Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.26 @ 00:10:11

Player: naththebg

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (157)     785
Value Destroyed (4968)     4968
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (1561)               1561
              TOTAL SCORE: 11594

 Bonus
-------
High Alert Combat Kills    746
Follower Combat Kills      270
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -55

 Cogmind 
---------
Core Integrity             0/850
Matter                     156/300
Energy                     97/100
System Corruption          3%
Temperature                Hot (222)
Movement                   Core (150) Ox2
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (3) -------
      Mini Assault Cannon
      Mini Assault Cannon
>          --- INVENTORY (5) ----
  Improved Heat Sink
           Kinecellerator
  Improved Shield Generator
      Mini Assault Cannon
      Mini Assault Cannon

 Peak State 
------------
>               --- POWER ------------
          Heavy Deuterium Engine
>               --- PROPULSION -------
          Light Treads
        Armored Treads
         Medium Treads
         Medium Treads
>               --- UTILITY ----------
                Cryofiber Web
       Advanced Heat Sink
  High-capacity Storage Unit
       Advanced Targeting Computer
                Matter Filter
       Improved Utility Shielding
       Improved Shield Generator
>               --- WEAPON -----------
                Mass Driver
                Mass Driver
                Mass Driver
>               --- INVENTORY --------
          Heavy Deuterium Engine
          Heavy Deuterium Engine
        Armored Treads
       Improved Heat Sink
       Advanced Heat Sink
                Matter Filter
                Kinecellerator
                Weapon Cycler
       Hardened Medium Armor Plating
       Improved Medium Armor Plating
   High-powered Tractor Beam
                Hacking Drone Bay
                Phasing AFG
           Mini Assault Cannon
           Mini Assault Cannon
           Mini Assault Cannon
           Mini Assault Cannon
           Mini Assault Cannon
                Magnetic Acceleration Cannon
                Mass Driver
[Rating: 68]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Mini Assault Cannon
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Mini Assault Cannon

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Slots Evolved              8    | .   .   .   .   .   4   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   2   1   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             134  | 7   3   2   .   .   40  42  2   2   8   .   28  
  Power                    11   | 1   .   .   .   .   4   4   .   .   1   .   1   
    Engine                 11   | 1   .   .   .   .   4   4   .   .   1   .   1   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               36   | 2   .   .   .   .   13  15  1   1   .   .   4   
    Treads                 27   | 2   .   .   .   .   9   10  1   1   .   .   4   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  9    | .   .   .   .   .   4   5   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  49   | 2   2   .   .   .   15  15  1   1   4   .   9   
    Device                 31   | 1   1   .   .   .   9   8   .   1   4   .   7   
    Storage                3    | 1   1   .   .   .   .   1   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   2   2   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Protection             10   | .   .   .   .   .   3   4   1   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   38   | 2   1   2   .   .   8   8   .   .   3   .   14  
    Energy Gun             4    | 1   1   .   .   .   2   .   .   .   .   .   .   
    Energy Cannon          7    | .   .   .   .   .   5   2   .   .   .   .   .   
    Ballistic Gun          2    | 1   .   .   .   .   1   .   .   .   .   .   .   
    Ballistic Cannon       25   | .   .   2   .   .   .   6   .   .   3   .   14  
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   1   2   .   .   1   .   .   
Parts Lost                 47   | .   .   .   .   .   9   13  3   1   .   .   21  
  Power                    4    | .   .   .   .   .   1   1   .   .   .   .   2   
  Propulsion               21   | .   .   .   .   .   6   8   2   1   .   .   4   
  Utility                  14   | .   .   .   .   .   1   2   1   .   .   .   10  
  Weapon                   8    | .   .   .   .   .   1   2   .   .   .   .   5   
  Highest Loss Streak      21   | .   .   .   .   .   6   10  3   1   .   .   21  
  To Critical Strikes      2    | .   .   .   .   .   1   1   .   .   .   .   .   
Average Slot Usage (%)     96   | .   100 100 100 100 98  97  98  96  90  92  95  
  Engine                   8    | .   14  14  14  14  8   6   7   7   7   7   5   
  Treads                   24   | .   28  28  28  28  20  26  28  27  23  23  23  
  Wheel                    1    | .   .   .   .   .   6   2   .   .   .   .   .   
  Device                   15   | .   14  14  14  14  14  13  15  15  15  15  24  
  Storage                  8    | .   14  14  14  14  9   7   7   7   7   7   6   
  Processor                5    | .   .   .   .   .   5   5   7   7   7   7   5   
  Protection               6    | .   .   .   .   .   3   10  7   7   7   7   5   
  Energy Gun               1    | .   14  .   .   .   5   .   .   .   .   .   .   
  Energy Cannon            5    | .   .   .   .   .   13  18  .   .   .   .   .   
  Ballistic Gun            1    | .   14  .   .   .   3   .   .   .   .   .   .   
  Ballistic Cannon         15   | .   .   28  28  28  4   4   23  23  21  23  19  
Peak Build Rating          68   | 9   9   8   8   8   31  48  48  49  57  49  68  
  Average Rating           35   | 7   8   8   8   8   23  37  47  48  48  49  59  
  On Entrance              25   | .   9   8   8   8   8   28  48  45  48  49  49  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             89   | 14  30  32  32  32  54  81  69  69  69  69  89  
  Greatest Support         96   | 40  40  40  40  40  60  82  82  80  60  60  96  
  Greatest Overweight (x)  22   | .   .   .   .   .   2   22  1   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   1   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  20  20  20  20  20  20  
  Average Capacity         17   | 7   13  15  15  15  15  19  20  20  20  20  20  
  Most Carried             20   | 8   14  14  14  14  15  20  20  20  20  20  20  
  Average Carried          17   | 5   9   14  14  14  13  18  19  19  19  20  18  
  Final Capacity           20   | 8   15  15  15  15  15  20  20  20  20  20  5   
  Final Carried            20   | 8   14  14  14  14  15  20  18  20  20  20  5   

 Class Distribution 
--------------------
 43% | Gunner
 20% | Scavenger-Tank
 19% | Mutant
  8% | Scavenger-Gunner
  3% | Skirmisher
  3% | Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
         Mutant | -10/Exiles
         Mutant | -9/Mines
 Scavenger-Tank | -8/Materials
 Scavenger-Tank | -7/Factory
         Gunner | -7/Lower Caves
         Gunner | -7/Lower Caves
         Gunner | -7/Zion
         Gunner | -6/Proximity Caves
 Scavenger-Tank | -6/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  
Matter Collected           3538 | 355  102  .    .    .    960  677  266  266  93   60   759  
  Remotely                 265  | .    .    .    .    .    .    .    .    .    .    .    265  
Salvage Created            5451 | 351  187  .    .    33   2597 1158 133  208  .    78   706  
  Parts                    291  | 33   17   .    .    .    118  73   2    8    .    6    34   
Haulers Intercepted        8    | .    1    .    .    .    4    3    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    .    .    2    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      21   | .    .    .    .    .    .    .    2    9    .    10   .    
  Prevented                2    | .    .    .    .    .    .    .    .    2    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Combat Hostiles Destroyed  107  | .   4   .   .   1   43  25  4   7   .   4   19  
  Guns                     22   | .   4   .   .   .   18  .   .   .   .   .   .   
  Cannons                  85   | .   .   .   .   1   25  25  4   7   .   4   19  
Classes Destroyed          21   | 3   5   .   .   .   4   2   2   1   .   1   3   
  Worker                   12   | 4   .   .   .   .   5   1   .   .   .   .   2   
  Builder                  4    | .   .   .   .   .   2   2   .   .   .   .   .   
  Tunneler                 10   | 9   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   8    | .   1   .   .   .   4   3   .   .   .   .   .   
  Recycler                 7    | 1   .   .   .   .   3   2   .   .   .   .   1   
  Minesweeper              1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 2    | .   1   .   .   .   1   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  9    | .   2   .   .   .   5   1   .   .   .   .   1   
  Swarmer                  26   | .   3   .   .   .   6   15  .   .   .   2   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    43   | .   1   .   .   1   30  1   3   4   .   .   3   
  Brawler                  3    | .   .   .   .   .   2   .   .   1   .   .   .   
  Duelist                  3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Sentry                   14   | .   .   .   .   .   5   4   .   1   .   1   3   
  Specialist               4    | .   .   .   .   .   .   .   .   .   .   .   4   
  Hunter                   3    | .   .   .   .   .   .   1   .   .   .   .   2   
  Programmer               8    | .   .   .   .   .   .   4   .   1   .   .   3   
  Behemoth                 1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           9    | 4   5   .   .   1   7   4   3   4   .   3   9   
  Combat Bots Only         9    | .   2   .   .   1   4   4   3   4   .   3   9   
Max Kills in Single Turn   2    | 1   1   .   .   1   2   2   1   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  
Hostile Shots Fired        1160  | .    9    .    .    2    198  303  27   41   .    34   546  
  Missed                   348   | .    2    .    .    .    60   91   4    15   .    10   166  
Damage Taken               9467  | .    72   .    .    21   2085 2302 485  345  .    229  3928 
  Core                     1481  | .    .    .    .    .    335  220  33   36   .    5    852  
  Absorbed by Shields      153   | .    .    .    .    .    .    .    .    .    .    .    153  
  Redirected to Shielding  202   | .    .    .    .    .    .    74   35   3    .    40   50   
  Ignored by Resistances   36    | .    .    .    .    .    32   4    .    .    .    .    .    
  Regen/Repaired (Parts)   279   | .    .    .    .    .    .    103  .    .    176  .    .    
Core Remaining (%)         74    | 100  .    .    .    100  39   .    .    .    .    58   .    
Volleys Fired              354   | 30   24   .    1    2    128  77   13   19   1    6    53   
  Largest                  3     | 2    2    .    2    2    3    3    3    3    1    3    3    
  Hottest                  215   | 60   70   .    70   70   211  215  144  144  48   144  171  
Shots Fired                959   | 58   47   .    2    4    380  203  39   57   1    18   150  
  Gun                      230   | 58   47   .    .    .    125  .    .    .    .    .    .    
  Cannon                   729   | .    .    .    2    4    255  203  39   57   1    18   150  
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  564   | 30   24   .    2    4    158  81   39   57   1    18   150  
  Thermal                  395   | 28   23   .    .    .    222  122  .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         20    | 6    4    .    .    4    14   13   13   16   .    3    20   
  Robot Miss Streak        5     | 2    3    .    .    .    5    5    3    3    .    1    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           573   | 36   23   .    .    3    224  109  26   36   .    7    109  
  Core Hits                246   | 15   12   .    .    1    108  39   11   14   .    5    41   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Critical Strikes         22    | .    .    .    .    .    7    4    1    .    .    1    9    
    Burn                   5     | .    .    .    .    .    5    .    .    .    .    .    .    
    Destroy                1     | .    .    .    .    .    1    .    .    .    .    .    .    
    Blast                  16    | .    .    .    .    .    1    4    1    .    .    1    9    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14064 | 426  282  .    .    56   4865 2970 742  1068 .    198  3457 
  Guns                     2004  | 425  282  .    .    .    1297 .    .    .    .    .    .    
  Cannons                  12001 | .    .    .    .    56   3561 2938 728  1068 .    198  3452 
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  59    | 1    .    .    .    .    7    32   14   .    .    .    5    
  Kinetic                  8436  | 215  135  .    .    56   1517 1067 728  1068 .    198  3452 
  Thermal                  5569  | 210  147  .    .    .    3341 1871 .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    .    .    .    5    1    1    2    2    .    3    
  Average Corruption       2     | .    .    .    .    .    3    1    1    1    2    .    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  42    | .    .    .    .    .    16   2    6    15   2    .    1    
    Message Errors         15    | .    .    .    .    .    5    .    3    7    .    .    .    
    Matter Fused           8     | .    .    .    .    .    2    1    1    4    .    .    .    
    Heat Flow Errors       3     | .    .    .    .    .    .    .    1    1    1    .    .    
    Energy Discharges      4     | .    .    .    .    .    1    .    1    1    .    .    1    
    Parts Rejected         1     | .    .    .    .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      7     | .    .    .    .    .    4    1    .    1    1    .    .    
    Data Loss (major)      2     | .    .    .    .    .    1    .    .    1    .    .    .    
    Misfires               1     | .    .    .    .    .    1    .    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    1    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            157   | .    .    .    .    .    24   85   13   35   .    .    .    
  Projectiles              157   | .    .    .    .    .    24   85   13   35   .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 59    | .    .    .    .    .    18   9    2    5    .    .    25   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  51    | .    .    .    .    .    15   8    2    5    .    .    21   
  Secondary                8     | .    .    .    .    .    3    1    .    .    .    .    4    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   5     | 1    .    .    .    .    2    1    1    .    .    .    .    
Targets Rammed             8     | 1    .    .    .    .    2    2    2    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  3     | .    .    .    .    .    .    1    1    .    .    .    1    
Highest Temperature        357   | .    54   .    9    30   357  349  245  329  75   60   219  
  Average Temperature      99    | .    22   .    6    19   91   128  98   113  38   25   144  
  Received Heat Transfer   2427  | .    18   .    .    12   1098 384  117  177  .    .    621  
  Effects                  9     | .    .    .    .    .    2    7    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    1    .    .    .    .    .    
    Energy Bleed           3     | .    .    .    .    .    1    2    .    .    .    .    .    
    Interference           2     | .    .    .    .    .    .    2    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    1    .    .    .    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    2    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    1    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             23    | .    .    .    .    .    10   12   .    .    .    .    1    
  Heat Transferred         9198  | 475  361  .    .    .    5735 2627 .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Peak Influence             976  | 70  134 2   .   20  976 649 .   .   .   .   523 
  Initial                  409  | .   .   2   .   .   7   409 .   .   .   .   183 
  Average                  368  | 29  67  2   .   3   585 412 .   .   .   .   314 
Maximum Alert Level        3    | .   .   .   .   .   3   2   .   .   .   .   2   
  Low Security (%)         26   | 100 100 100 .   100 14  .   .   .   .   .   12  
  Level 1                  33   | .   .   .   .   .   18  46  .   .   .   .   70  
  Level 2                  29   | .   .   .   .   .   26  53  .   .   .   .   16  
  Level 3                  11   | .   .   .   .   .   40  .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          26   | .   1   .   .   .   5   14  .   .   .   .   6   
  Investigation            3    | .   .   .   .   .   1   2   .   .   .   .   .   
  Extermination            6    | .   .   .   .   .   .   4   .   .   .   .   2   
  Reinforcement            6    | .   1   .   .   .   2   2   .   .   .   .   1   
  Assault                  2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Garrison                 9    | .   .   .   .   .   .   6   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Distress Signals           7    | .   1   .   .   .   6   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              175  | .   7   .   .   1   71  37  6   7   .   9   37  
  Peak Tracking Total      11   | .   2   .   .   1   6   4   3   4   .   6   11  
  Tactical Retreats        11   | .   .   .   .   .   5   4   .   .   .   1   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Traps Triggered            2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   2   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Machines Disabled          15   | .   1   .   .   .   4   6   .   .   .   .   4   
  Max in Single Turn       1    | .   1   .   .   .   1   1   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Machines Accessed          18   | .   2   .   4   .   3   5   .   .   1   .   3   
  Terminals                8    | .   2   .   .   .   3   3   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   1   .   .   .   .   1   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   
Total Hacks                34   | .   6   .   4   .   6   11  .   .   3   .   4   
  Successful               16   | .   2   .   4   .   3   3   .   .   3   .   1   
  Failed                   18   | .   4   .   .   .   3   8   .   .   .   .   3   
    Catastrophic           3    | .   1   .   .   .   .   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   14   | .   4   .   .   .   .   4   .   .   .   .   6   
  Terminals                16   | .   6   .   .   .   6   4   .   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   4   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   3   .   .   .   .   2   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   
Terminal Hacks             13   | .   2   .   4   .   3   1   .   .   3   .   .   
  Record                   4    | .   .   .   4   .   .   .   .   .   .   .   .   
  Part Schematic           3    | .   .   .   .   .   .   .   .   .   3   .   .   
  Alert Level              3    | .   2   .   .   .   1   .   .   .   .   .   .   
  Locate Traps             3    | .   .   .   .   .   2   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   2   .   .   .   3   2   .   .   .   .   2   
  Full Trace Events        3    | .   1   .   .   .   .   2   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   4   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   17   | .   .   .   .   .   .   .   .   .   17  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Time                     38   | .   .   .   .   .   .   38  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Total Allies               8    | .   .   2   .   .   .   .   .   .   4   .   2   
  Largest Group            5    | .   .   2   2   .   .   .   .   .   4   4   5   
  Highest-Rated Group      184  | .   .   48  48  .   .   .   .   .   153 153 184 
  Highest-Rated Ally       40   | .   .   31  31  .   .   .   .   .   40  40  40  
Zionite Dispatches         1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Demo                     1    | .   .   .   .   .   .   .   .   .   .   .   1   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               46   | .   .   .   .   .   .   .   .   .   .   14  32  
  Total Damage             1273 | .   .   .   .   .   .   .   .   .   .   308 965 
  Kills                    13   | .   .   .   .   .   .   .   .   .   .   4   9   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   1   .   .   1   1   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  
Turns Passed               11579 | 418  502  246  831  128  1777 2290 550  884  1809 1088 1056 
Spaces Moved               5355  | 190  257  150  515  76   723  1048 298  436  752  440  470  
  Core                     4     | 2    .    .    .    .    .    2    .    .    .    .    .    
  Treads                   5056  | 188  257  150  515  76   596  878  298  436  752  440  470  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   295   | .    .    .    .    .    127  168  .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  95   105  156  162  163  243  162  
  Average Speed            179   | 158  160  160  160  160  149  156  168  186  237  243  175  
  Slowest Speed            1150  | 160  160  160  160  160  240  1150 240  243  243  243  243  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48    | 8    34   40   90   32   68   31   53   66   83   63   14   
  Regions Visited          11
    Branch Regions         7
  Pre-discovered Areas     2     | .    .    .    .    1    .    .    .    .    1    .    .    
  Known Exits Taken        1     | .    .    .    .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      10    | 1    1    1    1    1    1    1    1    1    1    .    .    
Scrap Searched             9     | .    .    .    .    .    .    .    2    4    3    .    .    
Spaces Dug                 6     | .    .    .    .    .    3    1    .    .    .    .    2    
Terrain Destroyed          100   | .    .    .    .    .    42   33   .    10   .    5    10   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               100   | .    .    .    .    .    42   33   .    10   .    5    10   
  AOE                      .     | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  
Total                      6575 | 244  300  155  520  79   1138 1547 318  466  777  446  585  
  Wait                     579  | 9    11   4    5    2    192  318  4    6    9    1    18   
  Move                     5344 | 189  256  149  514  75   722  1047 297  435  751  439  470  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  80   | 8    5    .    .    .    27   32   .    3    2    .    3    
  Fast Attach              27   | 7    .    .    .    .    6    8    .    1    4    .    1    
  Attach                   37   | .    .    .    .    .    11   14   2    .    .    .    10   
  Detach                   2    | .    .    .    .    .    .    2    .    .    .    .    .    
  Swap                     70   | .    3    2    .    .    23   20   .    1    4    .    17   
  Drop                     69   | .    1    .    .    .    27   27   .    1    6    .    7    
  Fire                     354  | 30   24   .    1    2    128  77   13   19   1    6    53   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    8    | 1    .    .    .    .    2    2    2    .    .    .    1    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   5    | .    .    .    .    .    .    .    .    .    .    .    5    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 3 exits: *Fac x2 / [*Low])
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: Dee / [*Pro])
-6/Proximity Caves
-6/Factory

 History 
---------
  Turn | Location           | Event
    36 | -11/Scrapyard      | Discovered new exit (range 15)
   419 | -11/Scrapyard      | Entered Materials
   420 | -10/Materials      | Build established: Mutant
   614 | -10/Materials      | Discovered new exit (range 15)
   801 | -10/Materials      | Discovered new exit (range 10)
   921 | -10/Materials      | Entered Mines
  1156 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1156 | -10/Mines          | Discovered new exit (range 5)
  1167 | -10/Mines          | Entered Exiles
  1167 | -10/Exiles         | Found Exiles lab abandoned
  1167 | -10/Exiles         | Accompanied by 2 allies
  1197 | -10/Exiles         | Led the pair of lost Derelicts to a safe place
  1975 | -10/Exiles         | Discovered new exit (range 14)
  1998 | -10/Exiles         | Entered Mines
  2120 | -9/Mines           | Learned location of Zion (-7)
  2122 | -9/Mines           | Discovered new exit (range 4)
  2126 | -9/Mines           | Entered Materials
  2126 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  2429 | -8/Materials       | Build established: Skirmisher
  2874 | -8/Materials       | Build established: Gunner
  2926 | -8/Materials       | First assault squad dispatched
  3027 | -8/Materials       | Lost 6 parts (1p4n1u)
  3451 | -8/Materials       | Core integrity fell below 50%
  3478 | -8/Materials       | Build established: Scavenger-Tank
  3850 | -8/Materials       | Discovered new exit (range 15)
  3903 | -8/Materials       | Entered Factory
  3903 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4027 | -7/Factory         | Repaired Hvy. Particle Cannon
  4323 | -7/Factory         | Build established: Scavenger-Gunner
  4542 | -7/Factory         | Discovered new exit (range 7)
  4560 | -7/Factory         | Identified exit to Factory
  4580 | -7/Factory         | Discovered exit to Factory (range 14)
  4933 | -7/Factory         | Build established: Scavenger-Tank
  5750 | -7/Factory         | Lost 10 parts (1p6n1u2w)
  5803 | -7/Factory         | Garrison activated, responded to threat
  6086 | -7/Factory         | Discovered new exit (range 7)
  6163 | -7/Factory         | Build established: Gunner
  6193 | -7/Factory         | Entered Lower Caves
  6625 | -7/Lower Caves     | Spotted B-75 Beast
  6639 | -7/Lower Caves     | Destroyed B-75 Beast
  6669 | -7/Lower Caves     | Lost 3 parts (2n1u)
  6703 | -7/Lower Caves     | Discovered new exit (range 13)
  6706 | -7/Lower Caves     | Encountered a Warlord checkpoint
  6743 | -7/Lower Caves     | Entered another Lower Caves area
  6894 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7049 | -7/Lower Caves     | Learned Factory terminal intel
  7603 | -7/Lower Caves     | Discovered new exit (range 11)
  7627 | -7/Lower Caves     | Entered Zion
  7701 | -7/Zion            | System corruption cleaned by Quarantine Array
  7771 | -7/Zion            | Found Prototype Device
  7772 | -7/Zion            | Identified Phasing AFG
  7909 | -7/Zion            | Discovered new exit (range 11)
  7970 | -7/Zion            | Given the Hacking Drone Bay
  7972 | -7/Zion            | Found Prototype Device
  8530 | -7/Zion            | Given A8's code to call for help
  8552 | -7/Zion            | Learned location of Armory (-3)
  8661 | -7/Zion            | Met Imprinter
  8698 | -7/Zion            | Imprinted
  8700 | -7/Zion            | Declared Zion's savior
  8894 | -7/Zion            | Identified exit to Deep Caves
  9436 | -7/Zion            | Entered Proximity Caves
  9436 | -6/Proximity Caves | Accompanied by 4 allies
  9939 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10002 | -6/Proximity Caves | Spotter reported a threat
 10509 | -6/Proximity Caves | Discovered exit to Factory (range 7)
 10524 | -6/Proximity Caves | Entered Factory
 10524 | -6/Factory         | Accompanied by 4 allies
 10524 | -6/Factory         | Evolved 2 slots: Utility x2
 10525 | -6/Factory         | Loaded intel: 28 terminal locations
 10807 | -6/Factory         | Zion Demo squad teleported in
 10824 | -6/Factory         | Build established: Tank
 11194 | -6/Factory         | Build established: Scavenger-Tank
 11497 | -6/Factory         | Cargo convoy interrupted
 11548 | -6/Factory         | Core integrity fell below 50%
 11564 | -6/Factory         | Core integrity fell below 20%
 11580 | -6/Factory         | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
11562_ Penetrated by Slug. <x2>
11563_ Y-54 Guardian destroyed.
11565_ Penetrated by Slug.
11566_ The unstable cave ceiling collapses.
11567_ R-10 Processor collects Corrupted Arm.
  Treads.
11569_ Penetrated by Slug. <x2>
11570_ The unstable cave ceiling collapses.
11570_ Destroyed Phase Shifter.
11570_ H-66 Slayer knocked back.
11572_ The unstable cave ceiling collapses.
11572_ R-10 Processor collects Imp. VSS Leg.
11573_ Penetrated by Slug.
11573_ Mni. Assault Cannon destroyed.
11575_ R-10 Processor collects Core Analyzer.
11576_ H-66 Slayer destroyed.
11577_ The unstable cave ceiling collapses.
11578_ R-10 Processor collects Imp. Arc
  Projector.
11580_ Hcp. Storage Unit destroyed.

 Map 
-----
+----------------------------------------------------+
|            ?????????????????# #??????????????????? |
|            ?????????????????#!#??????????????????? |
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|            ??????#    !!! ##                #????? |
|            ??????#    !!! ##                #????? |
|            ??????#!   !!  ##             #???????? |
|            ??????#        ##   ######### #???????? |
|            ??????# !      ## [ ##????????????????? |
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|            ??""          ?#     #????????????????? |
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|            #"""        R ????????????????????????? |
|            #          #  #########???????????????? |
|            #              """G"""  #?????????????? |
|                       #   """%"""  ##????????????? |
|                         *!!%Y=%[   ;#????????????? |
|                         !@!!%[%    ;#????????????? |
|                          ]=%=%"" %%#?????????????? |
|                        #  "  ! "" u#?????????????? |
|            #             Y""" """  #?????????????? |
|                          R""" """  ??????????????? |
|            ?          %=  %       ???????????????? |
|            ?           *%%*       ???????????????? |
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|            ??#                      ?????????????? |
|            ??#  """"# #;#;#####??##??????????????? |
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|            ?????????????????""???????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             450
Resistance: TH             15
Utility Shielding          66
Evasion (%)                41
Targeting Accuracy         8
Recoil Reduction           4
Matter Filtering           30
Particle Charging          15
Offensive Hacking          10

 Item Schematics 
-----------------
              Matter Filter | -7/Zion | Archive
                Power Sword | -7/Zion | Archive
              Plasma Cannon | -7/Zion | Archive
              Thermic Laser | -7/Zion | Archive
             Kinecellerator | -7/Zion | Archive
                   Arm. Leg | -7/Zion | Archive
             Microactuators | -7/Zion | Archive
        Imp. Kinecellerator | -7/Zion | Archive
             Mni. Drone Bay | -7/Zion | Archive
                Gauss Rifle | -7/Zion | Archive
  Adv. Melee Analysis Suite | -7/Zion | Archive
 Launcher Guidance Computer | -7/Zion | Archive
            Power Amplifier | -7/Zion | Archive
                   Flak Gun | -7/Zion | Archive
              Battle Cannon | -7/Zion | Free
                     Flamer | -7/Zion | Free
                Enh. Flamer | -7/Zion | Free

 Robot Schematics 
------------------
      K-01 Serf | -7/Zion | Archive
 T-07 Excavator | -7/Zion | Archive
 B-48 Gladiator | -7/Zion | Archive
    Y-72 Warden | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WardroneEncryptedInjector
  Manual?         0
Play Time         01:17:23
  Cumulative      124.0 hours
  Start           2024.11.25 @ 22:52:20
  End             2024.11.26 @ 00:10:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          69
  Rogue           69
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             46
Gallery%          63
Achievement%      54
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4e7f25c2-8248-4919-8eac-a3fb2d7a6267