Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.13 @ 17:24:50 Player: CrossedViper Result: Destroyed by Architect with Modified Quantum Sheargun Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (276) 1380 Value Destroyed (15204) 15204 Prototype IDs (111) 2220 Alien Tech Used (8) 1600 Bonus (20377) 20377 TOTAL SCORE: 50281 Bonus ------- High Alert Combat Kills 2500 Follower Combat Kills 2700 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Friendly Fire -7123 Cogmind --------- Core Integrity 0/1600 Matter 138/300 Energy 87/100 System Corruption 16% Temperature Cool (7) Movement Walking (110) Location -1/Access_0 Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Enhanced Biometal Leg High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg Experimental Biometal Leg > --- UTILITY (11) ----- Desublimator Advanced Heat Sink Experimental Optical Array Experimental Targeting Computer Experimental Targeting Computer Advanced Armor Integrity Analyzer Advanced Kinecellerator SHELL Armor > --- WEAPON (6) ------- Helical Railgun Hypervelocity Linear Accelerator > --- INVENTORY (4) ---- Desublimator Experimental Matter Compressor (500) Experimental Shield Generator Peak State ------------ > --- POWER ------------ Zero-point Reactor Vortex Chain Reactor > --- PROPULSION ------- Enhanced Biometal Leg Enhanced Biometal Leg High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg Experimental Biometal Leg > --- UTILITY ---------- Desublimator Experimental Optical Array Experimental Targeting Computer Experimental Targeting Computer Advanced Armor Integrity Analyzer Advanced Kinecellerator Experimental Weapon Cycler Advanced Overload Regulator SHELL Armor > --- WEAPON ----------- Gamma Rifle Helical Railgun Hypervelocity Linear Accelerator Hypervelocity Linear Accelerator Omega Cannon > --- INVENTORY -------- Improved Quantum Reactor Desublimator Experimental Matter Compressor Experimental Shield Generator [Rating: 254] Favorites ----------- Power Fusion Reactor Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Zionite Supercomposite Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Long-range Terrain Scanner Storage Large Storage Unit Processor Experimental Terrain Scan Processor Hackware System Shield Protection Layered Medium Armor Plating Artifact Matter Drive Weapon Hypervelocity Gauss Rifle Energy Gun Gamma Rifle Energy Cannon Proton Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Hypercooled Linear Accelerator Launcher Micro-nuke Launcher Impact Weapon Gravity Flail Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Ac0 Slots Evolved 18 | . . 2 . 2 2 . . . 2 . . . . 2 . . . . 2 2 . 2 2 . . Power 2 | . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Propulsion 4 | . . . . . 1 . . . . . . . . . . . . . 1 1 . 1 . . . Utility 9 | . . 2 . 1 1 . . . 2 . . . . . . . . . 1 . . 1 1 . . Weapon 3 | . . . . 1 . . . . . . . . . 1 . . . . . 1 . . . . . Parts Attached 516 | 6 1 15 10 12 4 1 . 16 26 31 4 5 7 47 19 6 6 3 11 39 70 15 32 110 20 Power 42 | 1 . 2 1 2 . . . 1 1 3 . . . 5 . . . . . 5 5 1 2 12 1 Engine 9 | 1 . 2 1 2 . . . 1 . 1 . . . 1 . . . . . . . . . . . Core 10 | . . . . . . . . . . 1 . . . 2 . . . . . 4 3 . . . . Reactor 23 | . . . . . . . . . 1 1 . . . 2 . . . . . 1 2 1 2 12 1 Propulsion 89 | 2 . 1 2 4 1 . . 4 4 4 . . 3 3 2 . . 3 1 6 19 2 8 17 3 Treads 44 | 2 . . 2 4 1 . . 3 2 4 . . 3 2 2 . . . . 5 10 2 . 2 . Leg 37 | . . . . . . . . . . . . . . . . . . 3 1 1 6 . 8 15 3 Wheel 8 | . . 1 . . . . . 1 2 . . . . 1 . . . . . . 3 . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 230 | 1 1 5 4 2 3 1 . 6 16 14 4 2 4 23 11 6 5 . 7 9 21 10 14 50 11 Device 117 | . . . 2 2 . 1 . 3 12 10 4 2 2 9 8 3 3 . 5 4 10 2 4 22 9 Storage 9 | 1 . 2 . . . . . . 1 . . . . . . . 1 . . 3 1 . . . . Processor 17 | . . . . . . . . . 1 1 . . . . 1 1 . . . 1 4 . . 8 . Hackware 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Protection 82 | . 1 3 2 . 2 . . 3 2 3 . . 2 14 2 2 1 . 2 1 6 8 7 19 2 Artifact 4 | . . . . . . . . . . . . . . . . . . . . . . . 3 1 . Weapon 155 | 2 . 7 3 4 . . . 5 5 10 . 3 . 16 6 . 1 . 3 19 25 2 8 31 5 Energy Gun 25 | 1 . . . . . . . 1 . . . . . . . . . . 1 2 11 1 2 6 . Energy Cannon 31 | . . 2 . . . . . 1 . 3 . . . . 2 . . . 2 3 2 . 1 15 . Ballistic Gun 51 | 1 . 3 2 3 . . . 2 5 5 . 1 . 11 3 . 1 . . . 3 . 3 7 1 Ballistic Cannon 14 | . . . . . . . . . . . . . . . . . . . . . 6 1 1 2 4 Launcher 15 | . . 2 1 1 . . . . . . . 2 . 1 1 . . . . 3 2 . 1 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Slashing Weapon 8 | . . . . . . . . 1 . 2 . . . . . . . . . 5 . . . . . Piercing Weapon 9 | . . . . . . . . . . . . . . 4 . . . . . 5 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 73 | . . 3 1 . . . . . 1 . . 2 . 3 1 . 2 1 . 4 11 3 4 29 8 Parts Lost 131 | . . 5 3 . . . . 11 3 5 . . . 8 3 . . . 3 20 22 2 3 31 12 Power 17 | . . 1 1 . . . . 1 . 1 . . . . . . . . . 3 3 . 1 3 3 Propulsion 21 | . . 1 . . . . . 3 1 . . . . . 1 . . . . 6 6 . . 2 1 Utility 37 | . . 1 1 . . . . 3 1 2 . . . 2 2 . . . . 4 4 . 1 13 3 Weapon 56 | . . 2 1 . . . . 4 1 2 . . . 6 . . . . 3 7 9 2 1 13 5 Highest Loss Streak 10 | . . 3 3 . . . . 10 2 3 . . . 2 2 . . . 2 5 6 2 1 10 9 Average Slot Usage (%) 90 | . 88 92 93 96 100 100 100 94 91 91 100 99 100 96 93 100 100 99 93 69 81 85 80 82 81 Engine 2 | . 14 10 10 9 7 7 7 7 1 2 6 6 6 . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . 9 . . . . . 5 4 1 . . . Reactor 3 | . . . . . . . . . 4 1 . . . . 11 11 11 11 8 1 2 6 6 9 6 Treads 12 | . 28 18 20 18 23 23 23 21 9 11 20 20 20 13 7 16 16 14 . 8 7 18 2 . . Leg 5 | . . . . . . . . . . . . . . . . . . . 20 6 4 . 17 20 22 Wheel 1 | . . 1 1 . . . . 1 4 3 . . . 1 3 . . . . . 3 . . . . Device 12 | . . . 3 14 7 11 15 9 20 18 19 19 13 9 14 12 13 15 16 9 7 7 5 13 12 Storage 10 | . 14 19 22 18 15 15 15 15 13 13 13 13 13 11 11 11 11 11 10 10 10 8 7 3 . Processor 9 | . . . . . . . . . 3 6 13 13 13 11 14 16 13 11 10 10 17 9 7 10 15 Protection 7 | . 3 19 12 9 20 11 7 7 9 11 6 6 13 12 1 3 4 5 6 1 2 9 9 4 4 Energy Gun 1 | . 14 . . . . . . . . . . . . . . . . . 2 . 3 3 3 2 5 Energy Cannon 2 | . . 3 4 . . . . 3 . 3 . . . . 4 5 5 5 6 1 . . . 7 . Ballistic Gun 12 | . 14 16 16 25 23 23 23 14 18 12 20 19 20 19 13 16 16 16 12 1 4 . 1 3 2 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . 2 13 7 1 7 Piercing Weapon 1 | . . . . . . . . . . . . . . 1 5 5 5 5 1 3 4 4 2 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 214 | 13 14 50 50 53 56 53 53 59 78 80 77 73 84 95 86 92 93 93 97 165 156 178 176 214 165 Greatest Support 210 | 40 40 40 40 40 60 60 60 60 60 60 60 60 68 68 79 79 79 79 96 163 150 180 196 210 184 Greatest Overweight (x) 6 | . . 4 4 1 . . . 2 3 3 1 1 1 2 3 1 1 1 1 2 6 1 4 3 . Average Overweight (x) . | . . 1 1 1 . . . . 1 1 1 1 1 1 2 1 1 1 . . 1 . . . . Largest Inventory Capacity 38 | 6 6 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 38 18 18 18 18 4 Average Capacity 15 | 5 6 13 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 23 18 18 18 11 4 Most Carried 21 | 2 6 14 16 16 15 14 14 15 16 16 16 16 16 16 16 16 16 16 15 21 18 18 18 18 4 Average Carried 13 | 1 3 9 13 13 13 13 14 13 14 15 16 15 15 14 13 14 15 15 13 14 14 17 16 9 3 Final Capacity 18 | 6 6 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 18 18 18 18 4 4 Final Carried 18 | 2 6 14 13 16 13 14 14 14 16 16 16 16 16 15 14 15 16 16 12 18 17 16 18 3 3 Class Distribution -------------------- 26% | Scavenger-Mutant 20% | Scavenger-Tank 20% | Scavenger-Skirmisher 8% | Scavenger-Assassin 8% | Scavenger-Gunner 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Assassin | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Assassin | -5/Zhirov Scavenger-Assassin | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Quarantine Scavenger-Assassin | -2/Research Scavenger-Mutant | -1/Access Scavenger-Mutant | -1/Command Scavenger-Mutant | -1/Access_0 Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 -1 ----------- Run | Scr Mat Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Ac0 Matter Collected 11524 | 186 32 458 290 376 128 23 . 256 602 576 40 . 260 1993 398 144 95 84 330 815 933 246 726 2093 440 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 16700 | . 32 742 273 566 171 . . 467 746 786 . . 280 2955 416 187 95 . 410 1402 1845 399 2038 1902 988 Parts 778 | . 2 52 11 31 10 . . 20 48 29 . . 20 128 19 9 2 . 16 78 74 11 97 63 58 Haulers Intercepted 5 | . . 2 . 1 . . . . . . . . . . . . . . . . . . 2 . . Recyclers Shooed 12 | . . 2 1 . . . . . . . . . . 4 . . . . . 1 1 . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 71 | . . . . . . . . 14 . 33 1 . 11 . 7 4 1 . . . . . . . . Prevented 22 | . . . . . . . . . . 5 . . . . 12 5 . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Ac0 Combat Hostiles Destroyed 229 | . 1 17 14 10 3 . . 6 16 6 . . 3 33 7 3 . . 5 24 22 6 27 15 11 Melee 20 | . . . . . . . . . . 1 . . . . . . . . . 11 4 . 4 . . Guns 100 | . 1 7 8 7 3 . . 4 16 2 . . 3 27 4 3 . . 2 1 6 1 2 3 . Cannons 36 | . . . 5 . . . . 2 . 3 . . . . 3 . . . 1 2 . 3 1 11 5 AOE 48 | . . 10 1 3 . . . . . . . . . 6 . . . . . 10 3 . 15 . . Classes Destroyed 21 | . 1 6 3 1 . . . 1 1 1 . . . 3 . . . . . . . . 2 2 . Worker 12 | . . 2 . . . . . . 1 . . . . 2 . . . . . 2 1 . 2 2 . Builder 8 | . . 1 . 1 . . . . 1 . . . . 1 . . . . . 1 . . 3 . . Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler 5 | . . 2 . 1 . . . . . . . . . . . . . . . . . . 2 . . Recycler 11 | . . 3 . . . . . . . . . . . 3 . . . . . 2 3 . . . . Mechanic 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . Operator 3 | . . . . 1 1 . . . . . . . . 1 . . . . . . . . . . . Watcher 4 | . . . . . . . . . . . . . . 2 . . . . . . . 1 . 1 . Swarmer 37 | . . 7 . . . . . 3 7 2 . . . . 1 1 . . . 7 4 . 5 . . Saboteur 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Grunt 77 | . 1 6 3 7 3 . . . 5 3 . . . 19 3 1 . . 2 8 6 . 8 2 . Brawler 5 | . . . 1 . . . . . . . . . . 2 . . . . 1 . 1 . . . . Duelist 4 | . . . 1 . . . . . . . . . . 2 1 . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 28 | . . 4 . 4 . . . . 2 1 . . . 5 1 1 . . 2 1 . 3 3 1 . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hunter 18 | . . . . . . . . 3 . . . . . 4 1 . . . . . 2 . 4 4 . Programmer 29 | . . . . . . . . . 2 . . . 2 . . . . . . 8 3 3 7 4 . Quarantine Guard 6 | . . . . . . . . . . . . . . . . . . . . . 6 . . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 Enhanced Hunter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Z-EX 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Assembled 9 | . . . 9 . . . . . . . . . . . . . . . . . . . . . . Savage 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . Guerrilla 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Mutant 3 | . . . . . . . . . . 1 . . 2 . . . . . . . . . . . . Commander 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 11 | . 1 10 4 7 4 . . 4 8 3 . . 2 11 3 3 . . 2 8 4 3 6 4 3 Combat Bots Only 8 | . 1 8 4 5 2 . . 4 6 3 . . 2 6 3 3 . . 2 4 4 3 5 3 3 Max Kills in Single Turn 6 | . 1 3 2 2 1 . . 1 3 1 . . 1 5 1 1 . . 1 4 1 1 6 2 1 Gunslinging 1 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Exploded 5 | . . 3 1 1 . . . . . . . . . 5 . . . . . 4 1 . 5 . . Melee 1 | . . . . . . . . . . 1 . . . . . . . . . 1 1 . 1 . . Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Ac0 Damage Taken 38031 | . 120 798 536 486 137 . . 1103 1145 1275 . . 184 3340 687 161 . 114 1159 5635 3749 1638 2522 6865 6377 Core 3498 | . 40 118 49 58 12 . . 137 54 96 . . . 317 88 . . . 114 582 589 107 109 487 541 Absorbed by Shields 3191 | . . . . . . . . . 160 . . . . . . . . . . . . . . 1468 1563 Reduced by Siege Mode 312 | . . . . . . . . . . . . . . . . . . . . 192 31 25 . 64 . Core Remaining (%) 74 | 100 84 . 58 89 . . . 78 . . . . 82 . . . . 59 90 . 8 92 . . . Volleys Fired 773 | . 6 44 40 33 15 . . 19 33 32 . . 10 89 18 6 . . 28 37 68 25 54 127 89 Largest 5 | . 2 2 2 3 3 . . 3 3 3 . . 3 4 4 4 . . 5 4 4 4 4 4 4 Hottest 460 | . 70 83 83 69 69 . . 138 84 136 . . 99 132 169 169 . . 281 281 300 148 244 460 278 Shots Fired 1800 | . 12 78 77 74 44 . . 51 98 86 . . 28 315 45 24 . . 84 61 108 47 125 298 145 Gun 1322 | . 12 62 52 71 44 . . 38 98 70 . . 28 314 31 18 . . 62 33 88 20 108 99 74 Cannon 432 | . . 8 22 . . . . 13 . 16 . . . . 11 6 . . 22 15 16 27 6 199 71 Launcher 46 | . . 8 3 3 . . . . . . . . . 1 3 . . . . 13 4 . 11 . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1143 | . 6 61 52 71 44 . . 36 98 70 . . 28 314 31 18 . . 47 26 20 27 28 79 87 Thermal 157 | . 6 9 22 . . . . 13 . 16 . . . . . . . . 10 15 . . . 66 . Explosive 46 | . . 8 3 3 . . . . . . . . . 1 3 . . . . 13 4 . 11 . . Electromagnetic 343 | . . . . . . . . 2 . . . . . . 11 6 . . 27 7 84 16 86 46 58 Phasic 111 | . . . . . . . . . . . . . . . . . . . . . . 4 . 107 . Robot Hit Streak 27 | . 3 10 14 9 12 . . 5 12 21 . . 9 16 10 8 . . 6 18 19 17 9 27 20 Robot Miss Streak 6 | . 2 3 4 3 4 . . 6 4 5 . . 1 3 2 1 . . 5 2 4 2 4 6 3 Penetration Max 3 | . . . . . . . . . 1 1 . . . 3 1 . . . 2 1 . . 1 1 . Secondary Targets 17 | . . 1 1 2 . . . 1 4 . . . 2 2 . . . . 1 . 1 . . 2 . Max Gunslinging Chain 1 | . . 1 1 1 . . . 1 1 . . . 1 1 . . . . 1 . 1 . . 1 . Shots Hit Robots 1324 | . 8 52 44 50 27 . . 41 64 60 . . 19 232 31 15 1 . 53 82 82 45 104 210 104 Core Hits 729 | . 2 51 25 29 11 . . 20 37 38 . . 8 137 17 6 1 . 19 84 48 19 62 82 33 Critical Hits 151 | . . . . . . . . . . 14 . . 9 90 4 1 . . 7 5 5 1 4 3 8 Critical Kills 51 | . . . . . . . . . . 5 . . 4 30 2 1 . . . 1 2 1 2 . 3 Critical Parts Destroyed 91 | . . . . . . . . . . 7 . . 5 57 2 . . . 7 2 3 . 2 3 3 Melee Attacks 165 | . . . . . . . . 19 . 5 . . . 6 1 . 1 1 1 59 26 15 31 . . Impact 11 | . . . . . . . . . . . . . . . . . . . . 3 8 . . . . Slashing 38 | . . . . . . . . 19 . 5 . . . . . . . . . 13 1 . . . . Piercing 116 | . . . . . . . . . . . . . . 6 1 . 1 1 1 43 17 15 31 . . Sneak Attacks 7 | . . . . . . . . . . . . . . . . . . . . 1 2 . 4 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 13 | . . . . . . . . . . . . . . . . . . . . 12 1 . . . . Damage Inflicted 43466 | . 80 1702 894 944 298 . . 1136 1441 1051 . . 138 2735 796 204 100 . 1133 4299 3099 1895 5733 10508 5280 Guns 14327 | . 80 643 396 657 298 . . 296 1441 746 . . 138 1846 223 113 . . 701 344 1455 468 1776 1893 813 Cannons 16392 | . . 90 230 . . . . 176 . 282 . . . . 304 91 . . 417 295 413 1044 177 8406 4467 Explosions 7372 | . . 969 228 287 . . . . . . . . . 771 269 . . . . 1809 535 . 2504 . . Melee 4782 | . . . . . . . . 664 . . . . . 35 . . 100 . . 1811 696 378 1098 . . Ramming 593 | . . . 40 . . . . . . 23 . . . 83 . . . . 15 40 . 5 178 209 . Kinetic 15727 | . 39 630 396 657 298 . . 271 1441 746 . . 138 1846 223 113 . . 468 288 297 1044 582 1648 4602 Thermal 5129 | . 41 190 328 . . . . 176 . 282 . . . 415 . . . . 318 295 . . 181 2903 . Explosive 6508 | . . 882 130 204 . . . . . . . . . 356 269 . . . . 1809 535 . 2323 . . Electromagnetic 5565 | . . . . 83 . . . 25 . . . . . . 304 91 . . 332 56 1571 354 1371 700 678 Impact 290 | . . . . . . . . . . . . . . . . . . . . . 290 . . . . Slashing 1028 | . . . . . . . . 664 . . . . . . . . . . . 322 42 . . . . Piercing 3464 | . . . . . . . . . . . . . . 35 . . 100 . . 1489 364 378 1098 . . Phasic 5162 | . . . . . . . . . . . . . . . . . . . . . . 114 . 5048 . Highest Corruption 26 | . . . . . . . . . . . . . 2 2 2 2 2 3 . 17 26 10 4 10 16 Average Corruption 8 | . . . . . . . . . . . . . 1 1 2 2 2 2 . 10 22 9 3 8 15 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 386 | . . . . . . . . . . . . . 7 11 4 9 6 9 . 29 110 10 12 126 53 Message Errors 55 | . . . . . . . . . . . . . 1 1 . 3 2 1 . 4 15 1 1 21 5 Matter Fused 55 | . . . . . . . . . . . . . . . . . . . . 5 16 2 2 25 5 Heat Flow Errors 43 | . . . . . . . . . . . . . 1 . 3 1 . 4 . 5 8 2 . 16 3 Energy Discharges 32 | . . . . . . . . . . . . . 2 2 . . . 1 . . 9 1 2 14 1 Parts Rejected 6 | . . . . . . . . . . . . . . . . . . . . 2 . . . 1 3 Data Loss (minor) 44 | . . . . . . . . . . . . . . 3 1 4 4 3 . 5 10 . 2 12 . Data Loss (major) 9 | . . . . . . . . . . . . . . . . . . . . 1 5 . . 3 . Misfires 13 | . . . . . . . . . . . . . . . . . . . . 3 4 1 . 4 1 Alerts 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . Misdirections 32 | . . . . . . . . . . . . . . . . . . . . 1 17 1 . 9 4 Targeting Errors 78 | . . . . . . . . . . . . . 1 4 . 1 . . . 3 22 2 3 14 28 Weapon Failures 16 | . . . . . . . . . . . . . 2 1 . . . . . . 3 . 2 5 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2226 | . . 42 . . . . . 194 . 30 . . . 29 . 5 . . 28 93 295 124 189 947 250 Projectiles 1423 | . . . . . . . . . . 30 . . . . . 5 . . 28 17 39 107 . 947 250 Explosions 192 | . . 42 . . . . . . . . . . . 29 . . . . . 58 36 . 27 . . Melee 611 | . . . . . . . . 194 . . . . . . . . . . . 18 220 17 162 . . Knockbacks 43 | . . . 1 . . . . . . . . . . 1 . . . . . . 2 7 2 1 29 Impact 6 | . . . 1 . . . . . . . . . . 1 . . . . . . 1 . 2 1 . Kinetic 36 | . . . . . . . . . . . . . . . . . . . . . . 7 . . 29 Secondary 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Self-Inflicted Damage 844 | . . 45 20 32 . . . . . . . . . . . . . . . 422 215 . 110 . . Shots 32 | . . 2 1 1 . . . . . . . . . . . . . . . 13 9 . 6 . . Rammed 49 | . . . 4 . 1 . . . . 1 . . . 9 . . . . . 5 . 1 17 11 . Targets Rammed 58 | . . . 4 . 1 . . . . 1 . . . 10 . . . . 1 5 . 1 17 18 . Kicked 8 | . . . . . . . . . . . . . . . . . . . 1 . . . . 7 . Crushed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Highest Temperature 519 | . 48 96 132 93 108 . . 188 20 339 . . 85 186 248 330 . 222 329 266 421 198 . 519 423 Average Temperature 85 | . 21 32 46 24 38 . . 51 6 129 . . 31 45 79 155 . 92 162 102 65 40 . 115 90 Received Heat Transfer 4037 | . 18 276 122 135 81 . . . 174 309 . . 40 882 162 36 . . 204 621 174 144 246 241 172 Effects 21 | . . . . . . . . . . 5 . . . . . . . . 3 2 5 . . 5 1 Shutdowns 3 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Interference 9 | . . . . . . . . . . 5 . . . . . . . . 2 1 . . . 1 . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Damage (major) 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . Siege Activations 7 | . . . . . . . . . . . . . . . . . . . . 2 2 1 . 2 . Total Turns 116 | . . . . . . . . . . . . . . . . . . . . 25 20 27 . 44 . Longest Duration 40 | . . . . . . . . . . . . . . . . . . . . 18 12 27 . 40 . Robots Corrupted 27 | . . . . . . . . . . . . . . . . . . . 2 . 10 2 6 1 6 Combat Hostiles 25 | . . . . . . . . . . . . . . . . . . . 2 . 9 2 5 1 6 Parts Fried 77 | . . . . 2 . . . . . . . . . . 4 . . . 2 . 26 5 13 2 23 Impact Corruptions 9 | . . . . . . . . . . . . . . . . . . . . . 7 . 2 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 7 | . . 1 1 . . . . . . 2 . . . . . . . . . . 1 . . 2 . Heat Transferred 3510 | . 111 322 631 . . . . 370 . 550 . . . 400 . . . . 200 175 . . 100 651 . Parts Sabotaged 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Missiles Intercepted 12 | . . . . . . . . . . . . . . . . . . . . . . . . 12 . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Ac0 Peak Influence 1767 | . 108 460 331 313 232 . . . 281 . . . . 1641 . . . . 202 475 423 433 840 1767 . Initial 537 | . . 45 121 39 142 . . . . . . . . . . . . . . 105 234 209 159 537 . Average 441 | . 33 295 205 214 198 . . . 124 . . . . 836 . . . . 79 281 289 325 372 1205 . Maximum Alert Level 5 | . . 2 1 1 1 . . . 1 . . . . 5 . . . . 1 2 2 2 3 5 . Low Security (%) 25 | 100 100 10 49 40 42 . . . 78 . . . . 16 . . . . 95 32 2 . 35 . . Level 1 34 | . . 79 50 59 57 . . . 21 . . . . 14 . . . . 4 50 93 75 29 . . Level 2 5 | . . 9 . . . . . . . . . . . 5 . . . . . 17 3 24 15 2 . Level 3 7 | . . . . . . . . . . . . . . 27 . . . . . . . . 19 8 . Level 4 10 | . . . . . . . . . . . . . . 31 . . . . . . . . . 22 . Level 5 17 | . . . . . . . . . . . . . . 4 . . . . . . . . . 66 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 40 | . 2 . . 1 2 . . . 2 . . . . 11 . . . . 2 3 2 2 5 8 . Investigation 7 | . 1 . . 1 . . . . . . . . . 2 . . . . 1 . . . . 2 . Extermination 13 | . . . . . . . . . 2 . . . . 3 . . . . . 2 1 1 2 2 . Reinforcement 13 | . 1 . . . 2 . . . . . . . . 2 . . . . 1 1 1 1 2 2 . Assault 7 | . . . . . . . . . . . . . . 4 . . . . . . . . 1 2 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . Haulers Reinforced 3 | . . . . . . . . . . . . . . 1 . . . . 1 1 . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Ac0 Distress Signals 29 | . 1 1 1 . . . . . . . . . . 5 . . . . . 1 . 2 1 17 . Communications Jammed 108 | . . . . . . . . . . . . . . 17 . . . . 2 87 2 . . . . Distress Signals 108 | . . . . . . . . . . . . . . 17 . . . . 2 87 2 . . . . Times Spotted 436 | . 7 22 14 18 7 . . 6 18 15 . . 4 81 7 3 . 3 15 36 28 18 49 57 28 Peak Tracking Total 10 | . 5 8 3 5 3 . . 3 6 10 . . 3 9 3 3 . 3 6 6 4 6 6 9 4 Tactical Retreats 34 | . . 1 . . 1 . . . 2 4 . . 1 11 . . . . 4 2 2 1 1 4 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Ac0 Traps Triggered 15 | . . . . . . . . . 4 . . . . . . . . . . . 2 1 . 8 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . . 1 . . . 3 . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 -1 ---------- Run | Scr Mat Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Ac0 Machines Disabled 54 | . . 1 6 2 . . . . 3 2 . . . 22 . . . . . 1 8 . 1 6 2 Max in Single Turn 16 | . . 1 5 1 . . . . 2 1 . . . 16 . . . . . 1 1 . 1 1 1 Garrison Access 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Ac0 Machines Accessed 30 | . 3 1 . 4 1 . 4 . 4 3 2 . . 1 . 2 4 . . 1 . . . . . Terminals 12 | . 2 1 . 4 1 . . . 2 1 . . . . . 1 . . . . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Total Hacks 94 | . 8 3 . 10 2 . 29 . 6 12 2 . . 1 . 2 16 . . 3 . . . . . Successful 77 | . 4 2 . 4 . . 29 . 4 12 2 . . 1 . 2 16 . . 1 . . . . . Failed 16 | . 4 1 . 5 2 . . . 2 . . . . . . . . . . 2 . . . . . Catastrophic 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . Database Lockouts 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Manual 103 | . 8 2 . 6 . . . . 2 . . . . 24 . . . . 3 11 16 3 23 5 . Terminals 30 | . 7 3 . 10 2 . . . 2 5 . . . . . 1 . . . . . . . . . Fabricators 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Terminal Hacks 70 | . 2 2 . 4 . . 29 . 1 12 2 . . . . 2 16 . . . . . . . . Record 30 | . . 1 . . . . 11 . . 11 1 . . . . 1 5 . . . . . . . . Part Schematic 12 | . . . . . . . 9 . . . . . . . . . 3 . . . . . . . . Robot Schematic 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . . . Robot Analysis 8 | . 2 1 . 1 . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 9 | . . . . 2 . . 3 . . . . . . . . . 4 . . . . . . . . Open Door 3 | . . . . . . . . . . 1 1 . . . . 1 . . . . . . . . . Branch Access Points 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . 2 . . . . . . . . . . . . 1 . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Jam 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 12 | . 2 1 . 4 1 . . . 2 . . . . . . 1 . . . 1 . . . . . Full Trace Events 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . 6 . . . . . . . . . . . . . 5 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 40 | . . . . . . . 9 . . . . . . 8 . . 3 . . . . . 20 . . Parts Built 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Matter 285 | . . . . . . . . . 285 . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . 152 . . . . . . . . . . . . . . . . Total Part Build Rating 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 -1 ------------ Run | Scr Mat Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . 1 . . . . . . . . 4 . . Programmers 5 | . . . . . . . . . . . . . . 1 . . . . . . . . 4 . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . 1 . Hacks Repelled 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Ac0 Total Allies 64 | . 1 . 3 . . . . 1 . . . 4 . 10 . . . . . 3 . 1 1 40 . Largest Group 24 | . 1 1 3 3 . . . 1 . . . 4 4 3 . . . . . 1 . 1 1 24 . Highest-Rated Group 2389 | . 10 10 40 40 . . . 94 . . . 155 155 210 . . . . . 30 . 27 268 2389 . Highest-Rated Ally 268 | . 10 10 16 16 . . . 94 . . . 40 40 85 . . . . . 30 . 27 268 268 . Zionite Dispatches 9 | . . . . . . . . . . . . . . 4 . . . . . 3 . 1 1 . . Heavy 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . Light 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Melee Resupply 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Total Orders 4 | . . . . . . . . . . . . . . . . . . . . 3 . 1 . . . DROP 4 | . . . . . . . . . . . . . . . . . . . . 3 . 1 . . . Ally Attacks 436 | . . . 4 57 . . . 2 . . . . 1 88 . . . . . . . . . 284 . Total Damage 21726 | . . . . 578 . . . . . . . . 4 3766 . . . . . . . . . 17378 . Kills 79 | . . . . 5 . . . . . . . . . 20 . . . . . . . . . 54 . Allies Corrupted 9 | . . . . . . . . . . . . . . . . . . . . . . 1 1 7 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Ac0 Robot Analysis Total 8 | . 2 1 . 1 . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 9 | . . . 2 . . . . . . 2 . 1 . . 2 1 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 14 | . . . . . . . . . . . . . . 3 . . . . . 1 4 . 5 1 . Emergency Access 3 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Prototype Schematics 3 | . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Trap Installations 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Active Terminals 3 | . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 -1 ------------- Run | Scr Mat Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Ac0 Turns Passed 20897 | 79 187 464 783 680 191 75 125 858 1005 1150 596 2287 757 1644 670 652 420 620 295 945 1450 450 989 3035 490 Spaces Moved 10901 | 51 103 181 380 306 89 46 79 442 587 646 327 1262 379 751 431 343 222 341 141 393 693 197 480 1791 240 Core 12 | 12 . . . . . . . . . . . . . . . . . . . . . . . . . Treads 6175 | 39 103 153 299 306 89 46 79 442 150 230 327 1262 379 412 70 343 222 322 . 245 329 197 45 86 . Legs 2692 | . . . . . . . . . . . . . . . . . . 19 141 148 4 . 435 1705 240 Wheels 2022 | . . 28 81 . . . . . 437 416 . . . 339 361 . . . . . 360 . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 120 120 180 160 160 160 160 120 110 180 180 180 120 120 180 180 170 110 110 110 150 110 108 106 Average Speed 152 | 134 160 168 167 180 160 160 160 164 136 141 180 180 184 156 132 180 180 179 115 148 146 156 131 121 108 Slowest Speed 350 | 160 160 200 180 180 160 160 160 200 220 220 180 180 186 186 180 180 180 180 170 210 240 171 350 230 110 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 5 | . . . . . . . . . . . . . . . . . . . . . 1 . 3 1 . Exploration Rate (%) 36 | 4 25 22 80 31 4 10 68 54 14 55 44 87 44 26 61 54 62 48 4 10 56 5 15 58 19 Regions Visited 25 Branch Regions 15 Pre-discovered Areas 10 | . 1 . . . . . 1 . . 1 . 2 . . 1 . 3 1 . . . . . . . Known Exits Taken 6 | . . . . . . . . . 1 . . 1 1 . . . . 1 . 1 1 . . . . Unknown Exits Taken 19 | 1 1 1 1 1 1 1 1 1 . 1 1 . . 1 1 1 1 . 1 . . 1 1 1 . Scrap Searched 22 | . . . 2 . . 1 . 1 . 3 2 5 3 . 1 1 . 3 . . . . . . . Spaces Dug 87 | . . 7 . . . . . 10 . 5 . . . 5 1 . . . 1 13 4 3 8 25 5 Terrain Destroyed 671 | . . 81 40 19 . . . 10 49 6 . . . 100 30 . . . 7 97 11 11 74 79 57 Melee 35 | . . . . . . . . 10 . 5 . . . 5 1 . . . 1 4 3 3 3 . . Projectile 172 | . . . . . . . . . 9 1 . . . . . . . . 6 8 3 8 1 79 57 AOE 464 | . . 81 40 19 . . . . 40 . . . . 95 29 . . . . 85 5 . 70 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Ac0 Total 13578 | 60 113 260 448 385 112 47 78 507 739 828 337 1279 416 982 486 364 243 350 209 616 1000 280 680 2393 366 Wait 642 | . . 1 6 17 1 . . 2 58 77 2 2 10 48 10 1 . . 23 65 70 12 25 211 1 Move 10877 | 50 102 180 379 305 88 45 78 441 586 645 326 1261 378 750 430 342 221 340 140 393 692 196 479 1790 240 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 228 | 4 4 15 4 10 1 1 . 9 15 14 2 3 5 14 5 4 6 1 2 19 28 4 15 36 7 Fast Attach 203 | 4 1 4 . 4 . . . 3 9 10 . 5 1 10 4 1 4 . . 12 27 7 18 66 13 Attach 215 | 2 . 5 5 6 4 . . 9 13 13 . . 2 14 8 4 3 3 8 20 38 7 14 31 6 Detach 56 | . . . 1 . . . . . 4 3 . . . 2 2 1 . 2 2 9 15 3 3 8 1 Swap 108 | . . 6 5 2 . 1 . 4 4 8 4 . 4 23 8 1 . . 3 7 8 1 3 15 1 Drop 253 | . . 5 4 8 2 . . 1 17 20 3 8 6 16 . 4 8 3 1 7 30 9 21 72 8 Fire 773 | . 6 44 40 33 15 . . 19 33 32 . . 10 89 18 6 . . 28 37 68 25 54 127 89 Melee 147 | . . . . . . . . 19 . 5 . . . 6 1 . 1 1 1 43 24 15 31 . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 8 | . . . . . . . . . . . . . . . . . . . 1 . . . . 7 . Crush 49 | . . . 4 . 1 . . . . 1 . . . 10 . . . . . 4 . 1 17 11 . Escape Stasis 19 | . . . . . . . . . . . . . . . . . . . . . . . . 19 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: Low / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / [*Zio]) -6/Zion (discovered 2 exits: [Dee] / *Pro) -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x3 / [*Upp]) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res x2) -3/Research (discovered 2 exits: Res / *Qua) -3/Quarantine -2/Research -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 253 | -10/Materials | Discovered new exit (range 3) 267 | -10/Materials | Entered another Materials area 267 | -9/Materials | Accompanied by 1 ally 267 | -9/Materials | Evolved 2 slots: Utility x2 302 | -9/Materials | Build established: Mutant 342 | -9/Materials | Destroyed 8 combat bots 645 | -9/Materials | Lost 3 parts (1n1u1w) 682 | -9/Materials | Discovered new exit (range 15) 731 | -9/Materials | Entered Mines 765 | -9/Mines | Assembled infested the area 770 | -9/Mines | Assisted by a Guerilla fighting off Assembled 793 | -9/Mines | Learned location of 1 exit from Lower Caves 1044 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1048 | -9/Mines | Found Prototype Device 1049 | -9/Mines | Identified Exp. Sensor Array 1147 | -9/Mines | Lost 3 parts (1p1u1w) 1201 | -9/Mines | Learned Materials security intel 1208 | -9/Mines | Discovered new exit (range 10) 1221 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1381 | -9/Mines | Build established: Scavenger-Mutant 1514 | -9/Mines | Entered Materials 1514 | -8/Materials | Accompanied by 3 allies 1514 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1824 | -8/Materials | Central database locked down 1896 | -8/Materials | Discovered new exit (range 10) 1943 | -8/Materials | Build established: Scavenger-Gunner 2194 | -8/Materials | Entered Factory 2194 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2368 | -7/Factory | Discovered new exit (range 10) 2385 | -7/Factory | Entered Lower Caves 2386 | -7/Lower Caves | Identified exit to Lower Caves 2440 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 2460 | -7/Lower Caves | Entered Data Miner 2460 | -7/Data Miner | Discovered new exit (range 6) 2491 | -7/Data Miner | Met Data Miner 2501 | -7/Data Miner | Build established: Scavenger-Tank 2534 | -7/Data Miner | Learned location of Section 7 (-2) 2534 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2550 | -7/Data Miner | Received God Mode back door access code from Data Miner 2585 | -7/Data Miner | Entered Proximity Caves 2891 | -6/Proximity Caves | Escorted by Enhanced Grunt 2965 | -6/Proximity Caves | Lost 10 parts (1p3n3u3w) 3005 | -6/Proximity Caves | Spotted B-75 Beast 3304 | -6/Proximity Caves | Build established: Scavenger-Mutant 3419 | -6/Proximity Caves | Discovered new exit (range 16) 3443 | -6/Proximity Caves | Entered Factory 3443 | -6/Factory | Evolved 2 slots: Utility x2 3844 | -6/Factory | Fabricated Exp. Terrain Scan Processor (x1) 4296 | -6/Factory | Discovered new exit (range 19) 4405 | -6/Factory | Identified exit to Lower Caves 4405 | -6/Factory | Identified exit to Extension 4447 | -6/Factory | Build established: Scavenger-Tank 4448 | -6/Factory | Entered Lower Caves 4522 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4712 | -6/Lower Caves | Discovered new exit (range 18) 4752 | -6/Lower Caves | Learned location of 1 exit from Research 4752 | -6/Lower Caves | Learned 8 Research zone layouts 4752 | -6/Lower Caves | Learned Factory terminal intel 4848 | -6/Lower Caves | Learned Factory terminal intel 4848 | -6/Lower Caves | Learned Factory garrison access intel 4934 | -6/Lower Caves | Lost 3 parts (1p1u1w) 5367 | -6/Lower Caves | Destroyed WB-C3Y(g) 5598 | -6/Lower Caves | Entered another Lower Caves area 5599 | -6/Lower Caves | Identified exit to Factory 5698 | -6/Lower Caves | Encountered a Warlord checkpoint 5949 | -6/Lower Caves | Discovered new exit (range 23) 6007 | -6/Lower Caves | Build established: Scavenger-Skirmisher 6194 | -6/Lower Caves | Entered Zion 6195 | -6/Zion | Identified exit to Proximity Caves 6688 | -6/Zion | Found CR-A16's Pointy Stick 6810 | -6/Zion | Discovered new exit (range 24) 6977 | -6/Zion | Learned Factory emergency access door positions 7740 | -6/Zion | Imprinted 7742 | -6/Zion | Declared Zion's savior 8352 | -6/Zion | Found Prototype Launcher 8352 | -6/Zion | Identified Rocket Array 8481 | -6/Zion | Entered Proximity Caves 8481 | -5/Proximity Caves | Accompanied by 4 allies 8583 | -5/Proximity Caves | P-70 Sage assimilated allied 1E-LR9(M) 9238 | -5/Proximity Caves | Entered Factory 9238 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 9239 | -5/Factory | Identified exit to Factory 9241 | -5/Factory | Loaded intel: 20 terminal locations 9242 | -5/Factory | Loaded intel: 4 garrison access locations 9479 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 9560 | -5/Factory | Retrieved Zion intel report: Emergency Access 9604 | -5/Factory | Build established: Scavenger-Tank 9703 | -5/Factory | Incoming investigation squad redirected 9838 | -5/Factory | First assault squad dispatched 9952 | -5/Factory | Retrieved Zion intel report: Trap Installations 9953 | -5/Factory | Zion Light squad teleported in 9968 | -5/Factory | Found Prototype Protection 10019 | -5/Factory | Found Prototype Protection 10110 | -5/Factory | Zion Light squad teleported in 10115 | -5/Factory | P-70 Sage assimilated allied ZG-IYW(z) 10218 | -5/Factory | Incoming assault squad redirected 10333 | -5/Factory | Zion Heavy squad teleported in 10404 | -5/Factory | Discovered exit to Factory (range 24) 10468 | -5/Factory | Identified Zio. Weapon Casing (x2) 10558 | -5/Factory | Zion Heavy squad teleported in 10817 | -5/Factory | Discovered new exit (range 14) 10831 | -5/Factory | Terminal network hard line cut 10867 | -5/Factory | Build established: Scavenger-Mutant 10882 | -5/Factory | Entered Upper Caves 11214 | -5/Upper Caves | Found Alien Artifact 11215 | -5/Upper Caves | Identified Core Expander 11215 | -5/Upper Caves | Installed Core Expander, added new Weapon slot 11352 | -5/Upper Caves | Build established: Scavenger-Assassin 11365 | -5/Upper Caves | Learned Factory garrison access intel 11412 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11547 | -5/Upper Caves | Learned location of Armory (-3) 11547 | -5/Upper Caves | Discovered new exit (range 4) 11552 | -5/Upper Caves | Entered another Upper Caves area 11603 | -5/Upper Caves | Learned 12 Factory zone layouts 11648 | -5/Upper Caves | Discovered exit to Factory (range 24) 11931 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12089 | -5/Upper Caves | Discovered new exit (range 19) 12204 | -5/Upper Caves | Entered Zhirov 12204 | -5/Zhirov | Discovered new exit (range 3) 12237 | -5/Zhirov | Met Zhirov 12240 | -5/Zhirov | Build established: Scavenger-Gunner 12276 | -5/Zhirov | Learned location of Quarantine (-3) 12276 | -5/Zhirov | Learned location of Testing (-2) 12276 | -5/Zhirov | Learned location of Command (-1) 12311 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12353 | -5/Zhirov | Found Alien Artifact 12353 | -5/Zhirov | Identified Integrated Reactor 12353 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 12377 | -5/Zhirov | Found Alien Artifact 12624 | -5/Zhirov | Entered Proximity Caves 12714 | -4/Proximity Caves | Build established: Scavenger-Assassin 13164 | -4/Proximity Caves | Discovered exit to Factory (range 24) 13244 | -4/Proximity Caves | Entered Factory 13244 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13246 | -4/Factory | Loaded intel: 19 terminal locations 13247 | -4/Factory | Loaded intel: 4 garrison access locations 13285 | -4/Factory | Discovered new exit (range 22) 13405 | -4/Factory | Discovered new exit (range 10) 13539 | -4/Factory | Entered Research 13539 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 13540 | -3/Research | Identified exit to Quarantine 13541 | -3/Research | Identified exit to Research 13594 | -3/Research | Retrieved Zion intel report: Active Terminals 13595 | -3/Research | Zion Heavy Resupply teleported in 13816 | -3/Research | Lost 5 parts (2n1u2w) 13935 | -3/Research | Lost 4 parts (1p1u2w) 14094 | -3/Research | Zion Melee Resupply teleported in 14097 | -3/Research | Found Prototype Slashing Weapon 14097 | -3/Research | Identified Centrium Greatsword 14170 | -3/Research | P-80 Master assimilated allied 1F-2XM(A) 14194 | -3/Research | Zion Melee Resupply teleported in 14239 | -3/Research | System corruption reached 10% 14269 | -3/Research | Lost 3 parts (1p1n1u) 14484 | -3/Research | Entered Quarantine 14513 | -3/Quarantine | Lost 3 parts (2n1u) 14549 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 14730 | -3/Quarantine | Core integrity fell below 50% 14770 | -3/Quarantine | Lost 3 parts (1p1u1w) 14815 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 14835 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 14890 | -3/Quarantine | Lost 4 parts (2n1u1w) 14970 | -3/Quarantine | Lost 4 parts (1p3w) 15043 | -3/Quarantine | Cryocooling Duct disabled 15058 | -3/Quarantine | Ambient heat levels rising (+20) 15058 | -3/Quarantine | Non-combat units ordered to evacuate 15097 | -3/Quarantine | Cryocooling Duct disabled 15112 | -3/Quarantine | Ambient heat levels rising (+20) 15112 | -3/Quarantine | Combat units ordered to evacuate 15169 | -3/Quarantine | Build established: Scavenger-Mutant 15212 | -3/Quarantine | Quarantine Guard activated 15222 | -3/Quarantine | Lost 6 parts (1p3n2w) 15222 | -3/Quarantine | Spotted Quarantine Guard 15237 | -3/Quarantine | Destroyed Quarantine Guard 15266 | -3/Quarantine | Spotted Quarantine Guard 15266 | -3/Quarantine | Spotted Quarantine Guard 15268 | -3/Quarantine | Core integrity fell below 20% 15270 | -3/Quarantine | Spotted Quarantine Guard 15319 | -3/Quarantine | Spotted Quarantine Guard 15320 | -3/Quarantine | Identified Transdimensional Reconstructor 15320 | -3/Quarantine | Warped through subspace 15384 | -3/Quarantine | Spotted Quarantine Guard 15393 | -3/Quarantine | Destroyed Quarantine Guard 15421 | -3/Quarantine | Lost 3 parts (1n1u1w) 15459 | -3/Quarantine | Found Transdimensional Reconstructor 15469 | -3/Quarantine | Found Transdimensional Reconstructor 15472 | -3/Quarantine | Found Transdimensional Reconstructor 15474 | -3/Quarantine | Found Alien Artifact 15488 | -3/Quarantine | Found Alien Artifact 15490 | -3/Quarantine | Found Alien Artifact 15493 | -3/Quarantine | Found Alien Artifact 15532 | -3/Quarantine | Spotted Quarantine Guard 15540 | -3/Quarantine | Destroyed Quarantine Guard 15608 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 15685 | -3/Quarantine | Found Alien Artifact 15687 | -3/Quarantine | Identified Subatomic Replicator 15729 | -3/Quarantine | Spotted Quarantine Guard 15745 | -3/Quarantine | Destroyed Quarantine Guard 15766 | -3/Quarantine | Spotted Quarantine Guard 15770 | -3/Quarantine | Spotted Quarantine Guard 15779 | -3/Quarantine | Destroyed Quarantine Guard 15786 | -3/Quarantine | Discovered exit to Research (range 14) 15794 | -3/Quarantine | Destroyed Quarantine Guard 15832 | -3/Quarantine | Identified Dimensional Node Initializer (x3) 15832 | -3/Quarantine | Initialized slip node 15878 | -3/Quarantine | Found Prototype Processor 15878 | -3/Quarantine | Identified Exp. Melee Analysis Suite 15899 | -3/Quarantine | Found Alien Energy Cannon 15924 | -3/Quarantine | Found Alien Artifact 15934 | -3/Quarantine | Entered Research 15934 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 15947 | -2/Research | Discovered new exit (range 14) 15954 | -2/Research | Found Antimissile System 16107 | -2/Research | Zion Zionite Resupply teleported in 16120 | -2/Research | Found Prototype Protection 16120 | -2/Research | Identified Zio. Heavy Carapace 16129 | -2/Research | Found Zio. Heavy Carapace 16221 | -2/Research | System corruption reached 10% 16384 | -2/Research | Entered Access 16384 | -1/Access | Evolved 2 slots: Power x1, Utility x1 16410 | -1/Access | Zion Experimental squad teleported in 16452 | -1/Access | Found Prototype Protection 16455 | -1/Access | Found Prototype Protection 16460 | -1/Access | Found Prototype Protection 16464 | -1/Access | Found Prototype Protection 16464 | -1/Access | Identified Zio. Shade Armor (x3) 16481 | -1/Access | Found Zio. Weapon Casing 16486 | -1/Access | Found Zio. Weapon Casing 16642 | -1/Access | Warped through subspace 16761 | -1/Access | Identified Matter Drive 16891 | -1/Access | Warped through subspace 17014 | -1/Access | Energy Cycler disabled 17081 | -1/Access | Retrieved Zion intel report: Active Terminals 17155 | -1/Access | Warped through subspace 17166 | -1/Access | Retrieved Zion intel report: Unaware Analyses 17174 | -1/Access | First assault squad dispatched 17196 | -1/Access | Incoming assault squad redirected 17314 | -1/Access | Discovered new exit (range 15) 17342 | -1/Access | Retrieved Zion intel report: Active Garrisons 17352 | -1/Access | Retrieved Zion intel report: Prototype Schematics 17367 | -1/Access | Retrieved Zion intel report: Prototype Schematics 17373 | -1/Access | Entered Command 17380 | -1/Command | Disengaged cave seal 17461 | -1/Command | Found Zio. Shade Armor 17474 | -1/Command | Found Zio. Shade Armor 17486 | -1/Command | Found Zio. Weapon Casing 17487 | -1/Command | Incoming investigation squad redirected 17644 | -1/Command | Discovered new exit (range 19) 17689 | -1/Command | Spotted B-99 Colossus 17760 | -1/Command | Allies destroyed B-99 Colossus 17767 | -1/Command | Found Prototype Ballistic Gun 17770 | -1/Command | Found Prototype Ballistic Gun 17772 | -1/Command | Identified Multirail (x2) 17783 | -1/Command | Lost 3 parts (1p2w) 17928 | -1/Command | Disengaged cave seal 17928 | -1/Command | Zionites emerged from the dark tunnel 18059 | -1/Command | Found Prototype Energy Cannon 18105 | -1/Command | Spotted M Guard 18105 | -1/Command | Spotted M Guard 18105 | -1/Command | Spotted Combat Programmer 18106 | -1/Command | Spotted Combat Programmer 18129 | -1/Command | Allies destroyed Combat Programmer 18164 | -1/Command | Destroyed M Guard 18167 | -1/Command | Lost 6 parts (1n2u3w) 18170 | -1/Command | Allies destroyed M Guard 18180 | -1/Command | System corruption reached 10% 18180 | -1/Command | Allies destroyed Combat Programmer 18180 | -1/Command | All MAIN.C guards destroyed 18190 | -1/Command | Found Prototype Energy Cannon 18190 | -1/Command | Identified Cld. Nova Cannon 18197 | -1/Command | Found Prototype Device 18198 | -1/Command | Identified Thermal Barrier 18202 | -1/Command | Identified Zio. Alpha Cannon 18235 | -1/Command | Used Subatomic Replicator to replicate Zio. Alpha Cannon 18237 | -1/Command | Incoming investigation squad redirected 18375 | -1/Command | Retrieved Zion intel report: Emergency Access 18376 | -1/Command | Identified Core Cannon 18400 | -1/Command | Found Zio. Weapon Casing 18422 | -1/Command | First assault squad dispatched 18448 | -1/Command | Met MAIN.C 18449 | -1/Command | Incoming assault squad redirected 18459 | -1/Command | Destroyed MAIN.C Shell 18459 | -1/Command | 0b10 Conduit disabled 18462 | -1/Command | MAIN.C activated Command garrisons 18488 | -1/Command | Allies destroyed MAIN.C 18500 | -1/Command | Found Zio. Shade Armor 18506 | -1/Command | Found Zio. Weapon Casing 18510 | -1/Command | Found Zio. Weapon Casing 18541 | -1/Command | Found Zio. Shade Armor 18544 | -1/Command | Found Zio. Shade Armor 18548 | -1/Command | Found Zio. Shade Armor 18642 | -1/Command | Core integrity fell below 50% 18678 | -1/Command | Spotted B-99 Colossus 18708 | -1/Command | Lost 10 parts (1p1n4u4w) 18775 | -1/Command | Lost 5 parts (1p3u1w) 18935 | -1/Command | Discovered new exit (range 13) 19310 | -1/Command | Found Prototype Protection 19310 | -1/Command | Identified SHELL Armor 19327 | -1/Command | Found Prototype Processor 19327 | -1/Command | Identified Exp. Target Analyzer 19353 | -1/Command | Found Prototype Reactor 19353 | -1/Command | Identified Vortex Chain Reactor 19356 | -1/Command | Found Prototype Reactor 19356 | -1/Command | Identified Zero-point Reactor 19388 | -1/Command | Spotted B-99 Colossus 19425 | -1/Command | Found Prototype Device 19425 | -1/Command | Identified Exp. Shield Generator 19745 | -1/Command | Found Prototype Processor 19745 | -1/Command | Identified Exp. Targeting Computer 19755 | -1/Command | Found Prototype Energy Cannon 19755 | -1/Command | Identified Hpw. Disruptor Cannon 19766 | -1/Command | Found Prototype Ballistic Cannon 19766 | -1/Command | Identified Omega Cannon 19917 | -1/Command | Found Zio. Weapon Casing 19930 | -1/Command | Found Zio. Weapon Casing 19931 | -1/Command | Found Zio. Weapon Casing 19993 | -1/Command | Found Prototype Device 19994 | -1/Command | Identified Adv. Kinecellerator 20006 | -1/Command | Found Exp. Targeting Computer 20017 | -1/Command | Found Exp. Targeting Computer 20273 | -1/Command | Build established: Scavenger-Executioner 20402 | -1/Command | Identified Hpw. Transdimensional Reconstructor 20402 | -1/Command | Warped through subspace to slip node 20402 | -1/Command | Discovered new exit (range 5) 20408 | -1/Command | Entered Access_0 20411 | -1/Access_0 | Met Architect 20446 | -1/Access_0 | Architect warped through subspace 20469 | -1/Access_0 | Destroyed A8 20486 | -1/Access_0 | Architect warped through subspace 20520 | -1/Access_0 | Architect warped through subspace 20561 | -1/Access_0 | Architect warped through subspace 20581 | -1/Access_0 | Found Prototype Device 20581 | -1/Access_0 | Identified Exp. Weapon Cycler 20588 | -1/Access_0 | Found Prototype Device 20588 | -1/Access_0 | Identified Desublimator 20594 | -1/Access_0 | Found Desublimator 20599 | -1/Access_0 | Architect warped through subspace 20643 | -1/Access_0 | Architect warped through subspace 20678 | -1/Access_0 | Core integrity fell below 20% 20687 | -1/Access_0 | Architect warped through subspace 20720 | -1/Access_0 | Architect warped through subspace 20754 | -1/Access_0 | Architect warped through subspace 20789 | -1/Access_0 | Architect warped through subspace 20814 | -1/Access_0 | Subspace Access Node disabled 20822 | -1/Access_0 | Architect warped through subspace 20845 | -1/Access_0 | A6 warped into view 20850 | -1/Access_0 | Found Prototype Device 20850 | -1/Access_0 | Identified Exp. Phase Shifter 20898 | -1/Access_0 | Destroyed by Architect with Modified Quantum Sheargun Last Messages --------------- 20869_ Enhanced Grunt destroyed. 20869_ Quantum Shear penetrates Wall. 20871_ Critical hit. 20871_ Enh. Biometal Leg destroyed. 20873_ Penetrated by Quantum Shear. 20873_ Zero-point Reactor destroyed. 20873_ Penetrated by Quantum Shear. 20875_ Quantum Shear penetrates Wall. 20877_ Critical hit. 20877_ Hyp. Linear Accelerator destroyed. 20880_ System corrupted: Matter fused (-10). 20880_ A6 follow-up attacks with Unknown Piercing Weapon. 20880_ Quantum Shear penetrates Wall. 20880_ Enhanced Grunt Antimatter Reactor severed. 20883_ A6 follow-up attacks with Unknown Piercing Weapon. 20888_ Hyp. Linear Accelerator destroyed. 20891_ A6 follow-up attacks with Unknown Piercing Weapon. 20891_ Quantum Shear penetrates Wall. 20893_ Penetrated by Quantum Shear. 20898_ Quantum Shear penetrates A6. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????##?????? | | ?????????????????????????????#????####???? ?????? | | ?????????????????????????????# ???# ??? ??????? | | ?????????????????????????????# ??? ???? ??????? | | ?????????????????????????????# ?? ??? ??????? | | ????????????????????????????## #?# ??? ???????? | | ???????????????????????????## ## ?? ????????? | | ????????????????????????#### ?? ????????? | | ???????????????????????## ? ???###???? | | ???????????????????????# #? #???# ???? | | ???????????????????????# ## #???# #???? | | ???????????????????????## ## ?#### #???? | | ???????????????????????? ?? ## #???? | | ???????????????????????????# ## #### ## #???? | | ?????????????????????# ##### ## #?### | | ???????????????????????? ## ### | | ?????????????????????#???####### ## "" | | ?????????????????????# ??# # 0 " | | ?????????????????????# ??# # ;#### #" | | ???? # ??????????# ?# # ;;#???# ## " | | ???? ??????# ?# ; ###??# "# | | ??????? ### # ### "## | | ??????????????# # ## #"####? | | ??????????????# @p # ### #"##???? | | ????????????# ## # #?# ##?????? | | ????????????# ?????#; ; # # ##?# ??????? | | ????????????????????#; # # # #??# ??????? | | ????????????????????## # # ### #?? ??????? | | ????????????????????? ?## #####?# #?? ??????? | | ???????????????????? ???# ????? #?? #??????? | | ??????????????????? ????# ????? ##?? #???????? | | ??????????????????#????? ????? ??? ????????? | | ???????????????????????? ?????####???##????????? | | ???????????????????????? #??????????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Coolant Potential 120 Energy Generation 93 Energy Capacity 840 Matter Stores 600 Matter Capacity 600 Sight Range 23 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 1010 Jamming Range 12 Power Amplification 30 Armor Coverage 5250 Resistance: KI 30 Resistance: TH 50 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 20 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 24 Melee Accuracy 8 Target Analysis 12 Armor Integrity Analysis 66 Recoil Reduction 6 Matter Filtering 30 Energy Filtering 50 Particle Charging 30 Kinecelleration 50 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Adv. Power Amplifier | -5/Factory | Z-intel Imp. Heavy Machine Gun | -5/Factory | Z-intel Imp. Airjet | -5/Factory | Z-intel Cold Fusion Reactor | -5/Factory | Z-intel Exp. Optical Array | -5/Factory | Z-intel Prc. Matter Filter | -5/Factory | Z-intel Scatter Rocket Array | -5/Factory | Z-intel Enh. Fission Core | -5/Factory | Z-intel Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Matter Compressor | -1/Access | Z-intel Exp. Q-thruster | -1/Access | Z-intel Femtoactuators | -1/Access | Z-intel Exp. Energy Well | -1/Access | Z-intel Exp. Core Analyzer | -1/Access | Z-intel Electron Diverter | -1/Access | Z-intel Centrium Medium Armor Plating | -1/Access | Z-intel Adv. Matter Compressor | -1/Access | Z-intel Plasma Sword | -1/Access | Z-intel Spectral Analyzer | -1/Access | Z-intel Cld. Nuclear Pulse Thruster | -1/Access | Z-intel Exp. Reclamation Unit | -1/Access | Z-intel Cld. Antigrav System | -1/Access | Z-intel Beam Splitter | -1/Access | Z-intel Exp. Signal Interpreter | -1/Access | Z-intel Adv. Variable Charge Gun | -1/Access | Z-intel Cld. Q-thruster | -1/Access | Z-intel Hdn. Centrium Leg | -1/Access | Z-intel Imp. Diametric Drive | -1/Access | Z-intel Hvy. Dispersion Rifle | -1/Access | Z-intel Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free O-32 Director | -3/Quarantine | Z-intel T-07 Excavator | -3/Quarantine | Z-intel R-10 Processor | -3/Quarantine | Z-intel B-74 Champion | -3/Quarantine | Z-intel E-15 Imp | -3/Quarantine | Z-intel Fabricated ------------ Exp. Terrain Scan Processor | x1 | -6/Factory Alien Tech Used ----------------- Core Expander Integrated Reactor Transdimensional Reconstructor Subatomic Replicator Dimensional Node Initializer Matter Drive Core Cannon High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ChromaticAutogunMantle Manual? 0 Play Time 03:05:57 Cumulative 501.3 hours Start 2021.07.12 @ 23:04:33 End 2021.07.13 @ 17:24:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 367 Rogue 360 Adventurer 0 Explorer 7 Win Type - Total 26 Types 9/3/9/1/0/1/1/1/1 Lore% 86 Gallery% 95 Achievement% 81 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b259bd4a-6ae3-4e5f-804c-74b3e64a7253