Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.02 @ 16:47:58

Player: inSANE

Result: Destroyed by 9X-KTT(z) with Zionite Laser-S

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (96)      480
Value Destroyed (2337)     2337
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (-686)               -686
              TOTAL SCORE: 5751

 Bonus
-------
High Alert Combat Kills    26
Follower Combat Kills      526
Met Imprinter              300
Friendly Fire              -1538

 Cogmind 
---------
Core Integrity             0/700
Matter                     23/300
Energy                     99/100
System Corruption          9%
Temperature                Cool (18)
Location                   -7/Deep Caves

 Parts 
-------
Power (2)
Propulsion (4)
Utility (5)
Weapon (2)
Inventory (4)
  Armored Huge Wheel
  Heavy Rocket Launcher
  Makeshift Sword

 Peak State 
------------
Power
  Light Deuterium Engine
  Makeshift Power Source
Propulsion
  Armored Huge Wheel
  Armored Huge Wheel
Utility
  Large Storage Unit
  Large Storage Unit
  Zionite Biocell
  Zionite Heavy Carapace
Weapon
  Barrage Gun
  Heavy Rocket Launcher
Inventory
  Improved Carbon-fiber Leg
  Armored Huge Wheel
  Armored Huge Wheel
  Makeshift Sensor Array
  Targeting Computer
  Zionite Heavy Carapace
  Makeshift Armor Plating
  Makeshift Hacking Suite
  Makeshift System Shield
  Flak Cannon
  Flak Cannon
  Makeshift Sword
[Rating: 55]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Makeshift Power Source
  Power Core               Light Nuclear Core
Propulsion                 Armored Huge Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Hover Unit
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     Advanced Assault Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Barrage Gun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Heavy Rocket Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Low Low Zio Dee 
Slots Evolved              6    | .   .   2   .   2   .   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   2   .   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             90   | 7   6   5   .   4   27  17  5   .   8   11  
  Power                    17   | 1   1   1   .   1   3   4   1   .   5   .   
    Engine                 10   | 1   1   1   .   1   .   1   .   .   5   .   
    Core                   7    | .   .   .   .   .   3   3   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               26   | 3   2   4   .   1   11  4   .   .   .   1   
    Treads                 2    | .   .   .   .   .   2   .   .   .   .   .   
    Leg                    11   | 1   .   .   .   .   8   2   .   .   .   .   
    Wheel                  7    | 2   1   1   .   .   .   2   .   .   .   1   
    Hover                  6    | .   1   3   .   1   1   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  21   | 1   2   .   .   2   4   5   1   .   1   5   
    Device                 5    | .   .   .   .   2   1   1   .   .   1   .   
    Storage                6    | 1   1   .   .   .   1   1   .   .   .   2   
    Processor              3    | .   1   .   .   .   1   1   .   .   .   .   
    Hackware               2    | .   .   .   .   .   1   1   .   .   .   .   
    Protection             5    | .   .   .   .   .   .   1   1   .   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   26   | 2   1   .   .   .   9   4   3   .   2   5   
    Energy Gun             7    | 1   1   .   .   .   4   .   .   .   .   1   
    Energy Cannon          4    | .   .   .   .   .   1   2   1   .   .   .   
    Ballistic Gun          2    | 1   .   .   .   .   .   .   .   .   .   1   
    Ballistic Cannon       8    | .   .   .   .   .   2   2   1   .   1   2   
    Launcher               3    | .   .   .   .   .   .   .   1   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   2   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   2   .   .   .   .   2   
Parts Lost                 32   | .   .   .   .   1   7   4   5   .   1   14  
  Power                    5    | .   .   .   .   .   .   1   1   .   1   2   
  Propulsion               9    | .   .   .   .   1   4   2   .   .   .   2   
  Utility                  8    | .   .   .   .   .   1   1   2   .   .   4   
  Weapon                   10   | .   .   .   .   .   2   .   2   .   .   6   
  Highest Loss Streak      9    | .   .   .   .   1   3   1   5   .   1   9   
Average Slot Usage (%)     84   | .   98  100 100 90  95  89  74  76  75  60  
  Engine                   5    | .   14  11  11  9   1   2   .   .   5   13  
  Core                     7    | .   .   .   .   .   7   8   10  15  9   .   
  Leg                      8    | .   .   .   .   .   24  23  .   .   .   .   
  Wheel                    9    | .   24  1   .   .   .   1   15  15  15  14  
  Hover                    5    | .   3   42  44  36  9   .   .   .   .   .   
  Device                   6    | .   .   .   .   9   16  9   2   .   3   1   
  Storage                  12   | .   14  11  11  9   9   8   15  15  15  16  
  Processor                6    | .   12  11  11  9   9   7   7   7   3   .   
  Protection               3    | .   .   .   .   .   .   4   6   7   7   3   
  Energy Gun               4    | .   22  22  22  18  6   .   .   .   .   .   
  Energy Cannon            4    | .   .   .   .   .   1   7   6   7   7   1   
  Ballistic Cannon         5    | .   .   .   .   .   6   7   6   7   6   3   
Naked Turns                4    | .   .   .   .   .   .   .   .   .   .   4   
Heaviest Build             76   | 13  25  23  23  24  35  65  75  75  76  75  
  Greatest Support         56   | 26  32  24  24  24  45  56  56  56  56  56  
  Greatest Overweight (x)  2    | 1   1   1   .   .   2   1   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   1   1   .   
Largest Inventory Capacity 16   | 6   10  10  10  10  10  16  16  16  16  16  
  Average Capacity         12   | 5   9   10  10  10  10  10  16  16  16  15  
  Most Carried             16   | 6   10  10  10  10  10  14  13  12  16  16  
  Average Carried          11   | 3   9   9   9   9   8   10  11  12  14  13  
  Final Capacity           16   | 6   10  10  10  10  10  16  16  16  16  4   
  Final Carried            16   | 6   10  10  10  9   10  13  12  12  16  4   

 Class Distribution 
--------------------
 57% | Mutant
 42% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Zion
           Mutant | -7/Deep Caves

 Resources                      | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  
-----------                Run  | Scr Mat Mat Min Mat Sto Fac Low Low Zio Dee 
Matter Collected           1945 | 270 60  28  22  .   432 326 191 27  552 37  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2536 | .   125 28  17  .   541 540 321 .   845 119 
  Parts                    158  | .   16  6   4   .   28  25  8   .   68  3   
Haulers Intercepted        3    | .   1   .   .   .   2   .   .   .   .   .   
Recyclers Shooed           4    | .   .   .   .   .   2   2   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      8    | .   .   .   .   .   .   .   8   .   .   .   
  Prevented                1    | .   .   .   .   .   .   .   1   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Low Low Zio Dee 
Combat Hostiles Destroyed  45   | .   .   .   1   .   7   12  10  .   7   8   
  Guns                     5    | .   .   .   1   .   4   .   .   .   .   .   
  Cannons                  24   | .   .   .   .   .   .   11  3   .   5   5   
  AOE                      14   | .   .   .   .   .   2   1   7   .   2   2   
Classes Destroyed          20   | .   2   1   1   .   3   4   2   .   5   2   
  Builder                  1    | .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   3    | .   1   .   .   .   2   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Operator                 2    | .   .   1   .   .   1   .   .   .   .   .   
  Watcher                  4    | .   3   1   .   .   .   .   .   .   .   .   
  Swarmer                  3    | .   .   .   1   .   2   .   .   .   .   .   
  Grunt                    10   | .   .   .   .   .   1   8   1   .   .   .   
  Brawler                  5    | .   .   .   .   .   1   1   3   .   .   .   
  Duelist                  4    | .   .   .   .   .   .   .   4   .   .   .   
  Sentry                   7    | .   .   .   .   .   4   1   2   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   1   .   .   .   .   
  Zionite                  33   | .   .   .   .   .   .   .   .   .   33  .   
  Z-Light                  3    | .   .   .   .   .   .   .   .   .   .   3   
  Decomposer               1    | .   .   .   .   .   .   .   1   .   .   .   
  Tinkerer                 3    | .   .   .   .   .   .   .   .   .   3   .   
  Assembled                5    | .   .   .   .   .   .   .   .   .   .   5   
  Surgeon                  1    | .   .   .   .   .   .   .   .   .   1   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   1   .   
  Martyr                   1    | .   .   .   .   .   .   .   .   .   1   .   
  Mutant                   4    | .   .   .   .   .   .   .   .   .   4   .   
Best Kill Streak           9    | .   1   1   1   .   4   6   9   .   4   3   
  Combat Bots Only         9    | .   .   .   1   .   4   5   9   .   3   3   
Max Kills in Single Turn   4    | .   1   1   1   .   2   2   4   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   2   1   4   .   1   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   1   .   .   .   1   .   
  01-MTF (-8/Storage)
  Imprinter (-7/Zion)

 Combat                         | -11  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  
Damage Taken               5783 | .    .    30   .    160  432  740  1028 .    1161 2232 
  Core                     805  | .    .    .    .    35   58   77   80   .    149  406  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         95   | 100  100  .    100  .    83   .    .    .    .    .    
Volleys Fired              275  | .    6    4    1    2    46   50   18   .    122  26   
  Largest                  2    | .    2    2    2    2    2    2    2    .    2    2    
  Hottest                  123  | .    80   80   80   80   112  116  113  .    123  123  
Shots Fired                395  | .    11   8    2    4    59   91   22   .    160  38   
  Gun                      73   | .    11   8    2    4    38   .    .    .    .    10   
  Cannon                   304  | .    .    .    .    .    21   91   14   .    156  22   
  Launcher                 18   | .    .    .    .    .    .    .    8    .    4    6    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  145  | .    .    .    .    .    13   44   9    .    52   27   
  Thermal                  168  | .    .    .    .    .    8    47   5    .    104  4    
  Explosive                18   | .    .    .    .    .    .    .    8    .    4    6    
  Electromagnetic          64   | .    11   8    2    4    38   .    .    .    .    1    
  Robot Hit Streak         21   | .    3    8    .    1    21   13   5    .    10   4    
  Robot Miss Streak        10   | .    2    .    1    2    5    4    2    .    7    10   
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           262  | .    7    7    .    2    54   55   15   .    106  16   
  Core Hits                163  | .    5    2    1    .    28   25   25   .    60   17   
  Critical Hits            8    | .    .    .    .    .    1    5    .    .    2    .    
  Critical Kills           1    | .    .    .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 6    | .    .    .    .    .    .    4    .    .    2    .    
Melee Attacks              1    | .    .    .    .    .    1    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    1    .    .    .    .    .    
    Combat Hostiles        1    | .    .    .    .    .    1    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9443 | .    142  197  11   44   946  1948 1533 .    3515 1107 
  Guns                     1018 | .    142  112  11   44   567  .    .    .    .    142  
  Cannons                  4995 | .    .    .    .    .    321  1404 280  .    2677 313  
  Explosions               3430 | .    .    85   .    .    58   544  1253 .    838  652  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2460 | .    .    .    .    .    247  672  172  .    977  392  
  Thermal                  3351 | .    .    85   .    .    132  1276 108  .    1700 50   
  Explosive                2743 | .    .    .    .    .    .    .    1253 .    838  652  
  Electromagnetic          889  | .    142  112  11   44   567  .    .    .    .    13   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    .    7    .    .    .    4    9    
  Average Corruption       5    | .    .    .    .    .    5    .    .    .    3    7    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  78   | .    .    .    .    .    36   .    .    .    25   17   
    Message Errors         11   | .    .    .    .    .    7    .    .    .    2    2    
    Matter Fused           24   | .    .    .    .    .    11   .    .    .    7    6    
    Heat Flow Errors       12   | .    .    .    .    .    5    .    .    .    5    2    
    Energy Discharges      5    | .    .    .    .    .    3    .    .    .    1    1    
    Data Loss (minor)      8    | .    .    .    .    .    4    .    .    .    3    1    
    Data Loss (major)      2    | .    .    .    .    .    2    .    .    .    .    .    
    Misfires               1    | .    .    .    .    .    1    .    .    .    .    .    
    Targeting Errors       11   | .    .    .    .    .    3    .    .    .    5    3    
    Weapon Failures        4    | .    .    .    .    .    .    .    .    .    2    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            217  | .    .    26   .    .    .    74   35   .    53   29   
  Projectiles              42   | .    .    .    .    .    .    3    .    .    37   2    
  Explosions               175  | .    .    26   .    .    .    71   35   .    16   27   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 28   | .    .    .    .    .    6    5    .    .    11   6    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  28   | .    .    .    .    .    6    5    .    .    11   6    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      242  | .    .    30   .    .    11   .    173  .    .    28   
  Shots                    9    | .    .    1    .    .    1    .    4    .    .    3    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        329  | .    36   54   21   12   254  329  95   .    297  238  
  Average Temperature      99   | .    15   20   13   8    66   147  39   .    96   117  
  Received Heat Transfer   1157 | .    .    .    .    27   126  330  81   .    15   578  
  Effects                  5    | .    .    .    .    .    .    1    .    .    4    .    
    Interference           4    | .    .    .    .    .    .    .    .    .    4    .    
    Short Circuit          1    | .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    3    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    .    .    2    .    .    1    .    
  Heat Transferred         4693 | .    .    100  .    .    359  1608 148  .    2404 74   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    1    .    .    1    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Low Low Zio Dee 
Peak Influence             424  | .   81  356 188 102 424 418 .   .   .   .   
  Average Influence        171  | .   36  215 164 81  214 180 .   .   .   .   
Maximum Alert Level        2    | .   .   1   .   .   2   2   .   .   .   .   
  Low Security (%)         61   | .   .   .   .   .   .   .   .   .   .   .   
  Level 1                  35   | .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  2    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   .   .   .   .   6   3   .   .   .   .   
  Investigation            1    | .   .   .   .   .   1   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   2   .   .   .   .   
  Reinforcement            6    | .   .   .   .   .   5   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Sto Fac Low Low Zio Dee 
Distress Signals           4    | .   .   1   .   .   1   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              145  | .   4   5   .   7   29  18  11  .   57  14  
  Peak Tracking Total      9    | .   1   4   .   5   6   4   9   .   6   6   
  Tactical Retreats        21   | .   .   1   .   1   1   3   .   .   12  3   

 Traps                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Low Low Zio Dee 
Traps Triggered            7    | .   .   .   .   .   6   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  
----------                 Run  | Scr Mat Mat Min Mat Sto Fac Low Low Zio Dee 
Machines Disabled          5    | .   .   .   .   .   2   3   .   .   .   .   
  Max in Single Turn       3    | .   .   .   .   .   2   3   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Sto Fac Low Low Zio Dee 
Machines Accessed          18   | .   4   4   .   1   6   3   .   .   .   .   
  Terminals                18   | .   4   4   .   1   6   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                55   | .   7   22  .   2   17  7   .   .   .   .   
  Successful               32   | .   4   14  .   .   11  3   .   .   .   .   
  Failed                   23   | .   3   8   .   2   6   4   .   .   .   .   
    Catastrophic           2    | .   1   1   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   50   | .   7   20  .   2   14  3   .   .   4   .   
  Terminals                55   | .   7   22  .   2   17  7   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             11   | .   .   5   .   .   4   2   .   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   2   .   .   .   .   .   
  Terminal Index           1    | .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   .   .   
  Assault Status           1    | .   .   1   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   1   .   .   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         56   | .   10  21  .   2   19  4   .   .   .   .   
  Terminals                21   | .   4   9   .   .   7   1   .   .   .   .   
    Track                  9    | .   2   4   .   .   3   .   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   .   
    Botnet                 9    | .   1   4   .   .   3   1   .   .   .   .   
    Operators              2    | .   .   1   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   3   4   .   1   4   3   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  
------------               Run  | Scr Mat Mat Min Mat Sto Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   1   .   2   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  
Total Allies               6    | .    1    .    .    .    3    .    2    .    .    .    
  Largest Group            2    | .    1    1    .    .    2    .    2    2    2    .    
  Highest-Rated Group      114  | .    10   10   .    .    114  .    62   62   62   .    
  Highest-Rated Ally       99   | .    10   10   .    .    99   .    32   32   32   .    
Total Orders               1    | .    .    .    .    .    1    .    .    .    .    .    
  EXPLORE                  1    | .    .    .    .    .    1    .    .    .    .    .    
Ally Attacks               54   | .    .    .    .    .    37   .    1    .    16   .    
  Total Damage             2016 | .    .    .    .    .    1385 .    42   .    589  .    
  Kills                    21   | .    .    .    .    .    16   .    1    .    4    .    
Allies Corrupted           2    | .    .    .    .    .    2    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Low Low Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   .   1   1   2   .   
Drone Launches             16   | .   .   .   .   .   16  .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  
Turns Passed               6244 | 46   386  174  266  121  1348 830  493  320  1917 343  
Spaces Moved               4234 | 34   302  208  199  140  794  489  299  264  1255 250  
  Core                     10   | 2    .    .    .    .    .    .    .    .    .    8    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1114 | .    .    .    .    .    700  414  .    .    .    .    
  Wheels                   2488 | 32   302  19   .    .    .    75   299  264  1255 242  
  Hover                    622  | .    .    189  199  140  94   .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            48   | 50   90   48   48   48   48   110  110  110  110  50   
  Average Speed            106  | 89   98   53   48   48   125  130  110  110  110  101  
  Slowest Speed            180  | 100  110  110  48   48   180  150  110  110  110  110  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 3    57   28   28   16   94   15   56   46   86   34   
  Regions Visited          10
    Branch Regions         6
  Pre-discovered Areas     3    | .    .    .    .    .    1    .    .    .    2    .    
  Known Exits Taken        8    | .    1    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      2    | 1    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             7    | .    .    .    1    .    .    .    2    1    3    .    
Spaces Dug                 14   | .    .    .    .    .    .    .    .    .    .    14   
Terrain Destroyed          171  | .    .    6    .    .    3    29   81   .    .    52   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               11   | .    .    .    .    .    .    5    3    .    .    3    
  AOE                      160  | .    .    6    .    .    3    24   78   .    .    49   

 Actions                        | -11  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  
Total                      5588 | 46   385  263  367  189  1084 591  440  293  1630 300  
  Wait                     841  | .    40   39   166  39   183  12   91   30   231  10   
  Move                     4224 | 33   301  207  198  139  793  488  298  263  1254 250  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  54   | 5    15   3    1    2    8    9    3    .    7    1    
  Fast Attach              46   | 7    5    2    .    2    17   7    1    .    3    2    
  Attach                   22   | .    .    2    .    2    4    3    3    .    .    8    
  Detach                   13   | 1    1    1    .    .    4    2    .    .    2    2    
  Swap                     22   | .    1    1    .    .    6    7    1    .    5    1    
  Drop                     57   | .    16   4    1    3    14   13   .    .    6    .    
  Fire                     275  | .    6    4    1    2    46   50   18   .    122  26   
  Melee                    1    | .    .    .    .    .    1    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   25   | .    .    .    .    .    .    .    25   .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            8    | .    .    .    .    .    8    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines
-8/Materials
-8/Storage
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: Fac / *Zio)
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves

 History 
---------
 Turn | Location       | Event
   14 | -11/Scrapyard  | Discovered new exit (range 16)
   47 | -11/Scrapyard  | Entered Materials
  285 | -10/Materials  | Discovered new exit (range 16)
  313 | -10/Materials  | Build established: Mutant
  339 | -10/Materials  | Discovered new exit (range 12)
  395 | -10/Materials  | Identified exit to Materials
  433 | -10/Materials  | Entered another Materials area
  433 | -9/Materials   | Accompanied by 1 ally
  433 | -9/Materials   | Evolved 2 slots: Propulsion x2
  594 | -9/Materials   | Discovered new exit (range 16)
  607 | -9/Materials   | Identified exit to Mines
  607 | -9/Materials   | Entered Mines
  608 | -9/Mines       | Joined a pair of Derelicts in attacking an 0b10 outpost
  742 | -9/Mines       | Build established: Scavenger-Mutant
  871 | -9/Mines       | Discovered new exit (range 5)
  873 | -9/Mines       | Identified exit to Materials
  873 | -9/Mines       | Entered Materials
  873 | -8/Materials   | Evolved 2 slots: Utility x2
  975 | -8/Materials   | Discovered new exit (range 16)
  993 | -8/Materials   | Identified exit to Storage
  994 | -8/Materials   | Entered Storage
 1082 | -8/Storage     | Lost 3 parts (2n1w)
 1227 | -8/Storage     | Lost 3 parts (1n1u1w)
 1281 | -8/Storage     | Met 01-MTF
 1437 | -8/Storage     | Discovered new exit (range 16)
 1909 | -8/Storage     | Learned location of Armory (-3)
 2315 | -8/Storage     | Identified exit to Factory
 2336 | -8/Storage     | Destroyed 01-MTF
 2342 | -8/Storage     | Entered Factory
 2342 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 3158 | -7/Factory     | Discovered new exit (range 12)
 3171 | -7/Factory     | Identified exit to Lower Caves
 3172 | -7/Factory     | Entered Lower Caves
 3176 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 3207 | -7/Lower Caves | Encountered a Warlord checkpoint
 3237 | -7/Lower Caves | Learned 8 Factory zone layouts
 3292 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 3359 | -7/Lower Caves | Destroyed 9 combat bots
 3361 | -7/Lower Caves | Build established: Mutant
 3368 | -7/Lower Caves | Lost 5 parts (1p2u2w)
 3641 | -7/Lower Caves | Discovered new exit (range 13)
 3654 | -7/Lower Caves | Identified exit to Lower Caves
 3665 | -7/Lower Caves | Entered another Lower Caves area
 3665 | -7/Lower Caves | Accompanied by 2 allies
 3679 | -7/Lower Caves | Identified exit to Factory
 3966 | -7/Lower Caves | Discovered new exit (range 13)
 3981 | -7/Lower Caves | Identified exit to Zion
 3985 | -7/Lower Caves | Entered Zion
 3985 | -7/Zion        | Accompanied by 2 allies
 4107 | -7/Zion        | Discovered new exit (range 16)
 4255 | -7/Zion        | Learned location of Extension (-6)
 4341 | -7/Zion        | Visited the Megawrench Repair Shop
 4347 | -7/Zion        | Megawrench repaired 8 parts
 4564 | -7/Zion        | Learned Factory emergency access door positions
 4798 | -7/Zion        | Attacked by Zionites
 5801 | -7/Zion        | Destroyed Imprinter
 5804 | -7/Zion        | Extracted access codes from Imprinter's data core
 5884 | -7/Zion        | Opened final containment barrier to the Deep Caves
 5898 | -7/Zion        | Discovered new exit (range 5)
 5900 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
 5902 | -7/Zion        | Entered Deep Caves
 6044 | -7/Deep Caves  | Lost 5 parts (2u3w)
 6169 | -7/Deep Caves  | Found Prototype Protection
 6169 | -7/Deep Caves  | Identified Zio. Heavy Carapace
 6181 | -7/Deep Caves  | Found Zio. Heavy Carapace
 6189 | -7/Deep Caves  | Z-Facility disabled
 6193 | -7/Deep Caves  | Core integrity fell below 50%
 6240 | -7/Deep Caves  | Core integrity fell below 20%
 6241 | -7/Deep Caves  | Released all parts (4)
 6245 | -7/Deep Caves  | Destroyed by 9X-KTT(z) with Zionite Laser-S

 Last Messages 
---------------
06204_ Destroyed Phase Shifter.
06207_ Arm. Huge Wheel destroyed.
06208_ The unstable cave ceiling collapses.
06208_ 0T-WTZ(z) knocked back.
06210_ The unstable cave ceiling collapses. <x2>
06212_ PA-OWG(z) crushed by falling debris.
06212_ PA-OWG(z) system corrupted by crushing effect. <x2>
06213_ PA-OWG(z) system terminally corrupted.
06217_ The unstable cave ceiling collapses.
06218_ Mak. Power Source destroyed.
06220_ The unstable cave ceiling collapses.
06222_ Arm. Huge Wheel destroyed.
06228_ Flak Cannon destroyed.
06237_ System corrupted: Energy discharge (-418).
06241_ Flak Cannon destroyed.
06241_ Released Lrg. Storage Unit. <x2>
06241_ Released Zio. Biocell.
06241_ Released Arm. Huge Wheel.
06242_ The unstable cave ceiling collapses.
06242_ Extracted 1 energy.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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| ??????????????????????????    ???????????????????? |
| ??????????????????????????  ?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          25
Energy Capacity            1210
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Armor Coverage             1300
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Collateral Damage

 Challenges 
------------
None

 Game 
------
Seed              SuspensionFluxTendrils
  Manual?         0
Play Time         01:47:40
  Cumulative      283.4 hours
  Start           2019.11.02 @ 14:09:00
  End             2019.11.02 @ 16:47:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          153
  Rogue           153
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0
Lore%             70
Gallery%          77
Achievement%      53
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1044060d-32de-4cac-9fd0-9395ecdfac0f