Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.24 @ 23:51:14 Player: Bbenedict8 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (100) 500 Value Destroyed (2343) 2343 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (229) 229 TOTAL SCORE: 5192 Bonus ------- High Alert Combat Kills 149 Follower Combat Kills 81 Friendly Fire -1 Cogmind --------- Core Integrity 0/550 Matter 231/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (250) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Improved Targeting Computer Hacking Suite > --- WEAPON (3) ------- Heavy Hammer > --- INVENTORY (10) --- Light Nuclear Core Improved Aluminum Leg Advanced Weight Redist. System Improved Terrain Scanner Heavy EM Shotgun Heavy Assault Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Experimental Sensor Array Core Shielding Bomb Drone Bay > --- WEAPON ----------- Ion Cannon Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Targeting Computer Weapon Shielding Assault Rifle Grenade Launcher [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Experimental Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Rocket Launcher Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . . 2 . 1 Weapon 1 | . . . . . 1 Parts Attached 90 | 7 6 4 27 12 34 Power 8 | 1 . . 2 3 2 Engine 7 | 1 . . 2 3 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 16 | 2 1 . 5 2 6 Treads 2 | . . . 2 . . Leg 12 | 2 1 . 3 . 6 Wheel 2 | . . . . 2 . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 1 1 1 7 1 9 Device 10 | . 1 1 3 . 5 Storage 3 | 1 . . 1 . 1 Processor 3 | . . . 2 . 1 Hackware 1 | . . . . . 1 Protection 3 | . . . 1 1 1 Artifact . | . . . . . . Weapon 46 | 3 4 3 13 6 17 Energy Gun 7 | 1 1 1 . . 4 Energy Cannon 4 | . . . 2 . 2 Ballistic Gun 12 | 2 1 1 4 3 1 Ballistic Cannon 3 | . . . . . 3 Launcher 13 | . 2 . 7 2 2 Special Weapon 1 | . . 1 . . . Impact Weapon 6 | . . . . 1 5 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 1 . 2 Parts Lost 26 | . . . 3 7 16 Power 3 | . . . . 1 2 Propulsion 8 | . . . 2 2 4 Utility 7 | . . . 1 2 4 Weapon 8 | . . . . 2 6 Highest Loss Streak 9 | . . . 2 6 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 88 | . 88 88 89 79 95 Engine 9 | . 14 14 11 6 7 Treads 3 | . . . 1 12 . Leg 15 | . 28 28 17 . 14 Wheel 1 | . . . . 2 2 Device 14 | . 7 14 15 11 17 Storage 7 | . 14 3 5 11 8 Processor 5 | . . . 4 6 9 Protection 7 | . . . 11 10 4 Energy Gun 3 | . 10 14 1 . 3 Energy Cannon 6 | . . . 10 6 4 Ballistic Gun 5 | . 9 11 3 6 4 Launcher 4 | . 4 . 6 2 4 Impact Weapon 2 | . . . . 3 6 Peak Build Rating 34 | 6 8 21 34 22 32 Average Rating 22 | 4 6 17 27 18 25 On Entrance 12 | . 6 8 21 22 19 Naked Turns . | . . . . . . Heaviest Build 42 | 14 15 18 34 27 42 Greatest Support 40 | 20 26 26 40 40 35 Greatest Overweight (x) 8 | 2 . . 8 5 5 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 Average Capacity 8 | 7 8 5 7 10 9 Most Carried 10 | 8 8 8 7 9 10 Average Carried 6 | 2 7 5 5 6 8 Final Capacity 10 | 8 8 5 10 10 10 Final Carried 8 | 8 8 5 6 8 7 Class Distribution -------------------- 68% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1991 | 256 195 82 531 300 627 Remotely . | . . . . . . Salvage Created 2420 | 98 188 47 854 199 1034 Parts 166 | 4 17 1 77 20 47 Haulers Intercepted 6 | . 1 . 3 . 2 Recyclers Shooed 1 | 1 . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 74 | . 6 1 25 15 27 Melee 4 | . . . . 3 1 Guns 11 | . 1 1 2 1 6 Cannons 14 | . . . 7 . 7 AOE 43 | . 5 . 16 11 11 Classes Destroyed 14 | 2 5 . 3 2 2 Worker 8 | . 1 . 7 . . Builder 6 | . . . 2 . 4 Tunneler 1 | 1 . . . . . Hauler 6 | . 1 . 3 . 2 Recycler 2 | 1 . . . . 1 Mechanic 1 | . . . . . 1 Watcher 5 | . 1 . 3 . 1 Swarmer 32 | . 3 . 11 9 9 Grunt 28 | . 3 1 8 2 14 Brawler 2 | . . . 1 . 1 Duelist 2 | . . . . 1 1 Sentry 6 | . . . 5 . 1 Heavy 1 | . . . . . 1 Assembled 3 | . . . . 3 . Best Kill Streak 8 | 2 5 1 8 4 8 Combat Bots Only 7 | . 3 1 4 4 7 Max Kills in Single Turn 4 | 1 3 1 3 4 4 Gunslinging . | . . . . . . Exploded 4 | . 3 . 2 4 4 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 386 | . 20 8 97 61 200 Missed 99 | . 5 . 27 18 49 Damage Taken 4394 | . 151 86 935 765 2457 Core 848 | . 53 . 109 133 553 Absorbed by Shields . | . . . . . . Redirected to Shielding 92 | . . . 20 14 58 Regen/Repaired (Parts) 284 | . . . 76 . 208 Core Remaining (%) 72 | 100 . 78 . 39 . Volleys Fired 178 | 3 30 16 53 15 61 Largest 3 | 2 2 2 2 2 3 Hottest 179 | 70 80 100 116 89 179 Shots Fired 332 | 6 48 22 88 30 138 Gun 136 | 6 43 16 5 10 56 Cannon 131 | . . . 50 14 67 Launcher 59 | . 5 . 33 6 15 Special 6 | . . 6 . . . Kinetic 115 | 3 26 10 5 10 61 Thermal 125 | 3 17 12 31 . 62 Explosive 59 | . 5 . 33 6 15 Electromagnetic 33 | . . . 19 14 . Robot Hit Streak 11 | 5 6 4 9 4 11 Robot Miss Streak 5 | 1 3 4 4 5 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 211 | 5 27 10 44 19 106 Core Hits 146 | 3 17 3 57 17 49 Critical Kills 3 | . . . . 2 1 Critical Parts Destroyed 3 | . 1 . . . 2 Critical Strikes 10 | . 2 . . 2 6 Burn 3 | . 1 . . . 2 Destroy 1 | . 1 . . . . Blast 1 | . . . . . 1 Smash 5 | . . . . 2 3 Melee Attacks 39 | . . . . 18 21 Impact 39 | . . . . 18 21 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . . . . 2 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7905 | 61 598 131 2528 1064 3523 Guns 1381 | 61 315 131 64 82 728 Cannons 2037 | . . . 686 79 1272 Explosions 3783 | . 283 . 1772 615 1113 Melee 698 | . . . . 288 410 Ramming 6 | . . . 6 . . Kinetic 1364 | 37 214 88 64 82 879 Thermal 2006 | 24 101 43 559 158 1121 Explosive 3376 | . 283 . 1523 457 1113 Electromagnetic 455 | . . . 376 79 . Impact 698 | . . . . 288 410 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 17 | . . . . 17 . Average Corruption 16 | . . . . 16 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 25 | . . . . 25 . Message Errors 10 | . . . . 10 . Matter Fused 5 | . . . . 5 . Heat Flow Errors 2 | . . . . 2 . Energy Discharges 3 | . . . . 3 . Data Loss (minor) 4 | . . . . 4 . Data Loss (major) 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 436 | . . . 104 66 266 Projectiles 50 | . . . 11 . 39 Explosions 179 | . . . 93 59 27 Melee 207 | . . . . 7 200 Knockbacks 10 | . . . . . 10 Impact 3 | . . . . . 3 Kinetic 6 | . . . . . 6 Secondary 1 | . . . . . 1 Self-Inflicted Damage 134 | . . . 27 59 48 Shots 6 | . . . 2 2 2 Rammed . | . . . . . . Targets Rammed 3 | . . . 3 . . Kicked 3 | . . . 3 . . Crushed . | . . . . . . Highest Temperature 307 | 18 73 102 126 221 307 Average Temperature 67 | 9 18 48 32 37 137 Received Heat Transfer 1368 | . 63 48 162 60 1035 Effects 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 5 | . . . . . 5 Combat Hostiles 2 | . . . . . 2 Parts Fried 12 | . . . . . 12 Impact Corruptions 12 | . . . . 1 11 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . 1 . 1 1 3 Heat Transferred 3557 | 74 370 111 791 250 1961 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . . 2 3 . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 649 | 10 254 41 649 637 573 Initial 252 | . 6 21 11 252 101 Average 270 | 1 156 24 296 413 288 Maximum Alert Level 2 | . 1 . 2 2 2 Low Security (%) 32 | 100 60 100 21 . 27 Level 1 45 | . 39 . 53 51 58 Level 2 22 | . . . 24 48 14 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . 1 1 2 . 11 Investigation 4 | . . 1 . . 3 Extermination . | . . . . . . Reinforcement 7 | . 1 . 1 . 5 Assault 1 | . . . 1 . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 6 | . 1 . 3 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 127 | . 9 3 51 20 44 Peak Tracking Total 9 | . 4 2 6 4 9 Tactical Retreats 3 | . . . 2 . 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . . 6 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 18 | . . . 6 4 8 Max in Single Turn 3 | . . . 2 3 3 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 18 | . 2 2 8 1 5 Terminals 13 | . 2 1 7 1 2 Fabricators . | . . . . . . Repair Stations 2 | . . . 1 . 1 Recycling Units . | . . . . . . Scanalyzers 1 | . . . . . 1 Garrison Access 1 | . . . . . 1 Total Hacks 44 | . 4 3 21 5 11 Successful 24 | . 3 1 14 . 6 Failed 20 | . 1 2 7 5 5 Catastrophic 2 | . . 1 . . 1 Database Lockouts . | . . . . . . Manual 3 | . . 2 . . 1 Terminals 32 | . 4 2 16 5 5 Fabricators . | . . . . . . Repair Stations 7 | . . . 5 . 2 Recycling Units . | . . . . . . Scanalyzers 3 | . . . . . 3 Garrison Access 1 | . . . . . 1 Terminal Hacks 16 | . 3 1 10 . 2 Record 2 | . . . 1 . 1 Prototype ID Bank 1 | . 1 . . . . Open Door 1 | . . 1 . . . Emergency Access Points 2 | . . . 1 . 1 Alert Level 1 | . . . 1 . . Locate Traps 1 | . 1 . . . . Disarm Traps 1 | . . . 1 . . Dispatch Records 2 | . . . 2 . . Patrol Status 1 | . . . 1 . . Transport Status 1 | . . . 1 . . Recall Investigation 1 | . . . 1 . . Zone Layout 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . . 4 . 2 Scan Component 3 | . . . 2 . 1 Repair 3 | . . . 2 . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . . . . 1 Insert Component 1 | . . . . . 1 Garrison Access Hacks 1 | . . . . . 1 Unlock Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 2 1 5 1 3 Full Trace Events 6 | . . 1 2 1 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . . 2 . 1 Time 166 | . . . 140 . 26 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 . Highest-Rated Group 40 | . . . . 40 . Highest-Rated Ally 16 | . . . . 16 . Total Orders 5 | . . 2 3 . . RETURN 5 | . . 2 3 . . Ally Attacks 36 | . . . 13 23 . Total Damage 234 | . . . . 234 . Kills 5 | . . . . 5 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . Drone Launches 27 | . . 8 19 . . Drone Recoveries 14 | . . 8 6 . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 6425 | 149 447 768 2278 1370 1413 Spaces Moved 3495 | 90 291 575 1114 775 650 Core 233 | 21 . . 48 159 5 Treads 532 | . . . 84 448 . Legs 2398 | 69 291 575 982 . 481 Wheels 332 | . . . . 168 164 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 80 95 Average Speed 152 | 119 120 120 171 161 155 Slowest Speed 450 | 150 120 120 450 300 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 62 | 5 46 99 79 95 48 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 3 | . . 1 . 2 . Spaces Dug 27 | . . 5 11 . 11 Terrain Destroyed 476 | . 35 6 234 67 134 Melee 11 | . . . . . 11 Projectile 21 | . . 6 7 . 8 AOE 444 | . 35 . 227 67 115 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 4192 | 122 341 623 1390 827 889 Wait 305 | 16 7 13 176 2 91 Move 3490 | 89 290 574 1113 774 650 Hop . | . . . . . . Pick Up 49 | 7 3 5 9 6 19 Fast Attach 28 | 6 1 2 10 2 7 Attach 23 | . 1 1 4 4 13 Detach 2 | . 1 . . . 1 Swap 39 | 1 4 1 13 6 14 Drop 36 | . 4 11 9 . 12 Fire 178 | 3 30 16 53 15 61 Melee 39 | . . . . 18 21 Ram . | . . . . . . Kick 3 | . . . 3 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 150 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Build established: Mutant 469 | -10/Materials | Discovered new exit (range 9) 597 | -10/Materials | Entered Mines 611 | -10/Mines | Discovered new exit (range 7) 762 | -10/Mines | Found the Drone Emporium 770 | -10/Mines | Found Prototype Device 774 | -10/Mines | Identified Bomb Drone Bay 813 | -10/Mines | Learned location of Storage (-7) 843 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 948 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 951 | -10/Mines | Found Prototype Device 1000 | -10/Mines | Discovered new exit (range 7) 1365 | -10/Mines | Entered Materials 1365 | -9/Materials | Evolved 2 slots: Utility x2 1365 | -9/Materials | Identified Exp. Sensor Array 1366 | -9/Materials | Identified exit to Mines 1481 | -9/Materials | Lost 5 allies 1982 | -9/Materials | Discovered new exit (range 4) 2313 | -9/Materials | Repaired Rocket Launcher 2423 | -9/Materials | Repaired Exp. Sensor Array 2608 | -9/Materials | Discovered new exit (range 15) 3365 | -9/Materials | First assault squad dispatched 3643 | -9/Materials | Entered Mines 3644 | -9/Mines | Met a Derelict bent on vengeance 3718 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3798 | -9/Mines | Build established: Scavenger-Mutant 3889 | -9/Mines | Discovered new exit (range 9) 4160 | -9/Mines | Discovered new exit (range 11) 4286 | -9/Mines | Learned 8 Materials zone layouts 4408 | -9/Mines | Excavation squad dispatched 4408 | -9/Mines | A large section of the Mines collapsed 4436 | -9/Mines | System corruption reached 10% 4443 | -9/Mines | Core integrity fell below 50% 4479 | -9/Mines | Lost 6 parts (1p2n2u1w) 4718 | -9/Mines | Build established: Mutant 5013 | -9/Mines | Entered Materials 5013 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5014 | -8/Materials | Identified exit to Factory 5164 | -8/Materials | Build established: Scavenger-Mutant 5203 | -8/Materials | Garrison activated, responded to threat 5259 | -8/Materials | Destroyed 7 combat bots 5274 | -8/Materials | Identified exit to Garrison 5361 | -8/Materials | Repaired Med. Storage Unit 5584 | -8/Materials | Lost 4 parts (1p1u2w) 6391 | -8/Materials | Core integrity fell below 50% 6411 | -8/Materials | Core integrity fell below 20% 6426 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06405_ Titanium Leg destroyed. 06407_ Imp. Aluminum Leg destroyed. 06407_ U-05 Engineer lays Concrete. 06409_ Critical hit (Burn: +37). 06410_ Acquired 3 matter. 06413_ Adv. Assault Cannon destroyed. 06413_ Critical hit (Burn: +37). 06415_ K-01 Serf collects debris. 06415_ Critical hit (Burn: +37). 06416_ K-01 Serf collects debris. 06424_ G-47 Trooper suffers critical hit (Smash). 06424_ Destroyed Aluminum Leg. 06424_ Destroyed Imp. Heat Sink. 06424_ G-47 Trooper system corrupted by crushing effect. 06424_ G-47 Trooper knocked back. 06425_ G-47 Trooper system terminally corrupted. 06425_ Lgt. Nuclear Core fried. 06425_ K-01 Serf collects debris. 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Challenges ------------ None Game ------ Seed HypercooledBladeUnit Manual? 0 Play Time 01:11:44 Cumulative 9.6 hours Start 2025.02.24 @ 09:55:36 End 2025.02.24 @ 23:51:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 10 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 900c512a-0aed-42bd-a946-3424ad183edf