Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.13 @ 21:34:28 Player: powbox Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (113) 565 Value Destroyed (4905) 4905 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1211) 1211 TOTAL SCORE: 13201 Bonus ------- Follower Combat Kills 643 Met Imprinter 300 Was Imprinted 300 Friendly Fire -32 Cogmind --------- Core Integrity 801/1300 Matter 272/300 Energy 379/600 System Corruption 17% Temperature Cool (12) Movement Core (650) Ox12 Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- High-capacity Storage Unit Energy Well Advanced Visual Processing Unit Improved Signal Interpreter Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Light Particle Reactor Light Particle Reactor Medium Treads Cooled Phase Gun Advanced Datajack Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Particle Reactor > --- PROPULSION ------- Medium Treads Armored Medium Treads Advanced Medium Treads Advanced Medium Treads Biometal Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Energy Well Advanced Visual Processing Unit Makeshift Sensor Array Improved Signal Interpreter Improved Targeting Computer Heavy Armor Plating Advanced Focal Shield > --- WEAPON ----------- Gamma Rifle Gamma Rifle Gamma Rifle > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Medium Treads Makeshift Laser Zionite Phaser-S Phase Gun Advanced Plasma Rifle Cooled Phase Gun HERF Cannon Advanced Plasma Cannon Matter Neutralizer Improved Proton Missile Launcher [Rating: 122] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Light Particle Reactor Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Improved Utility Shielding Weapon Heavy Plasma Cannon Energy Gun Force Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Enhanced Flamer Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Arm Slots Evolved 14 | . . . 2 . . . 6 . . 2 2 2 . Power 1 | . . . . . . . 1 . . . . . . Propulsion 3 | . . . 1 . . . 1 . . . 1 . . Utility 9 | . . . 1 . . . 3 . . 2 1 2 . Weapon 1 | . . . . . . . 1 . . . . . . Parts Attached 187 | 6 4 4 28 5 7 9 29 7 2 10 35 32 9 Power 19 | 1 . 1 3 . . 2 3 . . 1 3 5 . Engine 12 | 1 . 1 3 . . 1 3 . . . 2 1 . Core 3 | . . . . . . 1 . . . . 1 1 . Reactor 4 | . . . . . . . . . . 1 . 3 . Propulsion 38 | 2 . 2 4 4 . . 3 . . 4 12 6 1 Treads 22 | . . . . 3 . . 2 . . . 10 6 1 Leg 16 | 2 . 2 4 1 . . 1 . . 4 2 . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 44 | 1 2 . 6 . . 1 13 3 1 3 4 9 1 Device 27 | . 1 . 3 . . 1 8 3 1 2 2 5 1 Storage 8 | 1 1 . 2 . . . 3 . . . . 1 . Processor 4 | . . . 1 . . . 1 . . 1 . 1 . Hackware . | . . . . . . . . . . . . . . Protection 5 | . . . . . . . 1 . . . 2 2 . Artifact . | . . . . . . . . . . . . . . Weapon 86 | 2 2 1 15 1 7 6 10 4 1 2 16 12 7 Energy Gun 41 | . 2 1 3 . . . 8 . 1 2 11 8 5 Energy Cannon 25 | . . . 9 . 1 3 . 3 . . 4 3 2 Ballistic Gun 4 | 2 . . . . . 1 1 . . . . . . Ballistic Cannon 4 | . . . . . 2 . . 1 . . 1 . . Launcher 8 | . . . 2 1 3 2 . . . . . . . Special Weapon 2 | . . . . . . . 1 . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . . . Unidentified Prototypes 9 | . . . 3 . 2 . . . . . 4 . . Parts Lost 68 | . . 6 2 3 . 2 6 5 . 2 10 10 22 Power 9 | . . 1 . . . . 2 . . 1 2 1 2 Propulsion 15 | . . 1 . 2 . . 2 1 . . 2 3 4 Utility 11 | . . 1 . . . . . 1 . . 1 2 6 Weapon 33 | . . 3 2 1 . 2 2 3 . 1 5 4 10 Highest Loss Streak 17 | . . 6 1 3 . 2 4 3 . 2 9 7 17 Average Slot Usage (%) 93 | . 95 67 97 84 97 100 95 90 93 98 95 88 81 Engine 8 | . 14 10 11 11 11 8 7 13 13 8 5 1 . Core 1 | . . . . . . 2 2 . . . 3 2 3 Treads 17 | . . . . 1 33 33 22 13 13 2 15 17 13 Leg 8 | . 28 24 33 28 . . 1 6 6 18 8 . . Device 14 | . 9 3 15 11 11 11 16 12 13 20 19 19 18 Storage 9 | . 14 14 15 11 11 11 7 6 6 5 5 9 9 Processor 11 | . . . . 11 11 11 13 13 13 17 15 14 14 Protection 2 | . . . . . . . 1 6 6 1 5 3 2 Energy Gun 4 | . 10 14 7 . . . 19 1 . 5 2 5 3 Energy Cannon 9 | . . . 13 11 10 13 . 13 13 11 11 7 9 Ballistic Cannon 2 | . . . . . 8 3 . 2 5 . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 135 | 12 26 26 51 44 51 57 78 82 83 83 114 135 135 Greatest Support 167 | 20 20 20 45 60 60 60 80 40 40 80 143 167 158 Greatest Overweight (x) 3 | . 1 1 1 1 . . 1 2 2 3 2 1 . Average Overweight (x) . | . . . . . . . . 1 1 . . . . Largest Inventory Capacity 18 | 6 10 10 18 12 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 7 10 12 12 12 12 12 12 12 12 12 12 12 Most Carried 12 | 3 9 10 12 12 12 12 12 11 12 12 12 12 12 Average Carried 10 | 1 5 8 10 9 11 11 11 8 9 11 10 11 10 Final Capacity 12 | 6 10 10 12 12 12 12 12 12 12 12 12 12 12 Final Carried 12 | 2 9 7 11 11 11 11 11 8 11 12 12 12 5 Class Distribution -------------------- 43% | Mutant 23% | Scavenger-Skirmisher 12% | Scavenger-Mutant 6% | Gunner 4% | Infiltrator-Skirmisher 3% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Gunner | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Infiltrator-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -3/Armory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Arm Matter Collected 2191 | 240 102 24 320 50 46 205 275 65 . 120 326 418 . Remotely . | . . . . . . . . . . . . . . Salvage Created 5365 | . 150 . 809 308 . 366 746 381 . 429 910 1054 212 Parts 280 | . 16 . 52 11 . 15 37 18 . 22 30 69 10 Haulers Intercepted 1 | . . . 1 . . . . . . . . . . Recyclers Shooed 5 | . 1 . 2 1 . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . 25 . 14 . . . . . Prevented 9 | . . . . . . 6 . 3 . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Arm Combat Hostiles Destroyed 85 | . 4 . 17 5 . 8 10 6 . 5 11 11 8 Guns 23 | . 4 . 2 . . 1 8 1 . . 1 3 3 Cannons 41 | . . . 7 3 . 3 . 5 . 3 10 5 5 AOE 15 | . . . 7 2 . 3 1 . . 2 . . . Classes Destroyed 15 | . 4 . 6 . . 2 1 1 . . . . 1 Worker 5 | . . . 2 . . . . . . . 2 1 . Builder 2 | . . . 1 . . . . . . . 1 . . Tunneler 1 | . . . 1 . . . . . . . . . . Hauler 1 | . . . 1 . . . . . . . . . . Recycler 5 | . 1 . . 2 . . . . . 1 . 1 . Mechanic 1 | . . . . . . . 1 . . . . . . Operator 2 | . 1 . . . . . . . . . . 1 . Watcher 11 | . . . 3 . . . 2 . . 2 3 1 . Swarmer 20 | . 3 . 6 3 . 2 . . . . . . 6 Grunt 23 | . 1 . 6 . . 3 7 4 . . 2 . . Duelist 2 | . . . . . . . . 2 . . . . . Sentry 11 | . . . 5 2 . . . . . 1 1 2 . Demolisher 2 | . . . . . . . . . . . . . 2 Hunter 5 | . . . . . . 2 1 . . . 2 . . Programmer 22 | . . . . . . 1 2 . . 4 6 9 . Best Kill Streak 7 | . 5 . 4 7 . 3 2 3 . 3 5 5 6 Combat Bots Only 6 | . 4 . 3 3 . 3 2 3 . 2 4 4 6 Max Kills in Single Turn 2 | . 1 . 2 1 . 2 1 1 . 2 1 2 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . 2 1 . 2 1 . . 2 . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Arm Damage Taken 12732 | . 226 588 741 250 . 969 1051 764 . 135 2000 2504 3504 Core 1368 | . 54 185 102 36 . 96 68 71 . . 257 209 290 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 67 | 100 . 4 . . . 41 . . 83 100 77 . . Volleys Fired 297 | . 20 3 42 22 . 29 30 10 . 10 52 63 16 Largest 3 | . 2 1 2 2 . 2 3 3 . 3 3 3 3 Hottest 405 | . 100 50 112 98 . 136 240 240 . 405 294 294 291 Shots Fired 684 | . 40 3 74 23 . 46 86 25 . 29 143 174 41 Gun 322 | . 40 3 24 . . 5 83 9 . 9 27 109 13 Cannon 352 | . . . 46 21 . 39 2 16 . 20 116 64 28 Launcher 8 | . . . 4 2 . 2 . . . . . . . Special 2 | . . . . . . . 1 . . . . 1 . Kinetic 49 | . 38 . . . . 8 2 . . . 1 . . Thermal 420 | . 2 3 20 21 . 36 75 19 . 29 132 59 24 Explosive 8 | . . . 4 2 . 2 . . . . . . . Electromagnetic 190 | . . . 50 . . . 9 6 . . 5 105 15 Phasic 16 | . . . . . . . . . . . 5 9 2 Robot Hit Streak 24 | . 3 3 13 9 . 6 14 11 . 9 13 24 8 Robot Miss Streak 6 | . 4 . 6 2 . 5 3 1 . 3 4 3 2 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 5 | . 2 . . . . . 3 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . . . . . Shots Hit Robots 462 | . 19 3 49 18 . 33 50 17 . 18 94 134 27 Core Hits 203 | . 10 2 34 7 . 21 23 10 . 11 27 44 14 Critical Hits 16 | . . . . 1 . 4 7 1 . 1 . 2 . Critical Kills 4 | . . . . . . . 2 . . 1 . 1 . Critical Parts Destroyed 12 | . . . . 1 . 4 5 1 . . . 1 . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 13030 | . 245 38 1846 547 . 1004 1181 508 . 1166 2953 2747 795 Guns 4026 | . 245 38 269 . . 60 1086 148 . 96 437 1319 328 Cannons 6968 | . . . 854 331 . 608 . 360 . 404 2516 1428 467 Explosions 2036 | . . . 723 216 . 336 95 . . 666 . . . Melee . | . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . Kinetic 464 | . 245 . . . . 120 79 . . . 20 . . Thermal 8619 | . . 38 463 331 . 548 946 383 . 1166 2715 1566 463 Explosive 1047 | . . . 495 216 . 336 . . . . . . . Electromagnetic 2570 | . . . 888 . . . 156 125 . . 119 1016 266 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Phasic 330 | . . . . . . . . . . . 99 165 66 Highest Corruption 17 | . . . . . . 2 1 1 1 . 3 17 17 Average Corruption 5 | . . . . . . 1 1 1 1 . 2 12 17 Corruption Purged . | . . . . . . . . . . . . . . Effects 126 | . . . . . . . 4 1 . . 7 84 30 Message Errors 19 | . . . . . . . 2 1 . . . 12 4 Matter Fused 19 | . . . . . . . . . . . 2 16 1 Heat Flow Errors 15 | . . . . . . . . . . . 4 9 2 Energy Discharges 9 | . . . . . . . 1 . . . 1 5 2 Parts Rejected 1 | . . . . . . . . . . . . 1 . Data Loss (minor) 11 | . . . . . . . 1 . . . . 5 5 Data Loss (major) 3 | . . . . . . . . . . . . 1 2 Misfires 4 | . . . . . . . . . . . . 3 1 Misdirections 11 | . . . . . . . . . . . . 6 5 Targeting Errors 30 | . . . . . . . . . . . . 24 6 Weapon Failures 4 | . . . . . . . . . . . . 2 2 Overload Shots 1 | . . . . . . . . . . 1 . . . Effects 1 | . . . . . . . . . . 1 . . . Meltdown 1 | . . . . . . . . . . 1 . . . Overflow Damage 485 | . . . 55 11 . . . . . 170 105 141 3 Projectiles 257 | . . . 6 2 . . . . . . 105 141 3 Explosions 228 | . . . 49 9 . . . . . 170 . . . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 137 | . . . 80 33 . . 24 . . . . . . Shots 5 | . . . 2 2 . . 1 . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 534 | . 9 . 225 144 . 389 401 491 . 309 534 337 205 Average Temperature 126 | . 6 . 65 48 . 102 118 152 . 109 218 97 64 Received Heat Transfer 1281 | . 42 . 210 63 . 48 315 180 . . 126 63 234 Effects 42 | . . . . . . 2 1 2 . 3 33 1 . Shutdowns 16 | . . . . . . 1 . 1 . . 14 . . Energy Bleed 4 | . . . . . . . 1 1 . . 2 . . Interference 12 | . . . . . . 1 . . . 3 8 . . Matter Decay 2 | . . . . . . . . . . . 2 . . Short Circuit 1 | . . . . . . . . . . . . 1 . Damage (minor) 3 | . . . . . . . . . . . 3 . . Damage (major) 4 | . . . . . . . . . . . 4 . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 5 | . . . 1 . . . 1 . . . . 3 . Combat Hostiles 5 | . . . 1 . . . 1 . . . . 3 . Parts Fried 27 | . . . 4 . . . 2 1 . . . 19 1 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . Parts Melted 44 | . . . 1 2 . 5 4 1 . 4 12 13 2 Heat Transferred 11001 | . . 111 868 592 . 925 1370 587 . 1085 3040 1777 646 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . 3 . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Arm Peak Influence 359 | . 154 . 359 214 . . 221 . . 204 242 170 335 Initial 139 | . . . . 139 . . 37 . . . 58 85 30 Average 100 | . 80 . 158 135 . . 75 . . 27 94 93 197 Maximum Alert Level 1 | . . . 1 1 . . 1 . . 1 1 . 1 Low Security (%) 89 | 100 100 100 57 98 . . 95 . . 96 95 100 46 Level 1 10 | . . . 42 1 . . 4 . . 3 4 . 53 Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 19 | . 4 . 3 . . . 3 . . 2 3 2 2 Investigation 5 | . 1 . 2 . . . 1 . . . . . 1 Extermination 8 | . . . . . . . 2 . . 2 2 2 . Reinforcement 6 | . 3 . 1 . . . . . . . 1 . 1 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Arm Distress Signals 6 | . 3 . 1 . . . . . . . . 2 . Communications Jammed 12 | . . . . . . . . . . 2 10 . . Distress Signals 10 | . . . . . . . . . . . 10 . . Times Spotted 165 | . 14 5 30 5 . 15 17 8 . 6 22 20 23 Peak Tracking Total 12 | . 7 4 5 3 . 4 4 3 . 2 3 5 12 Tactical Retreats 10 | . . . 3 . . 2 3 2 . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Arm Traps Triggered 3 | . . . . . . . 1 . . 1 . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . . 1 1 . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Arm Machines Disabled 17 | . . . 1 . . . 1 . . 8 2 1 4 Max in Single Turn 8 | . . . 1 . . . 1 . . 8 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Arm Machines Accessed 15 | . 4 . 4 . . . 1 . 1 2 1 2 . Terminals 8 | . 4 . 4 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . 1 . . 1 1 . . Scanalyzers 1 | . . . . . . . . . . . . 1 . Garrison Access 2 | . . . . . . . . . . 1 . 1 . Total Hacks 29 | . 10 . 10 . . . 1 . 1 4 1 2 . Successful 14 | . 5 . 7 . . . 1 . 1 . . . . Failed 15 | . 5 . 3 . . . . . . 4 1 2 . Catastrophic 2 | . 1 . . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 44 | . 7 . 5 . 1 . 1 . . 8 8 10 4 Terminals 20 | . 10 . 10 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . 1 . . 2 1 . . Scanalyzers 1 | . . . . . . . . . . . . 1 . Garrison Access 3 | . . . . . . . . . . 2 . 1 . Terminal Hacks 7 | . 3 . 3 . . . . . 1 . . . . Record 1 | . 1 . . . . . . . . . . . . Open Door 1 | . . . . . . . . . 1 . . . . Alert Level 2 | . 1 . 1 . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . Security Status 1 | . . . 1 . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 7 | . 2 . 4 . . . 1 . . . . . . Terminals 6 | . 2 . 4 . . . . . . . . . . Botnet 6 | . 2 . 4 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . Tunnel 1 | . . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . Hacking Detections 11 | . 4 . 2 . . . . . . 2 1 2 . Full Trace Events 2 | . 1 . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . 12 . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . 1 . Non-combat 1 | . . . . . . . . . . . . 1 . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . 1 . no_distress 1 | . . . . . . . . . . . . 1 . Relay Couplers Released 4 | . . . . . . . . . . 4 . . . Programmers 4 | . . . . . . . . . . 4 . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Arm Total Allies 18 | . . . . . 4 . . . . . 3 7 4 Largest Group 8 | . . . . . 4 4 . . . . 2 4 8 Highest-Rated Group 758 | . . . . . 158 158 . . . . 61 346 758 Highest-Rated Ally 103 | . . . . . 41 41 . . . . 32 103 103 Zionite Dispatches 9 | . . . . . . . . . . . 3 4 2 Heavy 3 | . . . . . . . . . . . . 1 2 Hacker 2 | . . . . . . . . . . . . 2 . Thermal Resupply 1 | . . . . . . . . . . . 1 . . Heavy Resupply 1 | . . . . . . . . . . . 1 . . Infowar Resupply 1 | . . . . . . . . . . . 1 . . Hacking Resupply 1 | . . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 71 | . . . . . . 25 . . . . . 19 27 Total Damage 2815 | . . . . . . 686 . . . . . 529 1600 Kills 19 | . . . . . . 6 . . . . . 4 9 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Arm Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . 2 2 . . 3 1 . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . 1 . . . Prototype Schematics 1 | . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Arm Turns Passed 12964 | 93 450 40 1014 619 2303 1085 1341 1596 431 659 1556 1358 419 Spaces Moved 6703 | 52 285 20 525 424 1296 551 642 719 220 381 725 662 201 Core 10 | 10 . . . . . . . . . . . . . Treads 4715 | . . . . 15 1296 551 642 719 220 76 333 662 201 Legs 1978 | 42 285 20 525 409 . . . . . 305 392 . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 170 170 170 190 190 120 150 153 163 Average Speed 163 | 106 132 145 149 129 170 170 175 191 193 151 153 160 165 Slowest Speed 210 | 120 150 150 150 170 170 170 190 210 210 210 210 178 166 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 37 | 5 45 7 43 90 89 78 11 70 19 7 17 19 24 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 5 | . . . . . 2 . 1 2 . . . . . Known Exits Taken 10 | . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . Scrap Searched 7 | . . . . 1 2 1 . 2 1 . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 173 | . . . 48 23 . 3 14 5 . 26 37 11 6 Melee . | . . . . . . . . . . . . . . Projectile 67 | . . . . . . . 2 5 . 6 37 11 6 AOE 106 | . . . 48 23 . 3 12 . . 20 . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Arm Total 8131 | 89 321 27 681 471 1398 652 786 913 226 439 1056 820 252 Wait 740 | 24 . . 47 17 83 54 54 175 . 30 204 29 23 Move 6690 | 51 284 19 524 423 1295 550 641 718 219 380 724 661 201 Hop . | . . . . . . . . . . . . . . Pick Up 131 | 8 10 1 23 3 5 6 21 2 4 6 22 18 2 Fast Attach 15 | . . . . . 4 . 1 . . 1 4 5 . Attach 78 | 6 1 3 9 2 2 2 12 4 . 4 13 11 9 Detach . | . . . . . . . . . . . . . . Swap 94 | . 3 1 19 3 1 7 16 3 2 5 18 16 . Drop 85 | . 3 . 17 1 8 4 11 1 1 3 19 17 . Fire 297 | . 20 3 42 22 . 29 30 10 . 10 52 63 16 Melee . | . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -3/Research -3/Armory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Discovered new exit (range 5) 316 | -10/Materials | Build established: Mutant 533 | -10/Materials | Discovered new exit (range 8) 544 | -10/Materials | Entered Mines 545 | -10/Mines | Assembled infested the area 567 | -10/Mines | Core integrity fell below 50% 568 | -10/Mines | Discovered new exit (range 7) 571 | -10/Mines | Core integrity fell below 20% 584 | -10/Mines | Entered Materials 584 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 599 | -9/Materials | Lost 6 parts (1p1n1u3w) 1576 | -9/Materials | Discovered new exit (range 6) 1597 | -9/Materials | Identified exit to Mines 1598 | -9/Materials | Entered Mines 1621 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1631 | -9/Mines | Identified exit to Zion 1635 | -9/Mines | Lost 3 parts (1n2w) 1783 | -9/Mines | Learned location of 1 exit from Materials 1818 | -9/Mines | Discovered new exit (range 11) 1829 | -9/Mines | Identified exit to Materials 1850 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2029 | -9/Mines | Learned Materials emergency access door positions 2217 | -9/Mines | Entered Zion 2650 | -7/Zion | Identified exit to Proximity Caves 2764 | -7/Zion | Identified exit to Deep Caves 2981 | -7/Zion | Imprinted 2983 | -7/Zion | Declared Zion's savior 3199 | -7/Zion | Learned location of Quarantine (-2) 3353 | -7/Zion | Found Prototype Launcher 3359 | -7/Zion | Found Prototype Launcher 3359 | -7/Zion | Identified Rocket Array (x2) 4155 | -7/Zion | Visited the Megawrench Repair Shop 4155 | -7/Zion | Megawrench repaired 4 parts 4520 | -7/Zion | Entered Proximity Caves 4520 | -6/Proximity Caves | Accompanied by 4 allies 4584 | -6/Proximity Caves | P-60 Hacker assimilated allied 26-JX0(M) 5115 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5332 | -6/Proximity Caves | Core integrity fell below 50% 5555 | -6/Proximity Caves | Discovered new exit (range 11) 5604 | -6/Proximity Caves | Identified exit to Factory 5605 | -6/Proximity Caves | Entered Factory 5605 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 5920 | -6/Factory | Build established: Gunner 6284 | -6/Factory | Lost 4 parts (2p1n1w) 6839 | -6/Factory | Terminal network hard line cut 6867 | -6/Factory | Discovered new exit (range 13) 6899 | -6/Factory | Identified exit to Lower Caves 6946 | -6/Factory | Entered Lower Caves 6991 | -6/Lower Caves | Lost 3 parts (1n2w) 7006 | -6/Lower Caves | Spotted B-75 Beast 7165 | -6/Lower Caves | Build established: Scavenger-Tank 7692 | -6/Lower Caves | Build established: Scavenger-Mutant 7853 | -6/Lower Caves | Learned Factory stockpile data 8111 | -6/Lower Caves | Discovered new exit (range 5) 8118 | -6/Lower Caves | Identified exit to Lower Caves 8542 | -6/Lower Caves | Entered another Lower Caves area 8543 | -6/Lower Caves | Encountered a Warlord checkpoint 8755 | -6/Lower Caves | Discovered new exit (range 9) 8797 | -6/Lower Caves | Identified exit to Factory 8973 | -6/Lower Caves | Entered Factory 8973 | -5/Factory | Evolved 2 slots: Utility x2 9220 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 9538 | -5/Factory | Build established: Infiltrator-Skirmisher 9612 | -5/Factory | Discovered new exit (range 8) 9629 | -5/Factory | Identified exit to Factory 9632 | -5/Factory | Entered another Factory area 9632 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9898 | -4/Factory | Lost 9 parts (2p2n5w) 10164 | -4/Factory | Zion Thermal Resupply teleported in 10194 | -4/Factory | Zion Heavy Resupply teleported in 10354 | -4/Factory | Build established: Scavenger-Skirmisher 10970 | -4/Factory | Zion Infowar Resupply teleported in 11003 | -4/Factory | Terminal network hard line cut 11170 | -4/Factory | Discovered new exit (range 14) 11187 | -4/Factory | Identified exit to Research 11188 | -4/Factory | Entered Research 11188 | -3/Research | Evolved 2 slots: Utility x2 11512 | -3/Research | Zion Hacking Resupply teleported in 11574 | -3/Research | System corruption reached 10% 11624 | -3/Research | Lost 7 parts (1p1n2u3w) 11896 | -3/Research | Spotted B-86 Titan 11904 | -3/Research | Zion Hacker squad teleported in 11919 | -3/Research | Allies destroyed B-86 Titan 12306 | -3/Research | Zion Heavy squad teleported in 12315 | -3/Research | Zion Hacker squad teleported in 12328 | -3/Research | Discovered new exit (range 19) 12381 | -3/Research | Identified exit to Armory 12412 | -3/Research | Terminal network hard line cut 12546 | -3/Research | Entered Armory 12546 | -3/Armory | Accompanied by 4 allies 12581 | -3/Armory | Zion Heavy squad teleported in 12596 | -3/Armory | Zion Heavy squad teleported in 12863 | -3/Armory | Lost 5 parts (1n1u3w) 12965 | -3/Armory | Self-destructed Last Messages --------------- 12945_ Xenon Bombardment Thruster melted. 12945_ S-43 Plague destroyed. 12945_ Destroyed Lgt. Antimatter Reactor. 12950_ Phase Gun destroyed. 12950_ Adv. Plasma Cannon destroyed. 12953_ Maneuvering Thrusters destroyed. 12953_ Gamma Rifle destroyed. 12954_ Adv. Focal Shield destroyed. 12955_ System corrupted: Adv. Plasma Rifle targeting data glitched. 12955_ System corrupted: Gamma Rifle targeting data glitched. 12955_ Xenon Bombardment Thruster melted. 12955_ S-43 Plague destroyed. 12957_ Med. Treads destroyed. 12958_ S-43 Plague destroyed. 12959_ Rnf. Fission Core destroyed. 12961_ Arm. Heavy Treads destroyed. 12961_ System corrupted: Gamma Rifle failed to cycle. 12962_ Adv. Plasma Rifle destroyed. 12962_ Gamma Rifle destroyed. 12964_ Adv. Cooling System destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????###############????######## | | ???????????????????????# #????# | | ???????????????????????# = #????# ]]] | | ???????????????????????# """""" #???## ]]] | | ???????????????????????# """"" +??? # ]]] | | ???????????????????????# @% """" #??# # | | ???????????????????????# ==%g #??# # | | ?????????????????????###=%/sg;######+#??# # | | ????????????????? *ggs #### ######/# | | ????????????????? *%[%* ## # | | ????????????????? = = | | ????????????????? """ """ """ | | ????????????????? """ """ """ | | ???????????????? """ "" """ | | ??????????????# """ """ """ | | ??????????????# !!! """ """ """ | | ??????????????# !!! """ """ """ | | ??????????????# !!! g""" """ """ | | ??????????????# ?? ? | | ??????????????# ! ???? | | ??????????????# ###########????### | | ??????????????# ?????????????????# | | ??????????????????????????????????# | | ??????????????????????????????????# !!! | | ??????????????????????????????????# !!! | | ??????????????????????????????????#""" !! | | ???????????????????????????????????"T | | ?????????????????????????????????????" | | ????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 108 Energy Generation 41 Energy Capacity 1050 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Resistance: KI 30 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 5 Item Schematics ----------------- Enh. Fission Core | -5/Factory | Z-intel Exp. Terrain Scanner | -5/Factory | Z-intel Exp. Propulsion Shielding | -5/Factory | Z-intel F-cell Engine | -5/Factory | Z-intel Imp. Heavy Laser | -5/Factory | Z-intel Biomechanical Wings | -5/Factory | Z-intel Prc. Rocket Launcher | -5/Factory | Z-intel Cld. VTOL Module | -5/Factory | Z-intel Cld. Gravmag System | -5/Factory | Z-intel Mni. Smartbomb Launcher | -5/Factory | Z-intel Tri-rail Accelerator | -5/Factory | Z-intel Hvy. Proton Cannon | -5/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings I Spy I'm Back, Baby! Knowing Is Half The Battle The More The Merrier The One Challenges ------------ None Game ------ Seed AdvancedCoilImmobilizer Manual? 0 Play Time 03:03:59 Cumulative 14.0 hours Start 2021.07.13 @ 16:51:19 End 2021.07.13 @ 21:34:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5e07a992-aa5e-416c-adbd-07c14655dab6