispatched
 21547 | -5/Factory         | Incoming assault squad redirected
 21683 | -5/Factory         | Discovered new exit (range 14)
 21710 | -5/Factory         | Identified exit to Upper Caves
 21847 | -5/Factory         | Incoming assault squad redirected
 22018 | -5/Factory         | Retrieved Zion intel report: Active Garrisons
 22019 | -5/Factory         | Zion Heavy squad teleported in
 22361 | -5/Factory         | Found Prototype Protection
 22361 | -5/Factory         | Identified Zio. Weapon Casing
 22446 | -5/Factory         | Entered Upper Caves
 22446 | -5/Upper Caves     | Accompanied by 18 allies
 22647 | -5/Upper Caves     | Learned Factory garrison access intel
 22828 | -5/Upper Caves     | Discovered new exit (range 18)
 22857 | -5/Upper Caves     | Identified exit to Upper Caves
 22947 | -5/Upper Caves     | Learned Factory emergency access door positions
 23612 | -5/Upper Caves     | Entered another Upper Caves area
 23612 | -5/Upper Caves     | Accompanied by 12 allies
 23615 | -5/Upper Caves     | Discovered exit to Factory (range 14)
 23629 | -5/Upper Caves     | Ambushed by wild Derelicts
 23694 | -5/Upper Caves     | Learned Factory interactive machine intel
 23761 | -5/Upper Caves     | Spotted B-75 Beast
 23769 | -5/Upper Caves     | Destroyed B-75 Beast
 24265 | -5/Upper Caves     | Discovered new exit (range 18)
 24392 | -5/Upper Caves     | Identified exit to Warlord
 24414 | -5/Upper Caves     | Entered Warlord
 24414 | -5/Warlord         | Accompanied by 11 allies
 24451 | -5/Warlord         | Discovered new exit (range 20)
 24459 | -5/Warlord         | Build established: Skirmisher
 24755 | -5/Warlord         | Learned 4 Research zone layouts
 24755 | -5/Warlord         | Learned 4 Quarantine zone layouts
 24755 | -5/Warlord         | Learned Testing security intel
 24755 | -5/Warlord         | Learned Factory repair station intel
 24755 | -5/Warlord         | Learned Research scanalyzer intel
 25223 | -5/Warlord         | Rebuked by Warlord
 25248 | -5/Warlord         | Warlord's base attacked by MAIN.C
 25248 | -5/Warlord         | Opened Warlord's prototype stash
 25260 | -5/Warlord         | Found Prototype Processor
 25260 | -5/Warlord         | Identified Exp. Targeting Computer
 25268 | -5/Warlord         | Found Prototype Reactor
 25277 | -5/Warlord         | Found Prototype Device
 25277 | -5/Warlord         | Identified Exp. Focal Shield
 25336 | -5/Warlord         | Build established: Commander-Skirmisher
 25598 | -5/Warlord         | Warlord forces counterattacked
 25618 | -5/Warlord         | Spotted Executioner
 25630 | -5/Warlord         | Allies destroyed Executioner
 25637 | -5/Warlord         | Spotted Striker
 25641 | -5/Warlord         | Allies destroyed Striker
 25700 | -5/Warlord         | Spotted Executioner
 25754 | -5/Warlord         | Spotted Executioner
 25758 | -5/Warlord         | Spotted Executioner
 25783 | -5/Warlord         | Found Prototype Processor
 25783 | -5/Warlord         | Identified Exp. Core Analyzer
 25923 | -5/Warlord         | Warlord base infiltrated, sounded retreat
 25948 | -5/Warlord         | Spotted Striker
 25980 | -5/Warlord         | Spotted Striker
 25987 | -5/Warlord         | Destroyed Striker
 26067 | -5/Warlord         | Spotted Executioner
 26076 | -5/Warlord         | Build established: Scavenger-Gunner
 26084 | -5/Warlord         | Identified exit to Proximity Caves
 26096 | -5/Warlord         | Entered Proximity Caves
 26096 | -4/Proximity Caves | Accompanied by 2 allies
 26229 | -4/Proximity Caves | Learned location of Quarantine (-3)
 26431 | -4/Proximity Caves | Discovered exit to Factory (range 8)
 26683 | -4/Proximity Caves | System corruption reached 10%
 26687 | -4/Proximity Caves | Entered Factory
 26687 | -4/Factory         | Accompanied by 2 allies
 26687 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 26689 | -4/Factory         | Loaded intel: 49 interactive machine locations
 26690 | -4/Factory         | Loaded intel: 6 repair station locations
 26691 | -4/Factory         | Loaded intel: 2 garrison access locations
 26796 | -4/Factory         | Zion Heavy squad teleported in
 26830 | -4/Factory         | Spotted B-86 Titan
 26839 | -4/Factory         | Destroyed B-86 Titan
 26854 | -4/Factory         | Zion Heavy squad teleported in
 26931 | -4/Factory         | Retrieved Zion intel report: Unaware Analyses
 26977 | -4/Factory         | Build established: Scavenger-Skirmisher
 27005 | -4/Factory         | Discovered new exit (range 21)
 27014 | -4/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
 27073 | -4/Factory         | Identified exit to Research
 27140 | -4/Factory         | Discovered new exit (range 17)
 27159 | -4/Factory         | Identified exit to Upper Caves
 27171 | -4/Factory         | Retrieved Zion intel report: Prototype Schematics
 27172 | -4/Factory         | Zion Light squad teleported in
 27245 | -4/Factory         | Entered Upper Caves
 27245 | -4/Upper Caves     | Accompanied by 7 allies
 27369 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 27618 | -4/Upper Caves     | Discovered new exit (range 19)
 27867 | -4/Upper Caves     | Identified exit to Upper Caves
 27883 | -4/Upper Caves     | Entered another Upper Caves area
 27883 | -4/Upper Caves     | Accompanied by 6 allies
 27884 | -4/Upper Caves     | Encountered a Warlord checkpoint
 27928 | -4/Upper Caves     | Discovered exit to Research (range 23)
 28291 | -4/Upper Caves     | Discovered new exit (range 22)
 28296 | -4/Upper Caves     | Learned Research emergency access door positions
 28436 | -4/Upper Caves     | Identified exit to Zhirov
 28443 | -4/Upper Caves     | Entered Zhirov
 28443 | -4/Zhirov          | Accompanied by 6 allies
 28444 | -4/Zhirov          | Discovered new exit (range 3)
 28464 | -4/Zhirov          | Met Zhirov
 28483 | -4/Zhirov          | Learned location of Testing (-2)
 28483 | -4/Zhirov          | Learned location of Command (-1)
 28492 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 28509 | -4/Zhirov          | Found Alien Artifact
 28509 | -4/Zhirov          | Identified Integrated Reactor
 28509 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 28524 | -4/Zhirov          | Found Alien Artifact
 28611 | -4/Zhirov          | Identified exit to Proximity Caves
 28655 | -4/Zhirov          | Entered Proximity Caves
 28655 | -3/Proximity Caves | Accompanied by 6 allies
 29145 | -3/Proximity Caves | Discovered exit to Research (range 24)
 29184 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 29334 | -3/Proximity Caves | Entered Research
 29334 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 29335 | -3/Research        | Identified Vortex Chain Reactor
 29337 | -3/Research        | Loaded intel: 6 scanalyzer locations
 29355 | -3/Research        | Zion Zionite Resupply teleported in
 29359 | -3/Research        | Found Prototype Energy Cannon
 29360 | -3/Research        | Identified Zio. Alpha Cannon
 29365 | -3/Research        | Found Prototype Protection
 29365 | -3/Research        | Identified Zio. Shade Carapace
 29369 | -3/Research        | Found Zio. Weapon Casing
 29514 | -3/Research        | Retrieved Zion intel report: Main Access
 29514 | -3/Research        | Identified exit to Research
 29550 | -3/Research        | Retrieved Zion intel report: Unaware Analyses
 29618 | -3/Research        | Retrieved Zion intel report: Depthwide Sectors/-1
 29769 | -3/Research        | Discovered new exit (range 23)
 29795 | -3/Research        | Discovered new exit (range 24)
 29818 | -3/Research        | Identified exit to Armory
 29849 | -3/Research        | Retrieved Zion intel report: Unaware Analyses
 29850 | -3/Research        | Zion Fire squad teleported in
 29943 | -3/Research        | Found Prototype Launcher
 29943 | -3/Research        | Identified Hellfire Missile Launcher
 29951 | -3/Research        | Found Hellfire Missile Launcher
 29965 | -3/Research        | Identified exit to Quarantine
 29967 | -3/Research        | Entered Quarantine
 29967 | -3/Quarantine      | Accompanied by 3 allies
 30002 | -3/Quarantine      | Retrieved Zion intel report: Trap Installations
 30073 | -3/Quarantine      | Incoming investigation squad redirected
 30083 | -3/Quarantine      | Retrieved Zion intel report: Component Schematics
 30093 | -3/Quarantine      | Identified Transdimensional Reconstructor
 30123 | -3/Quarantine      | Retrieved Zion intel report: Prototype Stockpiles
 30132 | -3/Quarantine      | Found Quantum Capacitor
 30142 | -3/Quarantine      | Retrieved Zion intel report: Depthwide Sectors/0
 30398 | -3/Quarantine      | Incoming investigation squad redirected
 30398 | -3/Quarantine      | Found Alien Artifact
 30398 | -3/Quarantine      | Identified Core Reset Matrix
 30398 | -3/Quarantine      | Used Core Reset Matrix
 30402 | -3/Quarantine      | Detected hypermatrix surge
 30402 | -3/Quarantine      | Sensed 4 artifacts in vicinity
 30823 | -3/Quarantine      | Found Core Stripper
 30870 | -3/Quarantine      | Found Unknown Device
 30870 | -3/Quarantine      | Identified Antimissile System
 30894 | -3/Quarantine      | Discovered exit to Research (range 15)
 30912 | -3/Quarantine      | Found Subatomic Replicator
 30922 | -3/Quarantine      | Entered Research
 30922 | -2/Research        | Evolved 2 slots: Utility x2
 31236 | -2/Research        | Build established: Scavenger-Mutant
 31328 | -2/Research        | Discovered new exit (range 24)
 31329 | -2/Research        | Retrieved Zion intel report: Branch Access
 31329 | -2/Research        | Identified exit to Testing
 31330 | -2/Research        | Zion Heavy squad teleported in
 31484 | -2/Research        | Zion Heavy squad teleported in
 31557 | -2/Research        | Found Zio. Weapon Casing
 31600 | -2/Research        | Entered Testing
 31628 | -2/Testing         | Found Prototype Energy Gun
 31628 | -2/Testing         | Identified Warp Gun
 31685 | -2/Testing         | Found Prototype Protection
 31707 | -2/Testing         | Spotted PD-2Z1O30RK4L
 31756 | -2/Testing         | Retrieved Zion intel report: Trap Installations
 31791 | -2/Testing         | Found Prototype Ballistic Gun
 31791 | -2/Testing         | Identified Hyp. Multirail
 32022 | -2/Testing         | Found Prototype Device
 32022 | -2/Testing         | Identified Exp. Hardlight Generator
 32247 | -2/Testing         | Retrieved Zion intel report: Emergency Access
 32258 | -2/Testing         | Retrieved Zion intel report: Component Schematics
 32359 | -2/Testing         | Discovered new exit (range 15)
 32416 | -2/Testing         | Found Prototype Energy Cannon
 32416 | -2/Testing         | Identified Hpw. Disruptor Cannon
 32537 | -2/Testing         | Retrieved Zion intel report: Unaware Schematics
 32578 | -2/Testing         | Identified Hvy. Regenerative Plating
 32588 | -2/Testing         | Spotted Fortress
 32647 | -2/Testing         | Destroyed Fortress
 32693 | -2/Testing         | Found Prototype Reactor
 32693 | -2/Testing         | Identified Vortex Chain Reactor
 32695 | -2/Testing         | Found Vortex Chain Reactor
 32699 | -2/Testing         | Found Prototype Device
 32700 | -2/Testing         | Identified Thermal Barrier
 32706 | -2/Testing         | Found Prototype Device
 32707 | -2/Testing         | Identified Exp. Force Field
 32709 | -2/Testing         | Found Prototype Device
 32710 | -2/Testing         | Identified Exp. EM Disruption Field
 32787 | -2/Testing         | Discovered new exit (range 12)
 32798 | -2/Testing         | Identified exit to Section 7
 32800 | -2/Testing         | Entered Section 7
 32801 | -2/Section 7       | Sensed 21 artifacts in vicinity
 32846 | -2/Section 7       | Found Integrated Reactor
 32846 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 32882 | -2/Section 7       | Retrieved Zion intel report: Trap Installations
 32929 | -2/Section 7       | Incoming investigation squad redirected
 33130 | -2/Section 7       | Retrieved Zion intel report: Active Garrisons
 33151 | -2/Section 7       | Found Integrated Reactor
 33151 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 33235 | -2/Section 7       | Found Integrated Dissipator
 33235 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 33313 | -2/Section 7       | Discovered new exit (range 24)
 33389 | -2/Section 7       | Spotted S7 Guard
 33437 | -2/Section 7       | Found Integrated Thermoelectric Network
 33437 | -2/Section 7       | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential
 33475 | -2/Section 7       | Destroyed S7 Guard
 33550 | -2/Section 7       | First assault squad dispatched
 33552 | -2/Section 7       | Retrieved Zion intel report: Prototype Stockpiles
 33726 | -2/Section 7       | Build established: Alien-Mutant
 33780 | -2/Section 7       | Found Integrated Reactor
 33780 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 33818 | -2/Section 7       | Incoming assault squad redirected
 33842 | -2/Section 7       | Spotted Executioner
 33842 | -2/Section 7       | Spotted Executioner
 33843 | -2/Section 7       | Incoming investigation squad redirected
 33855 | -2/Section 7       | Destroyed Executioner
 33892 | -2/Section 7       | Destroyed Executioner
 33904 | -2/Section 7       | Found Exp. Targeting Computer
 33988 | -2/Section 7       | Found Transdimensional Reconstructor
 33993 | -2/Section 7       | Found Transdimensional Reconstructor
 34084 | -2/Section 7       | Terminal network hard line cut
 34195 | -2/Section 7       | Spotted B-99 Colossus
 34272 | -2/Section 7       | Found Integrity Redistributor
 34272 | -2/Section 7       | Used Integrity Redistributor, redistributed integrity from core (-217)
 34327 | -2/Section 7       | Incoming assault squad redirected
 34340 | -2/Section 7       | Found LRC Energy Well
 34340 | -2/Section 7       | Installed LRC Energy Well, increased energy storage capacity (+250)
 34351 | -2/Section 7       | Used Subatomic Replicator to replicate LRC Boosters
 34352 | -2/Section 7       | Found LRC Boosters
 34352 | -2/Section 7       | Installed LRC Boosters, increased mass support (+10)
 34355 | -2/Section 7       | Installed LRC Boosters, increased mass support (+10)
 34399 | -2/Section 7       | Found Integrity Redistributor
 34401 | -2/Section 7       | Found Integrity Redistributor
 34498 | -2/Section 7       | System corruption reached 10%
 34526 | -2/Section 7       | Warped through subspace
 34669 | -2/Section 7       | Found Sigix Sheargun
 34679 | -2/Section 7       | Spotted Striker
 34679 | -2/Section 7       | Spotted Striker
 34695 | -2/Section 7       | Destroyed Striker
 34701 | -2/Section 7       | Found Sigix Shearcannon
 35068 | -2/Section 7       | Incoming assault squad redirected
 35163 | -2/Section 7       | Destroyed 24 combat bots
 35208 | -2/Section 7       | Identified exit to Access
 35211 | -2/Section 7       | Entered Access
 35211 | -1/Access          | Evolved 2 slots: Utility x2
 35359 | -1/Access          | Zion Zionite Resupply teleported in
 35365 | -1/Access          | Found Zio. Alpha Cannon
 35480 | -1/Access          | Retrieved Zion intel report: Guard Positions
 35540 | -1/Access          | Retrieved Zion intel report: Main Access
 35540 | -1/Access          | Identified exit to Surface
 35659 | -1/Access          | Garrison activated, responded to threat
 35743 | -1/Access          | Retrieved Zion intel report: Active Garrisons
 35744 | -1/Access          | Zion Zionite Resupply teleported in
 35745 | -1/Access          | First assault squad dispatched
 35760 | -1/Access          | Found Zio. Alpha Cannon
 35826 | -1/Access          | Found Quantum Capacitor
 36020 | -1/Access          | Incoming assault squad redirected
 36049 | -1/Access          | Destroyed 9 combat bots
 36228 | -1/Access          | Incoming assault squad redirected
 36261 | -1/Access          | High security lockdown imminent
 36325 | -1/Access          | Discovered new exit (range 13)
 36341 | -1/Access          | High security lockdown engaged
 36405 | -1/Access          | Identified exit to Command
 36407 | -1/Access          | Entered Command
 36535 | -1/Command         | Used Integrity Redistributor, redistributed integrity from core (-210)
 36646 | -1/Command         | Retrieved Zion intel report: Unaware Analyses
 36652 | -1/Command         | High security lockdown imminent
 36696 | -1/Command         | Destroyed 8 combat bots
 36732 | -1/Command         | High security lockdown engaged
 36832 | -1/Command         | Spotted Executioner
 36832 | -1/Command         | Spotted Executioner
 36832 | -1/Command         | Spotted Executioner
 36834 | -1/Command         | Spotted Executioner
 36838 | -1/Command         | Destroyed Executioner
 36841 | -1/Command         | Destroyed Executioner
 36844 | -1/Command         | Destroyed Executioner
 36879 | -1/Command         | Destroyed Executioner
 36900 | -1/Command         | Destroyed 15 combat bots
 36930 | -1/Command         | Spotted Striker
 36931 | -1/Command         | Spotted Investigator
 36936 | -1/Command         | Scanned by Researcher
 36944 | -1/Command         | Destroyed Striker
 36958 | -1/Command         | Destroyed Investigator
 36976 | -1/Command         | Destroyed 16 combat bots
 37050 | -1/Command         | Spotted Striker
 37054 | -1/Command         | Spotted Striker
 37067 | -1/Command         | Destroyed Striker
 37076 | -1/Command         | Destroyed Striker
 37080 | -1/Command         | Spotted Striker
 37090 | -1/Command         | Spotted Executioner
 37092 | -1/Command         | Destroyed Striker
 37092 | -1/Command         | Destroyed Executioner
 37131 | -1/Command         | Destroyed 25 combat bots
 37250 | -1/Command         | Spotted Investigator
 37252 | -1/Command         | Destroyed Investigator
 37272 | -1/Command         | Spotted Striker
 37272 | -1/Command         | Spotted Striker
 37286 | -1/Command         | Destroyed Striker
 37288 | -1/Command         | Spotted Striker
 37292 | -1/Command         | Destroyed Striker
 37293 | -1/Command         | Spotted Executioner
 37294 | -1/Command         | Spotted Executioner
 37304 | -1/Command         | Spotted Striker
 37305 | -1/Command         | Destroyed Executioner
 37317 | -1/Command         | Destroyed Striker
 37322 | -1/Command         | Destroyed Striker
 37335 | -1/Command         | Destroyed Executioner
 37347 | -1/Command         | Found Exp. Core Analyzer
 37356 | -1/Command         | Destroyed 27 combat bots
 37528 | -1/Command         | Spotted Striker
 37530 | -1/Command         | Destroyed Striker
 37533 | -1/Command         | Destroyed Executioner
 37534 | -1/Command         | Destroyed Executioner
 37535 | -1/Command         | Destroyed Executioner
 37538 | -1/Command         | Spotted Executioner
 37540 | -1/Command         | Destroyed Executioner
 37542 | -1/Command         | Destroyed Executioner
 37543 | -1/Command         | Spotted Striker
 37543 | -1/Command         | Spotted Striker
 37545 | -1/Command         | Destroyed Investigator
 37565 | -1/Command         | Destroyed Striker
 37569 | -1/Command         | Destroyed Striker
 37575 | -1/Command         | Destroyed Executioner
 37614 | -1/Command         | Destroyed 37 combat bots
 37845 | -1/Command         | Spotted Striker
 37845 | -1/Command         | Spotted Executioner
 37845 | -1/Command         | Spotted Striker
 37847 | -1/Command         | Destroyed Striker
 37849 | -1/Command         | Destroyed Striker
 37850 | -1/Command         | Spotted Executioner
 37850 | -1/Command         | Spotted Executioner
 37853 | -1/Command         | Destroyed Executioner
 37858 | -1/Command         | Destroyed Executioner
 37865 | -1/Command         | Destroyed Executioner
 37868 | -1/Command         | Spotted Striker
 37868 | -1/Command         | Spotted Striker
 37868 | -1/Command         | Spotted Executioner
 37869 | -1/Command         | Destroyed Executioner
 37873 | -1/Command         | Destroyed Striker
 37877 | -1/Command         | Destroyed Striker
 37898 | -1/Command         | Destroyed 14 combat bots
 38099 | -1/Command         | Found Quantum Capacitor
 38177 | -1/Command         | Spotted Alpha 7
 38182 | -1/Command         | Destroyed Alpha 7
 38233 | -1/Command         | Used Integrity Redistributor, redistributed integrity from core (-216)
 38234 | -1/Command         | Core integrity fell below 50%
 38249 | -1/Command         | Found Prototype Processor
 38249 | -1/Command         | Identified Exp. Target Analyzer
 38345 | -1/Command         | Spotted Striker
 38348 | -1/Command         | Destroyed Striker
 38364 | -1/Command         | Phase Generator disabled
 38647 | -1/Command         | Spotted B-99 Colossus
 38652 | -1/Command         | Discovered exit to Surface (range 17)
 38923 | -1/Command         | Spotted B-99 Colossus
 38951 | -1/Command         | Destroyed B-99 Colossus
 39857 | -1/Command         | Spotted Combat Programmer
 39858 | -1/Command         | Spotted Combat Programmer
 39858 | -1/Command         | Destroyed Combat Programmer
 39859 | -1/Command         | System corruption reached 10%
 39859 | -1/Command         | Destroyed Combat Programmer
 39876 | -1/Command         | Spotted M Guard
 39877 | -1/Command         | Spotted M Guard
 39907 | -1/Command         | Destroyed M Guard
 39910 | -1/Command         | Emitted hypermatrix ping
 39915 | -1/Command         | Assembled emerged from beneath the floor
 39923 | -1/Command         | Destroyed M Guard
 39923 | -1/Command         | All MAIN.C guards destroyed
 39945 | -1/Command         | Found Prototype Device
 39945 | -1/Command         | Identified Thermal Barrier
 39963 | -1/Command         | Assembled emerged from beneath the floor
 40025 | -1/Command         | Assembled emerged from beneath the floor
 40032 | -1/Command         | Destroyed B-99 Colossus
 41378 | -1/Command         | Found Quantum Capacitor
 41440 | -1/Command         | Assembled emerged from beneath the floor
 41752 | -1/Command         | Met MAIN.C
 41773 | -1/Command         | 0b10 Conduit disabled
 41778 | -1/Command         | Destroyed MAIN.C Shell
 41779 | -1/Command         | MAIN.C activated Command garrisons
 41785 | -1/Command         | Destroyed MAIN.C
 41798 | -1/Command         | Found Prototype Reactor
 41798 | -1/Command         | Identified Zero-point Reactor
 41800 | -1/Command         | Discovered exit to Surface (range 35)
 41800 | -1/Command         | Discovered exit to Surface (range 102)
 41800 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
 41803 | -1/Command         | Found Exp. Targeting Computer
 43230 | -1/Command         | Assembled emerged from beneath the floor
 43451 | -1/Command         | Found Enh. Force Lance
 43665 | -1/Command         | Found Vortex Chain Reactor
 43670 | -1/Command         | Found Exp. System Purifier
 43785 | -1/Command         | Found Adv. Particle Accelerator
 43812 | -1/Command         | Found Zero-point Reactor
 44076 | -1/Command         | Build established: Alien-Gunner
 44313 | -1/Command         | Warped through subspace to slip node
 44313 | -1/Command         | Discovered new exit (range 4)
 44316 | -1/Command         | Found Hvy. Regenerative Plating
 44321 | -1/Command         | Entered Access_0
 44322 | -1/Access_0        | Architect warped through subspace
 44322 | -1/Access_0        | Sensed 3 artifacts in vicinity
 44331 | -1/Access_0        | Destroyed A8
 44379 | -1/Access_0        | Architect warped through subspace
 44414 | -1/Access_0        | Architect warped through subspace
 44420 | -1/Access_0        | Subspace Access Node disabled
 44444 | -1/Access_0        | Architect warped through subspace
 44444 | -1/Access_0        | Core integrity fell below 20%
 44470 | -1/Access_0        | Architect warped through subspace
 44496 | -1/Access_0        | Architect warped through subspace
 44522 | -1/Access_0        | Architect warped through subspace
 44523 | -1/Access_0        | Found Exp. Powered Armor
 44543 | -1/Access_0        | Architect warped through subspace
 44567 | -1/Access_0        | Architect warped through subspace
 44580 | -1/Access_0        | Architect warped through subspace
 44600 | -1/Access_0        | Architect warped through subspace
 44622 | -1/Access_0        | Architect warped through subspace
 44640 | -1/Access_0        | Architect warped through subspace
 44663 | -1/Access_0        | Architect warped through subspace
 44687 | -1/Access_0        | Architect warped through subspace
 44698 | -1/Access_0        | Found Prototype Device
 44698 | -1/Access_0        | Identified Desublimator
 44716 | -1/Access_0        | Architect warped through subspace
 44724 | -1/Access_0        | Found Exp. Weapon Cycler
 44738 | -1/Access_0        | Subspace Access Node disabled
 44743 | -1/Access_0        | Architect warped through subspace
 44772 | -1/Access_0        | Architect warped through subspace
 44786 | -1/Access_0        | Found Core Regenerator
 44786 | -1/Access_0        | Used Core Regenerator, restored core integrity (+400)
 44801 | -1/Access_0        | Architect warped through subspace
 44832 | -1/Access_0        | Architect warped through subspace
 44879 | -1/Access_0        | Architect warped through subspace
 44910 | -1/Access_0        | Lost 5 parts (2p1n2w)
 44915 | -1/Access_0        | Architect warped through subspace
 44935 | -1/Access_0        | Found Exp. Phase Shifter
 44948 | -1/Access_0        | Found Exp. Targeting Computer
 44965 | -1/Access_0        | Architect warped through subspace
 44997 | -1/Access_0        | Architect warped through subspace
 45026 | -1/Access_0        | Architect warped through subspace
 45050 | -1/Access_0        | Architect warped through subspace
 45054 | -1/Access_0        | Found Exp. Phase Shifter
 45066 | -1/Access_0        | Architect warped through subspace
 45082 | -1/Access_0        | Architect warped through subspace
 45104 | -1/Access_0        | Architect warped through subspace
 45129 | -1/Access_0        | Architect warped through subspace
 45155 | -1/Access_0        | Architect warped through subspace
 45158 | -1/Access_0        | A6 warped into view
 45165 | -1/Access_0        | Destroyed A6
 45178 | -1/Access_0        | Architect warped through subspace
 45210 | -1/Access_0        | Architect warped through subspace
 45251 | -1/Access_0        | Architect warped through subspace
 45280 | -1/Access_0        | Warped through subspace to slip node
 45280 | -1/Access_0        | Discovered exit to Surface (range 8)
 45311 | ***                | Heading to fleet!

 Last Messages 
---------------
45207_ Quantum Shear penetrates Earth.
45207_ Penetrated by Quantum Shear.
45209_ Destroyed Adv. Quantum Shading Machine.
Architect warps through subspace.
45225_ Quantum Shear penetrates Wall. <x2>
45236_ Penetrated by Quantum Shear.
45239_ Quantum Shear penetrates Wall.
45241_ Penetrated by Quantum Shear. <x2>
45246_ Quantum Shear penetrates Wall. <x2>
45248_ Penetrated by Quantum Shear. <x3>
Architect warps through subspace.
45275_ Quantum Shear penetrates Wall.
45277_ Penetrated by Quantum Shear.
45277_ Enh. Biometal Leg severed.
45277_ Quantum Shear penetrates Wall.
45280_ Warped through subspace, drawn to slip node.
45280_ EXIT=FOUND: SURFACE
45280_ A0_RES: I have more important things to do than play hide-and-seek.
  Deal with this piece of junk if it returns.
45300_ Acquired Enh. Biometal Leg.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????# <  #?????????????????????? |
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| ???????????????????????####??????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           159
Energy Generation          141
Energy Capacity            1800
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       1010
Jamming Range              14
Power Amplification        30
Armor Coverage             1200
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             75
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             30
Weapon Shielding           100
Weapon Cycling             30
Phase Shifting             20
Evasion (%)                79
Targeting Accuracy         36
Target Analysis            10
Core Analysis              12
Recoil Reduction           2
Particle Charging          50
Offensive Hacking          10

 Item Schematics 
-----------------
        Adv. Targeting Computer | -2/Testing | Z-intel
                          Lance | -2/Testing | Z-intel
        Mic. Antimatter Reactor | -2/Testing | Z-intel
                  Force Booster | -2/Testing | Z-intel
                  Core Analyzer | -2/Testing | Z-intel
                  Quantum Rifle | -2/Testing | Z-intel
                   Centrium Leg | -2/Testing | Z-intel
 Imp. System Restoration Module | -2/Testing | Z-intel
                  Matter Filter | -2/Testing | Z-intel
        Imp. Targeting Computer | -2/Testing | Z-intel
            Imp. Kinecellerator | -2/Testing | Z-intel
             Enh. Quantum Rifle | -2/Testing | Z-intel
        Med. Reflective Plating | -2/Testing | Z-intel

 Robot Schematics 
------------------
   A-27 Freighter | -2/Testing | Z-intel
   R-06 Scavenger | -2/Testing | Z-intel
 D-83 Annihilator | -2/Testing | Z-intel
         E-15 Imp | -2/Testing | Z-intel
   T-07 Excavator | -2/Testing | Z-intel

 Fabricated
------------
 Exp. Sensor Array | x1 | -6/Factory 

 Alien Tech Used 
-----------------
Integrated Reactor
Core Reset Matrix
Core Stripper
Integrated Dissipator
Integrated Thermoelectric Network
Integrity Redistributor
LRC Energy Well
Subatomic Replicator
LRC Boosters
Transdimensional Reconstructor
Sigix Sheargun
Sigix Shearcannon
Core Regenerator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BladeScanRefractor
  Manual?         0
Play Time         06:19:17
  Cumulative      1660.2 hours
  Start           2023.03.06 @ 12:04:01
  End             2023.03.07 @ 17:48:19
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          585
  Rogue           585
  Adventurer      0
  Explorer        0
Win Type          2
  Total           124
  Types           27/13/52/7/1/2/20/1/1
Lore%             97
Gallery%          96
Achievement%      87
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 37cdb1a0-eda9-4fc5-80e3-bf14f2a98022