Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.25 @ 17:51:10 Player: SpaceWalrus Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (133) 665 Value Destroyed (3801) 3801 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (429) 429 TOTAL SCORE: 10875 Bonus ------- High Alert Combat Kills 90 Follower Combat Kills 39 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1150 Matter 292/300 Energy 99/100 System Corruption 5% Temperature Cool (12) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Visual Processing Unit Advanced Visual Processing Unit Advanced Targeting Computer Improved Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Signal Interpreter Layered Medium Armor Plating Improved Hacking Suite Improved System Shield Matter Neutralizer Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Visual Processing Unit Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Improved Target Analyzer > --- WEAPON ----------- Plasma Rifle Matter Neutralizer Coil Gun Coil Gun > --- INVENTORY -------- Micro Fission Core Cooled VTOL Module Field Propulsion Drive Field Propulsion Array Advanced Signal Interpreter Improved Target Analyzer System Restoration Module Tesla Rifle [Rating: 96] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Combat Airjet Flight Unit Flight Unit Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Weapon Coil Gun Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Coil Gun Ballistic Cannon Advanced Assault Cannon Launcher Long-range Missile Launcher Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Slots Evolved 12 | . . . . . 4 2 . . 2 2 2 . Power 1 | . . . . . 1 . . . . . . . Propulsion 2 | . . . . . 1 . . . . . 1 . Utility 7 | . . . . . 2 . . . 2 2 1 . Weapon 2 | . . . . . . 2 . . . . . . Parts Attached 183 | 7 5 17 1 1 19 10 3 . 48 22 50 . Power 32 | 1 1 4 . . 2 4 . . 6 5 9 . Engine 14 | 1 1 4 . . 2 4 . . 2 . . . Core 16 | . . . . . . . . . 4 5 7 . Reactor 2 | . . . . . . . . . . . 2 . Propulsion 47 | 2 . 6 . . 7 1 . . 10 4 17 . Treads 10 | . . . . . 3 1 . . . . 6 . Leg 21 | 2 . . . . 2 . . . 9 . 8 . Wheel 1 | . . . . . . . . . . 1 . . Hover 2 | . . . . . 2 . . . . . . . Flight 13 | . . 6 . . . . . . 1 3 3 . Utility 51 | 2 2 4 . 1 5 1 . . 17 6 13 . Device 26 | 1 . 4 . 1 2 1 . . 9 3 5 . Storage 5 | 1 . . . . 1 . . . 2 . 1 . Processor 18 | . 2 . . . 2 . . . 5 3 6 . Hackware 2 | . . . . . . . . . 1 . 1 . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 53 | 2 2 3 1 . 5 4 3 . 15 7 11 . Energy Gun 15 | 1 1 1 1 . . . . . 3 2 6 . Energy Cannon 7 | . . . . . . 2 1 . 1 1 2 . Ballistic Gun 24 | 1 . 2 . . 5 1 1 . 7 4 3 . Ballistic Cannon 3 | . 1 . . . . . 1 . 1 . . . Launcher 3 | . . . . . . . . . 3 . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 1 . . 1 . 1 . Parts Lost 64 | . . 3 . . 2 1 . 1 8 4 45 . Power 14 | . . . . . 1 . . 1 1 1 10 . Propulsion 14 | . . 2 . . . . . . 2 . 10 . Utility 23 | . . 1 . . 1 1 . . 4 2 14 . Weapon 13 | . . . . . . . . . 1 1 11 . Highest Loss Streak 15 | . . 2 . . 2 1 . 1 5 3 15 . To Critical Strikes 1 | . . . . . . . . . . . 1 . Average Slot Usage (%) 87 | . 100 98 100 100 90 96 99 97 91 53 74 21 Engine 9 | . 14 14 14 14 15 15 15 12 7 . . . Core 1 | . . . . . . . . . 3 5 5 . Treads 7 | . . . . . 10 21 23 23 5 . 5 . Leg 8 | . 28 5 . . 6 . . . 11 . 6 . Flight 4 | . . 22 28 28 4 . . . . 3 1 . Device 8 | . 1 10 14 14 7 6 7 7 13 8 8 . Storage 6 | . 14 2 . . 6 7 7 7 10 . 3 . Processor 15 | . 12 14 14 14 17 15 15 15 12 13 23 21 Energy Gun 4 | . 13 2 6 14 9 5 . . 3 4 5 . Energy Cannon 2 | . . . . . . 6 6 7 2 2 3 . Ballistic Gun 10 | . 6 10 14 14 9 9 11 15 14 6 5 . Ballistic Cannon 3 | . 7 14 7 . . . 6 7 1 . . . Peak Build Rating 96 | 7 8 9 8 8 28 42 43 43 70 70 96 16 Average Rating 38 | 4 7 7 7 8 20 36 42 41 55 42 70 16 On Entrance 23 | . 7 8 7 8 8 28 41 43 39 27 70 16 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 59 | 13 15 15 8 8 25 41 45 45 53 40 59 . Greatest Support 109 | 20 20 20 8 8 60 60 60 60 60 28 109 3 Greatest Overweight (x) 5 | 1 . 1 . . 1 1 . . 5 1 2 . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 5 5 8 8 8 8 8 5 10 5 Average Capacity 7 | 6 8 5 5 5 7 8 8 8 7 5 8 5 Most Carried 10 | 5 8 8 5 5 8 8 8 8 8 5 10 5 Average Carried 6 | 2 6 5 5 4 5 7 7 8 7 4 6 5 Final Capacity 8 | 8 8 5 5 5 8 8 8 8 5 5 5 5 Final Carried 8 | 3 8 5 5 5 8 7 8 8 5 5 5 5 Class Distribution -------------------- 27% | Mutant 23% | Scavenger-Gunner 21% | Gunner 16% | Scavenger-Mutant 6% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Mutant | -5/Factory Scavenger-Gunner | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Matter Collected 4420 | 220 229 327 . 26 290 205 84 . 1853 414 761 11 Remotely 517 | . . . . . . . . . . 277 240 . Salvage Created 5718 | 123 346 321 . . 371 338 113 . 1866 435 1805 . Parts 305 | 8 20 35 . . 17 17 2 . 88 24 94 . Haulers Intercepted 10 | . 2 . . . 3 1 . . 3 . 1 . Recyclers Shooed 19 | . 2 2 . . . . . . 6 1 8 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . 3 . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Combat Hostiles Destroyed 74 | . 4 14 . . 3 3 2 . 23 8 17 . Melee 1 | . . . . . . . . . . . 1 . Guns 54 | . 3 7 . . 3 3 1 . 16 7 14 . Cannons 13 | . 1 7 . . . . 1 . 2 . 2 . AOE 5 | . . . . . . . . . 5 . . . Classes Destroyed 15 | 2 6 . . . . 2 . . 4 . 1 . Worker 9 | . 1 1 . . . . . . 3 . 4 . Builder 12 | . 4 3 . . . . . . 1 1 3 . Tunneler 4 | 1 . 1 . . . . . . 1 . 1 . Hauler 10 | . 2 . . . 3 1 . . 3 . 1 . Recycler 13 | 1 1 . . . . 1 . . 5 1 4 . Mechanic 1 | . . . . . . 1 . . . . . . Operator 3 | . . . . . . . . . 3 . . . Watcher 7 | . 2 . . . 2 1 . . 1 . 1 . Swarmer 30 | . 3 12 . . . . . . 8 5 2 . Grunt 23 | . 1 2 . . 3 2 2 . 5 1 7 . Duelist 1 | . . . . . . 1 . . . . . . Sentry 1 | . . . . . . . . . 1 . . . Hunter 7 | . . . . . . . . . 4 . 3 . Programmer 10 | . . . . . . . . . 5 2 3 . Heavy 2 | . . . . . . . . . . . 2 . Best Kill Streak 7 | 2 4 5 . . 3 3 2 . 6 4 7 . Combat Bots Only 4 | . 2 3 . . 3 3 2 . 4 4 3 . Max Kills in Single Turn 3 | 1 2 2 . . 1 1 1 . 3 1 2 . Gunslinging 1 | . . . . . . . . . 1 . . . Exploded 1 | . . . . . . . . . 1 . . . Melee 1 | . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Hostile Shots Fired 866 | . 42 66 . 1 24 35 23 30 197 64 379 5 Missed 299 | . 19 21 . 1 11 6 8 11 62 21 137 2 Damage Taken 10553 | . 220 419 . . 204 546 263 185 2521 769 5359 67 Core 2286 | . 46 74 . . 61 70 . 55 582 230 1101 67 Absorbed by Shields 202 | . . . . . . 16 . . . . 186 . Core Remaining (%) 71 | 100 . . . 52 88 . . 82 31 77 . . Volleys Fired 342 | 3 39 36 . . 29 25 4 . 99 35 72 . Largest 4 | 2 2 2 . . 2 3 4 . 4 4 4 . Hottest 288 | 70 85 85 . . 75 135 158 . 188 217 288 . Shots Fired 838 | 6 77 72 . . 58 42 13 . 288 77 205 . Gun 670 | 6 58 36 . . 58 35 5 . 236 64 172 . Cannon 160 | . 19 36 . . . 7 8 . 44 13 33 . Launcher 8 | . . . . . . . . . 8 . . . Special . | . . . . . . . . . . . . . Kinetic 532 | 3 39 54 . . 29 30 9 . 220 51 97 . Thermal 293 | 3 38 18 . . 29 12 4 . 60 26 103 . Explosive 8 | . . . . . . . . . 8 . . . Electromagnetic 5 | . . . . . . . . . . . 5 . Robot Hit Streak 19 | 4 9 7 . . 18 6 3 . 10 11 19 . Robot Miss Streak 6 | 1 4 3 . . 3 2 1 . 6 4 4 . Penetration Max 2 | . . . . . . . . . 1 . 2 . Secondary Targets 6 | . 1 . . . 1 . . . 3 . 1 . Max Gunslinging Chain 2 | . 1 . . . 1 . . . 2 . 1 . Shots Hit Robots 517 | 4 41 35 . . 43 27 7 . 167 43 150 . Core Hits 242 | 2 14 24 . . 17 12 5 . 74 16 78 . Critical Kills 8 | . . . . . . . . . 4 2 2 . Critical Parts Destroyed 7 | . . . . . . . . . 5 1 1 . Critical Strikes 34 | . 3 4 . . 4 . . . 13 3 7 . Burn 15 | . 1 3 . . 4 . . . 3 . 4 . Meltdown 1 | . . . . . . . . . . 1 . . Destroy 14 | . . . . . . . . . 9 2 3 . Blast 4 | . 2 1 . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 12731 | 50 606 497 . . 631 464 140 . 4837 1071 4435 . Guns 8681 | 50 401 223 . . 631 303 65 . 3117 818 3073 . Cannons 2552 | . 205 274 . . . 161 75 . 648 253 936 . Explosions 1487 | . . . . . . . . . 1072 . 415 . Melee . | . . . . . . . . . . . . . Ramming 11 | . . . . . . . . . . . 11 . Kinetic 6835 | 25 334 357 . . 341 279 117 . 3102 556 1724 . Thermal 4976 | 25 272 140 . . 290 185 23 . 911 515 2615 . Explosive 824 | . . . . . . . . . 824 . . . Electromagnetic 85 | . . . . . . . . . . . 85 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . 3 2 5 5 Average Corruption 2 | . . . . . . . . . 1 1 3 5 Corruption Purged 3 | . . . . . . . . . 3 . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 32 | . . . . . . . . . 18 1 4 9 Message Errors 7 | . . . . . . . . . 5 . 1 1 Matter Fused 5 | . . . . . . . . . 3 1 . 1 Heat Flow Errors 5 | . . . . . . . . . 3 . . 2 Energy Discharges 3 | . . . . . . . . . 1 . . 2 Parts Rejected 2 | . . . . . . . . . 1 . 1 . Data Loss (minor) 5 | . . . . . . . . . 2 . . 3 Data Loss (major) 2 | . . . . . . . . . 1 . 1 . Misfires 3 | . . . . . . . . . 2 . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 147 | . . . . . . . . . 107 13 27 . Projectiles 32 | . . . . . . . . . 8 13 11 . Explosions 115 | . . . . . . . . . 99 . 16 . Melee . | . . . . . . . . . . . . . Knockbacks 7 | . 1 2 . . . . 1 . 3 . . . Impact . | . . . . . . . . . . . . . Kinetic 7 | . 1 2 . . . . 1 . 3 . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 113 | . . . . . . . . . 112 . 1 . Shots 2 | . . . . . . . . . 2 . . . Rammed 4 | . . . . . . . . . . . 4 . Targets Rammed 5 | . . . . . . . . . . . 5 . Kicked . | . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . 1 . Highest Temperature 572 | 38 144 144 . . 314 401 142 . 366 382 572 171 Average Temperature 106 | 16 48 45 . . 93 221 69 . 94 169 153 80 Received Heat Transfer 1371 | . 6 87 . . 135 242 135 12 364 9 369 12 Effects 20 | . . . . . 1 1 . . 3 . 15 . Shutdowns 3 | . . . . . . 1 . . . . 2 . Energy Bleed 4 | . . . . . 1 . . . . . 3 . Interference 8 | . . . . . . . . . 3 . 5 . Matter Decay 1 | . . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . . 1 . Damage (major) 3 | . . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . 1 . . Parts Melted 21 | . 2 1 . . 3 1 . . . 4 10 . Heat Transferred 10080 | 74 888 629 . . 1147 333 37 . 1905 720 4347 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Peak Influence 612 | 10 182 360 . 67 99 102 . . 612 454 328 . Initial 202 | . 6 . . . 26 2 . . 18 202 123 . Average 183 | 4 81 213 . 38 56 30 . . 264 292 180 . Maximum Alert Level 2 | . . 1 . . . . . . 2 2 1 . Low Security (%) 56 | 100 100 43 . 100 100 100 . . 37 1 47 . Level 1 31 | . . 56 . . . . . . 31 85 52 . Level 2 11 | . . . . . . . . . 30 12 . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 27 | . 2 . . . 1 1 . . 11 3 9 . Investigation 5 | . 1 . . . 1 1 . . 1 . 1 . Extermination 7 | . . . . . . . . . 5 1 1 . Reinforcement 12 | . 1 . . . . . . . 4 . 7 . Assault 1 | . . . . . . . . . 1 . . . Garrison 2 | . . . . . . . . . . 2 . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 2 . Haulers Reinforced 1 | . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Distress Signals 6 | . 1 . . . . . . . 2 . 3 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 178 | . 7 18 . 5 8 6 6 1 58 11 51 7 Peak Tracking Total 10 | . 3 3 . 3 3 3 4 1 7 5 10 5 Tactical Retreats 23 | . 1 2 . 2 1 . . . 5 1 8 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Traps Triggered 8 | . 2 . . . . . . . 4 . 2 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Machines Disabled 9 | . 2 . . . . . . . 3 3 1 . Max in Single Turn 2 | . 1 . . . . . . . 2 1 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Machines Accessed 15 | . 6 . 1 . 1 1 . . 3 2 1 . Terminals 11 | . 6 . . . 1 . . . 2 1 1 . Fabricators 1 | . . . . . . . . . 1 . . . Repair Stations 1 | . . . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 45 | . 21 . 1 . 3 3 . . 9 5 3 . Successful 29 | . 13 . 1 . 3 2 . . 5 4 1 . Failed 15 | . 7 . . . . 1 . . 4 1 2 . Catastrophic 3 | . 2 . . . . . . . . . 1 . Database Lockouts 1 | . 1 . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . . . Terminals 37 | . 21 . . . 3 . . . 7 3 3 . Fabricators 2 | . . . . . . . . . 2 . . . Repair Stations 2 | . . . . . . . . . . 2 . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . 3 . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 25 | . 13 . 1 . 3 . . . 4 3 1 . Record 9 | . 7 . . . 1 . . . 1 . . . Part Schematic 1 | . . . . . . . . . . . 1 . Prototype ID Bank 1 | . . . . . . . . . . 1 . . Emergency Access Points 1 | . 1 . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . 1 . . Alert Level 3 | . 1 . . . 1 . . . 1 . . . Unreport Threat 1 | . . . . . . . . . 1 . . . Maintenance Status 3 | . 1 . . . 1 . . . . 1 . . Transport Status 1 | . 1 . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Zone Layout 2 | . 1 . . . . . . . 1 . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . 1 . . . Repair Station Hacks 1 | . . . . . . . . . . 1 . . Scan Component 1 | . . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . Analyze 1 | . . . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . Hacking Detections 12 | . 6 . . . 1 1 . . 1 2 1 . Full Trace Events 7 | . 3 . . . 1 1 . . 1 . 1 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time 128 | . . . . . . . . . 128 . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . 1 . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Total Allies 2 | . . . . 2 . . . . . . . . Largest Group 2 | . . . . 2 2 . . . . . . . Highest-Rated Group 32 | . . . . 32 32 . . . . . . . Highest-Rated Ally 16 | . . . . 16 16 . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 8 | . . . . 4 4 . . . . . . . Total Damage 96 | . . . . 49 47 . . . . . . . Kills 1 | . . . . 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 . . . . 1 Drone Launches 4 | . . . . . . . . . 4 . . . Drone Recoveries 2 | . . . . . . . . . 2 . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Turns Passed 7534 | 62 854 727 92 162 427 434 782 216 2077 493 918 290 Spaces Moved 6168 | 41 595 906 240 360 239 209 450 126 1416 400 607 579 Core 615 | 17 . . . . . . . . 15 . 4 579 Treads 1297 | . . . . . 76 209 450 126 300 . 136 . Legs 1655 | 24 595 63 . . 75 . . . 786 . 112 . Wheels 214 | . . . . . . . . . . 142 72 . Hover 2 | . . . . . 2 . . . . . . . Flight 2385 | . . 843 240 360 86 . . . 315 258 283 . Fastest Speed 29 | 50 120 37 37 37 37 170 170 170 35 29 34 50 Average Speed 92 | 93 120 43 37 37 117 173 170 170 112 62 92 50 Slowest Speed 300 | 120 120 120 37 37 250 250 170 170 300 115 260 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 14 | . . 6 . 2 . . . . 4 . 2 . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 39 | 3 85 95 61 48 18 5 62 16 35 6 17 56 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . 1 . . . . 1 Known Exits Taken 10 | . 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . . . . . . . 1 . Scrap Searched 5 | . . 1 . 1 . . 3 . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 112 | . . . . . . . . . 85 5 22 . Melee . | . . . . . . . . . . . . . Projectile 23 | . . . . . . . . . 6 5 12 . AOE 87 | . . . . . . . . . 79 . 8 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Total 7422 | 57 659 1164 242 386 343 256 460 128 1748 591 809 579 Wait 507 | . 6 195 . 26 22 . 1 3 123 118 13 . Move 6129 | 40 594 894 239 355 238 208 449 125 1407 399 602 579 Hop 13 | . . 5 . 2 . . . . 4 . 2 . Pick Up 116 | 7 10 3 1 1 21 6 1 . 27 6 33 . Fast Attach 58 | 3 . 6 . . 2 4 1 . 13 14 15 . Attach 69 | 4 . 2 . 1 12 3 1 . 9 6 31 . Detach 6 | . . . . . . . 1 . 1 2 2 . Swap 56 | . 5 9 1 . 5 3 1 . 26 2 4 . Drop 105 | . 5 14 1 1 14 7 1 . 39 9 14 . Fire 342 | 3 39 36 . . 29 25 4 . 99 35 72 . Melee . | . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . . Crush 4 | . . . . . . . . . . . 4 . Escape Stasis 16 | . . . . . . . . . . . 16 . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 4 exits: *Mat x2 / *Exi / [Sub]) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -4/Factory -4/Upper Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 5) 351 | -10/Materials | Identified exit to Materials 680 | -10/Materials | Discovered exit to Materials (range 15) 692 | -10/Materials | Central database locked down 846 | -10/Materials | Discovered exit to Materials (range 6) 908 | -10/Materials | Discovered new exit (range 8) 916 | -10/Materials | Identified exit to Mines 917 | -10/Materials | Entered Mines 1100 | -10/Mines | Discovered exit to Materials (range 7) 1334 | -10/Mines | Build established: Scavenger-Mutant 1400 | -10/Mines | Discovered exit to Materials (range 8) 1515 | -10/Mines | Discovered new exit (range 7) 1642 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1642 | -10/Mines | Discovered new exit (range 6) 1643 | -10/Mines | Identified exit to Exiles 1644 | -10/Mines | Entered Exiles 1655 | -10/Exiles | Met 8R-AWN 1661 | -10/Exiles | Met EX-HEX 1673 | -10/Exiles | Met EX-BIN 1680 | -10/Exiles | Aligned with FarCom system 1681 | -10/Exiles | Given EX-Vault access code 1690 | -10/Exiles | Opened EX-Vault 1696 | -10/Exiles | Found PSU Rigger 1706 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1718 | -10/Exiles | Met EX-DEC 1731 | -10/Exiles | Discovered new exit (range 14) 1735 | -10/Exiles | Identified exit to Mines 1736 | -10/Exiles | Left Exiles lab with PSU Rigger 1736 | -10/Exiles | Entered Mines 1771 | -9/Mines | Assembled infested the area 1776 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1810 | -9/Mines | Discovered new exit (range 14) 1824 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1827 | -9/Mines | Identified exit to Materials 1898 | -9/Mines | Entered Materials 1898 | -8/Materials | Accompanied by 2 allies 1898 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 2282 | -8/Materials | Discovered new exit (range 3) 2323 | -8/Materials | Identified exit to Factory 2325 | -8/Materials | Entered Factory 2325 | -7/Factory | Evolved 2 slots: Weapon x2 2364 | -7/Factory | Discovered new exit (range 6) 2373 | -7/Factory | Identified exit to Lower Caves 2759 | -7/Factory | Entered Lower Caves 2895 | -7/Lower Caves | Learned location of Zion (-6) 3041 | -7/Lower Caves | Build established: Gunner 3529 | -7/Lower Caves | Discovered new exit (range 8) 3540 | -7/Lower Caves | Identified exit to Lower Caves 3541 | -7/Lower Caves | Entered another Lower Caves area 3542 | -7/Lower Caves | Encountered a Warlord checkpoint 3548 | -7/Lower Caves | Discovered new exit (range 10) 3564 | -7/Lower Caves | Identified exit to Factory 3664 | -7/Lower Caves | Spotted B-75 Beast 3757 | -7/Lower Caves | Entered Factory 3757 | -6/Factory | Evolved 2 slots: Utility x2 3759 | -6/Factory | Lost 3 allies 4745 | -6/Factory | Build established: Scavenger-Gunner 5507 | -6/Factory | First assault squad dispatched 5528 | -6/Factory | Spotted B-75 Beast 5604 | -6/Factory | Core integrity fell below 50% 5634 | -6/Factory | Lost 5 parts (1p1n2u1w) 5730 | -6/Factory | Discovered new exit (range 15) 5735 | -6/Factory | Identified exit to Factory 5834 | -6/Factory | Entered another Factory area 5834 | -5/Factory | Evolved 2 slots: Utility x2 5864 | -5/Factory | Build established: Mutant 6034 | -5/Factory | Lost 3 parts (2u1w) 6160 | -5/Factory | Garrison activated, responded to threat 6211 | -5/Factory | Discovered new exit (range 8) 6261 | -5/Factory | Identified exit to Factory 6327 | -5/Factory | Entered another Factory area 6327 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6551 | -4/Factory | Build established: Scavenger-Gunner 6763 | -4/Factory | Lost 12 parts (2p2n5u3w) 6832 | -4/Factory | Lost 3 parts (1n1u1w) 7019 | -4/Factory | Lost 5 parts (1p1n1u2w) 7104 | -4/Factory | Core integrity fell below 50% 7138 | -4/Factory | Lost 15 parts (3p3n4u5w) 7169 | -4/Factory | Discovered new exit (range 16) 7198 | -4/Factory | Found Prototype Hackware 7198 | -4/Factory | Identified Exp. System Shield 7235 | -4/Factory | Core integrity fell below 20% 7245 | -4/Factory | Entered Upper Caves 7275 | -4/Upper Caves | Lost 7 parts (1p3n3u) 7293 | -4/Upper Caves | Learned location of Testing (-3) 7535 | -4/Upper Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Penetrated by Slug. Exp. System Shield destroyed. Slug penetrates Wall. LOCATION=UNKNOWN GOAL=ESCAPE G-73 Enforcer: "INCOMING HOSTILES. DEFEND SHIPMENT RENDEZVOUS PERIMETER." System corrupted: Heat flow error (+214). System corrupted: Energy discharge (-26). Acquired derelict log, extracted data. World map updated: -3/Testing. System corrupted: Heat flow error (+132). System corrupted: Energy discharge (-28). System corrupted: Component data lost. UEBTSC0ZEOC>U5K/9>M2IU9P MO6ELR7PGX LR-LU6(k) breaks down the debris. Acquired 2 matter. Acquired 3 matter. System corrupted: Component data lost. System corrupted: Matter fused (-8). Map ----- +----------------------------------------------------+ | ?????????????????????????????# ##### | | ?????????????????????????????# ###### | | ?????????????????????????????# ##????# | | ?????????????????????????????## ##???## | | ??????????????????????????????## ##### # | | ???????????????????????????????## # | | ????????????????????????????????# ### | | ???????????????????????????????## ##?## | | ??????????????????????????????## #???# | | ?????????????????#??? ???????## ## #???# # | | ????????????????# ? ????#### ####??# ## | | ???????????????# ??# ????# ###? ## | | ???????????????# ## #???# ## | | ??????????????## ##### ### ### | | ??????????????# ? #### ######### ###?# | | ?????????????## #?? g #?## ##?????#####???# | | ??######????## #?? #### #????????????## | | ??# #????# #??? ?##!%! #?????????#### | | #?# #????# #???# ???# ! ##?????##### | | ### #?????# ##??# ! #????# #?????# | | ## #??????# ##?# #?????# #????## | | ##??????# ### ##????# ####### # | | #??????# ##???# ##?# ## #? | | #?###### #???# #??# #?###?? | | ### ##### #### ## ##????? | | ## @ ## #????? | | ## #????? | | ##### ############### ##???? | | ## ##???# ##?????????????# ###?? | | #### #?? ##??????????????## #?? | | ###??#######?## ##????????????????## #?? | | ??????????????## ##?????????????###### ##?? | | ???????????????####?????????????## ##??? | | ????????????????????????????????# #####???? | | ????????????????????????????????# ##???????? | | ????????????????????????????????# #????????# | | ????????????????????????????????## #???????## | | ?????????????????????????????????## ## #??###??# | | ??????????????????????????????????##?# #### #??## | | ???????????????????????????????####??# #???? | | ??????????????????????????????## ######### #???? | | ??????????????????????????????# ###??## ##??? | | ???????????????????????????????# #### %#??? | | ???????????????????????????????#% ## #### | | ???????????????????????????????#### % ## | | ??????????????????????????????????## | | ???????????????????????????????????## % ## | | ????????????????????????????????????# ###### | | ????????????????????????????????????## ##????## # | | ?????????????????????????????????????###??????#### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 38 Energy Capacity 500 Matter Stores 480 Matter Capacity 550 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 20 Target Analysis 9 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 16 Item Schematics ----------------- Biometal Leg | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Use The Force Challenges ------------ None Game ------ Seed SigixZioniteDatajack Manual? 0 Play Time 01:27:13 Cumulative 29.8 hours Start 2024.09.15 @ 09:35:29 End 2024.09.25 @ 17:51:10 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 34 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1edd30f8-660d-4327-8518-b9861e043435