Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.19 @ 05:03:00

Player: woegarden

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (30)      150
Value Destroyed (518)      518
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2328

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     123/300
Energy                     140/140
System Corruption          0%
Temperature                Cool (9)
Movement                   Rolling (100)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Deuterium Engine
>          --- PROPULSION (4) ---
   Compact Wheel
>          --- UTILITY (3) ------
  Advanced Visual Processing Unit
  Improved Terrain Scan Processor
           ECM Suite
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
     Large Storage Unit
           Field Laser
      Mini Grenade Launcher
           Mace

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
           Wheel
   Compact Wheel
>          --- UTILITY ----------
    Medium Storage Unit
           Signal Interpreter
           Terrain Scanner
>          --- WEAPON -----------
  Improved EM Shotgun
           Blade Saw
           Blade Saw
>          --- INVENTORY --------
  Improved Ion Engine
           Wheel
           Hover Unit
    Medium Storage Unit
     Large Storage Unit
           Sensor Array
  Advanced Targeting Computer
           Beam Rifle
           Assault Rifle
           Grenade Launcher
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Hover Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Signal Interpreter
  Device                   Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Maul
  Slashing Weapon          Blade Saw

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   1   .   
Parts Attached             57   | .   8   28  21  
  Power                    9    | .   .   5   4   
    Engine                 8    | .   .   5   3   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               18   | .   2   10  6   
    Treads                 2    | .   .   2   .   
    Leg                    .    | .   .   .   .   
    Wheel                  8    | .   2   5   1   
    Hover                  7    | .   .   2   5   
    Flight                 1    | .   .   1   .   
  Utility                  12   | .   2   6   4   
    Device                 4    | .   .   2   2   
    Storage                5    | .   1   4   .   
    Processor              3    | .   1   .   2   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   18   | .   4   7   7   
    Energy Gun             3    | .   .   2   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          6    | .   4   1   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          6    | .   .   2   4   
    Slashing Weapon        2    | .   .   2   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  3    | .   .   3   .   
  Corrupted Parts          1    | .   .   1   .   
    System Corruption      6    | .   .   6   .   
Parts Lost                 21   | .   .   10  11  
  Power                    4    | .   .   1   3   
  Propulsion               11   | .   .   5   6   
  Utility                  2    | .   .   1   1   
  Weapon                   4    | .   .   3   1   
  Highest Loss Streak      8    | .   .   8   6   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     88   | .   99  89  74  
  Engine                   9    | .   14  10  3   
  Leg                      6    | .   23  .   .   
  Wheel                    8    | .   4   14  .   
  Hover                    7    | .   .   4   22  
  Device                   6    | .   .   10  7   
  Storage                  12   | .   20  11  6   
  Processor                9    | .   7   11  10  
  Energy Gun               6    | .   13  5   .   
  Ballistic Gun            8    | .   14  7   3   
  Impact Weapon            5    | .   .   4   13  
  Slashing Weapon          3    | .   .   8   .   
Naked Turns                5    | .   .   .   5   
Heaviest Build             35   | 12  22  26  35  
  Greatest Support         30   | 20  26  26  30  
  Greatest Overweight (x)  11   | .   5   7   11  
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | .   10  15  15  
  Average Capacity         10   | .   9   10  12  
  Most Carried             13   | .   10  13  12  
  Average Carried          8    | .   8   8   8   
  Final Capacity           15   | 8   10  15  5   
  Final Carried            13   | 6   8   13  4   

 Class Distribution 
--------------------
 88% | Mutant
 11% | Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           577  | 200 30  321 26  
  Remotely                 .    | .   .   .   .   
Salvage Created            846  | .   86  661 99  
  Parts                    54   | .   16  33  5   
Haulers Intercepted        2    | .   .   2   .   
Recyclers Shooed           1    | .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  18   | .   5   10  3   
  Melee                    6    | .   .   6   .   
  Guns                     7    | .   5   1   1   
  AOE                      1    | .   .   .   1   
Classes Destroyed          9    | .   2   7   .   
  Builder                  3    | .   1   1   1   
  Tunneler                 1    | .   .   1   .   
  Hauler                   2    | .   .   2   .   
  Recycler                 2    | .   .   2   .   
  Operator                 1    | .   .   1   .   
  Watcher                  3    | .   .   3   .   
  Swarmer                  11   | .   5   6   .   
  Grunt                    2    | .   .   1   1   
  Sentry                   5    | .   .   3   2   
Best Kill Streak           6    | .   3   6   2   
  Combat Bots Only         5    | .   3   5   1   
Max Kills in Single Turn   2    | .   1   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   .   1   
  Melee                    1    | .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               2602 | .    283  975  1344 
  Core                     871  | .    40   281  550  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         71   | 100  84   29   .    
Volleys Fired              20   | .    11   4    5    
  Largest                  2    | .    2    1    1    
  Hottest                  60   | .    60   45   30   
Shots Fired                32   | .    22   5    5    
  Gun                      29   | .    22   5    2    
  Cannon                   .    | .    .    .    .    
  Launcher                 3    | .    .    .    3    
  Special                  .    | .    .    .    .    
  Kinetic                  13   | .    11   .    2    
  Thermal                  11   | .    11   .    .    
  Explosive                3    | .    .    .    3    
  Electromagnetic          5    | .    .    5    .    
  Robot Hit Streak         6    | .    4    2    6    
  Robot Miss Streak        3    | .    2    3    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           55   | .    12   36   7    
  Core Hits                28   | .    6    16   6    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         5    | .    .    5    .    
    Sever                  5    | .    .    5    .    
Melee Attacks              52   | .    .    44   8    
  Impact                   23   | .    .    15   8    
  Slashing                 29   | .    .    29   .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            9    | .    .    9    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        5    | .    .    4    1    
Damage Inflicted           1552 | .    135  1118 299  
  Guns                     200  | .    135  38   27   
  Cannons                  .    | .    .    .    .    
  Explosions               155  | .    .    .    155  
  Melee                    1196 | .    .    1080 116  
  Ramming                  1    | .    .    .    1    
  Kinetic                  62   | .    35   .    27   
  Thermal                  100  | .    100  .    .    
  Explosive                155  | .    .    .    155  
  Electromagnetic          38   | .    .    38   .    
  Impact                   697  | .    .    581  116  
  Slashing                 499  | .    .    499  .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         12   | .    .    12   .    
  Average Corruption       8    | .    .    8    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  13   | .    .    13   .    
    Matter Fused           3    | .    .    3    .    
    Energy Discharges      2    | .    .    2    .    
    Data Loss (minor)      4    | .    .    4    .    
    Data Loss (major)      3    | .    .    3    .    
    Misfires               1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            263  | .    .    237  26   
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    263  | .    .    237  26   
Knockbacks                 3    | .    .    2    1    
  Impact                   3    | .    .    2    1    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   1    | .    .    .    1    
Targets Rammed             1    | .    .    .    1    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        40   | .    40   6    19   
  Average Temperature      12   | .    15   3    9    
  Received Heat Transfer   543  | .    .    210  333  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           1    | .    .    1    .    
  Combat Hostiles          1    | .    .    1    .    
  Parts Fried              10   | .    .    10   .    
  Impact Corruptions       14   | .    .    12   2    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         225  | .    225  .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             213  | .   111 213 152 
  Initial                  61   | .   .   42  61  
  Average                  82   | .   55  78  120 
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         99   | .   100 98  100 
  Level 1                  .    | .   .   1   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   1   2   1   
  Investigation            2    | .   1   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   1   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           3    | .   1   1   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              45   | .   12  21  12  
  Peak Tracking Total      8    | .   4   5   8   
  Tactical Retreats        5    | .   1   2   2   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          5    | .   2   3   .   
  Terminals                5    | .   2   3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                16   | .   6   10  .   
  Successful               6    | .   4   2   .   
  Failed                   10   | .   2   8   .   
    Catastrophic           6    | .   2   4   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   15   | .   6   9   .   
  Terminals                16   | .   6   10  .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   4   2   .   
  Part Schematic           2    | .   2   .   .   
  Robot Analysis           1    | .   1   .   .   
  Branch Access Points     1    | .   .   1   .   
  Unreport Threat          2    | .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   2   2   .   
  Full Trace Events        3    | .   1   2   .   
  Feedback Events          1    | .   .   1   .   
    Corruption             1    | .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   2    | .   2   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               1592 | .   461 741 390 
Spaces Moved               1148 | 1   285 560 302 
  Core                     113  | .   1   1   111 
  Treads                   7    | .   .   7   .   
  Legs                     227  | 1   226 .   .   
  Wheels                   464  | .   58  377 29  
  Hover                    326  | .   .   164 162 
  Flight                   11   | .   .   11  .   
  Fastest Speed            48   | 120 90  56  48  
  Average Speed            103  | 120 140 94  84  
  Slowest Speed            600  | 120 300 400 600 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       26   | 2   35  37  30  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        2    | .   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 2    | .   .   .   2   
Terrain Destroyed          28   | .   .   .   28  
  Melee                    2    | .   .   .   2   
  Projectile               .    | .   .   .   .   
  AOE                      26   | .   .   .   26  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1434 | .   326 688 420 
  Wait                     87   | .   4   14  69  
  Move                     1145 | .   284 559 302 
  Hop                      .    | .   .   .   .   
  Pick Up                  39   | .   7   23  9   
  Fast Attach              16   | .   4   6   6   
  Attach                   23   | .   .   10  13  
  Detach                   9    | .   1   3   5   
  Swap                     18   | .   4   12  2   
  Drop                     31   | .   11  17  3   
  Fire                     20   | .   11  4   5   
  Melee                    45   | .   .   40  5   
  Ram                      1    | .   .   .   1   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / Min)
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  460 | -10/Materials | Discovered new exit (range 3)
  461 | -10/Materials | Identified exit to Materials
  462 | -10/Materials | Entered another Materials area
  462 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  748 | -9/Materials  | Identified exit to Mines
  966 | -9/Materials  | Core integrity fell below 50%
  967 | -9/Materials  | System corruption reached 10%
 1011 | -9/Materials  | Lost 8 parts (1p3n1u3w)
 1186 | -9/Materials  | Discovered new exit (range 16)
 1202 | -9/Materials  | Identified exit to Materials
 1203 | -9/Materials  | Entered another Materials area
 1203 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1366 | -8/Materials  | Lost 4 parts (2p1n1u)
 1488 | -8/Materials  | Core integrity fell below 50%
 1491 | -8/Materials  | Released all parts (5)
 1497 | -8/Materials  | Core integrity fell below 20%
 1519 | -8/Materials  | Lost 6 parts (1p4n1w)
 1593 | -8/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
01488_ Maul destroyed.
01491_ Released Mace. <x2>
01491_ Released Signal Interpreter.
01491_ Released Lrg. Storage Unit.
01491_ Released Structural Scanner.
01491_ Dropped Sensor Array.
01492_ Acquired Lrg. Storage Unit.
01493_ Dropped Mace.
01493_ Slug penetrates Wall.
01494_ Acquired Adv. Visual Processing Unit.
01495_ Slug penetrates Wall.
01496_ Acquired Field Laser.
01498_ Penetrated by Slug. <x2>
01510_ Acquired Lgt. Deuterium Engine.
01514_ Slug penetrates Wall.
01531_ Acquired ECM Suite.
01557_ Acquired Com. Wheel.
01587_ Slammed into R-06 Scavenger.
01587_ ECM Suite broken.
01587_ Destabilizing: Short circuit.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ??????????#########+##################+#   """"  # |
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| ???#  """ #                                 #### # |
| ???#  """ +   ########################+######??# # |
| ???#  """ #   #     #??????????????????????????# # |
| ???#      #   # """ #??????????????????????????# # |
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| ??????????#   #     #??????????????????????????### |
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| ??????????#   # ""  ## """    ]#???????????#       |
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| ??????????#          # """     #############  """  |
| ???????+             + """  ![ ##         ##       |
| ???????####          # """  [[ ##         ##       |
| ??????????#   ######## """  [[ ##         ##/##### |
| ??????????#   #??????#       Y ##         #   #### |
| ??????????#   #??????######## ###         #        |
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| ?????????????????????????????????? +         ####  |
| ?????????????????????????????????? #         ####  |
| ?????????????????????????????????? #   ##"##/####  |
| ?????????????????????????????????? #   #      ###  |
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| ??????????????????????????????????##   #####   ### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         14
Terrain Scan Density       110
ECM Strength               1
Additional Mass Support    6
Evasion (%)                55
Recoil Reduction           1

 Item Schematics 
-----------------
 Cargo Storage Unit | -10/Materials | Hacked
        Mining Claw | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
root@

 Challenges 
------------
None

 Game 
------
Seed              CombatSchematicGun
  Manual?         0
Play Time         00:29:10
  Cumulative      76.2 hours
  Start           2022.03.19 @ 04:33:06
  End             2022.03.19 @ 05:03:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          108
  Rogue           62
  Adventurer      45
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          44
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)|BRIGHTNESS(90)|SATURATION(87)
Steam             1


RUN: 6f33bdc0-34b9-4f02-9607-2355ee57d0bc