Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.02 @ 00:03:55 Player: quak Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (88) 440 Value Destroyed (1970) 1970 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4530 Bonus ------- None Cogmind --------- Core Integrity 542/550 Matter 282/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (200) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Heat Sink Huge Storage Unit Transport Network Coupler Light Armor Plating > --- WEAPON (3) ------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (25) --- Improved Ion Engine Light Treads Light Treads Armored Treads Armored Treads Armored Treads Armored Treads Cooling System High-capacity Battery (250) High-capacity Matter Pod (180) Improved Sensor Array Improved Signal Interpreter Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Hacking Suite Hacking Suite Authchip [Device] High-powered Tractor Beam Autogun Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Heat Sink Huge Storage Unit Transport Network Coupler Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Armored Treads Armored Treads Armored Treads Armored Treads Improved Flight Unit Improved Flight Unit Improved Flight Unit Cooling System High-capacity Battery High-capacity Matter Pod Improved Signal Interpreter Light Armor Plating Light Armor Plating Light Armor Plating Authchip [Device] Autogun Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Grenade Launcher [Rating: 23] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Transport Network Coupler Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 2 | . . . 2 . . Weapon 1 | . . . . . 1 Parts Attached 42 | 7 5 3 24 1 2 Power 5 | 1 . 1 3 . . Engine 4 | 1 . . 3 . . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 9 | 2 . . 5 . 2 Treads 9 | 2 . . 5 . 2 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 2 5 . 10 1 . Device 6 | 1 . . 5 . . Storage 3 | 1 2 . . . . Processor 2 | . 1 . 1 . . Hackware . | . . . . . . Protection 7 | . 2 . 4 1 . Artifact . | . . . . . . Weapon 10 | 2 . 2 6 . . Energy Gun 2 | 1 . . 1 . . Energy Cannon 2 | . . 2 . . . Ballistic Gun 6 | 1 . . 5 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 13 | . . 2 9 1 1 Power 1 | . . . 1 . . Propulsion 4 | . . . 3 . 1 Utility 6 | . . . 5 1 . Weapon 2 | . . 2 . . . Highest Loss Streak 2 | . . 2 2 1 1 To Critical Strikes . | . . . . . . Average Backups 22 | 2 15 24 24 24 23 Power 2 | . 2 4 2 1 1 Propulsion 3 | . . . 4 10 7 Utility 10 | . 7 13 10 7 9 Weapon 6 | . 4 6 6 6 5 Tool/Special . | . . . . . . Unused Backups 47 | . 4 1 15 . 27 Power 5 | . 3 . 1 . 1 Propulsion 14 | . 1 1 3 . 9 Utility 17 | . . . 5 . 12 Weapon 11 | . . . 6 . 5 Tool/Special . | . . . . . . Average Slot Usage (%) 99 | . 98 99 99 100 98 Engine 8 | . 14 . 7 11 9 Core 3 | . . 13 3 . . Treads 24 | . 27 28 21 22 27 Device 14 | . 7 13 18 11 9 Storage 11 | . 13 14 11 11 9 Processor 3 | . 4 . 3 11 9 Protection 7 | . 1 . 11 11 9 Energy Gun 5 | . 14 13 1 . . Energy Cannon 1 | . . . 3 . . Ballistic Gun 16 | . 14 13 17 22 26 Peak Build Rating 23 | 7 10 14 20 19 23 Average Rating 15 | 5 8 11 18 18 22 On Entrance 11 | . 7 10 14 19 19 Avg Prop Armor Cover (%) 6 | . . . . . 6 Naked Turns . | . . . . . . Heaviest Build 100 | 14 91 96 100 97 100 Greatest Support 60 | 40 40 40 40 40 60 Greatest Overweight (x) 4 | . 2 2 4 2 2 Average Overweight (x) 1 | . 1 2 2 2 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 24 | 7 22 25 25 25 25 Most Carried 25 | 4 25 25 25 25 25 Average Carried 22 | 2 15 24 24 24 23 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 25 | 4 25 23 25 24 25 Class Distribution -------------------- 46% | Mutant 44% | Scavenger-Mutant 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 2104 | 297 240 228 965 99 275 Remotely . | . . . . . . Salvage Created 3296 | 172 484 308 1846 181 305 Parts 210 | 18 29 17 114 5 27 Haulers Intercepted 10 | . 2 . 6 . 2 Recyclers Shooed 2 | . 1 . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 60 | . 11 7 31 2 9 Guns 52 | . 11 4 26 2 9 Cannons 8 | . . 3 5 . . Classes Destroyed 12 | 2 5 . 3 1 1 Worker 2 | . 1 . 1 . . Builder 1 | . . . 1 . . Tunneler 7 | 4 . 1 1 . 1 Hauler 10 | . 2 . 6 . 2 Recycler 5 | 1 1 . 2 1 . Operator 1 | . . . . . 1 Watcher 2 | . 1 . 1 . . Swarmer 19 | . 7 . 4 . 8 Grunt 28 | . 4 7 16 1 . Brawler 1 | . . . 1 . . Duelist 1 | . . . . 1 . Sentry 11 | . . . 10 . 1 Best Kill Streak 7 | 3 3 3 4 2 7 Combat Bots Only 3 | . 3 3 3 1 2 Max Kills in Single Turn 2 | 1 1 1 2 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 322 | . 59 33 182 17 31 Missed 99 | . 18 8 62 5 6 Hits 223 | . 41 25 120 12 25 Melee 10 | . . . 1 9 . Projectile 213 | . 41 25 119 3 25 Critical Strikes 1 | . . . 1 . . Part Disruptions 1 | . . . . . 1 Damage Taken 2756 | . 412 286 1457 315 286 Core 369 | . 65 57 174 65 8 Absorbed by Shields . | . . . . . . Redirected to Shielding 1 | . 1 . . . . Regen/Repaired (Parts) 379 | . 167 . 212 . . Core Remaining (%) 63 | 100 . 51 . 40 . Volleys Fired 250 | 9 48 24 127 19 23 Largest 3 | 2 2 2 2 2 3 Hottest 136 | 60 60 108 136 46 69 Shots Fired 509 | 18 96 43 245 38 69 Gun 458 | 18 96 37 200 38 69 Cannon 51 | . . 6 45 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 370 | 9 48 18 188 38 69 Thermal 127 | 9 48 25 45 . . Explosive . | . . . . . . Electromagnetic 12 | . . . 12 . . Robot Hit Streak 19 | 6 8 5 19 12 12 Robot Miss Streak 6 | 2 6 2 5 1 3 Penetration Max . | . . . . . . Secondary Targets 9 | . 1 . 6 1 1 Max Gunslinging Chain 1 | . 1 . 1 1 1 Shots Hit Robots 348 | 11 59 24 184 32 38 Core Hits 130 | 5 26 15 62 7 15 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 2 | . . 1 1 . . Destroy 2 | . . 1 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5327 | 132 715 328 3115 477 560 Guns 4598 | 132 712 239 2478 477 560 Cannons 638 | . . 82 556 . . Explosions 76 | . . . 76 . . Melee . | . . . . . . Ramming 15 | . 3 7 5 . . Kinetic 3874 | 77 361 126 2273 477 560 Thermal 1233 | 55 351 195 632 . . Explosive . | . . . . . . Electromagnetic 205 | . . . 205 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . 2 2 . Average Corruption 2 | . . . 2 2 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 36 | . . . 34 2 . Message Errors 9 | . . . 8 1 . Matter Fused 8 | . . . 8 . . Heat Flow Errors 4 | . . . 4 . . Energy Discharges 5 | . . . 5 . . Parts Rejected 1 | . . . 1 . . Data Loss (minor) 4 | . . . 3 1 . Data Loss (major) 1 | . . . 1 . . Misfires 2 | . . . 2 . . Weapon Failures 2 | . . . 2 . . Overload Shots . | . . . . . . Overflow Damage 2 | . . . 2 . . Projectiles 2 | . . . 2 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 18 | . . . 18 . . Shots 1 | . . . 1 . . Rammed 3 | . 2 1 . . . Targets Rammed 5 | . 2 2 1 . . Kicked . | . . . . . . Crushed 2 | . . 1 1 . . Highest Temperature 254 | . 120 207 254 . . Average Temperature 71 | . 49 47 98 . . Received Heat Transfer 837 | . 141 162 489 18 27 Effects 2 | . . . 2 . . Interference 2 | . . . 2 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 2 . . Heat Transferred 2422 | 125 800 398 1099 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level 1 | . . . 1 . . Low Security (%) 97 | 100 100 100 95 100 100 Level 1 2 | . . . 4 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 244 | 15 82 50 244 94 145 Initial 94 | . 3 . 14 94 30 Average 59 | 3 23 9 87 84 73 Influence Increases 1846 | 25 363 180 943 55 280 Destroy 0b10 Robot/C 1200 | . 220 140 620 40 180 Destroy 0b10 Robot/NC 140 | 25 25 5 60 5 20 Destroy Leader 284 | . 36 20 184 10 34 Successful Hack 47 | . 36 . 11 . . Select Force Hacks 30 | . 30 . . . . Disable Machine 15 | . . . 15 . . Destroy Structure 10 | . 1 . 8 . 1 Lose Combat Pursuer 120 | . 15 15 45 . 45 Influence Decreases 1740 | 20 368 142 739 218 253 Entered New Map 223 | . 2 . 24 148 49 Time Decay 1397 | 20 366 132 625 60 194 Lost Part 120 | . . 10 90 10 10 Squads Dispatched 4 | . 1 . 2 . 1 Investigation 2 | . 1 . 1 . . Extermination . | . . . . . . Reinforcement 2 | . . . 1 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 6 | . 2 . 4 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 101 | . 25 8 52 2 14 Peak Tracking Total 5 | . 5 2 4 2 4 Tactical Retreats 6 | . 1 1 1 . 3 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 2 | . 1 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 18 | . 8 . 10 . . Terminals 13 | . 6 . 7 . . Fabricators . | . . . . . . Repair Stations 2 | . 1 . 1 . . Recycling Units 2 | . 1 . 1 . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 63 | . 34 . 29 . . Successful 34 | . 16 . 18 . . Failed 28 | . 17 . 11 . . Catastrophic 6 | . 4 . 2 . . Database Lockouts 1 | . 1 . . . . Manual 34 | . 23 . 11 . . Terminals 38 | . 23 . 15 . . Fabricators . | . . . . . . Repair Stations 11 | . 7 . 4 . . Recycling Units 6 | . 4 . 2 . . Scanalyzers 8 | . . . 8 . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 6 . 5 . . Part Schematic 2 | . 2 . . . . Prototype ID Bank 2 | . 1 . 1 . . Branch Access Points 2 | . 1 . 1 . . Emergency Access Points 1 | . . . 1 . . Locate Traps 1 | . 1 . . . . Hauler Manifests 3 | . 1 . 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 10 | . 6 . 4 . . Scan Component 5 | . 3 . 2 . . Repair 5 | . 3 . 2 . . Recycling Unit Hacks 2 | . 1 . 1 . . Report Inventory 2 | . 1 . 1 . . Scanalyzer 6 | . . . 6 . . Insert Component 2 | . . . 2 . . Analyze 1 | . . . 1 . . Retrieve Study 3 | . . . 3 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . 3 . 2 . . Terminals 4 | . 2 . 2 . . Botnet 4 | . 2 . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Tunnel 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 7 . 8 . . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . 2 . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . . 3 . . Parts Repaired 5 | . 3 . 2 . . Time 155 | . 78 . 77 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) 5608 | 34 1109 889 2910 123 543 Seismic 3581 | 34 688 889 1970 . . T.N.C. 2027 | . 421 . 940 123 543 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 6045 | 119 1252 936 3072 123 543 Spaces Moved 1879 | 54 335 230 1009 28 223 Core 7 | 7 . . . . . Treads 1872 | 47 335 230 1009 28 223 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 320 240 240 200 Average Speed 252 | 145 286 320 242 240 202 Slowest Speed 320 | 160 320 320 320 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 4 58 53 88 11 28 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . 1 . . . . Known Exits Taken 2 | . 1 . 1 . . Unknown Exits Taken 3 | 1 . 1 . 1 . Scrap Searched 2 | . . 1 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 3 | . . . 3 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 3 | . . . 3 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 2697 | 73 528 385 1398 47 266 Wait 366 | . 81 123 159 . 3 Move 1874 | 53 334 229 1008 27 223 Hop . | . . . . . . Pick Up 102 | 4 45 1 43 . 9 Fast Attach 14 | 7 6 . 1 . . Attach 18 | . . 2 12 1 3 Detach . | . . . . . . Swap 26 | . 7 2 17 . . Drop 42 | . 5 2 30 . 5 Fire 250 | 9 48 24 127 19 23 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 5 | . 2 2 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 5 exits: [*Mat x2] / *Min / *Sto x2) -9/Mines -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Mutant 893 | -10/Materials | Repaired Lgt. Treads 921 | -10/Materials | Repaired Huge Storage Unit 1082 | -10/Materials | Repaired Lgt. Treads 1112 | -10/Materials | Central database locked down 1112 | -10/Materials | Discovered new exit (range 8) 1372 | -10/Materials | Entered Mines 2099 | -10/Mines | Discovered new exit (range 8) 2142 | -10/Mines | Excavation squad dispatched 2142 | -10/Mines | A large section of the Mines collapsed 2289 | -10/Mines | Discovered new exit (range 7) 2308 | -10/Mines | Entered Materials 2308 | -9/Materials | Evolved 2 slots: Utility x2 2830 | -9/Materials | Discovered new exit (range 5) 2913 | -9/Materials | Discovered new exit (range 16) 3057 | -9/Materials | Build established: Scavenger-Mutant 3097 | -9/Materials | Identified exit to Mines 3097 | -9/Materials | Identified exit to Storage 3360 | -9/Materials | Discovered new exit (range 4) 4898 | -9/Materials | Repaired Imp. Assault Rifle 4925 | -9/Materials | Repaired Lgt. Treads+ 5380 | -9/Materials | Entered Mines 5412 | -9/Mines | Discovered new exit (range 13) 5447 | -9/Mines | Core integrity fell below 50% 5503 | -9/Mines | Entered Materials 5503 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 5855 | -8/Materials | Build established: Scavenger-Tank 6046 | -8/Materials | Self-destructed Last Messages --------------- 05897_ Acquired Lgt. Armor Plating. 05902_ Acquired 60 matter. 05912_ K-01 Serf collects debris. 05922_ U-05 Engineer builds a Door. 05927_ K-01 Serf collects debris. 05958_ S-10 Pest destroyed. 05967_ Acquired 20 matter. 06001_ K-01 Serf cleans the Fusion Modulator. 06018_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 06020_ O-24 Administrator uses terminal to summon reinforcements. 06020_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M010. 06020_ O-24 Administrator locks terminal. 06021_ K-01 Serf cleans the Fusion Modulator. 06022_ O-24 Administrator destroyed. 06035_ Acquired Hacking Suite. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????######??????????????????? | | ?????????????????# ##############?????? | | ?????????????????+ " #???? | | ?????????????????# "T #???? | | ?????????????????# !%/##+#######?????????? | | ?????????????????## ## @* #???????????? | | ??????????????#???# ## /#???????????? | | ?????????????## ### ## """ #???????????? | | ?????????????# ## """ #???????????? | | ?????????????# ## """ !#???????????? | | ?????????????# ### ### #???????????? | | ?????????????# ?###+##########???????????? | | ?????????????+??# #???????????????? | | ????????????????# """#???????????????? | | ????????????????+ """#???????????????? | | ????????????????# """#???????????????? | | ????????????????# ! | #???????????????? | | ????????????????# """#???????????????? | | ????????????????# """#???????????????? | | ????????????????# ! """#???????????????? | | ??????????????#?# #???????????????? | | ??????????????# ##+#######???????????????? | | ??????????????# ###################???? | | ??????????????# = * #???? | | ??????????????#+#################### #???? | | ???????????????????????????????????# #???? | | ???????????????????????????????????# #???? | | ???????????????????????????????????# #???? | | ?????????????????????????????####??# #???? | | ?????????????????????????????# ??# #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Coolant Potential 50 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Weapon Shielding 33 Evasion (%) 50 Recoil Reduction 3 Authchip Count 1 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hcp. Battery | -10/Materials | Hacked Hcp. Matter Pod | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 47% | -10/Materials Huge Storage Unit | 98% | -10/Materials Lgt. Treads | 38% | -10/Materials Imp. Assault Rifle | 15% | -9/Materials Lgt. Treads | 32% | -9/Materials Studied --------- Lgt. Treads | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Particle Cannon | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Item+ Just Browsing Challenges ------------ None Game ------ Seed ArchitectBarrageRipteeth Manual? 0 Play Time 00:38:40 Cumulative 34.3 hours Start 2026.02.01 @ 23:28:43 End 2026.02.02 @ 00:03:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 25 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fec8cfa9-2206-48d9-953a-29e2c6ef647d