Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.27 @ 12:56:00 Player: teag2 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (30) 150 Value Destroyed (923) 923 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2973 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 236/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Light Treads > --- UTILITY (4) ------ Disposable Heat Sink Large Storage Unit > --- WEAPON (2) ------- Improved Light Cannon Improved Light Cannon > --- INVENTORY (15) --- Heavy Ion Engine Heavy Ion Engine Flightbrick Huge Storage Unit Machine Analyzer Scrap Shield Self-contained Transmogrifier Heavy Riot Gun Beam Rifle Beam Rifle Improved Light Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads > --- UTILITY ---------- Disposable Heat Sink Large Storage Unit > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Flightbrick Huge Storage Unit Machine Analyzer Scrap Shield Self-contained Transmogrifier Heavy Riot Gun Beam Rifle Beam Rifle Improved Light Cannon [Rating: 17] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Disposable Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Slots Evolved 4 | . . . 4 Power . | . . . . Propulsion 2 | . . . 2 Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 18 | 3 7 8 . Power 2 | . 1 1 . Engine 2 | . 1 1 . Core . | . . . . Reactor . | . . . . Propulsion 4 | 2 . 2 . Treads 4 | 2 . 2 . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | . 3 3 . Device 2 | . . 2 . Storage 1 | . 1 . . Processor 1 | . 1 . . Hackware . | . . . . Protection 2 | . 1 1 . Artifact . | . . . . Weapon 6 | 1 3 2 . Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 3 | 1 2 . . Ballistic Cannon 3 | . 1 2 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . 1 . . Parts Lost 8 | . 1 7 . Power . | . . . . Propulsion 3 | . . 3 . Utility 3 | . . 3 . Weapon 2 | . 1 1 . Highest Loss Streak 3 | . 1 3 . To Critical Strikes 1 | . 1 . . Average Backups 12 | 6 13 12 11 Power 2 | 1 2 2 2 Propulsion 1 | 4 2 . 1 Utility 2 | . 2 3 3 Weapon 5 | 1 5 6 4 Tool/Special . | . . . . Unused Backups 21 | . 9 1 11 Power 4 | . 2 . 2 Propulsion 5 | . 4 . 1 Utility 5 | . 2 . 3 Weapon 6 | . 1 1 4 Tool/Special 1 | . . . 1 Average Slot Usage (%) 90 | . 97 89 54 Engine 13 | . 14 14 9 Treads 21 | . 28 18 9 Device 7 | . . 11 9 Storage 13 | . 14 14 9 Protection 4 | . 9 2 . Ballistic Gun 14 | . 27 9 . Ballistic Cannon 12 | . . 18 18 Peak Build Rating 17 | 6 12 17 17 Average Rating 12 | 6 10 13 17 On Entrance 10 | 6 6 11 17 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 37 | 14 37 37 37 Greatest Support 40 | 40 40 40 20 Greatest Overweight (x) 1 | . . 1 1 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 8 14 15 15 Most Carried 15 | 6 15 15 15 Average Carried 13 | 6 13 14 15 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 6 14 15 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Resources | -11 -10 -10 -8 ----------- Run | Yrd Mat Sub Mat Matter Collected 1044 | 230 406 408 . Remotely . | . . . . Salvage Created 1080 | . 750 330 . Parts 70 | . 49 21 . Haulers Intercepted 2 | . 2 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 19 | . . 19 . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Combat Hostiles Destroyed 25 | . 16 9 . Guns 20 | . 16 4 . Cannons 5 | . . 5 . Classes Destroyed 5 | . 4 1 . Hauler 2 | . 2 . . Watcher 3 | . 3 . . Swarmer 3 | . 3 . . Grunt 13 | . 13 . . Subdweller 9 | . . 9 . Best Kill Streak 4 | . 4 2 . Combat Bots Only 3 | . 3 2 . Max Kills in Single Turn 2 | . 2 1 . Gunslinging 1 | . 1 . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Hostile Shots Fired 103 | . 65 38 . Missed 25 | . 16 9 . Hits 78 | . 49 29 . Projectile 78 | . 49 29 . AOE 2 | . . 2 . Critical Strikes 4 | . 4 . . Damage Taken 1336 | . 553 783 . Core 137 | . 80 57 . Absorbed by Shields . | . . . . Core Remaining (%) 72 | 100 . 45 . Volleys Fired 121 | . 76 45 . Largest 2 | . 2 2 . Hottest 66 | . 40 66 . Shots Fired 219 | . 136 83 . Gun 151 | . 120 31 . Cannon 68 | . 16 52 . Launcher . | . . . . Special . | . . . . Kinetic 219 | . 136 83 . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 13 | . 12 13 . Robot Miss Streak 10 | . 10 1 . Penetration Max . | . . . . Secondary Targets 3 | . 3 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 117 | . 71 46 . Core Hits 54 | . 37 17 . Critical Kills 1 | . 1 . . Critical Parts Destroyed 2 | . 2 . . Critical Strikes 5 | . 3 2 . Destroy 3 | . 3 . . Blast 2 | . . 2 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1670 | . 925 745 . Guns 1238 | . 915 323 . Cannons 422 | . . 422 . Explosions . | . . . . Melee . | . . . . Ramming 10 | . 10 . . Kinetic 1660 | . 915 745 . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 5 | . . 5 . Impact . | . . . . Kinetic 5 | . . 5 . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 2 | . 2 . . Targets Rammed 2 | . 2 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 21 | . 21 . . Average Temperature 6 | . 6 . . Received Heat Transfer 348 | . 282 66 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Maximum Alert Level 1 | . 1 . . Low Security (%) 88 | 100 87 . 100 Level 1 11 | . 12 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 215 | . 215 . . Initial . | . . . . Average 109 | . 118 . . Influence Increases 666 | . 658 . 8 Destroy 0b10 Robot/C 320 | . 320 . . Destroy 0b10 Robot/NC 25 | . 25 . . Destroy Leader 90 | . 90 . . Successful Hack 60 | . 52 . 8 Select Force Hacks 60 | . 60 . . Destroy Structure 6 | . 6 . . Lose Combat Pursuer 105 | . 105 . . Influence Decreases 658 | . 491 167 . Entered New Map 81 | . . 81 . Time Decay 537 | . 481 56 . Lost Part 40 | . 10 30 . Squads Dispatched 7 | . 6 . 1 Investigation 5 | . 4 . 1 Extermination . | . . . . Reinforcement 2 | . 2 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 38 | . 28 10 . Peak Tracking Total 4 | . 4 2 . Tactical Retreats 7 | . 7 . . Traps | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Traps Triggered 5 | . 3 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Most Traps Carried 1 | . . 1 . Machines | -11 -10 -10 -8 ---------- Run | Yrd Mat Sub Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Machines Accessed 11 | . 8 2 1 Terminals 7 | . 6 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 30 | . 24 4 2 Successful 18 | . 13 4 1 Failed 12 | . 11 . 1 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 20 | . 18 . 2 Terminals 22 | . 20 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 4 | . 4 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 3 4 1 Record 3 | . . 3 . Branch Access Points 1 | . . . 1 Terminal Index 1 | . 1 . . Recycling Unit Index 1 | . 1 . . Locate Traps 1 | . 1 . . Proto ID Catalog 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 9 | . 9 . . Terminals 7 | . 7 . . Botnet 1 | . 1 . . Operators 1 | . 1 . . Skim 5 | . 5 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Tunnel 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 7 . 1 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -8 ------------ Run | Yrd Mat Sub Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Active Infowar (turns) 714 | . . 714 . Structural 714 | . . 714 . Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -8 ------------- Run | Yrd Mat Sub Mat Turns Passed 5534 | 18 1807 3581 128 Spaces Moved 2438 | 9 795 1581 53 Core . | . . . . Treads 2438 | 9 795 1581 53 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 160 | 160 160 160 240 Average Speed 194 | 160 160 211 240 Slowest Speed 240 | 160 160 240 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 44 | 2 91 77 9 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 4 | . 2 2 . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched 7 | . . 7 . Spaces Dug 3 | . 3 . . Terrain Destroyed 3 | . 3 . . Melee . | . . . . Projectile 3 | . 3 . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Total 2996 | 11 1195 1737 53 Wait 373 | . 284 89 . Move 2435 | 8 794 1580 53 Hop . | . . . . Pick Up 27 | . 20 7 . Fast Attach 1 | . . 1 . Attach 8 | . 3 5 . Detach 1 | . 1 . . Swap 14 | 3 6 5 . Drop 14 | . 9 5 . Fire 121 | . 76 45 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 2 | . 2 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 3) 19 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 10) 532 | -10/Materials | Discovered new exit (range 8) 610 | -10/Materials | Discovered new exit (range 8) 932 | -10/Materials | Discovered new exit (range 16) 1318 | -10/Materials | Learned 4 Recycling zone layouts 1382 | -10/Materials | Learned 4 Subcaves zone layouts 1401 | -10/Materials | Learned 2 Mines zone layouts 1412 | -10/Materials | Learned location of 2 exits from Mines 1414 | -10/Materials | Learned Storage stockpile data 1415 | -10/Materials | Learned 4 Recycling zone layouts 1420 | -10/Materials | Identified exit to Materials 1434 | -10/Materials | Learned 4 Subcaves zone layouts 1458 | -10/Materials | Identified exit to Subcaves 1490 | -10/Materials | Learned location of 2 exits from Materials 1826 | -10/Materials | Entered Subcaves 1826 | -10/Subcaves | Learned location of Zion (-6) 1827 | -10/Subcaves | Approached by a straggling Scientist 1827 | -10/Subcaves | Identified exit to Materials 1883 | -10/Subcaves | Lost 3 parts (1n1u1w) 2047 | -10/Subcaves | Visited Clippyterm 2052 | -10/Subcaves | Learned location of Deep Caves (-6) 2719 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 2761 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 3420 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 3559 | -10/Subcaves | Discovered exit to Materials (range 5) 3688 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3810 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 3811 | -10/Subcaves | Shifting Twisted Machinery released Flamer 3826 | -10/Subcaves | Core integrity fell below 50% 4295 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 4335 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 4606 | -10/Subcaves | Visited 4L-MR0's lab 4631 | -10/Subcaves | Found Prototype Device 4645 | -10/Subcaves | Found Flightbrick 5049 | -10/Subcaves | Learned location of 1 exit from Materials 5407 | -10/Subcaves | Entered Materials 5407 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 5408 | -8/Materials | Identified exit to Factory 5535 | -8/Materials | Self-destructed Last Messages --------------- Data stored: Materials exits (x1). F5-4MO(u) tweaks Twisted Machinery. Triggered Piercing Trap. Spikes shoot up from the floor. Critical hit (Impale). F5-4MO(u) tweaks Twisted Machinery. F5-4MO(u) builds Twisted Machinery. F5-4MO(u) tweaks Twisted Machinery. F5-4MO(u) builds Twisted Machinery. F5-4MO(u) tweaks Twisted Machinery. PARAMETERS=PROPULSION+2,UTILITY+2 LOCATION=MATERIALS GOAL=ESCAPE Loading 3 Materials exits... K-01 Serf collects debris. Connecting with Terminal... >>Access(Branch) No branch access points found. ALERT: Suspicious activity at Terminal M008. Dispatching Investigation squad. 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