Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.01 @ 01:43:26 Player: Kel Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (92) 460 Value Destroyed (3620) 3620 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (-89) -89 TOTAL SCORE: 8431 Bonus ------- High Alert Combat Kills 57 Friendly Fire -146 Cogmind --------- Core Integrity 891/1000 Matter 48/450 Energy 350/350 System Corruption 13% Temperature Cool (0) Movement Flying (200) Ox2 Location -5/Factory Parts ------- > --- POWER (3) -------- Enhanced Fission Core > --- PROPULSION (4) --- Nuclear Pulse Thruster > --- UTILITY (6) ------ Large Matter Pod > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Nuclear Pulse Thruster Neutron Cannon Neutron Cannon Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Enhanced Fission Core > --- PROPULSION ------- Improved Medium Treads Flexi-carbon Leg Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Improved Cooling System Large Matter Pod Targeting Computer Improved Medium Armor Plating Hardlight Generator Improved Hardlight Generator > --- WEAPON ----------- Heavy Laser Heavy Phase Cannon Gauss Rifle Advanced Assault Cannon > --- INVENTORY -------- Neutron Cannon Neutron Cannon Heavy Flak Cannon [Rating: 64] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Fission Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Heavy Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Slots Evolved 10 | . . . 2 2 2 . . 2 2 Power 2 | . . . . . . . . . 2 Propulsion 2 | . . . . . 2 . . . . Utility 4 | . . . 1 2 . . . 1 . Weapon 2 | . . . 1 . . . . 1 . Parts Attached 116 | 9 4 6 6 12 26 7 7 31 8 Power 12 | 2 . . 1 1 1 . 2 4 1 Engine 10 | 2 . . 1 1 1 . 2 3 . Core 2 | . . . . . . . . 1 1 Reactor . | . . . . . . . . . . Propulsion 30 | 4 1 2 . 3 9 1 1 6 3 Treads 10 | 2 . 2 . 1 3 . 1 1 . Leg 11 | . . . . 2 6 1 . 1 1 Wheel 7 | 2 1 . . . . . . 4 . Hover . | . . . . . . . . . . Flight 2 | . . . . . . . . . 2 Utility 37 | 1 2 2 2 4 8 2 1 12 3 Device 16 | . . . . 2 3 . 1 8 2 Storage 6 | 1 . 1 1 1 . . . 2 . Processor 2 | . . . . . . . . 2 . Hackware 2 | . 1 . . . 1 . . . . Protection 11 | . 1 1 1 1 4 2 . . 1 Artifact . | . . . . . . . . . . Weapon 37 | 2 1 2 3 4 8 4 3 9 1 Energy Gun 14 | 2 . . 1 2 5 1 . 3 . Energy Cannon 6 | . . 1 2 . 1 . . 1 1 Ballistic Gun 3 | . . . . . . 1 . 2 . Ballistic Cannon 9 | . . . . 2 1 1 3 2 . Launcher 3 | . 1 1 . . 1 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 1 . . 2 1 Parts Lost 45 | . . . . 6 3 4 1 20 11 Power 1 | . . . . . . . . 1 . Propulsion 11 | . . . . 2 . 1 . 6 2 Utility 16 | . . . . 1 2 . 1 7 5 Weapon 17 | . . . . 3 1 3 . 6 4 Highest Loss Streak 12 | . . . . 5 1 2 1 12 7 Average Slot Usage (%) 87 | . 93 100 100 98 98 79 75 71 64 Engine 8 | . 14 14 11 9 7 7 7 4 . Treads 15 | . . 27 22 15 13 15 15 10 3 Leg 3 | . . . . 1 15 4 . . 4 Wheel 1 | . 27 . . . . . . 2 . Device 6 | . . . . 9 6 7 6 15 14 Storage 8 | . 8 4 11 17 9 7 7 5 5 Hackware 5 | . 8 14 11 9 7 2 . . . Protection 9 | . 5 9 11 8 12 14 15 1 2 Energy Gun 4 | . 18 1 . 1 13 3 . 2 3 Energy Cannon 5 | . . 10 21 15 . . . . 3 Ballistic Gun 1 | . . . . . . 2 2 1 4 Ballistic Cannon 6 | . . . . 3 6 2 15 14 5 Launcher 4 | . 9 15 11 5 1 4 . . . Slashing Weapon 1 | . . . . . . 4 3 4 . Naked Turns . | . . . . . . . . . . Heaviest Build 81 | 12 14 23 45 69 71 81 74 78 64 Greatest Support 45 | 40 26 40 40 40 45 40 40 40 20 Greatest Overweight (x) 20 | . . . 1 20 2 2 3 16 15 Average Overweight (x) . | . . . . 1 1 1 1 1 2 Largest Inventory Capacity 16 | 6 6 6 10 16 16 10 10 10 4 Average Capacity 9 | 4 5 4 8 15 11 10 10 8 4 Most Carried 16 | 4 6 6 10 16 16 10 10 10 4 Average Carried 8 | 1 4 4 7 14 10 9 8 7 3 Final Capacity 16 | 6 4 6 10 16 10 10 10 4 4 Final Carried 12 | 4 4 6 9 12 9 7 8 4 4 Class Distribution -------------------- 35% | Mutant 20% | Tank 14% | Bomber 12% | Scavenger-Tank 9% | Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Bomber | -9/Materials Bomber | -8/Materials Tank | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Gunner | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Matter Collected 2669 | 244 74 164 108 535 435 372 239 317 181 Remotely . | . . . . . . . . . . Salvage Created 3186 | . 102 171 294 804 493 329 17 759 217 Parts 168 | . 16 8 26 40 20 12 . 39 7 Haulers Intercepted 3 | . . . . 2 . . . . 1 Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . 15 . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 71 | . 5 7 7 15 10 10 1 13 3 Melee 5 | . . . . . . 1 . 4 . Guns 14 | . . 1 . 1 3 1 . 5 3 Cannons 24 | . . 1 3 12 4 2 1 1 . AOE 27 | . 5 5 4 2 2 6 . 3 . Classes Destroyed 16 | . 6 . 2 3 1 2 1 1 . Worker 3 | . 1 . . 2 . . . . . Builder 5 | . . . 1 2 . . . 2 . Tunneler 1 | . 1 . . . . . . . . Hauler 3 | . . . . 2 . . . . 1 Recycler 1 | . . . . . . . . 1 . Operator 3 | . 1 . . 1 . . . 1 . Watcher 4 | . 1 . 2 . 1 . . . . Swarmer 6 | . 3 3 . . . . . . . Grunt 42 | . 2 4 6 10 4 4 . 11 1 Duelist 1 | . . . . 1 . . . . . Sentry 8 | . . . 1 3 4 . . . . Hunter 2 | . . . . 1 . . . 1 . Programmer 5 | . . . . . 2 . . 1 2 Behemoth 1 | . . . . . . . 1 . . Thug 2 | . . . 1 . . 1 . . . Savage 4 | . . . . . . 4 . . . Mutant 1 | . . . . . . 1 . . . Best Kill Streak 7 | . 7 2 3 7 4 4 1 3 2 Combat Bots Only 5 | . 5 2 3 4 4 4 1 3 1 Max Kills in Single Turn 4 | . 2 2 2 4 1 1 1 3 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . 2 2 1 1 1 1 . 2 . Melee 1 | . . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Damage Taken 7792 | . 108 163 181 1092 957 1092 649 2308 1242 Core 1463 | . 23 8 . 343 62 127 115 676 109 Absorbed by Shields 24 | . . . . . . . . 12 12 Core Remaining (%) 66 | 100 . 87 100 37 . . 56 20 . Volleys Fired 173 | . 15 12 19 35 25 20 9 23 15 Largest 4 | . 2 2 3 3 3 3 3 4 4 Hottest 243 | . 80 108 176 191 188 153 144 214 243 Shots Fired 421 | . 23 17 48 95 68 42 18 71 39 Gun 128 | . 19 4 . 11 36 12 . 29 17 Cannon 239 | . . 8 38 76 23 12 18 42 22 Launcher 54 | . 4 5 10 8 9 18 . . . Special . | . . . . . . . . . . Kinetic 130 | . . . . 23 14 14 18 35 26 Thermal 214 | . 4 8 38 60 45 10 . 36 13 Explosive 54 | . 4 5 10 8 9 18 . . . Electromagnetic 23 | . 15 4 . 4 . . . . . Robot Hit Streak 13 | . 2 4 7 7 11 13 2 7 5 Robot Miss Streak 7 | . 7 2 3 3 3 3 6 7 3 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 243 | . 7 8 22 60 50 36 6 35 19 Core Hits 160 | . 11 8 15 34 24 27 3 31 7 Critical Hits 12 | . . 1 2 5 . . 1 3 . Critical Kills 5 | . . . 1 3 . . . 1 . Critical Parts Destroyed 7 | . . 1 1 2 . . 1 2 . Melee Attacks 22 | . . . . . . 11 . 11 . Impact . | . . . . . . . . . . Slashing 22 | . . . . . . 11 . 11 . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10888 | . 730 524 890 1648 1347 1803 302 3001 643 Guns 1780 | . 129 41 . 94 768 175 . 352 221 Cannons 3297 | . . 125 352 1135 333 223 302 507 320 Explosions 4945 | . 601 358 538 406 246 1004 . 1695 97 Melee 836 | . . . . . . 401 . 435 . Ramming 30 | . . . . 13 . . . 12 5 Kinetic 1851 | . . . . 370 171 245 302 426 337 Thermal 4702 | . 334 221 352 807 930 153 . 1701 204 Explosive 3269 | . 289 262 538 406 246 1004 . 427 97 Electromagnetic 200 | . 107 41 . 52 . . . . . Impact . | . . . . . . . . . . Slashing 836 | . . . . . . 401 . 435 . Piercing . | . . . . . . . . . . Highest Corruption 13 | . . . . 1 2 4 4 . 13 Average Corruption 3 | . . . . 1 1 3 4 . 12 Corruption Purged . | . . . . . . . . . . Effects 71 | . . . . 3 9 16 25 . 18 Message Errors 16 | . . . . 1 3 4 5 . 3 Matter Fused 11 | . . . . . . 3 7 . 1 Heat Flow Errors 8 | . . . . . . 4 2 . 2 Energy Discharges 10 | . . . . . 4 . 5 . 1 Parts Rejected 2 | . . . . . . . . . 2 Data Loss (minor) 10 | . . . . 1 2 2 4 . 1 Misdirections 2 | . . . . . . . . . 2 Targeting Errors 9 | . . . . . . 3 2 . 4 Weapon Failures 3 | . . . . 1 . . . . 2 Overload Shots 13 | . . . . . 13 . . . . Overflow Damage 708 | . 100 5 28 23 33 38 . 425 56 Projectiles 97 | . . 5 5 22 33 . . 20 12 Explosions 576 | . 100 . 23 1 . 16 . 392 44 Melee 35 | . . . . . . 22 . 13 . Knockbacks 16 | . . . . 5 2 1 . 5 3 Impact . | . . . . . . . . . . Kinetic 16 | . . . . 5 2 1 . 5 3 Secondary . | . . . . . . . . . . Self-Inflicted Damage 766 | . 17 . 22 67 80 335 . 147 98 Shots 17 | . 2 . 1 2 2 7 . 2 1 Rammed 12 | . . . . 1 . . . 8 3 Targets Rammed 12 | . . . . 1 . . . 8 3 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 873 | . 108 264 418 609 341 250 541 873 381 Average Temperature 170 | . 51 86 152 235 123 70 202 220 141 Received Heat Transfer 1782 | . 45 54 90 387 225 243 60 639 39 Effects 84 | . . 1 5 44 1 1 16 16 . Shutdowns 12 | . . . . 7 . . 2 3 . Energy Bleed 14 | . . . 2 7 . 1 . 4 . Interference 21 | . . 1 3 12 . . 4 1 . Matter Decay 6 | . . . . 4 . . . 2 . Short Circuit 7 | . . . . 4 . . 1 2 . Damage (minor) 7 | . . . . 5 1 . 1 . . Damage (major) 14 | . . . . 3 . . 7 4 . Damage (core) 3 | . . . . 2 . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Melted 4 | . . . . 2 1 . . 1 . Heat Transferred 5902 | . 300 235 592 1332 1444 296 . 1481 222 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Peak Influence 485 | . 235 241 214 485 265 . . 418 151 Initial 160 | . . 91 . 63 160 . . . 125 Average 113 | . 101 63 95 218 101 . . 130 99 Maximum Alert Level 2 | . 1 1 1 2 1 . . 2 . Low Security (%) 80 | 100 64 97 99 51 81 . . 67 100 Level 1 18 | . 35 2 . 45 18 . . 31 . Level 2 . | . . . . 3 . . . 1 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 26 | . 3 . 3 4 5 . . 8 3 Investigation 5 | . 2 . 2 1 . . . . . Extermination 4 | . . . . . 2 . . 1 1 Reinforcement 10 | . 1 . 1 3 . . . 4 1 Assault . | . . . . . . . . . . Garrison 7 | . . . . . 3 . . 3 1 Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . 2 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Distress Signals 6 | . 1 . 3 2 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 131 | . 11 9 20 27 17 11 1 28 7 Peak Tracking Total 8 | . 5 3 6 7 4 4 1 8 4 Tactical Retreats 9 | . . 1 . 4 . 2 . 2 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Traps Triggered 12 | . 2 1 1 2 3 . . 1 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . . . . 3 . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Machines Disabled 19 | . 3 1 2 3 1 . . 8 1 Max in Single Turn 4 | . 2 1 1 2 1 . . 4 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Machines Accessed 14 | . 5 2 2 3 1 . 1 . . Terminals 9 | . 4 1 1 3 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 18 | . 6 2 5 3 1 . 1 . . Successful 15 | . 4 2 4 3 1 . 1 . . Failed 3 | . 2 . 1 . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 9 | . 4 1 1 3 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers 4 | . . . 4 . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 9 | . 2 2 1 3 . . 1 . . Record 2 | . . . . 2 . . . . . Open Door 2 | . . 1 . . . . 1 . . Alert Level 1 | . 1 . . . . . . . . Locate Traps 3 | . 1 . 1 1 . . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . Scan Component 1 | . 1 . . . . . . . . Repair 1 | . 1 . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . Report Inventory 1 | . . . . . 1 . . . . Scanalyzer 3 | . . . 3 . . . . . . Insert Component 2 | . . . 2 . . . . . . Analyze 1 | . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . 3 . 2 . . . . . . Full Trace Events 1 | . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . Time 13 | . 13 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . 2 1 . . Drone Launches 4 | . . . . . . . . 4 . Drone Recoveries 3 | . . . . . . . . 3 . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Turns Passed 8743 | 86 360 1238 684 921 1601 964 1301 1057 531 Spaces Moved 4559 | 54 311 756 326 415 795 455 676 553 218 Core 51 | 2 . . . 2 . . . 45 2 Treads 3598 | 31 . 730 326 376 728 455 676 276 . Legs 386 | . . . . 37 67 . . 95 187 Wheels 495 | 21 311 26 . . . . . 137 . Hover . | . . . . . . . . . . Flight 29 | . . . . . . . . . 29 Fastest Speed 50 | 50 90 90 160 180 153 185 185 50 150 Average Speed 170 | 128 90 157 169 189 183 189 186 160 198 Slowest Speed 1050 | 160 90 160 180 1050 185 205 230 850 800 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 5 52 98 30 37 22 58 82 15 7 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 8 | . . 1 . . . 3 4 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 623 | . 26 60 88 86 99 147 2 82 33 Melee . | . . . . . . . . . . Projectile 56 | . . 3 9 15 9 . 2 9 9 AOE 567 | . 26 57 79 71 90 147 . 73 24 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Total 5116 | 65 367 785 418 473 890 500 701 650 267 Wait 82 | . 32 4 46 . . . . . . Move 4550 | 53 310 755 325 414 794 454 675 552 218 Hop . | . . . . . . . . . . Pick Up 71 | 3 3 4 13 9 15 1 6 11 6 Fast Attach 49 | 6 2 2 1 1 11 2 . 18 6 Attach 31 | . . . 2 8 8 4 1 7 1 Detach 20 | . . . . 1 10 4 . 4 1 Swap 36 | 3 2 4 3 3 7 1 6 6 1 Drop 60 | . 3 4 9 1 20 3 4 10 6 Fire 173 | . 15 12 19 35 25 20 9 23 15 Melee 22 | . . . . . . 11 . 11 . Ram 10 | . . . . . . . . 7 3 Kick . | . . . . . . . . . . Crush 2 | . . . . 1 . . . 1 . Escape Stasis 10 | . . . . . . . . . 10 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / [*Zio]) -6/Factory (discovered 2 exits: [*Fac] / Ext) -5/Factory History --------- Turn | Location | Event 69 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 389 | -10/Materials | Repaired Wheel 404 | -10/Materials | Discovered new exit (range 14) 447 | -10/Materials | Entered Mines 455 | -10/Mines | Met a Derelict bent on vengeance 499 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 499 | -10/Mines | Discovered new exit (range 5) 586 | -10/Mines | Discovered new exit (range 10) 591 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 696 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 800 | -10/Mines | Learned location of Zion (-7) 855 | -10/Mines | Discovered new exit (range 5) 1454 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1457 | -10/Mines | Found Prototype Device 1685 | -10/Mines | Entered Materials 1685 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2134 | -9/Materials | Identified Exp. Sensor Array 2274 | -9/Materials | Build established: Bomber 2329 | -9/Materials | Discovered new exit (range 8) 2369 | -9/Materials | Entered another Materials area 2369 | -8/Materials | Evolved 2 slots: Utility x2 3223 | -8/Materials | Core integrity fell below 50% 3241 | -8/Materials | Lost 5 parts (2n1u2w) 3251 | -8/Materials | Discovered new exit (range 12) 3290 | -8/Materials | Entered Factory 3290 | -7/Factory | Evolved 2 slots: Propulsion x2 3683 | -7/Factory | Build established: Gunner 4044 | -7/Factory | Build established: Tank 4664 | -7/Factory | Garrison activated, responded to threat 4844 | -7/Factory | Discovered new exit (range 7) 4891 | -7/Factory | Entered Lower Caves 4995 | -7/Lower Caves | Learned Factory stockpile data 4998 | -7/Lower Caves | Build established: Scavenger-Tank 5132 | -7/Lower Caves | Attacked by a faux Warlord 5458 | -7/Lower Caves | Build established: Mutant 5762 | -7/Lower Caves | Build established: Scavenger-Mutant 5797 | -7/Lower Caves | Discovered new exit (range 6) 5855 | -7/Lower Caves | Entered another Lower Caves area 6142 | -7/Lower Caves | Build established: Mutant 6341 | -7/Lower Caves | Discovered new exit (range 6) 6521 | -7/Lower Caves | Spotted B-75 Beast 6583 | -7/Lower Caves | Destroyed B-75 Beast 6709 | -7/Lower Caves | Encountered a Warlord checkpoint 6776 | -7/Lower Caves | Learned Factory garrison access intel 6950 | -7/Lower Caves | Build established: Tank 7096 | -7/Lower Caves | Discovered new exit (range 14) 7156 | -7/Lower Caves | Entered Factory 7156 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7157 | -6/Factory | Identified exit to Extension 7159 | -6/Factory | Loaded intel: 4 garrison access locations 7258 | -6/Factory | Garrison activated, responded to threat 7575 | -6/Factory | Build established: Gunner 7872 | -6/Factory | Lost 6 parts (3n1u2w) 7972 | -6/Factory | Core integrity fell below 50% 8002 | -6/Factory | Lost 12 parts (1p3n4u4w) 8189 | -6/Factory | Discovered new exit (range 15) 8213 | -6/Factory | Entered another Factory area 8213 | -5/Factory | Evolved 2 slots: Power x2 8323 | -5/Factory | Build established: Scavenger-Tank 8561 | -5/Factory | System corruption reached 10% 8619 | -5/Factory | Lost 4 parts (1n1u2w) 8718 | -5/Factory | Garrison activated, responded to threat 8744 | -5/Factory | Self-destructed Last Messages --------------- 08736_ U-05 Engineer builds a Wall. 08736_ U-05 Engineer lays Concrete. 08737_ Gauss Rifle destroyed. 08737_ U-05 Engineer builds a Wall. 08738_ R-10 Processor collects Prototype Flight Unit. 08738_ R-10 Processor collects Carbon-fiber Leg. 08738_ U-05 Engineer lays Concrete. 08739_ The unstable cave ceiling collapses. 08739_ Penetrated by Slug. 08739_ Adv. Assault Cannon destroyed. 08739_ U-05 Engineer lays Concrete. 08740_ Penetrated by Slug. 08740_ U-05 Engineer builds a Wall. 08741_ R-10 Processor collects Lrg. Storage Unit. 08742_ Penetrated by Slug. 08742_ Imp. Medium Armor Plating destroyed. 08742_ Slug penetrates Nuclear Reactor. 08742_ System Backup Module destroyed. 08742_ R-10 Processor collects Carbon-fiber Leg. 08742_ U-05 Engineer lays Concrete. 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""" ## + #??????????????????????? | | """ ## [! # #??????????????????????? | | ## [!! + #??????????????????????? | | """ ## [ ! # +??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 21 Energy Capacity 350 Matter Stores 300 Matter Capacity 450 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 825 Resistance: KI 30 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab It's Just You Overkill Safety First Serviceable Loadout System Compromised Tourist Challenges ------------ None Game ------ Seed PowerGravitonSteel Manual? 0 Play Time 01:27:51 Cumulative 5.2 hours Start 2021.11.01 @ 00:13:10 End 2021.11.01 @ 01:43:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: b6ef538f-877c-4aae-973b-1bda520f6671