Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.12 @ 19:41:48 Player: Ev Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (20) 100 Value Destroyed (442) 442 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1482 Bonus ------- None Cogmind --------- Core Integrity 228/400 Matter 243/300 Energy 277/280 System Corruption 0% Temperature Critical (878) Movement Core (350) Ox6 Location -9/Materials Parts ------- > --- POWER (2) -------- Heavy Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Small Storage Unit > --- WEAPON (3) ------- Beam Rifle Improved Light Cannon > --- INVENTORY (8) ---- Ion Engine Improved Aluminum Leg Improved Aluminum Leg Medium Storage Unit Advanced Targeting Computer Advanced Targeting Computer Beam Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine Heavy Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Small Storage Unit Light Armor Plating > --- WEAPON ----------- Beam Rifle Beam Rifle Advanced Beam Cannon > --- INVENTORY -------- Ion Engine Improved Aluminum Leg Improved Aluminum Leg Beam Rifle Beam Rifle Advanced Beam Cannon Grenade Launcher [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Small Storage Unit Device Shield Generator Storage Small Storage Unit Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Jun Mat Mat Slots Evolved 2 | . . 2 Power 1 | . . 1 Propulsion . | . . . Utility . | . . . Weapon 1 | . . 1 Parts Attached 22 | 6 5 11 Power 4 | 1 . 3 Engine 4 | 1 . 3 Core . | . . . Reactor . | . . . Propulsion 4 | 2 2 . Treads . | . . . Leg 4 | 2 2 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | 1 1 1 Device 1 | . 1 . Storage 1 | 1 . . Processor . | . . . Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 11 | 2 2 7 Energy Gun 5 | . . 5 Energy Cannon 1 | . . 1 Ballistic Gun 3 | 2 1 . Ballistic Cannon 1 | . . 1 Launcher 1 | . 1 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 2 | . . 2 Parts Lost 6 | . . 6 Power 1 | . . 1 Propulsion 2 | . . 2 Utility 2 | . . 2 Weapon 1 | . . 1 Highest Loss Streak 5 | . . 5 To Critical Strikes . | . . . Average Slot Usage (%) 97 | . 98 97 Engine 17 | . 14 21 Leg 24 | . 28 21 Device 6 | . 12 1 Storage 12 | . 14 11 Protection 4 | . . 8 Energy Gun 15 | . . 30 Ballistic Gun 13 | . 27 . Naked Turns . | . . . Heaviest Build 33 | 14 16 33 Greatest Support 26 | 20 26 26 Greatest Overweight (x) 1 | 1 . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 7 8 8 Most Carried 8 | 5 8 8 Average Carried 6 | 3 7 5 Final Capacity 8 | 8 8 8 Final Carried 8 | 4 8 8 Class Distribution -------------------- 56% | Mutant 41% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Resources | -11 -10 -9 ----------- Run | Jun Mat Mat Matter Collected 521 | 199 112 210 Remotely . | . . . Salvage Created 570 | . 140 430 Parts 42 | . 18 24 Haulers Intercepted 1 | . . 1 Recyclers Shooed 1 | . . 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Jun Mat Mat Combat Hostiles Destroyed 15 | . 7 8 Guns 11 | . 4 7 Cannons 1 | . . 1 AOE 3 | . 3 . Classes Destroyed 8 | . 4 4 Worker 1 | . . 1 Hauler 1 | . . 1 Operator 1 | . 1 . Watcher 2 | . 1 1 Swarmer 6 | . 6 . Grunt 6 | . 1 5 Brawler 2 | . . 2 Sentry 1 | . . 1 Best Kill Streak 3 | . 3 3 Combat Bots Only 3 | . 3 3 Max Kills in Single Turn 3 | . 3 1 Gunslinging . | . . . Exploded 3 | . 3 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Jun Mat Mat Damage Taken 595 | . 100 495 Core 181 | . 9 172 Absorbed by Shields 48 | . 41 7 Core Remaining (%) 98 | 100 96 . Volleys Fired 45 | . 19 26 Largest 3 | . 2 3 Hottest 168 | . 50 168 Shots Fired 112 | . 38 74 Gun 102 | . 37 65 Cannon 9 | . . 9 Launcher 1 | . 1 . Special . | . . . Kinetic 46 | . 37 9 Thermal 65 | . . 65 Explosive 1 | . 1 . Electromagnetic . | . . . Robot Hit Streak 8 | . 5 8 Robot Miss Streak 5 | . 4 5 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 53 | . 17 36 Core Hits 25 | . 10 15 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 3 | . . 3 Burn 3 | . . 3 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 909 | . 342 567 Guns 743 | . 219 524 Cannons 43 | . . 43 Explosions 123 | . 123 . Melee . | . . . Ramming . | . . . Kinetic 262 | . 219 43 Thermal 524 | . . 524 Explosive 123 | . 123 . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 922 | . . 922 Average Temperature 223 | . . 223 Received Heat Transfer 132 | . 12 120 Effects 30 | . . 30 Shutdowns 7 | . . 7 Energy Bleed 2 | . . 2 Matter Decay 1 | . . 1 Short Circuit 3 | . . 3 Damage (minor) 1 | . . 1 Damage (major) 14 | . . 14 Damage (core) 2 | . . 2 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 5 | . . 5 Heat Transferred 1554 | . . 1554 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Jun Mat Mat Peak Influence 231 | . 231 159 Initial 13 | . . 13 Average 101 | . 129 95 Maximum Alert Level 1 | . 1 . Low Security (%) 88 | 100 75 100 Level 1 11 | . 24 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 1 1 Investigation . | . . . Extermination . | . . . Reinforcement 2 | . 1 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Jun Mat Mat Distress Signals 3 | . 1 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 28 | . 11 17 Peak Tracking Total 7 | . 3 7 Tactical Retreats 1 | . . 1 Traps | -11 -10 -9 ------- Run | Jun Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Jun Mat Mat Machines Disabled 1 | . . 1 Max in Single Turn 1 | . . 1 Machines Repaired . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Jun Mat Mat Machines Accessed 3 | . 3 . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 7 | . 7 . Successful 2 | . 2 . Failed 5 | . 5 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual . | . . . Terminals 7 | . 7 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 2 | . 2 . Branch Access Points 1 | . 1 . Locate Traps 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 2 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Jun Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Jun Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Jun Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Jun Mat Mat Turns Passed 949 | 89 436 424 Spaces Moved 428 | 58 235 135 Core 13 | 13 . . Treads . | . . . Legs 415 | 45 235 135 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 137 | 127 120 172 Slowest Speed 190 | 190 120 190 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 25 | 4 51 22 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 14 | . 14 . Melee . | . . . Projectile . | . . . AOE 14 | . 14 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Jun Mat Mat Total 694 | 73 352 269 Wait 164 | . 81 83 Move 426 | 57 234 135 Hop . | . . . Pick Up 26 | 10 8 8 Fast Attach 1 | . . 1 Attach 11 | 6 1 4 Detach . | . . . Swap 10 | . 4 6 Drop 11 | . 5 6 Fire 45 | . 19 26 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / Min) -9/Materials History --------- Turn | Location | Event 36 | -11/Junkyard | Discovered new exit (range 16) 90 | -11/Junkyard | Entered Materials 238 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Build established: Mutant 454 | -10/Materials | Discovered new exit (range 8) 526 | -10/Materials | Entered another Materials area 526 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 888 | -9/Materials | Build established: Tank 950 | -9/Materials | Self-destructed Last Messages --------------- 00942_ Beam Rifle broken. 00942_ Overheating: Short circuit. 00943_ Power failure, Imp. Ion Engine shutdown. 00943_ Overheating: Energy bleed (-44). 00944_ Power failure, Hvy. Ion Engine shutdown. 00944_ Imp. Light Cannon broken. 00944_ Overheating: Short circuit. 00945_ Overheating: Core damaged (-48). 00945_ Imp. Aluminum Leg destroyed. 00946_ Overheating: Matter decay (-26). 00947_ Overheating: Imp. Aluminum Leg damaged (-9). 00947_ Overheating: Broken Imp. Light Cannon damaged (-13). 00947_ Overheating: Imp. Ion Engine damaged (-3). 00947_ Overheating: Sml. Storage Unit damaged (-52). 00947_ Imp. Ion Engine destroyed. 00947_ Beam Rifle destroyed. 00948_ Imp. Aluminum Leg broken. 00948_ Overheating: Short circuit. 00949_ Overheating: Hvy. Ion Engine damaged (-43). 00949_ Broken Imp. Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | # # =!! 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