Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.02 @ 20:31:04 Player: grhkm Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (65) 325 Value Destroyed (1737) 1737 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4462 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 43/300 Energy 17/100 System Corruption 2% Temperature Cool (9) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Ion Engine Light Nuclear Core Heat Sink Improved Heat Sink Small Storage Unit High-capacity Storage Unit Improved Terrain Scanner Light Armor Plating Hardened Light Armor Plating Beam Rifle Particle Gun Heavy Laser Heavy Assault Rifle Autogun Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Targeting Computer Recoil Stabilizer Utility Shielding > --- WEAPON ----------- Gauss Cannon Rocket Launcher > --- INVENTORY -------- Ion Engine Ion Engine Improved Ion Engine Light Nuclear Core Light Nuclear Core Heat Sink Improved Heat Sink Small Storage Unit High-capacity Storage Unit Improved Terrain Scanner Light Armor Plating Hardened Light Armor Plating Improved Shield Generator Beam Rifle Particle Gun Heavy Laser Heavy Assault Rifle Heavy Assault Rifle Autogun [Rating: 24] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 3 | . . 1 1 1 Utility 3 | . . 1 1 1 Weapon . | . . . . . Parts Attached 81 | 6 8 31 22 14 Power 12 | 1 . 4 4 3 Engine 8 | 1 . 4 1 2 Core 4 | . . . 3 1 Reactor . | . . . . . Propulsion 20 | 2 . 10 8 . Treads . | . . . . . Leg 20 | 2 . 10 8 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 14 | 1 3 6 2 2 Device 5 | . 1 1 1 2 Storage 3 | 1 1 1 . . Processor 2 | . . 1 1 . Hackware . | . . . . . Protection 4 | . 1 3 . . Artifact . | . . . . . Weapon 35 | 2 5 11 8 9 Energy Gun 14 | . 3 6 3 2 Energy Cannon . | . . . . . Ballistic Gun 11 | 2 2 3 2 2 Ballistic Cannon 2 | . . . . 2 Launcher 8 | . . 2 3 3 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 1 | . . 1 . . System Corruption 1 | . . 1 . . Parts Lost 33 | . . 10 8 15 Power 6 | . . 2 1 3 Propulsion 11 | . . 4 3 4 Utility 6 | . . 2 . 4 Weapon 10 | . . 2 4 4 Highest Loss Streak 9 | . . 6 6 9 To Critical Strikes . | . . . . . Average Slot Usage (%) 90 | . 99 89 95 79 Engine 6 | . 14 9 3 . Core 2 | . . . 4 6 Leg 29 | . 28 29 34 25 Device 6 | . 4 5 1 13 Storage 10 | . 14 11 9 7 Processor 3 | . . . 9 6 Protection 11 | . 8 12 17 5 Energy Gun 8 | . 8 13 2 5 Ballistic Gun 7 | . 19 6 8 . Launcher 2 | . . 1 5 3 Peak Build Rating 24 | 6 11 17 22 24 Average Rating 14 | 4 8 13 17 19 On Entrance 10 | . 6 9 15 20 Naked Turns . | . . . . . Heaviest Build 61 | 12 56 57 57 61 Greatest Support 43 | 20 20 33 43 40 Greatest Overweight (x) 18 | . 2 5 4 18 Average Overweight (x) 1 | . 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 19 | 6 19 20 20 20 Most Carried 20 | 2 13 20 20 20 Average Carried 15 | 1 8 15 18 19 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 2 12 19 20 14 Class Distribution -------------------- 78% | Scavenger-Mutant 21% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1389 | 220 149 514 338 168 Remotely . | . . . . . Salvage Created 2162 | 103 278 982 690 109 Parts 145 | 6 13 64 56 6 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 5 | 1 1 2 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 41 | . 7 21 10 3 Guns 33 | . 7 18 6 2 AOE 8 | . . 3 4 1 Classes Destroyed 11 | 2 3 4 2 . Worker 6 | . 2 2 2 . Builder 7 | . . 1 6 . Tunneler 3 | 2 . 1 . . Hauler 1 | . . . 1 . Recycler 3 | 1 . 2 . . Watcher 4 | . . 3 1 . Swarmer 6 | . 2 4 . . Grunt 22 | . 5 10 6 1 Duelist 3 | . . 2 . 1 Sentry 8 | . . 5 3 . Hunter 2 | . . . 1 1 Best Kill Streak 9 | 2 6 7 9 2 Combat Bots Only 5 | . 5 5 4 2 Max Kills in Single Turn 3 | 1 1 2 3 1 Gunslinging . | . . . . . Exploded 3 | . . 2 3 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 410 | . 51 147 59 153 Missed 105 | . 14 28 17 46 Damage Taken 4817 | . 427 1777 771 1842 Core 1234 | . 101 327 105 701 Absorbed by Shields 90 | . . . . 90 Redirected to Shielding 88 | . . 19 24 45 Regen/Repaired (Parts) 76 | . . 76 . . Core Remaining (%) 64 | 100 59 18 80 . Volleys Fired 196 | 12 20 78 53 33 Largest 2 | 2 2 2 2 2 Hottest 130 | 40 130 130 120 104 Shots Fired 357 | 24 40 152 85 56 Gun 311 | 24 40 145 75 27 Cannon 16 | . . . . 16 Launcher 30 | . . 7 10 13 Special . | . . . . . Kinetic 159 | 24 25 44 38 28 Thermal 130 | . 15 94 6 15 Explosive 30 | . . 7 10 13 Electromagnetic 38 | . . 7 31 . Robot Hit Streak 14 | 8 11 14 10 5 Robot Miss Streak 4 | 2 3 3 4 4 Penetration Max . | . . . . . Secondary Targets 7 | . 1 5 . 1 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 219 | 18 26 101 62 12 Core Hits 115 | 6 15 44 37 13 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 7 | . . 6 . 1 Burn 5 | . . 5 . . Destroy 2 | . . 1 . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4206 | 155 329 1863 1438 421 Guns 2883 | 155 329 1439 789 171 Cannons . | . . . . . Explosions 1317 | . . 424 649 244 Melee . | . . . . . Ramming 6 | . . . . 6 Kinetic 1326 | 155 150 376 474 171 Thermal 1260 | . 179 986 95 . Explosive 1317 | . . 424 649 244 Electromagnetic 297 | . . 77 220 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . 1 . 2 Average Corruption 1 | . . 1 . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 9 | . . 7 . 2 Message Errors 1 | . . 1 . . Matter Fused 1 | . . 1 . . Heat Flow Errors 1 | . . 1 . . Energy Discharges 2 | . . 2 . . Data Loss (minor) 2 | . . 1 . 1 Misfires 1 | . . 1 . . Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 17 | . . 5 12 . Projectiles . | . . . . . Explosions 17 | . . 5 12 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 259 | . . 16 104 139 Shots 7 | . . 1 4 2 Rammed . | . . . . . Targets Rammed 1 | . . . . 1 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 462 | . 462 345 308 15 Average Temperature 96 | . 134 83 101 9 Received Heat Transfer 1497 | . 219 519 315 444 Effects 3 | . 2 1 . . Shutdowns 1 | . 1 . . . Energy Bleed 1 | . . 1 . . Damage (minor) 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 11 | . . 11 . . Heat Transferred 3367 | . 407 2738 222 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 368 | 15 193 316 368 227 Initial 159 | . 9 81 133 159 Average 135 | 5 79 116 237 123 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 77 | 100 100 82 39 88 Level 1 22 | . . 17 60 11 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 2 1 2 1 Investigation 2 | . 1 1 . . Extermination 1 | . . . . 1 Reinforcement 3 | . 1 . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . 2 1 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 71 | . 10 28 20 13 Peak Tracking Total 9 | . 7 5 6 9 Tactical Retreats 3 | . . 1 1 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . 1 1 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 4 | . . 3 . 1 Max in Single Turn 1 | . . 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 4 | . 2 2 . . Terminals 3 | . 2 1 . . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 9 | . 2 7 . . Successful 5 | . 2 3 . . Failed 4 | . . 4 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 3 | . 2 1 . . Fabricators . | . . . . . Repair Stations 6 | . . 6 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . 2 1 . . Record 1 | . . 1 . . Prototype ID Bank 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . 2 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . 1 . . Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 26 | . . 26 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 4 | . . . . 4 Machine Destruction 4 | . . . . 4 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3395 | 97 395 1474 720 709 Spaces Moved 1307 | 63 133 548 272 291 Core 36 | 29 . . . 7 Treads . | . . . . . Legs 1271 | 34 133 548 272 284 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 190 190 190 Average Speed 202 | 87 240 208 193 206 Slowest Speed 950 | 120 260 470 400 950 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 3 38 44 32 7 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 265 | . . 81 70 114 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 264 | . . 81 70 113 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1705 | 82 172 730 378 343 Wait 72 | . . 53 19 . Move 1303 | 62 132 547 271 291 Hop . | . . . . . Pick Up 37 | 2 10 16 8 1 Fast Attach 24 | 6 1 8 7 2 Attach 26 | . 1 10 7 8 Detach 3 | . 1 1 . 1 Swap 31 | . 6 13 8 4 Drop 12 | . 1 4 5 2 Fire 196 | 12 20 78 53 33 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 13) 98 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 452 | -10/Materials | Discovered new exit (range 14) 493 | -10/Materials | Entered another Materials area 493 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 768 | -9/Materials | Core integrity fell below 50% 795 | -9/Materials | Lost 6 parts (1p3n1u1w) 1074 | -9/Materials | Build established: Scavenger-Mutant 1354 | -9/Materials | Repaired Lgt. Assault Rifle 1837 | -9/Materials | Core integrity fell below 20% 1912 | -9/Materials | Discovered new exit (range 7) 1967 | -9/Materials | Entered another Materials area 1967 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2303 | -8/Materials | Lost 6 parts (1p3n2w) 2677 | -8/Materials | Discovered new exit (range 4) 2687 | -8/Materials | Entered Factory 2687 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3339 | -7/Factory | Core integrity fell below 50% 3369 | -7/Factory | Lost 9 parts (2p4n3u) 3390 | -7/Factory | Core integrity fell below 20% 3396 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03342_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 03342_ L-41 Fighter destroyed. 03344_ Acquired 51 matter. 03361_ G-50 Soldier suffers critical hit (Destroy). 03361_ G-50 Soldier destroyed. 03361_ Switching to secondary target: G-47 Trooper. 03364_ System corrupted: Hpw. Shotgun jammed. 03371_ Hpw. Shotgun destroyed. 03379_ Acquired 49 matter. 03385_ Nuclear Reactor explodes. 03385_ Hvy. Assault Rifle destroyed. 03385_ P-60 Hacker destroyed. 03390_ The unstable cave ceiling collapses. 03391_ Imp. Ion Engine destroyed. 03393_ Rocket Launcher destroyed. 03393_ Imp. Shield Generator destroyed. 03394_ The unstable cave ceiling collapses. 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