Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.06.16 @ 20:36:14 Player: Scyralis Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (193) 965 Value Destroyed (5623) 5623 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (645) 645 TOTAL SCORE: 11293 Bonus ------- High Alert Combat Kills 539 Follower Combat Kills 141 Friendly Fire -35 Cogmind --------- Core Integrity 650/850 Matter 149/300 Energy 375/375 System Corruption 11% Temperature Cool (0) Movement Core (1200) Ox23 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Antimatter Reactor > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Target Analyzer Improved Propulsion Shielding Improved Medium Armor Plating System Backup Module Improved Field Recycling Unit > --- WEAPON (4) ------- Battle Rifle Advanced Assault Cannon Improved Proton Missile Launcher Long-range Missile Launcher > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Angular Momentum Engine Antimatter Reactor > --- PROPULSION ------- Improved Medium Treads Heavy Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Compact Battery Enhanced Optical Array Experimental Signal Interpreter Improved Shield Generator > --- WEAPON ----------- Improved EM Pulse Cannon Gauss Cannon Long-range Missile Launcher Powered Hammer > --- INVENTORY -------- Angular Momentum Engine Target Analyzer Improved Propulsion Shielding Improved Medium Armor Plating Improved Field Recycling Unit Improved Integration Mediator Advanced EMP Blaster Improved Proton Missile Launcher Dirty Bomb Trap Fire Trap [Rating: 72] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Enhanced Optical Array Protection Insulated Plating Weapon Gauss Cannon Energy Gun Shock Rifle Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Long-range Missile Launcher Impact Weapon Powered Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Low Slots Evolved 8 | . . 2 2 2 . . 2 . . . Power 1 | . . . 1 . . . . . . . Propulsion 1 | . . . 1 . . . . . . . Utility 4 | . . 2 . 2 . . . . . . Weapon 2 | . . . . . . . 2 . . . Parts Attached 144 | 5 20 8 24 22 14 8 5 6 10 22 Power 21 | 1 2 1 3 5 3 . 2 1 . 3 Engine 9 | 1 . . 2 2 . . 2 . . 2 Core 10 | . 2 1 1 3 3 . . . . . Reactor 2 | . . . . . . . . 1 . 1 Propulsion 23 | 2 4 . 7 3 . . 1 1 . 5 Treads 16 | . . . 6 3 . . 1 1 . 5 Leg 7 | 2 4 . 1 . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 33 | . 4 4 2 6 5 2 . 1 3 6 Device 17 | . 2 2 1 2 4 2 . 1 . 3 Storage 3 | . 2 . . 1 . . . . . . Processor 5 | . . 1 1 1 . . . . 1 1 Hackware . | . . . . . . . . . . . Protection 8 | . . 1 . 2 1 . . . 2 2 Artifact . | . . . . . . . . . . . Weapon 67 | 2 10 3 12 8 6 6 2 3 7 8 Energy Gun 7 | 1 3 . . 1 1 . . . . 1 Energy Cannon 11 | . . . 3 3 1 2 . . 2 . Ballistic Gun 10 | 1 1 . 4 2 . . . . . 2 Ballistic Cannon 11 | . 1 3 . 1 1 2 . 1 1 1 Launcher 26 | . 4 . 5 1 3 2 1 2 4 4 Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . . . . 1 . Parts Lost 33 | . 7 . 3 6 6 3 1 . 3 4 Power 6 | . 2 . 1 1 1 . . . . 1 Propulsion 7 | . 2 . . 2 1 1 1 . . . Utility 10 | . . . 1 2 3 1 . . 2 1 Weapon 10 | . 3 . 1 1 1 1 . . 1 2 Highest Loss Streak 4 | . 4 . 1 2 2 2 1 . 3 4 Average Slot Usage (%) 89 | . 91 98 90 97 90 85 84 91 92 71 Engine 6 | . 1 . 8 7 7 7 10 8 6 5 Core 5 | . 11 10 4 6 4 7 2 . . . Reactor 1 | . . . . . . . . 3 6 5 Treads 13 | . . . 16 22 18 11 7 11 13 10 Leg 4 | . 27 22 6 . . . . . . . Device 11 | . 12 14 7 14 11 22 20 20 11 2 Storage 12 | . 10 11 9 15 15 15 13 13 13 9 Processor 9 | . . 7 16 14 7 7 6 6 11 9 Protection 4 | . . 11 2 . 8 . . . 3 9 Energy Gun 2 | . 6 . . 1 3 . . . . 1 Energy Cannon 3 | . . . 7 7 3 4 6 1 4 . Ballistic Gun 1 | . 3 . 4 1 . . . . . 2 Ballistic Cannon 6 | . 5 20 3 3 6 6 6 4 6 4 Launcher 2 | . 4 . 1 . . . 3 13 7 3 Impact Weapon 1 | . . . . . . . 6 6 6 4 Naked Turns 2 | . . . . . . . . . . 2 Heaviest Build 89 | 7 28 34 44 59 67 71 88 86 89 77 Greatest Support 100 | 20 20 20 60 68 68 48 58 100 100 100 Greatest Overweight (x) 23 | . 1 1 2 1 1 2 2 2 . 23 Average Overweight (x) . | . . 1 . . . 1 1 . . . Largest Inventory Capacity 10 | 4 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 4 6 10 10 10 10 10 10 10 10 8 Most Carried 10 | 2 8 4 6 9 10 10 10 10 10 10 Average Carried 5 | . 2 2 3 4 7 8 7 8 9 6 Final Capacity 10 | 4 10 10 10 10 10 10 10 10 10 4 Final Carried 9 | . 4 2 4 7 7 8 8 9 8 . Class Distribution -------------------- 60% | Scavenger-Mutant 28% | Mutant 5% | Derelict-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -6/Factory Scavenger-Tank | -6/Waste Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Low Matter Collected 4377 | 256 427 313 768 602 539 132 3 601 261 475 Remotely . | . . . . . . . . . . . Salvage Created 7468 | 98 723 502 1663 1394 350 237 87 1341 699 374 Parts 346 | 7 55 39 95 72 12 15 8 5 28 10 Haulers Intercepted 6 | . . 1 4 . . . . . 1 . Recyclers Shooed 4 | . 2 . 2 . . . . . . . Parts Field Recycled 7 | . . . . . . 1 2 1 . 3 Retrieved Matter 86 | . . . . . . . 30 1 . 55 Parts Self-Destructed 22 | . . . . . 3 11 . . . 8 Prevented 10 | . . . . . 6 2 . . . 2 Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Low Combat Hostiles Destroyed 109 | . 12 8 19 20 8 11 4 6 13 8 Guns 8 | . 4 . 2 1 . . . . . 1 Cannons 50 | . 5 8 8 13 3 5 1 . 5 2 AOE 45 | . 3 . 9 4 4 6 3 6 8 2 Classes Destroyed 20 | 2 5 3 4 1 3 . . 1 . 1 Worker 25 | . 4 3 7 9 . . . . 2 . Builder 23 | . 6 1 8 7 . . . . 1 . Tunneler 3 | 1 1 1 . . . . . . . . Hauler 6 | . . 1 4 . . . . . 1 . Recycler 11 | 1 4 2 3 1 . . . . . . Minesweeper 1 | . . . . . 1 . . . . . Mechanic 3 | . . 1 1 1 . . . . . . Operator 2 | . . . 1 . . . . . 1 . Watcher 6 | . 1 3 2 . . . . . . . Swarmer 31 | . 3 3 . . 6 11 4 . 4 . Grunt 48 | . 9 4 13 14 . . . . 3 5 Brawler 2 | . . . 1 1 . . . . . . Duelist 2 | . . . . . . . . . . 2 Protector 2 | . . . 1 1 . . . . . . Sentry 6 | . . 1 2 2 . . . . 1 . Hunter 6 | . . . 2 . 1 . . . 3 . Programmer 4 | . . . . 2 . . . . 1 1 Behemoth 2 | . . . . . 1 . . . 1 . Compactor 6 | . . . . . . . . 6 . . Decomposer 2 | . . . . . 2 . . . . . Samaritan 2 | . . . . . 2 . . . . . Best Kill Streak 16 | 2 14 6 16 5 3 8 4 2 4 4 Combat Bots Only 8 | . 4 3 6 5 3 8 4 2 4 4 Max Kills in Single Turn 3 | 1 3 1 2 2 2 3 3 1 3 2 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 2 . 2 2 1 2 3 1 2 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Low Damage Taken 5246 | . 803 224 706 1148 645 452 91 23 706 448 Core 614 | . 57 34 57 150 73 43 6 9 110 75 Absorbed by Shields 260 | . . . . . . . 35 15 210 . Core Remaining (%) 83 | 100 77 91 89 . . 62 . . . . Volleys Fired 468 | 2 103 39 75 116 50 10 7 15 39 12 Largest 3 | 2 2 2 2 2 2 2 3 3 3 3 Hottest 160 | 70 85 74 99 135 108 117 160 160 160 134 Shots Fired 858 | 4 141 78 139 224 90 18 14 43 84 23 Gun 194 | 4 95 . 22 44 26 . . . . 3 Cannon 552 | . 33 78 97 176 57 10 12 14 63 12 Launcher 112 | . 13 . 20 4 7 8 2 29 21 8 Special . | . . . . . . . . . . . Kinetic 381 | 2 67 78 51 66 47 2 6 10 39 13 Thermal 266 | 2 61 . 68 121 10 2 . . . 2 Explosive 59 | . 13 . 6 . 2 4 2 26 5 1 Electromagnetic 152 | . . . 14 37 31 10 6 7 40 7 Robot Hit Streak 32 | 2 16 17 32 30 21 19 5 25 29 21 Robot Miss Streak 4 | 1 2 4 2 1 1 1 2 1 3 1 Penetration Max 1 | . . . 1 1 . . . . 1 . Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 565 | 3 67 43 102 149 53 11 5 41 64 27 Core Hits 283 | 3 37 20 64 60 24 13 4 13 31 14 Critical Hits 19 | . . 2 . 8 3 . . 2 4 . Critical Kills 9 | . . 1 . 5 1 . . . 2 . Critical Parts Destroyed 6 | . . 1 . 3 . . . 1 1 . Melee Attacks 23 | . 7 . . . . . . . 4 12 Impact 16 | . . . . . . . . . 4 12 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 4 | . 1 . . . . . . . 2 1 Combat Hostiles 1 | . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 19406 | 38 1510 824 3624 4225 1685 638 246 3277 2138 1201 Guns 2019 | 38 699 . 351 594 289 . . . . 48 Cannons 8606 | . 273 824 1651 3045 836 216 103 292 1093 273 Explosions 8291 | . 538 . 1622 586 551 422 143 2985 889 555 Melee 481 | . . . . . . . . . 156 325 Ramming 9 | . . . . . 9 . . . . . Kinetic 5179 | 13 467 824 698 1175 689 24 54 284 678 273 Thermal 4965 | 25 505 . 1576 2112 242 44 143 70 200 48 Explosive 4831 | . 538 . 353 . 195 266 . 2908 348 223 Electromagnetic 3941 | . . . 997 938 550 304 49 15 756 332 Impact 481 | . . . . . . . . . 156 325 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 13 | . 3 . . 8 8 8 . 10 11 13 Average Corruption 7 | . 3 . . 3 8 8 . 7 10 12 Corruption Purged 2 | . . . . . . . . . . 2 Effects 218 | . 22 . . 23 68 21 . 12 27 45 Message Errors 38 | . 1 . . 6 13 6 . 2 4 6 Matter Fused 52 | . 7 . . 3 20 4 . 1 3 14 Heat Flow Errors 19 | . 1 . . 1 5 2 . . 3 7 Energy Discharges 22 | . 2 . . 1 6 1 . 3 3 6 Parts Rejected 2 | . . . . . 1 1 . . . . Data Loss (minor) 15 | . 1 . . 3 5 3 . 1 . 2 Data Loss (major) 7 | . . . . 1 5 . . . . 1 Misfires 9 | . . . . . 4 1 . . 1 3 Misdirections 6 | . . . . . . . . . 2 4 Targeting Errors 39 | . 9 . . 6 8 2 . 5 8 1 Weapon Failures 9 | . 1 . . 2 1 1 . . 3 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 757 | . 59 6 131 215 69 3 2 71 64 137 Projectiles 246 | . 11 6 18 141 28 . 2 . 40 . Explosions 378 | . 48 . 113 74 41 3 . 71 6 22 Melee 133 | . . . . . . . . . 18 115 Knockbacks 32 | . 3 7 . 6 2 . 1 . 2 11 Impact 6 | . . . . . . . . . 1 5 Kinetic 25 | . 2 7 . 6 2 . 1 . 1 6 Secondary 1 | . 1 . . . . . . . . . Self-Inflicted Damage 722 | . 193 . 46 169 11 112 49 39 72 31 Shots 36 | . 5 . 3 7 2 6 2 4 5 2 Rammed 1 | . . . . . 1 . . . . . Targets Rammed 1 | . . . . . 1 . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 499 | 9 499 . 227 195 344 112 51 78 176 379 Average Temperature 79 | 6 146 . 77 44 67 46 13 15 31 106 Received Heat Transfer 1382 | . 213 87 396 438 . . . . 86 162 Effects 9 | . 6 . . . 1 . . . . 2 Shutdowns 5 | . 3 . . . . . . . . 2 Energy Bleed 1 | . . . . . 1 . . . . . Matter Decay 1 | . 1 . . . . . . . . . Damage (minor) 2 | . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 7 | . . . . 2 2 . . . . 3 Combat Hostiles 6 | . . . . 2 1 . . . . 3 Parts Fried 15 | . . . 2 4 4 1 . . 2 2 Impact Corruptions 6 | . . . . . . . . . 1 5 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 6 | . 2 . 4 . . . . . . . Heat Transferred 7249 | 74 1223 . 2430 2652 422 74 100 50 150 74 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 19 | . . . 6 1 5 2 1 1 3 . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Low Peak Influence 1112 | 10 252 337 795 1112 . . 388 205 560 . Average Influence 393 | 4 115 142 487 657 . . 256 175 324 . Maximum Alert Level 4 | . 1 1 3 4 . . 1 1 2 . Low Security (%) 37 | 100 86 68 19 . . . 47 70 39 . Level 1 16 | . 13 31 12 8 . . 52 29 21 . Level 2 32 | . . . 45 61 . . . . 39 . Level 3 13 | . . . 22 29 . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 26 | . 1 3 5 12 . . . . 5 . Investigation 11 | . 1 3 . 5 . . . . 2 . Extermination 3 | . . . . 2 . . . . 1 . Reinforcement 7 | . . . 3 3 . . . . 1 . Assault 4 | . . . 1 2 . . . . 1 . Garrison 1 | . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 4 | . . . 1 3 . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Low Distress Signals 6 | . 3 1 1 1 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 155 | . 23 13 27 34 11 12 4 7 15 9 Peak Tracking Total 6 | . 5 5 5 5 4 6 4 3 4 4 Tactical Retreats 17 | . 5 2 2 3 1 1 . 1 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Low Traps Triggered 3 | . 1 . . . . . 1 . 1 . Indirectly 1 | . . . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed 2 | . . . . . 1 . . . 1 . Triggered 1 | . . . . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Low Machines Disabled 64 | . 5 6 8 21 1 . 18 . 5 . Max in Single Turn 9 | . 2 2 1 5 1 . 9 . 1 . Garrison Access 1 | . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Low Machines Accessed 14 | . 1 3 1 7 1 . . . 1 . Terminals 4 | . . 1 . 3 . . . . . . Fabricators 2 | . . . . 2 . . . . . . Repair Stations 4 | . . 1 . 2 . . . . 1 . Recycling Units 3 | . 1 1 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 51 | . 6 15 2 24 1 . . . 3 . Successful 37 | . 6 10 2 16 1 . . . 2 . Failed 14 | . . 5 . 8 . . . . 1 . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 3 | . 2 . . 1 . . . . . . Terminals 15 | . . 5 . 10 . . . . . . Fabricators 5 | . . . . 5 . . . . . . Repair Stations 17 | . . 5 . 9 . . . . 3 . Recycling Units 13 | . 6 5 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 6 | . . 1 . 4 1 . . . . . Part Schematic 2 | . . . . 2 . . . . . . Robot Analysis 2 | . . . . 2 . . . . . . Open Door 1 | . . . . . 1 . . . . . Terminal Index 1 | . . 1 . . . . . . . . Fabricator Hacks 4 | . . . . 4 . . . . . . Network Status 2 | . . . . 2 . . . . . . Load Schematic 1 | . . . . 1 . . . . . . Build 1 | . . . . 1 . . . . . . Repair Station Hacks 14 | . . 4 . 8 . . . . 2 . Scan Component 7 | . . 2 . 4 . . . . 1 . Repair 7 | . . 2 . 4 . . . . 1 . Recycling Unit Hacks 13 | . 6 5 2 . . . . . . . Recycle Component 7 | . 5 2 . . . . . . . . Process 3 | . 1 1 1 . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . Retrieve Matter 2 | . . 1 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . 1 3 . 6 . . . . 1 . Full Trace Events 10 | . 1 3 . 5 . . . . 1 . Feedback Events 1 | . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 3 | . . . . 3 . . . . . . Matter 252 | . . . . 252 . . . . . . Time 134 | . . . . 134 . . . . . . Total Robot Build Rating 12 | . . . . 12 . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 7 | . . 2 . 4 . . . . 1 . Time 219 | . . 64 . 133 . . . . 22 . Parts Recycled 7 | . 5 2 . . . . . . . . Recycled Matter 334 | . 163 11 160 . . . . . . . Retrieved Matter 171 | . . 11 160 . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . 1 . . . . . . . . . Non-combat 1 | . 1 . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 1 | . 1 . . . . . . . . . find_recycling 1 | . 1 . . . . . . . . . Relay Couplers Released 3 | . . . 3 . . . . . . . Machine Destruction 3 | . . . 3 . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Low Total Allies 3 | . . . . 3 . . . . . . Largest Group 3 | . . . . 3 1 . . . . . Highest-Rated Group 90 | . . . . 90 30 . . . . . Highest-Rated Ally 30 | . . . . 30 30 . . . . . Total Orders 3 | . . . . 3 . . . . . . GUARD 2 | . . . . 2 . . . . . . AID 1 | . . . . 1 . . . . . . Ally Attacks 23 | . . . . 23 . . . . . . Total Damage 733 | . . . . 733 . . . . . . Kills 5 | . . . . 5 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Low Robot Analysis Total 2 | . . . . 2 . . . . . . Derelict Logs Recovered 2 | . . . . . 1 . . . . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Low Turns Passed 7656 | 53 871 376 714 1492 1901 469 198 207 430 945 Spaces Moved 3401 | 39 427 145 278 559 1003 226 83 87 164 390 Core 44 | 15 10 . . . . . . . . 19 Treads 2689 | . . . 196 559 1003 226 83 87 164 371 Legs 668 | 24 417 145 82 . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 100 150 120 160 160 180 180 160 160 50 Average Speed 163 | 93 130 150 159 162 170 188 196 165 160 178 Slowest Speed 1200 | 120 150 150 180 180 180 200 200 200 160 1200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . 1 . . . . . . . . . Exploration Rate (%) 35 | 3 45 20 29 13 91 27 5 93 7 54 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . Scrap Searched 5 | . . . . . 3 1 . . . 1 Spaces Dug 61 | . 39 . . . 8 . 12 . 1 1 Terrain Destroyed 880 | . 134 12 29 163 37 32 187 176 96 14 Melee 2 | . . . . . . . . . 1 1 Projectile 47 | . . 2 5 13 19 . 1 . 6 1 AOE 831 | . 134 10 24 150 18 32 186 176 89 12 Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Low Total 4641 | 52 597 226 411 920 1104 250 106 112 258 605 Wait 392 | . . 27 1 188 12 . . . 22 142 Move 3392 | 38 426 144 277 558 1002 225 83 86 163 390 Hop . | . . . . . . . . . . . Pick Up 145 | 6 28 6 19 25 15 5 7 3 11 20 Fast Attach . | . . . . . . . . . . . Attach 91 | 5 13 6 12 13 8 4 3 2 7 18 Detach 9 | . 3 . 3 1 . 1 . 1 . . Swap 53 | . 7 2 12 9 6 4 2 4 3 4 Drop 65 | 1 10 2 12 10 9 1 4 1 8 7 Fire 468 | 2 103 39 75 116 50 10 7 15 39 12 Melee 23 | . 7 . . . . . . . 4 12 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 1 | . . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 2 | . . . . . 1 . . . 1 . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory -6/Lower Caves (discovered 1 exit: Low) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Crushed by falling debris 185 | -10/Materials | Lost 4 parts (1p2n1w) 475 | -10/Materials | Build established: Scavenger-Mutant 578 | -10/Materials | Discovered new exit (range 11) 925 | -10/Materials | Entered another Materials area 925 | -9/Materials | Evolved 2 slots: Utility x2 1111 | -9/Materials | Repaired Lgt. Nuclear Core 1137 | -9/Materials | Repaired Lgt. Cannon 1207 | -9/Materials | Discovered new exit (range 16) 1301 | -9/Materials | Entered another Materials area 1301 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1333 | -8/Materials | Build established: Mutant 1649 | -8/Materials | Garrison activated, responded to threat 2008 | -8/Materials | Discovered new exit (range 5) 2015 | -8/Materials | Entered Factory 2015 | -7/Factory | Evolved 2 slots: Utility x2 2062 | -7/Factory | Repaired Ion Cannon 2084 | -7/Factory | Build established: Scavenger-Mutant 2415 | -7/Factory | First assault squad dispatched 2936 | -7/Factory | Repaired Cooling System 2986 | -7/Factory | Repaired Lgt. Angular Momentum Engine 3024 | -7/Factory | Repaired Cooling System 3210 | -7/Factory | Local fabrication network quarantined 3229 | -7/Factory | Fabricated L-41 Fighter (x3) 3413 | -7/Factory | Discovered new exit (range 22) 3507 | -7/Factory | Entered Lower Caves 3507 | -7/Lower Caves | Accompanied by 1 ally 3614 | -7/Lower Caves | Encountered a Warlord checkpoint 4244 | -7/Lower Caves | Learned Factory security intel 4519 | -7/Lower Caves | Spotted B-75 Beast 4624 | -7/Lower Caves | Destroyed B-75 Beast 4856 | -7/Lower Caves | Build established: Mutant 5383 | -7/Lower Caves | Discovered new exit (range 7) 5408 | -7/Lower Caves | Entered another Lower Caves area 5702 | -7/Lower Caves | Destroyed 8 combat bots 5835 | -7/Lower Caves | Discovered new exit (range 22) 5877 | -7/Lower Caves | Entered Factory 5877 | -6/Factory | Evolved 2 slots: Weapon x2 5961 | -6/Factory | Found Launcher Loader 5983 | -6/Factory | Build established: Derelict-Mutant 6075 | -6/Factory | Sucked down chute 6075 | -6/Factory | Entered Waste 6083 | -6/Waste | Spotted C-40 Crusher 6090 | -6/Waste | EMP discharged 6095 | -6/Waste | Spotted C-40 Crusher 6095 | -6/Waste | Spotted C-40 Crusher 6105 | -6/Waste | Destroyed C-40 Crusher 6105 | -6/Waste | Spotted C-40 Crusher 6111 | -6/Waste | Destroyed C-40 Crusher 6140 | -6/Waste | Destroyed C-40 Crusher 6149 | -6/Waste | Spotted C-40 Crusher 6164 | -6/Waste | Destroyed C-40 Crusher 6190 | -6/Waste | EMP discharged 6190 | -6/Waste | System corruption reached 10% 6211 | -6/Waste | Spotted C-40 Crusher 6214 | -6/Waste | Destroyed C-40 Crusher 6221 | -6/Waste | Destroyed C-40 Crusher 6265 | -6/Waste | Discovered new exit (range 12) 6282 | -6/Waste | Entered Factory 6389 | -6/Factory | Found Prototype Processor 6391 | -6/Factory | Identified Exp. Signal Interpreter 6424 | -6/Factory | Repaired Imp. EM Pulse Cannon 6554 | -6/Factory | Spotted B-75 Beast 6632 | -6/Factory | First assault squad dispatched 6651 | -6/Factory | Lost 3 parts (2u1w) 6655 | -6/Factory | Discovered new exit (range 21) 6696 | -6/Factory | Destroyed B-75 Beast 6701 | -6/Factory | Identified exit to Lower Caves 6712 | -6/Factory | Entered Lower Caves 6834 | -6/Lower Caves | Identified exit to Lower Caves 7088 | -6/Lower Caves | Lost 4 parts (1p1u2w) 7379 | -6/Lower Caves | Build established: Scavenger-Mutant 7404 | -6/Lower Caves | Released all parts (13) 7657 | -6/Lower Caves | Self-destructed Last Messages --------------- 07565_ Acquired System Backup Module. 07569_ System corrupted: Matter fused (-8). 07571_ Acquired Imp. Propulsion Shielding. 07578_ Acquired Battle Rifle. 07587_ System corrupted: Matter fused (-7). 07590_ Acquired Target Analyzer. 07599_ Acquired Imp. Proton Missile Launcher. 07607_ System Backup Module purges 1% of system corruption (11%). 07607_ Acquired Imp. Field Recycling Unit. 07611_ MXQC8GRIJI,EKLIJM5PU%MRQ 07616_ Acquired Adv. Assault Cannon. 07621_ Extracted 1 energy. 07624_ Imp. Field Recycling Unit collects Energy Well, recycling 18 matter... 07636_ Imp. Field Recycling Unit collects Lrg. Storage Unit, recycling 31 matter... 07648_ Imp. Field Recycling Unit collects Imp. Integration Mediator, recycling 6 matter... 07649_ System corrupted: FCS attempts to trigger Imp. Proton Missile Launcher. 07649_ System corrupted: Imp. Proton Missile Launcher misfires. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ??????# ### #?????? ##??????? | | ??????## ### ## #??????? | | ???????##### ##?## #??????? | | ??????###### ##???### ## #?????? | | ?????## ###??????## #??? ### #?????? | | ?????# #?????????# ##?????????? #?????? | | ?????## ##?????????# ###????????????????? | | ??????## ####??????????# ###??????????????? | | ???????# #?????????????# #??????????##??? | | ???????# #####????????## #????????? ##?? | | ???????# #??????### #####????? ##? | | ???????# ## #?????## ### ##??? ## | | ???????# ## #?##### ##?# #### # | | ???????# ## #?# ###??# # | | ???????# ## #?# ##????# # | | ???????# ## #?### ##?????## ### | | ???????# ## ###?## ##???????### #?? | | ??????## ## ##?###???????##### ## #?? | | ??????# # ##????????## ### #??? | | ??????## ##?####### #### ## ### | | ???????## #?# ## #??## ##? ###?? | | ????????# #?# #??## ##?# #?? | | ????????# #???# #??# ### ### | | ??????### ##???## ##??# ## | | ?????## ####?????#=!& ##???# ## | | ????## #???????## @ #????# ## #### | | ????# #???????#*=/ #????# ##% #??? | | ????## #???????##! #?#### ##?? | | ?????# ##???????# ### #?? | | ?????# %* #????#### ### ###?? | | ?????# ### ##??## #?# ##???? | | ?????# #?## ##?# #?#% ###????? | | ?????# ??## ### #?# #??????? | | ?????####???## ### #### #??????? | | ????????####### ###### ## ## %#??????? | | ????????# ##??## ##### ###% #??????? | | ????????# #???####???###### =########## | | ????????# ###### ###?????????????## %%% | | ?????????????# #????????????## % | | ?????????????# #????????????# #### # | | ????????????## = #???????????## #?????## | | ????????????# !%| ############# #??????? | | ????????????## ##??????? | | ?????????????# % ##??????? | | ?????? ############ %##?????? | | ??? ### ### #??????????# %#?????? | | ? #??# #?# #??????????## ! #?????? | | #??# #?# #???????????# #?????? | | #???# #? #??????????# % ?? | | #???? ? ????????? % | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 34 Energy Capacity 825 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 45 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 40 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 3 Matter Filtering 30 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Arm. Huge Wheel | -7/Factory | Hacked Imp. Transmission Jammer | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ L-41 Fighter | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Achiever Sniper Challenges ------------ None Game ------ Seed BackupFactoryMinigun Manual? 0 Play Time 01:00:06 Cumulative 30.4 hours Start 2020.06.16 @ 19:19:45 End 2020.06.16 @ 20:36:14 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 26 Rogue 0 Adventurer 26 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 15 Gallery% 35 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 8b2e9eed-b636-47d6-91c7-b40f503ee2cf