Cogmind - Beta 11 X8 *** ADVENTURER MODE // 2022.01.06 @ 14:08:57 Player: Minty Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (114) 570 Value Destroyed (5001) 5001 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (267) 267 TOTAL SCORE: 10938 Bonus ------- High Alert Combat Kills 261 Follower Combat Kills 174 Friendly Fire -168 Cogmind --------- Core Integrity 0/1150 Matter 251/300 Energy 48/100 System Corruption 22% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (9) ------- (None) > --- INVENTORY (5) ---- Advanced Datajack GAL Module Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Small Storage Unit Advanced Signal Interpreter Experimental Targeting Computer Improved Medium Armor Plating Experimental System Shield > --- WEAPON ----------- High-powered Shock Rifle Storm Laser Improved Assault Rifle Magnetic Acceleration Cannon Heavy Flak Cannon > --- INVENTORY -------- Improved Medium Armor Plating Improved Medium Armor Plating Rocket Launcher Proton Bomb Trap GAL Module [Rating: 82] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Flight Unit Field Propulsion Array Utility Small Storage Unit Device Improved Weapon Cycler Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Experimental System Shield Protection Improved Medium Armor Plating Weapon KE Penetrator Energy Gun Storm Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun KE Penetrator Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac Slots Evolved 12 | . . . 2 . . . 6 2 . 2 Power . | . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . Utility 4 | . . . . . . . 2 1 . 1 Weapon 7 | . . . 2 . . . 3 1 . 1 Parts Attached 115 | . 1 3 8 . 3 1 14 57 15 13 Power 6 | . . . 1 . . . . 3 1 1 Engine 2 | . . . 1 . . . . 1 . . Core 3 | . . . . . . . . 2 1 . Reactor 1 | . . . . . . . . . . 1 Propulsion 18 | . . . 1 . . 1 3 9 1 3 Treads 2 | . . . . . . . . 2 . . Leg 15 | . . . 1 . . 1 3 7 1 2 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1 | . . . . . . . . . . 1 Utility 29 | . 1 1 . . 1 . 3 15 6 2 Device 11 | . . 1 . . . . . 8 1 1 Storage 1 | . 1 . . . . . . . . . Processor 5 | . . . . . 1 . 2 1 1 . Hackware 2 | . . . . . . . 1 1 . . Protection 10 | . . . . . . . . 5 4 1 Artifact . | . . . . . . . . . . . Weapon 62 | . . 2 6 . 2 . 8 30 7 7 Energy Gun 24 | . . . 3 . 1 . 4 10 4 2 Energy Cannon 3 | . . . . . . . . 3 . . Ballistic Gun 26 | . . 2 3 . . . 1 14 1 5 Ballistic Cannon 4 | . . . . . . . 2 1 1 . Launcher 4 | . . . . . 1 . 1 2 . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 2 . 2 . . . Corrupted Parts 16 | . . . 1 . . . 1 10 2 2 System Corruption 98 | . . . 7 . . . 2 56 21 12 Parts Lost 59 | . . . 1 . . . . 24 13 21 Power 3 | . . . . . . . . 1 1 1 Propulsion 10 | . . . . . . . . 4 1 5 Utility 17 | . . . . . . . . 8 3 6 Weapon 29 | . . . 1 . . . . 11 8 9 Highest Loss Streak 14 | . . . 1 . . . . 14 11 9 Average Slot Usage (%) 77 | . 97 100 97 100 78 66 75 79 89 43 Engine 6 | . 14 14 11 11 11 11 6 2 4 . Leg 16 | . 28 28 20 22 22 22 16 11 16 4 Device 6 | . . 3 11 11 6 . . 7 10 9 Storage 5 | . 25 24 11 11 11 11 6 1 . . Processor 8 | . . . . . 4 11 13 10 11 9 Hackware 1 | . . . . . . . 5 2 . . Protection 1 | . . . . . . . . 3 4 2 Energy Gun 10 | . . . 18 22 14 11 13 10 14 . Ballistic Gun 12 | . 28 28 24 22 6 . 3 17 21 5 Ballistic Cannon 1 | . . . . . . . 6 2 . 3 Naked Turns 3 | . . . . . . . . . . 3 Heaviest Build 61 | 11 12 12 20 20 31 30 48 61 52 37 Greatest Support 55 | 20 20 20 20 20 20 30 55 55 47 50 Greatest Overweight (x) 11 | . . . . . 1 1 1 11 1 8 Average Overweight (x) . | . . . . . . . . 1 . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 Average Capacity 6 | 8 8 8 8 8 8 8 8 5 5 5 Most Carried 8 | 6 6 8 8 8 8 8 8 7 5 3 Average Carried 5 | 6 6 7 7 8 7 8 4 5 4 2 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 6 6 8 8 8 8 8 8 5 2 2 Class Distribution -------------------- 33% | Gunner 23% | Scavenger-Executioner 14% | Hacker-Executioner 8% | Mutant 5% | Hacker-Mutant 5% | Scavenger-Gunner 4% | Scavenger-Mutant 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Hacker-Executioner | -6/Factory Scavenger-Executioner | -5/Factory Scavenger-Executioner | -5/Extension Scavenger-Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac Matter Collected 2943 | 200 15 111 104 . 55 20 300 1150 592 396 Remotely . | . . . . . . . . . . . Salvage Created 5151 | . 15 198 365 . . 427 676 1811 1041 618 Parts 264 | . 3 16 23 . . 24 45 91 40 22 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 4 | . . 1 . . . . . 3 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . 1 29 . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac Combat Hostiles Destroyed 88 | . . 5 7 . . 8 14 31 12 11 Melee 2 | . . . . . . . . . 1 1 Guns 56 | . . 5 7 . . 7 6 19 10 2 Cannons 11 | . . . . . . . 2 5 . 4 AOE 13 | . . . . . . . 5 6 . 2 Classes Destroyed 15 | . 1 3 2 . . 2 . 4 3 . Worker 11 | . . 2 . . . . 3 3 . 3 Builder 6 | . 1 . . . . . 3 1 . 1 Recycler 2 | . . . . . . . . 1 1 . Mechanic 1 | . . . . . . . . . 1 . Operator 1 | . . . . . . . . . 1 . Watcher 4 | . . . 1 . . . 1 1 1 . Swarmer 19 | . . 3 . . . 3 4 8 1 . Grunt 28 | . . 2 5 . . . 7 7 4 3 Duelist 5 | . . . . . . . . 3 1 1 Sentry 15 | . . . 2 . . 1 2 5 2 3 Specialist 3 | . . . . . . . . 3 . . Hunter 11 | . . . . . . 3 . 2 2 4 Programmer 4 | . . . . . . 1 1 2 . . Heavy 1 | . . . . . . . . 1 . . Behemoth 2 | . . . . . . . . . 2 . Thug 1 | . . . . . . 1 . . . . Best Kill Streak 10 | . 1 5 4 . . 2 6 6 10 5 Combat Bots Only 6 | . . 5 4 . . 2 6 6 4 2 Max Kills in Single Turn 5 | . 1 1 1 . . 2 4 3 2 5 Gunslinging 1 | . . . . . . . . 1 . . Exploded 3 | . . . . . . . 2 3 . 1 Melee 1 | . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac Damage Taken 9348 | . 7 144 155 . . 210 569 3469 1940 2854 Core 2043 | . . 15 40 . . 43 40 555 191 1159 Absorbed by Shields 46 | . . . . . . . . . 46 . Core Remaining (%) 78 | 100 . 94 . . . 79 95 . 25 . Volleys Fired 226 | . 1 13 15 . . 10 34 70 37 46 Largest 8 | . 2 2 4 . . 1 4 8 8 4 Hottest 456 | . 40 40 136 . . 250 396 456 403 133 Shots Fired 640 | . 2 26 60 . . 10 60 245 152 85 Gun 544 | . 2 26 60 . . 10 38 208 152 48 Cannon 84 | . . . . . . . 16 31 . 37 Launcher 12 | . . . . . . . 6 6 . . Special . | . . . . . . . . . . . Kinetic 398 | . 2 26 34 . . . 22 146 84 84 Thermal 125 | . . . 11 . . 10 8 44 51 1 Explosive 12 | . . . . . . . 6 6 . . Electromagnetic 105 | . . . 15 . . . 24 49 17 . Robot Hit Streak 36 | . 1 12 16 . . 9 19 32 29 36 Robot Miss Streak 7 | . . 2 2 . . 7 4 4 2 5 Penetration Max 1 | . . . . . . . . 1 1 . Secondary Targets 8 | . . 1 1 . . . . 3 3 . Max Gunslinging Chain 1 | . . 1 1 . . . . 1 1 . Shots Hit Robots 456 | . 1 19 40 . . 9 48 155 114 70 Core Hits 288 | . 1 11 20 . . 19 54 97 49 37 Critical Kills 3 | . . . . . . . . 2 . 1 Critical Parts Destroyed 3 | . . . 1 . . . . 1 1 . Critical Strikes 16 | . . . 5 . . . . 5 4 2 Burn 7 | . . . 3 . . . . 1 3 . Destroy 6 | . . . 1 . . . . 3 1 1 Blast 1 | . . . . . . . . . . 1 Corrupt 2 | . . . 1 . . . . 1 . . Melee Attacks 11 | . . . . . . . . . . 11 Impact 11 | . . . . . . . . . . 11 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 13081 | . 12 204 463 . . 597 2191 4557 2103 2954 Guns 8502 | . 12 204 463 . . 597 1261 3093 2092 780 Cannons 1847 | . . . . . . . 307 710 . 830 Explosions 2461 | . . . . . . . 606 749 . 1106 Melee 238 | . . . . . . . . . . 238 Ramming 33 | . . . . . . . 17 5 11 . Kinetic 5265 | . 12 204 187 . . . 357 1825 1093 1587 Thermal 4876 | . . . 143 . . 597 879 1334 794 1129 Explosive 1290 | . . . . . . . 541 749 . . Electromagnetic 1379 | . . . 133 . . . 397 644 205 . Impact 238 | . . . . . . . . . . 238 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 78 | . . . 7 7 7 . 2 57 78 22 Average Corruption 38 | . . . 7 7 7 . 2 44 58 9 Corruption Purged . | . . . . . . . . . . . Effects 155 | . . . 2 . 6 . 2 83 56 6 Message Errors 20 | . . . . . 1 . 2 12 5 . Matter Fused 32 | . . . . . 2 . . 20 10 . Heat Flow Errors 14 | . . . . . 1 . . 6 6 1 Energy Discharges 14 | . . . . . 2 . . 8 3 1 Parts Rejected 2 | . . . . . . . . 1 1 . Data Loss (minor) 15 | . . . 1 . . . . 7 4 3 Data Loss (major) 6 | . . . 1 . . . . 5 . . Misfires 8 | . . . . . . . . 5 2 1 Alerts 2 | . . . . . . . . 2 . . Misdirections 8 | . . . . . . . . 2 6 . Weapon Failures 34 | . . . . . . . . 15 19 . Overload Shots . | . . . . . . . . . . . Overflow Damage 97 | . . . . . . . 7 . . 90 Projectiles 4 | . . . . . . . 4 . . . Explosions 93 | . . . . . . . 3 . . 90 Melee . | . . . . . . . . . . . Knockbacks 19 | . . . . . . . 11 3 . 5 Impact . | . . . . . . . . . . . Kinetic 19 | . . . . . . . 11 3 . 5 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 114 | . . . . . . . 8 106 . . Shots 4 | . . . . . . . 1 3 . . Rammed 2 | . . . . . . . . 1 . 1 Targets Rammed 9 | . . . . . . . 3 3 2 1 Kicked 7 | . . . . . . . 3 2 2 . Crushed . | . . . . . . . . . . . Highest Temperature 516 | . . 9 152 . 226 312 365 516 453 129 Average Temperature 121 | . . 8 47 . 116 111 142 141 142 18 Received Heat Transfer 1732 | . . 54 102 . . . 204 840 267 265 Effects 19 | . . . . . . . 3 15 1 . Shutdowns 3 | . . . . . . . . 3 . . Energy Bleed 5 | . . . . . . . 1 4 . . Interference 8 | . . . . . . . 2 6 . . Matter Decay 2 | . . . . . . . . 2 . . Short Circuit 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . 1 1 1 . Combat Hostiles 3 | . . . . . . . 1 1 1 . Parts Fried 15 | . . . . . . . 2 8 1 4 Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Melted 12 | . . . 1 . . 5 2 2 2 . Heat Transferred 7281 | . . . 592 . . 875 1225 2087 1702 800 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . 2 . . 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac Peak Influence 688 | . 8 162 267 84 . . 413 688 450 577 Initial 249 | . . 2 53 84 . . 52 118 249 118 Average 328 | . 1 83 171 84 . . 256 413 315 361 Maximum Alert Level 2 | . . . 1 . . . 2 2 2 2 Low Security (%) 21 | 100 100 100 48 100 . . 21 9 . 23 Level 1 49 | . . . 51 . . . 67 46 94 24 Level 2 29 | . . . . . . . 10 44 5 51 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 27 | . . . 3 . . . 4 8 3 9 Investigation 8 | . . . . . . . . 2 2 4 Extermination 3 | . . . . . . . 2 1 . . Reinforcement 12 | . . . 3 . . . 2 4 1 2 Assault . | . . . . . . . . . . . Garrison 4 | . . . . . . . . 1 . 3 Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac Distress Signals 12 | . . . 3 . . . 1 2 2 4 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 149 | . 1 6 12 . . 11 22 44 18 35 Peak Tracking Total 8 | . . 5 5 . . 3 8 5 3 7 Tactical Retreats 10 | . . 1 . . . . 1 3 1 4 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac Traps Triggered 3 | . . . . . . . . 2 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 2 | . . 1 . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . Installed 4 | . . 1 . . 2 . . . . 1 Triggered 3 | . . 1 . . . 1 . . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac Machines Disabled 33 | . . . . . . . 4 9 1 19 Max in Single Turn 13 | . . . . . . . 2 3 1 13 Garrison Access 2 | . . . . . . . . 2 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills 12 | . . . . . . . . . . 12 Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac Machines Accessed 28 | . 2 . 1 . . . 2 9 8 6 Terminals 19 | . 1 . . . . . 1 5 8 4 Fabricators 2 | . . . . . . . . 1 . 1 Repair Stations 3 | . 1 . 1 . . . . 1 . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . Garrison Access 3 | . . . . . . . . 2 . 1 Total Hacks 66 | . 7 . 2 . . . 10 18 14 15 Successful 41 | . 6 . 2 . . . 5 12 8 8 Failed 25 | . 1 . . . . . 5 6 6 7 Catastrophic 8 | . 1 . . . . . . 2 5 . Database Lockouts . | . . . . . . . . . . . Manual 32 | . 5 . . . . . 1 10 8 8 Terminals 43 | . 6 . . . . . 3 12 14 8 Fabricators 6 | . . . . . . . . 2 . 4 Repair Stations 4 | . 1 . 2 . . . . 1 . . Recycling Units . | . . . . . . . . . . . Scanalyzers 7 | . . . . . . . 7 . . . Garrison Access 6 | . . . . . . . . 3 . 3 Terminal Hacks 16 | . 4 . . . . . . 4 6 2 Record 3 | . 3 . . . . . . . . . Robot Schematic 1 | . . . . . . . . 1 . . Open Door 6 | . . . . . . . . 1 5 . Open DSF 2 | . . . . . . . . 1 . 1 Branch Access Points 1 | . . . . . . . . . . 1 Emergency Access Points 1 | . . . . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . 1 . Fabricator Hacks 4 | . . . . . . . . 2 . 2 Load Schematic 2 | . . . . . . . . 1 . 1 Build 2 | . . . . . . . . 1 . 1 Repair Station Hacks 2 | . . . 2 . . . . . . . Scan Component 1 | . . . 1 . . . . . . . Repair 1 | . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 4 | . . . . . . . 4 . . . Insert Component 2 | . . . . . . . 2 . . . Analyze 2 | . . . . . . . 2 . . . Garrison Access Hacks 2 | . . . . . . . . 2 . . Unlock Access 1 | . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . 1 . . Unauthorized Hacks 13 | . 2 . . . . . 1 4 2 4 Terminals 10 | . 1 . . . . . 1 3 2 3 Botnet 9 | . 1 . . . . . 1 3 2 2 Search 1 | . . . . . . . . . . 1 Fabricators 1 | . . . . . . . . . . 1 Overload 1 | . . . . . . . . . . 1 Repair Stations 1 | . 1 . . . . . . . . . Mechanics 1 | . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . Jam 1 | . . . . . . . . 1 . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 18 | . 2 . . . . . 2 6 5 3 Full Trace Events 5 | . . . . . . . . 1 2 2 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . Parts Built 2 | . . . . . . . . 1 . 1 Authchips . | . . . . . . . . . . . Time 96 | . . . . . . . . 47 . 49 Total Part Build Rating 7 | . . . . . . . . 5 . 2 Parts Repaired 1 | . . . 1 . . . . . . . Time 26 | . . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac Total Allies 11 | . . . . . 6 . . . 5 . Largest Group 6 | . . . . . 6 6 3 . 2 1 Highest-Rated Group 124 | . . . . . 124 124 65 . 74 20 Highest-Rated Ally 37 | . . . . . 31 31 25 . 37 20 Total Orders . | . . . . . . . . . . . Ally Attacks 64 | . . . . . . 22 . . 36 6 Total Damage 1213 | . . . . . . 203 . . 891 119 Kills 5 | . . . . . . 3 . . 2 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . 3 2 . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac Turns Passed 5984 | 24 116 198 267 8 1180 524 537 1950 632 548 Spaces Moved 3278 | 21 94 123 148 7 694 343 262 811 315 460 Core 216 | . . . . . . . . 90 . 126 Treads 72 | . . . . . . . . 72 . . Legs 2792 | 21 94 123 148 7 694 343 262 649 315 136 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 198 | . . . . . . . . . . 198 Fastest Speed 40 | 120 120 120 120 120 120 120 120 100 120 40 Average Speed 152 | 120 120 120 120 120 166 135 155 197 159 82 Slowest Speed 600 | 120 120 120 120 120 190 190 190 600 190 450 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 3 | . . . . . 2 . . . . 1 Cave-ins Triggered 1 | . . . . . . . . . . 1 Exploration Rate (%) 27 | 3 24 33 19 5 75 60 11 22 43 12 Regions Visited 10 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . . 1 . . . . 1 1 1 . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . . . . Scrap Searched 5 | . . 1 . . 3 1 . . . . Spaces Dug 1 | . . . . . . . . . . 1 Terrain Destroyed 189 | . . . . . . . 41 91 6 51 Melee 1 | . . . . . . . . . . 1 Projectile 14 | . . . . . . . . 1 6 7 AOE 174 | . . . . . . . 41 90 . 43 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac Total 3843 | 20 95 151 203 6 722 372 319 1023 381 551 Wait 128 | . . 2 31 . 4 18 . 55 4 14 Move 3263 | 20 93 122 147 6 690 342 261 810 314 458 Hop 2 | . . . . . 1 . . . . 1 Pick Up 21 | . . 5 . . 8 . 4 3 . 1 Fast Attach 73 | . 1 1 3 . 3 . 2 41 10 12 Attach 20 | . . . 2 . . . 6 8 3 1 Detach 9 | . . . . . . . 2 3 1 3 Swap 23 | . . 2 4 . . 1 6 8 2 . Drop 46 | . . 5 1 . 14 1 1 16 6 2 Fire 226 | . 1 13 15 . . 10 34 70 37 46 Melee 11 | . . . . . . . . . . 11 Ram 3 | . . . . . . . . 2 . 1 Kick 7 | . . . . . . . 3 2 2 . Crush . | . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . 5 2 . Rewire . | . . . . . . . . . . . Trap 4 | . . 1 . . 2 . . . . 1 Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 2 exits: *Fac / *Ext) -5/Extension -4/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 25 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Discovered new exit (range 6) 141 | -10/Materials | Entered Mines 183 | -10/Mines | Identified exit to Materials 207 | -10/Mines | Found a hidden stash of uninstalled traps 313 | -10/Mines | Build established: Mutant 339 | -10/Mines | Entered Materials 339 | -9/Materials | Evolved 2 slots: Weapon x2 382 | -9/Materials | Repaired Aluminum Leg 465 | -9/Materials | Discovered new exit (range 12) 489 | -9/Materials | Met 8R-AWN 600 | -9/Materials | Discovered new exit (range 6) 606 | -9/Materials | Entered Mines 607 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 607 | -9/Mines | Assembled infested the area 608 | -9/Mines | Followed 8R-AWN into the Mines 614 | -9/Mines | Entered Zion 640 | -7/Zion | Build established: Gunner 644 | -7/Zion | Found GAL Module 711 | -7/Zion | Discovered new exit (range 16) 779 | -7/Zion | Received a hallucinogenic algorithm 826 | -7/Zion | System corruption cleaned by Quarantine Array 1039 | -7/Zion | Found Prototype Energy Gun 1039 | -7/Zion | Identified Storm Laser 1210 | -7/Zion | Learned Factory scanalyzer intel 1246 | -7/Zion | Learned location of 1 exit from Factory 1286 | -7/Zion | Found Prototype Processor 1286 | -7/Zion | Identified Exp. Targeting Computer 1290 | -7/Zion | Found Prototype Processor 1301 | -7/Zion | Found Prototype Hackware 1391 | -7/Zion | Learned Factory emergency access door positions 1416 | -7/Zion | Gained Derelict followers 1467 | -7/Zion | Learned Factory emergency access door positions 1572 | -7/Zion | Identified exit to Deep Caves 1794 | -7/Zion | Entered Proximity Caves 1794 | -6/Proximity Caves | Accompanied by 6 allies 1979 | -6/Proximity Caves | Learned location of 2 exits from Factory 2112 | -6/Proximity Caves | Learned Factory stockpile data 2261 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2296 | -6/Proximity Caves | Discovered new exit (range 11) 2318 | -6/Proximity Caves | Entered Factory 2318 | -6/Factory | Accompanied by 3 allies 2318 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x2, Weapon x3 2319 | -6/Factory | Identified exit to Factory 2319 | -6/Factory | Identified Exp. Core Analyzer 2321 | -6/Factory | Identified Exp. System Shield 2322 | -6/Factory | Loaded intel: 4 scanalyzer locations 2802 | -6/Factory | Discovered exit to Factory (range 12) 2855 | -6/Factory | Entered another Factory area 2855 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3088 | -5/Factory | Fabricated Hpw. Shock Rifle (x1) 3335 | -5/Factory | Lost 14 parts (1p3n4u6w) 3493 | -5/Factory | Lost 5 parts (3u2w) 3716 | -5/Factory | System corruption reached 10% 3772 | -5/Factory | System corruption reached 30% 3840 | -5/Factory | Garrison activated, responded to threat 3866 | -5/Factory | Core integrity fell below 50% 4048 | -5/Factory | Discovered new exit (range 9) 4063 | -5/Factory | Identified exit to Factory 4162 | -5/Factory | Spotted B-75 Beast 4176 | -5/Factory | Build established: Scavenger-Executioner 4510 | -5/Factory | Identified exit to Garrison 4792 | -5/Factory | Discovered new exit (range 9) 4803 | -5/Factory | Identified exit to Extension 4805 | -5/Factory | Entered Extension 4920 | -5/Extension | Rescued a captive Derelict 5012 | -5/Extension | Rescued a captive Derelict 5149 | -5/Extension | Rescued a captive Derelict 5258 | -5/Extension | Spotted B-75 Beast 5286 | -5/Extension | Rescued a captive Derelict 5287 | -5/Extension | Rescued a captive Derelict 5348 | -5/Extension | Spotted B-75 Beast 5372 | -5/Extension | Destroyed B-75 Beast 5407 | -5/Extension | Destroyed B-75 Beast 5431 | -5/Extension | Lost 11 parts (1p1n3u6w) 5431 | -5/Extension | Discovered exit to Factory (range 3) 5437 | -5/Extension | Entered Factory 5437 | -4/Factory | Accompanied by 1 ally 5437 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5532 | -4/Factory | Lost 3 parts (1n1u1w) 5728 | -4/Factory | Identified exit to Upper Caves 5787 | -4/Factory | Crushed by falling debris 5841 | -4/Factory | Lost 9 parts (1p2n2u4w) 5881 | -4/Factory | Spotted B-86 Titan 5903 | -4/Factory | Core integrity fell below 50% 5905 | -4/Factory | System corruption reached 10% 5981 | -4/Factory | Core integrity fell below 20% 5985 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 05980_ H-71 Marshal calls for reinforcements. 05980_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 05980_ Knocked back. 05981_ Acquired 3 matter. 05982_ Plasma Rifle destroyed. 05982_ Penetrated by Slug. 05982_ Slug penetrates Wall. 05982_ Penetrated by Slug. 05982_ Slug penetrates Wall. 05982_ K-01 Serf collects debris. 05982_ Knocked back. 05982_ Discarded Imp. Core Analyzer. 05983_ K-01 Serf collects debris. 05984_ Penetrated by Slug. 05984_ Slug penetrates K-01 Serf. 05984_ K-01 Serf suffers critical hit (Blast). 05984_ K-01 Serf knocked back. 05984_ Slammed into H-77 Assassin. 05985_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ##???????# #?????????????????????????????? | | +##????????# #?????????????????????????????? | | #????????# #?????????????????????????????? | | #?###????# #?????????????????????????????? | | !###"###### #?????????????????????????????? | | # #?????????????????????????????? | | ### #?????????????????????????????? | | #?????????????????????????????? | | ##????????????????????????????? | | " #????????????????????????????? | | " #????????????????????????????? | | " #????????????????????????????? | | T #????????????????????????????? | | " #????????????????????????????? | | "#?????????????????????????????? | | "#?????????????????????????????? | | #?????????????????????????????? | | #?????????????????????????????? | | """#####?????????????????????????????? | | ####?????????????????????????????????? | | #????????????????????????????????????? | | #????????###?????????????????????????? | | #?????####;####??????????????????????? | | ####### #??????????????????????? | | p % #####u #????????????? | | """ """ T @h #????????????? | | """ """ % k H #????????????? | | """ """ k h =#????????????? | | ##### #????????????? | | """ ##;#### #??????####????????????? | | """ ####??### ###??????????????????????? | | """ "" ###???????# #????????????????????????? | | "" #?????????# #????????????????????????? | | """ T" ??????????# #????????????????????????? | | """ "" ??????????# #????????????????????????? | | """ "" ??????????o ????????????????????????? | | ??? ? ?????????? Y ???????????????????????? | | ????? ????????? #??????????????????????? | | ????+##????????? #??????????????????????? | | ?????????????????? ????????????????????????? | | ????????????????? ????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 21 Energy Capacity 325 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Resistance: KI 20 Resistance: TH 35 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Weapon Cycling 20 Evasion (%) 62 Targeting Accuracy 12 Core Analysis 8 Recoil Reduction 2 Energy Filtering 30 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 16 Item Schematics ----------------- Hpw. Shock Rifle | -6/Factory | Scanalyzed Imp. Assault Rifle | -6/Factory | Scanalyzed Robot Schematics ------------------ A-15 Conveyor | -5/Factory | Hacked Fabricated ------------ Hpw. Shock Rifle | x1 | -5/Factory Imp. Assault Rifle | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed HardenedIntegratedMallet Manual? 0 Play Time 00:40:47 Cumulative 355.3 hours Start 2022.01.06 @ 13:28:40 End 2022.01.06 @ 14:08:57 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 263 Rogue 88 Adventurer 62 Explorer 113 Win Type - Total 19 Types 17/0/1/0/0/0/0/1/0 Lore% 60 Gallery% 84 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8f713e2f-b258-4ace-bb17-ba72f8be7d78