Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.25 @ 11:56:05 Player: Aboron Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (42) 210 Value Destroyed (1266) 1266 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1622) 1622 TOTAL SCORE: 6578 Bonus ------- High Alert Combat Kills 149 Follower Combat Kills 693 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -20 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 349/350 System Corruption 8% Temperature Cool (18) Movement Core (100) Ox1 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Battery > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Carbon-fiber Leg Power Shielding Dynamic Insulation System Mobile Refinery Mk. CCLXVII Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Zionite Light DM Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Zionite Biocell Improved Particle Charger Improved Particle Charger > --- WEAPON ----------- Heavy Laser Gauss Rifle Flak Gun Mace > --- INVENTORY -------- Micro Nuclear Core Carbon-fiber Leg High-capacity Battery 0b10 Decoder Chip [Generic] Power Shielding Makeshift Hacking Suite Dynamic Insulation System Dynamic Insulation System Mobile Refinery Mk. CCLXVII [Rating: 64] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Particle Charger Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Power Shielding Weapon Beam Cannon Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun KE Penetrator Launcher Grenade Launcher Special Weapon Welding Torch Impact Weapon Mace Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Slots Evolved 8 | . . 2 . . . 6 . Power 1 | . . . . . . 1 . Propulsion 2 | . . 2 . . . . . Utility 3 | . . . . . . 3 . Weapon 2 | . . . . . . 2 . Parts Attached 68 | 5 12 6 . 5 5 12 23 Power 6 | 1 1 . . . 1 1 2 Engine 3 | 1 1 . . . . . 1 Core 2 | . . . . . 1 1 . Reactor 1 | . . . . . . . 1 Propulsion 20 | 2 2 3 . 4 1 2 6 Treads . | . . . . . . . . Leg 20 | 2 2 3 . 4 1 2 6 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 25 | . 5 1 . . 1 6 12 Device 11 | . . . . . . 2 9 Storage 8 | . 4 1 . . . 1 2 Processor 1 | . . . . . . . 1 Hackware 2 | . . . . . 1 1 . Protection 3 | . 1 . . . . 2 . Artifact . | . . . . . . . . Weapon 17 | 2 4 2 . 1 2 3 3 Energy Gun 5 | 2 1 . . . 1 . 1 Energy Cannon 3 | . 1 1 . 1 . . . Ballistic Gun 5 | . 1 . . . 1 2 1 Ballistic Cannon . | . . . . . . . . Launcher 1 | . 1 . . . . . . Special Weapon 2 | . . 1 . . . 1 . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . . . 2 2 Parts Lost 20 | . . . . . 1 . 19 Power 2 | . . . . . . . 2 Propulsion 5 | . . . . . . . 5 Utility 7 | . . . . . . . 7 Weapon 6 | . . . . . 1 . 5 Highest Loss Streak 15 | . . . . . 1 . 15 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 97 99 100 100 99 87 86 Engine 6 | . 14 11 11 11 1 . 4 Core 4 | . . . . . 9 12 3 Leg 38 | . 28 43 44 44 44 26 23 Device 2 | . . . . . . 4 11 Storage 17 | . 23 22 22 22 14 13 11 Hackware 3 | . . . . . 7 7 2 Energy Gun 5 | . 6 11 11 9 3 . 4 Energy Cannon 8 | . 5 11 11 12 11 . . Ballistic Gun 5 | . 8 . . . 6 10 10 Naked Turns . | . . . . . . . . Heaviest Build 53 | 7 25 25 25 28 30 45 53 Greatest Support 75 | 20 20 40 40 60 68 75 75 Greatest Overweight (x) 4 | . 1 . . . . . 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 10 Average Capacity 9 | 5 7 10 10 10 10 10 9 Most Carried 10 | 5 10 10 9 10 10 9 10 Average Carried 8 | 2 6 8 9 9 9 5 8 Final Capacity 10 | 5 10 10 10 10 10 10 5 Final Carried 10 | 5 10 9 9 10 8 9 5 Class Distribution -------------------- 41% | Scavenger-Mutant 24% | Hacker-Mutant 19% | Mutant 10% | Scavenger-Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/Garrison Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Gar Matter Collected 1542 | 250 274 60 . 50 58 255 595 Remotely . | . . . . . . . . Salvage Created 1595 | 76 495 198 . . 53 57 716 Parts 77 | 4 25 16 . . 3 7 22 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 4 | . 2 1 . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 13 | . . . . . 13 . . Prevented 11 | . . . . . 11 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Combat Hostiles Destroyed 27 | 1 7 2 . . 2 . 15 Guns 20 | 1 1 2 . . 1 . 15 Cannons 5 | . 4 . . . 1 . . AOE 2 | . 2 . . . . . . Classes Destroyed 10 | 2 3 1 . . 1 . 3 Worker 3 | 1 1 1 . . . . . Builder 4 | . 2 1 . . . 1 . Recycler 4 | . 3 1 . . . . . Operator 2 | . . 1 . . . 1 . Watcher 2 | . 2 . . . . . . Swarmer 2 | . . . . . 2 . . Cutter 3 | . . . . . . . 3 Grunt 20 | 1 7 2 . . . . 10 Sentry 1 | . . . . . . . 1 Behemoth 1 | . . . . . . . 1 Best Kill Streak 6 | 1 6 3 . . 2 2 3 Combat Bots Only 3 | 1 3 2 . . 2 . 3 Max Kills in Single Turn 2 | 1 2 1 . . 1 1 2 Gunslinging 1 | . . . . . . . 1 Exploded 1 | . 1 . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Gar Damage Taken 3231 | . 310 24 . . 359 32 2506 Core 917 | . 37 8 . . 8 . 864 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 93 | 100 85 . . . 96 . . Volleys Fired 148 | 3 28 14 . 4 20 21 58 Largest 4 | 2 2 2 . 2 2 2 4 Hottest 129 | 80 80 125 . 125 129 61 125 Shots Fired 270 | 6 53 28 . 8 25 22 128 Gun 219 | 6 28 14 . 4 20 22 125 Cannon 34 | . 11 14 . 4 5 . . Launcher 14 | . 14 . . . . . . Special 3 | . . . . . . . 3 Kinetic 131 | . 14 . . . 17 22 78 Thermal 105 | . 11 28 . 8 8 . 50 Explosive 14 | . 14 . . . . . . Electromagnetic 20 | 6 14 . . . . . . Robot Hit Streak 34 | 3 8 7 . . 9 6 34 Robot Miss Streak 7 | 1 2 1 . . 1 2 7 Penetration Max 1 | . . . . . . 1 . Secondary Targets 2 | . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 195 | 3 33 19 . . 21 13 106 Core Hits 110 | 2 30 6 . . 3 4 65 Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed 3 | . . . . . 1 1 1 Critical Strikes 8 | . 1 . . . 2 1 4 Burn 4 | . . . . . 1 . 3 Destroy 4 | . 1 . . . 1 1 1 Melee Attacks 3 | . . . . . . . 3 Impact 3 | . . . . . . . 3 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4568 | 42 939 310 . . 409 383 2485 Guns 3476 | 42 184 153 . . 300 383 2414 Cannons 407 | . 141 157 . . 109 . . Explosions 614 | . 614 . . . . . . Melee 69 | . . . . . . . 69 Ramming . | . . . . . . . . Kinetic 2128 | . 78 . . . 229 383 1438 Thermal 1609 | . 141 310 . . 180 . 978 Explosive 614 | . 614 . . . . . . Electromagnetic 148 | 42 106 . . . . . . Impact 69 | . . . . . . . 69 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . . . . 8 8 Average Corruption 7 | . . . . . . 7 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 27 | . . . . . . 5 22 Message Errors 12 | . . . . . . 3 9 Matter Fused 4 | . . . . . . 1 3 Heat Flow Errors 3 | . . . . . . . 3 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 3 | . . . . . . 1 2 Data Loss (major) 1 | . . . . . . . 1 Alerts 1 | . . . . . . . 1 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 9 | . . 9 . . . . . Projectiles 9 | . . 9 . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 57 | . 57 . . . . . . Shots 5 | . 5 . . . . . . Rammed 1 | . . . . . . . 1 Targets Rammed 1 | . . . . . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 573 | 18 262 324 . 216 180 . 573 Average Temperature 159 | 12 87 110 . 108 62 . 212 Received Heat Transfer 1710 | . 231 18 . . 72 . 1389 Effects 17 | . . 1 . . . . 16 Shutdowns 5 | . . . . . . . 5 Energy Bleed 1 | . . 1 . . . . . Interference 1 | . . . . . . . 1 Short Circuit 3 | . . . . . . . 3 Damage (minor) 3 | . . . . . . . 3 Damage (major) 4 | . . . . . . . 4 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . 1 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 3133 | . 296 703 . . 333 . 1801 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Peak Influence 627 | 25 533 288 94 . . 278 627 Initial 191 | . 13 191 94 . . . 171 Average 286 | 5 315 253 94 . . 148 400 Maximum Alert Level 2 | . 2 1 . . . 1 2 Low Security (%) 33 | 100 30 12 100 . . 68 11 Level 1 36 | . 10 87 . . . 31 43 Level 2 30 | . 58 . . . . . 45 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . 1 1 . . . 4 . Investigation 1 | . 1 . . . . . . Extermination . | . . . . . . . . Reinforcement 3 | . . 1 . . . 2 . Assault . | . . . . . . . . Garrison 2 | . . . . . . 2 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Gar Distress Signals 1 | . . 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 59 | 1 9 4 . . 12 7 26 Peak Tracking Total 5 | 1 4 2 . . 4 2 5 Tactical Retreats 6 | . . . . . 1 . 5 Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Traps Triggered 4 | . 1 . . . . 2 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Gar Machines Disabled 3 | . 3 . . . . . . Max in Single Turn 1 | . 1 . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Gar Machines Accessed 2 | . . . . . 1 1 . Terminals 1 | . . . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 2 | . . . . . 1 1 . Successful 2 | . . . . . 1 1 . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 11 | . . . . . 4 7 . Terminals 1 | . . . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 1 | . . . . . 1 . . Record 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . . . . . 1 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Gar Total Allies 7 | . . . . 4 . 3 . Largest Group 4 | . . . . 4 4 3 2 Highest-Rated Group 210 | . . . . 161 161 210 124 Highest-Rated Ally 70 | . . . . 42 42 70 65 Zionite Dispatches 1 | . . . . . . 1 . Light 1 | . . . . . . 1 . Total Orders . | . . . . . . . . Ally Attacks 91 | . . . . . 30 47 14 Total Damage 2595 | . . . . . 1328 926 341 Kills 21 | . . . . . 10 9 2 Allies Corrupted 1 | . . . . . . 1 . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Gar Turns Passed 4269 | 140 358 220 15 1136 1452 272 676 Spaces Moved 2765 | 105 166 136 13 820 1044 134 347 Core 31 | 16 . . . . . . 15 Treads . | . . . . . . . . Legs 2734 | 89 166 136 13 820 1044 134 332 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 130 130 50 Average Speed 128 | 109 143 120 120 128 130 130 120 Slowest Speed 250 | 120 190 120 120 130 130 130 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 7 47 8 8 85 95 4 38 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 5 | . . . . 3 2 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 92 | . 89 . . . 1 1 1 Melee . | . . . . . . . . Projectile 3 | . . . . . 1 1 1 AOE 89 | . 89 . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Gar Total 3256 | 124 238 167 12 893 1116 210 496 Wait 148 | 2 3 1 . 46 34 33 29 Move 2758 | 104 165 135 12 819 1043 133 347 Hop . | . . . . . . . . Pick Up 64 | 10 17 5 . 9 4 6 13 Fast Attach 21 | . 1 . . 1 4 5 10 Attach 31 | 5 3 4 . . . 7 12 Detach 9 | . 2 2 . . . 2 3 Swap 16 | . 8 2 . 4 1 . 1 Drop 52 | . 11 4 . 10 10 3 14 Fire 148 | 3 28 14 . 4 20 21 58 Melee 3 | . . . . . . . 3 Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . . 5 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac / Low x2 / Gar) -6/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 115 | -11/Scrapyard | Discovered new exit (range 8) 141 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 453 | -10/Materials | Discovered new exit (range 6) 499 | -10/Materials | Entered another Materials area 499 | -9/Materials | Evolved 2 slots: Propulsion x2 704 | -9/Materials | Discovered new exit (range 14) 719 | -9/Materials | Entered Mines 728 | -9/Mines | Met a Derelict bent on vengeance 730 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 734 | -9/Mines | Entered Zion 775 | -7/Zion | Build established: Scavenger-Mutant 876 | -7/Zion | Found GAL Module 1011 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1231 | -7/Zion | Learned location of Data Miner (-6) 1354 | -7/Zion | Imprinted 1357 | -7/Zion | Declared Zion's savior 1841 | -7/Zion | Found Prototype Device 1855 | -7/Zion | Discovered new exit (range 12) 1870 | -7/Zion | Entered Proximity Caves 1870 | -6/Proximity Caves | Accompanied by 4 allies 1993 | -6/Proximity Caves | Build established: Mutant 2304 | -6/Proximity Caves | Build established: Scavenger-Mutant 2517 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2683 | -6/Proximity Caves | Build established: Hacker-Mutant 2751 | -6/Proximity Caves | Learned location of 1 exit from Factory 2805 | -6/Proximity Caves | Learned 12 Factory zone layouts 3009 | -6/Proximity Caves | Discovered new exit (range 9) 3257 | -6/Proximity Caves | Spotted B-75 Beast 3322 | -6/Proximity Caves | Entered Factory 3322 | -6/Factory | Evolved 6 slots: Power x1, Utility x3, Weapon x2 3323 | -6/Factory | Identified exit to Lower Caves 3324 | -6/Factory | Identified exit to Factory 3324 | -6/Factory | Identified Mobile Refinery Mk. CCLXVII 3358 | -6/Factory | Zion Light squad teleported in 3396 | -6/Factory | Garrison activated, responded to threat 3593 | -6/Factory | Identified exit to Garrison 3594 | -6/Factory | Entered Garrison 3594 | -6/Garrison | Accompanied by 2 allies 3707 | -6/Garrison | Lost 3 parts (1u2w) 3930 | -6/Garrison | Spotted B-75 Beast 3951 | -6/Garrison | Build established: Scavenger-Gunner 4013 | -6/Garrison | Destroyed B-75 Beast 4078 | -6/Garrison | Triggered checkpoint 4148 | -6/Garrison | Triggered checkpoint 4156 | -6/Garrison | Triggered checkpoint 4235 | -6/Garrison | Core integrity fell below 50% 4260 | -6/Garrison | Core integrity fell below 20% 4270 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Hvy. Laser destroyed. Overheating: Med. Storage Unit damaged (-14). Broken Adv. Heat Sink destroyed. Critical hit (Burn: +37). Med. Storage Unit destroyed. Acquired Carbon-fiber Leg. Mace destroyed. Acquired Dynamic Insulation System. Extracted 26 energy. Acquired Hcp. Battery. Acquired 13 matter. Acquired 12 matter. System corrupted: Heat flow error (+219). Dynamic Insulation System destroyed. Carbon-fiber Leg destroyed. Slammed into G-50 Soldier. Ramming works as a last resort when unarmed or blocked, but can have serious negative consequences. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?# #????????????????????????????? | | ?# #????????????????????????????? | | ?# #??????????????##????????????? | | ?###%= ## ## ###??????????????#"###?????????? | | ####% ## ## #????????????????#" #?????????? | | [ #????????????????#" #?????????? | | #????????????????#" ^#?????????? | | #### #????????????????#"#^#?????????? | | ???###### ## ##????????????????### #?????????? | | ????????# ## #???????????????????# ###???????? | | ????????####### #???????????????????# #???????? | | ??????????????# #???????????????????# #???????? | | ??????????????# #???????????????????# #???????? | | ??????????????# *#???????????????????# ###???????? | | ?????????????## ^#???????????????????# #?????????? | | ?????????????#!= ########????????????# #?????????? | | ???????????###"== = !#????????????# #?????????? | | ???????????#=%*= = ==###########+##!#?????????? | | ???????????#=#########*% %!%&=%%=%!=%= #?????????? | | ???????????#% #??????#! ###########+####?????????? | | ???????????# !#??????#%%#????????????????????????? | | ???????????# #??????# !#????????????????????????? | | ???????????# !#??????#=!#????????????????????????? | | ???????????# !#??????#%*###??????????????????????? | | ???????????# !#??????#%%g!#??????????????????????? | | ???????????####??????#% g@#??????????????????????? | | ?????????????????????# g #??????????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 40 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 400 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Particle Charging 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Hvy. Treads | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Slug Cannon | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Spk. Medium Treads | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Force Booster | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Flak Gun | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Robot Schematics ------------------ M-28 Smith | -7/Zion | Archive I-36 Angel | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness I'm Back, Baby! Made in Tau Ceti IV Please Form A Line Risk Taker Robot Respite Serviceable Loadout Storm Trooper The One Tourist Uninvited Guest Challenges ------------ None Game ------ Seed ScanCoordinationFlakker Manual? 0 Play Time 02:27:38 Cumulative 4.8 hours Start 2022.03.24 @ 11:46:55 End 2022.03.25 @ 11:56:05 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b815846b-e028-41ec-95e2-d96d05ab78ea