Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.09 @ 17:26:35 Player: void Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (114) 570 Value Destroyed (4260) 4260 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (201) 201 TOTAL SCORE: 8991 Bonus ------- High Alert Combat Kills 121 Follower Combat Kills 80 Cogmind --------- Core Integrity 0/1000 Matter 136/300 Energy 99/100 System Corruption 14% Temperature Cool (54) Movement Walking (190) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (7) ------ Improved Coolant Injector Hardened Heavy Armor Plating Hardened Heavy Armor Plating Hardened Heavy Armor Plating > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Improved Terrain Scanner Improved Field Recycling Unit (8) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Advanced Cooling System Large Storage Unit Energy Well Advanced Weight Redist. System Seismic Detector Improved Weapon Cycler > --- WEAPON ----------- Wave Gun Heavy Particle Cannon Gauss Rifle KE Penetrator > --- INVENTORY -------- Light Nuclear Core Light Fission Core Fusion Compressor Improved Cooling System Improved Terrain Scanner Matter Filter Energy Filter Weapon Cycler Phase Shifter Improved Field Recycling Unit Shock Rifle Light Assault Rifle Gauss Rifle Improved Grenade Launcher [Rating: 73] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Protection Hardened Heavy Armor Plating Weapon Gauss Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Launcher Improved Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . . . 2 . . . Utility 5 | . . 1 . . 1 1 2 Weapon 2 | . . 1 . . 1 . . Parts Attached 130 | 7 4 21 . 19 22 24 33 Power 11 | 1 . 2 . . 2 3 3 Engine 6 | 1 . 2 . . 1 2 . Core 5 | . . . . . 1 1 3 Reactor . | . . . . . . . . Propulsion 32 | 2 . 2 . 11 3 8 6 Treads 2 | 2 . . . . . . . Leg 26 | . . 2 . 7 3 8 6 Wheel . | . . . . . . . . Hover 4 | . . . . 4 . . . Flight . | . . . . . . . . Utility 29 | 2 2 1 . 2 4 5 13 Device 22 | 1 . 1 . 2 4 5 9 Storage 4 | 1 2 . . . . . 1 Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 3 | . . . . . . . 3 Artifact . | . . . . . . . . Weapon 58 | 2 2 16 . 6 13 8 11 Energy Gun 18 | . . 7 . . 3 4 4 Energy Cannon 6 | . . 2 . 2 . 2 . Ballistic Gun 28 | 2 2 6 . 4 7 1 6 Ballistic Cannon . | . . . . . . . . Launcher 5 | . . . . . 3 1 1 Special Weapon 1 | . . 1 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 . . Corrupted Parts 1 | . . . . . . 1 . System Corruption 1 | . . . . . . 1 . Parts Lost 54 | . . 5 . 3 4 10 32 Power 7 | . . 1 . . . 1 5 Propulsion 12 | . . 1 . 2 3 1 5 Utility 14 | . . . . 1 1 1 11 Weapon 21 | . . 3 . . . 7 11 Highest Loss Streak 18 | . . 1 . 3 3 3 18 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 100 99 100 90 96 94 82 Engine 7 | . 14 10 11 9 4 7 3 Core 2 | . . . . . 2 5 4 Treads 4 | . 28 8 . . . . . Leg 18 | . . 13 22 7 27 23 18 Hover 1 | . . . . 27 . . . Device 22 | . 14 22 22 17 21 25 23 Storage 8 | . 14 11 11 9 7 6 9 Energy Gun 8 | . . 15 22 9 6 3 4 Energy Cannon 3 | . . 2 . 3 5 2 3 Ballistic Gun 14 | . 28 12 11 7 16 15 8 Naked Turns 6 | . . . . . . . 6 Heaviest Build 68 | 14 32 38 38 41 53 66 68 Greatest Support 79 | 40 40 40 20 45 54 79 75 Greatest Overweight (x) 3 | . . 1 1 3 1 2 3 Average Overweight (x) . | . . . 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 12 Most Carried 15 | 2 6 15 14 14 15 13 15 Average Carried 11 | 1 4 12 14 12 13 10 10 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 14 | 2 6 14 14 13 13 12 3 Class Distribution -------------------- 54% | Scavenger-Gunner 15% | Mutant 13% | Scavenger-Skirmisher 9% | Gunner 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Matter Collected 2564 | 301 124 545 . 250 568 351 425 Remotely . | . . . . . . . . Salvage Created 4127 | 83 156 1236 . 324 863 756 709 Parts 225 | 7 14 83 . 20 47 33 21 Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed 2 | 1 . . . . . 1 . Parts Field Recycled 13 | . . . . . 6 7 . Retrieved Matter 99 | . . . . . 46 53 . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 88 | . 5 28 . 9 19 14 13 Guns 58 | . 5 25 . 8 9 3 8 Cannons 12 | . . 2 . 1 3 6 . AOE 16 | . . 1 . . 6 5 4 Classes Destroyed 14 | 2 3 5 . 1 3 . . Worker 4 | . . 1 . . . 1 2 Builder 8 | . . . . . 6 1 1 Tunneler 2 | 1 . 1 . . . . . Hauler 1 | . . 1 . . . . . Recycler 2 | 1 . . . . 1 . . Watcher 9 | . 2 2 . . 2 1 2 Swarmer 13 | . 3 3 . 4 2 . 1 Grunt 45 | . 2 17 . 3 9 8 6 Brawler 3 | . . 1 . . 2 . . Duelist 5 | . . 1 . . 2 1 1 Protector 1 | . . . . . 1 . . Sentry 11 | . . 6 . 1 . 1 3 Hunter 7 | . . . . 1 1 3 2 Programmer 3 | . . . . . 2 1 . Best Kill Streak 9 | 2 2 5 . 4 7 8 9 Combat Bots Only 7 | . 2 4 . 4 5 7 5 Max Kills in Single Turn 4 | 1 1 1 . 1 4 3 4 Gunslinging . | . . . . . . . . Exploded 2 | . . 1 . . 2 2 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Hostile Shots Fired 577 | . 17 100 . 42 52 87 279 Missed 166 | . 4 34 . 13 12 26 77 Damage Taken 8044 | . 201 872 . 395 1060 1140 4376 Core 1440 | . 60 73 . 50 124 124 1009 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 74 | . . . . . . 74 . Core Remaining (%) 85 | 100 76 . 81 90 82 85 . Volleys Fired 223 | 9 14 59 1 22 44 28 46 Largest 4 | 2 2 3 3 3 4 4 4 Hottest 226 | 40 46 220 124 154 221 206 226 Shots Fired 677 | 18 28 165 3 54 170 98 141 Gun 568 | 18 28 154 3 43 130 77 115 Cannon 86 | . . 6 . 11 32 17 20 Launcher 18 | . . . . . 8 4 6 Special 5 | . . 5 . . . . . Kinetic 391 | 18 28 89 1 24 97 64 70 Thermal 198 | . . 30 1 30 55 26 56 Explosive 18 | . . . . . 8 4 6 Electromagnetic 70 | . . 46 1 . 10 4 9 Robot Hit Streak 28 | 5 6 11 . 10 9 13 28 Robot Miss Streak 7 | 3 4 5 . 3 7 4 3 Penetration Max 1 | . . . . . 1 . . Secondary Targets 7 | . 1 3 . . . 2 1 Max Gunslinging Chain 1 | . 1 1 . . . 1 1 Shots Hit Robots 407 | 10 18 96 . 38 88 70 87 Core Hits 252 | 3 11 53 . 16 68 50 51 Critical Kills 3 | . . 1 . . 1 . 1 Critical Parts Destroyed 4 | . . . . . . 1 3 Critical Strikes 11 | . . 2 . 1 2 1 5 Burn 3 | . . . . 1 1 . 1 Meltdown 1 | . . . . . 1 . . Destroy 6 | . . 1 . . . 1 4 Corrupt 1 | . . 1 . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10331 | 118 336 1613 . 662 3267 1698 2637 Guns 5749 | 118 256 1373 . 387 1277 748 1590 Cannons 1512 | . . 125 . 275 481 331 300 Explosions 2956 | . 80 52 . . 1509 619 696 Melee . | . . . . . . . . Ramming 66 | . . 15 . . . . 51 Kinetic 3897 | 118 256 866 . 217 993 627 820 Thermal 2915 | . . 323 . 445 706 498 943 Explosive 2828 | . 80 . . . 1509 543 696 Electromagnetic 625 | . . 409 . . 59 30 127 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 14 | . . . . . 6 1 14 Average Corruption 3 | . . . . . 3 1 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 13 | . . . . . 5 4 4 Message Errors 2 | . . . . . 1 1 . Matter Fused 4 | . . . . . 1 1 2 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 3 | . . . . . 2 . 1 Data Loss (minor) 1 | . . . . . . 1 . Alerts 1 | . . . . . . 1 . Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 273 | . . . . . 214 28 31 Projectiles . | . . . . . . . . Explosions 273 | . . . . . 214 28 31 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 674 | . 34 . . . 395 45 200 Shots 16 | . 1 . . . 7 2 6 Rammed 1 | . . . . . . . 1 Targets Rammed 17 | . . 1 . . . . 16 Kicked 16 | . . 1 . . . . 15 Crushed . | . . . . . . . . Highest Temperature 619 | . 22 148 15 352 476 386 619 Average Temperature 130 | . 9 36 10 153 150 123 163 Received Heat Transfer 2169 | . 87 351 . 135 252 279 1065 Effects 23 | . . . . 2 6 4 11 Shutdowns 8 | . . . . 1 2 2 3 Energy Bleed 2 | . . . . . 2 . . Interference 5 | . . . . . . 2 3 Matter Decay 4 | . . . . . 1 . 3 Short Circuit 3 | . . . . 1 . . 2 Damage (minor) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . 1 . 1 Combat Hostiles 2 | . . . . . 1 . 1 Parts Melted 15 | . . . . . 3 4 8 Heat Transferred 5200 | . . 581 . 851 1240 766 1762 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . 1 . . . 1 . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Peak Influence 667 | 10 183 434 169 442 667 405 264 Initial 300 | . 6 20 169 65 200 300 158 Average 252 | 5 87 299 169 258 353 287 125 Maximum Alert Level 2 | . . 2 . 2 2 2 1 Low Security (%) 34 | 100 100 22 100 38 . 13 64 Level 1 50 | . . 54 . 48 67 82 35 Level 2 14 | . . 22 . 13 31 3 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 26 | . . 7 . 4 6 4 5 Investigation 11 | . . 4 . 3 1 2 1 Extermination 4 | . . . . . 2 1 1 Reinforcement 7 | . . 3 . 1 2 1 . Assault 1 | . . . . . 1 . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Distress Signals 7 | . 1 1 . 2 1 . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 137 | . 10 38 . 12 34 14 29 Peak Tracking Total 8 | . 3 5 . 4 6 5 8 Tactical Retreats 7 | . 1 2 . . 3 . 1 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Traps Triggered 8 | . . 3 . 2 1 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Disabled 27 | . 1 1 . 1 21 2 1 Max in Single Turn 10 | . 1 1 . . 10 1 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Accessed 25 | . 5 4 . 2 3 6 5 Terminals 17 | . 5 3 . 2 1 4 2 Fabricators 2 | . . . . . 1 . 1 Repair Stations 2 | . . . . . . 1 1 Recycling Units . | . . . . . . . . Scanalyzers 2 | . . 1 . . 1 . . Garrison Access 2 | . . . . . . 1 1 Total Hacks 69 | . 15 19 . 6 9 12 8 Successful 27 | . 1 13 . 3 1 7 2 Failed 41 | . 14 6 . 3 8 4 6 Catastrophic 10 | . 4 . . . . 2 4 Database Lockouts 1 | . . . . . . 1 . Manual 13 | . 8 2 . 1 1 . 1 Terminals 41 | . 15 7 . 6 2 8 3 Fabricators 3 | . . . . . 2 . 1 Repair Stations 6 | . . . . . . 3 3 Recycling Units . | . . . . . . . . Scanalyzers 17 | . . 12 . . 5 . . Garrison Access 2 | . . . . . . 1 1 Terminal Hacks 12 | . 1 3 . 3 . 4 1 Record 4 | . . 1 . . . 3 . Open DSF 1 | . . . . . . 1 . Branch Access Points 1 | . . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . . Recall Investigation 1 | . . . . 1 . . . Hauler Manifests 1 | . . . . 1 . . . Zone Layout 3 | . 1 . . 1 . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . . . . 3 1 Scan Component 3 | . . . . . . 2 1 Repair 1 | . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 11 | . . 10 . . 1 . . Insert Component 6 | . . 5 . . 1 . . Analyze 5 | . . 5 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 20 | . 4 3 . 1 3 4 5 Full Trace Events 9 | . 2 2 . 1 1 2 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . 4 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . 1 . Time 26 | . . . . . . 26 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 5 | . . 4 . . 1 . . Part Schematics Acquired 4 | . . 4 . . . . . Parts Damaged 1 | . . . . . 1 . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total Allies 2 | . . . 2 . . . . Largest Group 2 | . . . 2 2 . . . Highest-Rated Group 47 | . . . 47 47 . . . Highest-Rated Ally 31 | . . . 31 31 . . . Total Orders . | . . . . . . . . Ally Attacks 13 | . . . . 13 . . . Total Damage 140 | . . . . 140 . . . Kills 4 | . . . . 4 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Turns Passed 6548 | 115 516 1417 398 268 1721 1096 1017 Spaces Moved 3558 | 53 282 604 204 196 996 633 590 Core 75 | 6 . . . . . . 69 Treads 559 | 47 282 230 . . . . . Legs 2761 | . . 374 204 33 996 633 521 Wheels . | . . . . . . . . Hover 163 | . . . . 163 . . . Flight . | . . . . . . . . Fastest Speed 48 | 50 160 160 190 48 120 120 50 Average Speed 146 | 147 160 178 190 74 143 140 126 Slowest Speed 330 | 160 160 240 190 330 190 260 330 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 5 39 59 42 20 27 16 16 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . 1 . 1 . . . Unknown Exits Taken 5 | 1 1 . 1 . 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 1 | . . 1 . . . . . Terrain Destroyed 196 | . 10 5 . . 103 38 40 Melee . | . . . . . . . . Projectile 11 | . . 3 . . 2 2 4 AOE 184 | . 10 2 . . 101 36 35 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total 4394 | 70 318 802 213 273 1177 774 767 Wait 370 | . 13 83 9 26 96 71 72 Move 3551 | 52 281 603 203 195 995 632 590 Hop . | . . . . . . . . Pick Up 60 | 2 4 24 . 3 9 13 5 Fast Attach 41 | 7 1 4 . 1 6 8 14 Attach 49 | . . 9 . 11 3 13 13 Detach 9 | . . 1 . 5 . 1 2 Swap 40 | . 3 8 . 7 13 3 6 Drop 34 | . 2 10 . 3 11 5 3 Fire 223 | 9 14 59 1 22 44 28 46 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick 16 | . . 1 . . . . 15 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 589 | -10/Materials | Discovered new exit (range 4) 632 | -10/Materials | Entered another Materials area 632 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 939 | -9/Materials | Build established: Gunner 1260 | -9/Materials | Discovered new exit (range 16) 1482 | -9/Materials | Build established: Scavenger-Gunner 1771 | -9/Materials | Identified exit to Mines 2049 | -9/Materials | Entered Mines 2144 | -9/Mines | Discovered new exit (range 9) 2331 | -9/Mines | Assembled infested the area 2447 | -9/Mines | Entered Materials 2447 | -8/Materials | Accompanied by 2 allies 2447 | -8/Materials | Evolved 2 slots: Propulsion x2 2448 | -8/Materials | Identified exit to Factory 2452 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2675 | -8/Materials | Lost 3 parts (2n1u) 2715 | -8/Materials | Entered Factory 2715 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2885 | -7/Factory | Build established: Scavenger-Skirmisher 3800 | -7/Factory | Build established: Scavenger-Gunner 3915 | -7/Factory | First assault squad dispatched 4207 | -7/Factory | Lost 3 parts (2n1u) 4367 | -7/Factory | Discovered new exit (range 12) 4436 | -7/Factory | Entered another Factory area 4436 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4664 | -6/Factory | Repaired Aluminum Leg 5059 | -6/Factory | Central database locked down 5215 | -6/Factory | Destroyed 7 combat bots 5218 | -6/Factory | Lost 3 parts (3w) 5304 | -6/Factory | Lost 3 parts (1n1u1w) 5497 | -6/Factory | Discovered new exit (range 4) 5532 | -6/Factory | Entered another Factory area 5532 | -5/Factory | Evolved 2 slots: Utility x2 6246 | -5/Factory | Garrison activated, responded to threat 6364 | -5/Factory | Lost 18 parts (3p3n7u5w) 6424 | -5/Factory | Core integrity fell below 50% 6450 | -5/Factory | Core integrity fell below 20% 6490 | -5/Factory | Lost 14 parts (2p2n4u6w) 6500 | -5/Factory | System corruption reached 10% 6549 | -5/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Acquired Hrd. Heavy Armor Plating. M-28 Smith repairs Mic. Fission Core. System corrupted: Matter fused (-10). Kicked P-70 Sage. Kicked P-70 Sage out of the way. Kicked P-70 Sage. Kicked P-70 Sage out of the way. Penetrated by Slug. M-28 Smith repairs P-70 Sage. Penetrated by Slug. M-28 Smith repairs Tesla Rifle. Nuclear Reactor explodes. Critical hit (Burn: +37). Penetrated by Slug. The unstable cave ceiling collapses. Power Conduit explodes. M-28 Smith repairs P-70 Sage. Penetrated by Slug. M-28 Smith repairs Antigrav System. The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ????????????###############??????????? | | ???????# ? #?###??????? | | ???????# """ """ /## #?????? | | ???????# """ """ ## ######? | | ???????# """ """ ## # #? | | ???????# =! ## # #? | | ???????# ## # #? | | ???????# ## # ## | | ???????# m ## # | | ???????###### # Y #######+## | | ???????????## p | | ???????????# | | ???????????# | | ??????###### # " T"" | | # ! @ """"" ##### | | # #??# | | # #??#T ## | | # ; gg # " " ####??## #? | | # ; gg # " " #??????# #? | | ; #""G""#??????# #? | | g #######??????# #? | | ? #????????????# ?? | | ? #????????????# ?? | | ? ^ #????????????? ?? | | ?? # #???????????????? | | ?? ? #???????????????? | | ???? ##? #???????????????? | | ?????? ??? ????????????????? | | ????????? ??? ???????????????????? | | ?????????????? ?????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Coolant Potential 80 Energy Generation 29 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 1800 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 60 Recoil Reduction 2 Matter Filtering 30 Energy Filtering 30 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Seismic Detector | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() It Was An Accident, I Swear Party Time Safety First Challenges ------------ None Game ------ Seed PiercingEnhancedTearclaws Manual? 0 Play Time 01:22:46 Cumulative 25.9 hours Start 2024.05.09 @ 15:57:57 End 2024.05.09 @ 17:26:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 45 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 28 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 1% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 979a3dc6-5d5a-4ab7-a309-500052e07bb0