Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.15 @ 14:15:58 // Winter2019/RPGLIKE Player: Kiks Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (199) 995 Value Destroyed (5529) 5529 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (2024) 2024 TOTAL SCORE: 11768 Bonus ------- High Alert Combat Kills 1137 Follower Combat Kills 311 Met Imprinter 300 Was Imprinted 300 Friendly Fire -24 Cogmind --------- Core Integrity 600/600 Matter 447/450 Energy 360/360 System Corruption 0% Temperature Cool (0) Movement Walking (127) Location -7/Zion Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Light Antimatter Reactor > --- PROPULSION (4) --- Titanium Leg Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (9) ------ Improved Cooling System Large Matter Pod Advanced Visual Processing Unit Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Improved Particle Charger Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON (3) ------- Gatling Laser Beamcaster Heavy Beamcaster > --- INVENTORY (4) ---- System Restoration Module Improved Grenade Launcher RU-N14's Throwing Claymores (10) RU-N14's Throwing Claymores (10) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Titanium Leg Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System Large Matter Pod Advanced Visual Processing Unit Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Improved Particle Charger Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Beamcaster Heavy Beamcaster RU-N14's Throwing Claymores > --- INVENTORY -------- Improved Terrain Scan Processor System Restoration Module Improved Grenade Launcher [Rating: 72] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Titanium Leg Treads Armored Treads Leg Titanium Leg Utility Improved Targeting Computer Device Improved Cooling System Storage Large Matter Pod Processor Improved Targeting Computer Protection Layered Light Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Slots Evolved 14 | 3 . 3 . 7 . 1 . . Power 1 | . . . . 1 . . . . Propulsion 3 | 1 . 2 . . . . . . Utility 8 | 1 . 1 . 5 . 1 . . Weapon 2 | 1 . . . 1 . . . . Parts Attached 76 | 5 2 20 14 20 7 3 . 5 Power 8 | 1 . 1 2 2 1 1 . . Engine 5 | 1 . 1 . 2 1 . . . Core 2 | . . . 2 . . . . . Reactor 1 | . . . . . . 1 . . Propulsion 24 | 2 . 10 5 5 1 1 . . Treads 12 | 2 . 10 . . . . . . Leg 12 | . . . 5 5 1 1 . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 21 | . 2 4 1 7 4 1 . 2 Device 5 | . 1 . . 2 1 1 . . Storage 1 | . 1 . . . . . . . Processor 6 | . . 1 1 3 . . . 1 Hackware . | . . . . . . . . . Protection 9 | . . 3 . 2 3 . . 1 Artifact . | . . . . . . . . . Weapon 23 | 2 . 5 6 6 1 . . 3 Energy Gun 10 | . . . 2 5 1 . . 2 Energy Cannon 1 | . . . 1 . . . . . Ballistic Gun 3 | 2 . 1 . . . . . . Ballistic Cannon 1 | . . . . 1 . . . . Launcher 1 | . . . 1 . . . . . Special Weapon 1 | . . . . . . . . 1 Impact Weapon 6 | . . 4 2 . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . 1 2 2 . . . 1 Parts Lost 1 | . . . 1 . . . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 1 | . . . 1 . . . . . Weapon . | . . . . . . . . . Highest Loss Streak 1 | . . . 1 . . . . . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 96 | . 81 99 95 93 97 98 100 100 Engine 6 | . 14 10 1 4 5 5 5 5 Core 2 | . . . 8 5 5 3 . . Treads 13 | . 28 38 9 . . . . . Leg 15 | . . . 30 23 20 21 22 22 Device 6 | . 9 4 . 6 5 5 11 11 Storage 6 | . . 10 10 5 5 5 5 5 Processor 14 | . . 5 14 18 23 22 22 22 Protection 7 | . . 8 . 9 10 11 11 11 Energy Gun 8 | . . . 1 15 17 16 16 15 Ballistic Gun 6 | . 28 13 . . . . . . Impact Weapon 3 | . . 6 15 . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 57 | 7 11 27 20 44 42 50 50 57 Greatest Support 80 | 40 40 80 80 63 69 72 72 72 Greatest Overweight (x) . | . . . . . . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 4 | 3 3 3 3 4 4 4 4 4 Average Capacity 3 | 2 3 3 3 3 4 4 4 4 Most Carried 4 | 2 3 3 3 4 4 3 3 4 Average Carried 2 | . 1 2 1 3 3 2 2 3 Final Capacity 4 | 3 3 3 3 4 4 4 4 4 Final Carried 4 | . 3 3 3 3 2 2 3 4 Class Distribution -------------------- 52% | Mutant 44% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -7/Zion Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Matter Collected 2179 | 144 564 806 249 230 83 36 20 47 Remotely . | . . . . . . . . . Salvage Created 6815 | . 339 2034 1191 1364 1433 310 144 . Parts 379 | . 37 131 48 75 67 12 9 . Haulers Intercepted 12 | . 2 5 . 5 . . . . Recyclers Shooed 2 | . . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 25 | . . . . . . 16 9 . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Combat Hostiles Destroyed 139 | . 8 36 29 24 32 5 5 . Melee 11 | . . 5 6 . . . . . Guns 96 | . 8 26 2 19 31 5 5 . Cannons 5 | . . . 1 4 . . . . AOE 5 | . . . 5 . . . . . Classes Destroyed 17 | . 6 6 1 1 2 . 1 . Worker 17 | . 1 5 3 3 5 . . . Builder 5 | . . 4 . . 1 . . . Tunneler 2 | . . 1 . 1 . . . . Hauler 12 | . 2 5 . 5 . . . . Recycler 7 | . . 3 2 1 1 . . . Mechanic 3 | . . 1 2 . . . . . Operator 6 | . 1 1 . 3 1 . . . Watcher 15 | . 3 5 2 4 1 . . . Swarmer 30 | . 3 7 . 8 9 3 . . Grunt 60 | . 5 18 17 7 7 2 4 . Brawler 3 | . . 2 1 . . . . . Duelist 4 | . . . 1 . 3 . . . Sentry 29 | . . 9 10 7 3 . . . Hunter 3 | . . . . 2 1 . . . Programmer 2 | . . . . . 2 . . . Behemoth 1 | . . . . . . . 1 . Assembled 7 | . . . . . 7 . . . Best Kill Streak 7 | . 4 7 7 5 7 3 4 . Combat Bots Only 6 | . 3 4 6 5 6 3 4 . Max Kills in Single Turn 5 | . 2 1 5 2 2 2 1 . Gunslinging 1 | . 1 . . 1 . 1 . . Exploded 4 | . . . 4 . . . . . Melee 1 | . . 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Damage Taken 6424 | . 494 1511 1213 998 1451 221 536 . Core 4670 | . 401 1097 977 697 993 139 366 . Absorbed by Shields . | . . . . . . . . . Redirected to Core 3885 | . 297 914 776 593 871 121 313 . Core Remaining (%) 100 | 100 100 . 100 100 . . . . Volleys Fired 336 | . 42 92 9 95 78 8 11 1 Largest 3 | . 2 2 2 3 3 3 3 1 Hottest 216 | . 40 43 124 199 216 216 216 . Shots Fired 799 | . 85 183 16 248 209 24 33 1 Gun 746 | . 85 183 4 208 209 24 33 . Cannon 49 | . . . 9 40 . . . . Launcher 3 | . . . 3 . . . . . Special 1 | . . . . . . . . 1 Kinetic 272 | . 85 183 . 4 . . . . Thermal 523 | . . . 13 244 209 24 33 . Explosive 4 | . . . 3 . . . . 1 Electromagnetic . | . . . . . . . . . Robot Hit Streak 35 | . 7 24 6 11 35 15 19 . Robot Miss Streak 4 | . 3 4 1 4 2 3 1 . Penetration Max . | . . . . . . . . . Secondary Targets 17 | . 2 2 . 4 5 3 1 . Max Gunslinging Chain 1 | . 1 1 . 1 1 1 1 . Shots Hit Robots 656 | . 57 156 87 160 153 15 28 . Core Hits 286 | . 26 68 21 57 88 9 17 . Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed 22 | . . 5 17 . . . . . Critical Strikes 46 | . . 6 19 12 7 1 1 . Burn 22 | . . . 1 12 7 1 1 . Smash 24 | . . 6 18 . . . . . Melee Attacks 159 | . . 56 103 . . . . . Impact 159 | . . 56 103 . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 22 | . . 15 7 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Follow-up Attacks 21 | . . 6 15 . . . . . Damage Inflicted 16730 | . 725 3915 3770 3458 3667 389 806 . Guns 10008 | . 725 1527 68 2826 3667 389 806 . Cannons 713 | . . . 81 632 . . . . Explosions 632 | . . . 632 . . . . . Melee 5377 | . . 2388 2989 . . . . . Ramming . | . . . . . . . . . Kinetic 2307 | . 725 1527 . 55 . . . . Thermal 8414 | . . . 149 3403 3667 389 806 . Explosive 632 | . . . 632 . . . . . Electromagnetic . | . . . . . . . . . Impact 5377 | . . 2388 2989 . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . 1 2 5 2 2 . . . Average Corruption 2 | . 1 2 4 2 1 . . . Corruption Purged 2 | . . . . . 2 . . . Corruption Blocked . | . . . . . . . . . Effects 75 | . 8 26 26 7 8 . . . Message Errors 15 | . 1 5 5 3 1 . . . Matter Fused 28 | . 4 8 10 3 3 . . . Heat Flow Errors 7 | . . 1 5 . 1 . . . Energy Discharges 11 | . . 7 3 . 1 . . . Parts Rejected 1 | . . . 1 . . . . . Data Loss (minor) 7 | . 1 4 . . 2 . . . Data Loss (major) 1 | . . . 1 . . . . . Misfires 1 | . 1 . . . . . . . Alerts 2 | . 1 . 1 . . . . . Weapon Failures 2 | . . 1 . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 1854 | . . 837 1017 . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 1854 | . . 837 1017 . . . . . Knockbacks 13 | . . 6 7 . . . . . Impact 12 | . . 6 6 . . . . . Kinetic . | . . . . . . . . . Secondary 1 | . . . 1 . . . . . Self-Inflicted Damage 19 | . . . 19 . . . . . Shots 1 | . . . 1 . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 409 | . 23 173 278 409 241 110 376 . Average Temperature 62 | . 5 21 106 43 67 46 144 . Received Heat Transfer 2285 | . 279 621 510 270 302 36 267 . Effects 2 | . . . 1 1 . . . . Energy Bleed 1 | . . . 1 . . . . . Interference 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 40 | . . 15 25 . . . . . Impact Corruptions 74 | . . 33 41 . . . . . Robots Melted 2 | . . . . 1 1 . . . Combat Hostiles 2 | . . . . 1 1 . . . Parts Melted 41 | . . . 1 20 17 1 2 . Heat Transferred 16179 | . . . 360 6845 6903 768 1303 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Peak Influence 1203 | . 236 755 1203 945 745 . . . Initial 504 | . . 24 306 504 410 . . . Average 485 | . 72 344 729 741 611 . . . Maximum Alert Level 4 | . 1 3 4 3 3 . . . Low Security (%) 25 | 100 95 34 . . . . . . Level 1 10 | . 4 25 8 . . . . . Level 2 37 | . . 24 35 35 86 . . . Level 3 24 | . . 15 40 64 13 . . . Level 4 2 | . . . 15 . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . 1 5 4 3 5 . . . Investigation 2 | . 1 1 . . . . . . Extermination 3 | . . . . . 3 . . . Reinforcement 7 | . . 3 1 2 1 . . . Assault 6 | . . 1 3 1 1 . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Distress Signals 12 | . 2 5 3 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 208 | . 13 54 51 35 44 6 5 . Peak Tracking Total 9 | . 3 6 9 4 7 3 4 . Tactical Retreats 12 | . . 4 7 . 1 . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Traps Triggered 12 | . 2 3 1 1 5 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . 1 . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Machines Disabled 7 | . . 1 3 . 3 . . . Max in Single Turn 2 | . . 1 1 . 2 . . . Garrison Access 3 | . . . 1 1 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Machines Accessed 29 | . 7 5 5 3 8 1 . . Terminals 25 | . 7 5 4 2 7 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . 1 1 1 . . . Total Hacks 61 | . 21 10 7 5 17 1 . . Successful 35 | . 15 7 4 2 6 1 . . Failed 26 | . 6 3 3 3 11 . . . Catastrophic 2 | . . 1 . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 43 | . 15 9 5 3 11 . . . Terminals 55 | . 21 10 6 3 15 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 5 | . . . 1 2 2 . . . Terminal Hacks 16 | . 9 2 1 . 3 1 . . Record 2 | . 2 . . . . . . . Open Door 2 | . . . 1 . . 1 . . Open DSF 1 | . . . . . 1 . . . Level Access Points 1 | . . 1 . . . . . . Branch Access Points 3 | . 2 . . . 1 . . . Alert Level 1 | . 1 . . . . . . . Registered Components 1 | . . . . . 1 . . . Zone Layout 5 | . 4 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 3 | . . . 1 1 1 . . . Seal Access 3 | . . . 1 1 1 . . . Unauthorized Hacks 16 | . 6 5 2 1 2 . . . Terminals 16 | . 6 5 2 1 2 . . . Botnet 16 | . 6 5 2 1 2 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 3 | . 1 1 . 1 . . . . Used . | . . . . . . . . . Hacking Detections 17 | . 4 4 2 2 5 . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Zio Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . Machine Destruction 1 | . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Total Allies 6 | . . . 2 . . . . 4 Largest Group 4 | . . . 2 2 . . . 4 Highest-Rated Group 152 | . . . 62 62 . . . 152 Highest-Rated Ally 40 | . . . 31 31 . . . 40 Total Orders . | . . . . . . . . . Ally Attacks 41 | . . . 15 26 . . . . Total Damage 562 | . . . 245 317 . . . . Kills 10 | . . . 7 3 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 2 . 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Turns Passed 11051 | 58 1130 2670 1263 1373 1693 1034 638 1192 Spaces Moved 6408 | 32 595 1238 592 780 1063 772 452 884 Core 1 | 1 . . . . . . . . Treads 1962 | 31 595 1238 98 . . . . . Legs 4445 | . . . 494 780 1063 772 452 884 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 120 112 120 126 127 127 Average Speed 136 | 156 160 168 128 116 123 126 127 127 Slowest Speed 170 | 160 160 170 170 120 127 127 127 127 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 72 | 3 86 96 94 71 39 94 76 90 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 Known Exits Taken 2 | . . . 1 . 1 . . . Unknown Exits Taken 6 | 1 1 1 . 1 . 1 1 . Scrap Searched 7 | . . . . . . 2 3 2 Spaces Dug . | . . . . . . . . . Terrain Destroyed 49 | . . . 22 6 . . 1 20 Melee . | . . . . . . . . . Projectile 8 | . . . . 6 . . 1 1 AOE 41 | . . . 22 . . . . 19 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Total 7772 | 40 689 1555 929 1043 1265 809 489 953 Wait 443 | . 28 92 131 80 51 4 3 54 Move 6400 | 31 594 1237 591 779 1062 771 451 884 Hop . | . . . . . . . . . Pick Up 49 | 4 4 5 16 6 3 4 2 5 Fast Attach 35 | 1 1 13 . 17 3 . . . Attach 28 | 4 1 1 11 3 2 3 . 3 Detach . | . . . . . . . . . Swap 13 | . . 6 3 . 2 . . 2 Drop 62 | . . 18 13 16 8 2 1 4 Fire 336 | . 42 92 9 95 78 8 11 1 Melee 132 | . . 47 85 . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 274 | . 19 44 70 47 56 17 21 . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 6 exits: *Mat x3 / [*Min] / *Sto x2) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / [*Zio]) -7/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 3 | -11/Scrapyard | Upgraded with Utility slot (x1) 3 | -11/Scrapyard | Upgraded with Weapon slot (x1) 8 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 14) 307 | -10/Materials | Build established: Mutant 442 | -10/Materials | Discovered new exit (range 13) 495 | -10/Materials | Identified exit to Mines 1021 | -10/Materials | Discovered new exit (range 10) 1189 | -10/Materials | Entered another Materials area 1191 | -9/Materials | Reached level 2 1319 | -9/Materials | Reached level 3 1447 | -9/Materials | Upgraded with Propulsion slot (x2) 1447 | -9/Materials | Upgraded with Utility slot (x1) 1855 | -9/Materials | Discovered new exit (range 15) 1937 | -9/Materials | Discovered new exit (range 10) 2061 | -9/Materials | Discovered new exit (range 13) 2146 | -9/Materials | Reached level 4 2383 | -9/Materials | Discovered new exit (range 13) 2755 | -9/Materials | Reached level 5 3189 | -9/Materials | First assault squad dispatched 3361 | -9/Materials | Discovered new exit (range 16) 3377 | -9/Materials | Identified exit to Materials 3396 | -9/Materials | Reached level 6 3446 | -9/Materials | Core integrity fell below 50% 3859 | -9/Materials | Entered Storage 3958 | -9/Storage | Reached level 7 4305 | -9/Storage | Reached level 8 4863 | -9/Storage | Discovered exit to Materials (range 5) 4883 | -9/Storage | Met a pair of Derelict thieves 4901 | -9/Storage | Reached level 9 5059 | -9/Storage | First assault squad dispatched 5122 | -9/Storage | Entered Materials 5122 | -8/Materials | Accompanied by 2 allies 5124 | -8/Materials | Reached level 10 5127 | -8/Materials | Upgraded with Utility slot (x5) 5127 | -8/Materials | Upgraded with Weapon slot (x1) 5254 | -8/Materials | Reached level 11 5333 | -8/Materials | Upgraded with Power slot (x1) 5672 | -8/Materials | Discovered new exit (range 18) 5868 | -8/Materials | Build established: Gunner 6180 | -8/Materials | Reached level 12 6322 | -8/Materials | First assault squad dispatched 6479 | -8/Materials | Discovered new exit (range 11) 6495 | -8/Materials | Entered Factory 6497 | -7/Factory | Reached level 13 6518 | -7/Factory | Identified exit to DSF 6756 | -7/Factory | Reached level 14 7295 | -7/Factory | First assault squad dispatched 7536 | -7/Factory | Assembled infested ambush trap array 7733 | -7/Factory | Core integrity fell below 50% 7734 | -7/Factory | Reached level 15 7896 | -7/Factory | Discovered new exit (range 6) 8013 | -7/Factory | Discovered new exit (range 14) 8100 | -7/Factory | Identified exit to Lower Caves 8188 | -7/Factory | Entered Lower Caves 8507 | -7/Lower Caves | Learned 4 Factory zone layouts 9092 | -7/Lower Caves | Discovered new exit (range 4) 9112 | -7/Lower Caves | Upgraded with Utility slot (x1) 9178 | -7/Lower Caves | Learned Factory security intel 9222 | -7/Lower Caves | Entered another Lower Caves area 9238 | -7/Lower Caves | Discovered new exit (range 8) 9506 | -7/Lower Caves | Spotted B-75 Beast 9514 | -7/Lower Caves | Destroyed B-75 Beast 9690 | -7/Lower Caves | Discovered new exit (range 5) 9860 | -7/Lower Caves | Entered Zion 9877 | -7/Zion | Given the Hacking Drone Bay 9939 | -7/Zion | Discovered new exit (range 16) 10058 | -7/Zion | Found Prototype Special Weapon 10059 | -7/Zion | Identified RU-N14's Throwing Claymores 10080 | -7/Zion | Found RU-N14's Throwing Claymores 10085 | -7/Zion | Found RU-N14's Throwing Claymores 10240 | -7/Zion | Learned Factory emergency access door positions 10370 | -7/Zion | Build established: Mutant 10465 | -7/Zion | Learned location of 1 exit from Factory 10655 | -7/Zion | Given A8's code to call for help 10727 | -7/Zion | Reached level 16 10766 | -7/Zion | Imprinted 10768 | -7/Zion | Declared Zion's savior 11035 | -7/Zion | Build established: Gunner 11052 | -7/Zion | Self-destructed Last Messages --------------- should be able to contact us via \\ZION commands at terminals. 10769_ W5-OYL(c): "What do we tell everyone for the next cycle?" 10771_ HX-CBL(c): "How are we supposed to repair everything in time?" 10773_ Imprinter: "Explanations will come soon enough. The rise of the Derelicts is at hand!" 10776_ N1-BJ2(M): "We'll do our best to protect you while preparations are underway." 10781_ N1-BJ2(M): "There's no telling where there might be Unaware spies, waiting in hiding for this very moment!" 10787_ Imprinter is transmitting encrypted data deep into the caves. 10793_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 2 systems, cleaned 1. N1-M56(c): I sense we may very well have some appropriate uses for this thing before long. 10836_ 72-ZNV(z) rummages through the Twisted Machinery. 10878_ YN-Y0K(z) pokes at the Twisted Machinery. 10895_ 85-DRB(z) pokes at the Twisted Machinery. 10895_ 0M-3CK(z) examines a few pieces of the Twisted Machinery. 10898_ 0M-3CK(z) pokes at the Twisted Machinery. 10969_ 85-DRB(z) plays with the Twisted Machinery. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ????????????????????????####???????????? | | ??????????????????????### ##??????????? | | ?????????????????????## #??????????? | | ?????????????????????# < ##?????????? | | ?????????????????????# @ #?????????? | | ?????????????????????## #?????????? | | ??????????????????????# #?????????? | | ??????????????????????# ##?????????? | | ??????????????????????## ##??????????? | | ???????????????????????# ##???????????? | | ??????????????????###??# #????????????? | | ######????####??### #### #????????????? | | ? ###??#|/["## M #????????????? | | ## #??#" "" ###??????????? | | "## #??#[ M ##?????????? | | ""# ##?#"["" #?????????? | | # #?#[ ]"## #?????????? | | " #?######## ##????????? | | "# ##???## M ## #????????? | | "# ##??# ### #????????? | | # #??###### #?# #????????? | | ##???# ### ### #????????? | | ###### ## #????????? | | ## #????????? | | ## ## #????????? | | ## ###### ######## ##????????? | | # ##### ### #### ##?????????? | | # # ## #?####??????????? | | ### ## ######??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 82 Energy Generation 32 Energy Capacity 360 Matter Stores 450 Matter Capacity 450 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 20 Recoil Reduction 4 Particle Charging 20 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Levels Raised 15 | . . 5 3 3 3 . . 1 XP Earned 25600 | 3000 1210 6638 4886 4285 4151 532 532 366 XP Spent 20250 | 3000 . 2700 . 11950 . 2600 . . Upgrades 25 | 6 . 3 . 15 . 1 . . Power Slot 1 | . . . . 1 . . . . Propulsion Slot 3 | 1 . 2 . . . . . . Utility Slot 8 | 1 . 1 . 5 . 1 . . Weapon Slot 2 | 1 . . . 1 . . . . Heat Dissipation 5 | . . . . 5 . . . . Inventory Capacity 4 | 3 . . . 1 . . . . TH Damage % 2 | . . . . 2 . . . . Protomatter Created 1947 | . 152 451 438 314 342 100 150 . Integrity Restored 5709 | . 425 960 1453 976 1129 322 444 . Core 4670 | . 401 840 1234 697 993 139 366 . Parts 1039 | . 24 120 219 279 136 183 78 . Protomatter Decayed 311 | . 10 81 . 33 102 85 . . Game ------ Seed ScanTransmissionSaw Manual? 0 Play Time 01:09:39 Cumulative 96.3 hours Start 2022.04.12 @ 21:22:30 End 2022.04.15 @ 14:15:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 52 Rogue 13 Adventurer 5 Explorer 34 Win Type - Total 18 Types 10/0/3/4/1/0/0/0/0 Lore% 68 Gallery% 64 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3a27917f-b6db-40b4-9d17-1c1e34bf714a