Cogmind - Beta 11 X8 *** ADVENTURER MODE // 2022.01.06 @ 14:08:57

Player: Minty

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (10)       2000
Robots Destroyed (114)     570
Value Destroyed (5001)     5001
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (267)                267
              TOTAL SCORE: 10938

 Bonus
-------
High Alert Combat Kills    261
Follower Combat Kills      174
Friendly Fire              -168

 Cogmind 
---------
Core Integrity             0/1150
Matter                     251/300
Energy                     48/100
System Corruption          22%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (9) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Datajack
           GAL Module

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
>              --- PROPULSION -------
               Carbon-fiber Leg
               Flexi-carbon Leg
               Flexi-carbon Leg
>              --- UTILITY ----------
         Small Storage Unit
      Advanced Signal Interpreter
  Experimental Targeting Computer
      Improved Medium Armor Plating
  Experimental System Shield
>              --- WEAPON -----------
  High-powered Shock Rifle
               Storm Laser
      Improved Assault Rifle
               Magnetic Acceleration Cannon
         Heavy Flak Cannon
>              --- INVENTORY --------
      Improved Medium Armor Plating
      Improved Medium Armor Plating
               Rocket Launcher
               Proton Bomb Trap
               GAL Module
[Rating: 82]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Flight Unit              Field Propulsion Array
Utility                    Small Storage Unit
  Device                   Improved Weapon Cycler
  Storage                  Small Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Experimental System Shield
  Protection               Improved Medium Armor Plating
Weapon                     KE Penetrator
  Energy Gun               Storm Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Great Maul

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac 
Slots Evolved              12   | .   .   .   2   .   .   .   6   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   .   .   
  Utility                  4    | .   .   .   .   .   .   .   2   1   .   1   
  Weapon                   7    | .   .   .   2   .   .   .   3   1   .   1   
Parts Attached             115  | .   1   3   8   .   3   1   14  57  15  13  
  Power                    6    | .   .   .   1   .   .   .   .   3   1   1   
    Engine                 2    | .   .   .   1   .   .   .   .   1   .   .   
    Core                   3    | .   .   .   .   .   .   .   .   2   1   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               18   | .   .   .   1   .   .   1   3   9   1   3   
    Treads                 2    | .   .   .   .   .   .   .   .   2   .   .   
    Leg                    15   | .   .   .   1   .   .   1   3   7   1   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Utility                  29   | .   1   1   .   .   1   .   3   15  6   2   
    Device                 11   | .   .   1   .   .   .   .   .   8   1   1   
    Storage                1    | .   1   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   .   .   1   .   2   1   1   .   
    Hackware               2    | .   .   .   .   .   .   .   1   1   .   .   
    Protection             10   | .   .   .   .   .   .   .   .   5   4   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   62   | .   .   2   6   .   2   .   8   30  7   7   
    Energy Gun             24   | .   .   .   3   .   1   .   4   10  4   2   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   3   .   .   
    Ballistic Gun          26   | .   .   2   3   .   .   .   1   14  1   5   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   2   1   1   .   
    Launcher               4    | .   .   .   .   .   1   .   1   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   1   .   2   .   2   .   .   .   
  Corrupted Parts          16   | .   .   .   1   .   .   .   1   10  2   2   
    System Corruption      98   | .   .   .   7   .   .   .   2   56  21  12  
Parts Lost                 59   | .   .   .   1   .   .   .   .   24  13  21  
  Power                    3    | .   .   .   .   .   .   .   .   1   1   1   
  Propulsion               10   | .   .   .   .   .   .   .   .   4   1   5   
  Utility                  17   | .   .   .   .   .   .   .   .   8   3   6   
  Weapon                   29   | .   .   .   1   .   .   .   .   11  8   9   
  Highest Loss Streak      14   | .   .   .   1   .   .   .   .   14  11  9   
Average Slot Usage (%)     77   | .   97  100 97  100 78  66  75  79  89  43  
  Engine                   6    | .   14  14  11  11  11  11  6   2   4   .   
  Leg                      16   | .   28  28  20  22  22  22  16  11  16  4   
  Device                   6    | .   .   3   11  11  6   .   .   7   10  9   
  Storage                  5    | .   25  24  11  11  11  11  6   1   .   .   
  Processor                8    | .   .   .   .   .   4   11  13  10  11  9   
  Hackware                 1    | .   .   .   .   .   .   .   5   2   .   .   
  Protection               1    | .   .   .   .   .   .   .   .   3   4   2   
  Energy Gun               10   | .   .   .   18  22  14  11  13  10  14  .   
  Ballistic Gun            12   | .   28  28  24  22  6   .   3   17  21  5   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   6   2   .   3   
Naked Turns                3    | .   .   .   .   .   .   .   .   .   .   3   
Heaviest Build             61   | 11  12  12  20  20  31  30  48  61  52  37  
  Greatest Support         55   | 20  20  20  20  20  20  30  55  55  47  50  
  Greatest Overweight (x)  11   | .   .   .   .   .   1   1   1   11  1   8   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   5   5   
  Average Capacity         6    | 8   8   8   8   8   8   8   8   5   5   5   
  Most Carried             8    | 6   6   8   8   8   8   8   8   7   5   3   
  Average Carried          5    | 6   6   7   7   8   7   8   4   5   4   2   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   5   5   5   
  Final Carried            8    | 6   6   8   8   8   8   8   8   5   2   2   

 Class Distribution 
--------------------
 33% | Gunner
 23% | Scavenger-Executioner
 14% | Hacker-Executioner
  8% | Mutant
  5% | Hacker-Mutant
  5% | Scavenger-Gunner
  4% | Scavenger-Mutant
  3% | Hacker-Gunner

 Dominant Class 
----------------
                Mutant | -10/Materials
                Mutant | -10/Mines
                Gunner | -9/Materials
                Gunner | -9/Mines
                Gunner | -7/Zion
                Gunner | -6/Proximity Caves
    Hacker-Executioner | -6/Factory
 Scavenger-Executioner | -5/Factory
 Scavenger-Executioner | -5/Extension
      Scavenger-Mutant | -4/Factory

 Resources                      | -11  -10  -10  -9   -9   -7   -6   -6   -5   -5   -4   
-----------                Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Ext  Fac  
Matter Collected           2943 | 200  15   111  104  .    55   20   300  1150 592  396  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5151 | .    15   198  365  .    .    427  676  1811 1041 618  
  Parts                    264  | .    3    16   23   .    .    24   45   91   40   22   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    1    .    .    .    .    .    3    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      30   | .    .    .    .    .    1    29   .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac 
Combat Hostiles Destroyed  88   | .   .   5   7   .   .   8   14  31  12  11  
  Melee                    2    | .   .   .   .   .   .   .   .   .   1   1   
  Guns                     56   | .   .   5   7   .   .   7   6   19  10  2   
  Cannons                  11   | .   .   .   .   .   .   .   2   5   .   4   
  AOE                      13   | .   .   .   .   .   .   .   5   6   .   2   
Classes Destroyed          15   | .   1   3   2   .   .   2   .   4   3   .   
  Worker                   11   | .   .   2   .   .   .   .   3   3   .   3   
  Builder                  6    | .   1   .   .   .   .   .   3   1   .   1   
  Recycler                 2    | .   .   .   .   .   .   .   .   1   1   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   1   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  4    | .   .   .   1   .   .   .   1   1   1   .   
  Swarmer                  19   | .   .   3   .   .   .   3   4   8   1   .   
  Grunt                    28   | .   .   2   5   .   .   .   7   7   4   3   
  Duelist                  5    | .   .   .   .   .   .   .   .   3   1   1   
  Sentry                   15   | .   .   .   2   .   .   1   2   5   2   3   
  Specialist               3    | .   .   .   .   .   .   .   .   3   .   .   
  Hunter                   11   | .   .   .   .   .   .   3   .   2   2   4   
  Programmer               4    | .   .   .   .   .   .   1   1   2   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   1   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   2   .   
  Thug                     1    | .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           10   | .   1   5   4   .   .   2   6   6   10  5   
  Combat Bots Only         6    | .   .   5   4   .   .   2   6   6   4   2   
Max Kills in Single Turn   5    | .   1   1   1   .   .   2   4   3   2   5   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   2   3   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -7   -6   -6   -5   -5   -4   
--------                   Run   | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Ext  Fac  
Damage Taken               9348  | .    7    144  155  .    .    210  569  3469 1940 2854 
  Core                     2043  | .    .    15   40   .    .    43   40   555  191  1159 
  Absorbed by Shields      46    | .    .    .    .    .    .    .    .    .    46   .    
Core Remaining (%)         78    | 100  .    94   .    .    .    79   95   .    25   .    
Volleys Fired              226   | .    1    13   15   .    .    10   34   70   37   46   
  Largest                  8     | .    2    2    4    .    .    1    4    8    8    4    
  Hottest                  456   | .    40   40   136  .    .    250  396  456  403  133  
Shots Fired                640   | .    2    26   60   .    .    10   60   245  152  85   
  Gun                      544   | .    2    26   60   .    .    10   38   208  152  48   
  Cannon                   84    | .    .    .    .    .    .    .    16   31   .    37   
  Launcher                 12    | .    .    .    .    .    .    .    6    6    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  398   | .    2    26   34   .    .    .    22   146  84   84   
  Thermal                  125   | .    .    .    11   .    .    10   8    44   51   1    
  Explosive                12    | .    .    .    .    .    .    .    6    6    .    .    
  Electromagnetic          105   | .    .    .    15   .    .    .    24   49   17   .    
  Robot Hit Streak         36    | .    1    12   16   .    .    9    19   32   29   36   
  Robot Miss Streak        7     | .    .    2    2    .    .    7    4    4    2    5    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    1    .    
  Secondary Targets        8     | .    .    1    1    .    .    .    .    3    3    .    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    .    .    1    1    .    
Shots Hit Robots           456   | .    1    19   40   .    .    9    48   155  114  70   
  Core Hits                288   | .    1    11   20   .    .    19   54   97   49   37   
  Critical Kills           3     | .    .    .    .    .    .    .    .    2    .    1    
  Critical Parts Destroyed 3     | .    .    .    1    .    .    .    .    1    1    .    
  Critical Strikes         16    | .    .    .    5    .    .    .    .    5    4    2    
    Burn                   7     | .    .    .    3    .    .    .    .    1    3    .    
    Destroy                6     | .    .    .    1    .    .    .    .    3    1    1    
    Blast                  1     | .    .    .    .    .    .    .    .    .    .    1    
    Corrupt                2     | .    .    .    1    .    .    .    .    1    .    .    
Melee Attacks              11    | .    .    .    .    .    .    .    .    .    .    11   
  Impact                   11    | .    .    .    .    .    .    .    .    .    .    11   
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13081 | .    12   204  463  .    .    597  2191 4557 2103 2954 
  Guns                     8502  | .    12   204  463  .    .    597  1261 3093 2092 780  
  Cannons                  1847  | .    .    .    .    .    .    .    307  710  .    830  
  Explosions               2461  | .    .    .    .    .    .    .    606  749  .    1106 
  Melee                    238   | .    .    .    .    .    .    .    .    .    .    238  
  Ramming                  33    | .    .    .    .    .    .    .    17   5    11   .    
  Kinetic                  5265  | .    12   204  187  .    .    .    357  1825 1093 1587 
  Thermal                  4876  | .    .    .    143  .    .    597  879  1334 794  1129 
  Explosive                1290  | .    .    .    .    .    .    .    541  749  .    .    
  Electromagnetic          1379  | .    .    .    133  .    .    .    397  644  205  .    
  Impact                   238   | .    .    .    .    .    .    .    .    .    .    238  
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         78    | .    .    .    7    7    7    .    2    57   78   22   
  Average Corruption       38    | .    .    .    7    7    7    .    2    44   58   9    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  155   | .    .    .    2    .    6    .    2    83   56   6    
    Message Errors         20    | .    .    .    .    .    1    .    2    12   5    .    
    Matter Fused           32    | .    .    .    .    .    2    .    .    20   10   .    
    Heat Flow Errors       14    | .    .    .    .    .    1    .    .    6    6    1    
    Energy Discharges      14    | .    .    .    .    .    2    .    .    8    3    1    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    1    1    .    
    Data Loss (minor)      15    | .    .    .    1    .    .    .    .    7    4    3    
    Data Loss (major)      6     | .    .    .    1    .    .    .    .    5    .    .    
    Misfires               8     | .    .    .    .    .    .    .    .    5    2    1    
    Alerts                 2     | .    .    .    .    .    .    .    .    2    .    .    
    Misdirections          8     | .    .    .    .    .    .    .    .    2    6    .    
    Weapon Failures        34    | .    .    .    .    .    .    .    .    15   19   .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            97    | .    .    .    .    .    .    .    7    .    .    90   
  Projectiles              4     | .    .    .    .    .    .    .    4    .    .    .    
  Explosions               93    | .    .    .    .    .    .    .    3    .    .    90   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 19    | .    .    .    .    .    .    .    11   3    .    5    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  19    | .    .    .    .    .    .    .    11   3    .    5    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      114   | .    .    .    .    .    .    .    8    106  .    .    
  Shots                    4     | .    .    .    .    .    .    .    1    3    .    .    
  Rammed                   2     | .    .    .    .    .    .    .    .    1    .    1    
Targets Rammed             9     | .    .    .    .    .    .    .    3    3    2    1    
  Kicked                   7     | .    .    .    .    .    .    .    3    2    2    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        516   | .    .    9    152  .    226  312  365  516  453  129  
  Average Temperature      121   | .    .    8    47   .    116  111  142  141  142  18   
  Received Heat Transfer   1732  | .    .    54   102  .    .    .    204  840  267  265  
  Effects                  19    | .    .    .    .    .    .    .    3    15   1    .    
    Shutdowns              3     | .    .    .    .    .    .    .    .    3    .    .    
    Energy Bleed           5     | .    .    .    .    .    .    .    1    4    .    .    
    Interference           8     | .    .    .    .    .    .    .    2    6    .    .    
    Matter Decay           2     | .    .    .    .    .    .    .    .    2    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    1    1    1    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    1    1    1    .    
  Parts Fried              15    | .    .    .    .    .    .    .    2    8    1    4    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    1    .    .    .    .    
  Parts Melted             12    | .    .    .    1    .    .    5    2    2    2    .    
  Heat Transferred         7281  | .    .    .    592  .    .    875  1225 2087 1702 800  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    .    .    2    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac 
Peak Influence             688  | .   8   162 267 84  .   .   413 688 450 577 
  Initial                  249  | .   .   2   53  84  .   .   52  118 249 118 
  Average                  328  | .   1   83  171 84  .   .   256 413 315 361 
Maximum Alert Level        2    | .   .   .   1   .   .   .   2   2   2   2   
  Low Security (%)         21   | 100 100 100 48  100 .   .   21  9   .   23  
  Level 1                  49   | .   .   .   51  .   .   .   67  46  94  24  
  Level 2                  29   | .   .   .   .   .   .   .   10  44  5   51  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          27   | .   .   .   3   .   .   .   4   8   3   9   
  Investigation            8    | .   .   .   .   .   .   .   .   2   2   4   
  Extermination            3    | .   .   .   .   .   .   .   2   1   .   .   
  Reinforcement            12   | .   .   .   3   .   .   .   2   4   1   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   .   .   .   1   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac 
Distress Signals           12   | .   .   .   3   .   .   .   1   2   2   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              149  | .   1   6   12  .   .   11  22  44  18  35  
  Peak Tracking Total      8    | .   .   5   5   .   .   3   8   5   3   7   
  Tactical Retreats        10   | .   .   1   .   .   .   .   1   3   1   4   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac 
Traps Triggered            3    | .   .   .   .   .   .   .   .   2   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   1   .   .   .   .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   1   .   .   2   .   .   .   .   1   
  Triggered                3    | .   .   1   .   .   .   1   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -4  
----------                 Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac 
Machines Disabled          33   | .   .   .   .   .   .   .   4   9   1   19  
  Max in Single Turn       13   | .   .   .   .   .   .   .   2   3   1   13  
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       12   | .   .   .   .   .   .   .   .   .   .   12  

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac 
Machines Accessed          28   | .   2   .   1   .   .   .   2   9   8   6   
  Terminals                19   | .   1   .   .   .   .   .   1   5   8   4   
  Fabricators              2    | .   .   .   .   .   .   .   .   1   .   1   
  Repair Stations          3    | .   1   .   1   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   2   .   1   
Total Hacks                66   | .   7   .   2   .   .   .   10  18  14  15  
  Successful               41   | .   6   .   2   .   .   .   5   12  8   8   
  Failed                   25   | .   1   .   .   .   .   .   5   6   6   7   
    Catastrophic           8    | .   1   .   .   .   .   .   .   2   5   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   32   | .   5   .   .   .   .   .   1   10  8   8   
  Terminals                43   | .   6   .   .   .   .   .   3   12  14  8   
  Fabricators              6    | .   .   .   .   .   .   .   .   2   .   4   
  Repair Stations          4    | .   1   .   2   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   .   .   .   .   7   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   3   .   3   
Terminal Hacks             16   | .   4   .   .   .   .   .   .   4   6   2   
  Record                   3    | .   3   .   .   .   .   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   1   .   .   
  Open Door                6    | .   .   .   .   .   .   .   .   1   5   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   1   .   1   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   2   .   2   
  Load Schematic           2    | .   .   .   .   .   .   .   .   1   .   1   
  Build                    2    | .   .   .   .   .   .   .   .   1   .   1   
Repair Station Hacks       2    | .   .   .   2   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   .   4   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   2   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   .   2   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   2   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         13   | .   2   .   .   .   .   .   1   4   2   4   
  Terminals                10   | .   1   .   .   .   .   .   1   3   2   3   
    Botnet                 9    | .   1   .   .   .   .   .   1   3   2   2   
    Search                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   
    Overload               1    | .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   .   
    Mechanics              1    | .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   
    Jam                    1    | .   .   .   .   .   .   .   .   1   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   2   .   .   .   .   .   2   6   5   3   
  Full Trace Events        5    | .   .   .   .   .   .   .   .   1   2   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   1   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   2   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   1   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   96   | .   .   .   .   .   .   .   .   47  .   49  
  Total Part Build Rating  7    | .   .   .   .   .   .   .   .   5   .   2   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   .   .   
  Time                     26   | .   .   .   26  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   2   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   2   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -4  
------------               Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -4  
--------                   Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac 
Total Allies               11   | .   .   .   .   .   6   .   .   .   5   .   
  Largest Group            6    | .   .   .   .   .   6   6   3   .   2   1   
  Highest-Rated Group      124  | .   .   .   .   .   124 124 65  .   74  20  
  Highest-Rated Ally       37   | .   .   .   .   .   31  31  25  .   37  20  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               64   | .   .   .   .   .   .   22  .   .   36  6   
  Total Damage             1213 | .   .   .   .   .   .   203 .   .   891 119 
  Kills                    5    | .   .   .   .   .   .   3   .   .   2   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   .   3   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   -6   -5   -5   -4   
-------------              Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Ext  Fac  
Turns Passed               5984 | 24   116  198  267  8    1180 524  537  1950 632  548  
Spaces Moved               3278 | 21   94   123  148  7    694  343  262  811  315  460  
  Core                     216  | .    .    .    .    .    .    .    .    90   .    126  
  Treads                   72   | .    .    .    .    .    .    .    .    72   .    .    
  Legs                     2792 | 21   94   123  148  7    694  343  262  649  315  136  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   198  | .    .    .    .    .    .    .    .    .    .    198  
  Fastest Speed            40   | 120  120  120  120  120  120  120  120  100  120  40   
  Average Speed            152  | 120  120  120  120  120  166  135  155  197  159  82   
  Slowest Speed            600  | 120  120  120  120  120  190  190  190  600  190  450  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            3    | .    .    .    .    .    2    .    .    .    .    1    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       27   | 3    24   33   19   5    75   60   11   22   43   12   
  Regions Visited          10
    Branch Regions         5
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    1    .    .    .    .    1    1    1    .    
  Unknown Exits Taken      6    | 1    1    .    1    1    1    1    .    .    .    .    
Scrap Searched             5    | .    .    1    .    .    3    1    .    .    .    .    
Spaces Dug                 1    | .    .    .    .    .    .    .    .    .    .    1    
Terrain Destroyed          189  | .    .    .    .    .    .    .    41   91   6    51   
  Melee                    1    | .    .    .    .    .    .    .    .    .    .    1    
  Projectile               14   | .    .    .    .    .    .    .    .    1    6    7    
  AOE                      174  | .    .    .    .    .    .    .    41   90   .    43   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   -6   -5   -5   -4   
---------                  Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Ext  Fac  
Total                      3843 | 20   95   151  203  6    722  372  319  1023 381  551  
  Wait                     128  | .    .    2    31   .    4    18   .    55   4    14   
  Move                     3263 | 20   93   122  147  6    690  342  261  810  314  458  
  Hop                      2    | .    .    .    .    .    1    .    .    .    .    1    
  Pick Up                  21   | .    .    5    .    .    8    .    4    3    .    1    
  Fast Attach              73   | .    1    1    3    .    3    .    2    41   10   12   
  Attach                   20   | .    .    .    2    .    .    .    6    8    3    1    
  Detach                   9    | .    .    .    .    .    .    .    2    3    1    3    
  Swap                     23   | .    .    2    4    .    .    1    6    8    2    .    
  Drop                     46   | .    .    5    1    .    14   1    1    16   6    2    
  Fire                     226  | .    1    13   15   .    .    10   34   70   37   46   
  Melee                    11   | .    .    .    .    .    .    .    .    .    .    11   
  Ram                      3    | .    .    .    .    .    .    .    .    2    .    1    
  Kick                     7    | .    .    .    .    .    .    .    3    2    2    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            7    | .    .    .    .    .    .    .    .    5    2    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     4    | .    .    1    .    .    2    .    .    .    .    1    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: [*Min] / [*Sto])
-9/Mines
-7/Zion (discovered 2 exits: Dee / [*Pro])
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory (discovered 2 exits: *Fac / *Ext)
-5/Extension
-4/Factory (discovered 2 exits: Upp x2)

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 3)
   25 | -11/Scrapyard      | Entered Materials
  135 | -10/Materials      | Discovered new exit (range 6)
  141 | -10/Materials      | Entered Mines
  183 | -10/Mines          | Identified exit to Materials
  207 | -10/Mines          | Found a hidden stash of uninstalled traps
  313 | -10/Mines          | Build established: Mutant
  339 | -10/Mines          | Entered Materials
  339 | -9/Materials       | Evolved 2 slots: Weapon x2
  382 | -9/Materials       | Repaired Aluminum Leg
  465 | -9/Materials       | Discovered new exit (range 12)
  489 | -9/Materials       | Met 8R-AWN
  600 | -9/Materials       | Discovered new exit (range 6)
  606 | -9/Materials       | Entered Mines
  607 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  607 | -9/Mines           | Assembled infested the area
  608 | -9/Mines           | Followed 8R-AWN into the Mines
  614 | -9/Mines           | Entered Zion
  640 | -7/Zion            | Build established: Gunner
  644 | -7/Zion            | Found GAL Module
  711 | -7/Zion            | Discovered new exit (range 16)
  779 | -7/Zion            | Received a hallucinogenic algorithm
  826 | -7/Zion            | System corruption cleaned by Quarantine Array
 1039 | -7/Zion            | Found Prototype Energy Gun
 1039 | -7/Zion            | Identified Storm Laser
 1210 | -7/Zion            | Learned Factory scanalyzer intel
 1246 | -7/Zion            | Learned location of 1 exit from Factory
 1286 | -7/Zion            | Found Prototype Processor
 1286 | -7/Zion            | Identified Exp. Targeting Computer
 1290 | -7/Zion            | Found Prototype Processor
 1301 | -7/Zion            | Found Prototype Hackware
 1391 | -7/Zion            | Learned Factory emergency access door positions
 1416 | -7/Zion            | Gained Derelict followers
 1467 | -7/Zion            | Learned Factory emergency access door positions
 1572 | -7/Zion            | Identified exit to Deep Caves
 1794 | -7/Zion            | Entered Proximity Caves
 1794 | -6/Proximity Caves | Accompanied by 6 allies
 1979 | -6/Proximity Caves | Learned location of 2 exits from Factory
 2112 | -6/Proximity Caves | Learned Factory stockpile data
 2261 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 2296 | -6/Proximity Caves | Discovered new exit (range 11)
 2318 | -6/Proximity Caves | Entered Factory
 2318 | -6/Factory         | Accompanied by 3 allies
 2318 | -6/Factory         | Evolved 6 slots: Propulsion x1, Utility x2, Weapon x3
 2319 | -6/Factory         | Identified exit to Factory
 2319 | -6/Factory         | Identified Exp. Core Analyzer
 2321 | -6/Factory         | Identified Exp. System Shield
 2322 | -6/Factory         | Loaded intel: 4 scanalyzer locations
 2802 | -6/Factory         | Discovered exit to Factory (range 12)
 2855 | -6/Factory         | Entered another Factory area
 2855 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 3088 | -5/Factory         | Fabricated Hpw. Shock Rifle (x1)
 3335 | -5/Factory         | Lost 14 parts (1p3n4u6w)
 3493 | -5/Factory         | Lost 5 parts (3u2w)
 3716 | -5/Factory         | System corruption reached 10%
 3772 | -5/Factory         | System corruption reached 30%
 3840 | -5/Factory         | Garrison activated, responded to threat
 3866 | -5/Factory         | Core integrity fell below 50%
 4048 | -5/Factory         | Discovered new exit (range 9)
 4063 | -5/Factory         | Identified exit to Factory
 4162 | -5/Factory         | Spotted B-75 Beast
 4176 | -5/Factory         | Build established: Scavenger-Executioner
 4510 | -5/Factory         | Identified exit to Garrison
 4792 | -5/Factory         | Discovered new exit (range 9)
 4803 | -5/Factory         | Identified exit to Extension
 4805 | -5/Factory         | Entered Extension
 4920 | -5/Extension       | Rescued a captive Derelict
 5012 | -5/Extension       | Rescued a captive Derelict
 5149 | -5/Extension       | Rescued a captive Derelict
 5258 | -5/Extension       | Spotted B-75 Beast
 5286 | -5/Extension       | Rescued a captive Derelict
 5287 | -5/Extension       | Rescued a captive Derelict
 5348 | -5/Extension       | Spotted B-75 Beast
 5372 | -5/Extension       | Destroyed B-75 Beast
 5407 | -5/Extension       | Destroyed B-75 Beast
 5431 | -5/Extension       | Lost 11 parts (1p1n3u6w)
 5431 | -5/Extension       | Discovered exit to Factory (range 3)
 5437 | -5/Extension       | Entered Factory
 5437 | -4/Factory         | Accompanied by 1 ally
 5437 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 5532 | -4/Factory         | Lost 3 parts (1n1u1w)
 5728 | -4/Factory         | Identified exit to Upper Caves
 5787 | -4/Factory         | Crushed by falling debris
 5841 | -4/Factory         | Lost 9 parts (1p2n2u4w)
 5881 | -4/Factory         | Spotted B-86 Titan
 5903 | -4/Factory         | Core integrity fell below 50%
 5905 | -4/Factory         | System corruption reached 10%
 5981 | -4/Factory         | Core integrity fell below 20%
 5985 | -4/Factory         | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
05980_ H-71 Marshal calls for reinforcements.
05980_ ALERT: Suspicious intruders detected, dispatching Specialist
  reinforcements to area.
05980_ Knocked back.
05981_ Acquired 3 matter.
05982_ Plasma Rifle destroyed.
05982_ Penetrated by Slug.
05982_ Slug penetrates Wall.
05982_ Penetrated by Slug.
05982_ Slug penetrates Wall.
05982_ K-01 Serf collects debris.
05982_ Knocked back.
05982_ Discarded Imp. Core Analyzer.
05983_ K-01 Serf collects debris.
05984_ Penetrated by Slug.
05984_ Slug penetrates K-01 Serf.
05984_ K-01 Serf suffers critical hit (Blast).
05984_ K-01 Serf knocked back.
05984_ Slammed into H-77 Assassin.
05985_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|   ##???????#       #?????????????????????????????? |
| +##????????#       #?????????????????????????????? |
|   #????????#       #?????????????????????????????? |
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|  !###"######       #?????????????????????????????? |
|   #                #?????????????????????????????? |
| ###                #?????????????????????????????? |
|                    #?????????????????????????????? |
|                    ##????????????????????????????? |
|                   " #????????????????????????????? |
|                   " #????????????????????????????? |
|                   " #????????????????????????????? |
|                   T #????????????????????????????? |
|                   " #????????????????????????????? |
|                   "#?????????????????????????????? |
|                   "#?????????????????????????????? |
|                    #?????????????????????????????? |
|                    #?????????????????????????????? |
|             """#####?????????????????????????????? |
|             ####?????????????????????????????????? |
|             #????????????????????????????????????? |
|             #????????###?????????????????????????? |
|             #?????####;####??????????????????????? |
|             #######       #??????????????????????? |
|             p %           #####u    #????????????? |
|  """ """             T   @h         #????????????? |
|  """ """               % k      H   #????????????? |
|  """ """              k h          =#????????????? |
|                           #####     #????????????? |
|  """        ##;####       #??????####????????????? |
|  """        ####??###   ###??????????????????????? |
|  """  ""  ###???????#   #????????????????????????? |
|       ""  #?????????#   #????????????????????????? |
|  """  T"  ??????????#   #????????????????????????? |
|  """  ""  ??????????#   #????????????????????????? |
|  """  ""  ??????????o    ????????????????????????? |
|   ??? ?   ??????????  Y   ???????????????????????? |
|   ?????   ?????????       #??????????????????????? |
|    ????+##?????????       #??????????????????????? |
|   ??????????????????     ????????????????????????? |
|    ?????????????????     ????????????????????????? |
|  ????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          21
Energy Capacity            325
Matter Stores              350
Matter Capacity            350
Sight Range                16
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             450
Resistance: KI             20
Resistance: TH             35
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          66
Weapon Cycling             20
Evasion (%)                62
Targeting Accuracy         12
Core Analysis              8
Recoil Reduction           2
Energy Filtering           30
Kinecelleration            40
Offensive Hacking          10
Defensive Hacking          16

 Item Schematics 
-----------------
   Hpw. Shock Rifle | -6/Factory | Scanalyzed
 Imp. Assault Rifle | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
 A-15 Conveyor | -5/Factory | Hacked

 Fabricated
------------
   Hpw. Shock Rifle | x1 | -5/Factory 
 Imp. Assault Rifle | x1 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Z1$+NX3F=JRE3_ZNQR

 Challenges 
------------
None

 Game 
------
Seed              HardenedIntegratedMallet
  Manual?         0
Play Time         00:40:47
  Cumulative      355.3 hours
  Start           2022.01.06 @ 13:28:40
  End             2022.01.06 @ 14:08:57
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          263
  Rogue           88
  Adventurer      62
  Explorer        113
Win Type          -
  Total           19
  Types           17/0/1/0/0/0/0/1/0
Lore%             60
Gallery%          84
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8f713e2f-b258-4ace-bb17-ba72f8be7d78