Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.10 @ 14:57:33 Player: Nika Jay Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (67) 335 Value Destroyed (1438) 1438 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (2022) 2022 TOTAL SCORE: 8115 Bonus ------- Follower Combat Kills 745 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Proxy Base 500 Friendly Fire -123 Cogmind --------- Core Integrity 697/850 Matter 287/300 Energy 64/350 System Corruption 8% Temperature Cool (78) Movement Walking (106) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Enhanced Nuclear Core Light Angular Momentum Engine > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg (fused) Zionite Composite Leg I > --- UTILITY (5) ------ Advanced Heat Sink High-capacity Storage Unit 0b10 Decoder Chip [Scout] Improved Light Armor Plating Improved Remote Shield > --- WEAPON (3) ------- Plasma Rifle Plasma Rifle Flak Gun > --- INVENTORY (20) --- Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Zionite Composite Leg I Advanced Heat Sink Improved Cooling System Improved Cooling System Seismic Detector Advanced Targeting Computer Transmission Jammer Improved Reaction Control System Layered Medium Armor Plating Phasing AFG Plasma Rifle Plasma Rifle Heavy Plasma Cannon Flak Gun Precision Grenade Launcher CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Zionite Composite Leg I > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit 0b10 Decoder Chip [Scout] Improved Light Armor Plating Improved Remote Shield > --- WEAPON ----------- Plasma Rifle Plasma Rifle Flak Gun > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Zionite Composite Leg I Advanced Heat Sink Improved Cooling System Improved Cooling System Seismic Detector Advanced Targeting Computer Transmission Jammer Improved Reaction Control System Layered Medium Armor Plating Phasing AFG Heavy Laser Phase Cannon Heavy Plasma Cannon Flak Gun Precision Grenade Launcher CR-A16's Pointy Stick [Rating: 74] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor 0b10 Decoder Chip [Scout] Protection Hardened Medium Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Precision Grenade Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . 2 . . . 6 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 3 | . . . . . . 3 . . . . Utility 3 | . . 1 . . . 2 . . . . Weapon 1 | . . 1 . . . . . . . . Parts Attached 81 | 7 6 19 . 11 4 27 . 1 . 6 Power 10 | 1 . 3 . . 1 5 . . . . Engine 7 | 1 . 3 . . . 3 . . . . Core 3 | . . . . . 1 2 . . . . Reactor . | . . . . . . . . . . . Propulsion 19 | 2 . 7 . 1 . 9 . . . . Treads . | . . . . . . . . . . . Leg 19 | 2 . 7 . 1 . 9 . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 23 | 2 5 3 . 5 1 4 . 1 . 2 Device 15 | 2 3 2 . 4 1 1 . . . 2 Storage 3 | . 1 1 . . . 1 . . . . Processor 2 | . . . . 1 . 1 . . . . Hackware . | . . . . . . . . . . . Protection 3 | . 1 . . . . 1 . 1 . . Artifact . | . . . . . . . . . . . Weapon 29 | 2 1 6 . 5 2 9 . . . 4 Energy Gun 17 | . . 4 . 2 . 8 . . . 3 Energy Cannon 2 | . . 1 . . . 1 . . . . Ballistic Gun 7 | 2 . 1 . 1 2 . . . . 1 Ballistic Cannon 1 | . 1 . . . . . . . . . Launcher 1 | . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . 2 . 4 . . . . Corrupted Parts 7 | . . 3 . 3 . 1 . . . . System Corruption 35 | . . 16 . 12 . 7 . . . . Parts Lost 7 | . . 3 . . 3 . . 1 . . Power 1 | . . 1 . . . . . . . . Propulsion 1 | . . 1 . . . . . . . . Utility 2 | . . 1 . . 1 . . . . . Weapon 3 | . . . . . 2 . . 1 . . Highest Loss Streak 3 | . . 3 . . 2 . . 1 . . To Critical Strikes . | . . . . . . . . . . . Average Backups 13 | 1 7 13 15 14 13 14 18 19 20 20 Power . | . . . 1 1 1 . 1 1 1 1 Propulsion 3 | . 1 4 5 4 4 2 4 4 4 4 Utility 5 | . 4 4 4 4 4 5 8 10 11 9 Weapon 4 | . 1 3 5 4 4 6 5 4 4 5 Tool/Special . | . . . . . . . . . . . Unused Backups 23 | . 1 1 . 2 . 3 . . . 16 Power 1 | . . 1 . . . . . . . . Propulsion 2 | . . . . . . . . . . 2 Utility 10 | . . . . 1 . . . . . 9 Weapon 10 | . 1 . . 1 . 3 . . . 5 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 97 | . 99 95 100 93 99 99 100 100 82 100 Engine 9 | . 14 10 11 11 6 7 6 6 6 6 Core 2 | . . . . . 4 5 6 6 6 6 Leg 27 | . 28 21 22 22 22 32 33 33 33 33 Device 11 | . 6 17 22 17 11 6 6 6 6 11 Storage 8 | . 8 11 11 11 11 6 6 6 6 6 Processor 6 | . . . . 3 11 12 13 13 13 7 Protection 4 | . 13 1 . . . 5 6 6 6 6 Energy Gun 18 | . . 17 33 27 25 19 19 19 2 15 Ballistic Gun 5 | . 27 7 . . 6 . . . . 3 Peak Build Rating 74 | 9 9 17 16 27 28 72 69 70 70 74 Average Rating 33 | 7 7 14 16 21 26 53 68 68 57 72 On Entrance 34 | . 9 8 16 16 27 23 69 68 70 70 Avg Prop Armor Cover (%) . | . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 82 | 7 16 39 38 38 37 82 79 78 72 81 Greatest Support 89 | 20 20 20 20 20 20 89 89 89 89 89 Greatest Overweight (x) 1 | . . 1 1 1 1 1 . . . . Average Overweight (x) . | . . . 1 1 1 . . . . . Largest Inventory Capacity 20 | 5 10 15 15 15 15 20 20 20 20 20 Average Capacity 14 | 5 8 13 15 15 15 15 20 20 20 20 Most Carried 20 | 3 10 15 15 15 15 18 19 20 20 20 Average Carried 13 | 1 7 13 15 14 13 14 18 19 20 19 Final Capacity 20 | 5 10 15 15 15 15 20 20 20 20 20 Final Carried 20 | 3 10 15 15 15 11 18 19 20 20 20 Class Distribution -------------------- 36% | Scavenger-Skirmisher 19% | Mutant 13% | Scavenger-Gunner 13% | Gunner 11% | Scavenger-Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Matter Collected 1963 | 358 254 253 26 201 55 463 106 86 . 161 Remotely . | . . . . . . . . . . . Salvage Created 2194 | 293 426 934 74 . . 356 42 69 . . Parts 133 | 21 35 44 6 . . 17 6 4 . . Haulers Intercepted 4 | . 2 2 . . . . . . . . Recyclers Shooed 7 | 1 4 1 . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . 2 . 4 3 . 1 Prevented 15 | . . . . . . . . . . 15 Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 41 | . 9 11 4 . . 9 5 3 . . Guns 29 | . 9 8 4 . . 5 2 1 . . Cannons 2 | . . 2 . . . . . . . . AOE 10 | . . 1 . . . 4 3 2 . . Classes Destroyed 10 | 3 4 1 . . . 1 1 . . . Worker 3 | 1 . 1 . . . 1 . . . . Builder 5 | . 2 2 . . . 1 . . . . Tunneler 9 | 9 . . . . . . . . . . Hauler 4 | . 2 2 . . . . . . . . Recycler 5 | 1 1 3 . . . . . . . . Swarmer 20 | . 6 . 4 . . 4 4 2 . . Grunt 12 | . 3 7 . . . 2 . . . . Sentry 6 | . . 4 . . . 1 . 1 . . Programmer 2 | . . . . . . 2 . . . . Thief 1 | . . . . . . . 1 . . . Best Kill Streak 7 | 5 3 3 3 . . 7 4 3 . . Combat Bots Only 6 | . 3 2 3 . . 6 4 3 . . Max Kills in Single Turn 5 | 1 2 1 2 . . 5 1 1 . . Gunslinging 1 | . 1 . . . . . . . . . Exploded 4 | . . 1 . . . 4 1 1 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Hostile Shots Fired 256 | . 56 43 17 . 18 72 15 21 . 14 Missed 75 | . 21 14 3 . 7 17 4 7 . 2 Hits 181 | . 35 29 14 . 11 55 11 14 . 12 Melee 3 | . . . . . . . 3 . . . Projectile 178 | . 35 29 14 . 11 55 8 14 . 12 Critical Strikes 5 | . . . . . 1 1 . . . 3 Damage Taken 2291 | . 369 356 144 . 198 654 244 149 . 177 Core 318 | . 89 42 33 . 1 82 . 50 . 21 Absorbed by Shields 52 | . . . . . . . . . . 52 Redirected to Shielding 52 | . 43 9 . . . . . . . . Regen/Repaired (Parts) 2 | . . . . . . . . . . 2 Core Remaining (%) 81 | 100 64 . . . 81 . . . . . Volleys Fired 216 | 44 75 48 6 . 3 27 9 3 . 1 Largest 3 | 2 2 3 3 . 3 3 3 3 . 3 Hottest 240 | 40 40 146 135 . 135 240 229 210 . 178 Shots Fired 466 | 88 143 109 18 . 8 70 20 7 . 3 Gun 423 | 88 136 82 18 . 8 66 17 5 . 3 Cannon 37 | . 7 27 . . . 3 . . . . Launcher 6 | . . . . . . 1 3 2 . . Special . | . . . . . . . . . . . Kinetic 280 | 88 143 48 . . . . . . . 1 Thermal 90 | . . . . . . 66 17 5 . 2 Explosive 6 | . . . . . . 1 3 2 . . Electromagnetic 87 | . . 61 18 . 8 . . . . . Phasic 3 | . . . . . . 3 . . . . Robot Hit Streak 12 | 8 12 11 2 . 1 5 5 5 . 4 Robot Miss Streak 8 | 3 4 4 8 . 7 3 3 1 . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . 2 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Shots Hit Robots 281 | 63 79 74 6 . 3 40 10 3 . 3 Core Hits 133 | 21 31 36 4 . 4 20 8 5 . 4 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 3 | . 2 1 . . . . . . . . Critical Strikes 5 | . 2 1 . . . 2 . . . . Burn 2 | . . . . . . 2 . . . . Destroy 3 | . 2 1 . . . . . . . . Melee Attacks 1 | . . . . 1 . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 1 | . . . . 1 . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4348 | 528 681 1134 82 . 68 1108 430 246 . 71 Guns 3145 | 522 653 733 82 . 68 825 151 40 . 71 Cannons 318 | . . 318 . . . . . . . . Explosions 849 | . . 81 . . . 283 279 206 . . Melee . | . . . . . . . . . . . Ramming 36 | 6 28 2 . . . . . . . . Kinetic 1472 | 522 653 269 . . . . . . . 28 Thermal 1107 | . . 81 . . . 792 151 40 . 43 Explosive 768 | . . . . . . 283 279 206 . . Electromagnetic 932 | . . 782 82 . 68 . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Phasic 33 | . . . . . . 33 . . . . Highest Corruption 16 | . . 16 16 16 . 8 8 8 8 8 Average Corruption 10 | . . 13 16 15 . 6 8 8 8 8 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 84 | . . 14 8 10 . 1 16 25 4 6 Message Errors 20 | . . 4 1 3 . . 5 6 . 1 Matter Fused 17 | . . 3 . 3 . . 3 3 3 2 Heat Flow Errors 16 | . . 3 2 1 . 1 3 6 . . Energy Discharges 10 | . . 2 3 . . . 1 2 . 2 Parts Fused 1 | . . . . . . . . 1 . . Data Loss (minor) 9 | . . 1 1 2 . . 1 2 1 1 Data Loss (major) 6 | . . . 1 1 . . 2 2 . . Misfires 4 | . . 1 . . . . 1 2 . . Alerts 1 | . . . . . . . . 1 . . Overload Shots 1 | . . . . . . 1 . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 1 | . . 1 . . . . . . . . Impact 1 | . . 1 . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 186 | . . . 32 . . 40 74 40 . . Shots 6 | . . . 1 . . 1 2 2 . . Rammed . | . . . . . . . . . . . Targets Rammed 11 | 4 5 2 . . . . . . . . Kicked 11 | 4 5 2 . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 457 | . 18 278 335 169 62 279 457 274 . 78 Average Temperature 98 | . 10 78 156 84 25 99 163 107 . 49 Received Heat Transfer 525 | . 105 171 . . 12 156 . 24 . 57 Effects 5 | . . . 1 . . 2 2 . . . Energy Bleed 1 | . . . . . . 1 . . . . Interference 3 | . . . . . . 1 2 . . . Damage (minor) 1 | . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 7 | . . 7 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . . . . . . 4 . . . . Heat Transferred 2449 | . . 100 . . . 1812 361 100 . 76 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . 2 1 . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Maximum Alert Level 1 | . . . . . . 1 . . . . Low Security (%) 98 | 100 100 100 100 . . 95 . . . . Level 1 1 | . . . . . . 4 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 330 | 15 60 89 103 . . 330 . . . . Initial 63 | . . . 24 . . 63 . . . . Average 54 | 1 17 32 72 . . 120 . . . . Influence Increases 2038 | 55 307 369 109 . 207 841 90 60 . . Destroy 0b10 Robot/C 1180 | . 180 220 80 . 100 460 80 60 . . Destroy 0b10 Robot/NC 160 | 55 25 40 . . 10 30 . . . . Destroy Leader 282 | . 44 64 10 . 30 124 10 . . . Allied During Kill 194 | . . . . . 67 127 . . . . Successful Hack 82 | . 43 9 . . . 30 . . . . Disable Machine 75 | . 15 30 . . . 30 . . . . Destroy Structure 35 | . . 6 4 . . 25 . . . . Lose Combat Pursuer 30 | . . . 15 . . 15 . . . . Influence Decreases 2038 | 55 307 305 110 63 107 617 351 123 . . Entered New Map 274 | . . . 40 63 . 37 121 13 . . Time Decay 1574 | 55 307 285 70 . 87 440 230 100 . . Lost Part 50 | . . 20 . . 20 . . 10 . . Lost Ally 140 | . . . . . . 140 . . . . Squads Dispatched 9 | . 1 2 . . . 6 . . . . Investigation 3 | . 1 1 . . . 1 . . . . Extermination 2 | . . . . . . 2 . . . . Reinforcement 2 | . . 1 . . . 1 . . . . Assault . | . . . . . . . . . . . Garrison 2 | . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Distress Signals 5 | . 2 2 . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 102 | . 18 11 5 . 8 24 5 3 . 28 Peak Tracking Total 25 | . 4 2 4 . 4 6 4 3 . 25 Tactical Retreats 2 | . . . 1 . . 1 . . . . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Traps Triggered . | . . . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 1 | . . 1 . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Machines Disabled 5 | . 1 2 . . . 2 . . . . Max in Single Turn 1 | . 1 1 . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Machines Accessed 27 | . 9 4 . . . 5 1 3 4 1 Terminals 10 | . 6 3 . . . . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . 1 . . . . 1 . . . . Recycling Units 6 | . 2 . . . . 3 . . . 1 Scanalyzers 2 | . . 1 . . . 1 . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 99 | . 26 13 . . . 17 1 9 32 1 Successful 66 | . 11 5 . . . 7 1 9 32 1 Failed 32 | . 15 8 . . . 9 . . . . Catastrophic 5 | . 3 2 . . . . . . . . Database Lockouts 1 | . . . . . . 1 . . . . Manual 36 | . 15 3 . . . 18 . . . . Terminals 27 | . 17 9 . . . . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . 1 . . . . 1 . . . . Recycling Units 21 | . 8 . . . . 12 . . . 1 Scanalyzers 8 | . . 4 . . . 4 . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 49 | . 5 2 . . . . 1 9 32 . Record 19 | . . . . . . . 1 7 11 . Part Schematic 10 | . . . . . . . . . 10 . Robot Schematic 8 | . . . . . . . . . 8 . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . Open Door 2 | . . . . . . . . 2 . . Branch Access Points 2 | . 1 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . Disarm Traps 1 | . . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . 1 . . . 1 Report Inventory 2 | . . . . . . 1 . . . 1 Scanalyzer 5 | . . 3 . . . 2 . . . . Retrieve Study 5 | . . 3 . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 10 | . 6 . . . . 4 . . . . Terminals 3 | . 3 . . . . . . . . . Botnet 2 | . 2 . . . . . . . . . Operators 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 7 | . 3 . . . . 4 . . . . Monitor 1 | . . . . . . 1 . . . . Reject 2 | . 1 . . . . 1 . . . . Recyclers 2 | . 1 . . . . 1 . . . . Mask 2 | . 1 . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 17 | . 8 4 . . . 4 1 . . . Full Trace Events 4 | . 2 2 . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . 4 . . . . 8 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 25 | . . . . 15 . . . . 10 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 5 | . . 3 . . . 2 . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . . Programmers 4 | . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Total Allies 15 | . . . . 9 . 3 . 2 . 1 Largest Group 9 | . . . . 9 9 7 . 2 . . Highest-Rated Group 340 | . . . . 251 251 340 . 45 . . Highest-Rated Ally 85 | . . . . 39 39 85 . 25 . . Zionite Dispatches 2 | . . . . . . 2 . . . . Heavy 1 | . . . . . . 1 . . . . Thermal Resupply 1 | . . . . . . 1 . . . . Total Orders 2 | . . . . . . 2 . . . . STAY 1 | . . . . . . 1 . . . . DROP 1 | . . . . . . 1 . . . . Ally Attacks 91 | . . . . . 36 55 . . . . Total Damage 2698 | . . . . . 603 2095 . . . . Kills 26 | . . . . . 8 18 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Active Infowar (turns) 6527 | 284 381 696 152 1982 361 1081 483 716 111 280 Terrain 2347 | 284 57 . . 272 . 885 212 637 . . Structural 743 | . 55 467 152 69 . . . . . . Seismic 2726 | 111 315 696 152 1367 1 84 . . . . Decoding 3645 | . . . . 613 361 1081 483 716 111 280 Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Decoded 0b10 Intel 20 | . . . . . . 20 . . . . Traps 17 | . . . . . . 17 . . . . Garrisons 2 | . . . . . . 2 . . . . Exits 1 | . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Turns Passed 7290 | 374 1028 722 152 1982 361 1081 483 716 111 280 Spaces Moved 4332 | 143 646 275 75 1096 188 772 422 375 100 240 Core 7 | 7 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 4325 | 136 646 275 75 1096 188 772 422 375 100 240 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 175 175 175 105 106 106 106 106 Average Speed 135 | 116 120 174 175 175 175 110 106 106 106 106 Slowest Speed 190 | 120 120 190 175 175 175 178 106 106 106 106 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 44 | 5 75 28 26 90 40 21 63 51 72 23 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 4 | . . . . 2 . . . 1 1 . Known Exits Taken 1 | . . 1 . . . . . . . . Unknown Exits Taken 9 | 1 1 . 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . . 3 . . 3 2 . . Spaces Dug 4 | . . . . . . 4 . . . . Terrain Destroyed 80 | . . 7 4 . . 10 43 16 . . Melee . | . . . . . . . . . . . Projectile 6 | . . . . . . 5 1 . . . AOE 74 | . . 7 4 . . 5 42 16 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Total 5400 | 275 783 444 83 1161 215 942 439 686 105 267 Wait 573 | 75 33 64 3 23 14 57 3 299 . 2 Move 4322 | 142 645 274 74 1095 187 771 421 374 99 240 Hop . | . . . . . . . . . . . Pick Up 57 | 3 8 12 . 6 1 19 1 2 . 5 Fast Attach 30 | 7 2 8 . 3 . 6 . . 3 1 Attach 26 | . 2 4 . 8 5 6 . 1 . . Detach 21 | . 4 4 . 8 2 3 . . . . Swap 74 | . 5 11 . 8 1 32 5 6 . 6 Drop 66 | . 4 17 . 9 2 21 . 1 3 9 Fire 216 | 44 75 48 6 . 3 27 9 3 . 1 Melee 1 | . . . . 1 . . . . . . Ram . | . . . . . . . . . . . Kick 11 | 4 5 2 . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 3 | . . . . . . . . . . 3 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 375 | -11/Scrapyard | Entered Materials 376 | -10/Materials | Build established: Mutant 428 | -10/Materials | Identified exit to Mines 971 | -10/Materials | Discovered new exit (range 14) 1403 | -10/Materials | Entered another Materials area 1403 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1526 | -9/Materials | Lost 3 parts (1p1n1u) 1811 | -9/Materials | System corruption reached 10% 1984 | -9/Materials | Build established: Scavenger-Skirmisher 2058 | -9/Materials | Discovered new exit (range 16) 2100 | -9/Materials | Identified exit to Mines 2125 | -9/Materials | Entered Mines 2136 | -9/Mines | Met a Derelict bent on vengeance 2271 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2277 | -9/Mines | Entered Zion 2348 | -7/Zion | Found Prototype Device 2348 | -7/Zion | Identified Phasing AFG 2431 | -7/Zion | Discovered new exit (range 15) 2545 | -7/Zion | System corruption cleaned by Quarantine Array 2596 | -7/Zion | System corruption cleaned by Quarantine Array 2705 | -7/Zion | Found CR-A16's Pointy Stick 2899 | -7/Zion | Learned location of Warlord (-5) 3010 | -7/Zion | Gained Derelict followers 3182 | -7/Zion | Build established: Scavenger-Gunner 3187 | -7/Zion | Learned Factory emergency access door positions 3866 | -7/Zion | Met Imprinter 3898 | -7/Zion | Imprinted 3900 | -7/Zion | Declared Zion's savior 3952 | -7/Zion | Build established: Gunner 4259 | -7/Zion | Entered Proximity Caves 4259 | -6/Proximity Caves | Accompanied by 9 allies 4458 | -6/Proximity Caves | Spotted B-75 Beast 4482 | -6/Proximity Caves | Allies destroyed B-75 Beast 4508 | -6/Proximity Caves | Lost 3 allies 4577 | -6/Proximity Caves | Discovered new exit (range 15) 4620 | -6/Proximity Caves | Entered Factory 4620 | -6/Factory | Accompanied by 5 allies 4620 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x3, Utility x2 4637 | -6/Factory | Zion Thermal Resupply teleported in 4637 | -6/Factory | Identified exit to Factory 5141 | -6/Factory | Zion Heavy squad teleported in 5242 | -6/Factory | Lost 3 allies 5391 | -6/Factory | Build established: Scavenger-Skirmisher 5511 | -6/Factory | Garrison activated, responded to threat 5647 | -6/Factory | Central database locked down 5687 | -6/Factory | Discovered new exit (range 10) 5701 | -6/Factory | Entered Lower Caves 5910 | -6/Lower Caves | Encountered a Warlord checkpoint 6122 | -6/Lower Caves | Learned location of 1 exit from Factory 6162 | -6/Lower Caves | Discovered new exit (range 11) 6184 | -6/Lower Caves | Entered another Lower Caves area 6269 | -6/Lower Caves | Encountered a Warlord checkpoint 6440 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6736 | -6/Lower Caves | Entered an active Warlord outpost 6738 | -6/Lower Caves | A Commander dispatched an escort 6750 | -6/Lower Caves | Learned location of Extension (-4) 6750 | -6/Lower Caves | Learned location of 1 exit from Research 6750 | -6/Lower Caves | Learned Factory trap positions 6750 | -6/Lower Caves | Learned Research emergency access door positions 6750 | -6/Lower Caves | Learned Armory emergency access door positions 6847 | -6/Lower Caves | Discovered new exit (range 15) 6886 | -6/Lower Caves | Learned 4 Factory zone layouts 6900 | -6/Lower Caves | Entered Data Miner 6900 | -6/Data Miner | Accompanied by 2 allies 6901 | -6/Data Miner | Commander's escort returned to base 6901 | -6/Data Miner | Commander's escort returned to base 6902 | -6/Data Miner | Discovered new exit (range 6) 6922 | -6/Data Miner | Met Data Miner 6950 | -6/Data Miner | Learned location of Section 7 (-2) 6950 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6967 | -6/Data Miner | Received God Mode back door access code from Data Miner 7011 | -6/Data Miner | Entered Proximity Caves 7013 | -5/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 7122 | -5/Proximity Caves | Former 0b10 base attacked by MAIN.C 7288 | -5/Proximity Caves | Attacked by Warlord forces 7288 | -5/Proximity Caves | Spotted Tri-fail 75000 7288 | -5/Proximity Caves | Spotted 25-ZF4(g) 7291 | -5/Proximity Caves | Self-destructed Last Messages --------------- 07288_ Penetrated by Slug. 07288_ Knocked back. 07288_ Penetrated by HV Slug. 07288_ Critical hit (Destroy). 07288_ Knocked back. 07288_ HV Slug penetrates 5Y-ZJQ(M). 07288_ 5Y-ZJQ(M) suffers critical hit (Destroy). 07289_ Self-destruct Interrupter shorts Unknown Flight Unit self-destruct mechanism. 07289_ Self-destruct Interrupter shorts Lgt. Nuclear Core self-destruct mechanism. 07289_ S-27 Virus destroyed. 07289_ P-80 Master suffers critical hit (Destroy). 07289_ P-80 Master destroyed. 07289_ OR-I0Q(m) reactivates. 07290_ Self-destruct Interrupter shorts Unknown Flight Unit self-destruct mechanism. 07290_ Critical hit (Burn: +28). 07291_ Self-destruct Interrupter shorts Lgt. Nuclear Core self-destruct mechanism. Map ----- +----------------------------------------------------+ | #??????????????????????????????????????????????? | | #?###??????????????????????????????????????????? | | ++### ###############????????????????????????????? | | ""#?????????????????????????? | | ""#????????????????????????? | | ""#???????????????????????? | | ""##?????????????????????? | | ""############ ""#?????????????????????? | | "#!!!! [[[[ # "#?????????????????????? | | "# # #?????????????????????? | | #[[ !!!! # #?????????????????????? | | # [] # #?????????????????????? | | + # #?????????????????????? | | # # #?????????????????????? | | # # #?????????????????????? | | #%%%% # #?????????????????????? | | #%%%% # #?????????????????????? | | ############" #?????????????????????? | | ##### #####" #?????????????????????? | | ## ## ## ##"" ##????????????????????? | | &#????????????????????? | | b ##???????? ???????????? | | x #??????? #??????????? | | MMg h m####??? #??????????? | | s h #!#%[= #??????????? | | BBgl @ %Mi/%!%%[%=#??????????? | | h M BB m [M%/*%[!*%[#??????????? | | gg b s%/=%***=%#??????????? | | S g =/===%=%=*#?????????? | | / =%[%%= ???????? | | " ######*%% ???????? | | #+########+########;###+#######??????####????????? | | # # # #??????????????????? | | # # # #??????????????????? | | # """" # # #??????????????????? | | # """" # # #??????????????????? | | ""# """" # # #??????????????????? | | R""# """" # " " # #??????????????????? | | """#?? # " "" ""# #??????????????????? | | ####??#########################??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 30 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 55 Item Schematics ----------------- Hvy. Machine Gun | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Coil Gun | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Med. Insulated Plating | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Antigrav System | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Energy Filter | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Smartbomb Launcher | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Imp. Point Defense System | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Adv. Trap Extractor | -6/Data Miner | Free Fusion Bomb Launcher | -6/Data Miner | Free Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive G-50 Soldier | -6/Data Miner | Free D-63 Destroyer | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Ion Engine | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Flexi-carbon Leg | -6/Factory | Hacked Carbon-fiber Leg | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiomechanicalArcDistortion Manual? 0 Play Time 01:36:43 Cumulative 192.4 hours Start 2026.09.06 @ 13:07:31 End 2026.09.10 @ 14:57:33 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 102 Rogue 98 Adventurer 2 Explorer 2 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0/0 Lore% 67 Gallery% 62 Achievement% 43 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a32ae9b4-f037-4f6e-9f33-27a2eceee54b