Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 22:41:51 Player: Cwaftwer Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (118) 590 Value Destroyed (4938) 4938 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (481) 481 TOTAL SCORE: 10969 Bonus ------- High Alert Combat Kills 281 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1150 Matter 88/550 Energy 100/100 System Corruption 9% Temperature Cool (9) Movement Treading (180) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Heavy Siege Treads > --- UTILITY (6) ------ Large Storage Unit Matter Compressor > --- WEAPON (5) ------- Katana > --- INVENTORY (15) --- Wheel Peak State ------------ > --- POWER ------------ Micro Nuclear Core Angular Momentum Engine Light Particle Reactor > --- PROPULSION ------- Advanced Treads Heavy Siege Treads Heavy Siege Treads > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Transmission Jammer Hardened Heavy Armor Plating Force Field > --- WEAPON ----------- High-powered Shock Rifle Improved Heavy Laser Improved Heavy Laser Railgun Heavy Gauss Cannon > --- INVENTORY -------- Ion Engine Improved Ion Engine Micro Fission Core Heavy Siege Treads Heavy Siege Treads Heavy Siege Treads Wheel Large Storage Unit Compact Battery Matter Compressor Hardened Light Armor Plating Hardened Light Armor Plating Force Field Improved Heavy Laser High-powered Shotgun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Assault Cannon Heavy Rocket Launcher Katana [Rating: 113] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Transmission Jammer Storage Huge Storage Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Assault Cannon Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 . . 2 2 2 2 2 Power 2 | . . 1 . . . . 1 . . Propulsion 3 | . . 1 . . 1 . . 1 . Utility 4 | . . . . . 1 1 . 1 1 Weapon 3 | . . . . . . 1 1 . 1 Parts Attached 150 | 8 14 9 . 30 29 5 21 . 34 Power 23 | 1 1 3 . 4 4 . 5 . 5 Engine 16 | 1 1 3 . 3 3 . 3 . 2 Core 6 | . . . . 1 1 . 2 . 2 Reactor 1 | . . . . . . . . . 1 Propulsion 45 | 3 7 . . 11 10 1 7 . 6 Treads 22 | . 2 . . 3 5 . 6 . 6 Leg 20 | 3 5 . . 6 5 . 1 . . Wheel 3 | . . . . 2 . 1 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 30 | 1 2 1 . 6 5 2 3 . 10 Device 9 | . 1 1 . . . 1 1 . 5 Storage 9 | 1 1 . . . 3 1 1 . 2 Processor . | . . . . . . . . . . Hackware 1 | . . . . . 1 . . . . Protection 11 | . . . . 6 1 . 1 . 3 Artifact . | . . . . . . . . . . Weapon 52 | 3 4 5 . 9 10 2 6 . 13 Energy Gun 18 | 2 . 4 . 4 2 . 2 . 4 Energy Cannon 1 | . 1 . . . . . . . . Ballistic Gun 19 | 1 2 1 . 3 4 . 4 . 4 Ballistic Cannon 8 | . . . . . 4 2 . . 2 Launcher 4 | . 1 . . 2 . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 2 . . 1 . 2 . . Parts Lost 55 | . 1 . . 14 11 2 2 . 25 Power 12 | . . . . 2 3 . 1 . 6 Propulsion 17 | . . . . 6 4 2 . . 5 Utility 14 | . 1 . . 4 2 . . . 7 Weapon 12 | . . . . 2 2 . 1 . 7 Highest Loss Streak 21 | . 1 . . 4 5 1 2 . 21 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 90 | . 90 82 88 94 93 96 94 88 77 Engine 11 | . 14 19 22 14 8 7 11 11 6 Core 4 | . . . . 4 5 7 6 5 5 Treads 15 | . 8 22 22 16 9 26 20 23 14 Leg 10 | . 19 . . 14 25 . . . . Device 4 | . 5 8 11 . . 3 6 5 12 Storage 11 | . 14 11 11 11 12 19 13 11 5 Hackware 2 | . . . . . 8 7 3 . . Protection 4 | . . . . 10 4 . 2 5 4 Energy Gun 8 | . 16 16 22 13 5 . 4 5 7 Ballistic Gun 8 | . 9 5 . 8 1 . 17 17 11 Ballistic Cannon 4 | . . . . . 10 23 2 . 4 Naked Turns . | . . . . . . . . . . Heaviest Build 176 | 12 31 37 37 46 108 112 136 136 176 Greatest Support 162 | 20 40 40 40 60 88 86 112 92 162 Greatest Overweight (x) 11 | . 1 . . 4 3 10 11 1 8 Average Overweight (x) 1 | . . . . . 1 1 4 1 . Largest Inventory Capacity 25 | 8 15 15 15 15 25 25 25 25 25 Average Capacity 20 | 6 10 15 15 15 24 25 25 25 24 Most Carried 25 | 4 12 14 11 15 19 18 23 23 25 Average Carried 15 | 1 7 11 11 13 14 15 17 23 21 Final Capacity 25 | 8 15 15 15 15 25 25 25 25 15 Final Carried 23 | 3 12 11 11 15 12 17 23 23 1 Class Distribution -------------------- 30% | Mutant 26% | Scavenger-Mutant 23% | Tank 16% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Scavenger-Mutant | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Tank | -5/Factory Tank | -4/Factory Resources | -11 -10 -9 -9 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Fac Fac Matter Collected 4387 | 234 386 48 . 664 1003 381 892 . 779 Remotely . | . . . . . . . . . . Salvage Created 4719 | . 533 48 . 1199 760 218 735 . 1226 Parts 238 | . 35 3 . 71 29 8 40 . 52 Haulers Intercepted 5 | . 2 . . . 1 1 1 . . Recyclers Shooed 6 | . . . . . 1 . 1 . 4 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Fac Fac Combat Hostiles Destroyed 93 | . 10 1 . 31 20 4 8 . 19 Melee 1 | . . . . . . . . . 1 Guns 58 | . 8 1 . 27 4 . 8 . 10 Cannons 21 | . 1 . . . 13 4 . . 3 AOE 12 | . 1 . . 4 2 . . . 5 Classes Destroyed 15 | . 6 . . 4 1 . 1 . 3 Worker 6 | . 2 . . . 1 1 . . 2 Builder 1 | . . . . . . . . . 1 Hauler 5 | . 2 . . . 1 1 1 . . Recycler 4 | . . . . . 1 1 1 . 1 Operator 3 | . 1 . . . . . 1 . 1 Watcher 6 | . 2 . . . 1 2 1 . . Swarmer 12 | . 3 . . 4 2 3 . . . Grunt 46 | . 7 1 . 16 13 . . . 9 Brawler 1 | . . . . 1 . . . . . Duelist 2 | . . . . 2 . . . . . Sentry 16 | . . . . 4 5 1 4 . 2 Specialist 2 | . . . . . . . . . 2 Hunter 1 | . . . . . . . 1 . . Programmer 12 | . . . . 4 . . 3 . 5 Heavy 1 | . . . . . . . . . 1 Best Kill Streak 11 | . 4 1 . 7 7 3 2 . 11 Combat Bots Only 7 | . 3 1 . 7 5 3 2 . 6 Max Kills in Single Turn 4 | . 2 1 . 3 4 1 1 . 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . 1 . . 2 2 . . . 2 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Fac Fac Hostile Shots Fired 1034 | . 56 4 . 198 173 74 148 . 381 Missed 257 | . 15 1 . 36 37 23 49 . 96 Damage Taken 13629 | . 495 35 . 2367 2285 597 1085 . 6765 Core 1895 | . 69 . . 311 255 39 71 . 1150 Absorbed by Shields 372 | . . . . . . . . . 372 Regen/Repaired (Parts) 161 | . . . . . . . 161 . . Core Remaining (%) 76 | 100 72 . . 22 53 94 91 100 . Volleys Fired 345 | . 50 5 . 82 87 26 39 . 56 Largest 5 | . 2 2 . 2 2 3 4 . 5 Hottest 286 | . 110 106 . 112 119 132 171 . 286 Shots Fired 828 | . 96 10 . 161 158 78 139 . 186 Gun 581 | . 81 10 . 155 63 . 131 . 141 Cannon 233 | . 14 . . . 95 78 8 . 38 Launcher 14 | . 1 . . 6 . . . . 7 Special . | . . . . . . . . . . Kinetic 520 | . 12 . . 78 114 78 117 . 121 Thermal 268 | . 83 10 . 77 44 . . . 54 Explosive 14 | . 1 . . 6 . . . . 7 Electromagnetic 26 | . . . . . . . 22 . 4 Robot Hit Streak 21 | . 6 3 . 21 10 5 21 . 10 Robot Miss Streak 8 | . 4 3 . 3 4 8 5 . 5 Penetration Max . | . . . . . . . . . . Secondary Targets 8 | . 1 . . 6 . . . . 1 Max Gunslinging Chain 1 | . 1 . . 1 . . . . 1 Shots Hit Robots 516 | . 56 5 . 113 107 32 81 . 122 Core Hits 237 | . 28 3 . 52 39 12 28 . 75 Critical Kills 1 | . . . . . . . 1 . . Critical Parts Destroyed 1 | . . . . 1 . . . . . Critical Strikes 23 | . 3 1 . 6 3 . 2 . 8 Burn 13 | . 3 1 . 5 1 . . . 3 Destroy 2 | . . . . 1 . . 1 . . Blast 7 | . . . . . 2 . . . 5 Corrupt 1 | . . . . . . . 1 . . Melee Attacks 11 | . . . . . . . . . 11 Impact . | . . . . . . . . . . Slashing 11 | . . . . . . . . . 11 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13254 | . 913 69 . 2141 2863 848 1591 . 4829 Guns 7343 | . 622 69 . 1765 738 . 1567 . 2582 Cannons 3214 | . 175 . . . 1570 803 24 . 642 Explosions 2550 | . 116 . . 376 555 45 . . 1458 Melee 140 | . . . . . . . . . 140 Ramming 7 | . . . . . . . . . 7 Kinetic 7112 | . 126 . . 971 1806 803 1370 . 2036 Thermal 3287 | . 671 69 . 794 502 . . . 1251 Explosive 2331 | . 116 . . 376 555 . . . 1284 Electromagnetic 377 | . . . . . . 45 221 . 111 Impact . | . . . . . . . . . . Slashing 140 | . . . . . . . . . 140 Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . . 8 . . . . 9 Average Corruption 4 | . . . . 4 . . . . 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 55 | . . . . 31 . . . . 24 Message Errors 12 | . . . . 7 . . . . 5 Matter Fused 16 | . . . . 9 . . . . 7 Heat Flow Errors 7 | . . . . 4 . . . . 3 Energy Discharges 6 | . . . . 3 . . . . 3 Parts Fused 2 | . . . . 1 . . . . 1 Data Loss (minor) 4 | . . . . 3 . . . . 1 Data Loss (major) 4 | . . . . 2 . . . . 2 Misfires 1 | . . . . 1 . . . . . Alerts 1 | . . . . . . . . . 1 Weapon Failures 2 | . . . . 1 . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 206 | . . . . 10 143 24 2 . 27 Projectiles 40 | . . . . . 14 24 2 . . Explosions 166 | . . . . 10 129 . . . 27 Melee . | . . . . . . . . . . Knockbacks 24 | . . . . . 10 4 1 . 9 Impact . | . . . . . . . . . . Kinetic 22 | . . . . . 9 4 1 . 8 Secondary 2 | . . . . . 1 . . . 1 Self-Inflicted Damage 992 | . 10 . . 142 222 . . . 618 Shots 20 | . 1 . . 6 2 . . . 11 Rammed 1 | . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 494 | . 475 24 . 462 426 435 494 . 466 Average Temperature 146 | . 167 9 . 135 149 164 148 . 133 Received Heat Transfer 3247 | . 219 18 . 600 1134 66 162 . 1048 Effects 54 | . 12 . . 7 11 5 16 . 3 Shutdowns 20 | . 3 . . 2 3 2 8 . 2 Energy Bleed 15 | . 3 . . 5 2 2 3 . . Interference 8 | . 5 . . . 2 . . . 1 Matter Decay 2 | . . . . . 2 . . . . Short Circuit 3 | . 1 . . . . 1 1 . . Damage (minor) 1 | . . . . . 1 . . . . Damage (major) 5 | . . . . . 1 . 4 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Melted 11 | . 2 . . 4 1 . . . 4 Heat Transferred 7521 | . 2072 259 . 2106 1221 . . . 1863 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Fac Fac Peak Influence 836 | . 203 103 42 836 631 461 247 102 293 Initial 407 | . . 31 42 27 407 277 158 102 49 Average 239 | . 79 60 42 432 437 314 132 102 68 Maximum Alert Level 3 | . 1 . . 3 2 2 1 . 1 Low Security (%) 53 | 100 92 100 100 25 . . 78 100 92 Level 1 20 | . 7 . . 14 26 91 21 . 7 Level 2 20 | . . . . 33 73 8 . . . Level 3 5 | . . . . 27 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 25 | . 2 1 . . 6 . 7 . 9 Investigation 2 | . . . . . 2 . . . . Extermination 5 | . . . . . . . 3 . 2 Reinforcement 7 | . 2 1 . . . . 1 . 3 Assault 1 | . . . . . . . . . 1 Garrison 10 | . . . . . 4 . 3 . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Fac Fac Distress Signals 2 | . 1 . . . 1 . . . . Communications Jammed 9 | . . . . . . . . . 9 Distress Signals 1 | . . . . . . . . . 1 Times Spotted 129 | . 15 4 . 40 24 8 12 1 25 Peak Tracking Total 7 | . 3 1 . 7 4 4 2 1 6 Tactical Retreats 7 | . 1 . . 4 1 1 . . . Traps | -11 -10 -9 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Fac Fac Traps Triggered 9 | . . . . 5 . 2 1 . 1 Indirectly 2 | . . . . . . 2 . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -9 -9 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Fac Fac Machines Disabled 23 | . . . . 1 6 2 2 . 12 Max in Single Turn 5 | . . . . 1 3 2 2 . 5 Garrison Access 1 | . . . . . . . . . 1 Garrison Relay 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Fac Fac Machines Accessed 23 | . 2 4 1 4 4 5 3 . . Terminals 14 | . 1 3 . 4 4 1 1 . . Fabricators 3 | . . . . . . 3 . . . Repair Stations 2 | . . . . . . 1 1 . . Recycling Units 2 | . 1 1 . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . Garrison Access 1 | . . . 1 . . . . . . Total Hacks 56 | . 6 11 1 5 14 10 9 . . Successful 28 | . 5 4 1 2 7 4 5 . . Failed 28 | . 1 7 . 3 7 6 4 . . Catastrophic 3 | . . . . 2 . . 1 . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 32 | . 2 8 . 5 14 1 2 . . Fabricators 7 | . . . . . . 7 . . . Repair Stations 4 | . . . . . . 2 2 . . Recycling Units 7 | . 4 3 . . . . . . . Scanalyzers 5 | . . . . . . . 5 . . Garrison Access 1 | . . . 1 . . . . . . Terminal Hacks 15 | . 1 4 . 2 7 . 1 . . Record 2 | . . . . . 2 . . . . Robot Analysis 1 | . . 1 . . . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . Open Door 1 | . . . . 1 . . . . . Emergency Access Points 1 | . . . . 1 . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . Alert Level 3 | . . 1 . . 2 . . . . Locate Traps 1 | . 1 . . . . . . . . Patrol Status 1 | . . . . . 1 . . . . Registered Components 1 | . . 1 . . . . . . . Zone Layout 2 | . . 1 . . 1 . . . . Fabricator Hacks 3 | . . . . . . 3 . . . Network Status 2 | . . . . . . 2 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks 3 | . . . . . . 1 2 . . Scan Component 2 | . . . . . . 1 1 . . Repair 1 | . . . . . . . 1 . . Recycling Unit Hacks 4 | . 4 . . . . . . . . Process 1 | . 1 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Retrieve Matter 2 | . 2 . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . Insert Component 1 | . . . . . . . 1 . . Analyze 1 | . . . . . . . 1 . . Garrison Access Hacks 1 | . . . 1 . . . . . . Unlock Access 1 | . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . Used . | . . . . . . . . . . Hacking Detections 21 | . 2 4 . 4 4 4 3 . . Full Trace Events 2 | . . . . . 2 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Built 1 | . . . . . . 1 . . . Authchips . | . . . . . . . . . . Time 28 | . . . . . . 28 . . . Total Part Build Rating 4 | . . . . . . 4 . . . Parts Repaired 1 | . . . . . . . 1 . . Time 38 | . . . . . . . 38 . . Parts Recycled . | . . . . . . . . . . Recycled Matter 158 | . 158 . . . . . . . . Retrieved Matter 252 | . 252 . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Sto Gar Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 10 | . . . . 9 . . . . 1 Machine Destruction 6 | . . . . 5 . . . . 1 Programmers 4 | . . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Fac Fac Robot Analysis Total 1 | . . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Fac Fac Turns Passed 8251 | 61 1088 352 31 1685 1437 636 1568 161 1232 Spaces Moved 3065 | 40 427 196 20 753 443 216 543 69 358 Core 7 | 6 . . . . . . . . 1 Treads 1912 | . 180 196 20 418 127 203 342 69 357 Legs 921 | 34 247 . . 324 316 . . . . Wheels 225 | . . . . 11 . 13 201 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 140 190 228 235 236 168 Average Speed 200 | 109 139 160 160 173 248 229 239 236 222 Slowest Speed 450 | 120 190 160 160 240 330 230 245 236 450 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 24 | 5 77 17 5 69 38 5 16 3 12 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . . Unknown Exits Taken 7 | 1 1 1 . . 1 1 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 2 | . . . . . . . . . 2 Terrain Destroyed 152 | . 8 . . 19 53 3 7 . 62 Melee 2 | . . . . . . . . . 2 Projectile 30 | . . . . . 15 3 2 . 10 AOE 120 | . 8 . . 19 38 . 5 . 50 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Fac Fac Total 4494 | 57 826 225 19 974 629 301 733 68 662 Wait 688 | . 298 8 . 51 36 41 87 . 167 Move 3054 | 39 426 195 19 750 442 215 542 68 358 Hop . | . . . . . . . . . . Pick Up 140 | 9 24 4 . 30 21 11 27 . 14 Fast Attach . | . . . . . . . . . . Attach 95 | 7 3 5 . 21 16 4 12 . 27 Detach 9 | 1 . 1 . 2 3 . . . 2 Swap 55 | 1 11 4 . 9 13 1 9 . 7 Drop 74 | . 14 3 . 9 11 3 15 . 19 Fire 345 | . 50 5 . 82 87 26 39 . 56 Melee 11 | . . . . . . . . . 11 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . . . . . . . . 1 Escape Stasis 22 | . . . . 20 . . 2 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Storage -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 552 | -10/Materials | Discovered new exit (range 12) 698 | -10/Materials | Discovered new exit (range 12) 941 | -10/Materials | Discovered new exit (range 6) 1150 | -10/Materials | Entered another Materials area 1150 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1422 | -9/Materials | Discovered new exit (range 6) 1502 | -9/Materials | Entered Storage 1531 | -9/Storage | Identified exit to Garrison 1533 | -9/Storage | Entered Garrison 1630 | -9/Garrison | Triggered checkpoint 1674 | -9/Garrison | Lost 4 parts (1p2n1u) 1908 | -9/Garrison | Triggered checkpoint 1994 | -9/Garrison | Destroyed 7 combat bots 1997 | -9/Garrison | Core integrity fell below 50% 2024 | -9/Garrison | Lost 4 parts (2n1u1w) 2124 | -9/Garrison | Triggered checkpoint 2283 | -9/Garrison | Discovered new exit (range 15) 2308 | -9/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2355 | -9/Garrison | Build established: Scavenger-Mutant 2430 | -9/Garrison | Triggered checkpoint 2494 | -9/Garrison | Garrison Relay disabled 2691 | -9/Garrison | Discovered new exit (range 13) 2711 | -9/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2730 | -9/Garrison | Triggered checkpoint 2784 | -9/Garrison | Triggered checkpoint 3000 | -9/Garrison | Triggered checkpoint 3036 | -9/Garrison | Triggered checkpoint 3142 | -9/Garrison | Triggered checkpoint 3191 | -9/Garrison | Discovered new exit (range 14) 3218 | -9/Garrison | Entered Materials 3218 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3861 | -8/Materials | Discovered new exit (range 9) 4168 | -8/Materials | Lost 3 parts (2n1u) 4311 | -8/Materials | Garrison activated, responded to threat 4423 | -8/Materials | Garrison activated, responded to threat 4438 | -8/Materials | Lost 5 parts (2p1n2w) 4538 | -8/Materials | Build established: Mutant 4655 | -8/Materials | Entered Factory 4655 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4863 | -7/Factory | Discovered new exit (range 11) 4946 | -7/Factory | Build established: Gunner 4972 | -7/Factory | Fabricated Lightning Gun (x1) 5291 | -7/Factory | Entered another Factory area 5291 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 5881 | -6/Factory | Repaired Adv. Treads 6448 | -6/Factory | Build established: Tank 6659 | -6/Factory | Discovered new exit (range 10) 6859 | -6/Factory | Entered another Factory area 6859 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6942 | -5/Factory | Discovered new exit (range 16) 7020 | -5/Factory | Entered another Factory area 7020 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8042 | -4/Factory | Lost 3 parts (2p1n) 8078 | -4/Factory | Cargo convoy interrupted 8145 | -4/Factory | Crushed by falling debris 8216 | -4/Factory | Core integrity fell below 50% 8235 | -4/Factory | Core integrity fell below 20% 8252 | -4/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- Garrison Access disabled. Relay Coupler [Brawler] tumbles out of Garrison Access. Slug penetrates Subcomponent Replicator. P3C=SAKEMJNU LGZG5G#WGNDBVA0 R-10 Processor collects Plasma Rifle. Penetrated by Slug. R-10 Processor collects Plasma Rifle. R-10 Processor collects Adv. Heat Sink. Penetrated by Slug. U-05 Engineer lays Concrete. R-10 Processor collects Corrupted Med. Storage Unit. U-05 Engineer lays Concrete. Penetrated by Slug. R-10 Processor knocked back. Penetrated by Slug. The unstable cave ceiling collapses. R-10 Processor collects Med. Matter Pod. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ?? +???????????????? | | ????????????????????????"" ??^ #???????????????? | | ??????????#"#########??""" ? #???????????????? | | ?????????? ! """"" #??"""?? ^ ^#???????????????? | | ?????????? " "" ##? ??m #???????????????? | | ??????????= ;;## ### #?? ????????????? | | ??????????? ! ; #?" ????????????? | | ????????? ; # " ????????????? | | ???????? "" ; %% / "?????????????? | | ???????# ] "" %% #???????????????? | | ???????# "" % #???????????????? | | ???????# = R #???????????????? | | ???????# #???????????????? | | ???????" ! R #???????????????? | | ???????# !%@ Y #???????????????? | | ?????############### wH% #???????????????? | | ?????# ## R""% ##T?????????????? | | ?????# ### G ????????????? | | ?????# # ""u ?????????? | | ?????# # " ??????????? | | ?????# # ??????????? | | ???### # ??????????? | | ???# " # #########???????????? | | ???# " # # ! ????????????? | | ?? # # # "" ?????????????? | | ?# # # # "???"??????????????? | | ?# # # #?"??????????????????? | | ?# # = # #????????????????????? | | ?# # ##+### #????????????????????? | | ?# ## #????????????????????? | | ?# # # #????????????????????? | | ?# ##### " #????????????????????? | | ?+ ##### #????????????????????? | | ?# #???# #????????????????????? | | ?#^ ^ #???# #????????????????????? | | ## #???# #????????????????????? | | # % #???# ###########????????????????????? | | # ##### #??????????????????????????????? | | #[ #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 46 Energy Capacity 725 Matter Stores 500 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Armor Coverage 600 Phase Shifting 5 Evasion (%) 55 Recoil Reduction 5 Offensive Hacking 10 Item Schematics ----------------- Hrd. Heavy Armor Plating | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lightning Gun | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- No Signal Challenges ------------ None Game ------ Seed GrenadeTrapStick Manual? 0 Play Time 01:14:34 Cumulative 17.5 hours Start 2024.04.11 @ 21:24:55 End 2024.04.11 @ 22:41:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 24 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1b072cee-9bf0-4261-bc2e-c488a27c7538