Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 01:42:25 Player: Michael Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (33) 165 Value Destroyed (918) 918 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2683 Bonus ------- None Cogmind --------- Core Integrity 263/550 Matter 178/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Propulsion Shielding Propulsion Shielding Propulsion Shielding > --- WEAPON (3) ------- Assault Rifle Light Assault Rifle > --- INVENTORY (5) ---- Improved Heat Sink Pulse Rifle Light Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Cooling System Propulsion Shielding Propulsion Shielding Propulsion Shielding > --- WEAPON ----------- Pulse Rifle Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Improved Heat Sink Assault Rifle Light Assault Rifle Light Assault Rifle [Rating: 14] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun Pulse Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 39 | 6 7 8 18 Power 5 | 1 1 . 3 Engine 4 | 1 1 . 2 Core 1 | . . . 1 Reactor . | . . . . Propulsion 14 | 2 2 3 7 Treads 4 | . 2 1 1 Leg . | . . . . Wheel 2 | 2 . . . Hover . | . . . . Flight 8 | . . 2 6 Utility 10 | 1 3 3 3 Device 4 | . 1 3 . Storage 3 | 1 2 . . Processor . | . . . . Hackware . | . . . . Protection 3 | . . . 3 Artifact . | . . . . Weapon 10 | 2 1 2 5 Energy Gun 1 | . . . 1 Energy Cannon . | . . . . Ballistic Gun 9 | 2 1 2 4 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 19 | . 3 2 14 Power 4 | . 1 1 2 Propulsion 10 | . 2 . 8 Utility 3 | . . 1 2 Weapon 2 | . . . 2 Highest Loss Streak 5 | . 3 2 5 To Critical Strikes . | . . . . Average Slot Usage (%) 91 | . 95 95 77 Engine 10 | . 13 9 5 Treads 12 | . 6 29 1 Wheel 8 | . 19 . . Flight 4 | . . 2 15 Device 8 | . 2 10 15 Storage 17 | . 23 19 . Protection 2 | . . 1 11 Ballistic Gun 25 | . 27 22 26 Naked Turns . | . . . . Heaviest Build 18 | 11 17 18 13 Greatest Support 60 | 26 40 60 20 Greatest Overweight (x) 3 | 3 3 . 2 Average Overweight (x) . | 1 . . . Largest Inventory Capacity 8 | 8 8 8 5 Average Capacity 7 | 7 7 7 5 Most Carried 8 | 6 8 7 5 Average Carried 4 | 5 6 4 3 Final Capacity 8 | 8 8 5 5 Final Carried 6 | 4 6 5 4 Class Distribution -------------------- 76% | Mutant 12% | Scavenger-Tank 6% | Scavenger-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1026 | 271 299 275 181 Remotely . | . . . . Salvage Created 1260 | 95 206 385 574 Parts 70 | . 15 20 35 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . . . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 30 | . 6 11 13 Guns 30 | . 6 11 13 Classes Destroyed 6 | 1 2 . 3 Tunneler 1 | . . . 1 Recycler 2 | 1 . . 1 Swarmer 10 | . 2 2 6 Grunt 16 | . 4 9 3 Sentry 3 | . . . 3 Hunter 1 | . . . 1 Best Kill Streak 5 | 1 2 5 5 Combat Bots Only 5 | . 2 5 3 Max Kills in Single Turn 2 | 1 1 1 2 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 256 | . 55 63 138 Missed 90 | . 16 20 54 Damage Taken 1853 | . 401 444 1008 Core 475 | . 77 111 287 Absorbed by Shields . | . . . . Redirected to Shielding 49 | . . . 49 Regen/Repaired (Parts) 80 | . 80 . . Core Remaining (%) 80 | 100 69 72 . Volleys Fired 111 | 4 30 25 52 Largest 3 | 2 2 2 3 Hottest 60 | 40 40 40 60 Shots Fired 271 | 8 60 50 153 Gun 271 | 8 60 50 153 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 271 | 8 60 50 153 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 14 | 1 8 11 14 Robot Miss Streak 7 | 2 5 2 7 Penetration Max . | . . . . Secondary Targets 10 | . 1 4 5 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 158 | 3 34 33 88 Core Hits 75 | 1 11 22 41 Critical Kills 1 | . . . 1 Critical Parts Destroyed 1 | . . . 1 Critical Strikes 2 | . . . 2 Destroy 2 | . . . 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1553 | 39 380 335 799 Guns 1551 | 39 380 335 797 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 2 | . . . 2 Kinetic 1551 | 39 380 335 797 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 6 | . . 6 . Average Corruption 5 | . . 5 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 13 | . . 13 . Message Errors 2 | . . 2 . Matter Fused 5 | . . 5 . Heat Flow Errors 2 | . . 2 . Energy Discharges 1 | . . 1 . Parts Fused 1 | . . 1 . Data Loss (minor) 2 | . . 2 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 1 | . . . 1 Shots . | . . . . Rammed 4 | 1 . . 3 Targets Rammed 4 | 1 . . 3 Kicked . | . . . . Crushed . | . . . . Highest Temperature 128 | . 22 128 5 Average Temperature 20 | . 9 34 5 Received Heat Transfer 678 | . 153 210 315 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 399 | 5 108 140 399 Initial 59 | . 3 14 59 Average 86 | . 43 65 250 Maximum Alert Level 1 | . . . 1 Low Security (%) 87 | 100 100 100 36 Level 1 12 | . . . 63 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . . 1 2 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . . 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . 1 . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 44 | . 11 13 20 Peak Tracking Total 7 | . 4 7 6 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 4 | . . 4 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 3 | . 2 1 . Terminals . | . . . . Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 6 | . 4 2 . Successful 4 | . 3 1 . Failed 2 | . 1 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations 4 | . 2 2 . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . 2 1 . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Refit 1 | . . 1 . Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 2 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1810 | 194 732 523 361 Spaces Moved 1111 | 81 479 258 293 Core 68 | 55 3 . 10 Treads 291 | . 109 167 15 Legs . | . . . . Wheels 393 | 26 367 . . Hover . | . . . . Flight 359 | . . 91 268 Fastest Speed 34 | 50 90 37 34 Average Speed 96 | 140 106 116 51 Slowest Speed 200 | 200 200 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 2 | . . 1 1 Cave-ins Triggered . | . . . . Exploration Rate (%) 30 | 7 67 20 26 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1641 | 151 645 434 411 Wait 336 | 52 121 135 28 Move 1104 | 80 478 255 291 Hop 2 | . . 1 1 Pick Up 35 | 8 8 5 14 Fast Attach 4 | 2 . 1 1 Attach 23 | 4 5 3 11 Detach . | . . . . Swap 12 | . 2 4 6 Drop 10 | . 1 5 4 Fire 111 | 4 30 25 52 Melee . | . . . . Ram 3 | 1 . . 2 Kick . | . . . . Crush 1 | . . . 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -8/Materials History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 195 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 16) 469 | -10/Materials | Repaired Assault Rifle 493 | -10/Materials | Discovered new exit (range 14) 766 | -10/Materials | Lost 3 parts (1p2n) 822 | -10/Materials | Discovered new exit (range 16) 862 | -10/Materials | Discovered new exit (range 16) 927 | -10/Materials | Entered another Materials area 927 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1446 | -9/Materials | Discovered new exit (range 8) 1450 | -9/Materials | Entered another Materials area 1450 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1625 | -8/Materials | Lost 5 parts (1p2n1u1w) 1770 | -8/Materials | Lost 3 parts (1p2n) 1799 | -8/Materials | Core integrity fell below 50% 1811 | -8/Materials | Self-destructed Last Messages --------------- 01736_ R-06 Scavenger collects Particle Gun. 01736_ Flight Unit destroyed. 01737_ K-01 Serf collects debris. 01739_ Lgt. Ion Engine destroyed. 01739_ Hadron Collector disabled. 01739_ R-06 Scavenger collects Aluminum Leg. 01740_ Acquired Lgt. Assault Rifle. 01741_ K-01 Serf collects debris. 01744_ Acquired Pulse Rifle. 01744_ K-01 Serf collects debris. 01770_ Acquired Imp. Heat Sink. 01771_ Dropped Heat Sink. 01777_ K-01 Serf collects debris. 01796_ Flight Unit destroyed. 01797_ Y-45 Defender destroyed. 01797_ Switching to secondary target: Y-45 Defender. 01798_ Lgt. Assault Rifle destroyed. 01801_ Cooling System destroyed. 01805_ Flight Unit destroyed. 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"" ###+##########???????????# # | | ? # #???????????????# # | | ########## """" #???????????????+ # | | ?????????# """" #???????????????# ## | | ?????????# """" #???????????????# #? | | ?????????# #???????????????## ##? | | ?????????# """" #????????????????# #?? | | ?????????# """" #????????????????# #?? | | ?????????# ""????????????????????# #?? | | ?????????# ?????????????????????# #?? | | ?????????#####?????????????????????# #?? | | ???????????????????????????????????# ??? | | ???????????????????????????????????? ??? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 14 Energy Capacity 250 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 80 Propulsion Shielding 33 Evasion (%) 63 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlightAccelerationCannon Manual? 0 Play Time 00:25:19 Cumulative 4.7 hours Start 2024.04.14 @ 01:19:38 End 2024.04.14 @ 01:42:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a641f7d3-d08d-427c-a4b2-321242da721d