Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.07 @ 17:48:19 Player: Terminus Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (39) 7800 Robots Destroyed (630) 3150 Value Destroyed (34858) 34858 Prototype IDs (295) 5900 Alien Tech Used (13) 2600 Bonus (56363) 56363 TOTAL SCORE: 115171 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 21639 Follower Combat Kills 5735 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 368 Used Core Reset Matrix 3000 Scanned by Researcher 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Destroyed A8 300 Destroyed A6 400 Win 3000 Friendly Fire -2279 Cogmind --------- Core Integrity 28/1600 Matter 67/300 Energy 976/990 System Corruption 0% Temperature Cool (9) Movement Walking (116) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Quantum Reactor Improved Quantum Reactor Zero-point Reactor > --- PROPULSION (5) --- Enhanced Biometal Leg Centrium Leg Centrium Leg Centrium Leg High-density Centrium Leg > --- UTILITY (14) ----- High-capacity Storage Unit Experimental Terrain Scan Processor Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Experimental Weapon Cycler Experimental Phase Shifter Heavy Regenerative Plating Advanced Force Field > --- WEAPON (3) ------- Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY (20) --- Experimental Biometal Leg Experimental Power Amplifier Experimental Energy Well (600) Experimental Energy Well (600) Experimental Energy Well (600) Experimental Phase Shifter Experimental Powered Armor Heavy Regenerative Plating Experimental Force Field Experimental System Purifier Gamma Rifle Hypervelocity Linear Accelerator Hypervelocity Linear Accelerator Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Myomer Leg Enhanced Biometal Leg Enhanced Biometal Leg Centrium Leg Zionite Supercomposite Leg > --- UTILITY ---------- High-capacity Storage Unit Experimental Optical Array Experimental Terrain Scan Processor Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Quantum Capacitor Heavy Regenerative Plating Graphene Brace Experimental EM Disruption Field Experimental Force Field > --- WEAPON ----------- Heavy Quantum Rifle Sigix Shearcannon > --- INVENTORY -------- Vortex Chain Reactor Experimental Energy Well Experimental Energy Well Experimental Sensor Array Long-range Terrain Scanner Zionite Weapon Casing Transdimensional Reconstructor Transdimensional Reconstructor Integrity Redistributor Gamma Rifle Sigix Sheargun Zionite Alpha Cannon Zionite Alpha Cannon Zionite Alpha Cannon Enhanced Nova Cannon Enhanced Nova Cannon Hellfire Missile Launcher [Rating: 237] Favorites ----------- Power Antimatter Reactor Engine Heavy Ion Engine Reactor Antimatter Reactor Propulsion Enhanced Biometal Leg Treads Biometal Heavy Treads Leg Enhanced Biometal Leg Hover Unit Cooled Antigrav System Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Heavy Regenerative Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Advanced Plasma Cannon Ballistic Gun Hypervelocity Multirail Ballistic Cannon Hypervelocity Linear Accelerator Launcher Hellfire Missile Launcher Special Weapon Improved Plasma Cutter Impact Weapon Core Stripper Slashing Weapon Greatsword Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . . . 2 . . . . . . 2 . . . . 2 . 2 . . 2 . . Power 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 3 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . Utility 12 | . . . 1 . . . 1 2 . . . . . . . . . . . 2 . . . . . . 1 . . . . 1 . 2 . . 2 . . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 694 | 6 8 9 36 2 . . 39 50 1 5 . 16 20 6 . . 2 6 . 7 7 6 6 1 16 7 7 3 . 7 12 16 18 37 51 65 24 160 38 Power 39 | 1 . 2 3 . . . 1 1 . . . 1 2 1 . . . . . . 3 . . . . . . . . 3 . 2 . 7 2 2 1 3 4 Engine 10 | 1 . 2 3 . . . 1 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 29 | . . . . . . . . . . . . 1 . 1 . . . . . . 3 . . . . . . . . 3 . 2 . 7 2 2 1 3 4 Propulsion 101 | 2 3 6 8 . . . 4 5 . . . 3 2 . . . . . . 2 . 2 . . 4 2 1 2 . . . 2 . 1 1 6 3 38 4 Treads 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Leg 84 | 2 3 6 8 . . . 4 5 . . . 3 2 . . . . . . 2 . 2 . . 4 2 1 2 . . . 2 . 1 1 6 3 21 4 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . Flight 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Utility 385 | 1 3 . 13 . . . 8 31 . 5 . 8 9 3 . . 2 3 . 2 4 2 4 1 10 5 4 1 . 4 10 8 11 22 36 49 15 92 19 Device 271 | . 2 . 8 . . . 3 16 . 2 . 3 4 2 . . 2 1 . 1 3 1 4 1 5 4 2 1 . 2 8 7 9 16 30 44 14 69 7 Storage 11 | 1 1 . 2 . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 3 . Processor 20 | . . . . . . . . 2 . 1 . . 1 . . . . 2 . 1 1 . . . 2 . . . . . . . . . . . 1 8 1 Hackware 4 | . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 79 | . . . . . . . 4 12 . 2 . 4 4 1 . . . . . . . 1 . . 3 1 2 . . 1 2 1 2 6 5 5 . 12 11 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 169 | 2 2 1 12 2 . . 26 13 1 . . 4 7 2 . . . 3 . 3 . 2 2 . 2 . 2 . . . 2 4 7 7 12 8 5 27 11 Energy Gun 48 | 2 2 1 8 1 . . 9 9 . . . . . . . . . 2 . . . 1 . . . . . . . . 1 . . . 3 1 1 6 1 Energy Cannon 84 | . . . 3 . . . 9 . 1 . . 4 7 1 . . . 1 . 3 . 1 2 . 1 . 1 . . . 1 3 6 7 6 4 3 11 9 Ballistic Gun 8 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 2 . 3 . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Launcher 15 | . . . 1 1 . . 8 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 2 . Special Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . 1 . 1 . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Slashing Weapon 5 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Piercing Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 61 | . . . 2 . . . 2 2 . . . 3 2 1 . . . 2 . . 1 2 . . 6 1 . 1 . 4 1 4 1 1 13 1 3 6 2 Corrupted Parts 8 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . 2 . . . . . . . 1 . . . 1 . System Corruption 40 | . . . . . . . . . . . . 21 . . . . . . . . . . . . . 11 . . . . . . . 3 . . . 5 . Parts Lost 34 | . . . 1 . . . 4 2 . . . . 4 . . . . . . . . . . . . . . . . . . . . 1 3 . 2 6 11 Power 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 3 Propulsion 3 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 19 | . . . . . . . 3 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 3 . 2 4 3 Weapon 8 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 4 Highest Loss Streak 5 | . . . 1 . . . 1 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 2 . 1 2 5 To Critical Strikes 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 5 Average Slot Usage (%) 94 | . 96 100 99 100 100 100 99 99 100 100 100 100 100 100 100 100 99 98 100 100 100 100 100 100 99 100 100 100 100 99 100 95 94 90 93 85 87 81 83 Engine 2 | . 14 14 10 11 11 11 9 7 7 7 7 6 6 1 . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 7 | . . . . . . . . . . . . . 6 11 13 13 13 13 13 11 11 11 11 11 11 11 10 10 10 10 10 9 9 8 12 8 8 7 9 Leg 22 | . 28 28 21 22 22 22 26 23 23 23 23 23 26 26 26 26 26 26 26 23 23 23 23 23 23 23 26 26 26 26 26 23 23 21 21 21 20 16 19 Device 18 | . 10 14 21 22 22 22 17 19 23 22 23 20 17 19 20 20 19 19 20 23 22 23 23 23 19 16 20 21 21 20 20 23 22 21 24 17 19 12 12 Storage 6 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 Processor 15 | . . . . . . . . 13 15 15 15 15 13 13 13 13 13 13 13 17 17 17 17 17 18 23 21 21 21 21 21 19 19 17 17 17 20 25 20 Protection 2 | . . . . . . . 8 2 . . . 1 1 . . . . . . . . . . . 2 . . . . . . . . 3 . 3 4 4 5 Energy Gun 8 | . 27 28 22 11 11 11 16 22 16 15 15 15 13 13 13 13 13 12 13 5 . . . . . . . . . . . . . . 2 3 4 2 . Energy Cannon 8 | . . . 10 22 22 22 10 . 5 7 7 7 6 6 6 6 6 5 6 10 17 16 17 17 16 17 14 15 15 15 15 14 13 13 5 4 4 4 10 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 197 | 12 18 22 47 47 47 47 64 71 69 76 69 75 92 90 90 90 90 90 90 104 104 104 105 105 111 110 111 105 105 105 111 139 141 155 172 166 171 175 197 Greatest Support 177 | 20 20 25 28 28 28 28 41 57 57 57 57 68 85 82 82 82 82 82 82 82 80 80 76 76 113 113 136 140 136 136 136 146 146 148 150 170 175 177 177 Greatest Overweight (x) 3 | 3 . 1 2 1 1 1 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . . . . . 1 1 1 1 1 1 Average Overweight (x) . | . . . . 1 1 1 1 1 1 1 1 1 . . 1 1 1 . 1 1 1 1 1 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 9 10 14 15 15 15 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 18 20 Most Carried 20 | 1 10 10 15 15 15 15 19 20 20 20 20 20 19 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | . 7 9 13 15 15 14 15 19 20 20 20 19 16 18 19 19 20 19 19 19 20 19 19 20 19 20 19 20 19 19 20 19 19 19 19 19 19 17 16 Final Capacity 20 | 8 10 10 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 1 10 10 15 15 15 15 19 20 20 20 20 20 17 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 20 20 20 20 19 20 20 20 20 15 Class Distribution -------------------- 30% | Scavenger-Skirmisher 22% | Alien-Mutant 11% | Scavenger-Mutant 8% | Skirmisher 6% | Gunner 5% | Scavenger-Gunner 4% | Scavenger-Tank 3% | Alien-Gunner 3% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Gunner | -8/Mines Scavenger-Tank | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Data Miner Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Waste Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Waste Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Skirmisher | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Zhirov Scavenger-Skirmisher | -3/Proximity Caves Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Quarantine Scavenger-Mutant | -2/Research Scavenger-Mutant | -2/Testing Alien-Mutant | -2/Section 7 Alien-Mutant | -1/Access Alien-Mutant | -1/Command Alien-Gunner | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 9576 | 182 158 90 370 43 . 58 542 486 14 50 . 100 185 118 . 32 29 63 5 30 96 56 20 50 140 70 86 41 . . 160 200 160 420 782 1460 607 2201 472 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 45585 | . 524 282 1948 243 . 162 2115 1918 . 46 . 373 760 . . . . . . 103 1731 24 97 100 87 142 599 . . . 257 165 332 1081 1098 5510 3720 20824 1344 Parts 1627 | . 39 24 129 7 . 11 127 90 . 2 . 8 15 . . . . . . 3 28 5 1 5 5 7 15 . . . 3 3 27 41 57 265 152 478 80 Haulers Intercepted 26 | . 1 . 4 . . . 5 3 . . . . 2 . . . . . . 1 . . 1 . . . 2 . . . . 1 . 1 1 2 2 . . Recyclers Shooed 10 | . 2 1 . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . . . . 1 1 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 101 | . . . . . . . . . . 2 . 9 . . . 2 4 . 28 . . . 21 9 . 7 . 7 . . 12 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 510 | . 9 11 32 3 . 3 47 26 . 1 . 7 6 . . . . . . . 6 . . 1 2 2 1 . . . 3 . 7 10 9 63 50 197 14 Guns 179 | . 9 11 18 1 . 1 10 21 . . . 3 2 . . . . . . . . . . . . . . . . . . . . . 7 43 20 33 . Cannons 260 | . . . 9 . . 2 12 . . 1 . 4 1 . . . . . . . 4 . . . 2 2 1 . . . 3 . 3 9 1 19 24 151 12 AOE 50 | . . . 4 2 . . 25 5 . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . 3 7 . Classes Destroyed 29 | . 8 . 4 . . 1 2 2 . . . . . . . . . . . . 1 . . 1 2 . . . . . . . . . 1 1 . 6 . Worker 26 | . 1 . 2 . . . 3 6 . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . 1 1 10 . Builder 18 | . 2 . 6 . . . . 3 . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . 1 3 1 . . Tunneler 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Hauler 26 | . 1 . 4 . . . 5 3 . . . . 2 . . . . . . 1 . . 1 . . . 2 . . . . 1 . 1 1 2 2 . . Recycler 25 | . 1 1 2 2 . . 2 4 . . . . 1 . . . . . . . . . . . . . 2 . . . . . . 1 . . . 9 . Carrier 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Mechanic 19 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 16 . Operator 11 | . 1 . 4 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 3 . Watcher 40 | . 1 . 5 . . . 5 5 . . . . 1 . . . . . . . . . . . . . . . . . . 2 2 . 3 6 4 6 . Swarmer 60 | . 3 9 4 2 . . 8 4 . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 3 18 5 . Saboteur 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Grunt 190 | . 6 2 21 1 . 2 22 14 . . . 4 4 . . . . . . . . . . . . . . . . . 2 . . 7 . 27 15 63 . Brawler 22 | . . . 1 . . . 4 . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . 3 1 11 . Duelist 24 | . . . 1 . . 1 1 . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 4 1 14 . Protector 13 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 9 . Sentry 35 | . . . 5 . . . 10 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 6 8 . Hunter 24 | . . . . . . . . 3 . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . 3 4 11 . Programmer 64 | . . . . . . . . 3 . . . 1 1 . . . . . . . . . . . . . . . . . . . 3 3 8 14 5 26 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Behemoth 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . 2 . Compactor 6 | . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Enhanced Hunter 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Investigator 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Striker 18 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 16 . Executioner 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 17 . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Zionite 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assembled 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Best Kill Streak 42 | . 3 4 13 3 . 3 9 18 . 1 . 3 4 . . . . . . 1 6 1 1 1 2 2 4 . . . 3 1 4 5 4 28 15 42 6 Combat Bots Only 37 | . 3 3 5 2 . 3 7 8 . 1 . 3 3 . . . . . . . 6 . . 1 2 2 1 . . . 3 . 4 5 4 24 9 37 6 Max Kills in Single Turn 13 | . 2 2 6 2 . 1 4 13 . 1 . 2 1 . . . . . . 1 1 1 1 1 1 1 2 . . . 1 1 4 1 2 2 4 5 1 Gunslinging 1 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . 3 2 . . 4 5 . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . 3 5 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Damage Taken 22543 | . 282 414 771 43 . 61 1012 695 . 38 . 228 599 . 38 . 15 . . . . . 24 . 37 23 73 24 . . 210 . 184 366 1530 1934 1420 6003 6519 Core 2315 | . 47 69 45 8 . 13 128 123 . . . 14 18 . . . . . . . . . 24 . . . 3 . . . . . 27 58 164 68 116 536 854 Absorbed by Shields 16113 | . . . . . . . . . . . . . . . . . . . . . . . . . 37 23 45 . . . 133 . 135 196 700 1940 1485 5485 5934 Reduced by Siege Mode 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Redirected to Shielding 554 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . 407 129 Regen/Repaired (Parts) 8886 | . 43 . 178 . . . 132 . . . . . . 131 38 . 15 . . . . . . . 29 . . . . . . . . . 92 2185 528 4360 1155 Core Remaining (%) 76 | 100 . 53 . . . 83 76 . . . . 80 . . . . . . 97 . . . . . . 97 . . . . 99 . 97 . . 61 . . 1 Volleys Fired 1927 | . 54 26 86 3 . 6 76 72 11 28 . 25 33 2 . . . . 1 3 16 9 3 1 9 5 13 1 6 . 15 21 40 62 63 254 181 643 159 Largest 3 | . 2 2 3 3 . 3 3 3 1 3 . 3 3 3 . . . . 3 3 3 3 3 3 3 3 3 1 3 . 3 3 3 3 1 3 1 1 3 Hottest 360 | . 80 115 206 206 . 206 206 165 65 175 . 175 190 190 . . . . 190 200 261 261 261 261 261 261 261 98 261 . 261 261 294 316 120 250 120 180 360 Shots Fired 2951 | . 108 52 250 7 . 18 187 216 11 30 . 53 100 6 2 . 1 . 3 7 48 17 5 3 23 15 30 1 18 . 35 37 63 64 66 255 182 641 397 Gun 1114 | . 108 52 158 2 . 6 80 216 . 2 . 27 66 4 2 . 1 . 2 3 . . . . . . . . . . . . . . 33 94 57 197 4 Cannon 1792 | . . . 90 4 . 12 89 . 11 28 . 26 34 2 . . . . 1 4 48 17 5 3 21 15 29 1 18 . 35 37 62 64 33 160 124 426 393 Launcher 29 | . . . 2 1 . . 18 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 6 . Special 16 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . 1 . 12 . Kinetic 269 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 93 56 54 34 Thermal 2095 | . 108 52 248 6 . 18 169 216 11 30 . 53 100 6 2 . 1 . 3 7 48 17 5 3 23 15 29 1 18 . 35 37 62 23 29 160 125 104 331 Explosive 25 | . . . 2 1 . . 18 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 2 . Electromagnetic 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 4 Slashing 482 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 454 28 Phasic 58 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 5 2 . 10 . Robot Hit Streak 85 | . 14 7 14 9 . 5 13 37 . 4 . 21 19 6 . . . . 3 6 15 8 7 10 8 8 9 . . . 10 12 7 13 10 24 44 85 45 Robot Miss Streak 8 | . 4 2 3 1 . 3 5 3 . . . 3 2 . 2 . 3 . . 1 2 2 . . 3 1 1 . . . 1 3 2 1 3 6 4 8 4 Penetration Max 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 2 3 1 Secondary Targets 12 | . 1 4 5 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 948 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 34 159 125 569 . Shots Hit Robots 2055 | . 69 34 140 3 . 9 117 147 . 3 . 28 79 6 . . . . 3 4 37 7 3 3 15 9 19 . . . 18 17 21 42 43 180 136 574 289 Core Hits 1911 | . 30 15 64 6 . 7 94 77 . 2 . 15 23 1 2 . . . 1 3 8 2 . . 8 5 12 . . . 7 4 15 17 33 162 109 1028 161 Critical Kills 139 | . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 . . 1 . . . . . . . 11 51 25 45 2 Critical Parts Destroyed 148 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 63 26 45 . Critical Strikes 400 | . . 1 11 . . 1 1 7 . . . . . 1 . . . . . . 2 . 1 1 . . 1 . . . . . . . 25 119 57 162 10 Burn 22 | . . 1 11 . . 1 1 7 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 16 | . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 . . 1 . . . . . . . . 1 4 5 1 Destroy 296 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 118 53 93 7 Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sever 64 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 2 Impale 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Melee Attacks 32 | . . . . . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . 12 . Kinetic 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 14 | . . . . . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Piercing 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 99051 | . 760 474 3524 249 . 250 5073 4179 . 65 . 679 1720 125 41 . 16 . 66 122 1463 211 92 103 535 272 636 . . . 586 549 1184 2224 1024 5696 4948 46856 15329 Guns 17905 | . 759 436 1717 17 . 86 949 2974 . 39 . 419 996 73 41 . 16 . 40 34 . . . . . . . . . . . . . . 439 1508 802 6468 92 Cannons 73523 | . . . 1250 100 . 150 1493 . . 26 . 260 709 52 . . . . 26 51 1463 208 92 103 504 272 636 . . . 586 549 774 2224 336 3863 3618 38941 15237 Explosions 6586 | . . . 554 120 . . 2611 1205 . . . . . . . . . . . . . . . . . . . . . . . . 410 . . 310 528 848 . Melee 460 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 249 . . 211 . Ramming 348 | . 1 38 3 12 . 14 20 . . . . . 15 . . . . . . 37 . 3 . . . . . . . . . . . . . . . 205 . Kinetic 4717 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 688 1470 765 1213 581 Thermal 43736 | . 759 436 2967 117 . 236 2898 4113 . 65 . 679 1705 125 41 . 16 . 66 85 1463 208 92 103 535 272 636 . . . 586 549 774 899 336 3916 3691 3256 12112 Explosive 4955 | . . . 554 120 . . 2155 66 . . . . . . . . . . . . . . . . . . . . . . . . 410 . . 310 492 848 . Electromagnetic 322 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 230 92 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 42909 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40365 2544 Piercing 211 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 211 . Phasic 1853 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1325 . . . 528 . Highest Corruption 21 | . . . 2 2 2 2 . . . . . 21 1 1 2 2 2 2 . . . . . . . 11 . . . . . . 3 6 8 12 4 10 2 Average Corruption 4 | . . . 1 2 2 2 . . . . . 12 1 1 1 2 2 2 . . . . . . . 9 . . . . . . 2 2 6 9 3 6 1 Corruption Purged 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 2 Corruption Blocked 20 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . 15 . . . . . . Effects 368 | . . . 12 9 6 6 . . . . . 12 2 2 7 12 12 . . . . . . . . . . . . . . . 4 3 41 93 11 135 1 Message Errors 93 | . . . 5 3 2 1 . . . . . 5 1 1 2 3 4 . . . . . . . . . . . . . . . 1 2 7 20 3 33 . Matter Fused 76 | . . . 2 3 2 2 . . . . . 1 . 1 1 3 3 . . . . . . . . . . . . . . . . . 11 19 3 25 . Heat Flow Errors 40 | . . . 2 . 1 2 . . . . . 1 . . 1 1 . . . . . . . . . . . . . . . . 2 . 4 13 1 12 . Energy Discharges 43 | . . . 2 . . 1 . . . . . 2 . . . 1 2 . . . . . . . . . . . . . . . . . 6 8 1 20 . Parts Rejected 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Parts Fused 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 3 . Data Loss (minor) 42 | . . . . 2 1 . . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . 4 11 1 20 . Data Loss (major) 25 | . . . 1 1 . . . . . . . 1 . . 1 1 1 . . . . . . . . . . . . . . . . 1 5 7 1 5 . Misfires 20 | . . . . . . . . . . . . 2 1 . 2 . 1 . . . . . . . . . . . . . . . 1 . 3 4 1 5 . Alerts 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . 5 . Weapon Failures 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 7 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1197 | . . . 81 . . . 71 153 . . . 25 17 . . . . . . . . 33 . . . 2 5 . . . 30 10 33 131 15 90 80 315 106 Projectiles 907 | . . . 68 . . . 25 . . . . 25 17 . . . . . . . . 33 . . . 2 5 . . . 30 10 33 131 15 90 59 258 106 Explosions 233 | . . . 13 . . . 46 153 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . . Melee 57 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 . Knockbacks 5 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Impact 3 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 191 | . . . . 29 . . 103 59 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots 5 | . . . . 1 . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 35 | . 2 9 1 3 . 1 3 . . . . . 1 . . . . . . 5 . 2 . . . . . . . . . . . . . . . 8 . Kicked 35 | . 2 9 1 3 . 1 3 . . . . . 1 . . . . . . 5 . 2 . . . . . . . . . . . . . . . 8 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 288 | . 192 48 178 6 162 185 108 117 . . . 55 72 . 66 36 . . . . 244 66 21 21 72 48 30 . . . 82 . 58 288 220 181 178 178 158 Average Temperature 94 | . 68 16 32 4 96 28 32 42 . . . 26 14 . 66 36 . . . . 121 33 14 14 32 25 12 . . . 44 . 12 57 57 99 118 129 120 Received Heat Transfer 2238 | . 135 171 381 . . 36 387 210 . . . 45 180 . . . . . . . . . . . . . . . . . 35 . . 33 95 137 96 289 8 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Interference 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Turns 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . Longest Duration 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Parts Fried 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . 2 5 Impact Corruptions 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Robots Melted 22 | . . . 1 . . . . . . . . . 3 . . . . . . . 2 . 1 1 . . 1 . . . . 1 . . . 1 4 6 1 Combat Hostiles 17 | . . . 1 . . . . . . . . . 3 . . . . . . . 2 . . 1 . . . . . . . . . . . 1 3 5 1 Parts Melted 114 | . . . 19 . . 4 9 14 . 1 . 4 11 . . . . . . . 2 . . 3 . 1 6 . . . 3 2 1 1 . 6 13 9 5 Heat Transferred 47808 | . 1725 1010 6316 185 . 481 4613 7153 . 111 . 1110 3157 322 74 . 37 . 124 174 1992 298 137 137 690 398 922 . . . 872 772 1009 729 259 3441 3195 2770 3595 Parts Sabotaged 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 7031 | . 243 284 753 294 . 80 1063 1277 . . . . 358 125 367 . . . . 494 148 1405 . . . . 357 . . . . 319 450 488 462 1574 2181 7031 . Initial 1395 | . . 41 59 293 . . . 464 . . . . 2 125 . . . . . 399 142 . . . . . . . . . . 40 105 162 274 172 916 1395 . Average 1508 | . 121 186 324 246 . 40 601 649 . . . . 73 80 157 . . . . 375 83 1010 . . . . 149 . . . . 164 264 235 368 655 1457 5838 . Maximum Alert Level 5 | . 1 1 3 1 . . 3 4 . . . . 1 . 1 . . . . 2 . 4 . . . . 1 . . . . 1 2 2 2 4 5 5 . Low Security (%) 25 | 100 91 65 50 32 . 100 20 . . . . . 93 100 73 . . . . . 100 13 . . . . 70 . . . . 72 12 47 . 6 . . . Level 1 14 | . 8 34 11 67 . . 3 . . . . . 6 . 26 . . . . 57 . . . . . . 29 . . . . 27 86 41 64 18 . . . Level 2 18 | . . . 34 . . . 41 90 . . . . . . . . . . . 42 . 9 . . . . . . . . . . . 10 35 30 . . . Level 3 8 | . . . 3 . . . 33 . . . . . . . . . . . . . . 11 . . . . . . . . . . . . . 39 28 . . Level 4 5 | . . . . . . . . 9 . . . . . . . . . . . . . 65 . . . . . . . . . . . . . 5 35 1 . Level 5 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 33 . High Security 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 64 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 129 | . 3 . 9 . . . 5 8 . . . . 4 . 2 . . . . 3 . 11 . . . . 2 . . . . 3 3 4 2 16 15 39 . Investigation 19 | . 1 . 4 . . . 1 2 . . . . 2 . 1 . . . . . . 2 . . . . . . . . . 1 2 . . 2 1 . . Extermination 20 | . . . . . . . . 2 . . . . 1 . . . . . . 1 . 1 . . . . 2 . . . . . 1 1 2 6 3 . . Reinforcement 28 | . 2 . 5 . . . 1 3 . . . . 1 . . . . . . 2 . 2 . . . . . . . . . 2 . 3 . 3 1 3 . Assault 56 | . . . . . . . 2 1 . . . . . . . . . . . . . 5 . . . . . . . . . . . . . 5 7 36 . Garrison 6 | . . . . . . . 1 . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Data Miner Redirects 12 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . 2 . . 5 2 . . Construction Impeded 4 | . . . 1 . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . Haulers Reinforced 7 | . . . . . . . . 2 . . . . 1 . . . . . . . . 1 . . . . . . . . . 1 . 1 . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 41 | . . . 3 1 . . . 1 . . . . . . 1 . . . . 1 . 1 . . 1 . . . . . . . . 2 . 1 3 26 . Communications Jammed 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 . . 16 2 . . Distress Signals 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 . . 16 1 . . Times Spotted 803 | . 22 13 45 5 . 3 59 36 . 1 . 8 7 . 1 1 3 . 10 6 5 13 4 5 42 2 4 2 . . 3 3 11 16 13 75 56 279 50 Peak Tracking Total 22 | . 3 3 4 3 . 3 5 3 . 1 . 3 3 . 1 4 3 . 4 3 3 6 1 4 12 2 3 1 . . 3 1 4 4 3 7 13 22 7 Tactical Retreats 25 | . 1 . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 4 6 10 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 17 | . . . 3 . . . 2 2 . . . . 2 . 1 . . . . 1 . 1 . . . . . . . . . . . 1 . 1 3 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 9 . . 1 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 90 | . . . 1 . . . 11 16 . . . . 1 . 1 . . . . . . 6 . . 1 . 2 . . . . . 4 . 13 16 2 13 3 Max in Single Turn 16 | . . . 1 . . . 6 16 . . . . 1 . . . . . . . . 1 . . . . 1 . . . . . 1 . 1 1 1 2 1 Garrison Access 7 | . . . . . . . 1 1 . . . . 1 . . . . . . . . 1 . . . . . . . . . 1 1 . . 1 . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 72 | . 7 . 11 . 1 . 11 6 . . 4 . 3 . 3 . 1 . . . . 2 1 . 5 1 1 . 1 4 . 3 2 . . 3 2 . . Terminals 33 | . 5 . 6 . . . 9 5 . . . . 1 . 3 . . . . . . . . . . 1 . . . . . 1 . . . 2 . . . Fabricators 5 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . Repair Stations 5 | . 1 . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access 7 | . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . . . . . . . . . 1 1 . . 1 1 . . Total Hacks 237 | . 28 . 32 . 6 . 40 13 . . 30 . 12 . 13 . 1 . . . . 7 1 . 15 1 2 . 1 15 . 7 4 . . 5 4 . . Successful 148 | . 17 . 22 . 6 . 16 5 . . 30 . 5 . 3 . 1 . . . . 2 1 . 15 1 1 . 1 15 . 3 2 . . 2 . . . Failed 89 | . 11 . 10 . . . 24 8 . . . . 7 . 10 . . . . . . 5 . . . . 1 . . . . 4 2 . . 3 4 . . Catastrophic 19 | . 1 . 2 . . . 6 4 . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . . 1 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 252 | . 16 . 17 . . . 30 10 . . . . 9 . 12 . . . . 17 . 12 . . 1 . 22 . . . . 27 17 8 14 11 24 5 . Terminals 111 | . 23 . 18 . . . 31 12 . . . . 7 . 13 . . . . . . . . . . 1 . . . . . 3 . . . 3 . . . Fabricators 15 | . . . . . . . . . . . . . 4 . . . . . . . . 5 . . . . 2 . . . . 2 . . . . 2 . . Repair Stations 19 | . 4 . 6 . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access 13 | . . . . . . . . 1 . . . . 1 . . . . . . . . 2 . . . . . . . . . 2 3 . . 2 2 . . Terminal Hacks 95 | . 7 . 5 . 6 . 6 2 . . 30 . 1 . 2 . 1 . . . . . 1 . 15 1 . . 1 15 . 1 . . . 1 . . . Record 29 | . . . . . 6 . . . . . 11 . . . . . . . . . . . . . 6 1 . . . 5 . . . . . . . . . Part Schematic 12 | . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 18 | . 2 . . . . . . . . . 3 . . . . . . . . . . . . . 9 . . . . 4 . . . . . . . . . Open Door 5 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . 1 . . 1 . . . 1 . . . Branch Access Points 5 | . 1 . 1 . . . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 6 | . 1 . 1 . . . 1 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 14 | . 4 . 5 . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 8 | . 2 . 3 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 6 | . 2 . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Insert Component 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Analyze 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 28 | . 6 . 6 . . . 5 3 . . . . 2 . 1 . . . . . . 1 . . . . 1 . . . . 2 1 . . . . . . Terminals 19 | . 5 . 5 . . . 5 2 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 16 | . 4 . 4 . . . 4 2 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . Haulers 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Jam 4 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 48 | . 6 . 10 . . . 11 5 . . . . 2 . 3 . . . . . . 2 . . . 1 1 . . . . 3 1 . . 1 2 . . Full Trace Events 13 | . 1 . 5 . . . 1 1 . . . . 1 . 1 . . . . . . 2 . . . . . . . . . . . . . 1 . . . Feedback Events 3 | . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Corruption 3 | . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 13 | . . . . . . . . . . . 6 . . . . . . 2 . . . . . . . . . . . . . . . . 5 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 77 | . . . 1 . . . . . . . 10 . . . . . . 14 . 11 . . . . . . 12 . . 2 . . 14 . 13 . . . . Parts Built 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 204 | . . . . . . . . . . . . . 204 . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 8 | . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 6 | . 2 . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 225 | . 64 . 76 . . . 85 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . find_chute 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . 2 . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Machine Destruction 5 | . . . . . . . 2 . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Allies Hacked 4 | . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . 1 . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total Allies 111 | . . 3 . 3 . . 1 . . . . 1 . 20 . . . 4 . 2 19 2 . . 5 . 7 . . . . 4 . 4 . . 2 34 . Largest Group 29 | . . 2 2 3 . . 1 . . . . 1 . 20 20 16 15 19 19 14 29 29 18 12 16 2 7 7 6 6 6 4 3 2 . . 1 14 . Highest-Rated Group 1189 | . . 47 47 40 . . 10 . . . . 96 . 775 775 612 587 734 723 575 1189 1189 870 638 830 100 628 611 508 508 508 144 75 244 . . 32 187 . Highest-Rated Ally 122 | . . 31 31 16 . . 10 . . . . 96 . 50 50 50 50 50 50 85 85 85 85 85 85 64 103 103 103 103 103 39 32 122 . . 32 15 . Zionite Dispatches 11 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 3 . . . . 2 . 2 . . 2 . . Heavy 6 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 2 . . . . . . 2 . . . . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Zionite Resupply 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . Total Orders 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . DROP 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . Ally Attacks 820 | . . 10 14 10 . . . . . . . 12 . . 61 37 16 . 91 55 37 119 31 29 129 4 36 18 . . 17 2 7 12 . . . 73 . Total Damage 32981 | . . 106 144 103 . . . . . . . 424 . . 1559 1077 223 . 3139 2018 702 5131 2322 1630 7269 142 2518 947 . . 701 23 85 1194 . . . 1524 . Kills 176 | . . 2 4 1 . . . . . . . 1 . . 9 8 3 . 16 12 . 38 21 7 29 . 9 3 . . 4 1 2 6 . . . . . Allies Corrupted 11 | . . . . . . . . . . . . 1 . . 1 . . . . 2 . 1 1 . . . 1 . . . . . . 3 . . . 1 . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 13 | . . 1 . 1 . . . . . 1 . . . . . . 1 1 2 . . . 2 1 . 2 . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 28 | . . . . . . . . . . . . . . . . . . . . 4 . 1 . . . . 3 . . . . 4 4 1 4 3 3 1 . Main Access 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Component Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unaware Analyses 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 2 . . . . . 1 . Trap Installations 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . Active Garrisons 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 1 . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 45310 | 64 907 755 2355 594 291 426 2702 2313 690 868 160 777 789 618 516 916 851 1909 1275 752 698 1219 1166 802 1682 591 558 638 560 212 679 633 955 678 1200 2411 1196 7914 990 Spaces Moved 23813 | 53 491 522 963 292 154 209 1198 853 332 390 81 328 332 317 254 454 424 980 625 343 325 499 570 397 737 517 393 438 435 142 487 477 516 413 807 1118 709 4860 378 Core 248 | 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 230 . Treads 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Legs 22670 | 35 491 522 963 292 154 209 1198 853 332 390 81 328 332 317 254 454 424 980 625 343 325 499 570 397 737 517 393 438 435 142 487 477 516 413 807 1118 709 3735 378 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 386 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 386 . Flight 508 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 508 . Fastest Speed 15 | 50 120 120 120 190 190 190 190 190 200 200 200 196 127 127 197 197 197 127 197 192 192 190 190 190 102 102 107 106 106 106 106 104 104 104 106 108 112 15 114 Average Speed 147 | 100 120 120 187 190 190 190 190 196 200 200 200 198 136 179 197 197 197 191 197 193 192 191 190 190 171 102 107 106 106 106 106 104 104 105 112 131 113 104 142 Slowest Speed 260 | 200 120 190 260 190 190 190 260 200 200 200 200 200 197 197 197 197 197 197 197 197 192 192 190 190 190 107 108 108 106 106 106 104 104 182 178 178 185 225 190 Overloaded Moves 29 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Exploration Rate (%) 55 | 4 78 92 86 56 55 59 94 27 45 62 70 53 12 95 11 64 60 88 78 15 92 12 81 65 76 64 14 62 59 60 63 21 76 11 73 67 25 77 23 Regions Visited 39 Branch Regions 25 Pre-discovered Areas 24 | . 1 . 1 . 1 . . . . . 1 . . . . . 1 3 1 . . . . . 1 1 4 . . 3 . 2 4 . . . . . . Known Exits Taken 29 | . 1 . 1 1 . . . 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 . 1 . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 34 | . . 1 . 1 . 1 . . 1 2 . 1 . . . 4 2 4 3 . . . 2 2 . 4 . 2 1 . 3 . . . . . . . . Spaces Dug 182 | . . . . . . . 17 12 2 5 . 2 . . . . . . . 1 . 6 2 . . 2 4 1 13 . 5 11 31 10 9 14 16 13 6 Terrain Destroyed 1105 | . . . 55 12 . 5 209 65 4 12 . 5 1 . . . . . . 1 3 7 2 . 2 5 6 1 15 . 9 15 45 18 15 54 61 288 190 Melee 15 | . . . . . . . . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Projectile 611 | . . . 33 . . 5 22 . 4 12 . 5 1 . . . . . . 1 3 7 2 . 2 5 6 1 15 . 9 15 26 18 11 33 36 153 186 AOE 394 | . . . 22 12 . . 187 53 . . . . . . . . . . . . . . . . . . . . . . . . 19 . . 18 17 66 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total 32415 | 60 704 600 1328 322 153 226 1462 1306 347 447 80 412 590 360 271 477 440 1016 667 422 364 746 649 443 1133 565 501 607 521 203 619 583 880 644 1050 1938 1041 7590 648 Wait 5157 | 1 132 21 189 23 . 7 115 273 4 25 . 29 194 29 15 20 13 15 40 56 12 213 65 44 288 37 87 162 78 44 102 52 288 113 82 461 113 1679 36 Move 23773 | 52 490 521 962 291 153 208 1197 852 331 389 80 327 332 316 253 453 423 979 624 343 322 498 569 396 736 516 392 437 434 141 486 476 515 412 806 1117 708 4859 377 Hop 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Pick Up 222 | 1 11 3 23 . . 2 15 16 . . . 5 4 3 2 2 . 4 1 3 . 4 2 . 3 . 2 1 1 2 . 6 5 5 12 8 3 61 12 Fast Attach 263 | 6 3 . 13 . . . 9 5 . . . 5 5 2 . . 2 6 . 3 2 4 . 1 10 . . 2 . 8 2 6 7 10 16 24 11 91 10 Attach 117 | . . . 6 . . . 6 4 . . . . 7 1 . . . . . 2 . . . . . . 2 . . . . 2 . 5 9 5 4 38 26 Detach 36 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . 1 . 3 2 2 . 11 15 Swap 332 | . 5 9 17 2 . . 24 41 1 5 . 11 8 3 . . . . . 2 5 2 6 . 6 7 5 1 . . 10 8 12 22 26 47 9 34 4 Drop 403 | . 7 11 31 . . 2 17 20 . . . 10 5 3 1 2 2 12 1 5 6 9 4 1 14 . . 3 2 8 4 11 13 12 27 20 12 119 9 Fire 1927 | . 54 26 86 3 . 6 76 72 11 28 . 25 33 2 . . . . 1 3 16 9 3 1 9 5 13 1 6 . 15 21 40 62 63 254 181 643 159 Melee 31 | . . . . . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . 11 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 35 | . 2 9 1 3 . 1 3 . . . . . 1 . . . . . . 5 . 2 . . . . . . . . . . . . . . . 8 . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 28 | . . . . . . . . 10 . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . 13 . Rewire 90 | . . . . . . . . . . . . . . . . . . . . . . . . . 67 . . . . . . . . . . . . 23 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x4) -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 5 exits: Res x3 / *Arm / *Qua) -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 3 exits: Sur x2 / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 15) 65 | -11/Junkyard | Entered Materials 141 | -10/Materials | Discovered new exit (range 7) 306 | -10/Materials | Build established: Mutant 328 | -10/Materials | Identified exit to Mines 359 | -10/Materials | Discovered new exit (range 16) 594 | -10/Materials | Repaired Imp. Heat Sink 621 | -10/Materials | Repaired Sml. Laser 640 | -10/Materials | Discovered new exit (range 14) 895 | -10/Materials | Build established: Scavenger-Mutant 972 | -10/Materials | Entered Mines 1064 | -10/Mines | Received a Mining Laser from a helpful Derelict 1275 | -10/Mines | Discovered new exit (range 7) 1313 | -10/Mines | Found a hidden stash of uninstalled traps 1666 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1670 | -10/Mines | Found Prototype Device 1711 | -10/Mines | Discovered new exit (range 10) 1727 | -10/Mines | Entered Materials 1727 | -9/Materials | Accompanied by 2 allies 1727 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1732 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2015 | -9/Materials | Build established: Scavenger-Gunner 2059 | -9/Materials | Identified exit to Mines 2476 | -9/Materials | Identified Exp. Sensor Array 2730 | -9/Materials | Repaired Carbon-fiber Leg 2961 | -9/Materials | Discovered new exit (range 6) 3268 | -9/Materials | Build established: Gunner 3758 | -9/Materials | Discovered new exit (range 7) 3947 | -9/Materials | Repaired Carbon-fiber Leg 4082 | -9/Materials | Entered Mines 4298 | -9/Mines | Discovered new exit (range 5) 4311 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4490 | -9/Mines | Identified exit to Exiles 4543 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4676 | -9/Mines | Entered Exiles 4724 | -9/Exiles | Met 8R-AWN 4754 | -9/Exiles | Met EX-HEX 4847 | -9/Exiles | Met EX-DEC 4884 | -9/Exiles | Learned location of Zion (-6) 4942 | -9/Exiles | Discovered new exit (range 15) 4967 | -9/Exiles | Entered Mines 5361 | -8/Mines | Discovered new exit (range 8) 5393 | -8/Mines | Entered Materials 5393 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5698 | -8/Materials | Build established: Tank 6022 | -8/Materials | Destroyed 7 combat bots 6174 | -8/Materials | Discovered new exit (range 12) 6367 | -8/Materials | Build established: Scavenger-Tank 6795 | -8/Materials | Repaired Cooling System 6849 | -8/Materials | Repaired Broken Carbon-fiber Leg 7186 | -8/Materials | Discovered new exit (range 3) 7393 | -8/Materials | First assault squad dispatched 8095 | -8/Materials | Entered Factory 8095 | -7/Factory | Evolved 2 slots: Utility x2 8096 | -7/Factory | Identified exit to Storage 8985 | -7/Factory | Build established: Skirmisher 9469 | -7/Factory | Build established: Scavenger-Skirmisher 9660 | -7/Factory | Identified exit to Lower Caves 9695 | -7/Factory | First assault squad dispatched 10236 | -7/Factory | Destroyed 8 combat bots 10408 | -7/Factory | Entered Lower Caves 10804 | -7/Lower Caves | Build established: Mutant 10904 | -7/Lower Caves | Discovered new exit (range 7) 10914 | -7/Lower Caves | Identified exit to Lower Caves 11098 | -7/Lower Caves | Entered another Lower Caves area 11627 | -7/Lower Caves | Encountered a Warlord checkpoint 11642 | -7/Lower Caves | Identified exit to Data Miner 11644 | -7/Lower Caves | Build established: Skirmisher 11966 | -7/Lower Caves | Entered Data Miner 11966 | -7/Data Miner | Discovered new exit (range 6) 12004 | -7/Data Miner | Met Data Miner 12044 | -7/Data Miner | Learned location of Section 7 (-2) 12044 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 12072 | -7/Data Miner | Received God Mode back door access code from Data Miner 12124 | -7/Data Miner | Identified exit to Proximity Caves 12126 | -7/Data Miner | Entered Proximity Caves 12276 | -6/Proximity Caves | Escorted by Enhanced Grunt 12570 | -6/Proximity Caves | System corruption reached 10% 12872 | -6/Proximity Caves | Discovered new exit (range 13) 12893 | -6/Proximity Caves | Identified exit to Factory 12903 | -6/Proximity Caves | Entered Factory 12903 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 13332 | -6/Factory | Fabricated Exp. Sensor Array? 13692 | -6/Factory | Sucked down chute 13692 | -6/Factory | Entered Waste 13693 | -6/Waste | Joined by Warlord forces that had cleared the area 14124 | -6/Waste | Build established: Scavenger-Skirmisher 14150 | -6/Waste | Discovered new exit (range 12) 14305 | -6/Waste | Identified exit to Factory 14310 | -6/Waste | Entered Factory 14310 | -6/Factory | Accompanied by 20 allies 14559 | -6/Factory | Garrison activated, responded to threat 14732 | -6/Factory | Identified exit to Lower Caves 14732 | -6/Factory | Identified exit to Extension 14826 | -6/Factory | Entered Lower Caves 14826 | -6/Lower Caves | Accompanied by 16 allies 15703 | -6/Lower Caves | Discovered new exit (range 10) 15719 | -6/Lower Caves | Identified exit to Lower Caves 15742 | -6/Lower Caves | Entered another Lower Caves area 15742 | -6/Lower Caves | Accompanied by 15 allies 16546 | -6/Lower Caves | Discovered new exit (range 7) 16556 | -6/Lower Caves | Identified exit to Zion 16593 | -6/Lower Caves | Entered Zion 16593 | -6/Zion | Accompanied by 15 allies 16667 | -6/Zion | System corruption cleaned by Quarantine Array 16867 | -6/Zion | Discovered new exit (range 16) 17467 | -6/Zion | Received a hallucinogenic algorithm 17589 | -6/Zion | Learned Factory stockpile data 17673 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 18025 | -6/Zion | Found Prototype Processor 18025 | -6/Zion | Identified Exp. Terrain Scan Processor 18031 | -6/Zion | Found Prototype Processor 18031 | -6/Zion | Identified Exp. Target Analyzer 18048 | -6/Zion | Found Exp. Terrain Scan Processor 18071 | -6/Zion | Found Exp. Target Analyzer 18182 | -6/Zion | Imprinted 18184 | -6/Zion | Declared Zion's savior 18486 | -6/Zion | Identified exit to Proximity Caves 18502 | -6/Zion | Entered Proximity Caves 18502 | -5/Proximity Caves | Accompanied by 19 allies 18584 | -5/Proximity Caves | Spotter reported a threat 18634 | -5/Proximity Caves | Spotter reported a threat 18659 | -5/Proximity Caves | Learned Factory non-interactive machine intel 18715 | -5/Proximity Caves | Spotted B-75 Beast 18723 | -5/Proximity Caves | Allies destroyed B-75 Beast 18790 | -5/Proximity Caves | Learned location of Warlord (-5) 18905 | -5/Proximity Caves | Discovered new exit (range 7) 19763 | -5/Proximity Caves | Identified exit to Factory 19777 | -5/Proximity Caves | Entered Factory 19777 | -5/Factory | Accompanied by 14 allies 19777 | -5/Factory | Evolved 2 slots: Utility x2 19779 | -5/Factory | Loaded intel: 244 non-interactive machine locations 20077 | -5/Factory | Search patrols dispatched 20165 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 20315 | -5/Factory | Retrieved Zion intel report: Main Access 20315 | -5/Factory | Identified exit to Factory 20419 | -5/Factory | Retrieved Zion intel report: Emergency Access 20496 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 20497 | -5/Factory | Zion Heavy squad teleported in 20529 | -5/Factory | Sucked down chute 20529 | -5/Factory | Entered Waste 20539 | -5/Waste | Found Prototype Processor 20539 | -5/Waste | Identified Spectral Analyzer 20570 | -5/Waste | Destroyed C-40 Crusher 20583 | -5/Waste | Destroyed C-40 Crusher 20586 | -5/Waste | Spotted C-40 Crusher 20589 | -5/Waste | Destroyed C-40 Crusher 20596 | -5/Waste | Destroyed C-40 Crusher 20606 | -5/Waste | Destroyed C-40 Crusher 20609 | -5/Waste | Spotted C-40 Crusher 20622 | -5/Waste | Destroyed C-40 Crusher 20710 | -5/Waste | 10 allies followed down the chute 20852 | -5/Waste | Discovered new exit (range 20) 20969 | -5/Waste | Warlord forces began an assault 21214 | -5/Waste | Identified exit to Factory 21227 | -5/Waste | Entered Factory 21227 | -5/Factory | Accompanied by 29 allies 21309 | -5/Factory | Garrison activated, responded to threat 21415 | -5/Factory | Incoming assault squad redirected 21527 | -5/Factory | First assault squad dispatched 21547 | -5/Factory | Incoming assault squad redirected 21683 | -5/Factory | Discovered new exit (range 14) 21710 | -5/Factory | Identified exit to Upper Caves 21847 | -5/Factory | Incoming assault squad redirected 22018 | -5/Factory | Retrieved Zion intel report: Active Garrisons 22019 | -5/Factory | Zion Heavy squad teleported in 22361 | -5/Factory | Found Prototype Protection 22361 | -5/Factory | Identified Zio. Weapon Casing 22446 | -5/Factory | Entered Upper Caves 22446 | -5/Upper Caves | Accompanied by 18 allies 22647 | -5/Upper Caves | Learned Factory garrison access intel 22828 | -5/Upper Caves | Discovered new exit (range 18) 22857 | -5/Upper Caves | Identified exit to Upper Caves 22947 | -5/Upper Caves | Learned Factory emergency access door positions 23612 | -5/Upper Caves | Entered another Upper Caves area 23612 | -5/Upper Caves | Accompanied by 12 allies 23615 | -5/Upper Caves | Discovered exit to Factory (range 14) 23629 | -5/Upper Caves | Ambushed by wild Derelicts 23694 | -5/Upper Caves | Learned Factory interactive machine intel 23761 | -5/Upper Caves | Spotted B-75 Beast 23769 | -5/Upper Caves | Destroyed B-75 Beast 24265 | -5/Upper Caves | Discovered new exit (range 18) 24392 | -5/Upper Caves | Identified exit to Warlord 24414 | -5/Upper Caves | Entered Warlord 24414 | -5/Warlord | Accompanied by 11 allies 24451 | -5/Warlord | Discovered new exit (range 20) 24459 | -5/Warlord | Build established: Skirmisher 24755 | -5/Warlord | Learned 4 Research zone layouts 24755 | -5/Warlord | Learned 4 Quarantine zone layouts 24755 | -5/Warlord | Learned Testing security intel 24755 | -5/Warlord | Learned Factory repair station intel 24755 | -5/Warlord | Learned Research scanalyzer intel 25223 | -5/Warlord | Rebuked by Warlord 25248 | -5/Warlord | Warlord's base attacked by MAIN.C 25248 | -5/Warlord | Opened Warlord's prototype stash 25260 | -5/Warlord | Found Prototype Processor 25260 | -5/Warlord | Identified Exp. Targeting Computer 25268 | -5/Warlord | Found Prototype Reactor 25277 | -5/Warlord | Found Prototype Device 25277 | -5/Warlord | Identified Exp. Focal Shield 25336 | -5/Warlord | Build established: Commander-Skirmisher 25598 | -5/Warlord | Warlord forces counterattacked 25618 | -5/Warlord | Spotted Executioner 25630 | -5/Warlord | Allies destroyed Executioner 25637 | -5/Warlord | Spotted Striker 25641 | -5/Warlord | Allies destroyed Striker 25700 | -5/Warlord | Spotted Executioner 25754 | -5/Warlord | Spotted Executioner 25758 | -5/Warlord | Spotted Executioner 25783 | -5/Warlord | Found Prototype Processor 25783 | -5/Warlord | Identified Exp. Core Analyzer 25923 | -5/Warlord | Warlord base infiltrated, sounded retreat 25948 | -5/Warlord | Spotted Striker 25980 | -5/Warlord | Spotted Striker 25987 | -5/Warlord | Destroyed Striker 26067 | -5/Warlord | Spotted Executioner 26076 | -5/Warlord | Build established: Scavenger-Gunner 26084 | -5/Warlord | Identified exit to Proximity Caves 26096 | -5/Warlord | Entered Proximity Caves 26096 | -4/Proximity Caves | Accompanied by 2 allies 26229 | -4/Proximity Caves | Learned location of Quarantine (-3) 26431 | -4/Proximity Caves | Discovered exit to Factory (range 8) 26683 | -4/Proximity Caves | System corruption reached 10% 26687 | -4/Proximity Caves | Entered Factory 26687 | -4/Factory | Accompanied by 2 allies 26687 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 26689 | -4/Factory | Loaded intel: 49 interactive machine locations 26690 | -4/Factory | Loaded intel: 6 repair station locations 26691 | -4/Factory | Loaded intel: 2 garrison access locations 26796 | -4/Factory | Zion Heavy squad teleported in 26830 | -4/Factory | Spotted B-86 Titan 26839 | -4/Factory | Destroyed B-86 Titan 26854 | -4/Factory | Zion Heavy squad teleported in 26931 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 26977 | -4/Factory | Build established: Scavenger-Skirmisher 27005 | -4/Factory | Discovered new exit (range 21) 27014 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 27073 | -4/Factory | Identified exit to Research 27140 | -4/Factory | Discovered new exit (range 17) 27159 | -4/Factory | Identified exit to Upper Caves 27171 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 27172 | -4/Factory | Zion Light squad teleported in 27245 | -4/Factory | Entered Upper Caves 27245 | -4/Upper Caves | Accompanied by 7 allies 27369 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 27618 | -4/Upper Caves | Discovered new exit (range 19) 27867 | -4/Upper Caves | Identified exit to Upper Caves 27883 | -4/Upper Caves | Entered another Upper Caves area 27883 | -4/Upper Caves | Accompanied by 6 allies 27884 | -4/Upper Caves | Encountered a Warlord checkpoint 27928 | -4/Upper Caves | Discovered exit to Research (range 23) 28291 | -4/Upper Caves | Discovered new exit (range 22) 28296 | -4/Upper Caves | Learned Research emergency access door positions 28436 | -4/Upper Caves | Identified exit to Zhirov 28443 | -4/Upper Caves | Entered Zhirov 28443 | -4/Zhirov | Accompanied by 6 allies 28444 | -4/Zhirov | Discovered new exit (range 3) 28464 | -4/Zhirov | Met Zhirov 28483 | -4/Zhirov | Learned location of Testing (-2) 28483 | -4/Zhirov | Learned location of Command (-1) 28492 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 28509 | -4/Zhirov | Found Alien Artifact 28509 | -4/Zhirov | Identified Integrated Reactor 28509 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 28524 | -4/Zhirov | Found Alien Artifact 28611 | -4/Zhirov | Identified exit to Proximity Caves 28655 | -4/Zhirov | Entered Proximity Caves 28655 | -3/Proximity Caves | Accompanied by 6 allies 29145 | -3/Proximity Caves | Discovered exit to Research (range 24) 29184 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 29334 | -3/Proximity Caves | Entered Research 29334 | -3/Research | Evolved 2 slots: Power x1, Utility x1 29335 | -3/Research | Identified Vortex Chain Reactor 29337 | -3/Research | Loaded intel: 6 scanalyzer locations 29355 | -3/Research | Zion Zionite Resupply teleported in 29359 | -3/Research | Found Prototype Energy Cannon 29360 | -3/Research | Identified Zio. Alpha Cannon 29365 | -3/Research | Found Prototype Protection 29365 | -3/Research | Identified Zio. Shade Carapace 29369 | -3/Research | Found Zio. Weapon Casing 29514 | -3/Research | Retrieved Zion intel report: Main Access 29514 | -3/Research | Identified exit to Research 29550 | -3/Research | Retrieved Zion intel report: Unaware Analyses 29618 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-1 29769 | -3/Research | Discovered new exit (range 23) 29795 | -3/Research | Discovered new exit (range 24) 29818 | -3/Research | Identified exit to Armory 29849 | -3/Research | Retrieved Zion intel report: Unaware Analyses 29850 | -3/Research | Zion Fire squad teleported in 29943 | -3/Research | Found Prototype Launcher 29943 | -3/Research | Identified Hellfire Missile Launcher 29951 | -3/Research | Found Hellfire Missile Launcher 29965 | -3/Research | Identified exit to Quarantine 29967 | -3/Research | Entered Quarantine 29967 | -3/Quarantine | Accompanied by 3 allies 30002 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 30073 | -3/Quarantine | Incoming investigation squad redirected 30083 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 30093 | -3/Quarantine | Identified Transdimensional Reconstructor 30123 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 30132 | -3/Quarantine | Found Quantum Capacitor 30142 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 30398 | -3/Quarantine | Incoming investigation squad redirected 30398 | -3/Quarantine | Found Alien Artifact 30398 | -3/Quarantine | Identified Core Reset Matrix 30398 | -3/Quarantine | Used Core Reset Matrix 30402 | -3/Quarantine | Detected hypermatrix surge 30402 | -3/Quarantine | Sensed 4 artifacts in vicinity 30823 | -3/Quarantine | Found Core Stripper 30870 | -3/Quarantine | Found Unknown Device 30870 | -3/Quarantine | Identified Antimissile System 30894 | -3/Quarantine | Discovered exit to Research (range 15) 30912 | -3/Quarantine | Found Subatomic Replicator 30922 | -3/Quarantine | Entered Research 30922 | -2/Research | Evolved 2 slots: Utility x2 31236 | -2/Research | Build established: Scavenger-Mutant 31328 | -2/Research | Discovered new exit (range 24) 31329 | -2/Research | Retrieved Zion intel report: Branch Access 31329 | -2/Research | Identified exit to Testing 31330 | -2/Research | Zion Heavy squad teleported in 31484 | -2/Research | Zion Heavy squad teleported in 31557 | -2/Research | Found Zio. Weapon Casing 31600 | -2/Research | Entered Testing 31628 | -2/Testing | Found Prototype Energy Gun 31628 | -2/Testing | Identified Warp Gun 31685 | -2/Testing | Found Prototype Protection 31707 | -2/Testing | Spotted PD-2Z1O30RK4L 31756 | -2/Testing | Retrieved Zion intel report: Trap Installations 31791 | -2/Testing | Found Prototype Ballistic Gun 31791 | -2/Testing | Identified Hyp. Multirail 32022 | -2/Testing | Found Prototype Device 32022 | -2/Testing | Identified Exp. Hardlight Generator 32247 | -2/Testing | Retrieved Zion intel report: Emergency Access 32258 | -2/Testing | Retrieved Zion intel report: Component Schematics 32359 | -2/Testing | Discovered new exit (range 15) 32416 | -2/Testing | Found Prototype Energy Cannon 32416 | -2/Testing | Identified Hpw. Disruptor Cannon 32537 | -2/Testing | Retrieved Zion intel report: Unaware Schematics 32578 | -2/Testing | Identified Hvy. Regenerative Plating 32588 | -2/Testing | Spotted Fortress 32647 | -2/Testing | Destroyed Fortress 32693 | -2/Testing | Found Prototype Reactor 32693 | -2/Testing | Identified Vortex Chain Reactor 32695 | -2/Testing | Found Vortex Chain Reactor 32699 | -2/Testing | Found Prototype Device 32700 | -2/Testing | Identified Thermal Barrier 32706 | -2/Testing | Found Prototype Device 32707 | -2/Testing | Identified Exp. Force Field 32709 | -2/Testing | Found Prototype Device 32710 | -2/Testing | Identified Exp. EM Disruption Field 32787 | -2/Testing | Discovered new exit (range 12) 32798 | -2/Testing | Identified exit to Section 7 32800 | -2/Testing | Entered Section 7 32801 | -2/Section 7 | Sensed 21 artifacts in vicinity 32846 | -2/Section 7 | Found Integrated Reactor 32846 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 32882 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 32929 | -2/Section 7 | Incoming investigation squad redirected 33130 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 33151 | -2/Section 7 | Found Integrated Reactor 33151 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 33235 | -2/Section 7 | Found Integrated Dissipator 33235 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 33313 | -2/Section 7 | Discovered new exit (range 24) 33389 | -2/Section 7 | Spotted S7 Guard 33437 | -2/Section 7 | Found Integrated Thermoelectric Network 33437 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 33475 | -2/Section 7 | Destroyed S7 Guard 33550 | -2/Section 7 | First assault squad dispatched 33552 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 33726 | -2/Section 7 | Build established: Alien-Mutant 33780 | -2/Section 7 | Found Integrated Reactor 33780 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 33818 | -2/Section 7 | Incoming assault squad redirected 33842 | -2/Section 7 | Spotted Executioner 33842 | -2/Section 7 | Spotted Executioner 33843 | -2/Section 7 | Incoming investigation squad redirected 33855 | -2/Section 7 | Destroyed Executioner 33892 | -2/Section 7 | Destroyed Executioner 33904 | -2/Section 7 | Found Exp. Targeting Computer 33988 | -2/Section 7 | Found Transdimensional Reconstructor 33993 | -2/Section 7 | Found Transdimensional Reconstructor 34084 | -2/Section 7 | Terminal network hard line cut 34195 | -2/Section 7 | Spotted B-99 Colossus 34272 | -2/Section 7 | Found Integrity Redistributor 34272 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-217) 34327 | -2/Section 7 | Incoming assault squad redirected 34340 | -2/Section 7 | Found LRC Energy Well 34340 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 34351 | -2/Section 7 | Used Subatomic Replicator to replicate LRC Boosters 34352 | -2/Section 7 | Found LRC Boosters 34352 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 34355 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 34399 | -2/Section 7 | Found Integrity Redistributor 34401 | -2/Section 7 | Found Integrity Redistributor 34498 | -2/Section 7 | System corruption reached 10% 34526 | -2/Section 7 | Warped through subspace 34669 | -2/Section 7 | Found Sigix Sheargun 34679 | -2/Section 7 | Spotted Striker 34679 | -2/Section 7 | Spotted Striker 34695 | -2/Section 7 | Destroyed Striker 34701 | -2/Section 7 | Found Sigix Shearcannon 35068 | -2/Section 7 | Incoming assault squad redirected 35163 | -2/Section 7 | Destroyed 24 combat bots 35208 | -2/Section 7 | Identified exit to Access 35211 | -2/Section 7 | Entered Access 35211 | -1/Access | Evolved 2 slots: Utility x2 35359 | -1/Access | Zion Zionite Resupply teleported in 35365 | -1/Access | Found Zio. Alpha Cannon 35480 | -1/Access | Retrieved Zion intel report: Guard Positions 35540 | -1/Access | Retrieved Zion intel report: Main Access 35540 | -1/Access | Identified exit to Surface 35659 | -1/Access | Garrison activated, responded to threat 35743 | -1/Access | Retrieved Zion intel report: Active Garrisons 35744 | -1/Access | Zion Zionite Resupply teleported in 35745 | -1/Access | First assault squad dispatched 35760 | -1/Access | Found Zio. Alpha Cannon 35826 | -1/Access | Found Quantum Capacitor 36020 | -1/Access | Incoming assault squad redirected 36049 | -1/Access | Destroyed 9 combat bots 36228 | -1/Access | Incoming assault squad redirected 36261 | -1/Access | High security lockdown imminent 36325 | -1/Access | Discovered new exit (range 13) 36341 | -1/Access | High security lockdown engaged 36405 | -1/Access | Identified exit to Command 36407 | -1/Access | Entered Command 36535 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-210) 36646 | -1/Command | Retrieved Zion intel report: Unaware Analyses 36652 | -1/Command | High security lockdown imminent 36696 | -1/Command | Destroyed 8 combat bots 36732 | -1/Command | High security lockdown engaged 36832 | -1/Command | Spotted Executioner 36832 | -1/Command | Spotted Executioner 36832 | -1/Command | Spotted Executioner 36834 | -1/Command | Spotted Executioner 36838 | -1/Command | Destroyed Executioner 36841 | -1/Command | Destroyed Executioner 36844 | -1/Command | Destroyed Executioner 36879 | -1/Command | Destroyed Executioner 36900 | -1/Command | Destroyed 15 combat bots 36930 | -1/Command | Spotted Striker 36931 | -1/Command | Spotted Investigator 36936 | -1/Command | Scanned by Researcher 36944 | -1/Command | Destroyed Striker 36958 | -1/Command | Destroyed Investigator 36976 | -1/Command | Destroyed 16 combat bots 37050 | -1/Command | Spotted Striker 37054 | -1/Command | Spotted Striker 37067 | -1/Command | Destroyed Striker 37076 | -1/Command | Destroyed Striker 37080 | -1/Command | Spotted Striker 37090 | -1/Command | Spotted Executioner 37092 | -1/Command | Destroyed Striker 37092 | -1/Command | Destroyed Executioner 37131 | -1/Command | Destroyed 25 combat bots 37250 | -1/Command | Spotted Investigator 37252 | -1/Command | Destroyed Investigator 37272 | -1/Command | Spotted Striker 37272 | -1/Command | Spotted Striker 37286 | -1/Command | Destroyed Striker 37288 | -1/Command | Spotted Striker 37292 | -1/Command | Destroyed Striker 37293 | -1/Command | Spotted Executioner 37294 | -1/Command | Spotted Executioner 37304 | -1/Command | Spotted Striker 37305 | -1/Command | Destroyed Executioner 37317 | -1/Command | Destroyed Striker 37322 | -1/Command | Destroyed Striker 37335 | -1/Command | Destroyed Executioner 37347 | -1/Command | Found Exp. Core Analyzer 37356 | -1/Command | Destroyed 27 combat bots 37528 | -1/Command | Spotted Striker 37530 | -1/Command | Destroyed Striker 37533 | -1/Command | Destroyed Executioner 37534 | -1/Command | Destroyed Executioner 37535 | -1/Command | Destroyed Executioner 37538 | -1/Command | Spotted Executioner 37540 | -1/Command | Destroyed Executioner 37542 | -1/Command | Destroyed Executioner 37543 | -1/Command | Spotted Striker 37543 | -1/Command | Spotted Striker 37545 | -1/Command | Destroyed Investigator 37565 | -1/Command | Destroyed Striker 37569 | -1/Command | Destroyed Striker 37575 | -1/Command | Destroyed Executioner 37614 | -1/Command | Destroyed 37 combat bots 37845 | -1/Command | Spotted Striker 37845 | -1/Command | Spotted Executioner 37845 | -1/Command | Spotted Striker 37847 | -1/Command | Destroyed Striker 37849 | -1/Command | Destroyed Striker 37850 | -1/Command | Spotted Executioner 37850 | -1/Command | Spotted Executioner 37853 | -1/Command | Destroyed Executioner 37858 | -1/Command | Destroyed Executioner 37865 | -1/Command | Destroyed Executioner 37868 | -1/Command | Spotted Striker 37868 | -1/Command | Spotted Striker 37868 | -1/Command | Spotted Executioner 37869 | -1/Command | Destroyed Executioner 37873 | -1/Command | Destroyed Striker 37877 | -1/Command | Destroyed Striker 37898 | -1/Command | Destroyed 14 combat bots 38099 | -1/Command | Found Quantum Capacitor 38177 | -1/Command | Spotted Alpha 7 38182 | -1/Command | Destroyed Alpha 7 38233 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-216) 38234 | -1/Command | Core integrity fell below 50% 38249 | -1/Command | Found Prototype Processor 38249 | -1/Command | Identified Exp. Target Analyzer 38345 | -1/Command | Spotted Striker 38348 | -1/Command | Destroyed Striker 38364 | -1/Command | Phase Generator disabled 38647 | -1/Command | Spotted B-99 Colossus 38652 | -1/Command | Discovered exit to Surface (range 17) 38923 | -1/Command | Spotted B-99 Colossus 38951 | -1/Command | Destroyed B-99 Colossus 39857 | -1/Command | Spotted Combat Programmer 39858 | -1/Command | Spotted Combat Programmer 39858 | -1/Command | Destroyed Combat Programmer 39859 | -1/Command | System corruption reached 10% 39859 | -1/Command | Destroyed Combat Programmer 39876 | -1/Command | Spotted M Guard 39877 | -1/Command | Spotted M Guard 39907 | -1/Command | Destroyed M Guard 39910 | -1/Command | Emitted hypermatrix ping 39915 | -1/Command | Assembled emerged from beneath the floor 39923 | -1/Command | Destroyed M Guard 39923 | -1/Command | All MAIN.C guards destroyed 39945 | -1/Command | Found Prototype Device 39945 | -1/Command | Identified Thermal Barrier 39963 | -1/Command | Assembled emerged from beneath the floor 40025 | -1/Command | Assembled emerged from beneath the floor 40032 | -1/Command | Destroyed B-99 Colossus 41378 | -1/Command | Found Quantum Capacitor 41440 | -1/Command | Assembled emerged from beneath the floor 41752 | -1/Command | Met MAIN.C 41773 | -1/Command | 0b10 Conduit disabled 41778 | -1/Command | Destroyed MAIN.C Shell 41779 | -1/Command | MAIN.C activated Command garrisons 41785 | -1/Command | Destroyed MAIN.C 41798 | -1/Command | Found Prototype Reactor 41798 | -1/Command | Identified Zero-point Reactor 41800 | -1/Command | Discovered exit to Surface (range 35) 41800 | -1/Command | Discovered exit to Surface (range 102) 41800 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 41803 | -1/Command | Found Exp. Targeting Computer 43230 | -1/Command | Assembled emerged from beneath the floor 43451 | -1/Command | Found Enh. Force Lance 43665 | -1/Command | Found Vortex Chain Reactor 43670 | -1/Command | Found Exp. System Purifier 43785 | -1/Command | Found Adv. Particle Accelerator 43812 | -1/Command | Found Zero-point Reactor 44076 | -1/Command | Build established: Alien-Gunner 44313 | -1/Command | Warped through subspace to slip node 44313 | -1/Command | Discovered new exit (range 4) 44316 | -1/Command | Found Hvy. Regenerative Plating 44321 | -1/Command | Entered Access_0 44322 | -1/Access_0 | Architect warped through subspace 44322 | -1/Access_0 | Sensed 3 artifacts in vicinity 44331 | -1/Access_0 | Destroyed A8 44379 | -1/Access_0 | Architect warped through subspace 44414 | -1/Access_0 | Architect warped through subspace 44420 | -1/Access_0 | Subspace Access Node disabled 44444 | -1/Access_0 | Architect warped through subspace 44444 | -1/Access_0 | Core integrity fell below 20% 44470 | -1/Access_0 | Architect warped through subspace 44496 | -1/Access_0 | Architect warped through subspace 44522 | -1/Access_0 | Architect warped through subspace 44523 | -1/Access_0 | Found Exp. Powered Armor 44543 | -1/Access_0 | Architect warped through subspace 44567 | -1/Access_0 | Architect warped through subspace 44580 | -1/Access_0 | Architect warped through subspace 44600 | -1/Access_0 | Architect warped through subspace 44622 | -1/Access_0 | Architect warped through subspace 44640 | -1/Access_0 | Architect warped through subspace 44663 | -1/Access_0 | Architect warped through subspace 44687 | -1/Access_0 | Architect warped through subspace 44698 | -1/Access_0 | Found Prototype Device 44698 | -1/Access_0 | Identified Desublimator 44716 | -1/Access_0 | Architect warped through subspace 44724 | -1/Access_0 | Found Exp. Weapon Cycler 44738 | -1/Access_0 | Subspace Access Node disabled 44743 | -1/Access_0 | Architect warped through subspace 44772 | -1/Access_0 | Architect warped through subspace 44786 | -1/Access_0 | Found Core Regenerator 44786 | -1/Access_0 | Used Core Regenerator, restored core integrity (+400) 44801 | -1/Access_0 | Architect warped through subspace 44832 | -1/Access_0 | Architect warped through subspace 44879 | -1/Access_0 | Architect warped through subspace 44910 | -1/Access_0 | Lost 5 parts (2p1n2w) 44915 | -1/Access_0 | Architect warped through subspace 44935 | -1/Access_0 | Found Exp. Phase Shifter 44948 | -1/Access_0 | Found Exp. Targeting Computer 44965 | -1/Access_0 | Architect warped through subspace 44997 | -1/Access_0 | Architect warped through subspace 45026 | -1/Access_0 | Architect warped through subspace 45050 | -1/Access_0 | Architect warped through subspace 45054 | -1/Access_0 | Found Exp. Phase Shifter 45066 | -1/Access_0 | Architect warped through subspace 45082 | -1/Access_0 | Architect warped through subspace 45104 | -1/Access_0 | Architect warped through subspace 45129 | -1/Access_0 | Architect warped through subspace 45155 | -1/Access_0 | Architect warped through subspace 45158 | -1/Access_0 | A6 warped into view 45165 | -1/Access_0 | Destroyed A6 45178 | -1/Access_0 | Architect warped through subspace 45210 | -1/Access_0 | Architect warped through subspace 45251 | -1/Access_0 | Architect warped through subspace 45280 | -1/Access_0 | Warped through subspace to slip node 45280 | -1/Access_0 | Discovered exit to Surface (range 8) 45311 | *** | Heading to fleet! Last Messages --------------- 45207_ Quantum Shear penetrates Earth. 45207_ Penetrated by Quantum Shear. 45209_ Destroyed Adv. Quantum Shading Machine. Architect warps through subspace. 45225_ Quantum Shear penetrates Wall. 45236_ Penetrated by Quantum Shear. 45239_ Quantum Shear penetrates Wall. 45241_ Penetrated by Quantum Shear. 45246_ Quantum Shear penetrates Wall. 45248_ Penetrated by Quantum Shear. Architect warps through subspace. 45275_ Quantum Shear penetrates Wall. 45277_ Penetrated by Quantum Shear. 45277_ Enh. Biometal Leg severed. 45277_ Quantum Shear penetrates Wall. 45280_ Warped through subspace, drawn to slip node. 45280_ EXIT=FOUND: SURFACE 45280_ A0_RES: I have more important things to do than play hide-and-seek. Deal with this piece of junk if it returns. 45300_ Acquired Enh. Biometal Leg. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 159 Energy Generation 141 Energy Capacity 1800 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 1010 Jamming Range 14 Power Amplification 30 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 75 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Weapon Shielding 100 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 79 Targeting Accuracy 36 Target Analysis 10 Core Analysis 12 Recoil Reduction 2 Particle Charging 50 Offensive Hacking 10 Item Schematics ----------------- Adv. Targeting Computer | -2/Testing | Z-intel Lance | -2/Testing | Z-intel Mic. Antimatter Reactor | -2/Testing | Z-intel Force Booster | -2/Testing | Z-intel Core Analyzer | -2/Testing | Z-intel Quantum Rifle | -2/Testing | Z-intel Centrium Leg | -2/Testing | Z-intel Imp. System Restoration Module | -2/Testing | Z-intel Matter Filter | -2/Testing | Z-intel Imp. Targeting Computer | -2/Testing | Z-intel Imp. Kinecellerator | -2/Testing | Z-intel Enh. Quantum Rifle | -2/Testing | Z-intel Med. Reflective Plating | -2/Testing | Z-intel Robot Schematics ------------------ A-27 Freighter | -2/Testing | Z-intel R-06 Scavenger | -2/Testing | Z-intel D-83 Annihilator | -2/Testing | Z-intel E-15 Imp | -2/Testing | Z-intel T-07 Excavator | -2/Testing | Z-intel Fabricated ------------ Exp. Sensor Array | x1 | -6/Factory Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Core Stripper Integrated Dissipator Integrated Thermoelectric Network Integrity Redistributor LRC Energy Well Subatomic Replicator LRC Boosters Transdimensional Reconstructor Sigix Sheargun Sigix Shearcannon Core Regenerator Achievements -------------- None Challenges ------------ None Game ------ Seed BladeScanRefractor Manual? 0 Play Time 06:19:17 Cumulative 1660.2 hours Start 2023.03.06 @ 12:04:01 End 2023.03.07 @ 17:48:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 585 Rogue 585 Adventurer 0 Explorer 0 Win Type 2 Total 124 Types 27/13/52/7/1/2/20/1/1 Lore% 97 Gallery% 96 Achievement% 87 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 37cdb1a0-eda9-4fc5-80e3-bf14f2a98022