Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.12 @ 20:40:41

Player: Maienne du Crabe

Result: Destroyed by Lightning with EMDS

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (15)       3000
Robots Destroyed (42)      210
Value Destroyed (1250)     1250
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (2945)               2945
              TOTAL SCORE: 11245

 Bonus
-------
High Alert Combat Kills    94
Follower Combat Kills      68
Entered DSFs               500
Met Data Miner             300
Met Sigix                  2000
Friendly Fire              -17

 Cogmind 
---------
Core Integrity             0/1300
Matter                     49/300
Energy                     568/600
System Corruption          40%
Temperature                Cool (0)
Movement                   Hovering (70)
Location                   -3/Quarantine

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
  Improved Gyrokinetic Inverter
>          --- UTILITY (11) -----
  Advanced Cryofiber Web
  Advanced Energy Well
  Improved Terrain Scan Processor
  Advanced Melee Analysis Suite
           Authchip [Power]
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Linear Gravjet
   Compact Matter Pod (0)

 Peak State 
------------
>          --- POWER ------------
     Light Particle Reactor
>          --- PROPULSION -------
  Improved Gyrokinetic Inverter
  Improved Diametric Drive
           Impulse Thruster Array
           Impulse Thruster Array
>          --- UTILITY ----------
  Advanced Cryofiber Web
  Advanced Energy Well
  Improved Terrain Scan Processor
  Advanced Targeting Computer
  Advanced Melee Analysis Suite
           Microactuators
           Hacking Suite
           System Shield
           System Shield
           Authchip [Power]
>          --- WEAPON -----------
           Nova Cannon
           Fusion Bomb Launcher
>          --- INVENTORY --------
           Linear Gravjet
           Linear Gravjet
           Linear Gravjet
           Linear Gravjet
           Linear Gravjet
[Rating: 118]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Improved VTOL Module
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Improved Airjet
  Flight Unit              Improved VTOL Module
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Advanced Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Field Laser
  Energy Gun               Field Laser
  Energy Cannon            Nova Cannon
  Launcher                 Improved Grenade Launcher
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Fac Fac DSF Res Qua 
Slots Evolved              14   | .   .   .   2   .   2   2   .   .   .   2   2   2   .   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   1   .   
  Utility                  9    | .   .   .   2   .   .   .   .   .   .   2   2   2   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             151  | 7   3   .   6   3   13  20  1   .   4   33  9   6   11  30  5   
  Power                    23   | 1   2   .   1   1   2   3   .   .   1   6   .   .   3   3   .   
    Engine                 11   | 1   2   .   1   1   1   1   .   .   .   2   .   .   2   .   .   
    Core                   7    | .   .   .   .   .   1   2   .   .   1   2   .   .   .   1   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   2   .   .   1   2   .   
  Propulsion               42   | 2   .   .   .   .   4   2   .   .   2   11  1   1   5   12  2   
    Treads                 3    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Leg                    5    | .   .   .   .   .   .   .   .   .   1   4   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  12   | .   .   .   .   .   .   1   .   .   .   3   .   .   .   6   2   
    Flight                 22   | .   .   .   .   .   4   1   .   .   1   4   1   1   5   5   .   
  Utility                  56   | 2   .   .   3   1   5   7   1   .   .   11  8   3   3   12  .   
    Device                 23   | 1   .   .   1   1   4   2   1   .   .   5   2   1   .   5   .   
    Storage                10   | 1   .   .   1   .   1   .   .   .   .   1   1   1   1   3   .   
    Processor              11   | .   .   .   .   .   .   3   .   .   .   4   4   .   .   .   .   
    Hackware               8    | .   .   .   .   .   .   .   .   .   .   1   1   1   2   3   .   
    Protection             4    | .   .   .   1   .   .   2   .   .   .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   30   | 2   1   .   2   1   2   8   .   .   1   5   .   2   .   3   3   
    Energy Gun             17   | 2   .   .   1   .   2   6   .   .   1   3   .   2   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               9    | .   1   .   1   1   .   1   .   .   .   .   .   .   .   2   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   1   1   .   .   .   1   .   1   .   2   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    System Corruption      20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   20  .   
Parts Lost                 66   | .   .   .   2   .   .   9   .   .   3   15  1   .   7   17  12  
  Power                    8    | .   .   .   .   .   .   2   .   .   .   3   .   .   .   3   .   
  Propulsion               21   | .   .   .   .   .   .   3   .   .   1   5   .   .   2   4   6   
  Utility                  29   | .   .   .   1   .   .   3   .   .   .   6   1   .   4   9   5   
  Weapon                   8    | .   .   .   1   .   .   1   .   .   2   1   .   .   1   1   1   
  Highest Loss Streak      12   | .   .   .   2   .   .   3   .   .   2   7   1   .   7   7   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   98  100 90  100 93  73  61  61  64  75  95  100 70  67  56  
  Engine                   5    | .   14  14  11  11  6   1   .   .   .   .   5   5   5   .   .   
  Core                     1    | .   .   .   .   .   2   2   .   .   2   2   5   5   .   1   .   
  Treads                   8    | .   28  28  22  22  5   .   .   .   .   .   .   .   .   .   .   
  Hover                    2    | .   .   .   .   .   .   .   7   7   7   12  .   .   .   2   10  
  Flight                   12   | .   .   .   .   .   25  31  15  15  16  12  28  26  15  10  4   
  Device                   16   | .   14  14  15  33  26  10  7   7   7   13  14  13  10  5   8   
  Storage                  5    | .   14  14  11  11  9   4   .   .   .   .   2   1   .   2   4   
  Processor                9    | .   .   .   .   .   .   9   23  23  23  20  22  21  18  14  12  
  Hackware                 3    | .   .   .   .   .   .   .   .   .   .   1   6   15  13  22  14  
  Protection               1    | .   .   .   8   .   .   2   .   .   .   .   .   .   .   1   .   
  Energy Gun               6    | .   15  14  11  11  14  4   .   .   2   2   6   10  4   .   .   
  Launcher                 4    | .   10  14  10  11  2   1   .   .   .   .   .   .   .   .   .   
Peak Build Rating          118  | 7   7   7   20  19  35  42  37  37  38  65  76  97  99  118 97  
  Average Rating           37   | 5   6   7   14  18  29  35  36  37  34  51  71  86  75  80  65  
  On Entrance              38   | .   7   7   7   18  19  35  34  37  37  35  62  76  97  57  89  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             48   | 13  16  16  48  42  42  23  6   6   9   25  24  28  31  32  6   
  Greatest Support         45   | 40  40  40  40  40  40  25  10  10  14  27  30  31  33  45  12  
  Greatest Overweight (x)  8    | .   .   .   1   1   8   5   .   .   .   1   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  15  15  8   5   5   5   5   5   5   5   5   5   
  Average Capacity         8    | 7   8   8   12  15  10  6   5   5   5   5   5   5   5   5   5   
  Most Carried             15   | 1   3   3   15  15  15  8   4   4   5   5   5   5   5   5   5   
  Average Carried          7    | .   2   3   10  14  9   5   3   4   4   4   4   4   3   3   3   
  Final Capacity           15   | 8   8   8   15  15  8   5   5   5   5   5   5   5   5   5   5   
  Final Carried            15   | 1   3   3   15  15  8   4   4   4   5   5   5   5   5   5   2   

 Class Distribution 
--------------------
 47% | Mutant
 28% | Sprinter
 16% | Hacker-Mutant
  4% | Scout
  3% | Hacker-Sprinter

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -9/Materials
        Mutant | -9/Mines
      Sprinter | -8/Materials
      Sprinter | -7/Factory
      Sprinter | -7/Lower Caves
      Sprinter | -7/Data Miner
      Sprinter | -6/Proximity Caves
         Scout | -6/Factory
         Scout | -5/Factory
         Scout | -4/Factory
         Scout | -4/DSF
 Hacker-Mutant | -3/Research
 Hacker-Mutant | -3/Quarantine

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  -4  -4  -3  -3  
-----------                Run  | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Fac Fac DSF Res Qua 
Matter Collected           1862 | 270 30  .   118 44  309 272 9   .   60  30  224 .   .   445 51  
  Remotely                 82   | .   .   .   .   .   82  .   .   .   .   .   .   .   .   .   .   
Salvage Created            1472 | 149 30  .   277 .   273 8   .   .   .   70  80  .   .   280 305 
  Parts                    62   | 5   3   .   10  .   12  3   .   .   .   1   6   .   .   15  7   
Haulers Intercepted        2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
Recyclers Shooed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Fac Fac DSF Res Qua 
Combat Hostiles Destroyed  23   | .   1   .   9   .   3   1   .   .   .   1   .   .   .   5   3   
  Guns                     7    | .   .   .   3   .   3   .   .   .   .   1   .   .   .   .   .   
  AOE                      14   | .   1   .   6   .   .   1   .   .   .   .   .   .   .   3   3   
Classes Destroyed          12   | 2   1   .   3   .   1   1   .   .   .   .   2   .   .   1   1   
  Worker                   5    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   2   .   
  Builder                  2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycler                 3    | 1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Operator                 2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Watcher                  3    | .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   
  Swarmer                  7    | .   .   .   3   .   .   .   .   .   .   1   .   .   .   3   .   
  Grunt                    9    | .   1   .   5   .   1   .   .   .   .   .   .   .   .   1   1   
  Sentry                   4    | .   .   .   1   .   2   1   .   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           5    | 2   1   .   3   .   2   1   .   .   .   1   2   .   .   4   5   
  Combat Bots Only         4    | .   1   .   3   .   1   1   .   .   .   1   .   .   .   4   2   
Max Kills in Single Turn   3    | 1   1   .   2   .   1   1   .   .   .   1   1   .   .   2   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   .   2   .   .   1   .   .   .   .   .   .   .   1   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -6   -5   -4   -4   -3   -3   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Dat  Pro  Fac  Fac  Fac  DSF  Res  Qua  
Hostile Shots Fired        740  | .    2    .    36   .    14   219  .    .    58   106  6    .    47   168  84   
  Missed                   346  | .    1    .    10   .    5    112  .    .    28   34   3    .    18   97   38   
Damage Taken               7524 | 38   12   .    405  .    151  1247 .    .    460  1257 108  .    805  1751 1290 
  Core                     2475 | .    .    .    12   .    30   228  .    .    179  446  70   .    197  545  768  
  Absorbed by Shields      103  | .    .    .    .    .    .    .    .    .    .    .    .    .    44   .    59   
  Redirected to Shielding  109  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    109  .    
Core Remaining (%)         81   | 100  .    100  .    97   94   .    .    .    41   47   93   .    82   .    .    
Volleys Fired              140  | 16   2    .    31   .    31   18   .    .    1    10   4    .    3    20   4    
  Largest                  2    | 1    2    .    1    .    2    2    .    .    1    1    2    .    1    1    1    
  Hottest                  126  | 40   70   .    63   .    126  126  .    .    63   55   80   .    88   113  52   
Shots Fired                178  | 16   4    .    31   .    58   23   .    .    1    10   8    .    3    20   4    
  Gun                      132  | 16   2    .    24   .    58   10   .    .    1    10   8    .    3    .    .    
  Cannon                   8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    
  Launcher                 38   | .    2    .    7    .    .    13   .    .    .    .    .    .    .    12   4    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  91   | .    .    .    3    .    58   10   .    .    1    .    8    .    3    8    .    
  Explosive                32   | .    2    .    7    .    .    13   .    .    .    .    .    .    .    6    4    
  Electromagnetic          55   | 16   2    .    21   .    .    .    .    .    .    10   .    .    .    6    .    
  Robot Hit Streak         9    | 5    6    .    4    .    4    9    .    .    .    6    7    .    7    9    3    
  Robot Miss Streak        8    | 1    1    .    2    .    8    1    .    .    1    3    1    .    .    2    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           108  | 13   3    .    17   .    24   25   .    .    .    7    5    .    3    9    2    
  Core Hits                82   | 4    1    .    13   .    10   10   .    .    .    2    5    .    .    20   17   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    
    Burn                   1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Sever                  2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Melee Attacks              15   | .    .    .    .    .    .    14   .    .    1    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 15   | .    .    .    .    .    .    14   .    .    1    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4486 | 218  96   .    706  .    409  798  .    .    .    137  63   .    86   793  1180 
  Guns                     1217 | 176  12   .    199  .    409  135  .    .    .    137  63   .    86   .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2877 | 42   84   .    507  .    .    273  .    .    .    .    .    .    .    791  1180 
  Melee                    390  | .    .    .    .    .    .    390  .    .    .    .    .    .    .    .    .    
  Ramming                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  846  | 42   .    .    111  .    409  135  .    .    .    .    63   .    86   .    .    
  Explosive                2431 | .    84   .    448  .    .    273  .    .    .    .    .    .    .    446  1180 
  Electromagnetic          817  | 176  12   .    147  .    .    .    .    .    .    137  .    .    .    345  .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 390  | .    .    .    .    .    .    390  .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         40   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   40   
  Average Corruption       27   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   35   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  23   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   9    
    Message Errors         7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    4    
    Matter Fused           3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Misdirections          6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    4    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            160  | 1    .    .    .    .    .    36   .    .    .    .    .    .    .    82   41   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               124  | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    82   41   
  Melee                    36   | .    .    .    .    .    .    36   .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      353  | 38   .    .    .    .    .    .    .    .    .    .    .    .    .    315  .    
  Shots                    22   | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    21   .    
  Rammed                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Targets Rammed             2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Highest Temperature        230  | 12   24   .    42   .    199  137  .    .    2    .    29   .    .    230  .    
  Average Temperature      75   | 12   15   .    18   .    115  43   .    .    2    .    9    .    .    86   .    
  Received Heat Transfer   708  | .    6    .    141  .    63   252  .    .    .    12   18   .    .    105  111  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Combat Hostiles          2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Parts Fried              9    | 1    .    .    .    .    .    .    .    .    .    4    .    .    .    4    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    1    .    3    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1854 | 50   .    .    211  .    962  296  .    .    .    .    185  .    150  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | 1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Fac Fac DSF Res Qua 
Peak Influence             839  | 15  48  18  317 55  198 203 .   .   .   565 271 132 92  839 659 
  Initial                  363  | .   9   18  6   55  .   9   .   .   .   109 217 132 92  20  363 
  Average                  152  | 6   15  18  123 46  54  110 .   .   .   281 237 132 62  326 564 
Maximum Alert Level        3    | .   .   .   1   .   .   1   .   .   .   2   1   .   .   3   2   
  Low Security (%)         72   | 100 100 100 75  100 100 90  .   .   .   38  .   100 100 31  .   
  Level 1                  17   | .   .   .   24  .   .   9   .   .   .   36  100 .   .   32  13  
  Level 2                  9    | .   .   .   .   .   .   .   .   .   .   25  .   .   .   29  86  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          29   | .   1   .   1   .   1   6   .   .   .   8   1   1   1   6   3   
  Investigation            19   | .   1   .   1   .   .   2   .   .   .   6   1   1   .   5   2   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Reinforcement            5    | .   .   .   .   .   1   1   .   .   .   1   .   .   1   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Data Miner Redirects       5    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   2   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Fac Fac DSF Res Qua 
Distress Signals           6    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   3   .   
Communications Jammed      9    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   6   .   
  Distress Signals         3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Times Spotted              155  | .   1   .   8   .   13  16  .   .   21  25  3   .   6   51  11  
  Peak Tracking Total      18   | .   .   .   3   .   5   9   .   .   12  7   2   .   5   18  9   
  Tactical Retreats        30   | .   .   .   .   .   .   5   .   .   4   7   1   .   1   12  .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Fac Fac DSF Res Qua 
Traps Triggered            7    | .   .   .   .   .   1   1   .   .   .   1   .   .   2   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  -4  -4  -3  -3  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Fac Fac DSF Res Qua 
Machines Disabled          6    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   3   
  Max in Single Turn       2    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   2   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Fac Fac DSF Res Qua 
Machines Accessed          42   | .   1   .   2   .   1   7   .   4   .   10  2   3   .   8   4   
  Terminals                29   | .   1   .   2   .   1   5   .   .   .   6   .   2   .   8   4   
  Fabricators              3    | .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
Total Hacks                129  | .   2   .   6   .   1   17  .   27  .   31  5   5   .   23  12  
  Successful               70   | .   .   .   2   .   .   10  .   27  .   16  2   2   .   7   4   
  Failed                   58   | .   2   .   4   .   1   7   .   .   .   14  3   3   .   16  8   
    Catastrophic           10   | .   1   .   .   .   .   .   .   .   .   4   .   .   .   4   1   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Manual                   22   | .   .   .   6   .   1   6   .   .   .   5   .   2   .   2   .   
  Terminals                82   | .   2   .   6   .   1   12  .   .   .   22  .   4   .   23  12  
  Fabricators              6    | .   .   .   .   .   .   2   .   .   .   1   3   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   
  Recycling Units          7    | .   .   .   .   .   .   3   .   .   .   4   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   
Terminal Hacks             59   | .   .   .   2   .   .   6   .   27  .   12  .   1   .   7   4   
  Record                   22   | .   .   .   1   .   .   .   .   11  .   7   .   .   .   1   2   
  Part Schematic           9    | .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Open DSF                 7    | .   .   .   .   .   .   2   .   .   .   2   .   1   .   2   .   
  Branch Access Points     4    | .   .   .   1   .   .   2   .   .   .   .   .   .   .   1   .   
  Emergency Access Points  3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   
  Locate Traps             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   1   
Fabricator Hacks           4    | .   .   .   .   .   .   2   .   .   .   1   1   .   .   .   .   
  Network Status           3    | .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Refit                    2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   
  Report Inventory         2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Jam                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         27   | .   1   .   2   .   1   5   .   .   .   7   2   1   .   6   2   
  Full Trace Events        18   | .   1   .   1   .   .   2   .   .   .   5   1   1   .   5   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   116  | .   .   .   .   .   .   116 .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  -4  -4  -3  -3  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Fac Fac DSF Res Qua 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  -4  -4  -3  -3  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Fac Fac DSF Res Qua 
Total Allies               4    | .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   .   .   3   3   1   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   .   .   40  40  26  .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       26   | .   .   .   .   16  16  26  .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               22   | .   .   .   .   .   22  .   .   .   .   .   .   .   .   .   .   
  Total Damage             193  | .   .   .   .   .   193 .   .   .   .   .   .   .   .   .   .   
  Kills                    4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Fac Fac DSF Res Qua 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         21   | .   .   .   .   .   .   .   .   .   .   21  .   .   .   .   .   
  Items                    21   | .   .   .   .   .   .   .   .   .   .   21  .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  -4  -4  -3  -3  
-------------              Run  | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Fac Fac DSF Res Qua 
Turns Passed               3448 | 111 90  31  522 468 415 401 57  27  241 394 98  26  79  406 82  
Spaces Moved               4585 | 40  50  20  214 192 380 563 125 84  667 790 269 66  132 843 150 
  Core                     6    | 2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   
  Treads                   557  | 38  50  20  214 192 43  .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    368  | .   .   .   .   .   .   .   .   .   .   312 .   .   .   9   47  
  Flight                   3654 | .   .   .   .   .   337 562 125 84  667 478 269 66  132 834 100 
  Fastest Speed            23   | 50  160 160 160 240 26  23  32  32  29  26  24  24  24  30  30  
  Average Speed            55   | 154 160 160 204 240 53  29  32  32  32  38  24  24  32  36  43  
  Slowest Speed            635  | 160 160 160 240 240 635 300 32  32  42  106 26  24  40  59  100 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            21   | .   .   .   .   .   .   .   .   .   .   7   2   .   .   12  .   
  Cave-ins Triggered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Exploration Rate (%)       30   | 4   9   11  22  47  36  16  25  75  76  28  9   2   82  25  18  
  Regions Visited          15
    Branch Regions         6
  Pre-discovered Areas     2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Known Exits Taken        4    | .   .   .   1   .   .   1   .   .   .   .   .   1   .   1   .   
  Unknown Exits Taken      10   | 1   1   1   .   1   1   .   1   1   1   1   1   .   .   .   .   
Scrap Searched             3    | .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   
Spaces Dug                 20   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   19  .   
Terrain Destroyed          395  | .   8   .   99  .   .   56  .   .   .   .   .   .   .   121 111 
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Projectile               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  AOE                      389  | .   8   .   99  .   .   55  .   .   .   .   .   .   .   116 111 
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Fac Fac DSF Res Qua 
Total                      5263 | 70  55  19  267 199 538 751 141 83  688 857 291 74  165 901 164 
  Wait                     253  | 7   .   .   1   4   81  118 15  .   14  3   3   .   4   3   .   
  Move                     4529 | 39  49  19  213 191 379 562 124 83  666 776 264 65  131 819 149 
  Hop                      19   | .   .   .   .   .   .   .   .   .   .   6   2   .   .   11  .   
  Pick Up                  51   | 1   .   .   13  1   10  4   1   .   2   7   2   .   4   6   .   
  Fast Attach              86   | 7   1   .   4   .   8   6   .   .   3   21  5   3   7   21  .   
  Attach                   48   | .   .   .   1   1   1   12  1   .   1   10  3   2   2   9   5   
  Detach                   27   | .   1   .   .   .   2   7   .   .   .   6   3   1   .   5   2   
  Swap                     17   | .   2   .   1   2   4   2   .   .   .   2   1   1   2   .   .   
  Drop                     64   | .   .   .   3   .   22  8   .   .   .   12  4   2   8   5   .   
  Fire                     140  | 16  2   .   31  .   31  18  .   .   1   10  4   .   3   20  4   
  Melee                    15   | .   .   .   .   .   .   14  .   .   1   .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Escape Stasis            8    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   4   
  Rewire                   4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-7/Factory (discovered 4 exits: *Fac / *Sto / *Low x2)
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-5/Factory
-4/Factory
-4/DSF
-3/Research (discovered 2 exits: *Qua x2)
-3/Quarantine

 History 
---------
 Turn | Location           | Event
   42 | -11/Scrapyard      | Discovered new exit (range 14)
  112 | -11/Scrapyard      | Entered Materials
  114 | -10/Materials      | Discovered new exit (range 15)
  202 | -10/Materials      | Entered Mines
  215 | -10/Mines          | Discovered new exit (range 9)
  224 | -10/Mines          | Met a Derelict bent on vengeance
  233 | -10/Mines          | Entered Materials
  233 | -9/Materials       | Evolved 2 slots: Utility x2
  309 | -9/Materials       | Build established: Mutant
  326 | -9/Materials       | Identified exit to Mines
  755 | -9/Materials       | Entered Mines
  914 | -9/Mines           | Learned Materials emergency access door positions
 1075 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
 1215 | -9/Mines           | Discovered new exit (range 3)
 1223 | -9/Mines           | Entered Materials
 1223 | -8/Materials       | Accompanied by 3 allies
 1223 | -8/Materials       | Evolved 2 slots: Propulsion x2
 1629 | -8/Materials       | Build established: Sprinter
 1636 | -8/Materials       | Discovered new exit (range 9)
 1638 | -8/Materials       | Entered Factory
 1638 | -7/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 1693 | -7/Factory         | Identified exit to Storage
 1693 | -7/Factory         | Identified exit to Lower Caves
 1725 | -7/Factory         | Garrison activated, responded to threat
 1758 | -7/Factory         | Lost 3 parts (2p1w)
 1780 | -7/Factory         | Fabricated O-24 Administrator?
 1970 | -7/Factory         | Discovered new exit (range 12)
 1985 | -7/Factory         | Lost 3 parts (2n1u)
 2039 | -7/Factory         | Entered Lower Caves
 2043 | -7/Lower Caves     | Encountered a Warlord checkpoint
 2068 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 2096 | -7/Lower Caves     | Entered Data Miner
 2096 | -7/Data Miner      | Discovered new exit (range 6)
 2101 | -7/Data Miner      | Met Data Miner
 2110 | -7/Data Miner      | Learned location of Section 7 (-3)
 2110 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 2115 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 2123 | -7/Data Miner      | Entered Proximity Caves
 2159 | -6/Proximity Caves | Learned Factory emergency access door positions
 2214 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
 2242 | -6/Proximity Caves | Core integrity fell below 50%
 2247 | -6/Proximity Caves | Learned location of Extension (-5)
 2340 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes
 2356 | -6/Proximity Caves | Discovered new exit (range 19)
 2364 | -6/Proximity Caves | Entered Factory
 2364 | -6/Factory         | Evolved 2 slots: Utility x2
 2399 | -6/Factory         | Spotted B-75 Beast
 2487 | -6/Factory         | Incoming investigation squad redirected
 2515 | -6/Factory         | Lost 3 parts (2p1n)
 2554 | -6/Factory         | Central database locked down
 2607 | -6/Factory         | Lost 3 parts (1n1u1w)
 2610 | -6/Factory         | Incoming investigation squad redirected
 2666 | -6/Factory         | Core integrity fell below 50%
 2676 | -6/Factory         | Incoming investigation squad redirected
 2684 | -6/Factory         | Lost 7 parts (1p1n5u)
 2714 | -6/Factory         | Search patrols dispatched
 2756 | -6/Factory         | Discovered new exit (range 10)
 2758 | -6/Factory         | Entered another Factory area
 2758 | -5/Factory         | Evolved 2 slots: Utility x2
 2844 | -5/Factory         | Discovered new exit (range 4)
 2856 | -5/Factory         | Entered another Factory area
 2856 | -4/Factory         | Evolved 2 slots: Utility x2
 2881 | -4/Factory         | Identified exit to DSF
 2882 | -4/Factory         | Entered DSF
 2905 | -4/DSF             | Additional patrols routed to DSF
 2955 | -4/DSF             | Discovered new exit (range 15)
 2961 | -4/DSF             | Entered Research
 2961 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 2972 | -3/Research        | Lost 7 parts (2n4u1w)
 3036 | -3/Research        | Found Gamma Bomb Array
 3049 | -3/Research        | Build established: Hacker-Mutant
 3124 | -3/Research        | System corruption reached 10%
 3154 | -3/Research        | Lost 7 parts (1p2n3u1w)
 3238 | -3/Research        | Identified exit to Quarantine
 3268 | -3/Research        | System corruption reached 30%
 3277 | -3/Research        | Incoming investigation squad redirected
 3279 | -3/Research        | Incoming investigation squad redirected
 3299 | -3/Research        | Lost 6 parts (1n5u)
 3328 | -3/Research        | Found Fusion Bomb Launcher
 3367 | -3/Research        | Entered Quarantine
 3388 | -3/Quarantine      | Crushed by falling debris
 3396 | -3/Quarantine      | Met incapacitated Sigix Warrior
 3396 | -3/Quarantine      | Lockdown squad dispatched
 3400 | -3/Quarantine      | Spotted Lightning
 3400 | -3/Quarantine      | Spotted Lightning
 3400 | -3/Quarantine      | Spotted Lightning
 3411 | -3/Quarantine      | Core integrity fell below 50%
 3434 | -3/Quarantine      | Core integrity fell below 20%
 3446 | -3/Quarantine      | Garrison activated, responded to threat
 3449 | -3/Quarantine      | Destroyed by Lightning with EMDS

 Last Messages 
---------------
03434_ System Shield destroyed.
03435_ Penetrated by EMDS Slug. <x2>
03437_ Microactuators destroyed.
03440_ EMDS Slug penetrates Wall. <x2>
03442_ Triggered Stasis Trap.
03442_ A bubble of rippling energy engulfs the area.
03442_ Field strength at 92.
03442_ Field strength at 84.
03443_ Field strength at 76.
03444_ Penetrated by EMDS Slug.
03444_ Field strength at 57.
03446_ >6O=FNLKUUGSQPH<XVQ#YEO3P1<SI9H
03446_ Penetrated by EMDS Slug.
03446_ ALERT: Activating Garrison Access Q001.
03446_ G-67 Veteran destroyed.
03446_ Destroyed Adv. Power Amplifier.
03448_ Destroyed Stasis Beam.
03449_ Penetrated by EMDS Slug.
03449_ Fusion Bomb Launcher destroyed.
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
|     #######??????????????????????????????????????? |
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|    ###########???????????????????????????????????? |
|     ##!!"""!!#?????????????????#?????????????????? |
|  ]   #!"" ""!#???????????????? #?????????????????? |
|     ##""!  ""#???????????????? #?????????????????? |
|     ?#T     "#???????????????  #?????????????????? |
|    #?#       #??????????????   #?????????????????? |
|    #?#       #?????????????   k#?????????????????? |
|    #######        #########    #?????????????????? |
|            =   c          ^    ###???????????????? |
| =          %             @            #??????????? |
|            x                          #??????????? |
| ##########          #######   k  k    #??????????? |
| #???????         ??????????           #??????????? |
| """????#       ?????????????##+###    #??????????? |
|  G"????# """ """ ??????????????  ???  #??????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           63
Coolant Potential          50
Energy Generation          35
Energy Capacity            750
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       210
Jamming Range              14
Power Amplification        20
Base Temperature (-)       200
Armor Coverage             225
Resistance: EM             15
Propulsion Shielding       66
Melee Speed Boost          20
Evasion (%)                65
Targeting Accuracy         12
Melee Accuracy             16
Recoil Reduction           2
Matter Filtering           30
Energy Filtering           30
Offensive Hacking          30
Defensive Hacking          20
Authchip Count             2

 Item Schematics 
-----------------
                Combat Drone Bay | -7/Data Miner | Free
       Lgt. Regenerative Plating | -7/Data Miner | Free
               Cld. Aerolev Unit | -7/Data Miner | Free
         Exp. Targeting Computer | -7/Data Miner | Free
          Imp. Heavy Machine Gun | -7/Data Miner | Free
              Arm. Medium Treads | -7/Data Miner | Free
 Adv. Salvage Targeting Computer | -7/Data Miner | Free
               Hyp. Gauss Cannon | -7/Data Miner | Free
                Stasis Canceller | -7/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
  A-15 Conveyor | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free

 Fabricated
------------
 O-24 Administrator | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Brute Force
Can't Catch Me
Dangerous Findings
False Reunion
Leap Before You Look
My Command Is Your Wish
Omniscient Cartographer
Respectable Loadout
The Oracle

 Challenges 
------------
None

 Game 
------
Seed              RecoilSigixDrivehammer
  Manual?         0
Play Time         02:12:12
  Cumulative      13.3 hours
  Start           2024.09.12 @ 18:20:29
  End             2024.09.12 @ 20:40:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          21
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Zoom Use          5%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ee191968-3e4e-4037-a66f-202a3b7accfd