Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.01 @ 22:33:09

Player: Sionnis

Result: Fortifying 0b10!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (32)       6400
Robots Destroyed (165)     825
Value Destroyed (10580)    10580
Prototype IDs (136)        2720
Alien Tech Used (6)        1200
Bonus (16444)              16444
              TOTAL SCORE: 42669

 Bonus
-------
High Alert Combat Kills    533
Follower Combat Kills      1830
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Win                        3000
Friendly Fire              -1919

 Cogmind 
---------
Core Integrity             870/1850
Matter                     420/425
Energy                     180/880
System Corruption          18%
Temperature                Warm (168)
Movement                   Walking (140)
Location                   By MAIN.C's Side

 Parts 
-------
>              --- POWER (2) --------
               Zero-point Reactor
               Zero-point Reactor
>              --- PROPULSION (8) ---
         Heavy Armored Exoskeleton
         Heavy Armored Exoskeleton
>              --- UTILITY (12) -----
      Advanced Heat Sink
         Large Storage Unit
      Advanced Energy Well
  Experimental Core Analyzer
  Experimental Core Analyzer
  Experimental Armor Integrity Analyzer
               Particle Accelerator
               Centrium Medium Armor Plating
               Centrium Medium Armor Plating
               Centrium Medium Armor Plating
>              --- WEAPON (3) -------
        Cooled Nova Cannon
      Improved Potential Cannon
>              --- INVENTORY (15) ---
               Graviton Reactor
               Graviton Reactor
      Improved Quantum Reactor
      Advanced Energy Well (500)
               Centrium Light Armor Plating
               System Purifier
         Heavy Quantum Rifle
         Heavy Quantum Rifle
      Enhanced Nova Cannon
               Graviton Cannon
               Graviton Cannon

 Peak State 
------------
>              --- POWER ------------
               Zero-point Reactor
               Zero-point Reactor
>              --- PROPULSION -------
         Heavy Armored Exoskeleton
         Heavy Armored Exoskeleton
>              --- UTILITY ----------
  Experimental Heat Sink
  Experimental Cooling System
         Large Storage Unit
      Advanced Energy Well
  Experimental Core Analyzer
  Experimental Core Analyzer
  Experimental Core Analyzer
  Experimental Armor Integrity Analyzer
               Centrium Medium Armor Plating
               Centrium Medium Armor Plating
               Centrium Medium Armor Plating
               Centrium Medium Armor Plating
>              --- WEAPON -----------
        Cooled Nova Cannon
      Improved Potential Cannon
>              --- INVENTORY --------
               Graviton Reactor
               Graviton Reactor
      Improved Quantum Reactor
               Zero-point Reactor
      Advanced Energy Well
               System Purifier
         Heavy Quantum Rifle
         Heavy Quantum Rifle
      Enhanced Nova Cannon
               Graviton Cannon
               Graviton Cannon
[Rating: 234]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Fission Core
  Reactor                  Graviton Reactor
Propulsion                 Cooled VTOL Module
  Treads                   Light Treads
  Leg                      Heavy Armored Exoskeleton
  Wheel                    Compact Wheel
  Flight Unit              Cooled VTOL Module
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Spread Laser
  Energy Cannon            Improved Potential Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Improved Plasma Cutter
  Slashing Weapon          Axe
  Piercing Weapon          Kinetic Spear
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   
  Utility                  10   | .   .   .   .   .   2   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             310  | 8   9   .   6   6   32  16  2   3   1   2   18  1   1   9   .   15  .   .   7   .   9   3   2   14  .   44  27  15  .   2   10  48  
  Power                    55   | 1   1   .   .   2   3   1   .   .   .   .   2   .   .   .   .   3   .   .   2   .   4   .   .   7   .   13  4   2   .   .   .   10  
    Engine                 19   | 1   1   .   .   1   2   .   .   .   .   .   1   .   .   .   .   2   .   .   1   .   1   .   .   4   .   5   .   .   .   .   .   .   
    Core                   9    | .   .   .   .   1   1   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   
    Reactor                27   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   8   4   2   .   .   .   10  
  Propulsion               65   | 2   2   .   1   1   16  5   .   .   .   .   7   .   .   4   .   2   .   .   .   .   2   .   1   2   .   10  .   2   .   1   4   3   
    Treads                 18   | 2   2   .   .   1   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Wheel                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 43   | .   .   .   .   .   3   5   .   .   .   .   7   .   .   4   .   2   .   .   .   .   2   .   1   2   .   10  .   2   .   1   4   .   
  Utility                  131  | 3   3   .   2   .   7   7   2   2   .   2   5   1   1   3   .   6   .   .   4   .   2   3   1   3   .   14  15  10  .   1   4   30  
    Device                 61   | 2   .   .   .   .   .   4   1   1   .   1   1   .   1   1   .   2   .   .   .   .   1   2   .   1   .   8   9   5   .   .   2   19  
    Storage                13   | 1   1   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   1   1   .   .   1   1   
    Processor              16   | .   .   .   .   .   3   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   1   .   .   2   .   2   .   .   1   3   
    Hackware               7    | .   .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Protection             34   | .   2   .   .   .   2   .   1   1   .   1   .   1   .   2   .   2   .   .   3   .   1   .   .   1   .   2   5   2   .   1   .   7   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   59   | 2   3   .   3   3   6   3   .   1   1   .   4   .   .   2   .   4   .   .   1   .   1   .   .   2   .   7   8   1   .   .   2   5   
    Energy Gun             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          10   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   .   .   .   .   5   
    Ballistic Gun          10   | 2   2   .   .   2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               16   | .   .   .   1   .   1   1   .   1   .   .   3   .   .   1   .   2   .   .   .   .   1   .   .   .   .   4   1   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   1   .   .   .   2   .   
    Special Melee Weapon   9    | .   .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   .   .   .   .   .   
  Unidentified Prototypes  49   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   1   .   .   4   .   .   .   .   4   .   4   12  4   .   5   .   12  
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    System Corruption      14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  
Parts Lost                 28   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   7   2   1   .   1   1   13  
  Power                    6    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Utility                  18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   1   .   1   1   12  
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Highest Loss Streak      5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   4   1   1   .   1   1   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   99  100 100 100 95  89  92  99  100 96  97  100 100 100 100 98  100 100 99  100 95  98  100 100 100 95  91  92  95  91  87  68  
  Engine                   6    | .   14  14  14  14  8   .   .   .   .   .   .   .   .   .   .   4   5   5   5   5   2   5   5   7   10  5   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   4   7   7   7   5   5   6   6   6   6   .   .   .   .   .   2   5   5   2   .   .   .   .   .   .   .   .   
  Treads                   12   | .   27  28  25  25  32  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   14   | .   .   .   .   .   .   27  30  30  30  30  32  33  33  33  33  28  29  29  29  29  31  31  31  31  31  32  33  30  30  30  32  1   
  Device                   4    | .   4   .   .   .   .   6   6   7   7   5   5   6   6   5   6   4   5   5   5   5   5   8   5   5   5   4   7   3   8   8   11  18  
  Storage                  8    | .   14  14  14  14  9   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   4   7   8   8   8   8   
  Processor                9    | .   .   .   .   .   16  15  15  15  15  15  13  13  13  13  13  11  11  11  11  11  10  10  15  15  15  14  12  15  13  13  12  10  
  Hackware                 7    | .   .   .   .   .   .   14  15  15  15  15  20  20  20  20  20  17  17  17  17  17  15  15  15  15  15  14  14  13  13  13  12  1   
  Protection               7    | .   9   14  14  14  9   .   .   .   .   1   .   .   .   .   .   10  11  11  10  11  9   5   5   4   5   7   4   7   8   4   4   5   
  Ballistic Gun            7    | .   23  14  12  20  17  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   4   14  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 2    | .   .   .   1   2   .   3   .   6   .   .   4   6   6   6   6   4   5   5   5   5   4   5   5   5   5   1   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   6   7   7   7   7   6   6   6   6   6   4   5   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             123  | 14  35  35  53  41  63  20  20  20  20  20  25  26  25  26  25  26  26  26  26  25  33  33  31  33  27  42  42  51  51  51  63  123 
  Greatest Support         196  | 40  40  40  40  40  83  20  20  26  26  20  32  26  26  26  26  33  27  27  27  33  33  33  39  41  35  54  53  57  55  64  69  196 
  Greatest Overweight (x)  4    | 1   .   .   3   2   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  20  15  20  20  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  15  15  15  15  15  15  15  
  Average Capacity         13   | 7   14  15  15  15  20  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  14  15  15  15  15  15  15  
  Most Carried             20   | 3   15  15  15  15  20  11  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  15  15  15  15  15  15  15  
  Average Carried          12   | 2   10  14  14  15  19  9   9   7   7   10  9   10  9   9   10  9   10  10  10  10  9   9   9   9   10  14  14  13  14  14  14  13  
  Final Capacity           20   | 8   15  15  15  15  20  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  15  15  15  15  15  15  15  
  Final Carried            15   | 3   15  15  15  15  12  9   10  8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  8   10  10  14  14  14  15  15  15  11  

 Class Distribution 
--------------------
 44% | Mutant
 29% | Wizard-Scout
  8% | Scavenger-Scout
  4% | Scavenger-Gunner
  3% | Wizard-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
  Scavenger-Scout | -7/Factory
  Scavenger-Scout | -7/Lower Caves
  Scavenger-Scout | -7/Lower Caves
  Scavenger-Scout | -7/Data Miner
  Scavenger-Scout | -6/Proximity Caves
     Wizard-Scout | -6/Factory
     Wizard-Scout | -6/Lower Caves
     Wizard-Scout | -6/Lower Caves
     Wizard-Scout | -6/Zion
     Wizard-Scout | -5/Proximity Caves
     Wizard-Scout | -5/Factory
     Wizard-Scout | -5/Upper Caves
     Wizard-Scout | -5/Upper Caves
     Wizard-Scout | -5/Zhirov
     Wizard-Scout | -4/Proximity Caves
     Wizard-Scout | -4/Factory
     Wizard-Scout | -4/Upper Caves
     Wizard-Scout | -4/Upper Caves
     Wizard-Scout | -4/Warlord
     Wizard-Scout | -3/Proximity Caves
     Wizard-Scout | -3/Research
     Wizard-Ninja | -3/Testing
  Wizard-Sprinter | -2/Research
  Wizard-Sprinter | -2/Quarantine
  Wizard-Sprinter | -2/Section 7
  Wizard-Sprinter | -1/Access
 Scavenger-Gunner | -1/Command

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Matter Collected           5504 | 296  546  86   .    132  1061 168  48   110  .    16   281  40   17   113  .    170  .    135  80   29   108  174  10   .    76   596  97   330  .    .    163  622  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8196 | 99   562  76   .    136  1619 217  .    .    29   .    337  78   .    .    31   502  .    120  134  35   147  107  70   .    76   658  208  .    .    .    199  2756 
  Parts                    361  | 6    40   13   .    9    99   19   .    .    3    .    6    5    .    .    3    16   .    10   3    2    9    7    3    .    5    23   7    .    .    .    8    65   
Haulers Intercepted        18   | .    1    .    .    .    4    2    .    .    .    .    3    .    .    .    .    3    .    .    .    .    1    .    .    .    .    3    .    .    .    .    1    .    
Recyclers Shooed           6    | 1    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      24   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    8    3    1    .    2    .    .    4    .    .    .    .    .    .    .    
  Prevented                4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Combat Hostiles Destroyed  111  | .   15  7   .   3   26  2   .   1   .   .   .   .   .   .   4   .   .   6   .   5   .   5   .   .   4   4   .   .   .   .   .   29  
  Melee                    4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Guns                     42   | .   11  4   .   1   26  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  26   | .   4   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  
  AOE                      36   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   4   .   .   6   .   5   .   5   .   .   4   2   .   .   .   .   .   9   
Classes Destroyed          22   | 2   5   1   .   .   5   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   5   
  Worker                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   18   | .   1   .   .   .   4   2   .   .   .   .   3   .   .   .   .   3   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   .   
  Recycler                 8    | 1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   1   
  Mechanic                 3    | .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  13   | .   3   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   .   .   .   2   1   
  Swarmer                  39   | .   6   5   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   4   .   5   .   5   .   .   4   4   .   .   .   .   .   2   
  Grunt                    27   | .   9   .   .   3   14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   9    | .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Demolisher               2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   5    | .   .   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Enhanced Q-Series        21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   21  
  Combat Programmer        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Z-EX                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                5    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   
  Master Thief             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fireman                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Best Kill Streak           6    | 2   5   3   .   3   6   1   .   1   1   .   1   .   .   .   4   1   .   4   .   5   1   5   .   .   4   4   1   .   .   .   1   5   
  Combat Bots Only         5    | .   5   3   .   3   5   1   .   1   .   .   .   .   .   .   4   .   .   4   .   5   .   5   .   .   4   4   .   .   .   .   .   5   
Max Kills in Single Turn   4    | 1   1   1   .   1   2   1   .   1   1   .   1   1   .   .   2   1   .   4   .   3   1   3   1   .   2   1   1   .   .   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   3   .   3   .   3   .   .   2   1   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Data Miner (-7/Data Miner)
  MAIN.C Shell (-1/Command)

 Combat                          | -11   -10   -10   -10   -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    
--------                   Run   | Yrd   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Tes   Res   Qua   Sec   Acc   Com   
Hostile Shots Fired        857   | .     81    17    .     3     94    31    9     5     .     27    32    .     1     .     14    12    2     1     4     12    46    .     10    .     .     96    30    9     8     38    42    233   
  Missed                   386   | .     27    7     .     2     30    23    4     2     .     14    19    .     .     .     9     9     2     1     2     6     22    .     6     .     .     53    17    5     2     24    22    78    
  Intercepted              6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
Damage Taken               11329 | .     515   194   .     12    1083  80    38    8     .     199   165   .     19    .     87    49    .     .     73    119   494   .     93    .     .     859   200   210   188   343   414   5887  
  Core                     1675  | .     83    .     .     .     138   39    10    .     .     73    12    .     .     .     20    14    .     .     .     17    159   .     .     .     .     263   64    22    .     12    61    688   
  Absorbed by Shields      1095  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1095  
  Redirected to Shielding  1031  | .     .     .     .     .     .     .     10    .     .     7     .     .     .     .     .     9     .     .     16    65    163   .     44    .     .     189   55    30    .     81    .     362   
  Regen/Repaired (Parts)   838   | .     76    .     .     .     116   21    .     .     .     .     116   .     .     227   .     67    .     .     .     .     48    .     .     84    .     .     83    .     .     .     .     .     
Core Remaining (%)         81    | 100   .     .     .     66    74    .     .     .     .     82    .     .     .     .     96    .     .     .     .     96    .     .     .     .     86    .     74    .     .     98    .     47    
Volleys Fired              348   | 4     58    8     1     5     85    .     .     12    .     .     .     2     .     .     3     .     1     4     .     2     .     5     .     .     2     3     .     .     .     .     .     153   
  Largest                  2     | 2     2     2     1     2     2     .     .     1     .     .     .     1     .     .     1     .     1     1     .     1     .     1     .     .     1     1     .     .     .     .     .     1     
  Hottest                  200   | 40    55    55    120   120   56    .     .     30    .     .     .     30    .     .     30    .     80    80    .     80    .     80    .     .     80    80    .     .     .     .     .     200   
Shots Fired                506   | 8     116   16    1     7     170   .     .     12    .     .     .     2     .     .     3     .     1     4     .     2     .     5     .     .     2     3     .     .     .     .     .     154   
  Gun                      288   | 8     98    8     .     4     170   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannon                   184   | .     18    8     1     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     154   
  Launcher                 34    | .     .     .     .     .     .     .     .     12    .     .     .     2     .     .     3     .     1     4     .     2     .     5     .     .     2     3     .     .     .     .     .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  314   | 8     116   16    .     4     170   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  158   | .     .     .     1     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     154   
  Explosive                34    | .     .     .     .     .     .     .     .     12    .     .     .     2     .     .     3     .     1     4     .     2     .     5     .     .     2     3     .     .     .     .     .     .     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         20    | 3     9     3     .     6     20    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    
  Robot Miss Streak        6     | 2     4     2     .     .     6     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        3     | .     1     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Capacitor                111   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     111   
Shots Hit Robots           436   | 5     73    8     4     3     137   8     .     .     2     2     25    3     .     .     .     12    .     .     5     .     8     1     4     .     .     10    5     .     .     1     6     114   
  Core Hits                364   | 4     33    7     .     4     154   4     .     4     1     .     7     .     .     .     8     7     .     12    2     4     2     6     1     .     9     11    3     .     .     .     2     79    
  Critical Kills           4     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
  Critical Parts Destroyed .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         16    | .     1     .     .     .     .     1     .     .     .     .     5     .     .     .     .     2     .     .     1     .     1     .     1     .     .     .     1     .     .     .     .     3     
    Meltdown               3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
    Destroy                1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Sever                  8     | .     .     .     .     .     .     1     .     .     .     .     5     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Impale                 4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     1     .     .     .     1     .     .     .     .     .     
Melee Attacks              273   | .     .     .     4     .     .     16    .     10    28    3     55    4     .     .     4     28    1     1     6     .     20    1     4     .     3     34    13    7     2     9     14    6     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 148   | .     .     .     .     .     .     16    .     10    27    3     55    4     .     .     4     27    1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 120   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     6     .     20    1     4     .     3     34    13    7     2     9     14    6     
  Sneak Attacks            43    | .     .     .     4     .     .     3     .     .     2     1     7     3     .     .     .     5     .     .     .     .     1     1     4     .     .     7     2     .     .     1     2     .     
    Combat Hostiles        1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           29385 | 58    898   124   .     141   2553  427   .     451   83    120   1184  303   .     .     302   813   .     515   316   571   412   473   441   .     320   1440  419   .     .     92    498   16431 
  Guns                     3384  | 58    673   63    .     37    2553  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannons                  9595  | .     225   52    .     104   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9214  
  Explosions               10249 | .     .     .     .     .     .     .     .     451   .     .     .     .     .     .     302   .     .     515   .     571   .     359   .     .     320   514   .     .     .     .     .     7217  
  Melee                    6148  | .     .     .     .     .     .     427   .     .     83    120   1184  303   .     .     .     813   .     .     316   .     412   114   441   .     .     926   419   .     .     92    498   .     
  Ramming                  9     | .     .     9     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  3661  | 58    898   115   .     37    2553  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  16535 | .     .     .     .     104   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     16431 
  Explosive                3032  | .     .     .     .     .     .     .     .     451   .     .     .     .     .     .     302   .     .     515   .     571   .     359   .     .     320   514   .     .     .     .     .     .     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 2930  | .     .     .     .     .     .     427   .     .     83    120   1184  303   .     .     .     813   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 3218  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     316   .     412   114   441   .     .     926   419   .     .     92    498   .     
Highest Corruption         18    | .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     5     .     .     .     1     1     .     1     1     1     18    
  Average Corruption       3     | .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     3     .     .     .     1     1     .     1     1     1     8     
  Corruption Purged        12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     7     
  Corruption Blocked       4     | .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  67    | .     .     .     .     .     38    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     3     .     .     .     2     4     .     .     1     .     15    
    Message Errors         12    | .     .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     4     
    Matter Fused           19    | .     .     .     .     .     10    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     .     .     1     .     .     .     .     5     
    Heat Flow Errors       6     | .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     1     
    Energy Discharges      15    | .     .     .     .     .     10    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     1     .     .     .     .     2     
    Parts Rejected         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
    Parts Fused            1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Data Loss (minor)      9     | .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     2     
    Data Loss (major)      1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Misfires               2     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Weapon Failures        1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            2221  | .     .     .     .     .     .     53    .     62    .     50    36    266   .     .     4     56    .     .     56    28    76    58    174   .     .     71    73    .     .     68    59    1031  
  Projectiles              669   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     669   
  Explosions               585   | .     .     .     .     .     .     .     .     62    .     .     .     .     .     .     4     .     .     .     .     28    .     58    .     .     .     71    .     .     .     .     .     362   
  Melee                    967   | .     .     .     .     .     .     53    .     .     .     50    36    266   .     .     .     56    .     .     56    .     76    .     174   .     .     .     73    .     .     68    59    .     
Knockbacks                 3     | .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  3     | .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      272   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     269   
  Shots                    5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     4     
  Rammed                   1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        344   | .     10    .     80    240   221   .     .     1     58    .     182   .     3     .     .     45    28    50    .     31    .     13    67    50    34    261   .     6     .     147   1     344   
  Average Temperature      51    | .     3     .     48    121   36    .     .     1     35    .     105   .     3     .     .     23    17    19    .     26    .     10    37    15    7     37    .     5     .     87    1     114   
  Received Heat Transfer   1202  | .     174   .     .     6     333   12    12    .     .     39    12    .     9     .     .     .     .     .     9     .     18    .     9     .     .     27    .     .     9     18    .     515   
  Effects                  4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Interference           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
  Combat Hostiles          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
  Parts Melted             2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Heat Transferred         11057 | .     .     .     .     240   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10817 
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               3     | .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Peak Influence             1576 | 10   213  78   .    70   726  359  .    .    .    .    504  .    .    .    .    396  .    .    .    .    325  .    .    .    .    601  429  650  424  606  650  1576 
  Initial                  471  | .    6    39   .    .    .    329  .    .    .    .    471  .    .    .    .    129  .    .    .    .    116  .    .    .    .    60   337  176  346  238  363  416  
  Average                  236  | 4    109  47   .    18   297  188  .    .    .    .    219  .    .    .    .    179  .    .    .    .    206  .    .    .    .    242  394  403  378  423  450  950  
Maximum Alert Level        4    | .    1    .    .    .    3    1    .    .    .    .    2    .    .    .    .    2    .    .    .    .    1    .    .    .    .    2    2    2    2    2    2    4    
  Low Security (%)         63   | 100  89   100  .    100  44   53   .    .    .    .    61   .    .    .    .    61   .    .    .    .    48   .    .    .    .    50   .    22   .    .    .    55   
  Level 1                  16   | .    10   .    .    .    12   46   .    .    .    .    22   .    .    .    .    38   .    .    .    .    51   .    .    .    .    35   27   17   79   40   4    .    
  Level 2                  14   | .    .    .    .    .    36   .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   72   59   20   59   95   5    
  Level 3                  1    | .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          42   | .    3    .    .    .    5    7    .    .    .    .    6    .    .    .    .    6    .    .    .    .    2    .    .    .    .    5    2    2    .    .    .    4    
  Investigation            19   | .    2    .    .    .    2    4    .    .    .    .    2    .    .    .    .    3    .    .    .    .    1    .    .    .    .    4    1    .    .    .    .    .    
  Extermination            6    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    1    
  Reinforcement            15   | .    1    .    .    .    2    1    .    .    .    .    4    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    2    
  Assault                  2    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Haulers Reinforced         5    | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Distress Signals           18   | .   .   .   .   .   2   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   1   .   .   1   7   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              391  | .   22  8   .   3   44  15  1   9   3   9   15  .   4   .   10  24  1   1   3   6   20  .   7   .   .   38  11  17  4   20  25  71  
  Peak Tracking Total      23   | .   5   3   8   3   5   5   1   3   3   6   7   .   4   .   5   11  1   2   3   5   8   1   7   .   2   18  9   8   4   14  23  9   
  Tactical Retreats        46   | .   3   .   .   .   3   3   1   1   .   2   6   .   1   .   .   5   .   .   .   3   3   .   .   .   .   7   .   2   .   4   2   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Traps Triggered            13   | .   1   .   .   .   5   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   5   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         10   | .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                12   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   9   .   .   .   .   .   .   .   .   
Most Traps Carried         4    | .   .   .   .   .   .   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Machines Disabled          17   | .   1   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   2   1   1   2   .   5   
  Max in Single Turn       1    | .   1   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   1   1   .   1   
  Garrison Access          12   | .   .   .   .   .   1   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   1   2   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Machines Accessed          107  | .   9   .   2   .   14  22  .   .   3   .   16  .   1   .   .   8   .   .   4   .   2   1   .   2   .   5   6   2   1   4   3   2   
  Terminals                49   | .   7   .   .   .   9   13  .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   4   3   1   
  Fabricators              10   | .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   
  Repair Stations          10   | .   1   .   .   .   2   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   
  Recycling Units          5    | .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              8    | .   .   .   .   .   2   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Garrison Access          12   | .   .   .   .   .   1   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   1   2   1   .   .   .   
Total Hacks                308  | .   24  .   2   .   38  66  .   .   13  .   64  .   1   .   .   27  .   .   15  .   9   5   .   2   .   14  13  4   2   4   3   2   
  Successful               216  | .   12  .   2   .   16  47  .   .   13  .   47  .   1   .   .   20  .   .   15  .   5   5   .   2   .   10  8   3   1   4   3   2   
  Failed                   91   | .   11  .   .   .   22  19  .   .   .   .   17  .   .   .   .   7   .   .   .   .   4   .   .   .   .   4   5   1   1   .   .   .   
    Catastrophic           16   | .   1   .   .   .   6   4   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   266  | .   12  .   1   .   23  35  .   .   .   .   30  .   .   .   .   45  .   .   .   .   18  .   .   1   1   25  26  5   5   18  12  9   
  Terminals                133  | .   19  .   .   .   26  40  .   .   .   .   36  .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   4   3   1   
  Fabricators              34   | .   .   .   .   .   .   10  .   .   .   .   3   .   .   .   .   11  .   .   .   .   4   .   .   .   .   3   3   .   .   .   .   .   
  Repair Stations          38   | .   3   .   .   .   7   2   .   .   .   .   10  .   .   .   .   6   .   .   .   .   5   .   .   .   .   .   5   .   .   .   .   .   
  Recycling Units          9    | .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              34   | .   .   .   .   .   4   9   .   .   .   .   8   .   .   .   .   4   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   
  Garrison Access          22   | .   .   .   .   .   1   3   .   .   .   .   5   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   2   4   2   .   .   .   
Terminal Hacks             98   | .   6   .   2   .   5   20  .   .   13  .   18  .   1   .   .   .   .   .   15  .   .   5   .   2   .   1   2   .   .   4   3   1   
  Record                   17   | .   .   .   1   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   5   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           14   | .   .   .   .   .   1   5   .   .   3   .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           8    | .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        11   | .   1   .   .   .   1   1   .   .   3   .   1   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                11   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   4   3   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          8    | .   .   .   .   .   .   4   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         4    | .   1   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           19   | .   .   .   .   .   .   6   .   .   .   .   2   .   .   .   .   5   .   .   .   .   2   .   .   .   .   2   2   .   .   .   .   .   
  Load Schematic           10   | .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   
  Build                    9    | .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   
Repair Station Hacks       29   | .   2   .   .   .   3   2   .   .   .   .   10  .   .   .   .   6   .   .   .   .   3   .   .   .   .   .   3   .   .   .   .   .   
  Scan Component           15   | .   1   .   .   .   2   1   .   .   .   .   5   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   
  Repair                   13   | .   1   .   .   .   1   1   .   .   .   .   5   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Retrieve Components      6    | .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 30   | .   .   .   .   .   4   9   .   .   .   .   8   .   .   .   .   4   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Insert Component         15   | .   .   .   .   .   2   4   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Analyze                  15   | .   .   .   .   .   2   5   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Garrison Access Hacks      13   | .   .   .   .   .   1   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   1   3   1   .   .   .   
  Seal Access              12   | .   .   .   .   .   1   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   1   2   1   .   .   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         21   | .   3   .   .   .   3   7   .   .   .   .   6   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Terminals                14   | .   2   .   .   .   3   5   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 9    | .   2   .   .   .   2   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Prioritize             4    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Extract                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         67   | .   8   .   .   .   13  20  .   .   .   .   11  .   .   .   .   3   .   .   .   .   2   .   .   .   .   3   3   .   1   .   2   1   
  Full Trace Events        17   | .   2   .   .   .   2   4   .   .   .   .   2   .   .   .   .   3   .   .   .   .   1   .   .   .   .   2   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   99   | .   .   .   .   .   3   9   .   .   3   .   6   .   .   .   .   39  .   .   2   .   8   .   .   .   .   4   12  .   .   13  .   .   
  Parts Built              12   | .   .   .   .   .   .   6   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   433  | .   .   .   .   .   .   145 .   .   .   .   23  .   .   .   .   89  .   .   .   .   50  .   .   .   .   50  76  .   .   .   .   .   
  Total Part Build Rating  49   | .   .   .   .   .   .   18  .   .   .   .   5   .   .   .   .   11  .   .   .   .   5   .   .   .   .   5   5   .   .   .   .   .   
Parts Repaired             13   | .   1   .   .   .   1   1   .   .   .   .   5   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Time                     432  | .   26  .   .   .   26  38  .   .   .   .   140 .   .   .   .   120 .   .   .   .   44  .   .   .   .   .   38  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   7   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Scanalyzed           14   | .   .   .   .   .   2   4   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Part Schematics Acquired 14   | .   .   .   .   .   2   4   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              5    | .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        5    | .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             5    | .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Total Allies               42   | .    .    3    .    .    .    2    .    .    .    .    .    .    .    4    .    .    .    .    .    .    1    .    .    .    .    3    .    2    .    .    .    27   
  Largest Group            14   | .    .    2    2    .    .    2    2    1    .    .    .    .    .    4    4    .    .    .    .    .    1    .    .    .    .    2    .    2    .    .    .    14   
  Highest-Rated Group      1205 | .    .    46   46   .    .    36   36   26   .    .    .    .    .    154  154  .    .    .    .    .    29   .    .    .    .    296  .    244  .    .    .    1205 
  Highest-Rated Ally       269  | .    .    31   31   .    .    26   26   26   .    .    .    .    .    40   40   .    .    .    .    .    29   .    .    .    .    269  .    122  .    .    .    269  
Zionite Dispatches         5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    1    .    .    .    .    
  Heavy                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Experimental             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Trap Resupply            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Infowar Resupply         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    
Total Orders               5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    3    .    .    .    .    .    .    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  ROAM                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  DROP                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    
Ally Attacks               173  | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    34   .    .    .    .    .    .    .    .    .    .    6    .    24   .    .    .    108  
  Total Damage             9540 | .    .    22   .    .    .    .    .    .    .    .    .    .    .    .    562  .    .    .    .    .    .    .    .    .    .    672  .    2044 .    .    .    6240 
  Kills                    49   | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    5    .    11   .    .    .    26   
Allies Corrupted           3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Allies Melted              3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Robot Analysis Total       8    | .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   1   .   1   .   .   1   2   .   .   .   .   .   1   1   .   .   1   .   1   .   1   1   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  7   .   .   .   .   .   
  Traps                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Items                    16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  6   .   .   .   .   .   
  Machines                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Patrols                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   
Zionite Intel Received     42   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   4   .   .   .   .   6   7   1   1   5   3   2   
  Main Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   
  Emergency Access         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   
  Guard Positions          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Component Stockpiles     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Prototype Stockpiles     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Component Schematics     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Prototype Schematics     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Unaware Schematics       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unaware Analyses         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Trap Installations       6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   .   .   .   1   1   
  Active Terminals         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Depthwide Sectors/0      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Depthwide Sectors/-1     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Turns Passed               15779 | 96   1347 1487 835  968  2284 990  115  496  147  96   874  79   85   492  216  855  139  267  81   135  341  263  124  210  63   584  316  224  44   111  209  1206 
Spaces Moved               22713 | 52   680  562  529  607  1098 1443 307  1471 204  253  1735 254  238  1059 517  1847 362  575  164  520  923  629  366  770  266  1555 742  532  284  659  828  682  
  Core                     15    | 15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   3290  | 37   680  562  423  491  1097 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     561   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    561  
  Wheels                   222   | .    .    .    106  116  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   18625 | .    .    .    .    .    1    1443 307  1471 204  253  1735 254  238  1059 517  1847 362  575  164  520  923  629  366  770  266  1555 742  532  284  659  828  121  
  Fastest Speed            7     | 50   160  160  130  130  160  26   26   17   17   26   14   24   24   24   24   15   25   25   25   15   22   22   12   7    19   17   17   12   12   7    9    10   
  Average Speed            47    | 135  160  160  154  154  166  40   26   25   25   26   23   24   24   24   24   24   25   25   25   24   22   22   21   21   19   17   17   19   12   10   10   116  
  Slowest Speed            352   | 160  160  160  240  160  352  112  26   26   26   26   29   24   24   24   24   25   25   25   25   25   22   22   22   22   19   101  17   86   12   12   11   140  
  Overloaded Moves         104   | .    .    .    .    .    .    .    .    3    12   .    24   .    .    .    .    7    .    .    .    10   .    .    14   6    .    .    .    .    .    21   7    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            85    | .    .    .    .    .    .    9    .    .    .    2    10   .    .    .    .    6    .    .    .    .    3    .    1    3    .    26   7    1    2    2    9    4    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       62    | 4    98   97   89   100  89   48   51   93   80   41   46   49   44   91   85   53   60   68   61   77   30   81   53   96   53   53   82   19   44   62   29   27   
  Regions Visited          32
    Branch Regions         23
  Pre-discovered Areas     36    | .    1    .    1    .    .    .    .    .    1    .    .    .    .    1    .    14   .    .    3    1    9    .    1    .    .    .    .    2    .    2    .    .    
  Known Exits Taken        28    | .    .    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4     | 1    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             24    | .    .    2    .    3    .    .    2    3    .    1    .    .    1    5    1    .    .    1    .    1    .    3    1    .    .    .    .    .    .    .    .    .    
Spaces Dug                 130   | .    .    .    .    .    .    6    .    10   .    1    26   1    .    .    4    15   1    1    .    .    6    .    .    .    2    19   6    6    1    6    7    12   
Terrain Destroyed          556   | .    .    .    .    .    .    6    .    68   .    1    26   21   .    .    24   15   17   53   .    16   6    45   .    .    38   39   6    6    1    6    7    155  
  Melee                    124   | .    .    .    .    .    .    6    .    10   .    1    26   1    .    .    4    15   1    1    .    .    6    .    .    .    2    19   6    6    1    6    7    6    
  Projectile               12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
  AOE                      420   | .    .    .    .    .    .    .    .    58   .    .    .    20   .    .    20   .    16   52   .    16   .    45   .    .    36   20   .    .    .    .    .    137  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Total                      26865 | 67   836  1135 544  630  1427 1818 340  1554 251  275  2083 262  265  1295 599  2189 406  690  193  522  1028 744  401  813  270  1774 907  639  288  680  919  1021 
  Wait                     2909  | .    52   557  .    11   161  322  31   56   13   18   270  2    25   219  76   276  43   111  7    1    66   106  30   14   .    131  96   75   2    2    65   71   
  Move                     22530 | 51   679  561  528  606  1097 1425 306  1470 203  249  1715 253  237  1058 516  1834 361  574  163  519  916  628  363  765  265  1514 727  529  279  654  811  674  
  Hop                      66    | .    .    .    .    .    .    8    .    .    .    1    9    .    .    .    .    6    .    .    .    .    3    .    1    1    .    14   7    1    2    2    7    4    
  Pick Up                  133   | 3    21   4    2    .    17   8    .    1    4    .    7    .    1    3    .    6    .    .    1    .    4    .    .    3    .    12   6    2    2    3    3    20   
  Fast Attach              165   | 8    6    .    .    1    11   3    .    2    .    .    11   .    .    3    .    5    .    .    7    .    4    1    1    14   .    25   20   9    .    5    4    25   
  Attach                   61    | .    .    .    .    .    10   4    .    1    .    .    3    .    .    1    .    3    .    .    .    .    2    1    1    .    .    5    5    6    .    1    4    14   
  Detach                   32    | .    .    .    .    .    1    2    1    .    .    1    .    .    .    .    .    .    .    .    1    .    2    1    .    1    .    4    6    4    .    .    3    5    
  Swap                     92    | .    3    .    6    5    11   9    2    .    1    2    4    1    1    5    .    7    .    .    1    .    3    1    .    .    .    14   3    .    .    1    2    10   
  Drop                     226   | 1    17   4    3    2    34   11   .    2    2    1    9    .    1    6    .    6    .    .    7    .    8    .    1    15   .    18   24   5    1    3    6    39   
  Fire                     348   | 4    58   8    1    5    85   .    .    12   .    .    .    2    .    .    3    .    1    4    .    2    .    5    .    .    2    3    .    .    .    .    .    153  
  Melee                    273   | .    .    .    4    .    .    16   .    10   28   3    55   4    .    .    4    28   1    1    6    .    20   1    4    .    3    34   13   7    2    9    14   6    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     10    | .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x3 / [*Sto])
-7/Factory (discovered 3 exits: *Fac x2 / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 2 exits: Dee / *Pro)
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac x2 / *Upp)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 5 exits: *Res x4 / *Upp)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 4 exits: *Res / Arm / *Tes x2)
-3/Testing
-2/Research
-2/Quarantine
-2/Section 7
-1/Access
-1/Command (discovered 2 exits: Sur x2)
By MAIN.C's Side

 History 
---------
  Turn | Location           | Event
    17 | -11/Scrapyard      | Discovered new exit (range 15)
    97 | -11/Scrapyard      | Entered Materials
   278 | -10/Materials      | Discovered new exit (range 3)
   312 | -10/Materials      | Build established: Mutant
   448 | -10/Materials      | Discovered new exit (range 12)
   564 | -10/Materials      | Repaired Lgt. Treads
   661 | -10/Materials      | Central database locked down
   837 | -10/Materials      | Discovered new exit (range 15)
  1210 | -10/Materials      | Discovered new exit (range 11)
  1444 | -10/Materials      | Entered Mines
  1445 | -10/Mines          | Assembled infested the area
  1447 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  2139 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2453 | -10/Mines          | Discovered new exit (range 15)
  2549 | -10/Mines          | Identified exit to Exiles
  2575 | -10/Mines          | Found a hidden stash of uninstalled traps
  2720 | -10/Mines          | Discovered new exit (range 11)
  2931 | -10/Mines          | Entered Exiles
  2931 | -10/Exiles         | Accompanied by 2 allies
  2961 | -10/Exiles         | Led the pair of lost Derelicts to a safe place
  2971 | -10/Exiles         | Met 8R-AWN
  2999 | -10/Exiles         | Met EX-HEX
  3131 | -10/Exiles         | Met EX-DEC
  3194 | -10/Exiles         | Visited The Gauntlet
  3365 | -10/Exiles         | Learned location of Zion (-6)
  3390 | -10/Exiles         | Met EX-BIN
  3414 | -10/Exiles         | Aligned with FarCom system
  3416 | -10/Exiles         | Given EX-Vault access code
  3453 | -10/Exiles         | Opened EX-Vault
  3463 | -10/Exiles         | Found Gui. Plasma Cannon
  3469 | -10/Exiles         | Found Superbattery
  3502 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  3645 | -10/Exiles         | Discovered new exit (range 14)
  3730 | -10/Exiles         | Attacked by the Exiles
  3766 | -10/Exiles         | Stole two prototypes: Gui. Plasma Cannon, Superbattery
  3766 | -10/Exiles         | Entered Mines
  3811 | -9/Mines           | Met a Derelict bent on vengeance
  3845 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  4243 | -9/Mines           | Discovered new exit (range 11)
  4409 | -9/Mines           | Discovered new exit (range 10)
  4734 | -9/Mines           | Entered Materials
  4734 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  4889 | -8/Materials       | Repaired Lgt. Treads
  5328 | -8/Materials       | Discovered new exit (range 16)
  6101 | -8/Materials       | Discovered new exit (range 12)
  6215 | -8/Materials       | Discovered new exit (range 16)
  6586 | -8/Materials       | Discovered new exit (range 8)
  6734 | -8/Materials       | First assault squad dispatched
  7018 | -8/Materials       | Identified exit to Factory
  7018 | -8/Materials       | Entered Factory
  7018 | -7/Factory         | Evolved 2 slots: Utility x2
  7019 | -7/Factory         | Identified exit to Lower Caves
  7291 | -7/Factory         | Build established: Scavenger-Assassin
  7383 | -7/Factory         | Fabricated Cesium-ion Thruster?
  7433 | -7/Factory         | Discovered new exit (range 3)
  7434 | -7/Factory         | Identified exit to Factory
  7455 | -7/Factory         | Discovered exit to Factory (range 15)
  7571 | -7/Factory         | Repaired Imp. Sensor Array
  7639 | -7/Factory         | Fabricated Imp. Propulsion Shielding (x2)
  7783 | -7/Factory         | Fabricated Imp. Utility Shielding (x2)
  7855 | -7/Factory         | Build established: Scavenger-Scout
  8008 | -7/Factory         | Entered Lower Caves
  8008 | -7/Lower Caves     | Accompanied by 2 allies
  8010 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8022 | -7/Lower Caves     | Learned location of 1 exit from Factory
  8058 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8102 | -7/Lower Caves     | Spotted B-75 Beast
  8111 | -7/Lower Caves     | Discovered new exit (range 10)
  8122 | -7/Lower Caves     | Identified exit to Lower Caves
  8123 | -7/Lower Caves     | Entered another Lower Caves area
  8123 | -7/Lower Caves     | Accompanied by 1 ally
  8123 | -7/Lower Caves     | Spotted IO-NHO(f)
  8123 | -7/Lower Caves     | Spotted JL-K3L(f)
  8124 | -7/Lower Caves     | Gui. Plasma Cannon stolen by Master Thief
  8125 | -7/Lower Caves     | Encountered a Master Thief
  8125 | -7/Lower Caves     | Encountered a Master Thief
  8128 | -7/Lower Caves     | Spotted SF-ZEB(f)
  8129 | -7/Lower Caves     | Encountered a Master Thief
  8137 | -7/Lower Caves     | Discovered exit to Factory (range 12)
  8202 | -7/Lower Caves     | Superbattery stolen by Master Thief
  8259 | -7/Lower Caves     | Destroyed SF-ZEB(f)
  8554 | -7/Lower Caves     | Learned location of 1 exit from Factory
  8555 | -7/Lower Caves     | Learned Factory trap positions
  8605 | -7/Lower Caves     | Discovered new exit (range 11)
  8619 | -7/Lower Caves     | Identified exit to Data Miner
  8619 | -7/Lower Caves     | Entered Data Miner
  8619 | -7/Data Miner      | Discovered new exit (range 7)
  8624 | -7/Data Miner      | Met Data Miner
  8635 | -7/Data Miner      | Learned location of Section 7 (-2)
  8635 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  8639 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  8655 | -7/Data Miner      | Identified exit to Proximity Caves
  8662 | -7/Data Miner      | Destroyed Data Miner
  8665 | -7/Data Miner      | Found Deep Network Scanner
  8667 | -7/Data Miner      | Found Quantum Router
  8668 | -7/Data Miner      | Data Conduit disabled
  8766 | -7/Data Miner      | Entered Proximity Caves
  8768 | -6/Proximity Caves | Spotter reported a threat
  8769 | -6/Proximity Caves | Spotter reported a threat
  8821 | -6/Proximity Caves | Spotter reported a threat
  8846 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  8854 | -6/Proximity Caves | Discovered exit to Factory (range 15)
  8862 | -6/Proximity Caves | Entered Factory
  8862 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8863 | -6/Factory         | Identified exit to Factory
  8864 | -6/Factory         | Loaded intel: 94 trap records
  8999 | -6/Factory         | Identified exit to Lower Caves
  9039 | -6/Factory         | Repaired Imp. Sensor Array
  9075 | -6/Factory         | Repaired Cld. VTOL Module
  9347 | -6/Factory         | Spotted B-75 Beast
  9369 | -6/Factory         | Build established: Wizard-Scout
  9403 | -6/Factory         | Fabricated Enh. Optical Array (x1)
  9592 | -6/Factory         | Cargo convoy interrupted
  9652 | -6/Factory         | Repaired Mni. Grenade Launcher
  9688 | -6/Factory         | Repaired Cld. VTOL Module
  9725 | -6/Factory         | Repaired Cld. VTOL Module
  9736 | -6/Factory         | Entered Lower Caves
  9812 | -6/Lower Caves     | Discovered new exit (range 5)
  9813 | -6/Lower Caves     | Identified exit to Lower Caves
  9815 | -6/Lower Caves     | Entered another Lower Caves area
  9823 | -6/Lower Caves     | Discovered exit to Factory (range 20)
  9898 | -6/Lower Caves     | Discovered new exit (range 12)
  9900 | -6/Lower Caves     | Identified exit to Zion
  9900 | -6/Lower Caves     | Entered Zion
  9922 | -6/Zion            | Found Prototype Special Weapon
  9922 | -6/Zion            | Identified RU-N14's Throwing Claymores
  9930 | -6/Zion            | Discovered new exit (range 12)
  9934 | -6/Zion            | Identified exit to Proximity Caves
  9965 | -6/Zion            | Visited the Megawrench Repair Shop
  9965 | -6/Zion            | Megawrench repaired 11 parts
 10032 | -6/Zion            | Received a hallucinogenic algorithm
 10055 | -6/Zion            | Given A8's code to call for help
 10068 | -6/Zion            | Given the Hacking Drone Bay
 10080 | -6/Zion            | Identified exit to Deep Caves
 10138 | -6/Zion            | Imprinted
 10140 | -6/Zion            | Declared Zion's savior
 10392 | -6/Zion            | Entered Proximity Caves
 10392 | -5/Proximity Caves | Accompanied by 4 allies
 10453 | -5/Proximity Caves | Spotted B-75 Beast
 10466 | -5/Proximity Caves | Learned location of 1 exit from Factory
 10540 | -5/Proximity Caves | Lost 4 allies
 10607 | -5/Proximity Caves | Discovered exit to Factory (range 5)
 10608 | -5/Proximity Caves | Entered Factory
 10608 | -5/Factory         | Evolved 2 slots: Utility x2
 10609 | -5/Factory         | Identified exit to Factory
 10668 | -5/Factory         | Repaired Cesium-ion Thruster
 10717 | -5/Factory         | Repaired Mni. Grenade Launcher
 10768 | -5/Factory         | Repaired Fission Core
 10808 | -5/Factory         | Retrieved Zion intel report: Active Terminals
 10865 | -5/Factory         | Retrieved Zion intel report: Component Schematics
 11009 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
 11032 | -5/Factory         | Discovered exit to Factory (range 21)
 11034 | -5/Factory         | Retrieved Zion intel report: Guard Positions
 11133 | -5/Factory         | Fabricated Adv. Sensor Array (x1)
 11144 | -5/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 11186 | -5/Factory         | Retrieved Zion intel report: Emergency Access
 11212 | -5/Factory         | Retrieved Zion intel report: Unaware Schematics
 11264 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/-1
 11270 | -5/Factory         | Retrieved Zion intel report: Prototype Schematics
 11271 | -5/Factory         | Retrieved Zion intel report: Prototype Schematics
 11290 | -5/Factory         | Retrieved Zion intel report: Unaware Analyses
 11296 | -5/Factory         | Retrieved Zion intel report: Component Stockpiles
 11329 | -5/Factory         | Discovered new exit (range 2)
 11329 | -5/Factory         | Identified exit to Upper Caves
 11362 | -5/Factory         | Fabricated Mni. Smartbomb Launcher?
 11386 | -5/Factory         | Retrieved Zion intel report: Trap Installations
 11387 | -5/Factory         | Spotted B-75 Beast
 11463 | -5/Factory         | Entered Upper Caves
 11594 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 11601 | -5/Upper Caves     | Discovered new exit (range 5)
 11601 | -5/Upper Caves     | Identified exit to Upper Caves
 11602 | -5/Upper Caves     | Entered another Upper Caves area
 11613 | -5/Upper Caves     | Encountered a Warlord checkpoint
 11823 | -5/Upper Caves     | Learned Factory terminal intel
 11867 | -5/Upper Caves     | Discovered new exit (range 8)
 11868 | -5/Upper Caves     | Identified exit to Zhirov
 11869 | -5/Upper Caves     | Entered Zhirov
 11869 | -5/Zhirov          | Discovered new exit (range 3)
 11874 | -5/Zhirov          | Met Zhirov
 11879 | -5/Zhirov          | Learned location of Quarantine (-2)
 11879 | -5/Zhirov          | Learned location of Testing (-3)
 11879 | -5/Zhirov          | Learned location of Command (-1)
 11881 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 11885 | -5/Zhirov          | Found Alien Artifact
 11885 | -5/Zhirov          | Identified Integrated Dissipator
 11885 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 11893 | -5/Zhirov          | Found Alien Artifact
 11937 | -5/Zhirov          | Cloak Generator disabled
 11937 | -5/Zhirov          | Attacked by Zhirov
 11942 | -5/Zhirov          | Identified exit to Proximity Caves
 11950 | -5/Zhirov          | Entered Proximity Caves
 12016 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 12028 | -4/Proximity Caves | Learned location of Armory (-3)
 12080 | -4/Proximity Caves | Discovered exit to Factory (range 21)
 12085 | -4/Proximity Caves | Entered Factory
 12085 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 12086 | -4/Factory         | Loaded intel: 28 terminal locations
 12113 | -4/Factory         | Retrieved Zion intel report: Prototype Schematics
 12118 | -4/Factory         | Retrieved Zion intel report: Trap Installations
 12119 | -4/Factory         | Zion Infowar Resupply teleported in
 12223 | -4/Factory         | Fabricated Exp. Propulsion Shielding (x1)
 12253 | -4/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
 12320 | -4/Factory         | Repaired Mni. Smartbomb Launcher
 12376 | -4/Factory         | Discovered new exit (range 16)
 12399 | -4/Factory         | Identified exit to Research
 12406 | -4/Factory         | Retrieved Zion intel report: Main Access
 12425 | -4/Factory         | Discovered new exit (range 4)
 12426 | -4/Factory         | Identified exit to Upper Caves
 12426 | -4/Factory         | Entered Upper Caves
 12638 | -4/Upper Caves     | Learned location of 1 exit from Factory
 12638 | -4/Upper Caves     | Learned location of 1 exit from Research
 12638 | -4/Upper Caves     | Learned Research security intel
 12682 | -4/Upper Caves     | Discovered new exit (range 9)
 12683 | -4/Upper Caves     | Identified exit to Upper Caves
 12684 | -4/Upper Caves     | Encountered a Warlord checkpoint
 12689 | -4/Upper Caves     | Entered another Upper Caves area
 12697 | -4/Upper Caves     | Discovered exit to Research (range 20)
 12745 | -4/Upper Caves     | Spotted B-86 Titan
 12781 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 12807 | -4/Upper Caves     | Discovered new exit (range 12)
 12807 | -4/Upper Caves     | Spotted X9-T91(f)
 12807 | -4/Upper Caves     | Spotted QS-PWI(f)
 12808 | -4/Upper Caves     | Spotted 8I-759(f)
 12809 | -4/Upper Caves     | Encountered a Master Thief
 12809 | -4/Upper Caves     | Encountered a Master Thief
 12810 | -4/Upper Caves     | Encountered a Master Thief
 12810 | -4/Upper Caves     | Spotted OJ-HZG(f)
 12811 | -4/Upper Caves     | Spotted 0I-75R(f)
 12812 | -4/Upper Caves     | Encountered a Master Thief
 12812 | -4/Upper Caves     | Alien Artifact stolen by Master Thief
 12812 | -4/Upper Caves     | Identified exit to Warlord
 12813 | -4/Upper Caves     | Entered Warlord
 12851 | -4/Warlord         | Visited the Vortex Lab
 12853 | -4/Warlord         | Found Prototype Energy Cannon
 12853 | -4/Warlord         | Identified Vortex Driver
 12855 | -4/Warlord         | Found Vortex Driver
 12867 | -4/Warlord         | Warlord's base attacked by MAIN.C
 12966 | -4/Warlord         | Rebuked by Warlord
 12968 | -4/Warlord         | Opened Warlord's prototype stash
 12969 | -4/Warlord         | Found System Purifier
 12971 | -4/Warlord         | Found System Mapper
 12984 | -4/Warlord         | Found Prototype Reactor
 12984 | -4/Warlord         | Identified Vortex Chain Reactor
 13014 | -4/Warlord         | Opened side exit
 13021 | -4/Warlord         | Discovered new exit (range 12)
 13023 | -4/Warlord         | Identified exit to Proximity Caves
 13023 | -4/Warlord         | Entered Proximity Caves
 13058 | -3/Proximity Caves | Discovered exit to Research (range 15)
 13064 | -3/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
 13086 | -3/Proximity Caves | Entered Research
 13086 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 13087 | -3/Research        | Identified exit to Testing
 13118 | -3/Research        | Retrieved Zion intel report: Active Terminals
 13119 | -3/Research        | Zion Infowar Resupply teleported in
 13130 | -3/Research        | Found Prototype Processor
 13130 | -3/Research        | Identified Exp. Signal Interpreter
 13141 | -3/Research        | Fabricated Exp. Propulsion Shielding?
 13159 | -3/Research        | Identified exit to DSF
 13396 | -3/Research        | Retrieved Zion intel report: Trap Installations
 13437 | -3/Research        | Retrieved Zion intel report: Emergency Access
 13443 | -3/Research        | Retrieved Zion intel report: Unaware Analyses
 13508 | -3/Research        | Spotted B-86 Titan
 13514 | -3/Research        | Discovered new exit (range 13)
 13516 | -3/Research        | Retrieved Zion intel report: Unaware Analyses
 13523 | -3/Research        | Identified exit to Research
 13530 | -3/Research        | Retrieved Zion intel report: Branch Access
 13530 | -3/Research        | Identified exit to Armory
 13556 | -3/Research        | Found Prototype Launcher
 13556 | -3/Research        | Identified Adv. Micro-nuke Launcher
 13614 | -3/Research        | Found Quantum Capacitor
 13641 | -3/Research        | Spotted B-86 Titan
 13647 | -3/Research        | Zion Experimental squad teleported in
 13662 | -3/Research        | Zion Trap Resupply teleported in
 13668 | -3/Research        | Spotted B-86 Titan
 13670 | -3/Research        | Entered Testing
 13685 | -3/Testing         | Found Prototype Protection
 13685 | -3/Testing         | Identified Med. Regenerative Plating
 13690 | -3/Testing         | Found Lgt. Regenerative Plating
 13694 | -3/Testing         | Lost 4 parts (1p1n1u1w)
 13708 | -3/Testing         | Retrieved Zion intel report: Trap Installations
 13714 | -3/Testing         | Retrieved Zion intel report: Emergency Access
 13772 | -3/Testing         | Retrieved Zion intel report: Prototype Stockpiles
 13773 | -3/Testing         | Retrieved Zion intel report: Branch Access
 13778 | -3/Testing         | Found Prototype Launcher
 13779 | -3/Testing         | Identified Hellfire Missile Launcher
 13785 | -3/Testing         | Found Prototype Device
 13785 | -3/Testing         | Identified Exp. EM Disruption Field
 13857 | -3/Testing         | Retrieved Zion intel report: Guard Positions
 13860 | -3/Testing         | Spotted Striker
 13860 | -3/Testing         | Spotted Striker
 13865 | -3/Testing         | Found Prototype Energy Cannon
 13865 | -3/Testing         | Identified Potential Cannon
 13867 | -3/Testing         | Found Prototype Energy Cannon
 13867 | -3/Testing         | Identified Imp. Potential Cannon
 13879 | -3/Testing         | Fabricated Exp. Propulsion Shielding?
 13927 | -3/Testing         | Found Prototype Device
 13927 | -3/Testing         | Identified Adv. Kinecellerator
 13932 | -3/Testing         | Found Prototype Device
 13932 | -3/Testing         | Identified Exp. Thermal Defense Suite
 13946 | -3/Testing         | Search patrols dispatched
 13962 | -3/Testing         | Repaired Imp. Utility Shielding?
 13978 | -3/Testing         | Retrieved Zion intel report: Component Stockpiles
 13978 | -3/Testing         | Discovered exit to Research (range 10)
 13980 | -3/Testing         | Retrieved Zion intel report: Prototype Schematics
 13986 | -3/Testing         | Entered Research
 13986 | -2/Research        | Evolved 2 slots: Utility x2
 14067 | -2/Research        | Retrieved Zion intel report: Depthwide Sectors/0
 14068 | -2/Research        | Zion Heavy squad teleported in
 14136 | -2/Research        | Discovered new exit (range 11)
 14147 | -2/Research        | Found Prototype Device
 14147 | -2/Research        | Identified Exp. Focal Shield
 14210 | -2/Research        | Identified exit to Quarantine
 14210 | -2/Research        | Entered Quarantine
 14223 | -2/Quarantine      | Spotted Alpha 7
 14227 | -2/Quarantine      | Retrieved Zion intel report: Emergency Access
 14235 | -2/Quarantine      | Found Alien Artifact
 14243 | -2/Quarantine      | Spotted Fortress
 14253 | -2/Quarantine      | Discovered new exit (range 5)
 14254 | -2/Quarantine      | Identified exit to Section 7
 14254 | -2/Quarantine      | Entered Section 7
 14269 | -2/Section 7       | Retrieved Zion intel report: Guard Positions
 14269 | -2/Section 7       | Spotted S7 Guard
 14275 | -2/Section 7       | Retrieved Zion intel report: Branch Access
 14288 | -2/Section 7       | Found Alien Artifact
 14288 | -2/Section 7       | Identified Integrated Reactor
 14288 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 14294 | -2/Section 7       | Spotted Executioner
 14294 | -2/Section 7       | Spotted Executioner
 14300 | -2/Section 7       | Found Alien Artifact
 14302 | -2/Section 7       | Identified Subatomic Replicator
 14302 | -2/Section 7       | Used Subatomic Replicator to create Alien Artifact
 14314 | -2/Section 7       | Spotted B-99 Colossus
 14320 | -2/Section 7       | Found Integrated Reactor
 14320 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 14329 | -2/Section 7       | Found Alien Artifact
 14329 | -2/Section 7       | Identified LRC Matter Compressor
 14329 | -2/Section 7       | Installed LRC Matter Compressor, increased matter storage capacity (+125)
 14331 | -2/Section 7       | Found Alien Artifact
 14331 | -2/Section 7       | Identified LRC Armor
 14331 | -2/Section 7       | Installed LRC Armor, increased core integrity (+250)
 14342 | -2/Section 7       | Spotted Alpha 7
 14342 | -2/Section 7       | Spotted Alpha 7
 14352 | -2/Section 7       | Retrieved Zion intel report: Depthwide Sectors/-1
 14354 | -2/Section 7       | Spotted B-90 Cyclops
 14359 | -2/Section 7       | Retrieved Zion intel report: Component Schematics
 14360 | -2/Section 7       | Retrieved Zion intel report: Active Terminals
 14364 | -2/Section 7       | Discovered new exit (range 5)
 14364 | -2/Section 7       | Identified exit to Access
 14365 | -2/Section 7       | Entered Access
 14365 | -1/Access          | Evolved 2 slots: Propulsion x1, Weapon x1
 14374 | -1/Access          | Retrieved Zion intel report: Trap Installations
 14420 | -1/Access          | Build established: Wizard-Sprinter
 14522 | -1/Access          | Retrieved Zion intel report: Depthwide Sectors/-1
 14528 | -1/Access          | Spotted B-99 Colossus
 14544 | -1/Access          | Retrieved Zion intel report: Prototype Stockpiles
 14550 | -1/Access          | Spotted B-99 Colossus
 14550 | -1/Access          | Spotted B-99 Colossus
 14568 | -1/Access          | Found Exp. Core Analyzer
 14573 | -1/Access          | Discovered new exit (range 7)
 14574 | -1/Access          | Identified exit to Command
 14574 | -1/Access          | Entered Command
 14603 | -1/Command         | Retrieved Zion intel report: Trap Installations
 14617 | -1/Command         | Disengaged cave seal
 14690 | -1/Command         | Lost 3 allies
 14713 | -1/Command         | Found Prototype Protection
 14727 | -1/Command         | Found Prototype Protection
 14727 | -1/Command         | Identified Zio. Weapon Casing (x2)
 14850 | -1/Command         | Retrieved Zion intel report: Component Stockpiles
 14857 | -1/Command         | Enhanced Grunt warped into view, answering call for help
 14865 | -1/Command         | Enhanced Grunt warped into view, answering call for help
 14994 | -1/Command         | Spotted Combat Programmer
 14995 | -1/Command         | Spotted M Guard
 14997 | -1/Command         | Spotted Combat Programmer
 15002 | -1/Command         | Allies destroyed Combat Programmer
 15006 | -1/Command         | Spotted M Guard
 15014 | -1/Command         | Allies destroyed M Guard
 15016 | -1/Command         | Destroyed Combat Programmer
 15025 | -1/Command         | Allies destroyed M Guard
 15025 | -1/Command         | All MAIN.C guards destroyed
 15040 | -1/Command         | Lost 5 allies
 15044 | -1/Command         | Found Prototype Reactor
 15044 | -1/Command         | Identified Zero-point Reactor
 15053 | -1/Command         | Found Prototype Device
 15053 | -1/Command         | Identified Thermal Barrier
 15068 | -1/Command         | Murdered Z-Experimental
 15074 | -1/Command         | First assault squad dispatched
 15111 | -1/Command         | Met MAIN.C
 15111 | -1/Command         | 0b10 Conduit disabled
 15112 | -1/Command         | Destroyed MAIN.C Shell
 15113 | -1/Command         | Surrendered to MAIN.C
 15113 | -1/Command         | Loaded intel: 44 machine locations
 15113 | -1/Command         | Loaded intel: 113 trap records
 15113 | -1/Command         | Identified exit to Surface
 15113 | -1/Command         | Discovered exit to Surface (range 49)
 15113 | -1/Command         | Discovered exit to Surface (range 78)
 15233 | -1/Command         | Found Prototype Energy Cannon
 15233 | -1/Command         | Identified Cld. Nova Cannon
 15238 | -1/Command         | Found Zero-point Reactor
 15241 | -1/Command         | Found Zero-point Reactor
 15245 | -1/Command         | Found Prototype Device
 15245 | -1/Command         | Identified Exp. Phase Shifter
 15249 | -1/Command         | Found Prototype Device
 15249 | -1/Command         | Identified Femtoactuators
 15252 | -1/Command         | Found Prototype Processor
 15252 | -1/Command         | Identified Exp. Armor Integrity Analyzer
 15258 | -1/Command         | Found Prototype Device
 15258 | -1/Command         | Identified Exp. System Purifier
 15264 | -1/Command         | Found Prototype Device
 15264 | -1/Command         | Identified Exp. ECM Suite
 15277 | -1/Command         | MAIN.C activated Command garrisons
 15280 | -1/Command         | Identified Supercharged TR
 15280 | -1/Command         | Warped through subspace
 15315 | -1/Command         | Unknown forces attacked Command
 15315 | -1/Command         | Spotted EQ-002
 15315 | -1/Command         | Spotted EQ-006
 15315 | -1/Command         | Spotted EQ-012
 15317 | -1/Command         | Destroyed EQ-006
 15319 | -1/Command         | Spotted EQ-004
 15320 | -1/Command         | Spotted EQ-005
 15339 | -1/Command         | Destroyed EQ-002
 15344 | -1/Command         | Destroyed EQ-012
 15369 | -1/Command         | Found Exp. Core Analyzer
 15371 | -1/Command         | Lost 23 allies
 15392 | -1/Command         | Spotted EQ-000
 15404 | -1/Command         | Destroyed EQ-000
 15410 | -1/Command         | Spotted EQ-019
 15410 | -1/Command         | Spotted EQ-018
 15410 | -1/Command         | Spotted EQ-030
 15414 | -1/Command         | Destroyed EQ-018
 15419 | -1/Command         | Spotted EQ-025
 15420 | -1/Command         | Spotted EQ-024
 15420 | -1/Command         | Destroyed EQ-019
 15427 | -1/Command         | Spotted EQ-022
 15458 | -1/Command         | Destroyed EQ-024
 15460 | -1/Command         | Destroyed EQ-025
 15481 | -1/Command         | System corruption reached 10%
 15485 | -1/Command         | Lost 3 parts (3u)
 15488 | -1/Command         | Lost 14 allies
 15498 | -1/Command         | Spotted EQ-029
 15498 | -1/Command         | Spotted EQ-011
 15501 | -1/Command         | Destroyed EQ-011
 15504 | -1/Command         | Destroyed EQ-029
 15505 | -1/Command         | Spotted EQ-034
 15515 | -1/Command         | Destroyed EQ-034
 15519 | -1/Command         | Spotted EQ-039
 15519 | -1/Command         | Spotted EQ-038
 15519 | -1/Command         | Spotted EQ-040
 15530 | -1/Command         | Destroyed EQ-038
 15549 | -1/Command         | Spotted EQ-015
 15549 | -1/Command         | Spotted EQ-037
 15556 | -1/Command         | Lost 4 allies
 15565 | -1/Command         | Destroyed EQ-037
 15578 | -1/Command         | Spotted EQ-054
 15581 | -1/Command         | Spotted EQ-027
 15592 | -1/Command         | Destroyed EQ-054
 15595 | -1/Command         | Destroyed EQ-027
 15598 | -1/Command         | Spotted EQ-053
 15612 | -1/Command         | Spotted EQ-056
 15614 | -1/Command         | Spotted EQ-060
 15614 | -1/Command         | Spotted EQ-067
 15614 | -1/Command         | Spotted EQ-069
 15616 | -1/Command         | Destroyed EQ-060
 15628 | -1/Command         | Spotted EQ-077
 15632 | -1/Command         | Spotted EQ-061
 15634 | -1/Command         | Destroyed EQ-067
 15638 | -1/Command         | Destroyed EQ-069
 15643 | -1/Command         | Found Exp. Core Analyzer
 15656 | -1/Command         | Lost 13 allies
 15718 | -1/Command         | Spotted EQ-072
 15722 | -1/Command         | Spotted EQ-082
 15723 | -1/Command         | Destroyed EQ-072
 15734 | -1/Command         | Spotted EQ-088
 15747 | -1/Command         | Destroyed EQ-088
 15764 | -1/Command         | Spotted EQ-065
 15764 | -1/Command         | Spotted EQ-093
 15768 | -1/Command         | Spotted EQ-089
 15772 | -1/Command         | Core integrity fell below 50%
 15778 | -1/Command         | Destroyed EQ-065
 15779 | -1/Command         | Attackers retreated from Command
 15780 | ***                | Fortifying 0b10!

 Last Messages 
---------------
JRNBCG3AAOT3YF|DXCXPAMH
The unstable cave ceiling collapses.
B-74 Champion destroyed.
Penetrated by Slug.
Centrium Medium Armor Plating destroyed.
Knocked back. <x2>
Destroyed Prototype Leg.
Slug penetrates Reinforced Barrier.
Knocked back. <x2>
Penetrated by Slug.
EQ-065 destroyed.
ALERT: Enemy forces retreating.
MAIN.C: I admit your assistance was pivotal
  here. It looks like I was right to trust you.
This attack appears to have been designed to
  merely test our defenses, although it was
  nearly effective enough to force me to take
  the conflict to the next level.
Investigating the origins of these bots should
  be one of our highest priorities...

 Map 
-----
+----------------------------------------------------+
|    #????#    #??????????????????????????????????#? |
|    #????##  ##??????????????????????????????????#? |
| ##########  #???????????????????????????????????#? |
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|              "#?????????????????????????????????#? |
| #####       ""#??###########################????#? |
|     #  ^    ""#??#?????????????????????????#????#? |
| =!  #       ""#??#?#######################?#????#? |
| =!  #   %   ""#??#?#"""         !        ######### |
| !   +      = "#??#?#           ==!  !  [ #?#?????? |
|   [ #   [%[% "#??#?#          !!%==%!! [%######### |
|     #    % ! "#??#?#       %   ![%!%[%% *   [      |
| ""  #        "#??#?#          %[% !]!!=%%= !%      |
| ""  #       ""#??#?#        % [[[%=*!%[[% %[%      |
| #####        "#??#?#    %    ]==%=*!%! * ######### |
|     "       "##??#?#        *%%%=[%%%*%! #?#?????? |
|     #  ^   !###??#?#          % !%[=[=!  ######### |
|     #      ]#"#??#?#     [   !!!  *!%!   #?#????#? |
|     #         #??#?#          %   g!%]   #?#????#? |
|               ####?#      M     % =      #?#????#? |
|                  #?#   % %        %%[% ""#?#????#? |
|                  #?#     / h     %!%=%   #?#????#? |
|                 ####%              =     #?#????#? |
|                    %=% %  %      %% %%   #?#????#? |
| *[=   ]= ![        = [ =                 #?#????#? |
| ]% % =   =%]             @               #?#????#? |
| %     # =#%#    ###     %                #?#????#? |
|      % %######   # #   ]  %   "        ""#?#????#? |
|        ###  # # ##?#    %                #?#????#? |
|   %    #   ## #  #?#######################?#????#? |
|    [ ##   #      #?????????????????????????#????#? |
|      ##   # #   ############################????#? |
|      ### #####  #???????????????????????????????#? |
|   ##"#?###???? ##???????????????????????????????#? |
| ######???????? #????????????????????????????????#? |
|   #???????????##????????????????????????????????#? |
| < #?????????????????????????????????????????????#? |
|   #?????????????????????????????????????????????#? |
|   #?????????????????????????????????????????????#? |
| ###?????????????????????????????????????????????#? |
| ????????????????????????????????????????????????#? |
| ????????????????????????????????????????????????#? |
| ????????????????????????????????????????????????#? |
| ???##########???????????????????????????????????#? |
| ???#        #???????????????????????????????????#? |
| #### !      #???????????????????????????????????#? |
|    #   ""   #???????????????????????????????????#? |
|    #  """"  #???????????????????????????????????#? |
|    +  """"  #???????????????????????????????????#? |
|    #   ""   #???????????????????????????????????#? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           136
Energy Generation          97
Energy Capacity            1390
Matter Stores              425
Matter Capacity            800
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              16
Power Amplification        30
Additional Mass Support    16
Armor Coverage             900
Propulsion Shielding       90
Utility Shielding          66
Weapon Shielding           100
Point Defense Rating       240
Melee Speed Boost          50
Phase Shifting             20
Evasion (%)                75
Targeting Accuracy         8
Core Analysis              12
Armor Integrity Analysis   50
Recoil Reduction           4
Particle Charging          30
Offensive Hacking          45
Defensive Hacking          25
Trap Extractor Capacity    4

 Item Schematics 
-----------------
                          Scythe | -8/Materials  | Hacked
             Cesium-ion Thruster | -8/Materials  | Scanalyzed
                        Datajack | -8/Materials  | Scanalyzed
       Imp. Propulsion Shielding | -7/Factory    | Hacked
           Mni. Grenade Launcher | -7/Factory    | Scanalyzed
                   Hacking Suite | -7/Factory    | Scanalyzed
          Imp. Utility Shielding | -7/Factory    | Hacked
                Cld. VTOL Module | -7/Factory    | Hacked
              Imp. Hacking Suite | -7/Factory    | Hacked
                   Plasma Cutter | -7/Factory    | Scanalyzed
                  Trap Extractor | -7/Factory    | Scanalyzed
                Stasis Canceller | -7/Factory    | Hacked
                Combat Drone Bay | -7/Data Miner | Free
              Cld. Plasma Cannon | -7/Data Miner | Free
        Imp. Transmission Jammer | -7/Data Miner | Free
      Adv. Weight Redist. System | -6/Factory    | Scanalyzed
    Lgt. Angular Momentum Engine | -6/Factory    | Scanalyzed
                   Imp. Datajack | -6/Factory    | Scanalyzed
              Mak. Hacking Suite | -6/Factory    | Scanalyzed
              Enh. Optical Array | -6/Factory    | Hacked
               Adv. Sensor Array | -6/Factory    | Hacked
             Adv. Cooling System | -5/Factory    | Z-intel
        Imp. Heavy Armor Plating | -5/Factory    | Z-intel
               Huge Storage Unit | -5/Factory    | Z-intel
 Imp. Launcher Guidance Computer | -5/Factory    | Z-intel
         Adv. Targeting Computer | -5/Factory    | Z-intel
                    Triangulator | -5/Factory    | Z-intel
                         VSS Leg | -5/Factory    | Z-intel
       Lyr. Medium Armor Plating | -5/Factory    | Z-intel
           Imp. Coolant Injector | -5/Factory    | Z-intel
                    Recalibrator | -5/Factory    | Z-intel
                   Gatling Laser | -5/Factory    | Z-intel
                     Hvy. Treads | -5/Factory    | Z-intel
                     Mass Driver | -5/Factory    | Z-intel
            Imp. Power Shielding | -5/Factory    | Z-intel
          Imp. Corruption Screen | -5/Factory    | Z-intel
                    Com. Battery | -5/Factory    | Z-intel
             Biomechanical Wings | -5/Factory    | Z-intel
               Enh. Nuclear Core | -5/Factory    | Z-intel
               Cld. Aerolev Unit | -5/Factory    | Z-intel
                  Exp. Heat Sink | -5/Factory    | Z-intel
           Enh. Flexi-carbon Leg | -5/Factory    | Z-intel
               Antimatter Cannon | -5/Factory    | Z-intel
             Tesla Bomb Launcher | -5/Factory    | Z-intel
         Tiamat Missile Launcher | -5/Factory    | Z-intel
              Lgt. Neutrino Core | -5/Factory    | Z-intel
              Hvy. Proton Cannon | -5/Factory    | Z-intel
               Cld. Fission Core | -5/Factory    | Z-intel
           Thermal Defense Suite | -5/Factory    | Z-intel
              Hvy. Gatling Laser | -5/Factory    | Z-intel
               Cld. Plasma Rifle | -5/Factory    | Z-intel
              Imp. Lightning Gun | -5/Factory    | Z-intel
                Cld. Pulse Rifle | -5/Factory    | Z-intel
              Prc. Matter Filter | -5/Factory    | Z-intel
       Exp. Propulsion Shielding | -5/Factory    | Z-intel
                     Force Rifle | -5/Factory    | Z-intel
         Mni. Smartbomb Launcher | -5/Factory    | Z-intel
                 Com. Ion Cannon | -5/Factory    | Z-intel
             Gravity Neutralizer | -5/Factory    | Scanalyzed
                   Kinetic Spear | -5/Factory    | Scanalyzed
               Assault Drone Bay | -5/Zhirov     | Free
              Exp. Optical Array | -5/Zhirov     | Free
          Imp. Matter Compressor | -4/Factory    | Z-intel
             Cold Fusion Reactor | -4/Factory    | Z-intel
              Adv. KE Penetrator | -4/Factory    | Z-intel
     Cld. Nuclear Pulse Thruster | -4/Factory    | Z-intel
                       Ionic Axe | -4/Factory    | Z-intel
                    Plasma Lance | -4/Factory    | Z-intel
             Mni. Fusion Reactor | -4/Factory    | Z-intel
             Hvy. Neutron Cannon | -4/Factory    | Z-intel
                Adv. Energy Well | -3/Research   | Scanalyzed
                 Com. Matter Pod | -3/Research   | Extracted
              Antimatter Reactor | -3/Research   | Extracted
                Adv. Force Field | -3/Research   | Scanalyzed
                      Shock Maul | -3/Testing    | Archive
         Imp. Matter Neutralizer | -3/Testing    | Archive
       Lgt. Regenerative Plating | -3/Testing    | Hacked
                      Vibroblade | -3/Testing    | Z-intel
        Neutron Missile Launcher | -3/Testing    | Z-intel
                   Enh. Coil Gun | -3/Testing    | Z-intel
             Centrium Greatsword | -3/Testing    | Z-intel
         Exp. Targeting Computer | -3/Testing    | Z-intel
                Graviton Reactor | -3/Testing    | Z-intel
            Cld. Antigrav System | -3/Testing    | Z-intel
       Imp. Particle Accelerator | -3/Testing    | Z-intel
              Prc. Energy Filter | -3/Testing    | Z-intel
                   Quantum Rifle | -2/Section 7  | Z-intel
              Antimissile System | -2/Section 7  | Z-intel
              Adv. Cryofiber Web | -2/Section 7  | Z-intel
               Adv. Recalibrator | -2/Section 7  | Z-intel
              Enh. Quantum Rifle | -2/Section 7  | Z-intel
               Med. Storage Unit | -2/Section 7  | Z-intel
               Hcp. Storage Unit | -2/Section 7  | Z-intel
                Gamma Bomb Array | -2/Section 7  | Z-intel
        Imp. Hardlight Generator | -2/Section 7  | Z-intel
                     Force Lance | -2/Section 7  | Z-intel
            Adv. Target Analyzer | -2/Section 7  | Z-intel
                     HERF Cannon | -2/Section 7  | Z-intel
               Hvy. Gauss Cannon | -2/Section 7  | Z-intel

 Robot Schematics 
------------------
       M-28 Smith | -7/Data Miner | Free
   M-22 Extractor | -5/Factory    | Z-intel
   T-07 Excavator | -5/Factory    | Z-intel
   R-06 Scavenger | -5/Factory    | Z-intel
 A-02 Transporter | -5/Factory    | Z-intel
         E-15 Imp | -3/Testing    | Archive
   R-10 Processor | -3/Testing    | Archive

 Fabricated
------------
       Cesium-ion Thruster | x2 | -7/Factory  
 Imp. Propulsion Shielding | x2 | -7/Factory  
    Imp. Utility Shielding | x2 | -7/Factory  
        Enh. Optical Array | x1 | -6/Factory  
         Adv. Sensor Array | x1 | -5/Factory  
   Mni. Smartbomb Launcher | x1 | -5/Factory  
 Exp. Propulsion Shielding | x1 | -4/Factory  
 Exp. Propulsion Shielding | x1 | -3/Research 
 Exp. Propulsion Shielding | x1 | -3/Testing  

 Alien Tech Used 
-----------------
Integrated Dissipator
Integrated Reactor
Subatomic Replicator
LRC Matter Compressor
LRC Armor
Supercharged TR

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NeutrinoThrowingMapper
  Manual?         0
Play Time         04:44:50
  Cumulative      528.8 hours
  Start           2024.07.29 @ 13:12:36
  End             2024.08.01 @ 22:33:09
Sessions          43
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          269
  Rogue           269
  Adventurer      0
  Explorer        0
Win Type          8
  Total           35
  Types           22/2/3/3/1/1/1/1/1
Lore%             93
Gallery%          99
Achievement%      98
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 35b6e557-d3e9-4951-b1ea-7e9ebe63d7fe