Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.11 @ 23:21:09 Player: Enzo Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (58) 290 Value Destroyed (999) 999 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (49) 49 TOTAL SCORE: 3878 Bonus ------- Follower Combat Kills 49 Cogmind --------- Core Integrity 536/550 Matter 270/300 Energy 140/140 System Corruption 0% Temperature Cool (0) Movement Hovering (66) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (2) --- Gravmag System Combat Airjet > --- UTILITY (6) ------ Large Storage Unit Experimental Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Targeting Computer > --- WEAPON (2) ------- Improved Assault Rifle Gauss Rifle > --- INVENTORY (10) --- Airjet Airjet Gravmag System EM Shotgun Improved Assault Rifle Grenade Launcher Grenade Launcher Datajack Field Lobotomy Kit Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Gravmag System Combat Airjet > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Targeting Computer > --- WEAPON ----------- Improved Assault Rifle Gauss Rifle > --- INVENTORY -------- Airjet Airjet Gravmag System EM Shotgun Improved Assault Rifle Grenade Launcher Grenade Launcher Datajack Field Lobotomy Kit Makeshift Sword [Rating: 37] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Hover Unit Combat Airjet Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Targeting Computer Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Special Weapon Field Lobotomy Kit Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 4 | . . . 2 . . . 2 Weapon . | . . . . . . . . Parts Attached 56 | 7 8 7 17 3 7 . 7 Power 7 | 1 2 1 2 . . . 1 Engine 7 | 1 2 1 2 . . . 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 10 | 2 1 1 4 . 2 . . Treads 8 | 2 1 1 4 . . . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover 2 | . . . . . 2 . . Flight . | . . . . . . . . Utility 12 | 2 3 . 3 1 . . 3 Device 5 | . . . 2 1 . . 2 Storage 3 | 2 1 . . . . . . Processor 4 | . 2 . 1 . . . 1 Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 27 | 2 2 5 8 2 5 . 3 Energy Gun 7 | 2 . . 3 1 . . 1 Energy Cannon 7 | . 1 1 3 1 1 . . Ballistic Gun 6 | . 1 1 1 . 1 . 2 Ballistic Cannon . | . . . . . . . . Launcher 4 | . . 3 1 . . . . Special Weapon 1 | . . . . . 1 . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . 2 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 . 1 Parts Lost 4 | . 1 1 1 . . . 1 Power 1 | . . . . . . . 1 Propulsion . | . . . . . . . . Utility . | . . . . . . . . Weapon 3 | . 1 1 1 . . . . Highest Loss Streak 1 | . 1 1 1 . . . 1 Average Slot Usage (%) 96 | . 98 96 91 100 100 100 85 Engine 11 | . 14 14 10 11 11 11 8 Treads 20 | . 27 28 22 22 16 . . Hover 2 | . . . . . 5 22 18 Device 7 | . . . 11 11 11 11 13 Storage 13 | . 22 14 11 11 11 11 9 Processor 16 | . 5 14 15 22 22 22 18 Energy Gun 7 | . 5 . 12 10 8 . 5 Energy Cannon 5 | . 10 11 6 . . . . Ballistic Gun 7 | . 11 3 2 11 11 11 9 Launcher 1 | . . 9 . . . . . Slashing Weapon 1 | . . . . . 2 11 2 Naked Turns . | . . . . . . . . Heaviest Build 31 | 13 23 27 31 31 31 29 30 Greatest Support 40 | 40 40 40 40 40 40 33 33 Greatest Overweight (x) 1 | . . 1 . . 1 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 12 | 8 12 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 Most Carried 10 | 2 7 7 10 10 10 10 10 Average Carried 7 | . 4 6 7 8 9 10 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 Final Carried 10 | 2 6 6 8 9 10 10 9 Class Distribution -------------------- 53% | Mutant 46% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Matter Collected 866 | 270 48 173 180 44 83 3 65 Remotely . | . . . . . . . . Salvage Created 1622 | 124 212 82 778 106 138 62 120 Parts 133 | 11 25 9 57 13 7 5 6 Haulers Intercepted 4 | . . . 4 . . . . Recyclers Shooed 3 | . . . 1 1 . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 37 | . 8 6 16 3 1 1 2 Melee 2 | . . . . . 1 1 . Guns 24 | . 6 1 12 3 . . 2 Cannons 3 | . 2 1 . . . . . AOE 8 | . . 4 4 . . . . Classes Destroyed 12 | 2 4 1 4 . . . 1 Worker 2 | . . . 1 1 . . . Builder 4 | . 1 . 2 . . 1 . Tunneler 5 | 3 . . . 2 . . . Hauler 4 | . . . 4 . . . . Recycler 1 | 1 . . . . . . . Operator 2 | . 1 . 1 . . . . Watcher 3 | . . . 3 . . . . Swarmer 21 | . 6 3 9 3 . . . Grunt 11 | . 2 1 6 . 1 1 . Sentry 2 | . . . 1 . . . 1 Demolisher 2 | . . 2 . . . . . Hunter 1 | . . . . . . . 1 Best Kill Streak 12 | 2 5 3 12 4 1 1 1 Combat Bots Only 6 | . 3 3 6 2 1 1 1 Max Kills in Single Turn 3 | 1 2 2 3 2 1 1 1 Gunslinging 1 | . . . 1 . . . . Exploded 3 | . . 2 3 . . . . Melee 1 | . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Damage Taken 1049 | . 233 262 260 106 . 48 140 Core 148 | . 23 58 28 9 . 16 14 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 84 | 100 . 67 . . . 86 . Volleys Fired 116 | 8 23 7 51 9 7 1 10 Largest 2 | 2 2 2 2 2 1 1 2 Hottest 113 | 80 80 90 113 91 68 23 68 Shots Fired 183 | 16 40 9 73 18 7 1 19 Gun 150 | 16 30 1 63 16 4 1 19 Cannon 28 | . 10 4 9 2 3 . . Launcher 5 | . . 4 1 . . . . Special . | . . . . . . . . Kinetic 31 | . 10 1 . 9 . 1 10 Thermal 64 | 16 30 4 9 2 3 . . Explosive 5 | . . 4 1 . . . . Electromagnetic 83 | . . . 63 7 4 . 9 Robot Hit Streak 13 | 9 6 4 13 7 5 3 8 Robot Miss Streak 8 | 2 8 3 2 2 2 . 3 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 1 . 4 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 135 | 10 17 6 62 12 9 4 15 Core Hits 88 | 5 13 7 41 8 6 2 6 Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 12 | . . . . . 3 9 . Impact . | . . . . . . . . Slashing 12 | . . . . . 3 9 . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . 1 1 . Combat Hostiles 1 | . . . . . 1 . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2792 | 125 300 271 1160 199 359 192 186 Guns 1445 | 125 142 7 848 109 12 16 186 Cannons 333 | . 158 70 54 . 51 . . Explosions 536 | . . 194 258 84 . . . Melee 472 | . . . . . 296 176 . Ramming 6 | . . . . 6 . . . Kinetic 180 | . 43 7 . 42 . 16 72 Thermal 807 | 125 257 70 220 84 51 . . Explosive 286 | . . 194 92 . . . . Electromagnetic 1041 | . . . 848 67 12 . 114 Impact . | . . . . . . . . Slashing 472 | . . . . . 296 176 . Piercing . | . . . . . . . . Highest Corruption 4 | . 4 4 1 1 1 1 . Average Corruption 1 | . 3 4 1 1 1 1 . Corruption Purged . | . . . . . . . . Effects 18 | . 5 7 . 2 3 1 . Message Errors 7 | . 3 1 . . 2 1 . Matter Fused 3 | . 1 2 . . . . . Heat Flow Errors 1 | . 1 . . . . . . Energy Discharges 3 | . . 1 . 1 1 . . Parts Rejected 1 | . . 1 . . . . . Data Loss (minor) 2 | . . 1 . 1 . . . Targeting Errors 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 140 | . . . 27 28 19 66 . Projectiles 21 | . . . 21 . . . . Explosions 34 | . . . 6 28 . . . Melee 85 | . . . . . 19 66 . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 144 | . . 59 62 23 . . . Shots 5 | . . 2 2 1 . . . Rammed 2 | . . . . 2 . . . Targets Rammed 2 | . . . . 2 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 249 | 36 249 60 132 48 72 . 10 Average Temperature 46 | 20 67 29 46 21 38 . 5 Received Heat Transfer 132 | . 12 . 66 . . 27 27 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . 2 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1566 | 275 558 148 361 150 74 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . 2 1 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Peak Influence 322 | 20 233 188 322 145 . 50 100 Initial 40 | . 13 25 . 40 . . 19 Average 85 | 9 106 72 119 64 . 8 63 Maximum Alert Level 1 | . 1 . 1 . . . . Low Security (%) 90 | 100 73 100 86 100 . 100 100 Level 1 9 | . 26 . 13 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 1 . 6 . . . . Investigation 3 | . . . 3 . . . . Extermination . | . . . . . . . . Reinforcement 4 | . 1 . 3 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Distress Signals 6 | . 3 . 2 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 61 | . 15 7 28 5 . 3 3 Peak Tracking Total 6 | . 6 3 4 3 . 3 3 Tactical Retreats 4 | . . 1 1 1 . 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Traps Triggered 4 | . 4 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Accessed 12 | . 3 . 9 . . . . Terminals 9 | . 2 . 7 . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 44 | . 5 . 39 . . . . Successful 23 | . 2 . 21 . . . . Failed 20 | . 3 . 17 . . . . Catastrophic 4 | . . . 4 . . . . Database Lockouts 1 | . . . 1 . . . . Manual 18 | . 2 . 14 . 2 . . Terminals 31 | . 3 . 28 . . . . Fabricators . | . . . . . . . . Repair Stations 8 | . 2 . 6 . . . . Recycling Units . | . . . . . . . . Scanalyzers 5 | . . . 5 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 12 | . . . 12 . . . . Robot Schematic 1 | . . . 1 . . . . Prototype ID Bank 2 | . . . 2 . . . . Alert Level 2 | . . . 2 . . . . Unreport Threat 1 | . . . 1 . . . . Locate Traps 2 | . . . 2 . . . . Surveillance Status 1 | . . . 1 . . . . Recall Investigation 1 | . . . 1 . . . . Recall Reinforcements 1 | . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 7 | . 2 . 5 . . . . Scan Component 4 | . 1 . 3 . . . . Repair 3 | . 1 . 2 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 3 | . . . 3 . . . . Insert Component 2 | . . . 2 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Extract 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 3 . 9 . . . . Full Trace Events 2 | . . . 2 . . . . Feedback Events 1 | . . . 1 . . . . Corruption 1 | . . . 1 . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . 1 . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . 1 . 2 . . . . Time 90 | . 26 . 64 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired 4 | . . . . . 4 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Total Allies 7 | . . 3 . . 4 . . Largest Group 4 | . . 3 3 . 4 4 . Highest-Rated Group 45 | . . 40 40 . 45 45 . Highest-Rated Ally 21 | . . 16 16 . 21 21 . Total Orders . | . . . . . . . . Ally Attacks 33 | . . . 14 . . 19 . Total Damage 373 | . . . 163 . . 210 . Kills 4 | . . . 2 . . 2 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Turns Passed 3937 | 153 673 458 990 566 813 184 100 Spaces Moved 2396 | 77 354 257 429 329 616 248 86 Core 10 | 10 . . . . . . . Treads 1778 | 67 354 257 429 329 342 . . Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover 608 | . . . . . 274 248 86 Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 66 66 66 Average Speed 135 | 145 160 160 160 160 118 66 66 Slowest Speed 180 | 160 160 180 160 160 170 66 66 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 47 | 7 61 56 38 57 89 59 9 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . 1 . . . Known Exits Taken 1 | . 1 . . . . . . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 53 | . . 37 11 5 . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 53 | . . 37 11 5 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Total 2874 | 99 423 292 657 349 688 257 109 Wait 221 | 4 27 20 149 5 16 . . Move 2389 | 76 353 256 428 328 615 247 86 Hop . | . . . . . . . . Pick Up 19 | 3 6 1 3 1 2 . 3 Fast Attach 22 | 7 3 2 6 . 3 . 1 Attach 8 | . 2 1 2 . . . 3 Detach 3 | . . . 2 . . . 1 Swap 26 | . 3 4 9 3 4 . 3 Drop 22 | 1 6 1 7 1 4 . 2 Fire 116 | 8 23 7 51 9 7 1 10 Melee 12 | . . . . . 3 9 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 2 | . . . . 2 . . . Escape Stasis . | . . . . . . . . Rewire 34 | . . . . . 34 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 154 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 16) 329 | -10/Materials | Build established: Mutant 532 | -10/Materials | Discovered new exit (range 5) 621 | -10/Materials | Discovered new exit (range 16) 690 | -10/Materials | Repaired Lgt. Treads 816 | -10/Materials | Identified exit to Mines 827 | -10/Materials | Entered Mines 833 | -10/Mines | Assembled infested the area 838 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1152 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1204 | -10/Mines | Learned location of Storage (-8) 1234 | -10/Mines | Discovered new exit (range 10) 1261 | -10/Mines | Learned Materials stockpile data 1285 | -10/Mines | Entered Materials 1285 | -9/Materials | Accompanied by 3 allies 1285 | -9/Materials | Evolved 2 slots: Utility x2 1756 | -9/Materials | Repaired Lgt. Deuterium Engine 1784 | -9/Materials | Repaired Lgt. Treads 1822 | -9/Materials | Discovered new exit (range 8) 2187 | -9/Materials | Central database locked down 2275 | -9/Materials | Entered Mines 2325 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2328 | -9/Mines | Found Prototype Device 2394 | -9/Mines | Build established: Scavenger-Mutant 2518 | -9/Mines | Learned location of Zion (-7) 2833 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2833 | -9/Mines | Discovered new exit (range 5) 2841 | -9/Mines | Entered Exiles 2841 | -9/Exiles | Found Exiles lab destroyed 2862 | -9/Exiles | Discovered new exit (range 15) 3074 | -9/Exiles | Opened EX-Vault 3082 | -9/Exiles | Found Prototype Special Weapon 3083 | -9/Exiles | Identified Field Lobotomy Kit 3631 | -9/Exiles | Discovered new exit (range 12) 3654 | -9/Exiles | Entered Mines 3654 | -8/Mines | Accompanied by 4 allies 3719 | -8/Mines | Discovered new exit (range 15) 3838 | -8/Mines | Entered Materials 3838 | -8/Materials | Evolved 2 slots: Utility x2 3838 | -8/Materials | Identified Exp. Sensor Array 3938 | -8/Materials | Self-destructed Last Messages --------------- 03838_ Identified Exp. Sensor Array. 03871_ Penetrated by Slug. 03871_ Imp. Ion Engine destroyed. 03873_ W-25 Informer sends out distress signal. 03874_ Penetrated by Slug. 03876_ U-05 Engineer builds a Door. 03877_ H-55 Commando IFF system glitched. 03879_ H-55 Commando destroyed. 03880_ U-05 Engineer builds a Door. 03886_ Acquired 47 matter. 03888_ Acquired Gauss Rifle. 03900_ Y-45 Defender destroyed. 03900_ Door malfunctions. 03901_ U-05 Engineer repairs door. 03903_ Acquired 13 matter. 03908_ Acquired 5 matter. 03919_ Dropped Mining Laser. 03922_ Acquired Adv. Signal Interpreter. 03926_ Acquired Airjet. 03930_ Dropped Mak. Sword. Map ----- +----------------------------------------------------+ | ????????????????? #?????????????????? | | ?????????????????? ???????????????????? | | ????????????###+###?#?????????????????? | | ???#?######## ####### ?????????? | | ?????# ?????????? | | ?????# ????????? | | ?????# ?????????? | | ?????####+###] #######?????????????Y | | ???##?? ## r########?????????????? | | ?????#[ """ ## # #?????#???????? | | ?#???# """ ## # #?????????????? | | ?????# """ ## + """ #?????????????? | | ???#?# """ ## # """ #?????????????? | | ?#???# ## # """ #?????#?#?????? | | ???########### # #? ?????????? | | ??#??####??#?# ########???? ????????? | | ?#???## ??# #####?#??? ? ????????? | | ####### """" # #??##??? ? ??????????? | | ??????Y ""T" + #########????#???????? | | ??##??# # # ??#??????????? | | ###??##% !!??# # / ##?#???????? | | ?##???# ???# # ##?????????? | | ?############# # """"" #??????????? | | ??## ] # # """"" ###????????? | | ???# # !#!""""" ##?#???????? | | #### """ /@! +% #??????????? | | ???# """ # =#= = [##?#???????? | | ???# """ # ######+####???#??????? | | ??## =/ # #####? ? ? ?#?????? | | ?#?# == | # ##?#? ??? ???????? | | ???# == # #??#? ???????????????? | | ??############ #??? ""? ???????????? | | ?? ??? ? ? ? # ###?#???? ?? ????????? | | ????? ?? ??# u#?##?????????????????? | | ## ? ???? ??# #####?? ???????????? | | ?? ? ? ?# ####?? ? ??? ????????? | | #???? ?? ?# #?#????#?????????????? | | ????+?##?#???# #???? ? ????????????? | | ?#???? ? ? ?? ??????????????? | | ?#?#?????? ? ??????????????????? | | ?#??? ?? ? ? """""?? ????????????????? | | ?????#? ?"""??????w?????????????????? | | ?????????? k?"????"???????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ?????????#????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 16 Terrain Scan Density 85 Evasion (%) 51 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Cmb. Airjet | -9/Materials | Scanalyzed Imp. Light Cannon | -9/Materials | Extracted Shield Generator | -9/Materials | Extracted Hcp. Storage Unit | -9/Materials | Extracted Robot Schematics ------------------ O-16 Technician | -9/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HugeArchitectMediator Manual? 0 Play Time 00:25:43 Cumulative 47.6 hours Start 2020.11.12 @ 10:10:17 End 2020.12.11 @ 23:21:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 109 Rogue 109 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 42 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 28444ce1-2971-4d34-bde1-560f8f84dbe0