Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.27 @ 10:41:27

Player: Ramborex

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (38)      190
Value Destroyed (1114)     1114
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2904

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             451/550
Matter                     144/300
Energy                     240/240
System Corruption          0%
Temperature                Cool (504)
Movement                   Walking (150) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
           Nuclear Core
>          --- PROPULSION (4) ---
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (2) ------
     Large Storage Unit
  Advanced Terrain Scanner
>          --- WEAPON (4) -------
     Heavy Assault Rifle
           Flak Cannon
           Flak Cannon
           Flak Cannon
>          --- INVENTORY (10) ---
  Improved Ion Engine
           Nuclear Core
  Improved Treads
  Improved Treads
  Improved Treads
  Improved Treads
           Aluminum Leg
    Medium Storage Unit
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
  Advanced Terrain Scanner
>          --- WEAPON -----------
     Heavy Assault Rifle
           Flak Cannon
           Flak Cannon
           Flak Cannon
>          --- INVENTORY --------
  Improved Ion Engine
           Nuclear Core
     Light Treads
     Light Treads
  Improved Treads
           Aluminum Leg
    Medium Storage Unit
           Grenade Launcher
[Rating: 23]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Improved Treads
  Leg                      Aluminum Leg
Utility                    Seismic Analyzer
  Device                   Advanced Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Seismic Analyzer
Weapon                     Heavy Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   1   1   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   .   1   1   
Parts Attached             42   | 5   6   28  3   
  Power                    6    | 1   .   5   .   
    Engine                 3    | 1   .   2   .   
    Core                   3    | .   .   3   .   
    Reactor                .    | .   .   .   .   
  Propulsion               15   | .   4   10  1   
    Treads                 2    | .   .   2   .   
    Leg                    13   | .   4   8   1   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 2   1   1   1   
    Device                 1    | .   .   .   1   
    Storage                3    | 1   1   1   .   
    Processor              1    | 1   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   16   | 2   1   12  1   
    Energy Gun             6    | 1   1   4   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          6    | 1   .   5   .   
    Ballistic Cannon       4    | .   .   3   1   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 11   | .   .   11  .   
  Power                    2    | .   .   2   .   
  Propulsion               3    | .   .   3   .   
  Utility                  .    | .   .   .   .   
  Weapon                   6    | .   .   6   .   
  Highest Loss Streak      6    | .   .   6   .   
Average Slot Usage (%)     97   | .   100 96  92  
  Engine                   7    | .   14  5   .   
  Core                     3    | .   .   5   9   
  Leg                      30   | .   28  31  31  
  Storage                  11   | .   14  11  9   
  Processor                11   | .   14  11  1   
  Energy Gun               8    | .   14  6   .   
  Ballistic Gun            17   | .   14  19  9   
  Ballistic Cannon         5    | .   .   5   24  
Naked Turns                .    | .   .   .   .   
Heaviest Build             45   | 12  17  38  45  
  Greatest Support         43   | 3   20  43  40  
  Greatest Overweight (x)  3    | 3   .   1   1   
  Average Overweight (x)   .    | 2   .   .   1   
Largest Inventory Capacity 10   | 6   8   10  10  
  Average Capacity         8    | 5   6   9   10  
  Most Carried             10   | 6   8   10  10  
  Average Carried          7    | 5   6   8   9   
  Final Capacity           10   | 6   8   10  10  
  Final Carried            10   | 6   8   10  9   

 Class Distribution 
--------------------
 50% | Scavenger-Gunner
 37% | Mutant
  6% | Scavenger-Mutant
  5% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Gunner | -9/Materials
 Scavenger-Skirmisher | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           1019 | 276 72  671 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            1463 | 239 189 989 46  
  Parts                    93   | 19  15  56  3   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  26   | .   4   21  1   
  Guns                     23   | .   4   19  .   
  Cannons                  3    | .   .   2   1   
Classes Destroyed          7    | 3   2   2   .   
  Worker                   2    | 1   .   1   .   
  Tunneler                 7    | 7   .   .   .   
  Recycler                 2    | 1   .   1   .   
  Watcher                  1    | .   1   .   .   
  Grunt                    16   | .   4   12  .   
  Duelist                  1    | .   .   1   .   
  Sentry                   9    | .   .   8   1   
Best Kill Streak           6    | 6   3   6   1   
  Combat Bots Only         6    | .   2   6   1   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               2263 | .    152  1722 389  
  Core                     375  | .    22   254  99   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         75   | 100  91   36   .    
Volleys Fired              126  | 26   12   82   6    
  Largest                  4    | 2    2    3    4    
  Hottest                  155  | 70   85   124  155  
Shots Fired                296  | 52   24   196  24   
  Gun                      246  | 52   24   164  6    
  Cannon                   50   | .    .    32   18   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  218  | 26   12   156  24   
  Thermal                  78   | 26   12   40   .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         15   | 11   15   13   13   
  Robot Miss Streak        4    | 2    1    4    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           193  | 33   20   121  19   
  Core Hits                68   | 13   9    39   7    
  Critical Hits            2    | .    .    2    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2381 | 346  228  1630 177  
  Guns                     1906 | 346  228  1287 45   
  Cannons                  471  | .    .    339  132  
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  4    | .    .    4    .    
  Kinetic                  1466 | 96   60   1133 177  
  Thermal                  911  | 250  168  493  .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    .    1    .    
  Average Corruption       1    | .    .    1    .    
  Corruption Purged        .    | .    .    .    .    
  Effects                  6    | .    .    6    .    
    Message Errors         2    | .    .    2    .    
    Energy Discharges      2    | .    .    2    .    
    Data Loss (minor)      1    | .    .    1    .    
    Targeting Errors       1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 4    | .    .    1    3    
  Impact                   .    | .    .    .    .    
  Kinetic                  4    | .    .    1    3    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             1    | .    .    1    .    
  Kicked                   1    | .    .    1    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        519  | 160  214  456  519  
  Average Temperature      121  | 61   96   132  270  
  Received Heat Transfer   711  | .    84   537  90   
  Effects                  10   | .    .    8    2    
    Shutdowns              2    | .    .    2    .    
    Energy Bleed           1    | .    .    1    .    
    Interference           2    | .    .    2    .    
    Short Circuit          2    | .    .    1    1    
    Damage (minor)         2    | .    .    2    .    
    Damage (core)          1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    .    3    .    
  Heat Transferred         2331 | 740  407  1184 .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             289  | 45  127 289 131 
  Initial                  95   | .   29  53  95  
  Average                  86   | 23  50  113 103 
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         93   | 100 100 89  100 
  Level 1                  6    | .   .   10  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   .   2   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   2   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           4    | .   1   3   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              43   | .   8   30  5   
  Peak Tracking Total      7    | .   3   7   5   
  Tactical Retreats        4    | .   1   3   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
  Garrison Access          1    | .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          12   | .   5   5   2   
  Terminals                6    | .   3   2   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          4    | .   2   2   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          1    | .   .   .   1   
Total Hacks                36   | .   16  15  5   
  Successful               21   | .   8   10  3   
  Failed                   15   | .   8   5   2   
    Catastrophic           2    | .   2   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   3    | .   .   .   3   
  Terminals                20   | .   11  6   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          10   | .   5   5   .   
  Scanalyzers              4    | .   .   4   .   
  Garrison Access          2    | .   .   .   2   
Terminal Hacks             9    | .   4   3   2   
  Emergency Access Points  1    | .   1   .   .   
  Alert Level              1    | .   .   1   .   
  Locate Traps             2    | .   1   .   1   
  Hauler Manifests         2    | .   1   1   .   
  Zone Layout              3    | .   1   1   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       7    | .   4   3   .   
  Report Inventory         1    | .   1   .   .   
  Retrieve Matter          2    | .   1   1   .   
  Retrieve Components      4    | .   2   2   .   
Scanalyzer                 4    | .   .   4   .   
  Insert Component         2    | .   .   2   .   
  Analyze                  2    | .   .   2   .   
Garrison Access Hacks      1    | .   .   .   1   
  Seal Access              1    | .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         8    | .   4   4   .   
  Full Trace Events        1    | .   .   1   .   
  Feedback Events          1    | .   .   1   .   
    Corruption             1    | .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     1    | .   .   1   .   
Parts Scanalyzed           2    | .   .   2   .   
  Part Schematics Acquired 2    | .   .   2   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Scr  Mat  Mat  Mat  
Turns Passed               2262 | 244  576  1291 151  
Spaces Moved               1260 | 93   413  679  75   
  Core                     93   | 93   .    .    .    
  Treads                   9    | .    .    9    .    
  Legs                     1158 | .    413  670  75   
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  150  
  Average Speed            126  | 170  120  121  150  
  Slowest Speed            200  | 200  120  160  150  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       27   | 4    58   43   6    
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          1    | .    .    1    .    
  Melee                    .    | .    .    .    .    
  Projectile               1    | .    .    1    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1694 | 131 475 989 99  
  Wait                     213  | .   31  173 9   
  Move                     1257 | 92  412 678 75  
  Hop                      .    | .   .   .   .   
  Pick Up                  34   | 8   7   16  3   
  Fast Attach              10   | 3   1   5   1   
  Attach                   19   | 2   2   13  2   
  Detach                   1    | .   .   1   .   
  Swap                     13   | .   3   10  .   
  Drop                     20   | .   7   10  3   
  Fire                     126  | 26  12  82  6   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     1    | .   .   1   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials (discovered 4 exits: *Mat / [*Min] / [*Sto x2])
-8/Materials

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
  245 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  311 | -10/Materials | Discovered new exit (range 15)
  559 | -10/Materials | Discovered new exit (range 7)
  752 | -10/Materials | Discovered new exit (range 15)
  821 | -10/Materials | Entered another Materials area
  821 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1277 | -9/Materials  | Build established: Scavenger-Gunner
 1531 | -9/Materials  | Discovered new exit (range 15)
 1670 | -9/Materials  | Discovered new exit (range 9)
 1838 | -9/Materials  | Discovered new exit (range 11)
 1955 | -9/Materials  | Core integrity fell below 50%
 2000 | -9/Materials  | Lost 6 parts (1p3n2w)
 2075 | -9/Materials  | Discovered new exit (range 14)
 2112 | -9/Materials  | Entered another Materials area
 2112 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 2263 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02194_ Dropped Lgt. Treads.
02196_ Acquired Imp. Treads.
02207_ Connecting with Garrison Access...
>>Seal
Access door sealed.
02237_ Slug penetrates Wall.
02238_ R-06 Scavenger collects Lgt. Treads.
02242_ G-47 Trooper knocked back.
02244_ Slug penetrates Wall.
02245_ G-47 Trooper knocked back.
02247_ R-06 Scavenger collects Lgt. Treads.
02249_ Y-45 Defender destroyed.
02252_ Slug penetrates Wall.
02255_ R-06 Scavenger collects Lgt. Armor Plating.
02255_ Slug penetrates Wall.
02256_ G-47 Trooper knocked back.
02257_ Aluminum Leg permanently disabled.
02257_ Overheating: Short circuit.
02258_ Slug penetrates Wall.
02262_ Overheating: Core damaged (-99).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       60
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
   Grenade Launcher | -9/Materials | Scanalyzed
 Hvy. Assault Rifle | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
More Dakka Please

 Challenges 
------------
None

 Game 
------
Seed              BladeMolecularStripper
  Manual?         0
Play Time         00:29:30
  Cumulative      15.2 hours
  Start           2021.01.27 @ 10:12:19
  End             2021.01.27 @ 10:41:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           26
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          16
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 18e90207-34ca-4332-bd10-e530be39bc94