Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.24 @ 19:31:31 Player: Pitt Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (59) 295 Value Destroyed (1301) 1301 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (69) 69 TOTAL SCORE: 4985 Bonus ------- Follower Combat Kills 69 Cogmind --------- Core Integrity 0/850 Matter 42/300 Energy 99/100 System Corruption 7% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Core Shielding Improved Heavy Armor Plating Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Flight Unit > --- UTILITY ---------- Medium Storage Unit Weight Redist. System Targeting Computer ECM Suite Improved Core Shielding > --- WEAPON ----------- Enhanced Autogun Gauss Rifle Antimatter Cannon > --- INVENTORY -------- Active Sensor Suite Improved Terrain Scanner Seismic Detector Improved Heavy Armor Plating Recalibrator Improved Spread Laser Grenade Launcher [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Leg Improved Titanium Leg Wheel Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Improved Core Shielding Weapon Heavy Assault Rifle Energy Gun Precision Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 3 | . . . . 1 1 1 Utility 3 | . . . 2 1 . . Weapon 1 | . . . . . . 1 Parts Attached 72 | 9 11 2 7 19 1 23 Power 5 | 1 1 . . 1 . 2 Engine 4 | 1 1 . . 1 . 1 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 18 | 4 3 . . 7 . 4 Treads . | . . . . . . . Leg 5 | 2 . . . . . 3 Wheel 9 | 2 3 . . 3 . 1 Hover . | . . . . . . . Flight 4 | . . . . 4 . . Utility 19 | 2 1 1 5 4 . 6 Device 10 | 1 1 1 2 2 . 3 Storage 3 | 1 . . 1 1 . . Processor 2 | . . . 1 1 . . Hackware 1 | . . . 1 . . . Protection 3 | . . . . . . 3 Artifact . | . . . . . . . Weapon 30 | 2 6 1 2 7 1 11 Energy Gun 8 | 1 . . . 1 1 5 Energy Cannon 2 | . . 1 1 . . . Ballistic Gun 11 | 1 4 . . 4 . 2 Ballistic Cannon 2 | . . . . . . 2 Launcher 6 | . 2 . 1 1 . 2 Special Weapon 1 | . . . . 1 . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . . 3 . 3 Corrupted Parts 1 | . . . . . . 1 System Corruption 1 | . . . . . . 1 Parts Lost 25 | . 1 . . 1 . 23 Power 4 | . 1 . . . . 3 Propulsion 7 | . . . . . . 7 Utility 7 | . . . . . . 7 Weapon 7 | . . . . 1 . 6 Highest Loss Streak 9 | . 1 . . 1 . 9 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 89 | . 99 100 94 96 81 65 Engine 10 | . 14 14 11 9 7 6 Leg 2 | . . . . . . 11 Wheel 16 | . 28 28 22 9 . . Flight 5 | . . . . 14 23 7 Device 10 | . 14 14 7 11 7 5 Storage 10 | . 14 14 14 9 7 4 Processor 6 | . . . 8 15 15 9 Hackware 3 | . . . 8 9 7 . Energy Gun 3 | . 4 . . 6 5 6 Energy Cannon 5 | . . 13 10 1 . . Ballistic Gun 10 | . 22 14 11 6 . 3 Peak Build Rating 48 | 9 10 12 15 25 22 48 Average Rating 17 | 7 9 10 13 19 20 33 On Entrance 12 | . 9 10 11 14 22 22 Naked Turns 63 | . . . . . . 63 Heaviest Build 39 | 13 17 17 26 23 18 39 Greatest Support 66 | 32 32 20 20 30 18 66 Greatest Overweight (x) 6 | . . . 1 5 . 6 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 Average Capacity 8 | 7 8 8 8 10 10 9 Most Carried 10 | 7 8 8 8 10 9 10 Average Carried 7 | 3 7 7 6 8 9 8 Final Capacity 10 | 8 8 8 10 10 10 5 Final Carried 9 | 7 8 8 7 9 9 3 Class Distribution -------------------- 66% | Mutant 11% | Scavenger-Sprinter 10% | Scavenger-Mutant 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 1193 | 320 177 56 37 455 . 148 Remotely . | . . . . . . . Salvage Created 1534 | 141 259 38 20 584 . 492 Parts 125 | 20 28 4 5 40 . 28 Haulers Intercepted 2 | . 1 . . 1 . . Recyclers Shooed 2 | . . . 1 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 30 | . 8 . 3 9 . 10 Guns 15 | . 2 . . 7 . 6 Cannons 1 | . . . 1 . . . AOE 14 | . 6 . 2 2 . 4 Classes Destroyed 13 | 2 7 . . 3 . 1 Worker 5 | 1 . . . 2 . 2 Builder 7 | . 1 2 . 3 . 1 Tunneler 6 | 6 . . . . . . Hauler 2 | . 1 . . 1 . . Recycler 1 | . . . . 1 . . Mechanic 2 | . 1 . . . . 1 Operator 3 | . 1 . . . . 2 Watcher 3 | . 2 . . 1 . . Swarmer 12 | . 6 . 3 3 . . Grunt 12 | . 2 . . 3 . 7 Sentry 2 | . . . . 2 . . Hunter 3 | . . . . 1 . 2 Heavy 1 | . . . . . . 1 Best Kill Streak 6 | 2 5 1 3 6 . 6 Combat Bots Only 4 | . 4 . 3 3 . 4 Max Kills in Single Turn 3 | 1 2 1 2 2 . 3 Gunslinging . | . . . . . . . Exploded 2 | . 2 . 2 2 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 344 | . 43 . 5 43 . 253 Missed 119 | . 14 . 1 18 . 86 Damage Taken 3859 | . 280 . 49 316 . 3214 Core 1037 | . 65 . 10 109 . 853 Absorbed by Shields 25 | . . . . . . 25 Redirected to Shielding 84 | . . . . . . 84 Ignored by Resistances 16 | . . . . . . 16 Regen/Repaired (Parts) 32 | . . . . . 32 . Core Remaining (%) 90 | 100 . 74 97 80 100 . Volleys Fired 159 | 18 39 4 5 39 . 54 Largest 3 | 2 2 2 2 2 . 3 Hottest 211 | 70 70 83 83 100 . 211 Shots Fired 273 | 28 72 8 7 75 . 83 Gun 240 | 28 68 4 2 71 . 67 Cannon 17 | . . 4 4 2 . 7 Launcher 12 | . 4 . 1 1 . 6 Special 4 | . . . . 1 . 3 Kinetic 139 | 10 53 4 2 40 . 30 Thermal 122 | 18 15 4 4 34 . 47 Explosive 12 | . 4 . 1 1 . 6 Electromagnetic . | . . . . . . . Robot Hit Streak 13 | 6 9 4 3 13 . 10 Robot Miss Streak 5 | 2 3 1 1 3 . 5 Penetration Max 1 | . . . . . . 1 Secondary Targets . | . . . . . . . Shots Hit Robots 172 | 19 46 5 4 45 . 53 Core Hits 113 | 7 17 2 5 26 . 56 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 7 | . . . . 4 . 3 Burn 6 | . . . . 3 . 3 Destroy 1 | . . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4652 | 233 1008 94 170 858 . 2289 Guns 2642 | 233 633 59 17 765 . 935 Cannons 162 | . . 35 35 18 . 74 Explosions 1822 | . 375 . 118 75 . 1254 Melee . | . . . . . . . Ramming 2 | . . . . . . 2 Kinetic 1397 | 97 511 59 17 354 . 359 Thermal 1431 | 136 122 35 35 429 . 674 Explosive 1822 | . 375 . 118 75 . 1254 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . . 4 . 7 Average Corruption 4 | . . . . 4 . 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 13 | . . . . 9 . 4 Message Errors 3 | . . . . 2 . 1 Matter Fused 1 | . . . . 1 . . Energy Discharges 2 | . . . . 2 . . Data Loss (minor) 6 | . . . . 3 . 3 Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 21 | . 13 . . . . 8 Projectiles . | . . . . . . . Explosions 21 | . 13 . . . . 8 Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact . | . . . . . . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 62 | . . . . . . 62 Shots 2 | . . . . . . 2 Rammed 1 | . . . . . . 1 Targets Rammed 3 | . . . . . . 3 Kicked 2 | . . . . . . 2 Crushed . | . . . . . . . Highest Temperature 584 | 70 167 63 28 254 . 584 Average Temperature 86 | 26 67 26 13 89 . 125 Received Heat Transfer 627 | . 120 . 9 99 . 399 Effects 14 | . . . . . . 14 Shutdowns 1 | . . . . . . 1 Energy Bleed 2 | . . . . . . 2 Interference 1 | . . . . . . 1 Short Circuit 2 | . . . . . . 2 Damage (minor) 1 | . . . . . . 1 Damage (major) 7 | . . . . . . 7 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 9 | 1 . . . 3 . 5 Heat Transferred 3295 | 407 370 74 74 1147 . 1223 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Peak Influence 380 | 35 294 49 133 380 53 191 Initial 55 | . 22 49 . 55 35 25 Average 69 | 14 102 24 40 156 51 60 Maximum Alert Level 1 | . 1 . . 1 . . Low Security (%) 95 | 100 93 100 100 78 100 100 Level 1 4 | . 6 . . 21 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 3 . 1 1 . 8 Investigation 4 | . 2 . . 1 . 1 Extermination 1 | . . . . . . 1 Reinforcement 8 | . 1 . 1 . . 6 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 8 | . 1 . . 2 . 5 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 79 | . 16 . 7 18 . 38 Peak Tracking Total 8 | . 4 . 4 3 . 8 Tactical Retreats 12 | . . . 1 1 . 10 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 6 | . 1 . . 3 . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 3 | . 2 . 1 . . . Max in Single Turn 1 | . 1 . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 14 | . 3 . 3 6 1 1 Terminals 13 | . 3 . 3 6 . 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 48 | . 9 . 14 20 3 2 Successful 24 | . 5 . 7 10 2 . Failed 24 | . 4 . 7 10 1 2 Catastrophic 3 | . 2 . . . . 1 Database Lockouts . | . . . . . . . Manual 41 | . 8 . 12 19 . 2 Terminals 45 | . 9 . 14 20 . 2 Fabricators . | . . . . . . . Repair Stations 3 | . . . . . 3 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 2 . 2 4 . . Part Schematic 1 | . . . . 1 . . Terminal Index 1 | . 1 . . . . . Alert Level 1 | . . . . 1 . . Unreport Threat 1 | . . . . 1 . . Recall Reinforcements 1 | . . . 1 . . . Zone Layout 3 | . 1 . 1 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . 2 . Scan Component 1 | . . . . . 1 . Repair 1 | . . . . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 14 | . 3 . 5 6 . . Terminals 14 | . 3 . 5 6 . . Track 2 | . . . 1 1 . . Assimilate 1 | . . . . 1 . . Botnet 7 | . 2 . 3 2 . . Operators 4 | . 1 . 1 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 3 . 3 6 1 1 Full Trace Events 2 | . 1 . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 30 | . . . . . 30 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies 4 | . . 3 . 1 . . Largest Group 3 | . . 3 3 2 1 1 Highest-Rated Group 40 | . . 40 40 32 26 26 Highest-Rated Ally 26 | . . 16 16 26 26 26 Total Orders 2 | . . 1 . 1 . . FOLLOW 1 | . . . . 1 . . GUARD 1 | . . 1 . . . . Ally Attacks 43 | . . . 28 15 . . Total Damage 453 | . . . 266 187 . . Kills 5 | . . . 4 1 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 3988 | 241 613 843 562 684 110 935 Spaces Moved 2119 | 164 404 243 193 368 70 677 Core 119 | 2 . . . . . 117 Treads . | . . . . . . . Legs 318 | 60 . . . . . 258 Wheels 1173 | 102 404 243 193 116 . 115 Hover . | . . . . . . . Flight 509 | . . . . 252 70 187 Fastest Speed 32 | 50 80 80 80 32 32 32 Average Speed 83 | 106 88 80 88 66 32 87 Slowest Speed 450 | 120 100 80 95 450 32 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 5 47 72 19 36 3 19 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug 1 | . . . . 1 . . Terrain Destroyed 93 | . 18 . 8 9 . 58 Melee . | . . . . . . . Projectile 5 | . . . . 1 . 4 AOE 88 | . 18 . 8 8 . 54 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 4079 | 197 586 883 574 743 156 940 Wait 1651 | . 117 632 369 296 86 151 Move 2113 | 163 403 242 192 367 69 677 Hop . | . . . . . . . Pick Up 27 | 7 7 1 . 6 . 6 Fast Attach 33 | 7 2 1 1 8 1 13 Attach 11 | . 1 . 2 1 . 7 Detach 8 | . . . 1 1 . 6 Swap 29 | 2 8 1 4 11 . 3 Drop 34 | . 9 2 . 14 . 9 Fire 159 | 18 39 4 5 39 . 54 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick 2 | . . . . . . 2 Crush . | . . . . . . . Escape Stasis 11 | . . . . . . 11 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 242 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 717 | -10/Materials | Discovered new exit (range 13) 822 | -10/Materials | Discovered new exit (range 12) 855 | -10/Materials | Entered Mines 861 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1325 | -10/Mines | Learned 4 Materials zone layouts 1655 | -10/Mines | Learned Materials terminal intel 1684 | -10/Mines | Discovered new exit (range 7) 1698 | -10/Mines | Entered Materials 1698 | -9/Materials | Accompanied by 3 allies 1698 | -9/Materials | Evolved 2 slots: Utility x2 1699 | -9/Materials | Identified exit to Materials 1700 | -9/Materials | Loaded intel: 12 terminal locations 2210 | -9/Materials | Discovered exit to Materials (range 15) 2260 | -9/Materials | Entered another Materials area 2260 | -8/Materials | Accompanied by 2 allies 2260 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2925 | -8/Materials | Discovered new exit (range 7) 2944 | -8/Materials | Entered Factory 2944 | -7/Factory | Accompanied by 1 ally 2944 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2984 | -7/Factory | Repaired Prc. Beam Rifle 3005 | -7/Factory | Build established: Scavenger-Sprinter 3032 | -7/Factory | Discovered new exit (range 11) 3054 | -7/Factory | Entered another Factory area 3054 | -6/Factory | Accompanied by 1 ally 3054 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3196 | -6/Factory | Lost 3 parts (1n1u1w) 3456 | -6/Factory | Lost 3 parts (1n1u1w) 3630 | -6/Factory | Found Prototype Device 3764 | -6/Factory | Lost 5 parts (1p2n2u) 3814 | -6/Factory | Identified Active Sensor Suite 3838 | -6/Factory | Lost 9 parts (1p2n2u4w) 3870 | -6/Factory | Core integrity fell below 50% 3931 | -6/Factory | Discovered new exit (range 16) 3950 | -6/Factory | Core integrity fell below 20% 3989 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03931_ EXIT=FOUND 03952_ System corrupted: Component data lost. 03956_ U-05 Engineer builds a Wall. 03960_ Acquired 2 matter. 03969_ System corrupted: Component data lost. 03977_ Triggered Stasis Trap. 03977_ A bubble of rippling energy engulfs the area. 03977_ Field strength at 94. 03977_ Field strength at 88. 03978_ Field strength at 82. 03979_ Field strength at 76. 03980_ Field strength at 70. 03981_ Field strength at 54. 03982_ Field strength at 48. 03983_ Field strength at 42. 03984_ Field strength at 36. 03985_ Field strength at 25. 03986_ Field strength at 19. 03987_ Field strength at 3. 03988_ Stasis field depleted. Map ----- +----------------------------------------------------+ | % % ^ =% = = #### | | $ =!! !%% T | | % !%! *= *##?? | | ######################## T#######% ##[ #??? | | ##??????????????????############################## | | #??????????????????## !## =%]! | | #??????????????????? * ! ## !] * | | #???????????????????# ## | | #???????????????????# """"" ## | | #???????????????????# """"" ## | | #???????????????????# """ ## | | /???????????????????# ## " | | #???????????????????# """"" ## " " | | #???????????????????# """"" ## ! ! | | #???????????????????# """ Y #####+######+#### | | ????????????????????# +%!= #??# | | ????????????????????# #=[ #?## | | ????????????????????#####+#g###### ### | | ????????????????????????# ## # "" | | ????????????????????????# g##### ## # "" | | ?????????????????####???# #####+## #### "" | | ????????????????? ??# # # ## # "" | | ?????????????????? ??# # # ## # | | ?????????????????? ?# ^^ # # #### | | ??????????????????" """?# # # | | ?????????????????"" """ #@ # # | | ????????????????""" """ # # # | | ???????????????? "" "" + g# / | | ???????????????? "" "" # + ############# | | ??????????????? # k# #???????????? | | ??????????????] ?# # #???????????? | | ?????????????? ?# # #???????????? | | ?????????????? ??# # #???????????? | | ?????????????#########??#k # "T" #????????#### | | ????????????????????????# # """ #????????+ | | ????????????????????????# A########????????#### | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #????????????????### | | ????????????????????????# ???????????? | | ????????????????????????# ??????????? | | ????????????????????????+ ???????????? | | ????????????????????????# ???????????? | | ????????????????????????? ???????????? | | ???????????????????????????????????????????####### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Additional Mass Support 6 Armor Coverage 600 Resistance: TH 10 Core Shielding 30 Evasion (%) 63 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- Weight Redist. System | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwordQuantumSuite Manual? 0 Play Time 00:42:40 Cumulative 207.3 hours Start 2024.09.24 @ 16:00:33 End 2024.09.24 @ 19:31:31 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 319 Rogue 319 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 54 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa3b5104-e5a7-4614-bc0c-a2f381f64974