Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 12:59:40 Player: Cheeseinator Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (27) 135 Value Destroyed (703) 703 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2878 Bonus ------- None Cogmind --------- Core Integrity 422/550 Matter 240/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Light Treads Wheel > --- UTILITY (4) ------ Small Storage Unit Improved Targeting Computer Improved Light Armor Plating > --- WEAPON (2) ------- Enhanced Autogun Enhanced Autogun > --- INVENTORY (8) ---- Light Ion Engine Heat Sink Huge Storage Unit Experimental Sensor Array Particle Gun Datajack Hammer Signal Generator Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Aluminum Leg > --- UTILITY ---------- Small Storage Unit Improved Targeting Computer Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Wheel Heat Sink Huge Storage Unit Experimental Sensor Array Datajack Hammer Signal Generator [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Experimental Sensor Array Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 46 | 8 3 9 20 . 6 Power 5 | 1 1 1 2 . . Engine 5 | 1 1 1 2 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 15 | 3 . 3 8 . 1 Treads 3 | . . . 3 . . Leg 3 | . . . 3 . . Wheel 9 | 3 . 3 2 . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 1 3 4 . 2 Device 3 | . . 3 . . . Storage 4 | 1 1 . 2 . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 3 | . . . 2 . 1 Artifact . | . . . . . . Weapon 15 | 3 1 2 6 . 3 Energy Gun 3 | 1 . 1 . . 1 Energy Cannon 1 | . 1 . . . . Ballistic Gun 10 | 2 . 1 5 . 2 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 Parts Lost 15 | . . 4 5 . 6 Power 3 | . . 1 1 . 1 Propulsion 7 | . . 1 4 . 2 Utility 1 | . . . . . 1 Weapon 4 | . . 2 . . 2 Highest Loss Streak 4 | . . 4 2 . 4 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 87 | . 85 93 86 100 85 Engine 11 | . 14 14 10 11 7 Treads 9 | . . . 11 33 20 Leg 9 | . . . 16 11 2 Wheel 14 | . 28 28 8 . 5 Device 1 | . . 7 . . . Storage 11 | . 14 14 11 11 9 Processor 1 | . . . . . 8 Protection 5 | . . . 5 11 16 Energy Gun 2 | . . 12 . . 1 Energy Cannon 2 | . 13 1 . . . Ballistic Gun 14 | . 14 14 14 22 14 Impact Weapon 3 | . . . 6 . . Naked Turns . | . . . . . . Heaviest Build 93 | 10 15 14 93 21 24 Greatest Support 60 | 26 20 20 60 60 60 Greatest Overweight (x) 9 | . . . 9 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 8 8 25 8 8 Average Capacity 8 | 7 8 8 8 8 8 Most Carried 8 | 7 8 8 8 8 8 Average Carried 6 | 3 7 3 7 8 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 7 8 4 8 8 8 Class Distribution -------------------- 54% | Scavenger-Mutant 45% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 940 | 324 40 18 392 . 166 Remotely . | . . . . . . Salvage Created 1150 | 165 128 55 417 . 385 Parts 56 | 13 6 . 22 . 15 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | 1 . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 16 | . 4 1 8 . 3 Melee 3 | . . . 3 . . Guns 9 | . . 1 5 . 3 Cannons 4 | . 4 . . . . Classes Destroyed 10 | 3 2 . 3 . 2 Worker 2 | 1 . . 1 . . Builder 1 | . . . . . 1 Tunneler 3 | 3 . . . . . Recycler 3 | 1 . . . . 2 Watcher 2 | . . . 2 . . Swarmer 2 | . 2 . . . . Grunt 8 | . 2 1 4 . 1 Brawler 1 | . . . 1 . . Sentry 4 | . . . 3 . 1 Hunter 1 | . . . . . 1 Best Kill Streak 4 | 2 2 1 3 . 4 Combat Bots Only 2 | . 2 1 2 . 1 Max Kills in Single Turn 1 | 1 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 224 | . 19 46 64 13 82 Missed 62 | . 7 10 15 6 24 Damage Taken 2376 | . 114 481 732 74 975 Core 347 | . 38 78 103 . 128 Absorbed by Shields . | . . . . . . Core Remaining (%) 75 | 100 . 53 . 74 . Volleys Fired 98 | 22 14 7 22 . 33 Largest 2 | 2 2 2 2 . 2 Hottest 80 | 40 80 80 46 . 65 Shots Fired 186 | 44 28 13 40 . 61 Gun 167 | 44 14 8 40 . 61 Cannon 19 | . 14 5 . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 162 | 44 14 7 40 . 57 Thermal 23 | . 14 5 . . 4 Explosive . | . . . . . . Electromagnetic 1 | . . 1 . . . Robot Hit Streak 24 | 9 16 2 8 . 24 Robot Miss Streak 3 | 3 3 2 2 . 2 Penetration Max . | . . . . . . Secondary Targets 2 | . . . 1 . 1 Max Gunslinging Chain 1 | . . . 1 . 1 Shots Hit Robots 147 | 27 17 5 46 . 52 Core Hits 46 | 8 7 4 14 . 13 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . . 2 . 1 Critical Strikes 3 | . . . 2 . 1 Destroy 1 | . . . . . 1 Smash 2 | . . . 2 . . Melee Attacks 22 | . . . 22 . . Impact 22 | . . . 22 . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . 1 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1951 | 218 221 88 737 . 687 Guns 1375 | 218 66 35 369 . 687 Cannons 208 | . 155 53 . . . Explosions . | . . . . . . Melee 368 | . . . 368 . . Ramming . | . . . . . . Kinetic 1300 | 218 66 23 369 . 624 Thermal 271 | . 155 53 . . 63 Explosive . | . . . . . . Electromagnetic 12 | . . 12 . . . Impact 368 | . . . 368 . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . 5 5 . Average Corruption 5 | . . . 5 5 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 18 | . . . 17 1 . Message Errors 6 | . . . 5 1 . Matter Fused 4 | . . . 4 . . Heat Flow Errors 2 | . . . 2 . . Energy Discharges 1 | . . . 1 . . Data Loss (minor) 3 | . . . 3 . . Data Loss (major) 1 | . . . 1 . . Alerts 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 71 | . . . 71 . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 71 | . . . 71 . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 263 | . 193 263 192 . 48 Average Temperature 82 | . 75 126 84 . 15 Received Heat Transfer 726 | . 33 291 270 42 90 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . 2 . . Impact Corruptions 3 | . . . 3 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 592 | . 333 111 . . 148 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 203 | 25 131 156 203 . 96 Initial 60 | . 16 51 60 . . Average 78 | 9 77 91 105 . 42 Maximum Alert Level 1 | . . . 1 . . Low Security (%) 99 | 100 100 100 99 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . . 1 1 1 1 Investigation 1 | . . . . 1 . Extermination . | . . . . . . Reinforcement 2 | . . . 1 . 1 Assault 1 | . . 1 . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 2 | . . . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 43 | . 7 10 16 3 7 Peak Tracking Total 4 | . 3 4 4 3 4 Tactical Retreats 4 | . . 2 1 . 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 2 | . . . 1 1 . Terminals 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 4 | . . . 2 2 . Successful 2 | . . . 2 . . Failed 2 | . . . . 2 . Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual 2 | . . . . 2 . Terminals 2 | . . . . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . . 1 1 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 . . . Highest-Rated Group 31 | . . 31 . . . Highest-Rated Ally 31 | . . 31 . . . Total Orders . | . . . . . . Ally Attacks 5 | . . 5 . . . Total Damage 85 | . . 85 . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 1996 | 231 245 339 902 48 231 Spaces Moved 1296 | 182 229 330 443 31 81 Core 10 | 10 . . . . . Treads 250 | . . . 138 31 81 Legs 259 | . . . 259 . . Wheels 777 | 172 229 330 46 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 86 160 160 Average Speed 105 | 82 80 80 134 160 160 Slowest Speed 750 | 90 80 80 750 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 8 42 84 25 12 8 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1704 | 224 265 393 669 30 123 Wait 205 | 1 17 42 143 . 2 Move 1291 | 181 228 329 442 30 81 Hop . | . . . . . . Pick Up 19 | 9 1 2 7 . . Fast Attach 22 | 6 1 1 9 . 5 Attach 8 | . . 6 1 . 1 Detach 6 | . . 2 3 . 1 Swap 16 | 2 2 2 10 . . Drop 17 | 3 2 2 10 . . Fire 98 | 22 14 7 22 . 33 Melee 22 | . . . 22 . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 232 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 15) 411 | -10/Materials | Discovered new exit (range 16) 477 | -10/Materials | Entered Mines 535 | -10/Mines | Lost 4 parts (1p1n2w) 562 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 563 | -10/Mines | Found Prototype Device 563 | -10/Mines | Identified Exp. Sensor Array 619 | -10/Mines | Learned Materials stockpile data 669 | -10/Mines | Met a Derelict testing a Signal Generator 677 | -10/Mines | Found Signal Generator 806 | -10/Mines | Discovered new exit (range 13) 816 | -10/Mines | Entered Materials 816 | -9/Materials | Evolved 2 slots: Propulsion x2 1204 | -9/Materials | Build established: Scavenger-Mutant 1595 | -9/Materials | Discovered new exit (range 13) 1718 | -9/Materials | Entered Mines 1720 | -9/Mines | Met a Derelict bent on vengeance 1720 | -9/Mines | Discovered new exit (range 15) 1726 | -9/Mines | Learned location of 1 exit from Materials 1766 | -9/Mines | Entered Materials 1766 | -8/Materials | Evolved 2 slots: Utility x2 1767 | -8/Materials | Identified exit to Factory 1994 | -8/Materials | Lost 4 parts (1p1u2w) 1997 | -8/Materials | Self-destructed Last Messages --------------- 01958_ Slug penetrates Wall. 01963_ Lgt. Armor Plating destroyed. 01964_ Slug penetrates Wall. 01975_ Acquired Prototype Ballistic Gun. 01975_ Identified Enh. Autogun. 01976_ K-01 Serf collects debris. 01978_ Slug penetrates Processing Tank. 01978_ K-01 Serf collects debris. 01980_ Acquired Enh. Autogun. 01982_ K-01 Serf collects debris. 01983_ Y-45 Defender destroyed. 01985_ Slug penetrates Processing Tank. 01986_ K-01 Serf collects debris. 01988_ Slug penetrates Wall. 01989_ K-01 Serf collects debris. 01991_ Penetrated by Slug. 01993_ K-01 Serf collects debris. 01994_ Penetrated by Slug. 01997_ K-01 Serf collects debris. 01997_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????#????????????????????? | | ?????????????????#########+# ????????????????????? | | ?????????????????#/ ] # ????????????????????? | | ????????????????## ![ @ # ""??????????????????? | | ????????????????# [ # "T??????????????????? | | ????????????????## !*[# ""??????????????????? | | ?????????????????# """" %!# ??????????????????? | | ?????????????????# "" ""= ##+#??????????????????? | | ?????????????????# "" h ## #??????????????????? | | ?????????????????# k ## #??????????????????? | | ????????????### ######+###### #########??????????? | | ?????? % %== #??????????? | | ?????????????##+#####!!! #??????????? | | ????????????????????#!= = #??????????? | | ????????????????????#= #######+### #??????????? | | ????????????????????# # # #??????????? | | ????????????????????# # # #??????????? | | ????????????????????+ # """ # ##########/# | | ????????????????????# # """""# | | ????????????????????# # """""# | | ????????????????????# # """""# | | ????????????????????# # """ # ############ | | ????????????????????# # ?????# #??????????? | | ????????????????????# ####??????# #??????????? | | ????????????????????# #?????????# ########???? | | ???????????????????? #?????????# # #???? | | ???????????????????? ??????????# # "" #???? | | ????????????????????? ??????????# # T" #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PowerIonicStorm Manual? 0 Play Time 00:16:14 Cumulative 10.0 hours Start 2024.04.09 @ 12:45:21 End 2024.04.09 @ 12:59:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 3 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 55346148-cfb6-4493-bb93-8f7be0631039