Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.02.14 @ 22:43:45 Player: Wilihelm Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (82) 410 Value Destroyed (2921) 2921 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6611 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 271/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Micro Nuclear Core Advanced Treads Improved Targeting Computer Medium Reactive Plating Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Target Analyzer Core Analyzer Weapon Cycler Weapon Cycler Medium Reactive Plating > --- WEAPON ----------- Heavy Particle Gun Gauss Rifle Gauss Cannon > --- INVENTORY -------- Improved Ion Engine Micro Nuclear Core Advanced Treads Medium Treads Advanced Targeting Computer Matter Filter Weapon Cycler Improved Propulsion Shielding Medium Reactive Plating Medium Reactive Plating Improved Field Recycling Unit Heavy Particle Gun Heavy Particle Gun [Rating: 48] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Weapon Cycler Device Weapon Cycler Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Minigun Energy Gun Heavy Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Slots Evolved 8 | . . 2 2 2 2 . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 6 | . . 2 1 1 2 . Weapon 1 | . . . 1 . . . Parts Attached 77 | 5 4 20 26 19 3 . Power 9 | 1 . 4 3 1 . . Engine 9 | 1 . 4 3 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 17 | 2 2 5 8 . . . Treads 13 | 2 . 3 8 . . . Leg 4 | . 2 2 . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 30 | 1 1 7 11 8 2 . Device 13 | . . 4 6 3 . . Storage 4 | 1 1 . 1 1 . . Processor 5 | . . 1 2 . 2 . Hackware . | . . . . . . . Protection 8 | . . 2 2 4 . . Artifact . | . . . . . . . Weapon 21 | 1 1 4 4 10 1 . Energy Gun 8 | . . . . 7 1 . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 9 | 1 1 4 2 1 . . Ballistic Cannon 3 | . . . 1 2 . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 1 3 . . Parts Lost 9 | . . 1 1 . . 7 Power 2 | . . 1 . . . 1 Propulsion 1 | . . . . . . 1 Utility 4 | . . . . . . 4 Weapon 2 | . . . 1 . . 1 Highest Loss Streak 7 | . . 1 1 . . 7 To Critical Strikes . | . . . . . . . Average Backups 10 | . 3 8 9 13 13 12 Power . | . 1 . 1 1 2 2 Propulsion 1 | . 1 . 2 1 2 1 Utility 5 | . . 4 5 8 7 7 Weapon 2 | . . 2 1 2 2 1 Tool/Special . | . . . . . . . Unused Backups 29 | . . 5 6 9 . 9 Power 1 | . . . . . . 1 Propulsion 3 | . . . . 1 . 2 Utility 18 | . . 2 3 7 . 6 Weapon 7 | . . 3 3 1 . . Tool/Special . | . . . . . . . Average Slot Usage (%) 97 | . 80 98 98 99 99 80 Engine 8 | . 14 10 9 7 6 4 Treads 17 | . 4 14 17 22 20 15 Leg 3 | . 22 7 . . . . Device 20 | . . 21 20 23 20 16 Storage 9 | . 14 11 9 7 6 5 Processor 8 | . . . 13 7 19 16 Protection 5 | . . 9 1 6 6 4 Energy Gun 5 | . . . . 18 12 10 Ballistic Gun 17 | . 24 21 25 2 6 4 Peak Build Rating 48 | 5 6 19 31 42 48 48 Average Rating 25 | 3 5 13 25 38 47 38 On Entrance 21 | . 5 6 18 30 42 48 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns 41 | . . . . . . 41 Heaviest Build 64 | 10 16 37 37 64 62 58 Greatest Support 60 | 40 40 43 43 60 60 60 Greatest Overweight (x) 8 | . 3 1 7 1 1 8 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 Average Capacity 11 | 6 9 10 10 13 15 13 Most Carried 15 | 3 6 10 10 15 14 14 Average Carried 10 | . 4 8 9 13 13 12 Final Capacity 15 | 8 10 10 10 15 15 5 Final Carried 15 | 1 6 10 10 15 14 5 Class Distribution -------------------- 47% | Skirmisher 31% | Mutant 7% | Scavenger-Gunner 4% | Tank 3% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Matter Collected 2520 | 240 154 596 1160 370 . . Remotely . | . . . . . . . Salvage Created 3584 | . 264 740 1411 703 122 344 Parts 190 | . 19 46 72 42 6 5 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled 55 | . . 25 18 12 . . Retrieved Matter 465 | . . 125 114 226 . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Combat Hostiles Destroyed 66 | . 8 16 25 14 2 1 Guns 64 | . 8 16 25 12 2 1 AOE 1 | . . . . 1 . . Classes Destroyed 12 | . 3 3 3 2 . 1 Worker 1 | . . 1 . . . . Builder 1 | . . . . 1 . . Recycler 2 | . . . 2 . . . Operator 3 | . . . 2 1 . . Watcher 9 | . 1 3 3 2 . . Swarmer 13 | . 3 . 7 3 . . Grunt 24 | . 5 8 7 4 . . Brawler 2 | . . 2 . . . . Sentry 19 | . . 6 10 3 . . Hunter 3 | . . . 1 . 2 . Programmer 4 | . . . . 4 . . Compactor 1 | . . . . . . 1 Best Kill Streak 4 | . 3 3 4 4 2 1 Combat Bots Only 4 | . 3 3 3 4 2 1 Max Kills in Single Turn 3 | . 1 1 3 1 2 1 Gunslinging 2 | . . . 2 . 1 . Exploded 1 | . . . . 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Hostile Shots Fired 299 | . 30 52 87 88 18 24 Missed 84 | . 5 19 18 38 3 1 Hits 215 | . 25 33 69 50 15 23 Melee 24 | . . 1 . . . 23 Projectile 191 | . 25 32 69 50 15 . Critical Strikes 16 | . . . 4 1 . 11 Damage Taken 2878 | . 204 368 624 647 91 944 Core 1195 | . 27 68 74 150 . 876 Absorbed by Shields 209 | . . . 209 . . . Ignored by Resistances 908 | . 64 103 245 168 93 235 Regen/Repaired (Parts) 109 | . . . . 109 . . Core Remaining (%) 87 | 100 89 83 86 78 . . Volleys Fired 203 | . 28 47 81 37 5 5 Largest 3 | . 2 2 3 3 3 3 Hottest 165 | . 40 50 75 165 138 138 Shots Fired 520 | . 48 98 235 109 15 15 Gun 513 | . 48 98 235 102 15 15 Cannon 7 | . . . . 7 . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 413 | . 48 98 235 22 5 5 Thermal 107 | . . . . 87 10 10 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 33 | . 16 25 33 21 7 8 Robot Miss Streak 4 | . 4 3 3 3 1 1 Penetration Max 1 | . . . . . 1 . Secondary Targets 7 | . . . 4 1 1 1 Max Gunslinging Chain 2 | . . . 2 1 1 1 Shots Hit Robots 371 | . 33 76 159 79 11 13 Core Hits 154 | . 15 41 55 33 4 6 Critical Kills 2 | . . . 1 . 1 . Critical Parts Destroyed 2 | . . 1 1 . . . Critical Strikes 11 | . . 1 2 4 2 2 Burn 6 | . . . . 4 1 1 Destroy 5 | . . 1 2 . 1 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6449 | . 375 1201 2702 1642 172 357 Guns 6194 | . 375 1201 2702 1466 172 278 Cannons 82 | . . . . 82 . . Explosions 94 | . . . . 94 . . Melee . | . . . . . . . Ramming 79 | . . . . . . 79 Kinetic 4749 | . 375 1201 2702 274 94 103 Thermal 1621 | . . . . 1368 78 175 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . 4 1 6 . . Average Corruption 2 | . . 3 1 2 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 38 | . . 29 3 6 . . Message Errors 6 | . . 3 1 2 . . Matter Fused 14 | . . 11 1 2 . . Heat Flow Errors 4 | . . 4 . . . . Energy Discharges 5 | . . 4 1 . . . Parts Rejected 1 | . . 1 . . . . Data Loss (minor) 2 | . . 1 . 1 . . Data Loss (major) 2 | . . 1 . 1 . . Misfires 4 | . . 4 . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 100 | . . . . 67 . 33 Shots 1 | . . . . 1 . . Rammed 29 | . . . . . . 29 Targets Rammed 29 | . . . . . . 29 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 622 | . 12 248 130 622 404 374 Average Temperature 112 | . 7 60 36 187 215 194 Received Heat Transfer 700 | . 126 180 268 126 . . Effects 15 | . . . . 15 . . Shutdowns 2 | . . . . 2 . . Energy Bleed 4 | . . . . 4 . . Interference 6 | . . . . 6 . . Matter Decay 2 | . . . . 2 . . Damage (core) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 7 | . . . . 7 . . Heat Transferred 3343 | . . . . 2714 222 407 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 127 | . 107 81 127 114 50 . Initial 34 | . . 34 . . 8 . Average 22 | . 35 13 32 22 9 . Influence Increases 1995 | . 237 445 789 453 71 . Destroy 0b10 Robot/C 1300 | . 160 320 500 280 40 . Destroy 0b10 Robot/NC 80 | . 5 20 35 20 . . Destroy Leader 388 | . 42 96 156 84 10 . Successful Hack 80 | . . 8 28 24 20 . Disable Machine 63 | . . . 36 27 . . Destroy Structure 39 | . . 1 19 18 1 . Lose Combat Pursuer 45 | . 30 . 15 . . . Influence Decreases 1995 | . 140 542 789 432 92 . Entered New Map 76 | . . 63 . . 13 . Time Decay 1899 | . 140 469 779 432 79 . Lost Part 20 | . . 10 10 . . . Squads Dispatched 6 | . 2 . . 3 1 . Investigation 2 | . 2 . . . . . Extermination 3 | . . . . 3 . . Reinforcement 1 | . . . . . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Distress Signals 9 | . 1 2 3 2 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 112 | . 14 32 35 23 2 6 Peak Tracking Total 6 | . 4 4 4 5 4 6 Tactical Retreats 10 | . 2 7 1 . . . ECM-based Alert Blocks 9 | . . 9 . . . . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Traps Triggered 9 | . 1 1 5 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Machines Disabled 7 | . . . 4 3 . . Max in Single Turn 2 | . . . 2 2 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Machines Accessed 28 | . 2 9 10 4 3 . Terminals 15 | . 1 5 5 3 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units 6 | . 1 2 2 . 1 . Scanalyzers 5 | . . 2 2 . 1 . Garrison Access 1 | . . . 1 . . . Total Hacks 83 | . 6 28 28 13 8 . Successful 43 | . 1 16 14 8 4 . Failed 39 | . 5 11 14 5 4 . Catastrophic 5 | . 1 1 3 . . . Database Lockouts 1 | . . 1 . . . . Manual 33 | . 5 13 10 4 1 . Terminals 43 | . 5 17 13 7 1 . Fabricators . | . . . . . . . Repair Stations 6 | . . . . 6 . . Recycling Units 12 | . 1 2 7 . 2 . Scanalyzers 20 | . . 9 6 . 5 . Garrison Access 2 | . . . 2 . . . Terminal Hacks 19 | . . 7 8 4 . . Open DSF 1 | . . . . 1 . . Level Access Points 1 | . . . 1 . . . Terminal Index 4 | . . 1 2 1 . . Scanalyzer Index 3 | . . 1 2 . . . Alert Level 4 | . . 1 2 1 . . Locate Traps 2 | . . 1 1 . . . Maintenance Status 1 | . . 1 . . . . Investigation Status 1 | . . 1 . . . . Recall Investigation 1 | . . 1 . . . . Registered Components 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . . 4 . . Scan Component 2 | . . . . 2 . . Repair 2 | . . . . 2 . . Recycling Unit Hacks 6 | . 1 2 2 . 1 . Report Inventory 6 | . 1 2 2 . 1 . Scanalyzer 14 | . . 7 4 . 3 . Insert Component 2 | . . 1 1 . . . Analyze 3 | . . 2 1 . . . Retrieve Study 9 | . . 4 2 . 3 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . Used . | . . . . . . . Hacking Detections 25 | . 1 8 10 3 3 . Full Trace Events 2 | . 1 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 9 | . . 4 2 . 3 . Parts Repaired 2 | . . . . 2 . . Time 52 | . . . . 52 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . 1 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Active Infowar (turns) 6411 | . . 1940 2360 1566 350 195 Optics 70 | . . 70 . . . . Sensors 6411 | . . 1940 2360 1566 350 195 ECM 1378 | . . 1378 . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Turns Passed 6888 | 68 301 1947 2379 1586 350 257 Spaces Moved 3341 | 42 150 900 1191 762 177 119 Core 16 | 8 2 . 2 . . 4 Treads 2918 | 34 20 621 1189 762 177 115 Legs 407 | . 128 279 . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 50 Average Speed 162 | 139 126 168 160 166 161 165 Slowest Speed 450 | 160 200 190 400 200 200 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 4 28 85 94 25 5 61 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 34 | . . . 13 20 1 . Melee . | . . . . . . . Projectile 1 | . . . . 1 . . AOE 32 | . . . 13 19 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Total 4499 | 52 218 1242 1541 1039 235 172 Wait 661 | . 25 229 183 156 49 19 Move 3336 | 41 149 899 1190 761 177 119 Hop . | . . . . . . . Pick Up 90 | 6 9 24 20 30 1 . Fast Attach 20 | . . 5 7 8 . . Attach 39 | 5 3 9 13 6 2 1 Detach 5 | . . 1 4 . . . Swap 36 | . 1 7 16 11 1 . Drop 81 | . 3 21 27 30 . . Fire 203 | . 28 47 81 37 5 5 Melee . | . . . . . . . Ram 28 | . . . . . . 28 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Waste History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Discovered new exit (range 12) 317 | -10/Materials | Build established: Mutant 370 | -10/Materials | Entered another Materials area 370 | -9/Materials | Evolved 2 slots: Utility x2 817 | -9/Materials | Discovered new exit (range 9) 1074 | -9/Materials | Discovered new exit (range 16) 1839 | -9/Materials | Discovered new exit (range 6) 2109 | -9/Materials | Central database locked down 2317 | -9/Materials | Entered another Materials area 2317 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2352 | -8/Materials | Identified exit to Factory 3146 | -8/Materials | Build established: Skirmisher 4696 | -8/Materials | Entered Factory 4696 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5121 | -7/Factory | Repaired Lgt. Treads+ 5149 | -7/Factory | Repaired Lgt. Treads+ 5330 | -7/Factory | Allied Derelicts emerged from ambush trap array 5892 | -7/Factory | Discovered new exit (range 15) 6261 | -7/Factory | Discovered new exit (range 7) 6280 | -7/Factory | Identified exit to Factory 6282 | -7/Factory | Entered another Factory area 6282 | -6/Factory | Evolved 2 slots: Utility x2 6568 | -6/Factory | Build established: Scavenger-Gunner 6632 | -6/Factory | Sucked down chute 6632 | -6/Factory | Entered Waste 6645 | -6/Waste | Spotted C-40 Crusher 6663 | -6/Waste | Spotted C-40 Crusher 6672 | -6/Waste | Spotted C-40 Crusher 6674 | -6/Waste | Spotted C-40 Crusher 6695 | -6/Waste | Spotted C-40 Crusher 6784 | -6/Waste | Spotted C-40 Crusher 6805 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6808 | -6/Waste | Destroyed C-40 Crusher 6825 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6831 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6839 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6842 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6845 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6848 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6869 | -6/Waste | Core integrity fell below 50% 6879 | -6/Waste | Lost 7 parts (1p1n4u1w) 6879 | -6/Waste | Core integrity fell below 20% 6889 | -6/Waste | Core destroyed Last Messages --------------- Imp. Sensor Array crushed. Hvy. Particle Gun crushed. Weapon Cycler crushed. Lrg. Storage Unit crushed. Core Analyzer crushed. Med. Treads+ crushed. Imp. Field Recycling Unit crushed. Weapon Cycler crushed. Med. Reactive Plating crushed. Gauss Cannon crushed. Imp. Propulsion Shielding crushed. Matter Filter crushed. Imp. Signal Interpreter crushed. Target Analyzer crushed. Slammed into C-40 Crusher. Destabilizing: Core damaged (-34). Slammed into C-40 Crusher. Destabilizing: Core damaged (-8). Slammed into C-40 Crusher. Destabilizing: Core damaged (-34). Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????##########???????????????? | | ????????????????????????#@CCCC #???????????????? | | ????????????????????????#!CCCC #???????????????? | | ????????????????????????#CCCC #???????????????? | | ????????????????????????#CCCC #???????????????? | | ????????????????????????#CC #???????????????? | | ????????????????????????#CC #???????????????? | | ????????????????????????# #???????????????? | | ??######??????######????# #???????????????? | | ??# #??????# #????### ###???????????????? | | ??# ! #??????# #??????# #?????????????????? | | ??# #??????# #??????# #???????????#?????? | | ??# * #??????# #??????# #????????? #?????? | | ### ######## #??????# ######## ###???? | | # #??????# #???? | | # #??????# #???? | | # #??????# #???? | | # #??????# #???? | | ### ######## #??????# ######## ###???? | | ??# #??????# #??????# #???????? #?????? | | ??# #??????# #??????# #????????? #?????? | | ??# #??????# #??????# #???????????#?????? | | ### #??????# ######## #?????????????????? | | # #??????# #?????????????????? | | # #??????# #?????????????????? | | # #??????# #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Enh. Autogun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 62% | -7/Factory Lgt. Treads | 60% | -7/Factory Studied --------- Rnf. Ion Engine | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Shotgun | -9/Materials | Hacked Rocket Launcher | -9/Materials | Hacked Minigun | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Adv. Treads | -6/Factory | Hacked Med. Treads | -6/Factory | Hacked Gauss Rifle | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Gunslinger Challenges ------------ None Game ------ Seed QuantumHardlightFist Manual? 0 Play Time 01:26:20 Cumulative 21.0 hours Start 2026.02.14 @ 21:14:58 End 2026.02.14 @ 22:43:45 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 0 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 03bfa022-9736-4713-944a-2123b90ab848