Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.10.28 @ 06:56:37 Player: leiavoia Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (151) 755 Value Destroyed (6520) 6520 Prototype IDs (42) 840 Alien Tech Used (1) 200 Bonus (8499) 8499 TOTAL SCORE: 26114 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1292 Follower Combat Kills 3533 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Win 3000 Friendly Fire -1026 Cogmind --------- Core Integrity 1549/1600 Matter 220/300 Energy 768/780 System Corruption 1% Temperature Cool (8) Movement Walking (115) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (6) --- Biometal Heavy Treads Biometal Leg Biometal Leg Centrium Leg Centrium Leg > --- UTILITY (11) ----- Medium Storage Unit Advanced Energy Well Experimental Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Improved Melee Analysis Suite Advanced Target Analyzer Improved Transmission Jammer High-powered Tractor Beam Drone Bay (0/2) > --- WEAPON (6) ------- Heavy Machine Gun KE Penetrator KE Penetrator Heavy Linear Accelerator Dual-blade Saw > --- INVENTORY (10) --- Improved Ion Engine Light Particle Reactor Biometal Leg Biometal Leg Compact Wheel Compact Wheel High-capacity Storage Unit Transdimensional Reconstructor Enhanced Nova Cannon Heavy Machine Gun Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor > --- PROPULSION ------- Heavy Treads Heavy Siege Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Power Amplifier Advanced Cooling System Advanced Cooling System High-capacity Storage Unit Experimental Matter Compressor Long-range Terrain Scanner Experimental Terrain Scan Processor Advanced Target Analyzer Advanced Phase Shifter Zionite Weapon Casing Improved Focal Shield > --- WEAPON ----------- Proton Burst Cannon Proton Burst Cannon Railgun Railgun > --- INVENTORY -------- Light Antimatter Reactor Quantum Reactor Light Quantum Reactor Heavy Siege Treads Zionite Weapon Casing Heavy Armor Plating Zionite Light Carapace Authchip [Weapon] Transdimensional Reconstructor Quantum Rifle Enhanced Quantum Rifle Proton Burst Cannon Enhanced Nova Cannon Enhanced Nova Cannon KE Penetrator KE Penetrator Railgun Railgun [Rating: 175] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Reactor Quantum Reactor Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Linear Gravjet Flight Unit Impulse Thruster Array Utility High-capacity Storage Unit Device Long-range Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Bore Cannon Energy Gun Pulse Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Railgun Ballistic Cannon Bore Cannon Launcher Missile Launcher Impact Weapon Heavy Hammer Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Slots Evolved 18 | . . . 2 . . 4 . . . . 2 . . . . 2 . . . . 2 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . . . . . . . . . 2 . . . . . . . . . 1 1 . . Utility 9 | . . . 1 . . 3 . . . . . . . . . 2 . . . . 1 . 2 . Weapon 4 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . 2 Parts Attached 271 | 6 3 2 3 5 . 12 2 17 6 4 30 25 1 4 12 12 4 2 9 . 6 22 56 28 Power 28 | 1 . . . 1 . 1 . 2 . 1 1 3 . . 2 . 2 1 1 . . 3 5 4 Engine 11 | 1 . . . 1 . . . 1 . 1 1 1 . . 1 . 1 1 . . . 1 . 1 Core 5 | . . . . . . 1 . 1 . . . 1 . . 1 . 1 . . . . . . . Reactor 12 | . . . . . . . . . . . . 1 . . . . . . 1 . . 2 5 3 Propulsion 57 | 2 1 . . 1 . 1 . 5 . . 11 8 . . 1 4 2 . 3 . 1 3 8 6 Treads 15 | . 1 . . 1 . 1 . 2 . . 1 . . . . . . . . . . 2 6 1 Leg 28 | . . . . . . . . 2 . . 6 6 . . 1 2 2 . 3 . 1 1 . 4 Wheel 11 | 2 . . . . . . . 1 . . 4 2 . . . . . . . . . . 2 . Hover 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 116 | 1 1 1 1 3 . 7 . 5 2 2 8 13 . . 7 7 . 1 5 . 3 10 29 10 Device 57 | . 1 . . 1 . 3 . 3 . . 4 6 . . 3 5 . . 2 . 1 6 17 5 Storage 15 | 1 . . . 1 . 1 . . . 1 . 2 . . . . . . 1 . . 2 4 2 Processor 17 | . . 1 . . . 2 . 1 2 1 1 . . . . 2 . . 1 . 1 . 2 3 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . Protection 27 | . . . 1 1 . 1 . 1 . . 3 5 . . 4 . . 1 1 . 1 2 6 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 70 | 2 1 1 2 . . 3 2 5 4 1 10 1 1 4 2 1 . . . . 2 6 14 8 Energy Gun 10 | . 1 . 2 . . . . . . . 1 . . 1 1 . . . . . . . 4 . Energy Cannon 7 | . . . . . . . . . . . . . . . . . . . . . . . 6 1 Ballistic Gun 18 | 2 . 1 . . . 1 1 1 . . 3 . . . . . . . . . 2 . 4 3 Ballistic Cannon 17 | . . . . . . . . 3 3 . 2 . . 1 1 . . . . . . 4 . 3 Launcher 7 | . . . . . . . 1 . . 1 2 1 . 1 . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . . . 1 1 . . . . . . . 1 . 1 Piercing Weapon 3 | . . . . . . 1 . . 1 . . . . . . . . . . . . 1 . . Special Melee Weapon 3 | . . . . . . . . 1 . . 2 . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . . . . 2 . . . . 2 5 . . . . 1 . 3 . . 1 6 1 Corrupted Parts 6 | . . . . . . . . 3 . . . . . . . . . . . . . . 3 . System Corruption 26 | . . . . . . . . 12 . . . . . . . . . . . . . . 14 . Parts Lost 94 | . . 1 1 . . . . 16 . . 11 4 1 . 7 . . 1 . . 2 23 27 . Power 11 | . . . . . . . . 2 . . 1 . . . 2 . . 1 . . . 3 2 . Propulsion 23 | . . . . . . . . 5 . . 3 1 . . 2 . . . . . . 6 6 . Utility 32 | . . 1 . . . . . 5 . . 2 2 . . 1 . . . . . . 8 13 . Weapon 28 | . . . 1 . . . . 4 . . 5 1 1 . 2 . . . . . 2 6 6 . Highest Loss Streak 22 | . . 1 1 . . . . 10 . . 10 3 1 . 4 . . 1 . . 2 22 13 . Average Slot Usage (%) 91 | . 96 92 86 100 100 94 100 93 84 100 92 98 97 81 86 97 100 99 99 100 99 91 71 54 Engine 3 | . 14 14 11 11 11 5 . 3 7 7 5 3 . . 1 . 2 . 3 . . 3 . . Core 1 | . . . . . . 1 7 3 . . . 1 6 6 3 5 2 4 . . . . . . Reactor 1 | . . . . . . . . . . . . 1 . . . . . . 1 5 5 3 6 4 Treads 4 | . . 14 11 22 22 15 15 4 . . . . . . . . . . . . . 3 11 3 Leg 12 | . . . . . . . . 7 15 15 12 18 26 26 15 15 23 23 23 23 26 21 . 11 Wheel 1 | . 27 14 11 . . . . 1 . . 7 7 . . . . . . . . . . . . Device 13 | . 10 3 . 6 11 10 7 11 11 7 5 10 13 13 18 20 23 22 16 17 21 16 21 7 Storage 7 | . 14 14 11 11 11 7 7 7 7 7 6 9 13 13 7 5 5 5 5 5 5 4 8 4 Processor 15 | . . 4 11 11 11 15 23 18 18 23 21 15 13 13 6 16 17 17 17 17 15 13 7 13 Protection 3 | . . . . 4 . 7 7 2 7 7 4 1 . . 5 1 . . 5 5 5 3 1 . Energy Gun 2 | . 3 9 9 11 11 7 7 1 . . 2 6 6 . 4 3 . . . . . . 2 . Ballistic Gun 3 | . 24 18 22 22 22 15 7 5 . . 2 . . . . . . . . . 1 7 6 5 Ballistic Cannon 6 | . . . . . . . . 12 5 15 8 6 6 . 11 11 11 11 11 11 8 3 . 2 Launcher 2 | . . . . . . . 7 1 . 1 4 6 6 1 1 1 5 5 5 5 3 . . . Slashing Weapon 1 | . . . . . . . . . . . . . 4 4 6 5 5 5 5 5 5 3 . 1 Piercing Weapon 2 | . . . . . . . 7 1 3 7 6 6 . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 5 7 5 . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 133 | 13 16 16 21 39 39 47 47 59 60 90 92 86 77 77 89 87 92 95 93 93 98 107 133 97 Greatest Support 226 | 20 23 10 23 46 46 46 46 46 30 30 56 69 69 69 69 74 82 82 114 114 134 134 226 116 Greatest Overweight (x) 12 | 4 1 1 1 . . 1 1 12 2 2 6 7 1 1 2 2 1 1 1 . . 1 12 . Average Overweight (x) 1 | . . 1 . . . . . 3 1 1 3 4 1 . 1 1 . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 25 10 Average Capacity 17 | 6 8 8 8 10 15 15 15 15 15 18 20 20 20 20 20 20 20 20 20 20 20 19 16 7 Most Carried 20 | 4 8 8 7 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 10 Average Carried 15 | 1 5 7 6 9 14 14 14 9 14 16 18 19 19 20 19 19 20 19 19 20 18 18 12 6 Final Capacity 20 | 8 8 8 8 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 5 5 10 Final Carried 20 | 4 8 8 7 15 15 15 15 8 15 20 20 20 20 20 20 20 20 19 20 20 20 5 5 10 Class Distribution -------------------- 22% | Scavenger-Mutant 19% | Derelict-Mutant 15% | Gunner 9% | Mutant 8% | Scavenger-Assassin 6% | Derelict-Assassin 5% | Scavenger-Gunner 4% | Assassin 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Storage Gunner | -9/Recycling Gunner | -7/Factory Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Gunner | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Derelict-Assassin | -5/Factory Derelict-Assassin | -5/Upper Caves Scavenger-Assassin | -5/Upper Caves Scavenger-Assassin | -5/Zhirov Assassin | -4/Proximity Caves Assassin | -4/Factory Scavenger-Assassin | -3/Research Scavenger-Skirmisher | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Matter Collected 6708 | 186 . 131 . 201 21 152 30 401 168 87 450 620 160 . 624 168 160 . 115 28 118 676 1702 510 Remotely 932 | . . . . . . . . 129 . . . . . . . . . . . . . . 448 355 Salvage Created 7279 | . . 42 46 244 76 135 . 288 . 54 685 524 44 . 294 125 270 135 339 199 126 705 2552 396 Parts 327 | . . 2 3 18 8 3 . 10 . 10 42 10 7 . 18 3 8 . 1 6 5 31 134 8 Haulers Intercepted 4 | . . . . . 1 . . . . . . 1 . . . . . . . . . . 2 . Recyclers Shooed 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 86 | . . . . . . . . 12 5 23 . 9 8 . 10 . 14 . 1 4 . . . . Prevented 16 | . . . . . . . . . . 2 . . 4 . 2 . 7 . . 1 . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Combat Hostiles Destroyed 124 | . . . 1 5 2 3 . 9 . 4 23 14 3 . 12 . 2 . . 4 2 9 30 1 Melee 6 | . . . . . 1 . . 3 . . . . . . 2 . . . . . . . . . Guns 47 | . . . 1 5 1 3 . 1 . . 4 3 . . . . . . . . 1 4 23 1 Cannons 28 | . . . . . . . . 1 . . 10 2 . . 5 . . . . . . 5 5 . AOE 41 | . . . . . . . . 4 . 4 9 9 3 . 5 . 2 . . 4 1 . . . Classes Destroyed 23 | . . 2 1 2 2 . . 4 . . 6 1 . . . . . 1 . 1 . 2 1 . Worker 10 | . . . . . . . . . . . 3 . . . . . . . . . . 2 5 . Builder 9 | . . 1 . . . . . . . . 4 . . . . . . . . . 1 1 2 . Tunneler 3 | . . 1 . . . . . . . . . . . . . . . . . . . . 2 . Hauler 4 | . . . . . 1 . . . . . . 1 . . . . . . . . . . 2 . Recycler 5 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . 3 Carrier 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Drone 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . Watcher 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Swarmer 37 | . . . . . . . . 2 . 4 4 3 3 . 7 . . . . 4 . . 10 . Grunt 26 | . . . . 1 . 3 . 3 . . 3 7 . . 1 . . . . . . 3 5 . Brawler 3 | . . . . . . . . 1 . . . 1 . . . . . . . . . 1 . . Duelist 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Sentry 8 | . . . 1 4 . . . 1 . . . . . . 1 . . . . . . . 1 . Demolisher 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . Specialist 5 | . . . . . . . . . . . 2 . . . . . . . . . 2 1 . . Hunter 13 | . . . . . . . . 1 . . 2 . . . 2 . 1 . . . . 1 6 . Programmer 13 | . . . . . . . . . . . 2 . . . 1 . 1 . . . . 2 7 . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Z-Light 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . Samaritan 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . Assembled 8 | . . . . . . . . . . . 8 . . . . . . . . . . . . . Thug 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 11 | . . 2 1 2 1 3 . 8 . 4 10 6 3 . 5 1 2 . . 5 2 9 11 2 Combat Bots Only 9 | . . . 1 2 1 3 . 8 . 4 9 5 3 . 5 . 2 . . 4 2 6 6 1 Max Kills in Single Turn 4 | . . 1 1 1 1 1 . 2 . 4 4 3 3 . 3 1 2 1 . 2 1 2 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . 1 . 4 4 3 3 . 3 . 2 . . 2 1 . . . Melee 1 | . . . . . 1 . . 1 . . . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Damage Taken 19133 | . . 93 137 206 14 87 . 1898 . 28 2640 742 125 . 1446 . 116 196 . 63 367 4564 6286 125 Core 2687 | . . 12 15 34 . 13 . 370 . 28 291 89 . . 225 . . . . . 76 854 629 51 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 427 | . . . . . . . . . . . . . . . . . . . . . . . 427 . Core Remaining (%) 73 | 100 . 95 . . 87 . . . . 41 . . . . 28 . . . . 100 93 34 56 96 Volleys Fired 338 | . 5 4 6 12 3 6 . 27 1 4 44 24 2 . 34 . 3 . . 3 10 28 97 25 Largest 4 | . 2 2 2 3 3 3 . 3 1 1 3 3 1 . 3 . 3 . . 3 3 4 4 4 Hottest 290 | . 40 65 45 108 108 106 . 144 48 57 139 170 36 . 170 . 149 . . 149 149 180 290 179 Shots Fired 811 | . 10 8 11 28 9 18 . 56 1 4 85 49 5 . 66 . 7 . . 5 22 90 301 36 Gun 463 | . 10 8 11 28 9 18 . 13 . . 40 19 . . 12 . . . . . 2 56 225 12 Cannon 307 | . . . . . . . . 40 1 3 38 19 2 . 46 . 4 . . 2 18 34 76 24 Launcher 41 | . . . . . . . . 3 . 1 7 11 3 . 8 . 3 . . 3 2 . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 577 | . 10 4 11 20 6 12 . 53 1 3 68 19 2 . 46 . 4 . . 2 20 90 173 33 Thermal 134 | . . . . 8 3 6 . . . . 10 19 . . 12 . . . . . . . 73 3 Explosive 33 | . . . . . . . . 3 . 1 7 11 3 . 8 . . . . . . . . . Electromagnetic 67 | . . 4 . . . . . . . . . . . . . . 3 . . 3 2 . 55 . Robot Hit Streak 16 | . 1 4 7 7 5 9 . 7 . . 9 6 1 . 5 . 2 . . 3 6 9 16 4 Robot Miss Streak 9 | . 5 3 2 1 1 1 . 2 . 4 5 3 1 . 2 . 1 . . 1 5 3 9 8 Penetration Max 2 | . . . . . . . . . . . 2 . . . 1 . . . . . . 1 2 . Secondary Targets 3 | . . . . . . 1 . . . . . . . . . . . . . . . . 2 . Max Gunslinging Chain 1 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Shots Hit Robots 512 | . 3 6 8 19 3 14 . 41 . . 56 28 2 . 41 1 8 6 6 3 13 57 187 10 Core Hits 311 | . 1 3 2 10 4 6 . 18 . 7 51 42 4 . 19 1 7 3 3 6 4 25 89 6 Critical Kills 9 | . . . . . . . . . . . 1 . . . 1 . . . . 1 1 2 3 . Critical Parts Destroyed 17 | . . . . . . . . . . 1 1 . . . 4 . 1 . . . 4 2 4 . Critical Strikes 37 | . . . . 1 1 . . 1 . 1 2 . . . 8 . 1 . . 1 5 6 9 1 Burn 3 | . . . . 1 1 . . . . . . . . . 1 . . . . . . . . . Destroy 28 | . . . . . . . . . . 1 2 . . . 5 . 1 . . 1 5 5 8 . Blast 5 | . . . . . . . . 1 . . . . . . 2 . . . . . . 1 . 1 Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Melee Attacks 136 | . . . . . . 4 17 31 . 3 20 . 4 . 5 7 7 9 6 5 3 14 . 1 Impact 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . Slashing 59 | . . . . . . . . . . . . . 4 . 5 7 7 9 6 5 3 12 . 1 Piercing 73 | . . . . . . . 17 31 . 3 20 . . . . . . . . . . 2 . . Sneak Attacks 9 | . . . . . . . . 1 . . . . . . . 1 . 6 . . 1 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 20413 | . 27 117 139 324 68 237 . 1050 . 245 2518 2047 254 . 1694 111 676 765 736 220 474 2138 5862 711 Guns 7536 | . 27 89 139 324 42 237 . 168 . . 727 253 . . 137 . . . . . 51 1145 4062 135 Cannons 5756 | . . . . . . . . 355 . 89 635 392 . . 712 . 96 . . 29 204 897 1771 576 Explosions 4556 | . . 28 . . . . . 426 . 156 1150 1402 254 . 700 . 140 . . 191 109 . . . Melee 2447 | . . . . . . . . 101 . . 6 . . . 145 111 440 765 736 . 110 33 . . Ramming 118 | . . . . . 26 . . . . . . . . . . . . . . . . 63 29 . Kinetic 9599 | . 27 39 139 203 10 148 . 523 . 89 1161 392 . . 712 . 96 . . 29 255 2042 3023 711 Thermal 2717 | . . 28 . 121 32 89 . . . . 201 253 . . 137 . . . . 116 41 . 1699 . Explosive 4088 | . . . . . . . . 426 . 156 1150 1402 254 . 700 . . . . . . . . . Electromagnetic 1444 | . . 50 . . . . . . . . . . . . . . 140 . . 75 68 . 1111 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2307 | . . . . . . . . . . . . . . . 145 111 440 765 736 . 110 . . . Piercing 140 | . . . . . . . . 101 . . 6 . . . . . . . . . . 33 . . Highest Corruption 50 | . . . . 1 1 . . 20 20 . 5 7 7 7 10 . . . . . . 18 50 1 Average Corruption 10 | . . . . 1 1 . . 14 20 . 3 6 7 7 8 . . . . . . 5 21 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 284 | . . . . . 1 . . 43 18 . 10 31 34 2 45 . . . . . . 16 80 4 Message Errors 66 | . . . . . . . . 6 4 . 5 6 9 1 9 . . . . . . 7 16 3 Matter Fused 56 | . . . . . . . . 7 4 . . 6 8 1 14 . . . . . . 1 15 . Heat Flow Errors 39 | . . . . . . . . 8 2 . 3 6 3 . 5 . . . . . . 2 10 . Energy Discharges 42 | . . . . . 1 . . 8 4 . . 6 6 . 8 . . . . . . 2 7 . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . Data Loss (minor) 36 | . . . . . . . . 6 3 . 1 5 5 . 4 . . . . . . 2 10 . Data Loss (major) 9 | . . . . . . . . 4 1 . 1 . . . 2 . . . . . . . 1 . Misfires 14 | . . . . . . . . 4 . . . 2 3 . 2 . . . . . . . 3 . Alerts 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Misdirections 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 . Weapon Failures 12 | . . . . . . . . . . . . . . . 1 . . . . . . . 10 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 820 | . . . . . . . . 12 . 11 14 21 17 . 79 . 91 291 167 . . . 23 94 Projectiles 134 | . . . . . . . . . . 11 . . . . 3 . 10 . . . . . 16 94 Explosions 140 | . . . . . . . . 12 . . 14 21 17 . 76 . . . . . . . . . Melee 546 | . . . . . . . . . . . . . . . . . 81 291 167 . . . 7 . Knockbacks 22 | . . . . . . . . . . . 5 1 . . 7 . . . . . 1 6 . 2 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 20 | . . . . . . . . . . . 5 1 . . 6 . . . . . 1 5 . 2 Secondary 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Self-Inflicted Damage 196 | . . 25 . . . . . 29 . . 85 . . . 37 . . . . . . 20 . . Shots 6 | . . 1 . . . . . 1 . . 3 . . . 1 . . . . . . . . . Rammed 12 | . . . . . 1 . . . . . . . . . . . . . . . . 11 . . Targets Rammed 14 | . . . . . 2 . . . . . . . . . . . . . . . . 11 1 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Highest Temperature 554 | . . 15 19 180 83 152 . 238 189 . 271 554 210 . 294 . . . . . 2 227 212 48 Average Temperature 98 | . . 5 6 60 39 65 . 91 91 . 86 157 98 . 109 . . . . . 2 125 73 14 Received Heat Transfer 1695 | . . . 75 69 . 27 . 228 . . 110 297 18 . 81 . . 24 . . 174 268 315 9 Effects 13 | . . . . . . . . . . . . 10 . . 3 . . . . . . . . . Energy Bleed 2 | . . . . . . . . . . . . 1 . . 1 . . . . . . . . . Interference 5 | . . . . . . . . . . . . 3 . . 2 . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Damage (minor) 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . Damage (major) 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . Siege Activations 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . Total Turns 96 | . . . . . . . . . . . . . . . . . . . . . . . 96 . Longest Duration 34 | . . . . . . . . . . . . . . . . . . . . . . . 34 . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Fried 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 11 | . . . . . . . . . . . 1 1 . . . . . . . . . . 9 . Heat Transferred 3567 | . . 50 . 333 148 185 . . . . 296 407 . . 333 . . . . 100 50 . 1665 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . 1 . . . . . . . . . . . . . . . . . 1 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Peak Influence 1822 | . 56 28 45 221 200 990 . . . . 362 . . . . 51 . . . . 260 726 1735 1822 Initial 1100 | . . 21 . 14 85 984 . . . . 109 . . . . . . . . . . 136 362 1100 Average 481 | . 41 15 12 107 147 927 . . . . 241 . . . . 16 . . . . 116 370 810 1428 Maximum Alert Level 5 | . . . . 1 1 3 . . . . 1 . . . . . . . . . 1 3 5 5 Low Security (%) 37 | 100 100 100 100 90 86 . . . . . 28 . . . . 100 . . . . 55 18 . . Level 1 28 | . . . . 9 13 . . . . . 71 . . . . . . . . . 44 53 37 . Level 2 8 | . . . . . . . . . . . . . . . . . . . . . . 23 22 . Level 3 7 | . . . . . . 100 . . . . . . . . . . . . . . . 4 2 . Level 4 11 | . . . . . . . . . . . . . . . . . . . . . . . 23 63 Level 5 3 | . . . . . . . . . . . . . . . . . . . . . . . 4 36 High Security 2 | . . . . . . . . . . . . . . . . . . . . . . . 9 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 47 | . 3 . . . . 4 . 1 . . 7 . . . . . . . . . 3 7 13 9 Investigation 6 | . 2 . . . . 1 . . . . . . . . . . . . . . . 1 . 2 Extermination 10 | . . . . . . . . . . . 2 . . . . . . . . . 1 2 4 1 Reinforcement 22 | . 1 . . . . 1 . . . . 5 . . . . . . . . . 2 4 4 5 Assault 9 | . . . . . . 2 . 1 . . . . . . . . . . . . . . 5 1 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . 1 . . . . . . . . . . 1 1 1 Haulers Reinforced 3 | . . . . . . . . . . . 2 . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Distress Signals 8 | . . . . 1 . . . . . . 1 . . . . . . . . . . 1 4 1 Communications Jammed 49 | . . . . . . . . . . . 1 . . . . . . . . . . 48 . . Distress Signals 49 | . . . . . . . . . . . 1 . . . . . . . . . . 48 . . Times Spotted 284 | . 3 . 4 6 11 5 . 18 . 6 41 20 4 . 18 1 6 1 . 4 5 51 70 10 Peak Tracking Total 17 | . 1 . 3 2 4 3 . 10 . 4 7 5 3 . 6 1 3 1 . 3 2 17 15 4 Tactical Retreats 11 | . . . . . . 1 . . . . . . . . 4 . . . . . . 1 5 . Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Traps Triggered 8 | . 1 2 . 1 . 2 . . . . . . . . . . . . . . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . . . . 2 2 . 2 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Disabled 17 | . . . . . . . . . . . 6 1 . . 1 1 . . . . 4 1 1 2 Max in Single Turn 2 | . . . . . . . . . . . 2 1 . . 1 . . . . . . 1 . 1 Garrison Access 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Accessed 31 | . 2 2 . 3 2 3 1 . 1 . . . . 4 . 3 1 . 6 . . . 1 2 Terminals 7 | . 2 1 . 1 1 2 . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Repair Stations 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Recycling Units 5 | . . . . 1 1 . . . . . . . . . . 1 . . . . . . 1 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Total Hacks 92 | . 8 3 . 6 3 8 1 . 4 . . . . 28 . 4 1 . 19 . . . 2 5 Successful 70 | . 3 2 . 3 1 3 1 . 4 . . . . 28 . 2 1 . 19 . . . 1 2 Failed 22 | . 5 1 . 3 2 5 . . . . . . . . . 2 . . . . . . 1 3 Catastrophic 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 52 | . 6 2 . 1 2 . . . . . 7 . . . . 2 . . . . 2 11 9 10 Terminals 20 | . 8 2 . 2 2 6 . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . . . . . . . . 1 . . . . . . . 4 Repair Stations 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Recycling Units 8 | . . . . 2 1 . . . . . . . . . . 2 . . . . . . 2 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 2 . 2 . . . . . . . . . . . . . . . . . . Terminal Hacks 60 | . 2 2 . 1 . 2 1 . 4 . . . . 28 . . 1 . 19 . . . . . Record 14 | . . . . . . . . . . . . . . 7 . . . . 7 . . . . . Part Schematic 21 | . . 1 . . . . . . 4 . . . . 12 . . . . 4 . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 8 | . 1 . . . . . . . . . . . . 3 . . . . 4 . . . . . Open Door 4 | . . 1 . 1 . . 1 . . . . . . . . . 1 . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Network Status 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . . 1 1 . . . . . . . . . . 1 . . . . . . 1 1 Retrieve Components 5 | . . . . 1 1 . . . . . . . . . . 1 . . . . . . 1 1 Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 10 | . 2 1 . 2 1 2 . . . . . . . . . 1 . . . . . . . 1 Full Trace Events 5 | . 1 1 . . 1 1 . . . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . 4 . . . . 6 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 36 | . . 1 . . . . . . 19 . . . . 12 . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . 3 3 . . . . . . . . . . 2 . . . . . . . 2 Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . 3 . . 2 . . . 1 . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Total Allies 49 | . . . . . 3 . . 4 8 . 6 1 . . 1 2 . . . . 2 8 8 6 Largest Group 9 | . . . . . 3 3 . 2 9 9 5 3 . . 1 2 2 1 . . 2 8 6 4 Highest-Rated Group 782 | . . . . . 40 40 . 48 286 286 210 210 . . 95 170 170 85 . . 206 782 684 594 Highest-Rated Ally 269 | . . . . . 15 15 . 32 40 40 70 70 . . 95 85 85 85 . . 103 103 122 269 Zionite Dispatches 13 | . . . . . . . . . . . 2 . . . . 1 . . . . 1 3 3 3 Heavy 5 | . . . . . . . . . . . . . . . . 1 . . . . 1 1 1 1 Light 5 | . . . . . . . . . . . 1 . . . . . . . . . . 2 2 . Recon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 3 | . . . . . . . . . . . 2 . . . . . . . . . . . . 1 EXPLORE 3 | . . . . . . . . . . . 2 . . . . . . . . . . . . 1 Ally Attacks 444 | . . . . . 17 7 . 17 . 36 44 39 . . 5 1 9 2 . . 9 84 101 73 Total Damage 19097 | . . . . . 221 96 . 553 . 523 1026 794 . . 193 33 638 99 . . 456 4313 4830 5322 Kills 102 | . . . . . 6 . . 2 . 7 8 6 . . 1 1 5 . . . 2 18 25 21 Allies Corrupted 4 | . . . . . . . . 1 . . . 1 . . . . . . . . . . 2 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 13 | . . 1 . . . . 1 2 2 1 . . 1 . 1 . 2 . . 2 . . . . Drone Launches 6 | . . . . . . . . . . . 4 . . . . . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . Decoded 0b10 Intel 28 | . . . . . . . . . . . 23 . . . . . . . . . . . . 5 Traps 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . Items 16 | . . . . . . . . . . . 16 . . . . . . . . . . . . . Machines 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Patrols 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 Guards 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Turns Passed 19911 | 45 146 493 70 394 380 412 1329 1532 2345 1650 815 995 992 125 1424 638 1077 627 342 569 283 774 1949 505 Spaces Moved 9951 | 33 147 494 51 194 124 208 635 548 1082 680 348 519 514 95 522 261 605 312 179 393 183 459 930 435 Core 528 | 16 . . . . . . . 2 . . . . . . . . . . . . . 17 175 318 Treads 2052 | . 2 . 2 194 124 208 635 147 . . . . . . . . . . . . . 27 707 6 Legs 5734 | . . . . . . . . 210 1082 680 83 89 514 95 522 261 605 312 179 393 183 415 . 111 Wheels 1637 | 17 145 494 49 . . . . 189 . . 265 430 . . . . . . . . . . 48 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 95 160 160 160 160 125 190 190 115 130 190 120 190 190 117 117 117 117 118 50 50 50 Average Speed 174 | 93 81 95 97 160 160 171 201 245 214 238 167 164 190 125 245 228 165 192 170 117 119 117 154 67 Slowest Speed 650 | 250 160 95 160 160 160 240 240 650 260 260 400 195 190 190 260 260 194 194 194 117 120 225 270 145 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 4 22 89 7 42 27 7 72 70 89 89 17 55 68 68 68 5 77 56 61 66 7 23 27 17 Regions Visited 24 Branch Regions 15 Pre-discovered Areas 8 | . . 1 . . . . 1 1 1 . . . . 1 . . . . 3 . . . . . Known Exits Taken 3 | . . . . . . . . . . . 1 . . . 1 . . . . . 1 . . . Unknown Exits Taken 21 | 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 . 1 1 1 1 1 . 1 1 . Scrap Searched 22 | . . 1 . . . . 1 1 4 3 . 3 2 . 1 . 2 1 . 3 . . . . Spaces Dug 97 | . . . . . . 2 12 16 . 3 14 . 4 . 2 6 3 3 . 5 2 10 7 8 Terrain Destroyed 426 | . . 6 . . . 2 12 63 . 13 66 86 19 . 45 6 4 3 . 10 22 21 31 17 Melee 74 | . . . . . . 2 12 8 . 3 14 . 4 . 2 6 3 3 . 5 2 10 . . Projectile 115 | . . . . . . . . 17 . . 7 6 2 . 14 . 1 . . . 10 11 30 17 AOE 236 | . . 6 . . . . . 38 . 10 45 80 13 . 29 . . . . 5 10 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Total 11642 | 44 167 511 60 257 299 245 660 672 1108 699 474 615 521 102 590 293 668 326 208 490 222 601 1217 593 Wait 559 | 2 . 3 . 33 130 . . 13 . . 5 2 . . 10 . 38 4 . 90 16 55 70 88 Move 9926 | 32 146 493 50 193 123 207 634 547 1081 679 347 518 513 94 521 260 604 311 178 392 182 458 929 434 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 143 | 4 8 3 1 9 2 7 3 2 10 6 12 11 1 . 4 4 4 . 4 . 4 5 32 7 Fast Attach 140 | 6 2 2 1 2 . 7 . 7 3 1 13 12 . 4 3 8 3 . 8 . . 2 31 25 Attach 72 | . 1 . 2 . . 3 . 9 3 . 9 5 1 . 4 2 . 1 1 . 4 10 14 3 Detach 17 | . . . . . . . . . 4 . 4 1 . . 1 1 . . . . . . 3 3 Swap 60 | . . . . 3 . 2 2 1 . 3 8 8 . . 5 2 1 1 1 . 2 10 11 . Drop 150 | . 5 4 . 5 2 9 4 . 6 3 12 21 . 4 3 9 8 . 10 . 1 8 29 7 Fire 338 | . 5 4 6 12 3 6 . 27 1 4 44 24 2 . 34 . 3 . . 3 10 28 97 25 Melee 136 | . . . . . . 4 17 31 . 3 20 . 4 . 5 7 7 9 6 5 3 14 . 1 Ram 7 | . . . . . . . . . . . . . . . . . . . . . . 7 . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush 7 | . . . . . 2 . . . . . . . . . . . . . . . . 4 1 . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 85 | . . . . . 37 . . 35 . . . 13 . . . . . . . . . . . . Trap 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -9/Storage -9/Recycling -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x3 / Arm) -3/Research -2/Research (discovered 2 exits: *Acc / [Qua]) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Discovered new exit (range 14) 192 | -10/Materials | Entered Mines 284 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 288 | -10/Mines | Found Prototype Device 299 | -10/Mines | Found a hidden stash of uninstalled traps 307 | -10/Mines | Build established: Mutant 326 | -10/Mines | Discovered new exit (range 6) 509 | -10/Mines | Discovered new exit (range 3) 526 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 566 | -10/Mines | Learned Materials terminal intel 632 | -10/Mines | Learned location of Storage (-9) 685 | -10/Mines | Entered Materials 685 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 686 | -9/Materials | Loaded intel: 12 terminal locations 725 | -9/Materials | Discovered new exit (range 10) 755 | -9/Materials | Entered Storage 983 | -9/Storage | Build established: Gunner 1143 | -9/Storage | Used back door to open Recycling access 1143 | -9/Storage | Discovered new exit (range 5) 1149 | -9/Storage | Entered Recycling 1178 | -9/Recycling | Spotter reported a threat 1178 | -9/Recycling | Spotter reported a threat 1206 | -9/Recycling | Spotter reported a threat 1262 | -9/Recycling | Spotter reported a threat 1265 | -9/Recycling | Spotter reported a threat 1265 | -9/Recycling | Spotter reported a threat 1281 | -9/Recycling | Spotter reported a threat 1315 | -9/Recycling | Spotter reported a threat 1334 | -9/Recycling | Spotter reported a threat 1350 | -9/Recycling | Spotter reported a threat 1362 | -9/Recycling | Discovered new exit (range 6) 1364 | -9/Recycling | Spotter reported a threat 1368 | -9/Recycling | Spotter reported a threat 1374 | -9/Recycling | Spotter reported a threat 1400 | -9/Recycling | Spotter reported a threat 1429 | -9/Recycling | Spotter reported a threat 1429 | -9/Recycling | Spotter reported a threat 1529 | -9/Recycling | Entered Factory 1529 | -7/Factory | Accompanied by 3 allies 1529 | -7/Factory | Evolved 4 slots: Utility x3, Weapon x1 1637 | -7/Factory | Identified Exp. Sensor Array 1886 | -7/Factory | Discovered new exit (range 8) 1929 | -7/Factory | First assault squad dispatched 1941 | -7/Factory | Entered Lower Caves 2647 | -7/Lower Caves | Spotted B-75 Beast 2761 | -7/Lower Caves | Discovered new exit (range 11) 3270 | -7/Lower Caves | Entered another Lower Caves area 3271 | -7/Lower Caves | Encountered a Warlord checkpoint 3371 | -7/Lower Caves | Discovered new exit (range 7) 3638 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3727 | -7/Lower Caves | Destroyed 8 combat bots 3727 | -7/Lower Caves | Lost 10 parts (1p4n2u3w) 3731 | -7/Lower Caves | Learned 8 Factory zone layouts 4035 | -7/Lower Caves | Build established: Mutant 4061 | -7/Lower Caves | Spotted B-75 Beast 4077 | -7/Lower Caves | Allies destroyed B-75 Beast 4079 | -7/Lower Caves | Crushed by falling debris 4079 | -7/Lower Caves | Core integrity fell below 50% 4095 | -7/Lower Caves | System corruption reached 10% 4110 | -7/Lower Caves | Lost 6 parts (1p1n3u1w) 4487 | -7/Lower Caves | Build established: Scavenger-Gunner 4782 | -7/Lower Caves | Discovered new exit (range 5) 4802 | -7/Lower Caves | Entered Zion 4802 | -7/Zion | Accompanied by 1 ally 5034 | -7/Zion | Discovered new exit (range 10) 5109 | -7/Zion | Build established: Scavenger-Mutant 5221 | -7/Zion | Given the Hacking Drone Bay 5222 | -7/Zion | Found Prototype Device 5251 | -7/Zion | System corruption cleaned by Quarantine Array 5452 | -7/Zion | Learned Factory stockpile data 5613 | -7/Zion | Given A8's code to call for help 5727 | -7/Zion | Learned location of Armory (-4) 6117 | -7/Zion | Learned Factory emergency access door positions 6125 | -7/Zion | Found CR-A16's Pointy Stick 6263 | -7/Zion | Gained Derelict followers 6414 | -7/Zion | Gained Derelict followers 6582 | -7/Zion | Visited the Megawrench Repair Shop 6586 | -7/Zion | Megawrench repaired 8 parts 6801 | -7/Zion | Imprinted 6803 | -7/Zion | Declared Zion's savior 7147 | -7/Zion | Entered Proximity Caves 7147 | -6/Proximity Caves | Accompanied by 9 allies 7527 | -6/Proximity Caves | Spotted B-75 Beast 7533 | -6/Proximity Caves | Allies destroyed B-75 Beast 7699 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7900 | -6/Proximity Caves | Build established: Derelict-Mutant 8055 | -6/Proximity Caves | Learned Factory stockpile data 8396 | -6/Proximity Caves | Discovered new exit (range 9) 8797 | -6/Proximity Caves | Entered Factory 8797 | -6/Factory | Accompanied by 5 allies 8797 | -6/Factory | Evolved 2 slots: Propulsion x2 8798 | -6/Factory | Identified exit to Lower Caves 8799 | -6/Factory | Identified exit to Factory 8999 | -6/Factory | Zion Recon squad teleported in 9232 | -6/Factory | Destroyed 9 combat bots 9364 | -6/Factory | Lost 10 parts (1p3n2u4w) 9605 | -6/Factory | Zion Light squad teleported in 9612 | -6/Factory | Entered Lower Caves 9612 | -6/Lower Caves | Accompanied by 3 allies 9722 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9744 | -6/Lower Caves | Found Prototype Protection 9744 | -6/Lower Caves | Identified Zio. Weapon Casing 9879 | -6/Lower Caves | Attacked by a faux Warlord 9932 | -6/Lower Caves | Lost 3 parts (1n2u) 10303 | -6/Lower Caves | Build established: Scavenger-Gunner 10412 | -6/Lower Caves | Identified Hacking Drone Bay 10417 | -6/Lower Caves | Found Imp. Powered Armor 10537 | -6/Lower Caves | Discovered new exit (range 15) 10607 | -6/Lower Caves | Entered another Lower Caves area 10695 | -6/Lower Caves | Discovered exit to Factory (range 9) 10879 | -6/Lower Caves | Build established: Scavenger-Mutant 11084 | -6/Lower Caves | Encountered a Warlord checkpoint 11111 | -6/Lower Caves | Learned Factory trap positions 11199 | -6/Lower Caves | Build established: Derelict-Mutant 11581 | -6/Lower Caves | Discovered new exit (range 8) 11596 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11599 | -6/Lower Caves | Entered Data Miner 11601 | -6/Data Miner | Discovered new exit (range 6) 11624 | -6/Data Miner | Met Data Miner 11646 | -6/Data Miner | Learned location of Section 7 (-2) 11646 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11665 | -6/Data Miner | Received God Mode back door access code from Data Miner 11724 | -6/Data Miner | Entered Proximity Caves 11766 | -5/Proximity Caves | Escorted by Enhanced Grunt 11766 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11963 | -5/Proximity Caves | Core integrity fell below 50% 12027 | -5/Proximity Caves | Lost 4 parts (1p2n1w) 12516 | -5/Proximity Caves | System corruption reached 10% 13011 | -5/Proximity Caves | Discovered exit to Factory (range 12) 13146 | -5/Proximity Caves | Learned Factory security intel 13148 | -5/Proximity Caves | Entered Factory 13148 | -5/Factory | Evolved 2 slots: Utility x2 13149 | -5/Factory | Loaded intel: 91 trap records 13196 | -5/Factory | Discovered new exit (range 16) 13379 | -5/Factory | Zion Heavy squad teleported in 13453 | -5/Factory | Build established: Derelict-Assassin 13786 | -5/Factory | Entered Upper Caves 13786 | -5/Upper Caves | Accompanied by 2 allies 13794 | -5/Upper Caves | Learned location of 1 exit from Factory 14054 | -5/Upper Caves | Encountered a Warlord checkpoint 14129 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14302 | -5/Upper Caves | Learned location of 1 exit from Factory 14535 | -5/Upper Caves | Discovered new exit (range 8) 14800 | -5/Upper Caves | Build established: Scavenger-Assassin 14863 | -5/Upper Caves | Entered another Upper Caves area 14863 | -5/Upper Caves | Accompanied by 1 ally 14916 | -5/Upper Caves | Discovered new exit (range 14) 15468 | -5/Upper Caves | Spotted B-75 Beast 15480 | -5/Upper Caves | Discovered new exit (range 5) 15490 | -5/Upper Caves | Entered Zhirov 15490 | -5/Zhirov | Discovered new exit (range 3) 15525 | -5/Zhirov | Met Zhirov 15572 | -5/Zhirov | Learned location of Quarantine (-2) 15572 | -5/Zhirov | Learned location of Testing (-3) 15572 | -5/Zhirov | Learned location of Command (-1) 15584 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15621 | -5/Zhirov | Found Alien Artifact 15621 | -5/Zhirov | Identified Integrated Dissipator 15621 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 15647 | -5/Zhirov | Found Alien Artifact 15832 | -5/Zhirov | Entered Proximity Caves 15840 | -4/Proximity Caves | Spotted B-86 Titan 16039 | -4/Proximity Caves | Build established: Assassin 16287 | -4/Proximity Caves | Learned Research terminal intel 16392 | -4/Proximity Caves | Discovered new exit (range 10) 16401 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16401 | -4/Proximity Caves | Entered Factory 16401 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16402 | -4/Factory | Identified exit to Armory 16403 | -4/Factory | Identified exit to Research 16465 | -4/Factory | Zion Heavy squad teleported in 16600 | -4/Factory | Discovered exit to Research (range 20) 16684 | -4/Factory | Entered Research 16684 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 16685 | -3/Research | Loaded intel: 21 terminal locations 16737 | -3/Research | Incoming investigation squad redirected 16795 | -3/Research | Zion Heavy squad teleported in 16825 | -3/Research | Zion Light squad teleported in 16895 | -3/Research | Zion Light squad teleported in 17238 | -3/Research | Build established: Scavenger-Assassin 17268 | -3/Research | Spotted Striker 17269 | -3/Research | Cargo convoy interrupted 17292 | -3/Research | Destroyed Striker 17315 | -3/Research | System corruption reached 10% 17389 | -3/Research | Found Enh. Force Lance 17446 | -3/Research | Discovered new exit (range 14) 17447 | -3/Research | Core integrity fell below 50% 17458 | -3/Research | Entered another Research area 17458 | -2/Research | Evolved 2 slots: Utility x2 17484 | -2/Research | Lost 22 parts (3p6n8u5w) 17650 | -2/Research | Build established: Mutant 17771 | -2/Research | Zion Heavy squad teleported in 18039 | -2/Research | Found Zio. Weapon Casing 18064 | -2/Research | System corruption reached 10% 18076 | -2/Research | Found Prototype Protection 18357 | -2/Research | Build established: Scavenger-Skirmisher 18386 | -2/Research | Identified Zio. Heavy Carapace 18458 | -2/Research | First assault squad dispatched 18576 | -2/Research | Zion Light squad teleported in 18606 | -2/Research | Zion Light squad teleported in 18671 | -2/Research | Found Exp. Terrain Scan Processor 18783 | -2/Research | Discovered new exit (range 21) 18870 | -2/Research | Found Zio. Weapon Casing 18897 | -2/Research | Terminal network hard line cut 19075 | -2/Research | System corruption reached 30% 19137 | -2/Research | Lost 6 parts (5u1w) 19213 | -2/Research | High security lockdown imminent 19251 | -2/Research | Spotted B-90 Cyclops 19293 | -2/Research | High security lockdown engaged 19378 | -2/Research | Lost 13 parts (1p4n4u4w) 19396 | -2/Research | Discovered new exit (range 9) 19407 | -2/Research | Entered Access 19407 | -1/Access | Evolved 2 slots: Weapon x2 19438 | -1/Access | Zion hero teleported in (12-ASH) 19441 | -1/Access | Enhanced Grunt warped into view, answering call for help 19450 | -1/Access | Enhanced Grunt warped into view, answering call for help 19517 | -1/Access | Spotted B-99 Colossus 19538 | -1/Access | Incoming investigation squad redirected 19545 | -1/Access | Zion Experimental squad teleported in 19572 | -1/Access | Incoming investigation squad redirected 19657 | -1/Access | First assault squad dispatched 19684 | -1/Access | Incoming assault squad redirected 19785 | -1/Access | Zion Heavy squad teleported in 19821 | -1/Access | Discovered new exit (range 5) 19912 | *** | Escaped! Last Messages --------------- 19790_ A bubble of electromagnetic force engulfs the area. 19790_ Gamma Bomb Trap short circuited. 19790_ A bubble of electromagnetic force engulfs the area. 19790_ Drone destroyed. 19800_ UI-2U5(Z) knocked back. 19801_ Acquired 14 matter. 19802_ ALERT: Hostile activity reported, dispatching reinforcements to area. 19802_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 19802_ Slug penetrates UI-2U5(Z). 19803_ Acquired 4 matter. 19806_ Acquired 10 matter. 19808_ Slug penetrates Wall. 19821_ Main Access Shell breached. 19821_ EXIT=FOUND 19906_ The unstable cave ceiling collapses. 19907_ ALERT: Rogue bot located, Programmers report to Access Zone 8K. 19910_ ITEDHLICZF&TX70Q9G4S<>1&=PVD8>O Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????# #????????? | | ???????????????????????????###"######" #????????? | | ??????????????????????????? " #????????? | | ???????????? ????????????? " #????????? | | ########## ???????"""""" " #????????? | | ???????" " " #????????? | | ??????" "@ " " #????????? | | ??????" "Z " " #????????? | | ??????" " " #????????? | | #########???????????" """" " #????????? | | #?????????????" " " "" #????????? | | #?????????????" " " "" #????????? | | """" #?????????????#########;""######[!#????????? | | """" #?????????????????????###"#????#!%#????????? | | """" #################??????## #????# !#?######## | | """" # ] ###########????# %# ! | | """" # # #?????# # | | # # #?????# + " | | # # #?????# # """" | | # "" # #?????# # """"" | | # * "" # #?????# #? """" | | # """""" # #?????" # """" | | ####### """""" # #?????# # " | | ??????# "" #?????# " | | #?????# " % ! #?????# # = | | ##########+##### # #/############# # | | =% % % #? | | = #??#+##### | | ! #????????? | | %=%% #????????? | | ###+########### ## ######## ##"### #???????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 145 Energy Generation 54 Energy Capacity 910 Matter Stores 800 Matter Capacity 800 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 1010 Jamming Range 14 Power Amplification 30 Additional Mass Support 16 Armor Coverage 1200 Resistance: KI 25 Utility Shielding 66 Weapon Shielding 100 Reclamation Efficiency 15 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 18 Melee Accuracy 6 Target Analysis 8 Recoil Reduction 8 Kinecelleration 30 Authchip Count 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Mines | Hacked Hvy. Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free 0b10 Decoder Chip [Looter] | -7/Zion | Archive Ripper | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Adv. Field Recycling Unit | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Imp. Maneuvering Thrusters | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Force Rifle | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Drone Bay | -7/Zion | Archive Med. Treads | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Adv. Trap Extractor | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Adv. Actuator Array | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Adv. Focal Shield | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Stasis Beam | -6/Data Miner | Free Adv. Force Field | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive K-01 Serf | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive A-15 Conveyor | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed ReflectiveMassTendrils Manual? 0 Play Time 03:31:00 Cumulative 460.7 hours Start 2021.10.27 @ 05:40:32 End 2021.10.28 @ 06:56:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 55 Adventurer 31 Explorer 0 Win Type 0 Total 26 Types 21/0/2/3/0/0/0/0/0 Lore% 67 Gallery% 78 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 784f4013-4460-44af-8982-75cd30280abe