Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.12.13 @ 22:19:28 // Halloween2020/ForbiddenLore Player: Chronit Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (272) 1360 Value Destroyed (11864) 11864 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (6010) 6010 TOTAL SCORE: 26694 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2720 Follower Combat Kills 2750 Met Imprinter 300 Was Imprinted 300 Friendly Fire -560 Cogmind --------- Core Integrity 731/1300 Matter 122/300 Energy 100/100 System Corruption 23% Temperature Cool (0) Movement Core (450) Ox8 Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Experimental Heat Sink Experimental Coolant Injector Large Storage Unit > --- WEAPON (5) ------- Hardcell Cannon > --- INVENTORY (10) --- Micro Fission Core Microactuators Experimental Transmission Jammer Centrium Medium Armor Plating Gamma Rifle Long-range Phase Cannon Hardcell Cannon Hardcell Cannon Hardcell Cannon Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Experimental Heat Sink Advanced Cooling System Experimental Coolant Injector Large Storage Unit Improved Energy Well Experimental Transmission Jammer Centrium Medium Armor Plating Advanced Force Field > --- WEAPON ----------- Heavy Disruptor Cannon Heavy Neutron Cannon Railgun Micro-nuke Launcher > --- INVENTORY -------- Antimatter Reactor Antimatter Reactor Light Antimatter Reactor Heavy Treads Advanced Heavy Treads Thermal Shield [Rating: 165] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Large Storage Unit Device System Backup Module Storage Large Storage Unit Processor Signal Interpreter Hackware Improved System Shield Protection Makeshift Armor Plating Weapon KE Penetrator Energy Gun Gatling Laser Energy Cannon Neutron Cannon Ballistic Gun KE Penetrator Ballistic Cannon Gauss Cannon Launcher Long-range Missile Launcher Special Weapon Welding Torch Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Was Fac Low Zio Pro Fac Fac Res Slots Evolved 14 | . . . 2 . 2 . 2 . . 2 . . . . . 2 2 2 Power . | . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . 1 . . . . . . . . . . 1 1 . Utility 7 | . . . 1 . . . 1 . . 2 . . . . . 1 1 1 Weapon 3 | . . . . . 1 . 1 . . . . . . . . . . 1 Parts Attached 228 | 6 3 5 11 . 8 27 6 2 1 8 7 39 6 3 9 23 28 36 Power 31 | 1 . 2 . . 1 3 2 . . 1 . 5 . . 2 3 5 6 Engine 12 | 1 . 1 . . 1 2 1 . . . . 5 . . 1 . . . Core 7 | . . 1 . . . 1 1 . . 1 . . . . 1 2 . . Reactor 12 | . . . . . . . . . . . . . . . . 1 5 6 Propulsion 55 | 2 . 2 5 . 3 11 . . . 2 3 8 3 1 2 3 5 5 Treads 34 | . . . . . . 4 . . . 2 3 7 3 1 2 3 4 5 Leg 21 | 2 . 2 5 . 3 7 . . . . . 1 . . . . 1 . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 51 | 1 3 1 2 . . . 1 . . 2 . 11 . 2 . 9 11 8 Device 26 | . . 1 . . . . 1 . . . . 2 . . . 7 8 7 Storage 8 | 1 3 . . . . . . . . . . 1 . . . 1 2 . Processor 5 | . . . 2 . . . . . . . . 2 . 1 . . . . Hackware 1 | . . . . . . . . . . 1 . . . . . . . . Protection 11 | . . . . . . . . . . 1 . 6 . 1 . 1 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 91 | 2 . . 4 . 4 13 3 2 1 3 4 15 3 . 5 8 7 17 Energy Gun 13 | 1 . . . . 1 1 . . . . . 1 1 . 1 1 2 4 Energy Cannon 16 | . . . . . . 1 . . 1 . 2 3 . . 1 4 2 2 Ballistic Gun 18 | 1 . . 3 . 2 5 1 . . 1 . 1 1 . . 1 1 1 Ballistic Cannon 26 | . . . . . . 3 1 1 . . 1 8 . . 2 2 1 7 Launcher 14 | . . . 1 . 1 3 1 1 . 1 1 1 1 . 1 . 1 1 Special Weapon 1 | . . . . . . . . . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . 1 . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . . . 1 5 . . . . . 4 . . . 2 1 4 Parts Lost 80 | . . . 2 . . 4 . 2 1 2 5 17 . . 5 2 11 29 Power 9 | . . . . . . 1 . . . 1 . 1 . . 1 . . 5 Propulsion 20 | . . . . . . 2 . . . . 3 5 . . . 1 4 5 Utility 17 | . . . 1 . . . . 1 . . . 3 . . . 1 4 7 Weapon 34 | . . . 1 . . 1 . 1 1 1 2 8 . . 4 . 3 12 Highest Loss Streak 11 | . . . 2 . . 2 . 1 1 2 4 8 . . 4 1 4 11 Average Slot Usage (%) 90 | . 96 100 99 100 100 98 91 92 91 92 75 81 99 100 98 89 85 68 Engine 4 | . 14 14 11 11 9 8 5 7 7 5 . 3 6 6 3 . . . Core 1 | . . . . . . . 1 . . . 6 2 . . 2 4 . . Treads 19 | . . . . . . 27 30 30 30 26 14 16 26 26 25 22 19 11 Leg 4 | . 28 28 32 33 36 8 . . . . . . . . . . 2 . Device 7 | . . 10 9 . . . 7 2 . . . 2 6 6 6 12 16 20 Storage 7 | . 24 17 11 11 9 9 7 7 7 6 6 5 6 6 6 5 7 7 Processor 12 | . . . 12 22 18 18 15 15 15 13 13 15 20 20 20 11 5 . Protection 3 | . . . . . . . . . . 6 6 6 6 6 6 5 7 1 Energy Gun 2 | . 14 14 9 . . . . . . . . . 2 6 3 1 4 2 Energy Cannon 4 | . . . . . . . . . 4 5 6 4 6 6 3 8 8 6 Ballistic Gun 7 | . 14 14 12 22 17 16 7 7 7 5 6 4 1 6 6 4 4 1 Ballistic Cannon 4 | . . . . . . 5 6 13 10 6 2 8 8 . 5 6 . 4 Launcher 3 | . . . . . 9 3 7 6 7 6 3 2 5 6 5 . . 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 110 | 12 27 27 27 27 31 34 47 49 49 69 76 81 62 58 65 84 86 110 Greatest Support 225 | 20 20 20 39 39 51 80 80 80 80 90 140 140 100 106 106 153 99 225 Greatest Overweight (x) 27 | . 1 1 1 . . . . . . . 1 2 . . . 1 27 19 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . 1 . Largest Inventory Capacity 12 | 6 12 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 4 8 10 10 10 10 10 10 10 10 10 10 9 10 10 10 10 10 10 Most Carried 10 | 4 5 8 10 8 10 10 10 10 9 10 10 10 10 10 10 10 10 10 Average Carried 7 | . 2 4 8 8 8 9 8 8 8 7 9 7 8 9 7 8 6 7 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 1 3 7 8 8 10 10 9 9 8 8 9 8 10 10 7 8 6 9 Class Distribution -------------------- 26% | Mutant 11% | Skirmisher 10% | Scavenger-Tank 10% | Derelict-Tank 8% | Hacker-Tank 5% | Derelict-Mutant 4% | Tank 4% | Derelict-Gunner 3% | Scavenger-Mutant 3% | Gunner 3% | Hacker-Mutant 3% | Commander-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Commander-Skirmisher | -8/Storage Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Hacker-Tank | -6/Factory Hacker-Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Derelict-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Was Fac Low Zio Pro Fac Fac Res Matter Collected 8094 | 142 310 54 226 10 301 587 221 372 197 392 241 984 282 91 747 670 702 1565 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 9683 | . 142 99 314 . 565 498 316 104 122 649 . 1104 543 . 838 1082 983 2324 Parts 457 | . 10 6 27 . 25 33 16 5 5 46 . 54 17 . 26 57 51 79 Haulers Intercepted 8 | . . . . . 1 2 . . . . . 3 . . 1 . . 1 Recyclers Shooed 8 | . . . . . . 1 . . . 1 . 1 . . . 3 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 43 | . . . . . . . . 6 5 . . . 10 . 22 . . . Prevented 13 | . . . . . . . . . . . . . 3 . 10 . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Was Fac Low Zio Pro Fac Fac Res Combat Hostiles Destroyed 207 | . 5 2 7 . 10 10 8 4 3 15 . 20 15 . 26 18 18 46 Melee 1 | . . . . . . . . . . . . 1 . . . . . . Guns 60 | . 5 2 4 . 10 5 2 4 1 5 . 6 . . . 2 8 6 Cannons 76 | . . . . . . 2 2 . 2 8 . 7 3 . 7 16 4 25 AOE 66 | . . . 3 . . 3 4 . . 2 . 5 12 . 17 . 5 15 Classes Destroyed 18 | . 2 . 3 . 4 1 . 1 1 2 . . 1 . 2 . . 1 Worker 16 | . . . . . 1 . . . . 2 . 3 . . . 3 3 4 Builder 14 | . . . . . 1 . . . . 2 . 1 . . . 3 1 6 Tunneler 2 | . . . . . . . . . . 1 . 1 . . . . . . Hauler 8 | . . . . . 1 2 . . . . . 3 . . 1 . . 1 Recycler 7 | . . . . . . 2 . . . . . 1 . . . 2 . 2 Operator 3 | . . . 1 . 1 . . . . . . . . . . 1 . . Watcher 14 | . . . 3 . 1 1 2 . . . . 2 . . . 2 1 2 Swarmer 44 | . 3 . . . . 5 2 . . 4 . 4 6 . 9 4 4 3 Saboteur 1 | . . . . . . . . . . . . . . . 1 . . . Grunt 89 | . 2 2 6 . 8 1 4 3 2 4 . 6 7 . 12 5 6 21 Brawler 5 | . . . . . . . . . . . . . . . 2 . . 3 Duelist 6 | . . . . . . . . . 1 1 . . 1 . . . . 3 Sentry 23 | . . . 1 . 1 4 2 . . 4 . 1 1 . 1 3 2 3 Hunter 15 | . . . . . 1 . . . . . . 5 . . . 2 1 6 Programmer 21 | . . . . . . . . . . 2 . 4 . . . 4 5 6 Behemoth 2 | . . . . . . . . 1 . . . . . . 1 . . . Z-Light 1 | . . . . . . . . . . . . . . . . . . 1 Mutant 1 | . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 11 | . 3 2 3 . 6 8 4 3 3 7 . 5 7 . 9 4 5 11 Combat Bots Only 10 | . 3 2 3 . 5 6 4 3 3 6 . 3 7 . 9 3 4 10 Max Kills in Single Turn 4 | . 1 1 2 . 2 3 2 1 1 3 . 4 3 . 3 2 4 4 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . Exploded 4 | . . . 2 . . 2 2 . . 2 . 2 3 . 3 . 4 3 Melee 1 | . . . . . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Was Fac Low Zio Pro Fac Fac Res Damage Taken 18749 | . 120 49 194 8 418 557 197 442 249 1137 335 2852 331 . 1629 1518 2411 6302 Core 2998 | . 29 14 10 . 25 66 37 . 43 75 7 413 20 . 288 426 976 569 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Core Remaining (%) 65 | 100 . 82 . 97 . 83 . . 88 . . . . . 5 57 15 . Volleys Fired 523 | . 12 4 29 . 32 26 20 15 7 33 5 67 18 . 44 52 52 107 Largest 5 | . 2 2 2 . 2 3 2 3 3 4 2 4 3 . 3 4 4 5 Hottest 385 | . 60 60 70 . 79 90 76 120 120 190 110 257 159 . 172 245 338 385 Shots Fired 1246 | . 24 8 57 . 64 57 36 38 19 77 8 147 29 . 75 142 161 304 Gun 513 | . 24 8 53 . 64 48 16 15 7 20 1 61 1 . 5 26 87 77 Cannon 625 | . . . . . . 7 16 23 12 46 3 77 21 . 41 116 70 193 Launcher 108 | . . . 4 . . 2 4 . . 11 4 9 7 . 29 . 4 34 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 658 | . 12 4 28 . 61 55 32 38 19 53 2 102 12 . 7 73 48 112 Thermal 304 | . . . . . 3 . . . . 13 2 32 1 . 4 59 83 107 Explosive 101 | . . . 4 . . 2 4 . . 4 4 9 7 . 29 . 4 34 Electromagnetic 183 | . 12 4 25 . . . . . . 7 . 4 9 . 35 10 26 51 Robot Hit Streak 32 | . 12 6 8 . 32 17 29 22 12 11 5 30 14 . 31 27 31 22 Robot Miss Streak 6 | . 1 1 4 . 3 5 1 1 1 4 1 6 4 . 2 2 5 3 Penetration Max 1 | . . . . . . . . . . . . 1 . . . 1 1 . Secondary Targets 4 | . . . . . 2 1 . . . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . 1 1 . . . . . . . . . . 1 . Shots Hit Robots 942 | . 19 7 39 . 56 38 29 37 15 61 3 115 23 . 59 105 115 221 Core Hits 583 | . 7 4 23 . 39 24 18 21 8 52 3 66 28 . 62 43 49 136 Critical Hits 42 | . . . . . . . 1 1 2 5 1 10 . . . 4 11 7 Critical Kills 12 | . . . . . . . 1 . 1 1 . 2 . . . . 3 4 Critical Parts Destroyed 26 | . . . . . . . . 1 1 3 . 6 . . . 4 8 3 Melee Attacks 6 | . . . . . . . . . . . . 5 . . . . . 1 Thermal 1 | . . . . . . . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 5 | . . . . . . . . . . . . 5 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . 2 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 38834 | . 176 82 714 . 1015 901 1349 972 328 2727 513 4344 1552 . 5302 3442 3695 11722 Guns 7794 | . 176 82 524 . 1011 469 244 411 118 359 37 1029 . . 146 346 1494 1348 Cannons 14950 | . . . . . . 145 453 561 207 1021 66 1409 367 . 842 2978 1525 5376 Explosions 15605 | . . . 187 . . 287 652 . . 1347 410 1561 1185 . 4314 48 662 4952 Melee 295 | . . . . . . . . . . . . 295 . . . . . . Ramming 190 | . . . 3 . 4 . . . 3 . . 50 . . . 70 14 46 Kinetic 12675 | . 63 27 293 . 977 614 697 972 325 1124 66 1905 174 . 58 1785 766 2829 Thermal 8618 | . . . . . 34 . . . . 918 37 953 . . 304 1473 1887 3012 Explosive 13743 | . . . 187 . . 287 652 . . 316 410 1022 1185 . 4156 . 576 4952 Electromagnetic 3313 | . 113 55 231 . . . . . . 369 . 119 193 . 784 114 452 883 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 295 | . . . . . . . . . . . . 295 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 23 | . . . . . . 6 . . . 1 9 15 14 12 2 2 7 23 Average Corruption 6 | . . . . . . 5 . . . 1 7 11 13 12 1 1 3 15 Corruption Purged 13 | . . . . . . . . . . . . 2 2 . 2 1 6 . Effects 304 | . . . . . . 45 . . . . 14 98 35 8 4 10 47 43 Message Errors 64 | . . . . . . 10 . . . . 6 20 1 2 2 4 13 6 Matter Fused 60 | . . . . . . 12 . . . . 3 18 8 . . . 14 5 Heat Flow Errors 31 | . . . . . . 4 . . . . 2 12 5 3 1 1 2 1 Energy Discharges 30 | . . . . . . 5 . . . . . 8 6 . . 1 6 4 Parts Rejected 5 | . . . . . . . . . . . 1 2 . . . . 1 1 Data Loss (minor) 27 | . . . . . . 5 . . . . 1 7 6 1 . 3 2 2 Data Loss (major) 9 | . . . . . . 3 . . . . . 4 . . . . . 2 Misfires 5 | . . . . . . 2 . . . . . 3 . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . 1 Misdirections 16 | . . . . . . . . . . . . 6 4 2 . . . 4 Targeting Errors 46 | . . . . . . 2 . . . . 1 14 4 . 1 1 9 14 Weapon Failures 10 | . . . . . . 2 . . . . . 4 1 . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1634 | . . . . . . . 75 22 . 261 . 270 3 . 150 186 158 509 Projectiles 541 | . . . . . . . 31 22 . 23 . 24 . . 15 186 53 187 Explosions 1093 | . . . . . . . 44 . . 238 . 246 3 . 135 . 105 322 Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 69 | . . . . . . . . 3 3 9 . 8 3 . 1 14 3 25 Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 67 | . . . . . . . . 3 3 8 . 8 3 . 1 13 3 25 Secondary 2 | . . . . . . . . . . 1 . . . . . 1 . . Self-Inflicted Damage 839 | . . . . . . . . . . 253 23 276 15 . 117 . 122 33 Shots 18 | . . . . . . . . . . 6 1 4 1 . 3 . 2 1 Rammed 35 | . . . . . . . . . 2 . . 16 . . . 6 3 8 Targets Rammed 41 | . . . 1 . 1 . . . 2 . . 16 . . . 10 3 8 Kicked 2 | . . . 1 . 1 . . . . . . . . . . . . . Crushed 4 | . . . . . . . . . . . . . . . . 4 . . Highest Temperature 1192 | . 64 61 18 . 45 137 40 294 165 438 263 1022 300 268 378 693 1192 368 Average Temperature 189 | . 24 26 8 . 19 37 20 104 105 184 103 224 104 119 120 208 452 91 Received Heat Transfer 3594 | . 48 36 114 . 270 207 84 129 81 234 . 474 117 . 363 333 294 810 Effects 137 | . . . . . . . . . . 5 . 44 2 1 3 28 53 1 Shutdowns 21 | . . . . . . . . . . 2 . 8 . . 2 4 5 . Energy Bleed 18 | . . . . . . . . . . 1 . 7 . 1 1 3 5 . Interference 24 | . . . . . . . . . . . . 12 2 . . 4 5 1 Matter Decay 13 | . . . . . . . . . . 1 . 2 . . . 3 7 . Short Circuit 15 | . . . . . . . . . . . . 3 . . . 6 6 . Damage (minor) 11 | . . . . . . . . . . . . 4 . . . 2 5 . Damage (major) 26 | . . . . . . . . . . 1 . 7 . . . 3 15 . Damage (core) 9 | . . . . . . . . . . . . 1 . . . 3 5 . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . . . 1 . . 3 . 1 . Combat Hostiles 4 | . . . . . . . . . . . . 1 . . 2 . 1 . Parts Fried 12 | . . . 3 . . . . . . . . 2 . . 2 . 2 3 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . . . . . . . . 1 . . . . 1 . . 3 Heat Transferred 7438 | . . . . . 74 . . . . 770 25 944 . . 400 975 1578 2672 Parts Sabotaged 5 | . . . . . . . . . . . . . . . . . . 5 Parts Stolen 1 | . . . . . . . . . . . . . 1 . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . 2 . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Was Fac Low Zio Pro Fac Fac Res Peak Influence 2081 | . 186 68 185 74 335 427 328 . . 544 187 493 . . . 488 334 2081 Initial 158 | . . 61 16 61 24 120 71 . . . 158 . . . . . 51 151 Average 285 | . 82 40 92 54 163 251 127 . . 144 122 214 . . . 208 87 1243 Maximum Alert Level 5 | . . . . . 1 2 1 . . 2 . 2 . . . 2 1 5 Low Security (%) 61 | 100 100 100 100 100 60 42 69 . . 64 100 39 . . . 47 93 15 Level 1 26 | . . . . . 39 55 30 . . 20 . 55 . . . 45 6 14 Level 2 3 | . . . . . . 2 . . . 15 . 4 . . . 7 . 1 Level 3 . | . . . . . . . . . . . . . . . . . . 7 Level 4 1 | . . . . . . . . . . . . . . . . . . 12 Level 5 4 | . . . . . . . . . . . . . . . . . . 37 High Security 1 | . . . . . . . . . . . . . . . . . . 11 Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 60 | . 1 1 2 . 4 1 2 . . 4 . 14 . . 1 5 5 20 Investigation 6 | . 1 1 . . . . 1 . . . . 2 . . . 1 . . Extermination 13 | . . . . . . . 1 . . 1 . 4 . . . 2 3 2 Reinforcement 22 | . . . 2 . 3 . . . . 3 . 7 . . . 1 2 4 Assault 12 | . . . . . . . . . . . . . . . 1 . . 11 Garrison 7 | . . . . . 1 1 . . . . . 1 . . . 1 . 3 Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 11 | . . . . . . . . . . 3 . 3 . . . . 2 3 Haulers Reinforced 3 | . . . . . . . . . . . . 2 . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Was Fac Low Zio Pro Fac Fac Res Distress Signals 13 | . . . 1 . 1 1 . . . . . 2 . . . 1 . 7 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 380 | . 6 2 18 3 16 24 17 4 3 23 6 36 15 . 39 40 36 92 Peak Tracking Total 20 | . 3 2 5 1 6 7 7 3 3 6 4 5 7 . 9 4 4 20 Tactical Retreats 18 | . . . . . . . . . . 4 . 5 . . 2 . 3 4 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Was Fac Low Zio Pro Fac Fac Res Traps Triggered 16 | . 1 . . . . 2 1 . . 6 . 1 . . . 4 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Was Fac Low Zio Pro Fac Fac Res Machines Disabled 58 | . 1 . 2 . . . . . . 9 . 29 5 . 2 4 3 3 Max in Single Turn 4 | . 1 . 1 . . . . . . 4 . 4 4 . 1 1 1 1 Garrison Access 2 | . . . . . . 1 . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . 1 Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Was Fac Low Zio Pro Fac Fac Res Machines Accessed 37 | . 2 2 2 . . 9 1 1 . 5 . 3 . . . 4 5 3 Terminals 18 | . 2 2 2 . . 7 . . . 5 . . . . . . . . Fabricators 6 | . . . . . . . . . . . . 1 . . . 2 1 2 Repair Stations 5 | . . . . . . 1 . . . . . 2 . . . . 1 1 Recycling Units 1 | . . . . . . . . . . . . . . . . . 1 . Scanalyzers 3 | . . . . . . . 1 . . . . . . . . 1 1 . Garrison Access 3 | . . . . . . 1 . . . . . . . . . 1 1 . Total Hacks 84 | . 2 5 5 . . 13 3 1 . 9 . 12 . . . 10 16 8 Successful 59 | . 2 4 4 . . 11 1 1 . 2 . 10 . . . 10 9 5 Failed 25 | . . 1 1 . . 2 2 . . 7 . 2 . . . . 7 3 Catastrophic 2 | . . . . . . . . . . . . . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 27 | . . 1 2 . . 1 . . . . . 2 . . . 7 6 8 Terminals 31 | . 2 5 5 . . 10 . . . 9 . . . . . . . . Fabricators 12 | . . . . . . . . . . . . 1 . . . 3 2 6 Repair Stations 18 | . . . . . . 2 . . . . . 11 . . . . 3 2 Recycling Units 3 | . . . . . . . . . . . . . . . . . 3 . Scanalyzers 15 | . . . . . . . 3 . . . . . . . . 6 6 . Garrison Access 4 | . . . . . . 1 . . . . . . . . . 1 2 . Terminal Hacks 17 | . 2 3 2 . . 7 . 1 . 2 . . . . . . . . Record 4 | . . 1 . . . 1 . 1 . 1 . . . . . . . . Part Schematic 2 | . . . . . . 2 . . . . . . . . . . . . Branch Access Points 2 | . . . . . . 1 . . . 1 . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . . . Transport Status 1 | . . . . . . 1 . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . . 1 . . . . . . . . . . . . Zone Layout 3 | . 1 2 . . . . . . . . . . . . . . . . Fabricator Hacks 10 | . . . . . . . . . . . . 1 . . . 3 2 4 Load Schematic 3 | . . . . . . . . . . . . . . . . 1 1 1 Build 7 | . . . . . . . . . . . . 1 . . . 2 1 3 Repair Station Hacks 12 | . . . . . . 2 . . . . . 8 . . . . 1 1 Scan Component 8 | . . . . . . 1 . . . . . 5 . . . . 1 1 Repair 4 | . . . . . . 1 . . . . . 3 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 13 | . . . . . . . 1 . . . . . . . . 6 6 . Insert Component 7 | . . . . . . . 1 . . . . . . . . 3 3 . Analyze 6 | . . . . . . . . . . . . . . . . 3 3 . Garrison Access Hacks 2 | . . . . . . 1 . . . . . . . . . 1 . . Seal Access 2 | . . . . . . 1 . . . . . . . . . 1 . . Unauthorized Hacks 5 | . . 1 2 . . 1 . . . . . 1 . . . . . . Terminals 4 | . . 1 2 . . 1 . . . . . . . . . . . . Botnet 4 | . . 1 2 . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 . . . . . . Mechanics 1 | . . . . . . . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 1 1 . . . 2 1 . . 5 . 2 . . . 2 4 3 Full Trace Events 4 | . . 1 . . . . 1 . . . . 2 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . 1 . . . 1 . . Matter 306 | . . . . . . . . . . . . 153 . . . 153 . . Time 80 | . . . . . . . . . . . . 40 . . . 40 . . Total Robot Build Rating 2 | . . . . . . . . . . . . 1 . . . 1 . . Part Schematics Acquired 21 | . . . . . . 2 . . . . . . . . . 16 3 . Parts Built 5 | . . . . . . . . . . . . . . . . 1 . 4 Matter 980 | . . . . . . . . . . . . . . . . 212 212 556 Time 304 | . . . . . . . . . . . . . . . . 106 106 92 Total Part Build Rating 42 | . . . . . . . . . . . . . . . . 6 . 36 Parts Repaired 4 | . . . . . . 1 . . . . . 3 . . . . . . Time 239 | . . . . . . 32 . . . . . 207 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . . . . . 1 . . . . . . . . 3 3 . Part Schematics Acquired 6 | . . . . . . . . . . . . . . . . 3 3 . Parts Damaged 1 | . . . . . . . . . . . . . . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Was Fac Low Zio Pro Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . 4 . Programmers 4 | . . . . . . . . . . . . . . . . . 4 . Robots Rewired 2 | . . . . . . . . . . . . . . . 2 . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Was Fac Low Zio Pro Fac Fac Res Total Allies 56 | . . . . 3 . 11 3 . . . 19 1 . 4 2 3 5 5 Largest Group 19 | . . . . 3 3 11 5 . . . 19 11 . 4 4 2 5 3 Highest-Rated Group 696 | . . . . 40 40 272 131 . . . 696 454 . 154 154 188 184 288 Highest-Rated Ally 99 | . . . . 16 16 99 99 . . . 50 50 . 40 40 94 39 96 Zionite Dispatches 4 | . . . . . . . . . . . . . . . . . 2 2 Light 1 | . . . . . . . . . . . . . . . . . . 1 Fire 1 | . . . . . . . . . . . . . . . . . 1 . Demo 1 | . . . . . . . . . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 457 | . . . . 5 16 77 51 . . . 84 20 . . 60 55 23 66 Total Damage 17120 | . . . . 50 121 1577 626 . . . 3890 4614 . . 1641 1440 343 2818 Kills 119 | . . . . 3 1 19 6 . . . 13 24 . . 12 19 5 17 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Was Fac Low Zio Pro Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . 1 . . . . 2 1 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . . . . . . 1 . 1 Guard Positions 1 | . . . . . . . . . . . . . . . . . . 1 Component Schematics 1 | . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Was Fac Low Zio Pro Fac Fac Res Turns Passed 21457 | 71 332 687 754 502 391 1750 765 1075 556 1477 515 2083 645 1695 1726 2209 2328 1896 Spaces Moved 11146 | 58 204 419 470 411 217 975 368 598 310 735 280 913 376 1097 900 1006 1022 787 Core 35 | 17 . . . . . . . . . . . . . . . . 16 2 Treads 8869 | . . . . . . 787 368 598 310 735 280 756 376 1097 900 1006 871 785 Legs 2242 | 41 204 419 470 411 217 188 . . . . . 157 . . . . 135 . Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 120 120 120 120 170 170 170 167 160 145 145 152 156 156 155 145 Average Speed 159 | 99 140 150 121 120 120 160 170 170 170 169 171 161 149 153 156 167 191 153 Slowest Speed 1400 | 120 150 150 150 120 120 170 170 170 170 170 190 180 152 156 160 195 1400 1000 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . 1 . . . 1 . . . Exploration Rate (%) 46 | 3 39 79 41 57 17 92 11 75 31 21 90 29 63 87 83 29 20 18 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 7 | . . 1 . 1 . . . . . . . . 2 3 . . . . Known Exits Taken 11 | . . . 1 1 1 1 1 1 1 . . 1 1 1 1 . . . Unknown Exits Taken 5 | 1 1 1 . . . . . . . . . . . . . 1 1 . Scrap Searched 11 | . . 1 . 2 . . . 2 . . . . 1 4 1 . . . Spaces Dug 59 | . . . . . . . . . . . 29 . . . . . . 30 Terrain Destroyed 1173 | . . . 19 . . 19 12 . 1 126 51 124 81 . 258 22 110 350 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 104 | . . . . . . . . . 1 5 . 19 3 . 3 22 24 27 AOE 1069 | . . . 19 . . 19 12 . . 121 51 105 78 . 255 . 86 323 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Was Fac Low Zio Pro Fac Fac Res Total 13813 | 72 229 469 597 420 282 1111 475 625 323 903 308 1381 426 1111 1146 1405 1274 1256 Wait 1530 | . 4 34 68 10 13 39 63 1 4 119 6 280 22 . 182 286 135 264 Move 11128 | 57 203 418 469 410 216 974 367 597 309 735 278 912 375 1096 899 1005 1021 787 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 227 | 8 5 6 12 . 8 23 10 2 . 6 9 47 4 6 4 16 23 38 Fast Attach . | . . . . . . . . . . . . . . . . . . . Attach 128 | 6 1 . 4 . 2 11 3 2 1 5 6 28 1 . 6 6 16 30 Detach 6 | . . . . . . 1 . . . 1 . . . . 2 1 1 . Swap 100 | . 2 5 7 . 6 16 3 . . 3 1 11 5 3 3 17 12 6 Drop 107 | 1 2 2 7 . 4 20 9 . . 1 2 15 1 6 2 12 11 12 Fire 523 | . 12 4 29 . 32 26 20 15 7 33 5 67 18 . 44 52 52 107 Melee 6 | . . . . . . . . . . . . 5 . . . . . 1 Ram . | . . . . . . . . . . . . . . . . . . . Kick 3 | . . . 1 . 1 . . . . . . . . . . . 1 . Crush 38 | . . . . . . . . . 2 . . 16 . . . 10 2 8 Escape Stasis 1 | . . . . . . . . . . . 1 . . . . . . . Rewire 16 | . . . . . . 1 . 8 . . . . . . 4 . . 3 Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Low x2) -6/Waste -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Discovered new exit (range 11) 315 | -10/Materials | Build established: Mutant 404 | -10/Materials | Entered Mines 494 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 499 | -10/Mines | Found Prototype Device 629 | -10/Mines | Learned location of Storage (-8) 1028 | -10/Mines | Discovered new exit (range 8) 1091 | -10/Mines | Entered Materials 1091 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1803 | -9/Materials | Discovered new exit (range 13) 1825 | -9/Materials | Identified exit to Mines 1845 | -9/Materials | Entered Mines 1886 | -9/Mines | Met a Derelict bent on vengeance 1901 | -9/Mines | Discovered new exit (range 12) 1920 | -9/Mines | Identified exit to Materials 1974 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2155 | -9/Mines | Assembled infested the area 2160 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2347 | -9/Mines | Entered Materials 2347 | -8/Materials | Accompanied by 3 allies 2347 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2494 | -8/Materials | Garrison activated, responded to threat 2680 | -8/Materials | Discovered new exit (range 8) 2700 | -8/Materials | Identified exit to Storage 2738 | -8/Materials | Entered Storage 2908 | -8/Storage | Build established: Scavenger-Mutant 2996 | -8/Storage | Met 01-MTF 3308 | -8/Storage | Build established: Mutant 3479 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3611 | -8/Storage | Discovered new exit (range 17) 3655 | -8/Storage | Garrison activated, responded to threat 3773 | -8/Storage | Build established: Commander-Skirmisher 3959 | -8/Storage | Repaired Rocket Launcher 4075 | -8/Storage | Identified exit to Recycling 4170 | -8/Storage | Found Prototype Launcher 4172 | -8/Storage | Identified Gui. Missile Launcher 4483 | -8/Storage | Identified exit to Factory 4488 | -8/Storage | Entered Factory 4488 | -7/Factory | Accompanied by 3 allies (01-MTF) 4488 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4493 | -7/Factory | 01-MTF left 4872 | -7/Factory | Identified Exp. Sensor Array 4892 | -7/Factory | Allied Derelicts emerged from ambush trap array 4951 | -7/Factory | Build established: Skirmisher 5197 | -7/Factory | Discovered new exit (range 4) 5214 | -7/Factory | Identified exit to Lower Caves 5253 | -7/Factory | Entered Lower Caves 5349 | -7/Lower Caves | Learned Factory terminal intel 5561 | -7/Lower Caves | Spotted B-75 Beast 5602 | -7/Lower Caves | Destroyed B-75 Beast 5667 | -7/Lower Caves | Encountered a Warlord checkpoint 6040 | -7/Lower Caves | Discovered new exit (range 5) 6047 | -7/Lower Caves | Identified exit to Lower Caves 6328 | -7/Lower Caves | Entered another Lower Caves area 6359 | -7/Lower Caves | Discovered new exit (range 11) 6880 | -7/Lower Caves | Identified exit to Factory 6884 | -7/Lower Caves | Entered Factory 6884 | -6/Factory | Evolved 2 slots: Utility x2 6885 | -6/Factory | Loaded intel: 20 terminal locations 7190 | -6/Factory | Build established: Hacker-Tank 7283 | -6/Factory | Spotted B-75 Beast 7567 | -6/Factory | Identified exit to Lower Caves 8361 | -6/Factory | Sucked down chute 8361 | -6/Factory | Entered Waste 8379 | -6/Waste | Spotted C-40 Crusher 8402 | -6/Waste | Spotted C-40 Crusher 8428 | -6/Waste | Spotted C-40 Crusher 8437 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 8453 | -6/Waste | Crushed by falling debris 8463 | -6/Waste | Spotted C-40 Crusher 8474 | -6/Waste | Crushed by Compactor (1 part destroyed) 8477 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8478 | -6/Waste | Build established: Hacker-Mutant 8504 | -6/Waste | Warlord forces began an assault 8508 | -6/Waste | Lost 4 parts (3n1w) 8510 | -6/Waste | Allies destroyed C-40 Crusher 8510 | -6/Waste | Allies destroyed C-40 Crusher 8512 | -6/Waste | Allies destroyed C-40 Crusher 8514 | -6/Waste | Allies destroyed C-40 Crusher 8553 | -6/Waste | Spotted C-40 Crusher 8565 | -6/Waste | Allies destroyed C-40 Crusher 8572 | -6/Waste | Spotted C-40 Crusher 8577 | -6/Waste | Allies destroyed C-40 Crusher 8853 | -6/Waste | Discovered new exit (range 12) 8870 | -6/Waste | Identified exit to Factory 8876 | -6/Waste | Entered Factory 8876 | -6/Factory | Accompanied by 11 allies 9007 | -6/Factory | Build established: Hacker-Tank 9070 | -6/Factory | Repaired Broken Biometal Medium Treads 9181 | -6/Factory | Spotted B-75 Beast 9191 | -6/Factory | Allies destroyed B-75 Beast 9224 | -6/Factory | Lost 4 parts (1n1u2w) 9624 | -6/Factory | Fabricated A-02 Transporter (x1) 9646 | -6/Factory | Garrison activated, responded to threat 9732 | -6/Factory | System corruption reached 10% 9773 | -6/Factory | Build established: Tank 9948 | -6/Factory | Lost 3 parts (1n2w) 10135 | -6/Factory | Lost 8 parts (1p2n2u3w) 10369 | -6/Factory | Build established: Mutant 10419 | -6/Factory | Core integrity fell below 50% 10713 | -6/Factory | Discovered exit to Lower Caves (range 9) 10831 | -6/Factory | Repaired Broken Micro-nuke Launcher 10858 | -6/Factory | Repaired Lrg. Storage Unit 10959 | -6/Factory | Entered Lower Caves 10960 | -6/Lower Caves | Encountered a Warlord checkpoint 10967 | -6/Lower Caves | Magnetic Acceleration Cannon stolen by Master Thief 11349 | -6/Lower Caves | Attracted the attention of an 0b10 base 11379 | -6/Lower Caves | Destroyed 7 combat bots 11594 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 11601 | -6/Lower Caves | Identified exit to Zion 11604 | -6/Lower Caves | Entered Zion 11716 | -6/Zion | Found Prototype Device 11758 | -6/Zion | System corruption cleaned by Quarantine Array 11784 | -6/Zion | Given A8's code to call for help 11910 | -6/Zion | Visited the Megawrench Repair Shop 11913 | -6/Zion | Megawrench repaired 13 parts 12077 | -6/Zion | Learned location of Extension (-5) 12174 | -6/Zion | Identified exit to Proximity Caves 12202 | -6/Zion | Learned location of Armory (-4) 12449 | -6/Zion | Imprinted 12451 | -6/Zion | Declared Zion's savior 12992 | -6/Zion | Build established: Derelict-Mutant 13299 | -6/Zion | Entered Proximity Caves 13299 | -5/Proximity Caves | Accompanied by 4 allies 13698 | -5/Proximity Caves | Spotted B-75 Beast 13721 | -5/Proximity Caves | Destroyed B-75 Beast 13788 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 14030 | -5/Proximity Caves | Build established: Scavenger-Gunner 14155 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 14195 | -5/Proximity Caves | Destroyed 9 combat bots 14232 | -5/Proximity Caves | Crushed by falling debris 14232 | -5/Proximity Caves | Core integrity fell below 20% 14263 | -5/Proximity Caves | Lost 4 parts (1p3w) 14766 | -5/Proximity Caves | Build established: Derelict-Gunner 14927 | -5/Proximity Caves | Learned Factory non-interactive machine intel 15014 | -5/Proximity Caves | Discovered new exit (range 6) 15023 | -5/Proximity Caves | Identified exit to Factory 15025 | -5/Proximity Caves | Entered Factory 15025 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15026 | -5/Factory | Loaded intel: 179 non-interactive machine locations 15208 | -5/Factory | Enhanced Grunt warped into view, answering call for help 15210 | -5/Factory | Enhanced Grunt warped into view, answering call for help 15374 | -5/Factory | Build established: Derelict-Tank 15604 | -5/Factory | Garrison activated, responded to threat 15875 | -5/Factory | Fabricated T-07 Excavator (x1) 16069 | -5/Factory | Retrieved Zion intel report: Component Schematics 16480 | -5/Factory | Fabricated Lyr. Heavy Armor Plating (x1) 16820 | -5/Factory | Found Prototype Device 16821 | -5/Factory | Identified Exp. Thermal Shield 16938 | -5/Factory | Terminal network hard line cut 17017 | -5/Factory | Discovered new exit (range 14) 17200 | -5/Factory | Build established: Tank 17234 | -5/Factory | Entered another Factory area 17234 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17538 | -4/Factory | Build established: Derelict-Tank 18049 | -4/Factory | Core integrity fell below 50% 18090 | -4/Factory | Core integrity fell below 20% 18326 | -4/Factory | Lost 4 parts (2u2w) 18478 | -4/Factory | Zion Fire squad teleported in 18537 | -4/Factory | Zion Infowar Resupply teleported in 18650 | -4/Factory | Build established: Scavenger-Tank 19126 | -4/Factory | P-70 Sage assimilated allied BZ-83H(A) 19161 | -4/Factory | Terminal network hard line cut 19426 | -4/Factory | Discovered new exit (range 12) 19562 | -4/Factory | Entered Research 19562 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 19679 | -3/Research | Fabricated Biometal Heavy Treads (x2) 19742 | -3/Research | Fabricated Biometal Heavy Treads (x2) 19907 | -3/Research | Retrieved Zion intel report: Guard Positions 19908 | -3/Research | Zion Demo squad teleported in 20155 | -3/Research | Local fabrication network quarantined 20271 | -3/Research | Garrison activated, responded to threat 20364 | -3/Research | Zion Light squad teleported in 20422 | -3/Research | P-80 Master assimilated allied QT-41I(z) 20424 | -3/Research | Destroyed 10 combat bots 20692 | -3/Research | Found Prototype Device 20696 | -3/Research | Identified Exp. Transmission Jammer 20705 | -3/Research | Found Exp. Transmission Jammer 20860 | -3/Research | First assault squad dispatched 20968 | -3/Research | Lost 3 parts (1u2w) 21018 | -3/Research | System corruption reached 10% 21102 | -3/Research | Lost 11 parts (2p4n4u1w) 21235 | -3/Research | High security lockdown imminent 21315 | -3/Research | High security lockdown engaged 21458 | -3/Research | Self-destructed Last Messages --------------- 21443_ Hvy. Treads destroyed. [Achievement: Hunted] 21443_ Slug penetrates Wall. 21444_ System corrupted: Component data lost. 21446_ Penetrated by Slug. 21448_ Lgt. Antimatter Reactor destroyed. 21448_ P-80 Master resets H-77 Assassin, system corruption cleaned. 21449_ Gamma Rifle destroyed. 21449_ Slug penetrates Wall. 21451_ Hardcell Cannon destroyed. 21452_ Adv. Heat Sink destroyed. 21452_ Penetrated by Slug. 21452_ Segregator destroyed. 21452_ Slug penetrates Wall. 21452_ Penetrated by Slug. 21456_ Slug penetrates G-67 Veteran. 21456_ Slug penetrates Wall. [Achievement: 10k Club] [Achievement: 20k Club] [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ??????# # # #??????????????? | | ??????# #% # " "" #??????????????? | | ??????###########" # "" ??????????????? | | ????????????????# # # "" # ?????????????? | | ?????????######## ## # # ?????????????? | | ?????????# # # ##?????????????? | | ?????????#! # ?????????????? | | ?????????# """"" ###+####"#######?????????? | | ?????????# """""= #??????? | | ?????????# """"" !# = #####?????????????? | | ?????????# [# ## #?????????????? | | ?????????# # ###????????????? | | ?????????# ######## #????????????? | | ?????????############ #%" # # ###?#????????? | | ???????????????????# # # """ #????????? | | ?????????????####### # """ #????????? | | ?????????????# # # i """ #????????? | | ?????????????# # # # ! #????????? | | ?????????????# ## # # #????????? | | ?????????????# ## #g # #????????? | | ?????????????# ## # # #????????? | | ?????????????# ####;###p # #????????? | | ?????????????# #^ ^ # #????????? | | ############## #^ b ##########????????? | | # % ## # ^ b ###########???????? | | # ## # @|] # #???????? | | # ## # b # #???????? | | # """ # # # #?????? | | # """ # +###! % # #?????## | | # """ ! ! + #?????# | | # = % *! ! #? ???????? | | # [g %!# #??????# | | # """ [=p # ???###### | | # """ # ##########g[hi###########?# | | # """ #i! p# #?# | | # # #! !# #?# | | # # %%+ ! #?# | | ########+#### # #?# | | # # #??# # # #??? | | # !! # #??# = # # ######+## | | # !! # #??# * # # + | | # ! # #??# # ** # ###### ## | | # # #??# # ** ###########????# ## | | # / # #### ## # #??????????????# ## | | # + #?#### ### % ??????????????# ## | | # "" # = ! #????? ??????????????# ## | | # F" ###/## #?????# # ?????????????# ## | | # " ##*=!# #???? # =# ?????????????# ## | | # "" ## #?? #????# # ?????????????# ## | | # ## =#????#?????# % ?????????????? ?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Coolant Potential 120 Energy Generation 23 Energy Capacity 940 Matter Stores 450 Matter Capacity 450 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 210 Jamming Range 16 Base Temperature (-) 200 Armor Coverage 825 Resistance: KI 45 Resistance: TH 40 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 90 Evasion (%) 50 Target Analysis 5 Recoil Reduction 6 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Fission Core | -8/Storage | Hacked Enh. Optical Array | -8/Storage | Hacked Disruptor Cannon | -5/Factory | Z-intel Point Defense System | -5/Factory | Z-intel Lyr. Heavy Armor Plating | -5/Factory | Z-intel Plasma Cutter | -5/Factory | Z-intel Phase Cannon | -5/Factory | Z-intel Hyp. Gauss Cannon | -5/Factory | Z-intel Imp. Trap Extractor | -5/Factory | Z-intel Weapon Cycler | -5/Factory | Z-intel Matter Compressor | -5/Factory | Z-intel Com. Battery | -5/Factory | Z-intel Thermal Converter | -5/Factory | Z-intel Hardlight Generator | -5/Factory | Z-intel Remote Datajack | -5/Factory | Z-intel Adv. Treads | -5/Factory | Scanalyzed Mak. Armor Plating | -5/Factory | Scanalyzed Imp. Maneuvering Thrusters | -5/Factory | Scanalyzed Antimatter Reactor | -4/Factory | Scanalyzed Imp. Arc Projector | -4/Factory | Scanalyzed Hvy. Treads | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ A-02 Transporter | x1 | -6/Factory | Preloaded T-07 Excavator | x1 | -5/Factory | Preloaded Lyr. Heavy Armor Plating | x1 | -5/Factory Biometal Heavy Treads | x2 | -3/Research | Preloaded Biometal Heavy Treads | x2 | -3/Research | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club 20k Club Close Call Dangerous Findings Generalissimo Help From High Places Hunted I'm Back, Baby! Just Browsing Knowing Is Half The Battle Oh No You Don't! Respectable Loadout Rockin' Loadout Safety First Challenges ------------ None Game ------ Seed OverloadFissionGravjet Manual? 0 Play Time 02:58:22 Cumulative 17.7 hours Start 2020.11.10 @ 23:42:25 End 2020.12.13 @ 22:19:28 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode Halloween2020/ForbiddenLore Game No. 18 Rogue 2 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 27 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e93d3780-fb31-41fe-98b1-fe82ff327f21