Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2024.11.21 @ 12:44:47 Player: alice_fexa Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (35) 175 Value Destroyed (747) 747 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1522 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 250/250 System Corruption 1% Temperature Cool (0) Movement Core (500) Ox9 Location -10/Subcaves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Wheel > --- UTILITY (2) ------ Heat Sink Large Storage Unit > --- WEAPON (2) ------- Medium Laser Small Laser > --- INVENTORY (15) --- Ion Engine Light Nuclear Core Light Treads Wheel Heat Sink Light Armor Plating Light Armor Plating Light Armor Plating Small Laser Small Laser Assault Rifle Assault Rifle Light Assault Rifle Light Assault Rifle Maul Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Visual Processing Unit > --- WEAPON ----------- Assault Rifle Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads Wheel Heat Sink Small Laser Assault Rifle Light Assault Rifle Light Assault Rifle Maul [Rating: 9] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Power Shielding Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 25 | 7 7 11 . Power 7 | 1 . 6 . Engine 7 | 1 . 6 . Core . | . . . . Reactor . | . . . . Propulsion 5 | 3 . 2 . Treads 3 | 2 . 1 . Leg . | . . . . Wheel 2 | 1 . 1 . Hover . | . . . . Flight . | . . . . Utility 6 | 1 4 1 . Device 2 | . 1 1 . Storage 2 | 1 1 . . Processor 1 | . 1 . . Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 7 | 2 3 2 . Energy Gun 4 | . 2 2 . Energy Cannon . | . . . . Ballistic Gun 3 | 2 1 . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 3 | . . 2 1 Power . | . . . . Propulsion 3 | . . 2 1 Utility . | . . . . Weapon . | . . . . Highest Loss Streak 1 | . . 1 1 To Critical Strikes . | . . . . Average Backups 12 | 2 9 14 15 Power 1 | . 1 2 2 Propulsion 2 | 1 2 2 2 Utility 2 | . 1 3 4 Weapon 5 | . 4 6 7 Tool/Special . | . . . . Unused Backups 20 | . 4 3 13 Power 4 | . 1 1 2 Propulsion 4 | . 1 1 2 Utility 4 | . . . 4 Weapon 8 | . 2 1 5 Tool/Special . | . . . . Average Slot Usage (%) 98 | . 96 99 98 Engine 14 | . 14 14 14 Treads 23 | . 27 20 12 Wheel 3 | . . 6 14 Device 7 | . . 14 14 Storage 14 | . 14 14 14 Processor 4 | . 9 . . Energy Gun 15 | . . 28 28 Ballistic Gun 12 | . 26 . . Peak Build Rating 9 | 6 9 8 8 Average Rating 7 | 4 7 7 7 On Entrance 5 | . 6 8 8 Naked Turns . | . . . . Heaviest Build 29 | 14 29 29 29 Greatest Support 40 | 40 40 40 10 Greatest Overweight (x) 9 | . 9 2 2 Average Overweight (x) . | . . 1 2 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 12 | 6 10 15 15 Most Carried 15 | 4 15 15 15 Average Carried 12 | 2 9 14 15 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 4 15 15 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 840 | 270 337 233 . Remotely . | . . . . Salvage Created 975 | . 518 446 11 Parts 75 | . 40 32 3 Haulers Intercepted . | . . . . Recyclers Shooed 3 | . 3 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 5 | . . . 5 Prevented . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 26 | . 12 13 1 Guns 26 | . 12 13 1 Classes Destroyed 7 | . 6 1 . Worker 1 | . . 1 . Builder 3 | . 2 1 . Tunneler 2 | . 1 1 . Recycler 1 | . 1 . . Watcher 2 | . 2 . . Swarmer 11 | . 4 6 1 Grunt 15 | . 8 7 . Best Kill Streak 3 | . 3 3 1 Combat Bots Only 3 | . 2 3 1 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 137 | . 45 75 17 Missed 37 | . 13 20 4 Damage Taken 1088 | . 377 601 110 Core 251 | . 48 157 46 Absorbed by Shields . | . . . . Redirected to Shielding 4 | . 4 . . Regen/Repaired (Parts) 89 | . 89 . . Core Remaining (%) 100 | 100 . . . Volleys Fired 107 | . 51 51 5 Largest 2 | . 2 2 2 Hottest 90 | . 80 90 90 Shots Fired 214 | . 102 102 10 Gun 214 | . 102 102 10 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 100 | . 100 . . Thermal 114 | . 2 102 10 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 10 | . 8 10 4 Robot Miss Streak 5 | . 3 2 5 Penetration Max . | . . . . Secondary Targets 5 | . 2 2 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 135 | . 62 69 4 Core Hits 53 | . 28 24 1 Critical Kills 2 | . 2 . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 3 | . 3 . . Destroy 3 | . 3 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1841 | . 961 831 49 Guns 1660 | . 780 831 49 Cannons . | . . . . Explosions 181 | . 181 . . Melee . | . . . . Ramming . | . . . . Kinetic 759 | . 759 . . Thermal 901 | . 21 831 49 Explosive 181 | . 181 . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 1 1 Average Corruption 1 | . 1 1 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 15 | . 3 12 . Message Errors 7 | . 1 6 . Matter Fused 3 | . . 3 . Heat Flow Errors 1 | . 1 . . Data Loss (minor) 3 | . 1 2 . Alerts 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 40 | . 40 . . Projectiles . | . . . . Explosions 40 | . 40 . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 187 | . 187 78 . Average Temperature 33 | . 60 23 . Received Heat Transfer 513 | . 207 306 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . . 4 . Heat Transferred 2154 | . 50 1980 124 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 148 | . 148 117 . Initial 47 | . . 47 . Average 28 | . 35 21 . Influence Increases 760 | . 435 305 20 Destroy 0b10 Robot/C 520 | . 240 260 20 Destroy 0b10 Robot/NC 45 | . 30 15 . Destroy Leader 84 | . 54 30 . Successful Hack 10 | . 10 . . Disable Machine 30 | . 30 . . Destroy Structure 26 | . 26 . . Lose Combat Pursuer 45 | . 45 . . Influence Decreases 685 | . 313 352 20 Time Decay 663 | . 313 340 10 Lost Part 22 | . . 12 10 Squads Dispatched 1 | . 1 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 38 | . 23 12 3 Peak Tracking Total 4 | . 4 3 3 Tactical Retreats 2 | . 2 . . Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled 2 | . 2 . . Max in Single Turn 2 | . 2 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 9 | . 9 . . Terminals 6 | . 6 . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 25 | . 25 . . Successful 14 | . 14 . . Failed 11 | . 11 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 14 | . 14 . . Terminals 18 | . 18 . . Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units 5 | . 5 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 3 . . Alert Level 1 | . 1 . . Locate Traps 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 8 | . 8 . . Terminals 8 | . 8 . . Track 1 | . 1 . . Botnet 2 | . 2 . . Skim 5 | . 5 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 8 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 6 | . 6 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Active Infowar (turns) 966 | . 966 . . Optics 966 | . 966 . . Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 1 1 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 2929 | 54 1368 1421 86 Spaces Moved 1273 | 31 627 575 40 Core 2 | 1 1 . . Treads 874 | 21 626 227 . Legs . | . . . . Wheels 397 | 9 . 348 40 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 110 110 Average Speed 144 | 133 160 129 110 Slowest Speed 500 | 160 500 160 110 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 50 | 4 98 97 3 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 4 | . 3 1 . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched 2 | . . 2 . Spaces Dug . | . . . . Terrain Destroyed 26 | . 26 . . Melee . | . . . . Projectile . | . . . . AOE 26 | . 26 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 2165 | 41 889 1162 73 Wait 696 | . 172 496 28 Move 1270 | 30 626 574 40 Hop . | . . . . Pick Up 31 | 3 17 11 . Fast Attach 15 | 7 8 . . Attach 3 | . 1 2 . Detach 1 | 1 . . . Swap 14 | . 4 10 . Drop 28 | . 10 18 . Fire 107 | . 51 51 5 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines (discovered 2 exits: *Mat / *Sub) -10/Subcaves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 13) 454 | -10/Materials | Discovered new exit (range 15) 483 | -10/Materials | Discovered new exit (range 18) 769 | -10/Materials | Discovered new exit (range 17) 1042 | -10/Materials | Discovered new exit (range 11) 1156 | -10/Materials | Learned Storage trap positions 1175 | -10/Materials | Learned location of Storage (-9) 1186 | -10/Materials | Learned location of Mines (-10) 1193 | -10/Materials | Identified exit to Subcaves 1193 | -10/Materials | Learned location of 1 exit from Materials 1210 | -10/Materials | Identified exit to Mines 1210 | -10/Materials | Identified exit to Materials 1235 | -10/Materials | Learned 4 Materials zone layouts 1320 | -10/Materials | Repaired Assault Rifle 1423 | -10/Materials | Entered Mines 1457 | -10/Mines | Excavation squad dispatched 1457 | -10/Mines | A large section of the Mines collapsed 1707 | -10/Mines | Excavation squad dispatched 1917 | -10/Mines | Discovered exit to Materials (range 11) 2357 | -10/Mines | Core integrity fell below 50% 2403 | -10/Mines | Core integrity fell below 20% 2834 | -10/Mines | Discovered exit to Subcaves (range 10) 2844 | -10/Mines | Entered Subcaves 2845 | -10/Subcaves | Approached by a straggling Scientist 2855 | -10/Subcaves | Learned Materials emergency access door positions 2930 | -10/Subcaves | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02756_ System corrupted: Component data lost. 02834_ EXIT=FOUND: SUBCAVES 02838_ YURQMFNL%XB5HFPWTBMF8<|VT 6,KN4Q383 LOCATION=SUBCAVES AMBIENT_HEAT=-10 GOAL=ESCAPE 02845_ MO-2A9(c): "Thank the algorithms! I was beginning to lose hope I'd never make it past all the Subs lurking out here." 02848_ MO-2A9(c): "Hey, let me tag along and I can get us both out of this nasty situation. At least I think I can... The group I got separated from was talking about a shortcut back to the UFD." 02855_ Acquired derelict log, extracted data. Data stored: Materials emergency access points. MO-2A9(c): "I think it's somewhere southeast of here" 02912_ MO-2A9(c) destroyed. 02919_ S-10 Pest destroyed. 02919_ Switching to secondary target: S-10 Pest. 02924_ Lgt. Treads destroyed. 02926_ Flight Unit fries itself beyond repair. 02927_ Lgt. Ion Engine fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ???????????????????????????? | | ??????????????????? ???????????????????????????? | | ???????????????????? ??????????????????????????? | | ???????????????????? ??????????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ????????????????????## ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ?????????????????????# #????????????????????????? | | ????????????????????## ????????????????????????? | | ?????????????????#### ###?????????????????????? | | ?????????????????# ####??????????????????? | | ???????????????##??# ##?????????????????? | | ????????????#??# ????# #?????????????????? | | ???????????? ## ???# #?????????????????? | | ??????????? ???# #?????????????????? | | ??????????? ??## ##?????????????????? | | ??????????? ??## #??????????????????? | | ??????????# ???# #??????????????????? | | ??????????# ?##@ #??????????????????? | | ??????????# ## ##?????????????????? | | ????????? =% % ####??????????????? | | ????????? = ss #??????????????? | | ???????????# ## ## ##??????????????? | | ??????????? ??## ## ##???????????????? | | ?????????? ????# ##?##????????????????? | | ???????????## # ?????# ###????????????????????? | | ??????????????## ??????####??????????????????????? | | ???????????????#?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Power Shielding 33 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 11% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PrecisionSalvageGravjet Manual? 0 Play Time 00:11:38 Cumulative 1450.4 hours Start 2024.11.21 @ 11:21:57 End 2024.11.21 @ 12:44:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1049 Rogue 1009 Adventurer 40 Explorer 0 Win Type - Total 184 Types 79/8/71/2/1/4/16/2/1 Lore% 94 Gallery% 95 Achievement% 87 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 13f9cab6-e27d-4886-8e56-fee77127ecea