Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.13 @ 10:28:16 Player: SunShine214 Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (172) 860 Value Destroyed (5645) 5645 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (468) 468 TOTAL SCORE: 13373 Bonus ------- High Alert Combat Kills 445 Follower Combat Kills 54 Friendly Fire -31 Cogmind --------- Core Integrity 0/1300 Matter 183/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Advanced Signal Interpreter System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Reinforced Antimatter Reactor Large Storage Unit Hardened Light Armor Plating Long-range Tractor Beam Gamma Bomb Array Peak State ------------ > --- POWER ------------ Micro Fission Core Particle Reactor > --- PROPULSION ------- Treaded Armored-Siege Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Salvage Targeting Computer Armor Integrity Analyzer Advanced Weapon Cycler Improved Utility Shielding System Shield > --- WEAPON ----------- Quantum Rifle Heavy Disruptor Cannon Railgun > --- INVENTORY -------- Micro Fission Core VTOL Module VTOL Module Large Storage Unit Advanced Signal Interpreter Hardened Light Armor Plating Hardened Light Armor Plating Long-range Tractor Beam Plasma Rifle Heavy Phase Cannon Autogun Proton Missile Launcher Improved Datajack Improved Plasma Cutter [Rating: 123] Favorites ----------- Power Micro Fission Core Engine Heavy Deuterium Engine Power Core Micro Fission Core Reactor Reinforced Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Flight Unit Cooled VTOL Module Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Great Axe Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Great Axe Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Upp Upp Fac Res Slots Evolved 14 | . . 2 2 2 . . 4 . . . . 2 2 Power 1 | . . . . . . . 1 . . . . . . Propulsion 3 | . . . 1 1 . . . . . . . 1 . Utility 8 | . . 2 1 1 . . 2 . . . . . 2 Weapon 2 | . . . . . . . 1 . . . . 1 . Parts Attached 127 | 7 6 17 19 22 3 7 19 . 7 3 . 3 14 Power 17 | 1 . 3 1 2 1 . 5 . . 1 . . 3 Engine 6 | 1 . 3 . 1 1 . . . . . . . . Core 8 | . . . 1 1 . . 5 . . 1 . . . Reactor 3 | . . . . . . . . . . . . . 3 Propulsion 21 | 2 2 5 3 4 2 3 . . . . . . . Treads 13 | 2 2 4 3 1 . 1 . . . . . . . Leg 3 | . . 1 . 2 . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 5 | . . . . 1 2 2 . . . . . . . Utility 45 | 2 2 3 8 9 . 1 7 . 4 2 . 1 6 Device 15 | 1 1 2 2 1 . 1 4 . 1 . . 1 1 Storage 5 | 1 1 . 1 1 . . . . . . . . 1 Processor 8 | . . 1 2 . . . 1 . 3 1 . . . Hackware 2 | . . . . 1 . . . . . . . . 1 Protection 15 | . . . 3 6 . . 2 . . 1 . . 3 Artifact . | . . . . . . . . . . . . . . Weapon 44 | 2 2 6 7 7 . 3 7 . 3 . . 2 5 Energy Gun 9 | 2 1 2 . . . . 1 . 1 . . 1 1 Energy Cannon 9 | . . 1 1 1 . . 3 . 2 . . . 1 Ballistic Gun 8 | . . 2 . 1 . . 3 . . . . 1 1 Ballistic Cannon 2 | . . . 1 1 . . . . . . . . . Launcher 10 | . . . 4 3 . 2 . . . . . . 1 Special Weapon 2 | . 1 1 . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 2 | . . . 1 1 . . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . 1 Unidentified Prototypes 8 | . . 3 . 2 1 1 1 . . . . . . Corrupted Parts 2 | . . . . . . . 1 . . . . . 1 System Corruption 6 | . . . . . . . 1 . . . . . 5 Parts Lost 72 | . . 4 . 24 . 5 11 2 . 3 . 2 21 Power 9 | . . . . 3 . . 2 . . 1 . 1 2 Propulsion 16 | . . 3 . 6 . 3 . . . . . . 4 Utility 22 | . . . . 8 . 1 3 1 . 1 . . 8 Weapon 25 | . . 1 . 7 . 1 6 1 . 1 . 1 7 Highest Loss Streak 18 | . . 1 . 13 . 4 4 2 . 2 . 2 18 To Critical Strikes 3 | . . . . . . . . 1 . . . . 2 Average Backups 10 | . 6 12 14 13 4 4 6 11 12 14 13 12 11 Power 1 | . . 1 1 1 . . 1 2 2 2 2 1 1 Propulsion . | . 1 1 1 . . . . . . 2 2 2 1 Utility 3 | . 1 3 6 4 1 1 1 6 6 5 4 4 4 Weapon 3 | . 2 5 5 4 1 2 1 2 2 4 4 2 2 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 27 | . 2 5 8 3 1 . . 1 1 . . . 6 Power 1 | . . . 1 . . . . . . . . . . Propulsion 5 | . 1 . . . . . . 1 1 . . . 2 Utility 11 | . . 1 4 3 . . . . . . . . 3 Weapon 8 | . 1 4 3 . . . . . . . . . . Tool/Special 2 | . . . . . 1 . . . . . . . 1 Average Slot Usage (%) 76 | . 100 98 98 82 38 53 60 64 61 62 64 59 60 Engine 4 | . 14 11 3 1 2 7 1 . . . . . . Core 4 | . . . 5 4 . . 7 11 11 10 11 7 3 Treads 10 | . 28 21 27 9 . 1 . . 3 5 5 5 3 Leg 2 | . . . . 7 . 1 5 5 1 . . . . Flight 1 | . . . . . 12 12 . . . . . . . Device 9 | . 14 21 9 1 . 3 9 17 17 14 11 10 11 Storage 6 | . 14 11 9 6 . . 4 5 5 5 5 5 3 Processor 10 | . . 10 16 14 7 7 7 5 7 11 17 15 13 Protection 7 | . . . 8 18 1 6 4 3 . . 5 5 2 Energy Gun 4 | . 27 10 . . . . 3 5 5 7 5 7 3 Energy Cannon 2 | . . . 9 4 . . 2 3 5 3 . 1 2 Ballistic Gun 2 | . . 10 2 . . . 6 2 . . . 1 3 Launcher 1 | . . . 5 1 . 3 . . . . . . . Slashing Weapon 1 | . . . . 3 7 5 1 . . . . . . Peak Build Rating 123 | 9 9 16 28 46 32 49 93 92 101 98 84 88 123 Average Rating 44 | 7 8 13 25 35 20 37 75 83 85 86 84 82 96 On Entrance 48 | . 9 7 16 28 22 29 47 93 69 98 84 84 87 Avg Prop Armor Cover (%) 7 | . . . . 5 . 12 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 94 | 13 29 36 43 63 15 27 69 69 59 56 48 55 94 Greatest Support 78 | 40 40 40 60 60 15 27 52 43 57 57 57 57 78 Greatest Overweight (x) 11 | . . 11 . 3 1 8 2 1 1 . . . 6 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 5 5 15 15 15 15 15 15 15 Average Capacity 12 | 7 8 15 15 14 5 5 14 15 15 15 15 15 14 Most Carried 15 | 2 9 15 15 15 5 5 12 11 15 15 13 13 15 Average Carried 10 | . 6 12 14 13 4 4 6 11 12 14 13 12 11 Final Capacity 15 | 8 15 15 15 5 5 5 15 15 15 15 15 15 5 Final Carried 15 | 2 9 15 15 5 4 5 12 11 15 13 13 10 5 Scrap Engine Consumption 48 | . . . . . . 10 18 2 3 2 . 2 11 Constructs Created 4 | . . . . . . 1 1 . . . . 1 1 Constructs Modified 12 | . . . . . . 2 5 . 1 2 . . 2 Class Distribution -------------------- 61% | Mutant 24% | Skirmisher 8% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Sprinter | -7/Storage Mutant | -7/Recycling Skirmisher | -5/Factory Skirmisher | -5/Waste Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Upp Upp Fac Res Matter Collected 3280 | 270 70 346 580 452 . 531 630 24 91 96 . . 190 Remotely 222 | . . . . . . . 16 24 91 91 . . . Salvage Created 6295 | 163 437 855 1069 1128 . 764 1181 . 101 222 . . 375 Parts 364 | 17 27 56 76 66 . 28 54 . 12 8 . . 20 Haulers Intercepted 4 | . 1 2 1 . . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . . 6 2 . . Prevented 1 | . . . . . . . . . . 1 . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Upp Upp Fac Res Combat Hostiles Destroyed 121 | . 13 18 26 29 . 4 17 . 4 6 . . 4 Melee 17 | . . . . 11 . 1 4 . 1 . . . . Guns 40 | . 13 17 1 . . . 5 . . 1 . . 3 Cannons 25 | . . . 10 8 . . 1 . 3 2 . . 1 AOE 37 | . . 1 15 9 . 3 6 . . 3 . . . Classes Destroyed 17 | 2 4 3 2 4 . 1 1 . . . . . . Worker 7 | . . 1 2 3 . . 1 . . . . . . Builder 7 | . . . 2 3 . . 1 . . . . . 1 Tunneler 6 | 5 . . . 1 . . . . . . . . . Hauler 4 | . 1 2 1 . . . . . . . . . . Recycler 17 | 1 . . 3 3 . 7 3 . . . . . . Operator 6 | . . 1 1 2 . . . . 1 . . . 1 Watcher 7 | . 1 3 2 1 . . . . . . . . . Swarmer 36 | . 6 7 9 . . . 5 . 4 5 . . . Grunt 38 | . 7 6 9 14 . . 1 . . . . . 1 Brawler 1 | . . . . 1 . . . . . . . . . Sentry 17 | . . 5 7 2 . 1 1 . . 1 . . . Demolisher 1 | . . . . 1 . . . . . . . . . Specialist 2 | . . . . . . . 2 . . . . . . Hunter 11 | . . . 1 3 . . 4 . . . . . 3 Programmer 9 | . . . . 5 . . 4 . . . . . . Scrapper 3 | . . . . . . 3 . . . . . . . Assembled 3 | . . . . 3 . . . . . . . . . Best Kill Streak 8 | 2 7 6 8 8 . 3 5 . 4 5 . . 2 Combat Bots Only 6 | . 6 5 4 5 . 2 4 . 4 5 . . 2 Max Kills in Single Turn 4 | 1 2 2 4 3 . 1 4 . 1 3 . . 1 Gunslinging 1 | . 1 1 . . . . . . . . . . . Exploded 3 | . . 1 3 2 . 1 3 . . 2 . . . Melee 1 | . . . . 1 . 1 1 . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Upp Upp Fac Res Hostile Shots Fired 1455 | . 68 63 78 319 12 85 228 4 24 44 . 42 488 Missed 408 | . 18 13 25 83 3 29 68 . 5 15 . 14 135 Hits 1047 | . 50 50 53 236 9 56 160 4 19 29 . 28 353 Melee 22 | . . . . 6 . . 4 4 . . . . 8 Projectile 1025 | . 50 50 53 230 9 56 156 . 19 29 . 28 345 AOE 9 | . . . . 9 . . . . . . . . . Critical Strikes 42 | . . 2 2 5 . . 6 4 . 2 . 2 19 Part Disruptions 3 | . . . . . . . 3 . . . . . . Actively Blocked 2 | . . . . . . . 2 . . . . . . Damage Taken 16342 | . 520 611 708 3621 70 509 2762 173 273 495 . 433 6167 Core 2825 | . 107 98 73 481 48 74 523 . 12 40 . 60 1309 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 326 | . . . . . . . 107 . . . . 12 207 Regen/Repaired (Parts) 1578 | . . . 51 . . . 446 . . 513 . . 568 Core Remaining (%) 66 | 100 57 75 86 . . 13 . . . . 42 94 . Volleys Fired 329 | 16 47 51 52 68 . 8 38 . 12 6 . 2 29 Largest 4 | 2 2 2 2 2 . 2 3 . 2 3 . 2 4 Hottest 275 | 80 150 91 112 112 . 72 155 . 145 210 . 140 275 Shots Fired 621 | 32 94 95 99 90 . 12 96 . 19 18 . 4 62 Gun 382 | 32 93 94 16 . . . 84 . 12 10 . 4 37 Cannon 176 | . . 1 59 73 . . 8 . 7 6 . . 22 Launcher 62 | . . . 24 17 . 12 4 . . 2 . . 3 Special 1 | . 1 . . . . . . . . . . . . Kinetic 208 | . . 51 23 44 . . 63 . . . . . 27 Thermal 279 | 32 94 22 52 16 . . 7 . 19 11 . 2 24 Explosive 51 | . . . 24 17 . 8 2 . . . . . . Electromagnetic 83 | . . 22 . 13 . 4 24 . . 7 . 2 11 Robot Hit Streak 20 | 7 10 15 20 16 . 5 11 . 3 5 . 1 12 Robot Miss Streak 6 | 4 6 3 3 5 . . 3 . 4 2 . 1 2 Penetration Max 1 | . . . . . . . . . . . . . 1 Secondary Targets 10 | . 6 2 . . . . 2 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . 1 . . . . . . Shots Hit Robots 469 | 21 58 74 63 92 . 21 74 . 6 10 . 1 49 Core Hits 318 | 7 26 39 59 92 . 15 38 . 5 8 1 . 28 Critical Kills 3 | . . 1 . 1 . . 1 . . . . . . Critical Parts Destroyed 7 | . . . . . . . 7 . . . . . . Critical Strikes 17 | . 1 2 . 1 . . 13 . . . . . . Burn 2 | . 1 1 . . . . . . . . . . . Meltdown 1 | . . . . 1 . . . . . . . . . Destroy 9 | . . 1 . . . . 8 . . . . . . Corrupt 1 | . . . . . . . 1 . . . . . . Sever 4 | . . . . . . . 4 . . . . . . Melee Attacks 88 | . . . 2 29 4 20 29 . . . . . 4 Impact . | . . . . . . . . . . . . . . Slashing 84 | . . . 2 29 4 20 29 . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 19 | . . . 2 3 . 9 1 . . . . . 4 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 15956 | 256 680 1392 2985 4167 . 1436 2791 . 213 364 15 35 1622 Guns 3861 | 256 660 1178 146 . . . 784 . 60 100 . 33 644 Cannons 3294 | . . 21 941 1423 . . 77 . 105 138 . . 589 Explosions 5674 | . . 193 1698 1814 . 396 1087 . . 126 . . 360 Melee 2995 | . . . 190 922 . 1040 843 . . . . . . Ramming 132 | . 20 . 10 8 . . . . 48 . 15 2 29 Kinetic 2771 | . . 616 298 859 . . 627 . . . . . 371 Thermal 3774 | 256 660 394 789 384 . 91 185 . 165 212 . . 638 Explosive 4519 | . . . 1698 1742 . 200 879 . . . . . . Electromagnetic 1765 | . . 382 . 252 . 105 257 . . 152 . 33 584 Impact . | . . . . . . . . . . . . . . Slashing 2995 | . . . 190 922 . 1040 843 . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 18 | . . . 1 11 11 11 9 9 18 18 18 . 5 Average Corruption 6 | . . . 1 2 11 11 7 9 10 18 18 . 5 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 138 | . . . 4 18 3 41 42 3 7 14 . . 6 Message Errors 28 | . . . 1 2 . 14 7 1 . 1 . . 2 Matter Fused 36 | . . . 1 6 1 9 12 . 3 4 . . . Heat Flow Errors 10 | . . . 1 3 . 2 2 . 1 . . . 1 Energy Discharges 19 | . . . . 2 . 6 5 . 2 2 . . 2 Parts Rejected 3 | . . . . . . . 1 2 . . . . . Parts Fused 3 | . . . . . . . 1 . 1 1 . . . Data Loss (minor) 17 | . . . . 1 . 6 6 . . 3 . . 1 Data Loss (major) 6 | . . . 1 . . 2 3 . . . . . . Misfires 4 | . . . . 1 . . 1 . . 2 . . . Alerts 2 | . . . . 1 . . 1 . . . . . . Misdirections 5 | . . . . . 2 2 . . . 1 . . . Weapon Failures 5 | . . . . 2 . . 3 . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 731 | . . 13 183 245 . 154 126 . . 10 . . . Projectiles 23 | . . . 8 5 . . . . . 10 . . . Explosions 286 | . . 13 95 111 . . 67 . . . . . . Melee 422 | . . . 80 129 . 154 59 . . . . . . Knockbacks 24 | . . . 1 21 . . . . 1 . . . 1 Impact 1 | . . . . . . . . . 1 . . . . Kinetic 23 | . . . 1 21 . . . . . . . . 1 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 658 | . . 30 24 474 . 18 67 . . 19 . . 26 Shots 18 | . . 3 1 10 . 1 1 . . 1 . . 1 Rammed 17 | . 7 . 3 2 . . . . . . 1 1 3 Targets Rammed 20 | . 8 . 3 2 . . 1 . 1 . 1 1 3 Kicked 1 | . . . . . . . 1 . . . . . . Crushed 2 | . 1 . . . . . . . 1 . . . . Highest Temperature 562 | 72 291 84 342 274 . 179 491 . 456 381 . 69 562 Average Temperature 103 | 34 75 24 75 73 . 44 146 . 159 186 . 40 211 Received Heat Transfer 2153 | . 195 177 315 655 . 156 90 . . 54 . 18 493 Effects 16 | . . . . . . . 5 . 3 1 . . 7 Shutdowns 3 | . . . . . . . . . 1 . . . 2 Energy Bleed 5 | . . . . . . . 3 . . 1 . . 1 Interference 3 | . . . . . . . . . . . . . 3 Matter Decay 1 | . . . . . . . 1 . . . . . . Short Circuit 3 | . . . . . . . 1 . 1 . . . 1 Damage (minor) 1 | . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . 2 Robots Corrupted 1 | . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . Parts Fried 7 | . . . . 1 . . 3 . . . . . 3 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . Parts Melted 16 | . 3 2 3 3 . 1 2 . . . . . 2 Heat Transferred 6399 | 575 1681 892 1258 494 . 74 237 . 111 198 . . 879 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 6 | . . 3 . . . 1 1 . . 1 . . . Alert | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Upp Upp Fac Res Maximum Alert Level 2 | . . 1 2 2 1 . 2 1 . . . . . Low Security (%) 51 | 100 100 87 31 17 . 100 2 78 100 . . 100 100 Level 1 14 | . . 12 19 42 100 . 2 21 . . . . . Level 2 33 | . . . 48 39 . . 95 . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 678 | 5 148 259 645 501 236 101 678 211 91 . . 38 127 Initial 282 | . . 52 107 282 221 91 200 211 91 . . 21 . Average 254 | 1 82 61 353 349 222 16 551 170 54 . . 12 37 Influence Increases 5103 | 30 344 539 972 1064 45 142 1295 . 101 160 30 32 349 Destroy 0b10 Robot/C 2320 | . 260 360 520 520 . 20 340 . 80 120 . . 100 Destroy 0b10 Robot/NC 265 | 30 10 35 50 65 . 35 25 . 5 . . . 10 Destroy Leader 572 | . 44 100 146 142 . . 80 . 10 10 . . 40 Allied During Kill 4 | . . . . . . . . . . . . . 4 Successful Hack 114 | . 14 13 15 14 . 36 22 . . . . . . Disable Machine 630 | . 15 15 90 150 15 . 330 . . . . 15 . Destroy Structure 608 | . 1 16 136 173 . 36 238 . 6 . . 2 . Advance Influence 200 | . . . . . . . 200 . . . . . . Partial Spotted 30 | . . . . . 30 . . . . . . . . Lose Combat Pursuer 360 | . . . 15 . . 15 60 . . 30 30 15 195 Influence Decreases 5103 | 30 220 409 605 1199 295 378 690 474 180 182 26 66 349 Entered New Map 1441 | . . 72 147 339 265 145 . 394 40 20 6 13 . Time Decay 2976 | 30 220 307 458 620 30 186 580 40 140 132 20 45 168 Lost Part 646 | . . 30 . 240 . 47 110 20 . 30 . 8 161 Lost Ally 40 | . . . . . . . . 20 . . . . 20 Squads Dispatched 31 | . 1 1 3 12 . . 7 . . . . 1 6 Investigation 6 | . 1 . 2 . . . 1 . . . . . 2 Extermination 9 | . . . . 5 . . 3 . . . . . 1 Reinforcement 13 | . . 1 1 6 . . 2 . . . . 1 2 Assault 2 | . . . . 1 . . 1 . . . . . . Garrison 1 | . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 1 . . 1 . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Upp Upp Fac Res Distress Signals 19 | . 1 8 2 2 . . 1 . . . . . 5 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 228 | . 20 29 35 44 1 4 28 6 9 11 2 4 35 Peak Tracking Total 12 | . 8 5 5 6 1 4 4 6 4 6 3 3 12 Tactical Retreats 14 | . . . 1 . . 1 4 . . 2 1 1 4 Traps | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Upp Upp Fac Res Traps Triggered 15 | . 1 1 2 2 . . 3 . 2 . . 1 3 Indirectly 1 | . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Upp Upp Fac Res Machines Disabled 42 | . 1 1 6 10 1 . 22 . . . . 1 . Max in Single Turn 6 | . 1 1 1 6 1 . 4 . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled 1 | . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Upp Upp Fac Res Machines Accessed 37 | . 4 7 6 5 . 8 4 . . . . 2 1 Terminals 26 | . 4 5 4 3 . 5 2 . . . . 2 1 Fabricators 3 | . . . . 2 . . 1 . . . . . . Repair Stations 2 | . . 1 1 . . . . . . . . . . Recycling Units 3 | . . . . . . 2 1 . . . . . . Scanalyzers 2 | . . 1 1 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 78 | . 6 15 15 5 . 20 9 . . . . 5 3 Successful 34 | . 5 6 7 2 . 9 5 . . . . . . Failed 44 | . 1 9 8 3 . 11 4 . . . . 5 3 Catastrophic 14 | . . 1 2 2 . 5 . . . . . 4 . Database Lockouts . | . . . . . . . . . . . . . . Manual 28 | . . 6 8 . 1 9 1 . . . . . 3 Terminals 53 | . 6 8 11 3 . 12 5 . . . . 5 3 Fabricators 4 | . . . . 2 . . 2 . . . . . . Repair Stations 6 | . . 4 2 . . . . . . . . . . Recycling Units 8 | . . . . . . 6 2 . . . . . . Scanalyzers 5 | . . 3 2 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 20 | . 5 3 2 2 . 6 2 . . . . . . Record 1 | . . . . . . . 1 . . . . . . Part Schematic 5 | . . . . . . 4 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . Branch Access Points 3 | . . 1 1 1 . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . Hauler Manifests 4 | . 2 1 . 1 . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . Release Object 2 | . . . . . . 2 . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . Build 1 | . . . . . . . 1 . . . . . . Repair Station Hacks 3 | . . 1 2 . . . . . . . . . . Scan Component 2 | . . 1 1 . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . 3 1 . . . . . . Retrieve Components 4 | . . . . . . 3 1 . . . . . . Scanalyzer 4 | . . 2 2 . . . . . . . . . . Insert Component 2 | . . 1 1 . . . . . . . . . . Analyze 2 | . . 1 1 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . . . . . Terminals 1 | . . . 1 . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 27 | . 2 6 4 4 . 6 2 . . . . 2 1 Full Trace Events 7 | . . 1 1 . . 4 1 . . . . . . Feedback Events 1 | . . . 1 . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . 1 1 . . 4 1 . . . . . . Parts Built 2 | . . . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . . Time 36 | . . . . . . . 36 . . . . . . Total Part Build Rating 6 | . . . . . . . 6 . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . Time 32 | . . . 32 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . 3 1 . . . . . . Parts Scanalyzed 2 | . . 1 1 . . . . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . 1 Non-combat 1 | . . . . . . . . . . . . . 1 Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . 1 find_recycling 1 | . . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Upp Upp Fac Res Total Allies 3 | . . . 1 . . . . 1 . . . . 1 Largest Group 1 | . . . 1 . . . . 1 . . . . 1 Highest-Rated Group 64 | . . . 10 . . . . 31 . . . . 64 Highest-Rated Ally 64 | . . . 10 . . . . 31 . . . . 64 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 12 | . . . . . . . . 3 . . . . 9 Total Damage 288 | . . . . . . . . 41 . . . . 247 Kills 1 | . . . . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Upp Upp Fac Res Active Infowar (turns) 4490 | 117 693 1032 664 298 . . 988 82 283 176 . 84 73 Sensors 3820 | . 140 1032 664 298 . . 988 82 283 176 . 84 73 Terrain 670 | 117 553 . . . . . . . . . . . . Structural 1142 | . . 1019 123 . . . . . . . . . . Traps 28 | . . . . . . . . . 28 . . . . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Upp Upp Fac Res Turns Passed 9491 | 230 693 1032 1143 2095 64 1098 1795 83 283 289 43 135 508 Spaces Moved 5661 | 109 321 467 547 849 140 998 1007 61 198 348 70 167 379 Core 47 | 3 . 1 . . . 7 . . . . . . 36 Treads 2955 | 106 321 466 547 406 . . . . 181 348 70 167 343 Legs 1672 | . . . . 357 . 230 1007 61 17 . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 987 | . . . . 86 140 761 . . . . . . . Fastest Speed 27 | 50 160 160 160 35 29 27 51 98 70 60 60 60 50 Average Speed 132 | 156 160 161 160 201 32 99 143 130 75 67 60 60 97 Slowest Speed 600 | 160 160 600 160 330 115 450 183 150 150 70 60 60 350 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 36 | 4 66 40 60 31 37 92 24 65 7 52 12 5 13 Regions Visited 13 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 7 | . . 1 1 1 . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 . . . 1 1 . . . . . . . Scrap Searched 1 | . . . . . . . . . . 1 . . . Spaces Dug 53 | . . . . 1 . 1 50 . 1 . . . . Terrain Destroyed 625 | . . 14 172 213 . 76 141 . 3 4 . . 2 Melee 2 | . . . . 1 . 1 . . . . . . . Projectile 14 | . . . 7 . . . . . 3 2 . . 2 AOE 608 | . . 14 165 212 . 75 140 . . 2 . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Upp Upp Fac Res Total 6911 | 133 401 638 720 1094 151 1049 1213 63 312 389 70 197 481 Wait 485 | . 6 73 58 91 . 5 94 . 85 29 . 22 22 Move 5650 | 108 320 466 546 848 139 997 1007 60 197 347 69 167 379 Hop . | . . . . . . . . . . . . . . Pick Up 61 | 2 8 13 14 7 . 1 9 . 4 . . 1 2 Fast Attach 69 | 7 . 5 3 10 2 6 16 2 6 1 . . 11 Attach 41 | . . 3 2 11 2 2 4 . 1 3 . 4 9 Detach 25 | . . . . 2 2 3 2 . 4 1 . . 11 Swap 66 | . 7 13 19 10 . 3 7 . 1 2 . 1 3 Drop 64 | . 5 10 21 11 2 4 1 1 1 . . . 8 Fire 329 | 16 47 51 52 68 . 8 38 . 12 6 . 2 29 Melee 88 | . . . 2 29 4 20 29 . . . . . 4 Ram 1 | . . . . . . . . . . . . . 1 Kick 1 | . . . . . . . 1 . . . . . . Crush 17 | . 8 . 3 2 . . . . 1 . 1 . 2 Escape Stasis 10 | . . . . 5 . . 5 . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 4 | . . 4 . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials -7/Factory (discovered 4 exits: *Fac / *Sto / *Low x2) -7/Storage -7/Recycling -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Res x2) -3/Research History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 231 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 13) 586 | -10/Materials | Discovered new exit (range 11) 767 | -10/Materials | Discovered new exit (range 12) 924 | -10/Materials | Entered another Materials area 924 | -9/Materials | Evolved 2 slots: Utility x2 1237 | -9/Materials | Build established: Skirmisher 1482 | -9/Materials | Discovered new exit (range 8) 1493 | -9/Materials | Identified exit to Materials 1814 | -9/Materials | Discovered exit to Materials (range 14) 1890 | -9/Materials | Identified exit to Mines 1956 | -9/Materials | Entered another Materials area 1956 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2183 | -8/Materials | Repaired Rocket Launcher 2646 | -8/Materials | Build established: Mutant 2765 | -8/Materials | Discovered new exit (range 16) 3010 | -8/Materials | Build established: Scavenger-Mutant 3098 | -8/Materials | Identified exit to Factory 3099 | -8/Materials | Entered Factory 3099 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3554 | -7/Factory | Build established: Mutant 4046 | -7/Factory | Discovered new exit (range 9) 4069 | -7/Factory | Identified exit to Lower Caves 4498 | -7/Factory | Discovered new exit (range 14) 4521 | -7/Factory | Identified exit to Factory 4770 | -7/Factory | Identified exit to Storage 4776 | -7/Factory | Assembled infested ambush trap array 4985 | -7/Factory | System corruption reached 10% 5004 | -7/Factory | Core integrity fell below 50% 5050 | -7/Factory | Lost 13 parts (1p2n5u5w) 5099 | -7/Factory | First assault squad dispatched 5194 | -7/Factory | Entered Storage 5257 | -7/Storage | Used back door to open Recycling access 5257 | -7/Storage | Discovered new exit (range 5) 5258 | -7/Storage | Entered Recycling 5265 | -7/Recycling | Scanned before Scraplab entrance 5413 | -7/Recycling | Core integrity fell below 20% 5459 | -7/Recycling | Lost 4 parts (2n1u1w) 5671 | -7/Recycling | Angered Scraplab inhabitants 5724 | -7/Recycling | Found Prototype Device 5724 | -7/Recycling | Identified Scrap Engine 6320 | -7/Recycling | Discovered new exit (range 15) 6356 | -7/Recycling | Entered Factory 6356 | -5/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 6978 | -5/Factory | Lost 4 parts (2u2w) 7175 | -5/Factory | Cargo convoy interrupted 7256 | -5/Factory | First assault squad dispatched 7298 | -5/Factory | Core integrity fell below 50% 7619 | -5/Factory | Build established: Skirmisher 7622 | -5/Factory | Fabricated Imp. Utility Shielding (x2) 8151 | -5/Factory | Sucked down chute 8151 | -5/Factory | Entered Waste 8152 | -5/Waste | Met a frightened Derelict 8161 | -5/Waste | Spotted C-40 Crusher 8162 | -5/Waste | Spotted C-40 Crusher 8172 | -5/Waste | Spotted C-40 Crusher 8174 | -5/Waste | Spotted C-40 Crusher 8192 | -5/Waste | Spotted C-40 Crusher 8210 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 8210 | -5/Waste | Spotted C-40 Crusher 8217 | -5/Waste | Discovered new exit (range 16) 8233 | -5/Waste | Identified exit to Factory 8234 | -5/Waste | Entered Factory 8473 | -5/Factory | System corruption reached 10% 8511 | -5/Factory | Discovered new exit (range 9) 8516 | -5/Factory | Identified exit to Upper Caves 8517 | -5/Factory | Entered Upper Caves 8543 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8617 | -5/Upper Caves | Spotted B-75 Beast 8799 | -5/Upper Caves | Discovered new exit (range 12) 8806 | -5/Upper Caves | Identified exit to Upper Caves 8806 | -5/Upper Caves | Entered another Upper Caves area 8827 | -5/Upper Caves | Learned location of 1 exit from Factory 8841 | -5/Upper Caves | Discovered new exit (range 15) 8848 | -5/Upper Caves | Identified exit to Factory 8849 | -5/Upper Caves | Entered Factory 8849 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8850 | -4/Factory | Identified exit to Research 8978 | -4/Factory | Discovered exit to Research (range 11) 8984 | -4/Factory | Entered Research 8984 | -3/Research | Evolved 2 slots: Utility x2 9238 | -3/Research | Spotted B-86 Titan 9397 | -3/Research | Garrison activated, responded to threat 9458 | -3/Research | Core integrity fell below 50% 9471 | -3/Research | Core integrity fell below 20% 9475 | -3/Research | Found Gamma Bomb Array 9492 | -3/Research | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 09465_ Adv. Salvage Targeting Computer severed. 09467_ Hyp. Kinetic Rail Construct/C destroyed. 09467_ Scrap Engine damaged due to network destabilization (-10). 09467_ Slug penetrates Wall. 09467_ Scrap Engine destroyed. 09468_ Dropped Lrg. Storage Unit. 09468_ R-10 Processor inserts Myomer Leg into recycling unit. 09468_ Penetrated by Slug. 09470_ Slug penetrates Wall. 09472_ P-80 Master resets L-61 Swordsman, system corruption cleaned. 09475_ Acquired Gamma Bomb Array. 09479_ P-80 Master resets P-80 Master, system corruption cleaned. 09480_ Dropped Gamma Bomb Array. 09481_ Dropped Broken Adv. Weapon Cycler. 09482_ Acquired Gamma Bomb Array. 09491_ Slammed into L-61 Swordsman. Map ----- +----------------------------------------------------+ | ???????????????????????????????# #????????????? | | ??????????????????? ??????????# #????????????? | | ??????????????????? ????????# #????????????? | | ??????????????????# ??????# #????????????? | | ??????????????????# ????# #????????????? | | ??????????????????# ??# ########?????? | | ??????????????????# # #?????? | | ??????????????????# + #?????? | | ??????????????????# # #?????? | | ??????????????????# + #?????? | | ??????????????????# ## ##### #?????? | | ??????????????????# ???# #???# #?????? | | ??????????????????###############/##### #?????? | | ?????????????????????# # # #?????? | | ?????????????????????# # # #?????? | | ?????????????????????# # # #?????? | | ?????????????????????#! # / #?????? | | ?????????????????????# # # #?????? | | ?????????????????????# # # #?????? | | ?????????????????????####+### # #??"??? | | ????????????????????????# #?# # #? ???? | | ????????????????????????# #?########### # ???? | | ????????????????????????# #???????????# # ????? | | ????????????????????????# #???????????# /?????? | | ????????????????????????# #?########### #?????? | | ???????????????###????###@### # #?????? | | ???????????????# ??# lp # # #?????? | | ???????????????#= #!T" # # #?????? | | ???????????????# + h"p o """ # #?????? | | ???????????????# # g # """ # #?????? | | ???????????????# ??# !# """ + +?????? | | ???????????????# ????###h### # #?????? | | ???????????????#????????#g#?#! # #?????? | | ????????????????????????# ########+#### #?????? | | ????????????????????????#h #?# #?????? | | ????????????????????????# #? #?????? | | ????????????????????????# #?T #?????? | | ????????????????????????#/* #?# #?????? | | ????????????????????????#!* #?? #?????? | | ????????????????????????#!| #?? #?????? | | ???????################## ### #?????? | | ???????# # ! #?????? | | ???????# #! = #?????? | | ???????# #% % +?????? | | ???????#""" / = """"" #?????? | | ???????#""" ! %# ""Y"" #?????? | | ???????#""" " #?????? | | ???????# # #?????? | | ???????#! # #?????? | | ???????########### #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 39 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 675 Utility Shielding 66 Weapon Cycling 25 Evasion (%) 64 Targeting Accuracy 8 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 6 Salvage Targeting 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Plasma Cutter | -9/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Hyb. Fission Core | -7/Recycling | Hacked Imp. Utility Shielding | -7/Recycling | Hacked Hvy. Missile Launcher | -7/Recycling | Hacked Enh. Optical Array | -7/Recycling | Hacked Enh. Gauss Cannon | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Utility Shielding | x2 | -5/Factory Repaired ---------- Rocket Launcher | 27% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HackingEncryptedDoomcannon Manual? 0 Play Time 01:22:45 Cumulative 110.6 hours Start 2026.03.13 @ 08:59:13 End 2026.03.13 @ 10:28:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 163 Rogue 163 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 51 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a1b8b7ba-f8f5-4f0d-8b2c-60d89c407bab