Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.12.05 @ 20:07:08 Player: viper Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (139) 695 Value Destroyed (4349) 4349 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (54) 54 TOTAL SCORE: 8418 Bonus ------- High Alert Combat Kills 54 Cogmind --------- Core Integrity 630/850 Matter 302/500 Energy 6/280 System Corruption 0% Temperature Cool (840) Movement Walking (126) Location -6/Factory Parts ------- > --- POWER (2) -------- Heavy Ion Engine > --- PROPULSION (4) --- Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (6) ------ Large Storage Unit High-capacity Matter Pod Target Analyzer Kinecellerator Improved Power Shielding > --- WEAPON (4) ------- Heavy Particle Cannon Phase Cannon > --- INVENTORY (10) --- Aluminum Leg Compact Matter Pod (150) Advanced Targeting Computer Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod Target Analyzer Matter Filter Kinecellerator Utility Shielding > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Autogun > --- INVENTORY -------- Aluminum Leg Improved Carbon-fiber Leg Compact Matter Pod Advanced Targeting Computer Improved Power Shielding System Shield Drone Bay [Rating: 45] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Utility Shielding Device Kinecellerator Storage Large Storage Unit Processor Target Analyzer Hackware System Shield Protection Utility Shielding Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Slots Evolved 9 | . 1 2 . 2 2 2 Power 1 | . 1 . . . . . Propulsion 2 | . . 2 . . . . Utility 4 | . . . . 2 . 2 Weapon 2 | . . . . . 2 . Parts Attached 70 | 7 13 2 17 8 9 14 Power 13 | 1 4 . 5 . 2 1 Engine 13 | 1 4 . 5 . 2 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 24 | 2 4 2 5 4 4 3 Treads . | . . . . . . . Leg 24 | 2 4 2 5 4 4 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 2 1 . . 3 . 5 Device 4 | . . . . 1 . 3 Storage 3 | 1 1 . . 1 . . Processor 1 | . . . . 1 . . Hackware 1 | . . . . . . 1 Protection 2 | 1 . . . . . 1 Artifact . | . . . . . . . Weapon 22 | 2 4 . 7 1 3 5 Energy Gun 3 | 1 . . 2 . . . Energy Cannon 3 | . . . . . . 3 Ballistic Gun 16 | 1 4 . 5 1 3 2 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 22 | . . . . 4 4 14 Power 4 | . . . . . 2 2 Propulsion 7 | . . . . 3 1 3 Utility 4 | . . . . 1 . 3 Weapon 7 | . . . . . 1 6 Highest Loss Streak 9 | . . . . 1 2 9 Average Slot Usage (%) 97 | . 99 100 99 96 97 94 Engine 16 | . 24 20 20 16 12 11 Leg 28 | . 24 40 39 29 27 23 Device 2 | . . . . 4 . 11 Storage 12 | . 12 10 10 16 14 12 Processor 3 | . . . . 3 7 6 Protection 8 | . 12 10 10 8 7 5 Energy Gun 1 | . 8 . . . . . Ballistic Gun 21 | . 15 20 19 16 28 21 Naked Turns . | . . . . . . . Heaviest Build 57 | 18 31 30 39 44 49 57 Greatest Support 75 | 20 20 40 46 57 72 75 Greatest Overweight (x) 5 | 5 2 . 1 1 . 1 Average Overweight (x) . | 1 1 . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 Most Carried 10 | 4 10 9 10 10 10 9 Average Carried 7 | 1 6 8 9 8 8 6 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 4 10 8 10 8 10 3 Class Distribution -------------------- 50% | Hacker-Mutant 47% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Matter Collected 3450 | 189 418 52 713 432 1132 514 Remotely . | . . . . . . . Salvage Created 6113 | . 549 52 1165 913 1777 1657 Parts 351 | . 34 5 82 67 97 66 Haulers Intercepted 6 | . 1 . 3 . 1 1 Recyclers Shooed 5 | . . . . . 2 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 94 | . 10 1 22 17 24 20 Guns 92 | . 10 1 22 17 24 18 Cannons 2 | . . . . . . 2 Classes Destroyed 12 | . 6 1 1 2 2 . Worker 14 | . 1 . 3 . 6 4 Builder 4 | . . . . 2 . 2 Hauler 6 | . 1 . 3 . 1 1 Recycler 8 | . 1 . 1 . 2 4 Operator 5 | . . . 1 2 2 . Watcher 8 | . 1 . 1 2 3 1 Swarmer 17 | . 2 . 7 2 . 6 Grunt 48 | . 8 . 6 9 17 8 Brawler 1 | . . . . . 1 . Sentry 21 | . . 1 9 5 4 2 Hunter 3 | . . . . 1 . 2 Programmer 4 | . . . . . 2 2 Best Kill Streak 12 | . 5 1 7 6 6 12 Combat Bots Only 6 | . 3 1 5 6 4 3 Max Kills in Single Turn 2 | . 2 1 2 2 2 2 Gunslinging 1 | . 1 . 1 . . 1 Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Damage Taken 4121 | . 250 28 496 733 715 1899 Core 534 | . 59 8 109 104 34 220 Absorbed by Shields . | . . . . . . . Core Remaining (%) 84 | 100 76 . 70 81 95 . Volleys Fired 324 | . 30 3 77 62 76 76 Largest 4 | . 2 2 2 2 4 4 Hottest 240 | . 70 40 90 46 92 240 Shots Fired 893 | . 60 6 154 124 304 245 Gun 876 | . 60 6 154 124 304 228 Cannon 17 | . . . . . . 17 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 842 | . 32 6 148 124 304 228 Thermal 51 | . 28 . 6 . . 17 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 30 | . 22 9 18 21 30 23 Robot Miss Streak 4 | . 1 . 2 2 2 4 Penetration Max . | . . . . . . . Secondary Targets 23 | . 2 . 3 5 7 6 Max Gunslinging Chain 2 | . 1 . 1 1 1 2 Shots Hit Robots 673 | . 53 6 108 104 219 183 Core Hits 276 | . 25 2 44 44 82 79 Critical Hits 30 | . . . 1 6 18 5 Critical Kills 13 | . . . 1 2 8 2 Critical Parts Destroyed 17 | . . . . 4 10 3 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10420 | . 654 67 1508 1571 3150 3470 Guns 9678 | . 650 67 1508 1571 3098 2784 Cannons 397 | . . . . . . 397 Explosions 295 | . . . . . 52 243 Melee . | . . . . . . . Ramming 50 | . 4 . . . . 46 Kinetic 9335 | . 307 67 1508 1571 3098 2784 Thermal 983 | . 343 . . . . 640 Explosive 52 | . . . . . 52 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 . . . . . Average Corruption 1 | . 1 . . . . . Corruption Purged . | . . . . . . . Effects 4 | . 4 . . . . . Message Errors 1 | . 1 . . . . . Energy Discharges 2 | . 2 . . . . . Targeting Errors 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 12 | . . . . . . 12 Projectiles . | . . . . . . . Explosions 8 | . . . . . . 8 Melee 4 | . . . . . . 4 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 118 | . . . . . . 118 Shots 2 | . . . . . . 2 Rammed 3 | . . . . . . 3 Targets Rammed 7 | . 1 . . 1 . 5 Kicked 4 | . 1 . . 1 . 2 Crushed . | . . . . . . . Highest Temperature 871 | . 267 13 108 99 300 871 Average Temperature 79 | . 104 4 15 42 55 146 Received Heat Transfer 2208 | . 210 9 225 531 564 669 Effects 28 | . 1 . . . . 27 Shutdowns 3 | . . . . . . 3 Energy Bleed 8 | . 1 . . . . 7 Interference 5 | . . . . . . 5 Matter Decay 2 | . . . . . . 2 Damage (minor) 1 | . . . . . . 1 Damage (major) 9 | . . . . . . 9 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . . . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . 3 . . . . 1 Heat Transferred 1754 | . 999 . . . . 755 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Peak Influence 474 | . 210 48 409 396 280 474 Initial 120 | . . 3 14 103 120 43 Average 133 | . 53 7 173 235 126 164 Maximum Alert Level 2 | . 1 . 2 1 1 2 Low Security (%) 75 | 100 89 100 63 35 83 72 Level 1 23 | . 10 . 30 64 16 21 Level 2 1 | . . . 5 . . 5 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 32 | . 3 . 8 3 11 7 Investigation 14 | . 3 . 1 1 6 3 Extermination 4 | . . . . . 2 2 Reinforcement 6 | . . . 1 2 1 2 Assault . | . . . . . . . Garrison 8 | . . . 6 . 2 . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Distress Signals 5 | . 1 . 2 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 124 | . 19 1 25 23 32 24 Peak Tracking Total 7 | . 4 1 4 6 4 7 Tactical Retreats 8 | . 1 . 4 1 2 . Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Traps Triggered 3 | . 2 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 2 | . . . . . . 2 Reprogrammed 12 | . 12 . . . . . Reused 2 | . 2 . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . 2 . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Machines Disabled 8 | . . . . 1 3 4 Max in Single Turn 4 | . . . . 1 3 4 Garrison Access 2 | . . . . . 2 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Machines Accessed 22 | . 5 . 3 2 9 3 Terminals 17 | . 5 . 2 2 7 1 Fabricators 1 | . . . . . . 1 Repair Stations 2 | . . . 1 . . 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Total Hacks 87 | . 21 . 16 8 29 13 Successful 62 | . 19 . 12 5 16 10 Failed 25 | . 2 . 4 3 13 3 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual 1 | . 1 . . . . . Terminals 70 | . 21 . 10 8 26 5 Fabricators 3 | . . . . . . 3 Repair Stations 11 | . . . 6 . . 5 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . . 3 . Terminal Hacks 48 | . 18 . 7 5 14 4 Record 7 | . 6 . . . 1 . Part Schematic 3 | . . . . . 3 . Robot Schematic 1 | . . . 1 . . . Prototype ID Bank 3 | . . . 1 1 1 . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 3 | . . . 1 . 2 . Terminal Index 1 | . . . . 1 . . Repair Station Index 1 | . . . . . 1 . Alert Level 1 | . 1 . . . . . Unreport Threat 1 | . . . 1 . . . Locate Traps 8 | . 3 . 1 . 3 1 Disarm Traps 2 | . . . . . . 2 Reprogram Traps 2 | . 2 . . . . . Dispatch Records 4 | . 1 . . 1 2 . Security Status 1 | . . . 1 . . . Patrol Status 1 | . . . . 1 . . Investigation Status 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Registered Components 1 | . . . 1 . . . Registered Prototypes 1 | . . . . . . 1 Zone Layout 4 | . 2 . . 1 1 . Fabricator Hacks 1 | . . . . . . 1 Load Schematic 1 | . . . . . . 1 Repair Station Hacks 10 | . . . 5 . . 5 Scan Component 6 | . . . 3 . . 3 Repair 4 | . . . 2 . . 2 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . Seal Access 2 | . . . . . 2 . Unauthorized Hacks 1 | . 1 . . . . . Terminals 1 | . 1 . . . . . Track 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 17 | . 3 . 3 2 6 3 Full Trace Events 16 | . 3 . 3 1 6 3 Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . 1 . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . . . 2 . . 2 Time 122 | . . . 52 . . 70 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 3 | . . . . . . 3 Drone Recoveries 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Turns Passed 5449 | 120 1023 138 781 658 1821 908 Spaces Moved 3070 | 62 558 107 376 336 1199 432 Core 31 | 31 . . . . . . Treads . | . . . . . . . Legs 3039 | 31 558 107 376 336 1199 432 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 150 120 120 120 125 126 Average Speed 131 | 150 150 120 120 131 127 129 Slowest Speed 300 | 300 180 120 150 150 130 156 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 4 81 6 53 37 33 13 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 33 | . . . . . 15 18 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 33 | . . . . . 15 18 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Total 3784 | 85 676 111 560 426 1302 624 Wait 280 | 13 70 . 74 15 13 95 Move 3064 | 61 557 106 375 335 1198 432 Hop . | . . . . . . . Pick Up 20 | 4 3 . 4 3 5 1 Fast Attach 24 | 7 5 . 4 1 1 6 Attach 21 | . 1 2 . 5 5 8 Detach . | . . . . . . . Swap 25 | . 7 . 13 2 3 . Drop 19 | . 2 . 13 2 1 1 Fire 324 | . 30 3 77 62 76 76 Melee . | . . . . . . . Ram . | . . . . . . . Kick 7 | . 1 . . 1 . 5 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / Min x2) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 14) 121 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Evolved 1 slot: Power x1 139 | -10/Materials | Identified exit to Mines 313 | -10/Materials | Build established: Hacker-Mutant 521 | -10/Materials | Identified exit to Materials 521 | -10/Materials | Discovered exit to Materials (range 9) 898 | -10/Materials | Discovered exit to Materials (range 16) 1100 | -10/Materials | Discovered exit to Materials (range 15) 1144 | -10/Materials | Entered another Materials area 1144 | -9/Materials | Evolved 2 slots: Propulsion x2 1264 | -9/Materials | Identified exit to Storage 1264 | -9/Materials | Discovered exit to Storage (range 8) 1282 | -9/Materials | Entered Storage 1444 | -9/Storage | Repaired Aluminum Leg 1471 | -9/Storage | Repaired Assault Rifle 1495 | -9/Storage | Garrison activated, responded to threat 1847 | -9/Storage | Garrison activated, responded to threat 2008 | -9/Storage | Identified exit to Materials 2008 | -9/Storage | Discovered exit to Materials (range 16) 2063 | -9/Storage | Entered Materials 2063 | -8/Materials | Evolved 2 slots: Utility x2 2696 | -8/Materials | Identified exit to Factory 2696 | -8/Materials | Discovered exit to Factory (range 11) 2721 | -8/Materials | Entered Factory 2721 | -7/Factory | Evolved 2 slots: Weapon x2 2838 | -7/Factory | Garrison activated, responded to threat 3014 | -7/Factory | Build established: Hacker-Gunner 4521 | -7/Factory | Identified exit to Factory 4521 | -7/Factory | Discovered exit to Factory (range 15) 4542 | -7/Factory | Entered another Factory area 4542 | -6/Factory | Evolved 2 slots: Utility x2 4807 | -6/Factory | Repaired Hvy. Assault Rifle 4846 | -6/Factory | Repaired Titanium Leg 5411 | -6/Factory | Lost 9 parts (1p2n2u4w) 5450 | -6/Factory | Self-destructed Last Messages --------------- 05441_ K-01 Serf destroyed. 05442_ Overheating: Imp. Titanium Leg damaged (-8). 05442_ Overheating: Hcp. Matter Pod damaged (-3). 05443_ Overheating: Phase Cannon damaged (-35). 05443_ Overheating: Hvy. Particle Cannon damaged (-1). 05443_ Overheating: Titanium Leg damaged (-4). 05443_ Overheating: Imp. Power Shielding damaged (-73). 05443_ Hvy. Particle Cannon destroyed. 05444_ K-01 Serf collects debris. 05445_ Overheating: System interference. 05445_ Target Analyzer temporarily disabled. 05445_ Phase Cannon temporarily disabled. 05445_ Target Analyzer temporarily disabled. 05446_ Overheating: Energy bleed (-3). 05448_ Power failure, Hvy. Ion Engine shutdown. 05448_ Overheating: Matter decay (-84). 05448_ R-10 Processor collects Lgt. Angular Momentum Engine. 05449_ Overheating: Energy bleed (-3). 05449_ R-10 Processor collects Targeting Computer. 05450_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | "#????????????######## % | | ! #????????? % | | !=##?????????????###### " | | *]##??????????????????# T ##########/#/##+ | | ]%]#???????#######????# % #??????# | | ]]#######+## #????# """ #??????# | | [ ###### """ #??????# | | *%! 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Launcher Guidance Computer | -7/Factory | Hacked Lance | -7/Factory | Hacked Robot Schematics ------------------ T-07 Excavator | -9/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmageddonThunderRefractor Manual? 0 Play Time 00:44:38 Cumulative 837.3 hours Start 2020.12.05 @ 19:24:58 End 2020.12.05 @ 20:07:08 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 664 Rogue 62 Adventurer 0 Explorer 602 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 80 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e24c2a6a-8352-4185-a44e-4184ec98c24f