Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.05 @ 18:00:37 // Winter2019/RPGLIKE

Player: Kenzurith

Result: Destroyed by Heavy Explosive Trap

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (44)      220
Value Destroyed (1283)     1283
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (876)                876
              TOTAL SCORE: 6079

 Bonus
-------
High Alert Combat Kills    27
Follower Combat Kills      249
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/600
Matter                     274/300
Energy                     492/500
System Corruption          4%
Temperature                Cool (4)
Movement                   Walking (125)
Location                   -6/Factory

 Parts 
-------
>            --- POWER (2) --------
    Improved Deuterium Engine
             Fission Core
>            --- PROPULSION (4) ---
             Carbon-fiber Leg
    Improved Carbon-fiber Leg
   Makeshift Leg
             Flexi-carbon Leg
>            --- UTILITY (6) ------
   Makeshift Sensor Array
  Long-range Terrain Scanner
             Energy Filter
    Improved Maneuvering Thrusters
    Improved Medium Armor Plating
    Improved Hardlight Generator
>            --- WEAPON (4) -------
             Force Rifle
             Force Rifle
             Proton Cannon
             CR-A16's Pointy Stick
>            --- INVENTORY (3) ----
             EM Shield
    Improved Proton Missile Launcher
             Self-destruct Interrupter (50)

 Peak State 
------------
>            --- POWER ------------
    Improved Deuterium Engine
             Fission Core
>            --- PROPULSION -------
             Carbon-fiber Leg
    Improved Carbon-fiber Leg
   Makeshift Leg
             Flexi-carbon Leg
>            --- UTILITY ----------
   Makeshift Sensor Array
  Long-range Terrain Scanner
             Energy Filter
    Hardened Medium Armor Plating
    Improved Hardlight Generator
             Hacking Drone Bay
>            --- WEAPON -----------
             Force Rifle
             Force Rifle
             Proton Cannon
             CR-A16's Pointy Stick
>            --- INVENTORY --------
             EM Shield
    Improved Proton Missile Launcher
             Self-destruct Interrupter
[Rating: 74]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Makeshift Leg
  Leg                      Makeshift Leg
Utility                    Hacking Drone Bay
  Device                   Hacking Drone Bay
  Protection               Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Force Rifle
  Energy Cannon            Proton Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Powered Hammer
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac 
Slots Evolved              12   | 2   2   .   .   .   5   1   2   
  Power                    1    | .   .   .   .   .   1   .   .   
  Propulsion               3    | 1   .   .   .   .   1   .   1   
  Utility                  5    | .   1   .   .   .   2   1   1   
  Weapon                   3    | 1   1   .   .   .   1   .   .   
Parts Attached             61   | 3   6   .   12  .   21  2   17  
  Power                    8    | 1   1   .   1   .   3   .   2   
    Engine                 2    | 1   .   .   .   .   .   .   1   
    Core                   6    | .   1   .   1   .   3   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               12   | 1   .   .   2   .   5   1   3   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    12   | 1   .   .   2   .   5   1   3   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  19   | .   2   .   2   .   7   1   7   
    Device                 13   | .   1   .   .   .   6   1   5   
    Storage                .    | .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             6    | .   1   .   2   .   1   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   22   | 1   3   .   7   .   6   .   5   
    Energy Gun             7    | 1   2   .   .   .   .   .   4   
    Energy Cannon          1    | .   .   .   .   .   .   .   1   
    Ballistic Gun          8    | .   .   .   5   .   3   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               3    | .   1   .   2   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   2   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   1   .   .   
Parts Lost                 .    | .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   98  100 99  100 93  100 97  
  Engine                   1    | .   3   .   .   .   .   .   5   
  Core                     12   | .   9   12  11  12  16  14  6   
  Leg                      21   | .   28  25  25  25  18  21  20  
  Device                   21   | .   13  12  12  12  19  26  31  
  Protection               7    | .   4   12  12  12  7   7   6   
  Energy Gun               6    | .   28  25  2   .   .   .   11  
  Energy Cannon            1    | .   .   .   .   .   .   .   5   
  Ballistic Gun            15   | .   .   .   30  37  24  21  .   
  Launcher                 1    | .   8   12  3   .   .   .   .   
  Piercing Weapon          4    | .   .   .   .   .   5   7   6   
Naked Turns                1    | .   .   .   .   .   1   .   .   
Heaviest Build             69   | 8   18  18  22  22  38  46  69  
  Greatest Support         78   | 20  20  20  26  26  53  55  78  
  Greatest Overweight (x)  1    | .   .   .   .   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 3    | .   .   .   2   3   3   3   3   
  Average Capacity         2    | .   .   .   1   2   3   3   3   
  Most Carried             3    | .   .   .   2   3   3   3   3   
  Average Carried          2    | .   .   .   1   2   2   3   2   
  Final Capacity           3    | .   .   .   2   3   3   3   3   
  Final Carried            3    | .   .   .   2   3   3   3   3   

 Class Distribution 
--------------------
 41% | Derelict-Assassin
 27% | Skirmisher
 16% | Mutant
 14% | Assassin

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
        Skirmisher | -9/Materials
        Skirmisher | -9/Mines
 Derelict-Assassin | -7/Zion
 Derelict-Assassin | -6/Proximity Caves
          Assassin | -6/Factory

 Resources                      | -11 -10 -10 -9  -9  -7  -6  -6  
-----------                Run  | Scr Mat Min Mat Min Zio Pro Fac 
Matter Collected           1108 | 200 90  .   249 49  60  104 356 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1549 | .   300 82  320 49  .   .   798 
  Parts                    96   | .   25  7   34  6   .   1   23  
Haulers Intercepted        2    | .   1   .   .   .   .   .   1   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                1    | .   .   .   .   .   .   1   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac 
Combat Hostiles Destroyed  32   | .   7   2   11  2   .   1   9   
  Guns                     19   | .   7   1   7   2   .   1   1   
  Cannons                  4    | .   .   .   .   .   .   .   4   
  AOE                      5    | .   .   1   4   .   .   .   .   
Classes Destroyed          10   | .   7   1   .   .   .   .   2   
  Worker                   1    | .   1   .   .   .   .   .   .   
  Builder                  4    | .   1   .   3   .   .   .   .   
  Hauler                   2    | .   1   .   .   .   .   .   1   
  Operator                 1    | .   1   .   .   .   .   .   .   
  Watcher                  4    | .   2   .   1   .   .   .   1   
  Swarmer                  9    | .   5   .   4   .   .   .   .   
  Grunt                    12   | .   2   .   3   2   .   1   4   
  Duelist                  1    | .   .   .   .   .   .   .   1   
  Sentry                   9    | .   .   2   4   .   .   .   3   
  Programmer               1    | .   .   .   .   .   .   .   1   
Best Kill Streak           8    | .   6   2   8   2   .   1   2   
  Combat Bots Only         6    | .   5   2   6   2   .   1   2   
Max Kills in Single Turn   2    | .   2   1   2   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   2   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  
Damage Taken               2137 | .    382  42   441  94   .    .    1178 
  Core                     1534 | .    295  33   307  74   .    .    825  
  Absorbed by Shields      352  | .    .    .    .    .    .    .    352  
  Redirected to Core       1311 | .    241  33   248  41   .    .    748  
Core Remaining (%)         94   | 100  .    84   .    .    .    100  .    
Volleys Fired              114  | .    21   3    30   8    .    1    51   
  Largest                  3    | .    2    2    3    3    .    3    2    
  Hottest                  160  | .    90   90   90   69   .    69   160  
Shots Fired                211  | .    42   6    76   24   .    3    60   
  Gun                      167  | .    42   6    73   24   .    3    19   
  Cannon                   41   | .    .    .    .    .    .    .    41   
  Launcher                 3    | .    .    .    3    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  92   | .    .    .    65   24   .    3    .    
  Thermal                  19   | .    .    .    .    .    .    .    19   
  Explosive                3    | .    .    .    3    .    .    .    .    
  Electromagnetic          97   | .    42   6    8    .    .    .    41   
  Robot Hit Streak         12   | .    7    7    11   8    .    10   12   
  Robot Miss Streak        6    | .    6    .    3    1    .    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    2    .    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    .    .    
Shots Hit Robots           135  | .    20   6    48   20   .    2    39   
  Core Hits                60   | .    16   4    21   4    .    2    13   
  Critical Hits            3    | .    .    .    1    .    .    .    2    
  Critical Kills           1    | .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    .    .    
Melee Attacks              25   | .    .    .    .    .    16   .    9    
  Impact                   16   | .    .    .    .    .    16   .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 9    | .    .    .    .    .    .    .    9    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           3343 | .    534  103  1167 239  .    35   1265 
  Guns                     1683 | .    369  77   747  239  .    35   216  
  Cannons                  920  | .    .    .    .    .    .    .    920  
  Explosions               611  | .    165  26   420  .    .    .    .    
  Melee                    129  | .    .    .    .    .    .    .    129  
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  948  | .    .    .    674  239  .    35   .    
  Thermal                  459  | .    165  26   52   .    .    .    216  
  Explosive                368  | .    .    .    368  .    .    .    .    
  Electromagnetic          1439 | .    369  77   73   .    .    .    920  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 129  | .    .    .    .    .    .    .    129  
Highest Corruption         4    | .    .    .    1    1    1    .    4    
  Average Corruption       2    | .    .    .    1    1    1    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  11   | .    .    .    1    .    .    .    10   
    Message Errors         5    | .    .    .    .    .    .    .    5    
    Matter Fused           3    | .    .    .    .    .    .    .    3    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            45   | .    .    .    22   .    .    .    23   
  Projectiles              23   | .    .    .    .    .    .    .    23   
  Explosions               22   | .    .    .    22   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      74   | .    74   .    .    .    .    .    .    
  Shots                    3    | .    3    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    1    .    .    .    
Targets Rammed             1    | .    .    .    .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        244  | .    30   27   36   6    .    9    244  
  Average Temperature      36   | .    12   13   11   3    .    6    54   
  Received Heat Transfer   500  | .    27   18   180  54   .    .    221  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           5    | .    .    .    .    .    .    .    5    
  Combat Hostiles          4    | .    .    .    .    .    .    .    4    
  Parts Fried              15   | .    2    .    .    .    .    .    13   
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         683  | .    250  50   50   .    .    .    333  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    3    1    1    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac 
Peak Influence             512  | .   248 206 512 176 .   .   196 
  Initial                  121  | .   .   96  79  121 .   .   .   
  Average                  136  | .   161 141 276 149 .   .   82  
Maximum Alert Level        2    | .   1   1   2   .   .   .   .   
  Low Security (%)         83   | 100 51  91  39  100 .   .   100 
  Level 1                  13   | .   48  8   42  .   .   .   .   
  Level 2                  2    | .   .   .   17  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   1   1   1   .   .   .   3   
  Investigation            1    | .   1   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   2   
  Reinforcement            2    | .   .   .   1   .   .   .   1   
  Assault                  1    | .   .   1   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac 
Distress Signals           3    | .   .   .   3   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              54   | .   11  2   17  3   .   2   19  
  Peak Tracking Total      6    | .   5   2   6   3   .   1   3   
  Tactical Retreats        3    | .   .   .   .   1   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac 
Traps Triggered            4    | .   1   .   1   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  
----------                 Run  | Scr Mat Min Mat Min Zio Pro Fac 
Machines Disabled          1    | .   .   .   .   .   .   .   1   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac 
Machines Accessed          6    | .   2   1   2   1   .   .   .   
  Terminals                4    | .   2   .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                12   | .   5   1   5   1   .   .   .   
  Successful               6    | .   3   1   1   1   .   .   .   
  Failed                   6    | .   2   .   4   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   14   | .   3   .   4   .   .   .   7   
  Terminals                10   | .   5   .   5   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             6    | .   3   1   1   1   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   
  Open Door                2    | .   .   1   .   1   .   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   2   .   2   .   .   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   
  Feedback Events          1    | .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   .   11  
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  
------------               Run  | Scr Mat Min Mat Min Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   2   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  -6  
--------                   Run  | Scr Mat Min Mat Min Zio Pro Fac 
Total Allies               6    | .   .   1   .   1   4   .   .   
  Largest Group            4    | .   .   1   1   1   4   4   4   
  Highest-Rated Group      152  | .   .   31  31  31  152 152 152 
  Highest-Rated Ally       39   | .   .   31  31  31  39  39  39  
Total Orders               3    | .   .   .   .   .   1   .   2   
  RETURN                   3    | .   .   .   .   .   1   .   2   
Ally Attacks               52   | .   .   10  17  .   .   3   22  
  Total Damage             1585 | .   .   163 294 .   .   292 836 
  Kills                    10   | .   .   2   3   .   .   1   4   
Allies Corrupted           2    | .   .   .   .   .   .   .   2   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   1   2   2   .   
Drone Launches             3    | .   .   .   .   .   1   .   2   
  Drone Recoveries         3    | .   .   .   .   .   1   .   2   
Zionite Intel Received     1    | .   .   .   .   .   .   .   1   
  Prototype Schematics     1    | .   .   .   .   .   .   .   1   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   -6   
-------------              Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  
Turns Passed               4568 | 10   292  267  408  252  1672 404  1263 
Spaces Moved               2948 | 5    175  201  224  180  1184 280  699  
  Core                     115  | .    .    .    .    .    115  .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     2833 | 5    175  201  224  180  1069 280  699  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  120  120  120  50   133  125  
  Average Speed            130  | 120  120  120  120  120  130  133  142  
  Slowest Speed            160  | 120  120  120  120  120  160  133  156  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       40   | 2    44   52   28   41   90   47   22   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    .    1    .    
  Known Exits Taken        2    | .    1    .    1    .    .    .    .    
  Unknown Exits Taken      5    | 1    .    1    .    1    1    1    .    
Scrap Searched             6    | .    .    1    .    .    3    2    .    
Spaces Dug                 1    | .    .    .    .    .    1    .    .    
Terrain Destroyed          48   | .    15   2    30   .    1    .    .    
  Melee                    1    | .    .    .    .    .    1    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      47   | .    15   2    30   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   -6   
---------                  Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  
Total                      3432 | 8    215  221  302  198  1287 309  892  
  Wait                     167  | .    3    14   4    5    49   19   73   
  Move                     2941 | 4    174  200  223  179  1183 279  699  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  10   | .    .    .    4    1    2    .    3    
  Fast Attach              39   | 2    4    .    5    .    18   2    8    
  Attach                   1    | .    .    .    .    .    1    .    .    
  Detach                   1    | .    .    .    1    .    .    .    .    
  Swap                     21   | 1    2    .    7    .    2    .    9    
  Drop                     46   | 1    3    .    9    .    16   1    16   
  Fire                     114  | .    21   3    30   8    .    1    51   
  Melee                    25   | .    .    .    .    .    16   .    9    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    1    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    .    .    1    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            65   | .    8    4    19   4    .    7    23   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: Mat / *Min x2)
-10/Mines
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: Mat / [*Zio])
-7/Zion (discovered 2 exits: [Dee] / [*Pro])
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x4)

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 1)
    4 | -11/Scrapyard      | Upgraded with Propulsion slot (x1)
    4 | -11/Scrapyard      | Upgraded with Weapon slot (x1)
   11 | -11/Scrapyard      | Entered Materials
   95 | -10/Materials      | Upgraded with Weapon slot (x1)
  188 | -10/Materials      | Upgraded with Utility slot (x1)
  194 | -10/Materials      | Identified exit to Mines
  210 | -10/Materials      | Discovered new exit (range 12)
  303 | -10/Materials      | Entered Mines
  304 | -10/Mines          | Met a Derelict testing a Signal Generator
  305 | -10/Mines          | Build established: Mutant
  382 | -10/Mines          | Reached level 2
  536 | -10/Mines          | Discovered new exit (range 15)
  557 | -10/Mines          | Found the Drone Emporium
  570 | -10/Mines          | Entered Materials
  570 | -9/Materials       | Accompanied by 1 ally
  572 | -9/Materials       | Reached level 3
  860 | -9/Materials       | Identified exit to Mines
  860 | -9/Materials       | Reached level 4
  978 | -9/Materials       | Entered Mines
  983 | -9/Mines           | Met a Derelict bent on vengeance
  990 | -9/Mines           | Build established: Skirmisher
 1011 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1130 | -9/Mines           | Reached level 5
 1165 | -9/Mines           | Received a Mining Laser from a helpful Derelict
 1187 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1209 | -9/Mines           | Identified exit to Materials
 1230 | -9/Mines           | Entered Zion
 1230 | -7/Zion            | Accompanied by 1 ally
 1241 | -7/Zion            | Upgraded with Power slot (x1)
 1274 | -7/Zion            | Received a visual enhancement algorithm
 1323 | -7/Zion            | Discovered new exit (range 7)
 1356 | -7/Zion            | Given the Hacking Drone Bay
 1356 | -7/Zion            | Upgraded with Utility slot (x1)
 1356 | -7/Zion            | Found Prototype Device
 1356 | -7/Zion            | Identified Hacking Drone Bay
 1382 | -7/Zion            | System corruption cleaned by Quarantine Array
 1401 | -7/Zion            | Learned location of 1 exit from Factory
 1592 | -7/Zion            | Upgraded with Weapon slot (x1)
 1592 | -7/Zion            | Found CR-A16's Pointy Stick
 1658 | -7/Zion            | Learned 4 Factory zone layouts
 1951 | -7/Zion            | Upgraded with Utility slot (x1)
 2142 | -7/Zion            | Discovered new exit (range 11)
 2477 | -7/Zion            | Upgraded with Propulsion slot (x1)
 2593 | -7/Zion            | Build established: Derelict-Assassin
 2650 | -7/Zion            | Imprinted
 2653 | -7/Zion            | Declared Zion's savior
 2902 | -7/Zion            | Entered Proximity Caves
 2902 | -6/Proximity Caves | Accompanied by 4 allies
 2904 | -6/Proximity Caves | Reached level 6
 3034 | -6/Proximity Caves | Upgraded with Utility slot (x1)
 3163 | -6/Proximity Caves | Learned 12 Factory zone layouts
 3274 | -6/Proximity Caves | Discovered new exit (range 15)
 3306 | -6/Proximity Caves | Entered Factory
 3306 | -6/Factory         | Accompanied by 4 allies
 3307 | -6/Factory         | Identified exit to Factory
 3308 | -6/Factory         | Reached level 7
 3334 | -6/Factory         | Upgraded with Utility slot (x1)
 3673 | -6/Factory         | Reached level 8
 3729 | -6/Factory         | Upgraded with Propulsion slot (x1)
 4150 | -6/Factory         | Retrieved Zion intel report: Prototype Schematics
 4218 | -6/Factory         | Build established: Assassin
 4513 | -6/Factory         | Spotted B-75 Beast
 4536 | -6/Factory         | Core integrity fell below 50%
 4552 | -6/Factory         | Core integrity fell below 20%
 4569 | -6/Factory         | Destroyed by Heavy Explosive Trap

 Last Messages 
---------------
04346_ Hvy. Laser fried.
04346_ Adv. Heat Sink fried.
04349_ PD5O=KRRABPLS#QSPI JNBBKU83C%X
04362_ Detecting system override signal.
04376_ System corrupted: Energy discharge (-128).
04390_ ALERT: Rogue bot located, Programmers report to Factory Zone 4P.
04402_ P-60 Hacker suffers critical hit.
04402_ P-60 Hacker destroyed.
04408_ System corrupted: Matter fused (-8).
04416_ Acquired 8 matter.
04424_ VOGLE6%P8/8VYHEYN1QXUZ5T
04450_ System corrupted: Matter fused (-6).
04472_ Dropped Hacking Drone Bay.
04474_ Acquired Imp. Maneuvering Thrusters.
04491_ Dropped Hrd. Medium Armor Plating.
04523_ Knocked back. <x4>
04545_ U-05 Engineer knocked back.
04551_ Knocked back. <x2>
04569_ Triggered Heavy Explosive Trap.
04569_ An explosion rips through the floor.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          29
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           22
Terrain Scan Range         24
Terrain Scan Density       110
Armor Coverage             225
Resistance: KI             20
Evasion (%)                50
Energy Filtering           30

 Item Schematics 
-----------------
       Hvy. Deuterium Engine | -6/Factory | Z-intel
          Imp. Lightning Gun | -6/Factory | Z-intel
         Biomechanical Wings | -6/Factory | Z-intel
            Imp. VTOL Module | -6/Factory | Z-intel
            Imp. Heavy Laser | -6/Factory | Z-intel
     Exp. Targeting Computer | -6/Factory | Z-intel
   Exp. Propulsion Shielding | -6/Factory | Z-intel
 Exp. Terrain Scan Processor | -6/Factory | Z-intel
             Com. Ion Cannon | -6/Factory | Z-intel
           Antimatter Cannon | -6/Factory | Z-intel
        Scatter Rocket Array | -6/Factory | Z-intel

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -7   -6   -6   
---------                  Run   | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  
Levels Raised              7     | .    .    1    2    1    .    1    2    
  XP Earned                14944 | 3000 995  1004 3269 775  800  1298 3803 
  XP Spent                 13450 | 1000 1470 .    750  750  4300 1400 3780 
Upgrades                   24    | 2    5    .    2    1    5    1    8    
  Power Slot               1     | .    .    .    .    .    1    .    .    
  Propulsion Slot          3     | 1    .    .    .    .    1    .    1    
  Utility Slot             5     | .    1    .    .    .    2    1    1    
  Weapon Slot              3     | 1    1    .    .    .    1    .    .    
  Heat Dissipation         6     | .    2    .    .    .    .    .    4    
  Mass Support             1     | .    .    .    .    .    .    .    1    
  Inventory Capacity       3     | .    .    .    2    1    .    .    .    
  Terrain Scan Density     1     | .    1    .    .    .    .    .    .    
  Ranged Accuracy          1     | .    .    .    .    .    .    .    1    
Protomatter Created        417   | .    40   58   145  26   .    47   101  
  Integrity Restored       1339  | .    159  93   419  78   .    139  451  
    Core                   933   | .    141  93   323  78   .    74   224  
    Parts                  406   | .    18   .    96   .    .    65   227  
Protomatter Decayed        140   | .    .    .    .    40   .    .    100  

 Game 
------
Seed              WeaponIonPrototype
  Manual?         0
Play Time         00:46:26
  Cumulative      269.1 hours
  Start           2021.07.05 @ 17:12:24
  End             2021.07.05 @ 18:00:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          143
  Rogue           140
  Adventurer      1
  Explorer        2
Win Type          -
  Total           5
  Types           3/1/1/0/0/0/0/0/0
Lore%             74
Gallery%          84
Achievement%      64
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 65813bbf-7a59-40aa-b13f-6997eae5d311