Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.28 @ 14:44:23 Player: celerysam Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (54) 270 Value Destroyed (1924) 1924 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (2083) 2083 TOTAL SCORE: 9477 Bonus ------- High Alert Combat Kills 55 Follower Combat Kills 1223 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -295 Cogmind --------- Core Integrity 0/1000 Matter 235/300 Energy 71/100 System Corruption 7% Temperature Cool (11) Movement Flying (40) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Cooled Gravmag System Nuclear Pulse Array > --- UTILITY (5) ------ Makeshift Hacking Suite > --- WEAPON (3) ------- Autogun KE Penetrator > --- INVENTORY (5) ---- VTOL Module Experimental Heat Sink Advanced Weight Redist. System Relay Coupler [Programmer] (77) Datajack Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Hovering Scrap-Titanium Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Experimental Heat Sink Core Analyzer Makeshift Hacking Suite > --- WEAPON ----------- Heavy Shock Bomb Launcher Directed Plasma Construct/G Makeshift Hammer > --- INVENTORY -------- Improved Cooling System Advanced Weight Redist. System Advanced Shield Generator Relay Coupler [Programmer] Datajack [Rating: 74] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Constructs Propulsion Titanium Leg Leg Titanium Leg Wheel Armored Huge Wheel Hover Unit Airjet Flight Unit Nuclear Pulse Array Utility Armored Scrap Engine Device Armored Scrap Engine Storage Medium Storage Unit Processor Core Analyzer Hackware Makeshift Hacking Suite Protection Light Armor Plating Weapon Ion Burst Cannon Energy Gun Constructs Energy Cannon Ion Burst Cannon Ballistic Gun Autogun Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Makeshift Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Slots Evolved 10 | . . 2 . . 4 . . . . 2 . 2 Power 2 | . . . . . 1 . . . . . . 1 Propulsion 4 | . . 2 . . 2 . . . . . . . Utility 3 | . . . . . 1 . . . . 2 . . Weapon 1 | . . . . . . . . . . . . 1 Parts Attached 92 | 6 11 8 20 9 7 1 8 2 3 2 3 12 Power 13 | 1 2 1 4 . 2 . 2 . . . 1 . Engine 12 | 1 2 1 4 . 1 . 2 . . . 1 . Core 1 | . . . . . 1 . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 22 | 2 2 6 2 4 3 . . . 1 . . 2 Treads . | . . . . . . . . . . . . . Leg 11 | 2 2 4 1 . 2 . . . . . . . Wheel 3 | . . 2 . . 1 . . . . . . . Hover 5 | . . . . 4 . . . . . . . 1 Flight 3 | . . . 1 . . . . . 1 . . 1 Utility 19 | 1 3 . 2 1 2 . 2 . . 2 1 5 Device 13 | . . . 2 1 2 . 2 . . 1 . 5 Storage 2 | 1 1 . . . . . . . . . . . Processor 1 | . . . . . . . . . . . 1 . Hackware 1 | . . . . . . . . . . 1 . . Protection 2 | . 2 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 38 | 2 4 1 12 4 . 1 4 2 2 . 1 5 Energy Gun 7 | . 1 . 3 2 . . 1 . . . . . Energy Cannon 6 | . 2 1 2 1 . . . . . . . . Ballistic Gun 9 | 2 . . 3 . . . 1 . . . . 3 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 7 | . 1 . 3 . . 1 . 1 . . 1 . Special Weapon 1 | . . . 1 . . . . . . . . . Impact Weapon 5 | . . . . . . . 2 1 1 . . 1 Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . 1 . . . . 1 . . 1 Unidentified Prototypes 11 | . . . 8 . . . . . . . . 3 Parts Lost 32 | . . . 2 . . 4 8 . 3 . 2 13 Power 5 | . . . . . . . 2 . 1 . 1 1 Propulsion 9 | . . . . . . 3 2 . . . . 4 Utility 9 | . . . 2 . . . 1 . . . 1 5 Weapon 9 | . . . . . . 1 3 . 2 . . 3 Highest Loss Streak 12 | . . . 1 . . 4 4 . 2 . 2 12 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 74 | . 97 99 99 100 84 68 48 53 50 53 51 38 Engine 8 | . 14 11 11 11 7 7 5 7 4 . 4 2 Core 3 | . . . . . 2 7 7 7 7 6 . . Leg 15 | . 28 35 43 6 9 4 1 . . . . . Wheel 2 | . . 7 . . 2 7 1 6 3 . . . Hover 7 | . . . . 37 30 9 . . . 6 6 4 Device 11 | . . . 10 11 9 15 12 15 15 20 14 7 Storage 5 | . 14 11 11 11 4 . . . . . . . Protection 1 | . 13 11 . . . . . . . . . . Energy Gun 3 | . 9 5 . 3 7 . 1 4 5 6 6 2 Energy Cannon 5 | . 7 5 9 11 7 7 . . . . . . Ballistic Gun 2 | . 4 . 9 . . . . . . . . . Launcher 2 | . 6 11 1 2 . 6 1 2 1 . 1 2 Impact Weapon 2 | . . . . . . . 6 7 6 6 4 2 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 35 | 12 24 24 30 29 35 23 24 26 26 17 31 34 Greatest Support 89 | 20 20 68 68 68 41 47 43 51 89 89 89 89 Greatest Overweight (x) 7 | 3 1 . 7 . 1 . . . . . . . Average Overweight (x) . | 1 . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 5 5 5 5 5 5 5 Average Capacity 7 | 7 8 10 10 10 8 5 5 5 5 5 5 5 Most Carried 10 | 8 8 10 10 10 10 5 5 5 5 4 5 5 Average Carried 7 | 4 7 8 9 9 7 4 4 4 5 3 4 4 Final Capacity 10 | 8 10 10 10 10 5 5 5 5 5 5 5 5 Final Carried 10 | 6 8 10 10 10 5 5 5 5 5 4 5 5 Scrap Engine Consumption 126 | . . . . . 20 9 14 9 8 . 41 25 Constructs Created 5 | . . . . . . 1 2 . 2 . . . Constructs Modified 12 | . . . . . . 2 4 1 5 . . . Class Distribution -------------------- 48% | Mutant 27% | Construct 23% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Commander-Mutant | -9/Recycling Commander-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Construct | -7/Zion Construct | -6/Proximity Caves Construct | -6/Factory Construct | -6/DSF Mutant | -5/Factory Resources | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Matter Collected 1569 | 213 203 36 469 90 55 74 79 41 151 . 68 90 Remotely . | . . . . . . . . . . . . . Salvage Created 2385 | . 182 40 520 102 55 256 142 . 152 . 651 285 Parts 103 | . 12 2 43 4 1 7 2 . 6 . 11 15 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . 9 . . 7 . . . Prevented 1 | . . . . . . . . . 1 . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Combat Hostiles Destroyed 45 | . 6 1 13 2 1 6 3 . 4 . 4 5 Melee 1 | . . . . . . . 1 . . . . . Guns 10 | . 2 1 2 . . . . . 1 . 1 3 Cannons 15 | . 2 . 8 2 1 2 . . . . . . AOE 16 | . 2 . 3 . . 4 . . 3 . 2 2 Classes Destroyed 11 | . 3 1 3 . . 2 1 . . . . 1 Worker 2 | . . . 2 . . . . . . . . . Builder 2 | . . . 1 . . . . . . . . 1 Recycler 1 | . . . . . . 1 . . . . . . Operator 2 | . 2 . . . . . . . . . . . Watcher 1 | . . . 1 . . . . . . . . . Swarmer 11 | . 3 . 3 . . 2 . . . . . 3 Grunt 20 | . 3 . 5 . . 3 2 . 2 . 4 1 Brawler 1 | . . . . . . . 1 . . . . . Duelist 4 | . . . . . . 1 . . 2 . . 1 Sentry 9 | . . 1 5 2 1 . . . . . . . Z-Light 1 | . . . . . . . . . . . . 1 Best Kill Streak 7 | . 5 1 7 1 1 4 2 . 2 . 4 3 Combat Bots Only 4 | . 3 1 4 1 1 4 2 . 2 . 4 2 Max Kills in Single Turn 3 | . 2 1 3 1 1 2 1 . 2 . 2 2 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . 2 . 3 . . 2 . . 2 . 1 1 Melee 1 | . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Hostile Shots Fired 572 | . 29 9 82 4 27 29 96 . 41 . 24 231 Missed 192 | . 4 4 28 2 8 6 36 . 13 . 8 83 Damage Taken 6723 | . 321 74 852 29 142 470 1082 . 615 . 486 2652 Core 1548 | . 34 . 126 . 11 53 199 . 19 . 99 1007 Absorbed by Shields 28 | . . . . . . . . . . . . 28 Regen/Repaired (Parts) 545 | . . . . . . 16 360 . 169 . . . Core Remaining (%) 80 | 100 86 . . 68 . . . . 59 . 88 . Volleys Fired 161 | . 23 5 53 2 3 11 15 . 22 . 7 20 Largest 2 | . 2 2 2 2 1 2 2 . 1 . 2 2 Hottest 145 | . 95 95 125 145 100 145 130 . 39 . 83 83 Shots Fired 234 | . 37 7 94 4 3 16 21 . 22 . 9 21 Gun 112 | . 20 5 37 1 . 1 9 . 14 . 7 18 Cannon 80 | . 14 . 43 3 3 11 6 . . . . . Launcher 36 | . 3 2 8 . . 4 6 . 8 . 2 3 Special 6 | . . . 6 . . . . . . . . . Kinetic 64 | . 16 . 36 . . . . . 7 . . 5 Thermal 129 | . 18 5 50 3 3 11 12 . 7 . 7 13 Explosive 31 | . 3 2 8 . . 4 6 . 8 . . . Electromagnetic 10 | . . . . 1 . 1 3 . . . 2 3 Robot Hit Streak 9 | . 4 5 8 1 5 3 5 . 6 . 2 9 Robot Miss Streak 11 | . 2 1 11 5 6 7 3 . 4 . 1 3 Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 143 | . 18 5 35 20 2 8 21 . 11 . 6 17 Core Hits 98 | . 10 2 23 2 2 13 5 . 16 . 7 18 Critical Kills 1 | . . . . . . . 1 . . . . . Critical Parts Destroyed 4 | . . . 1 . . . 3 . . . . . Critical Strikes 6 | . . . 1 . . . 4 . . . . 1 Burn 1 | . . . . . . . . . . . . 1 Destroy 1 | . . . 1 . . . . . . . . . Smash 4 | . . . . . . . 4 . . . . . Melee Attacks 44 | . . . . 18 . . 13 6 1 . . 6 Impact 25 | . . . . . . . 13 6 . . . 6 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 15 | . . . . 13 . . . . 1 . . 1 Combat Hostiles 10 | . . . . 10 . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 4965 | . 454 84 902 41 82 465 895 . 959 . 354 729 Guns 929 | . 96 63 250 . . . 24 . 109 . 107 280 Cannons 1120 | . 141 . 410 41 82 147 299 . . . . . Explosions 2440 | . 217 21 242 . . 318 267 . 850 . 247 278 Melee 439 | . . . . . . . 305 . . . . 134 Ramming 37 | . . . . . . . . . . . . 37 Kinetic 454 | . 68 . 237 . . . . . 32 . . 117 Thermal 1571 | . 169 63 423 41 82 147 299 . 77 . 107 163 Explosive 1915 | . 217 21 242 . . 318 267 . 850 . . . Electromagnetic 549 | . . . . . . . 24 . . . 247 278 Impact 439 | . . . . . . . 305 . . . . 134 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 7 | . . . 1 1 . . . . . . . 7 Average Corruption 1 | . . . 1 1 . . . . . . . 3 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 15 | . . . 5 7 . . . . . . . 3 Message Errors 4 | . . . 2 2 . . . . . . . . Matter Fused 3 | . . . 1 2 . . . . . . . . Heat Flow Errors 1 | . . . 1 . . . . . . . . . Energy Discharges 2 | . . . 1 1 . . . . . . . . Parts Rejected 2 | . . . . . . . . . . . . 2 Data Loss (minor) 1 | . . . . 1 . . . . . . . . Misfires 1 | . . . . 1 . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 240 | . 14 . . . . . 139 . 29 . . 58 Projectiles . | . . . . . . . . . . . . . Explosions 57 | . 14 . . . . . . . 29 . . 14 Melee 183 | . . . . . . . 139 . . . . 44 Knockbacks 4 | . . . . . . . 2 . . . . 2 Impact 4 | . . . . . . . 2 . . . . 2 Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 295 | . . . 105 . . 51 . . 6 . . 133 Shots 11 | . . . 3 . . 2 . . 1 . . 5 Rammed 15 | . . . . . . . . . . . . 15 Targets Rammed 15 | . . . . . . . . . . . . 15 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 461 | . 461 127 258 90 201 287 369 . 37 . . 356 Average Temperature 109 | . 192 65 75 43 108 137 121 . 11 . . 200 Received Heat Transfer 1587 | . 165 9 288 18 42 81 237 . 231 . 84 432 Effects 6 | . 3 . . . . 1 2 . . . . . Shutdowns 3 | . 1 . . . . . 2 . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . Interference 1 | . 1 . . . . . . . . . . . Short Circuit 1 | . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . 1 . Parts Fried 9 | . . . . . . . 3 . . . 3 3 Impact Corruptions 7 | . . . . . . . 5 . . . . 2 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . . 1 . . . . . . . . . 1 Heat Transferred 2856 | . 370 148 864 50 100 175 325 . 74 . 250 500 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Peak Influence 628 | . 209 155 588 302 103 . . . . 72 393 628 Initial 205 | . . 87 65 175 44 . . . . 72 50 205 Average 287 | . 110 141 448 223 42 . . . . 72 221 363 Maximum Alert Level 2 | . 1 . 2 1 . . . . . . 1 2 Low Security (%) 35 | 100 65 100 3 41 100 . . . . 100 40 . Level 1 23 | . 34 . 10 58 . . . . . . 59 54 Level 2 40 | . . . 85 . . . . . . . . 45 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . 1 . Squads Dispatched 10 | . 1 . 5 . . . . . . . 2 2 Investigation . | . . . . . . . . . . . . . Extermination 1 | . . . . . . . . . . . . 1 Reinforcement 6 | . 1 . 2 . . . . . . . 2 1 Assault . | . . . . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Distress Signals 4 | . . 1 3 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 127 | . 9 3 29 4 1 13 7 . 11 . 11 39 Peak Tracking Total 15 | . 4 3 6 1 1 4 4 . 5 . 4 15 Tactical Retreats 18 | . . . 2 . . 1 5 . . . 2 8 Traps | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Traps Triggered 2 | . . . 1 . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . 1 . . . . . 1 Machines | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Machines Disabled 14 | . 1 . 4 1 . . 1 . 1 . 1 5 Max in Single Turn 3 | . 1 . 1 1 . . 1 . 1 . 1 3 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Machines Accessed 20 | . 1 . 6 6 2 . 1 . . 1 . 3 Terminals 13 | . . . 5 6 . . . . . 1 . 1 Fabricators 3 | . . . . . 2 . . . . . . 1 Repair Stations 1 | . . . . . . . . . . . . 1 Recycling Units 2 | . 1 . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 37 | . 1 . 15 10 4 . 1 . . 2 . 4 Successful 12 | . . . 5 4 1 . 1 . . 1 . . Failed 25 | . 1 . 10 6 3 . . . . 1 . 4 Catastrophic 2 | . . . 1 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 6 | . . . . . . . . . . . . 6 Terminals 28 | . . . 14 10 . . . . . 2 . 2 Fabricators 5 | . . . . . 4 . . . . . . 1 Repair Stations 1 | . . . . . . . . . . . . 1 Recycling Units 2 | . 1 . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 10 | . . . 4 4 . . 1 . . 1 . . Record 1 | . . . . 1 . . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . . Open Door 2 | . . . 1 . . . 1 . . . . . Open DSF 1 | . . . . . . . . . . 1 . . Branch Access Points 1 | . . . 1 . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . 2 . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 11 | . . . 5 3 1 . . . . 1 . 1 Full Trace Events 1 | . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . . . . . Non-combat 1 | . . . . 1 . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . . . . . . . no_distress 1 | . . . . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 8 | . . . . 7 . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Total Allies 28 | . . . 11 7 . . . 4 1 . . 5 Largest Group 10 | . . . 10 7 7 5 . 4 5 4 4 4 Highest-Rated Group 249 | . . . 132 106 106 86 . 152 181 152 152 249 Highest-Rated Ally 100 | . . . 100 100 34 34 . 40 40 40 40 70 Zionite Dispatches 3 | . . . . . . . . . . . . 3 Light 1 | . . . . . . . . . . . . 1 Kinetic Resupply 1 | . . . . . . . . . . . . 1 Melee Resupply 1 | . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . Ally Attacks 168 | . . . 79 5 1 8 . . 31 . 34 10 Total Damage 4190 | . . . 1232 149 15 516 . . 976 . 1049 253 Kills 42 | . . . 15 3 . 6 . . 8 . 9 1 Allies Corrupted 1 | . . . . . 1 . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 2 1 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Turns Passed 5604 | 86 282 141 1431 495 466 355 460 900 430 41 141 376 Spaces Moved 5170 | 46 147 92 884 689 487 374 490 960 382 32 135 452 Core 32 | 25 . . 1 . . . . . . . . 6 Treads . | . . . . . . . . . . . . . Legs 1628 | 21 147 61 883 52 162 224 78 . . . . . Wheels 1267 | . . 31 . . 8 100 . 909 219 . . . Hover 1571 | . . . . 637 317 50 . . 32 32 135 368 Flight 672 | . . . . . . . 412 51 131 . . 78 Fastest Speed 40 | 50 120 90 130 48 58 58 65 65 67 67 67 40 Average Speed 87 | 151 136 116 130 54 85 81 70 85 85 67 67 59 Slowest Speed 400 | 200 190 130 400 130 130 100 98 87 87 67 67 67 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . 3 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 44 | 4 31 8 95 97 11 48 55 87 49 1 87 11 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . Known Exits Taken 2 | . . . 1 . . . . . . 1 . . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 1 1 1 . . . Scrap Searched 12 | . . . . . . 2 4 3 3 . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 218 | . 18 8 64 . 1 23 29 . 75 . . . Melee . | . . . . . . . . . . . . . Projectile 2 | . . . . . 1 . 1 . . . . . AOE 216 | . 18 8 64 . . 23 28 . 75 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Total 5982 | 62 198 121 1065 796 537 401 561 1031 460 51 175 524 Wait 386 | . 2 . 81 69 27 13 27 58 52 17 28 12 Move 5153 | 45 146 91 883 688 486 373 489 959 381 31 134 447 Hop 2 | . . . . . . . . . . . . 2 Pick Up 66 | 11 5 10 9 4 6 2 6 2 . 1 3 7 Fast Attach 23 | 1 4 . 10 1 . . 1 1 1 . . 4 Attach 33 | 5 . 4 1 1 6 1 5 . . 2 2 6 Detach . | . . . . . . . . . . . . . Swap 36 | . 7 4 9 7 1 . 2 1 2 . 1 2 Drop 63 | . 11 7 19 6 8 1 3 4 1 . . 3 Fire 161 | . 23 5 53 2 3 11 15 . 22 . 7 20 Melee 44 | . . . . 18 . . 13 6 1 . . 6 Ram 15 | . . . . . . . . . . . . 15 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / Low / DSF) -6/DSF -5/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 369 | -10/Materials | Entered another Materials area 369 | -9/Materials | Evolved 2 slots: Propulsion x2 384 | -9/Materials | Discovered new exit (range 15) 510 | -9/Materials | Entered Storage 572 | -9/Storage | Garrison activated, responded to threat 799 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 885 | -9/Storage | Lost 5 allies 968 | -9/Storage | Met 01-MTF 1014 | -9/Storage | Discovered new exit (range 8) 1034 | -9/Storage | Identified exit to Recycling 1090 | -9/Storage | Build established: Commander-Mutant 1311 | -9/Storage | Lost 3 allies 1497 | -9/Storage | Build established: Mutant 1646 | -9/Storage | Discovered new exit (range 7) 1941 | -9/Storage | Entered Recycling 1941 | -9/Recycling | Accompanied by 1 ally (01-MTF) 1946 | -9/Recycling | 01-MTF left 1946 | -9/Recycling | Found Scrap Engine 2113 | -9/Recycling | Discovered new exit (range 16) 2353 | -9/Recycling | Build established: Commander-Mutant 2436 | -9/Recycling | Entered Factory 2436 | -7/Factory | Accompanied by 7 allies 2436 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 2862 | -7/Factory | Discovered new exit (range 15) 2902 | -7/Factory | Entered Lower Caves 2902 | -7/Lower Caves | Accompanied by 5 allies 2980 | -7/Lower Caves | Lost 4 parts (3n1w) 3190 | -7/Lower Caves | Discovered new exit (range 5) 3243 | -7/Lower Caves | Build established: Mutant 3257 | -7/Lower Caves | Entered another Lower Caves area 3276 | -7/Lower Caves | Spotted B-75 Beast 3371 | -7/Lower Caves | Lost 4 parts (1p1n2w) 3495 | -7/Lower Caves | Encountered a Warlord checkpoint 3514 | -7/Lower Caves | Discovered new exit (range 8) 3566 | -7/Lower Caves | Learned 4 Factory zone layouts 3584 | -7/Lower Caves | Learned location of 2 exits from Factory 3717 | -7/Lower Caves | Entered Zion 3838 | -7/Zion | Learned Factory fabricator intel 3943 | -7/Zion | Learned location of Data Miner (-6) 4060 | -7/Zion | Build established: Construct 4106 | -7/Zion | Imprinted 4108 | -7/Zion | Declared Zion's savior 4485 | -7/Zion | Found Relay Coupler [Programmer] 4565 | -7/Zion | Discovered new exit (range 8) 4617 | -7/Zion | Entered Proximity Caves 4617 | -6/Proximity Caves | Accompanied by 4 allies 4686 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4947 | -6/Proximity Caves | Discovered new exit (range 15) 5047 | -6/Proximity Caves | Entered Factory 5047 | -6/Factory | Accompanied by 4 allies 5047 | -6/Factory | Evolved 2 slots: Utility x2 5048 | -6/Factory | Identified exit to Lower Caves 5049 | -6/Factory | Identified exit to Factory 5051 | -6/Factory | Loaded intel: 6 fabricator locations 5070 | -6/Factory | Identified exit to DSF 5088 | -6/Factory | Entered DSF 5088 | -6/DSF | Accompanied by 4 allies 5107 | -6/DSF | Additional patrols routed to DSF 5180 | -6/DSF | Discovered exit to Factory (range 14) 5187 | -6/DSF | Sterilization system engaged 5207 | -6/DSF | Ambient heat levels rising (+10) 5222 | -6/DSF | Ambient heat levels rising (+10) 5229 | -6/DSF | Entered Factory 5229 | -5/Factory | Accompanied by 1 ally 5229 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 5248 | -5/Factory | Zion Light squad teleported in 5381 | -5/Factory | Lost 3 allies 5414 | -5/Factory | Zion Kinetic Resupply teleported in 5514 | -5/Factory | Core integrity fell below 50% 5541 | -5/Factory | Build established: Mutant 5544 | -5/Factory | Lost 12 parts (1p4n4u3w) 5553 | -5/Factory | Zion Melee Resupply teleported in 5555 | -5/Factory | Core integrity fell below 20% 5605 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- [ Retrieving roster... ] [ Squads on standby: ] [ 1 : Melee Resupply ] >>\\ZION-DISPATCH-1 [ Target locked, reinforcements inbound... ] 05570_ System corrupted: Datajack rejected. 05571_ Acquired Datajack. 05580_ Critical hit (Burn: +37). 05585_ Acquired KE Penetrator. 05588_ Slug penetrates S-27 Virus. 05588_ S-27 Virus destroyed. 05590_ System corrupted: KE Penetrator jammed. 05592_ Slug penetrates S-27 Virus. 05594_ S-27 Virus destroyed. 05595_ Core Analyzer destroyed. 05596_ Slug penetrates S-27 Virus. 05600_ System corrupted: KE Penetrator rejected. 05600_ Acquired VTOL Module. 05602_ Acquired KE Penetrator. 05604_ Acquired Autogun. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????########??????????????????????? | | ????########???????# #??????????????????????? | | ????# ! ######### #???????????????######## | | ????# ## # s#######?????????# | | ????# ## !!! #gpg @p%= g #?????????# | | ????# ## !! # g""""#####b#?????????# " | | ????# ## !! # """"#???# #?????????# " | | ????# ! % ## # """"#???# #?????????# " | | ########+####? # """"#???# #?????????# " | | =!%%%!%####+### #???# #??######## " " T | | ###########/ * ##+######### #??# # " " " | | #?????????#=%! #??# # " " " | | ########??#!!! % %= #### ! # " " " | | #??#! "" + !!# " " " | | " !##??# T" ## !!# " " | | "" %########## " ## / " " | | " / # ######### " " | | # # # # " " | | !% #?"" + + # | | " ! #??" # # # | | """" #???? # ######### | | """" #????? # ############# ################# | | """" #????????# #???????????# # = #?? | | !#????????# ????????????/ / """ #?? | | #????????# ????????????# # """"" ! #?? | | #######????????# ????????????# # """"" ### | | ?????????????????????????????# # [ / | | ?????????????????????????????# # "" "" ### | | ?????????????????????????????# ###############?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 25 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 150 Melee Speed Boost 20 Evasion (%) 62 Core Analysis 6 Offensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightpackLegCutter Manual? 0 Play Time 01:14:43 Cumulative 112.4 hours Start 2024.07.28 @ 12:45:11 End 2024.07.28 @ 14:44:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 159 Rogue 159 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 59 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a8d0785b-3474-41a1-9cb3-33b003ffa6e5