Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.05 @ 18:00:37 // Winter2019/RPGLIKE Player: Kenzurith Result: Destroyed by Heavy Explosive Trap Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (44) 220 Value Destroyed (1283) 1283 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (876) 876 TOTAL SCORE: 6079 Bonus ------- High Alert Combat Kills 27 Follower Combat Kills 249 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/600 Matter 274/300 Energy 492/500 System Corruption 4% Temperature Cool (4) Movement Walking (125) Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Fission Core > --- PROPULSION (4) --- Carbon-fiber Leg Improved Carbon-fiber Leg Makeshift Leg Flexi-carbon Leg > --- UTILITY (6) ------ Makeshift Sensor Array Long-range Terrain Scanner Energy Filter Improved Maneuvering Thrusters Improved Medium Armor Plating Improved Hardlight Generator > --- WEAPON (4) ------- Force Rifle Force Rifle Proton Cannon CR-A16's Pointy Stick > --- INVENTORY (3) ---- EM Shield Improved Proton Missile Launcher Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Makeshift Leg Flexi-carbon Leg > --- UTILITY ---------- Makeshift Sensor Array Long-range Terrain Scanner Energy Filter Hardened Medium Armor Plating Improved Hardlight Generator Hacking Drone Bay > --- WEAPON ----------- Force Rifle Force Rifle Proton Cannon CR-A16's Pointy Stick > --- INVENTORY -------- EM Shield Improved Proton Missile Launcher Self-destruct Interrupter [Rating: 74] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Makeshift Leg Leg Makeshift Leg Utility Hacking Drone Bay Device Hacking Drone Bay Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Force Rifle Energy Cannon Proton Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Impact Weapon Powered Hammer Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Slots Evolved 12 | 2 2 . . . 5 1 2 Power 1 | . . . . . 1 . . Propulsion 3 | 1 . . . . 1 . 1 Utility 5 | . 1 . . . 2 1 1 Weapon 3 | 1 1 . . . 1 . . Parts Attached 61 | 3 6 . 12 . 21 2 17 Power 8 | 1 1 . 1 . 3 . 2 Engine 2 | 1 . . . . . . 1 Core 6 | . 1 . 1 . 3 . 1 Reactor . | . . . . . . . . Propulsion 12 | 1 . . 2 . 5 1 3 Treads . | . . . . . . . . Leg 12 | 1 . . 2 . 5 1 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 19 | . 2 . 2 . 7 1 7 Device 13 | . 1 . . . 6 1 5 Storage . | . . . . . . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 6 | . 1 . 2 . 1 . 2 Artifact . | . . . . . . . . Weapon 22 | 1 3 . 7 . 6 . 5 Energy Gun 7 | 1 2 . . . . . 4 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 8 | . . . 5 . 3 . . Ballistic Cannon . | . . . . . . . . Launcher 3 | . 1 . 2 . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon . | . . . . . . . . Piercing Weapon 2 | . . . . . 2 . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . Parts Lost . | . . . . . . . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility . | . . . . . . . . Weapon . | . . . . . . . . Highest Loss Streak . | . . . . . . . . Average Slot Usage (%) 96 | . 98 100 99 100 93 100 97 Engine 1 | . 3 . . . . . 5 Core 12 | . 9 12 11 12 16 14 6 Leg 21 | . 28 25 25 25 18 21 20 Device 21 | . 13 12 12 12 19 26 31 Protection 7 | . 4 12 12 12 7 7 6 Energy Gun 6 | . 28 25 2 . . . 11 Energy Cannon 1 | . . . . . . . 5 Ballistic Gun 15 | . . . 30 37 24 21 . Launcher 1 | . 8 12 3 . . . . Piercing Weapon 4 | . . . . . 5 7 6 Naked Turns 1 | . . . . . 1 . . Heaviest Build 69 | 8 18 18 22 22 38 46 69 Greatest Support 78 | 20 20 20 26 26 53 55 78 Greatest Overweight (x) 1 | . . . . . 1 . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 3 | . . . 2 3 3 3 3 Average Capacity 2 | . . . 1 2 3 3 3 Most Carried 3 | . . . 2 3 3 3 3 Average Carried 2 | . . . 1 2 2 3 2 Final Capacity 3 | . . . 2 3 3 3 3 Final Carried 3 | . . . 2 3 3 3 3 Class Distribution -------------------- 41% | Derelict-Assassin 27% | Skirmisher 16% | Mutant 14% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -9/Mines Derelict-Assassin | -7/Zion Derelict-Assassin | -6/Proximity Caves Assassin | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Matter Collected 1108 | 200 90 . 249 49 60 104 356 Remotely . | . . . . . . . . Salvage Created 1549 | . 300 82 320 49 . . 798 Parts 96 | . 25 7 34 6 . 1 23 Haulers Intercepted 2 | . 1 . . . . . 1 Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented 1 | . . . . . . 1 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 32 | . 7 2 11 2 . 1 9 Guns 19 | . 7 1 7 2 . 1 1 Cannons 4 | . . . . . . . 4 AOE 5 | . . 1 4 . . . . Classes Destroyed 10 | . 7 1 . . . . 2 Worker 1 | . 1 . . . . . . Builder 4 | . 1 . 3 . . . . Hauler 2 | . 1 . . . . . 1 Operator 1 | . 1 . . . . . . Watcher 4 | . 2 . 1 . . . 1 Swarmer 9 | . 5 . 4 . . . . Grunt 12 | . 2 . 3 2 . 1 4 Duelist 1 | . . . . . . . 1 Sentry 9 | . . 2 4 . . . 3 Programmer 1 | . . . . . . . 1 Best Kill Streak 8 | . 6 2 8 2 . 1 2 Combat Bots Only 6 | . 5 2 6 2 . 1 2 Max Kills in Single Turn 2 | . 2 1 2 1 . 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . . 1 2 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Damage Taken 2137 | . 382 42 441 94 . . 1178 Core 1534 | . 295 33 307 74 . . 825 Absorbed by Shields 352 | . . . . . . . 352 Redirected to Core 1311 | . 241 33 248 41 . . 748 Core Remaining (%) 94 | 100 . 84 . . . 100 . Volleys Fired 114 | . 21 3 30 8 . 1 51 Largest 3 | . 2 2 3 3 . 3 2 Hottest 160 | . 90 90 90 69 . 69 160 Shots Fired 211 | . 42 6 76 24 . 3 60 Gun 167 | . 42 6 73 24 . 3 19 Cannon 41 | . . . . . . . 41 Launcher 3 | . . . 3 . . . . Special . | . . . . . . . . Kinetic 92 | . . . 65 24 . 3 . Thermal 19 | . . . . . . . 19 Explosive 3 | . . . 3 . . . . Electromagnetic 97 | . 42 6 8 . . . 41 Robot Hit Streak 12 | . 7 7 11 8 . 10 12 Robot Miss Streak 6 | . 6 . 3 1 . . 3 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 2 . 2 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 135 | . 20 6 48 20 . 2 39 Core Hits 60 | . 16 4 21 4 . 2 13 Critical Hits 3 | . . . 1 . . . 2 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 1 | . . . 1 . . . . Melee Attacks 25 | . . . . . 16 . 9 Impact 16 | . . . . . 16 . . Slashing . | . . . . . . . . Piercing 9 | . . . . . . . 9 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3343 | . 534 103 1167 239 . 35 1265 Guns 1683 | . 369 77 747 239 . 35 216 Cannons 920 | . . . . . . . 920 Explosions 611 | . 165 26 420 . . . . Melee 129 | . . . . . . . 129 Ramming . | . . . . . . . . Kinetic 948 | . . . 674 239 . 35 . Thermal 459 | . 165 26 52 . . . 216 Explosive 368 | . . . 368 . . . . Electromagnetic 1439 | . 369 77 73 . . . 920 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 129 | . . . . . . . 129 Highest Corruption 4 | . . . 1 1 1 . 4 Average Corruption 2 | . . . 1 1 1 . 4 Corruption Purged . | . . . . . . . . Effects 11 | . . . 1 . . . 10 Message Errors 5 | . . . . . . . 5 Matter Fused 3 | . . . . . . . 3 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 Weapon Failures 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 45 | . . . 22 . . . 23 Projectiles 23 | . . . . . . . 23 Explosions 22 | . . . 22 . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 74 | . 74 . . . . . . Shots 3 | . 3 . . . . . . Rammed 1 | . . . . 1 . . . Targets Rammed 1 | . . . . 1 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 244 | . 30 27 36 6 . 9 244 Average Temperature 36 | . 12 13 11 3 . 6 54 Received Heat Transfer 500 | . 27 18 180 54 . . 221 Siege Activations . | . . . . . . . . Robots Corrupted 5 | . . . . . . . 5 Combat Hostiles 4 | . . . . . . . 4 Parts Fried 15 | . 2 . . . . . 13 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 683 | . 250 50 50 . . . 333 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . 3 1 1 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Peak Influence 512 | . 248 206 512 176 . . 196 Initial 121 | . . 96 79 121 . . . Average 136 | . 161 141 276 149 . . 82 Maximum Alert Level 2 | . 1 1 2 . . . . Low Security (%) 83 | 100 51 91 39 100 . . 100 Level 1 13 | . 48 8 42 . . . . Level 2 2 | . . . 17 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . 1 1 1 . . . 3 Investigation 1 | . 1 . . . . . . Extermination 2 | . . . . . . . 2 Reinforcement 2 | . . . 1 . . . 1 Assault 1 | . . 1 . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Distress Signals 3 | . . . 3 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 54 | . 11 2 17 3 . 2 19 Peak Tracking Total 6 | . 5 2 6 3 . 1 3 Tactical Retreats 3 | . . . . 1 . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Traps Triggered 4 | . 1 . 1 . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Disabled 1 | . . . . . . . 1 Max in Single Turn . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Accessed 6 | . 2 1 2 1 . . . Terminals 4 | . 2 . 2 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 12 | . 5 1 5 1 . . . Successful 6 | . 3 1 1 1 . . . Failed 6 | . 2 . 4 . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 14 | . 3 . 4 . . . 7 Terminals 10 | . 5 . 5 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 6 | . 3 1 1 1 . . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 2 | . . 1 . 1 . . . Branch Access Points 2 | . 1 . 1 . . . . Locate Traps 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 2 . 2 . . . . Full Trace Events 1 | . . . 1 . . . . Feedback Events 1 | . . . 1 . . . . Corruption 1 | . . . 1 . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 11 | . . . . . . . 11 Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 2 | . . . . . . . 2 Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Total Allies 6 | . . 1 . 1 4 . . Largest Group 4 | . . 1 1 1 4 4 4 Highest-Rated Group 152 | . . 31 31 31 152 152 152 Highest-Rated Ally 39 | . . 31 31 31 39 39 39 Total Orders 3 | . . . . . 1 . 2 RETURN 3 | . . . . . 1 . 2 Ally Attacks 52 | . . 10 17 . . 3 22 Total Damage 1585 | . . 163 294 . . 292 836 Kills 10 | . . 2 3 . . 1 4 Allies Corrupted 2 | . . . . . . . 2 Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 5 | . . . . 1 2 2 . Drone Launches 3 | . . . . . 1 . 2 Drone Recoveries 3 | . . . . . 1 . 2 Zionite Intel Received 1 | . . . . . . . 1 Prototype Schematics 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Turns Passed 4568 | 10 292 267 408 252 1672 404 1263 Spaces Moved 2948 | 5 175 201 224 180 1184 280 699 Core 115 | . . . . . 115 . . Treads . | . . . . . . . . Legs 2833 | 5 175 201 224 180 1069 280 699 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 50 133 125 Average Speed 130 | 120 120 120 120 120 130 133 142 Slowest Speed 160 | 120 120 120 120 120 160 133 156 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 2 44 52 28 41 90 47 22 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken 2 | . 1 . 1 . . . . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . Scrap Searched 6 | . . 1 . . 3 2 . Spaces Dug 1 | . . . . . 1 . . Terrain Destroyed 48 | . 15 2 30 . 1 . . Melee 1 | . . . . . 1 . . Projectile . | . . . . . . . . AOE 47 | . 15 2 30 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Total 3432 | 8 215 221 302 198 1287 309 892 Wait 167 | . 3 14 4 5 49 19 73 Move 2941 | 4 174 200 223 179 1183 279 699 Hop . | . . . . . . . . Pick Up 10 | . . . 4 1 2 . 3 Fast Attach 39 | 2 4 . 5 . 18 2 8 Attach 1 | . . . . . 1 . . Detach 1 | . . . 1 . . . . Swap 21 | 1 2 . 7 . 2 . 9 Drop 46 | 1 3 . 9 . 16 1 16 Fire 114 | . 21 3 30 8 . 1 51 Melee 25 | . . . . . 16 . 9 Ram . | . . . . . . . . Kick 1 | . . . . 1 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . . . 1 Trap . | . . . . . . . . Miscellaneous 65 | . 8 4 19 4 . 7 23 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: Mat / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: Mat / [*Zio]) -7/Zion (discovered 2 exits: [Dee] / [*Pro]) -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x4) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 4 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 4 | -11/Scrapyard | Upgraded with Weapon slot (x1) 11 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Upgraded with Weapon slot (x1) 188 | -10/Materials | Upgraded with Utility slot (x1) 194 | -10/Materials | Identified exit to Mines 210 | -10/Materials | Discovered new exit (range 12) 303 | -10/Materials | Entered Mines 304 | -10/Mines | Met a Derelict testing a Signal Generator 305 | -10/Mines | Build established: Mutant 382 | -10/Mines | Reached level 2 536 | -10/Mines | Discovered new exit (range 15) 557 | -10/Mines | Found the Drone Emporium 570 | -10/Mines | Entered Materials 570 | -9/Materials | Accompanied by 1 ally 572 | -9/Materials | Reached level 3 860 | -9/Materials | Identified exit to Mines 860 | -9/Materials | Reached level 4 978 | -9/Materials | Entered Mines 983 | -9/Mines | Met a Derelict bent on vengeance 990 | -9/Mines | Build established: Skirmisher 1011 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1130 | -9/Mines | Reached level 5 1165 | -9/Mines | Received a Mining Laser from a helpful Derelict 1187 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1209 | -9/Mines | Identified exit to Materials 1230 | -9/Mines | Entered Zion 1230 | -7/Zion | Accompanied by 1 ally 1241 | -7/Zion | Upgraded with Power slot (x1) 1274 | -7/Zion | Received a visual enhancement algorithm 1323 | -7/Zion | Discovered new exit (range 7) 1356 | -7/Zion | Given the Hacking Drone Bay 1356 | -7/Zion | Upgraded with Utility slot (x1) 1356 | -7/Zion | Found Prototype Device 1356 | -7/Zion | Identified Hacking Drone Bay 1382 | -7/Zion | System corruption cleaned by Quarantine Array 1401 | -7/Zion | Learned location of 1 exit from Factory 1592 | -7/Zion | Upgraded with Weapon slot (x1) 1592 | -7/Zion | Found CR-A16's Pointy Stick 1658 | -7/Zion | Learned 4 Factory zone layouts 1951 | -7/Zion | Upgraded with Utility slot (x1) 2142 | -7/Zion | Discovered new exit (range 11) 2477 | -7/Zion | Upgraded with Propulsion slot (x1) 2593 | -7/Zion | Build established: Derelict-Assassin 2650 | -7/Zion | Imprinted 2653 | -7/Zion | Declared Zion's savior 2902 | -7/Zion | Entered Proximity Caves 2902 | -6/Proximity Caves | Accompanied by 4 allies 2904 | -6/Proximity Caves | Reached level 6 3034 | -6/Proximity Caves | Upgraded with Utility slot (x1) 3163 | -6/Proximity Caves | Learned 12 Factory zone layouts 3274 | -6/Proximity Caves | Discovered new exit (range 15) 3306 | -6/Proximity Caves | Entered Factory 3306 | -6/Factory | Accompanied by 4 allies 3307 | -6/Factory | Identified exit to Factory 3308 | -6/Factory | Reached level 7 3334 | -6/Factory | Upgraded with Utility slot (x1) 3673 | -6/Factory | Reached level 8 3729 | -6/Factory | Upgraded with Propulsion slot (x1) 4150 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 4218 | -6/Factory | Build established: Assassin 4513 | -6/Factory | Spotted B-75 Beast 4536 | -6/Factory | Core integrity fell below 50% 4552 | -6/Factory | Core integrity fell below 20% 4569 | -6/Factory | Destroyed by Heavy Explosive Trap Last Messages --------------- 04346_ Hvy. Laser fried. 04346_ Adv. Heat Sink fried. 04349_ PD5O=KRRABPLS#QSPI JNBBKU83C%X 04362_ Detecting system override signal. 04376_ System corrupted: Energy discharge (-128). 04390_ ALERT: Rogue bot located, Programmers report to Factory Zone 4P. 04402_ P-60 Hacker suffers critical hit. 04402_ P-60 Hacker destroyed. 04408_ System corrupted: Matter fused (-8). 04416_ Acquired 8 matter. 04424_ VOGLE6%P8/8VYHEYN1QXUZ5T 04450_ System corrupted: Matter fused (-6). 04472_ Dropped Hacking Drone Bay. 04474_ Acquired Imp. Maneuvering Thrusters. 04491_ Dropped Hrd. Medium Armor Plating. 04523_ Knocked back. 04545_ U-05 Engineer knocked back. 04551_ Knocked back. 04569_ Triggered Heavy Explosive Trap. 04569_ An explosion rips through the floor. Map ----- +----------------------------------------------------+ | # """"" ##??## #### ? ?"" "" ?? | | # ###### #?## # "" "" ? ? | | ######+####### #### """ # """ ?"" ? | | #### """"" # """?"????# | | #?## """"" # ?"" 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"????????? | | ??????????????????? ?????????# ?????"????"? ?##?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Range 24 Terrain Scan Density 110 Armor Coverage 225 Resistance: KI 20 Evasion (%) 50 Energy Filtering 30 Item Schematics ----------------- Hvy. Deuterium Engine | -6/Factory | Z-intel Imp. Lightning Gun | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Imp. VTOL Module | -6/Factory | Z-intel Imp. Heavy Laser | -6/Factory | Z-intel Exp. Targeting Computer | -6/Factory | Z-intel Exp. Propulsion Shielding | -6/Factory | Z-intel Exp. Terrain Scan Processor | -6/Factory | Z-intel Com. Ion Cannon | -6/Factory | Z-intel Antimatter Cannon | -6/Factory | Z-intel Scatter Rocket Array | -6/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Levels Raised 7 | . . 1 2 1 . 1 2 XP Earned 14944 | 3000 995 1004 3269 775 800 1298 3803 XP Spent 13450 | 1000 1470 . 750 750 4300 1400 3780 Upgrades 24 | 2 5 . 2 1 5 1 8 Power Slot 1 | . . . . . 1 . . Propulsion Slot 3 | 1 . . . . 1 . 1 Utility Slot 5 | . 1 . . . 2 1 1 Weapon Slot 3 | 1 1 . . . 1 . . Heat Dissipation 6 | . 2 . . . . . 4 Mass Support 1 | . . . . . . . 1 Inventory Capacity 3 | . . . 2 1 . . . Terrain Scan Density 1 | . 1 . . . . . . Ranged Accuracy 1 | . . . . . . . 1 Protomatter Created 417 | . 40 58 145 26 . 47 101 Integrity Restored 1339 | . 159 93 419 78 . 139 451 Core 933 | . 141 93 323 78 . 74 224 Parts 406 | . 18 . 96 . . 65 227 Protomatter Decayed 140 | . . . . 40 . . 100 Game ------ Seed WeaponIonPrototype Manual? 0 Play Time 00:46:26 Cumulative 269.1 hours Start 2021.07.05 @ 17:12:24 End 2021.07.05 @ 18:00:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 143 Rogue 140 Adventurer 1 Explorer 2 Win Type - Total 5 Types 3/1/1/0/0/0/0/0/0 Lore% 74 Gallery% 84 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 65813bbf-7a59-40aa-b13f-6997eae5d311