Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.08 @ 21:29:40 Player: drchill Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (22) 4400 Robots Destroyed (67) 335 Value Destroyed (2027) 2027 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (845) 845 TOTAL SCORE: 11227 Bonus ------- High Alert Combat Kills 80 Follower Combat Kills 335 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -470 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 158/160 System Corruption 4% Temperature Cool (12) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (3) -------- Light Nuclear Core > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Advanced Weight Redist. System > --- WEAPON (2) ------- Ionic Axe > --- INVENTORY (4) ---- Quantum Capacitor Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Fission Core Zionite Heavy DM Reactor > --- PROPULSION ------- Zionite Composite Leg II Zionite Composite Leg II VTOL Module VTOL Module Biomechanical Wings > --- UTILITY ---------- Improved Heat Sink Advanced Cooling System Advanced Cooling System Zionite Biocell Advanced Weight Redist. System Advanced Signal Interpreter Quantum Capacitor Layered Light Armor Plating > --- WEAPON ----------- Heavy Disruptor Cannon > --- INVENTORY -------- Light Nuclear Core Heavy Phase Cannon Mini Smartbomb Launcher Ionic Axe [Rating: 104] Favorites ----------- Power Light Fission Core Engine Ion Engine Power Core Light Fission Core Reactor Zionite Heavy DM Reactor Propulsion Improved Flight Unit Treads Improved Treads Leg Aluminum Leg Hover Unit Antigrav System Flight Unit Improved Flight Unit Utility Compact Battery Device Weight Redist. System Storage Compact Battery Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Compact Ion Cannon Energy Gun Small Laser Energy Cannon Compact Ion Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Impact Mace Slashing Weapon Ionic Axe Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp Fac Upp Upp Slots Evolved 12 | . . . 2 . 2 2 . . . . 2 . . . 2 . . . . 2 . . Power 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . Propulsion 3 | . . . 1 . 1 . . . . . . . . . 1 . . . . . . . Utility 7 | . . . 1 . . 2 . . . . 2 . . . . . . . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 152 | 4 3 . 12 6 8 17 4 . . 2 14 3 6 2 21 1 10 3 5 20 11 . Power 26 | 1 . . . 2 2 5 . . . . 4 . . 1 4 . 1 . . 4 2 . Engine 10 | 1 . . . 2 1 3 . . . . 1 . . 1 . . . . . 1 . . Core 15 | . . . . . 1 2 . . . . 3 . . . 4 . 1 . . 2 2 . Reactor 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 36 | 2 . . 5 2 3 5 1 . . . 3 . . . 3 1 1 2 . 6 2 . Treads 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Leg 6 | 2 . . 2 . . . . . . . . . . . . . . . . 2 . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Flight 27 | . . . 3 2 3 5 1 . . . 3 . . . 3 1 1 2 . 2 1 . Utility 54 | 1 1 . 4 1 2 4 1 . . . 6 3 4 1 8 . 5 . 3 7 3 . Device 30 | . . . 2 1 1 3 . . . . 2 2 3 . 2 . 4 . 3 4 3 . Storage 11 | 1 1 . 1 . 1 . . . . . 2 1 1 . 1 . 1 . . 1 . . Processor 5 | . . . . . . 1 1 . . . 1 . . . 2 . . . . . . . Hackware 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . Protection 6 | . . . 1 . . . . . . . 1 . . 1 2 . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 36 | . 2 . 3 1 1 3 2 . . 2 1 . 2 . 6 . 3 1 2 3 4 . Energy Gun 3 | . 1 . 1 . . . . . . . . . . . 1 . . . . . . . Energy Cannon 12 | . . . . 1 1 1 . . . 1 1 . . . 2 . 2 . . 2 1 . Ballistic Gun 2 | . 1 . . . . . . . . . . . . . . . . . . . 1 . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 12 | . . . 2 . . 1 1 . . . . . 2 . 3 . . 1 . 1 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . 1 1 . . 1 . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . . . . . 1 . 1 . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Unidentified Prototypes 21 | . . . 1 2 1 4 . . . . 2 . 4 . 2 . 2 . . 3 . . Parts Lost 63 | . . . 1 6 5 3 3 . . . 4 . 1 . 7 . 4 . 4 10 11 4 Power 14 | . . . . . 3 2 1 . . . . . . . 2 . 1 . 1 1 2 1 Propulsion 19 | . . . 1 4 . . 1 . . . . . . . 3 . 1 . . 6 2 1 Utility 21 | . . . . 1 2 1 . . . . 4 . . . 1 . 1 . 3 2 4 2 Weapon 9 | . . . . 1 . . 1 . . . . . 1 . 1 . 1 . . 1 3 . Highest Loss Streak 6 | . . . 1 2 4 2 3 . . . 4 . 1 . 6 . 2 . 4 6 6 4 Average Slot Usage (%) 82 | . 68 85 77 72 76 81 88 76 76 86 90 84 99 100 92 72 83 88 76 84 66 28 Engine 4 | . 14 14 11 11 7 3 13 7 7 7 5 . . 1 4 . . . . 1 . . Core 6 | . . . . . 1 10 . . . . 5 13 13 11 10 11 10 11 7 6 8 6 Leg 4 | . 28 28 20 . . . . . . . . . . . . . . . . 7 6 . Flight 20 | . . . 7 20 36 29 30 30 30 30 26 26 26 26 27 19 27 24 29 15 5 5 Device 17 | . . . 4 22 12 11 15 15 15 15 21 17 25 26 25 11 16 23 15 22 17 8 Storage 9 | . 14 14 11 11 9 15 15 15 15 15 10 6 12 13 5 11 9 5 5 5 4 . Processor 2 | . . . . . . 2 7 7 7 7 . . . . 1 5 5 5 5 5 5 3 Protection 2 | . . . 6 . . . . . . . 6 6 6 6 4 5 . . . 3 . . Energy Cannon 3 | . . . . 8 8 5 . . . 5 5 6 6 6 4 . 3 . . 3 2 . Ballistic Gun 1 | . 5 14 8 . . . . . . . . . . . . . . . . . 2 . Launcher 1 | . . . 1 . . 1 . . . . . . 1 6 3 . . 3 5 1 . . Impact Weapon 1 | . . . . . . . 5 . . 3 6 6 4 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 61 | 9 24 24 33 13 17 31 31 17 17 24 35 32 32 29 39 25 34 31 31 61 53 15 Greatest Support 65 | 20 20 20 30 18 18 31 31 29 29 29 36 36 36 36 44 34 36 36 45 65 65 17 Greatest Overweight (x) 2 | 1 1 1 1 . . 1 . . . . . . . . 1 . . . . 1 2 . Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 6 6 6 6 6 6 6 6 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 5 | 5 8 10 9 6 6 6 6 6 6 6 5 4 4 4 4 4 4 4 4 4 4 4 Most Carried 10 | 4 9 8 10 6 6 6 6 6 6 6 6 4 4 4 4 2 4 4 4 4 3 2 Average Carried 4 | 3 6 8 8 5 4 5 5 5 6 5 4 3 3 4 3 2 3 3 3 3 . 2 Final Capacity 10 | 6 10 10 6 6 6 6 6 6 6 6 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 8 | 4 8 8 6 6 6 6 6 6 6 6 4 4 4 4 2 2 4 4 4 4 2 2 Class Distribution -------------------- 39% | Sprinter 24% | Mutant 21% | Derelict-Sprinter 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -6/Lower Caves Derelict-Sprinter | -6/Zion Derelict-Sprinter | -5/Proximity Caves Derelict-Sprinter | -5/Factory Sprinter | -5/Waste Sprinter | -5/Factory Sprinter | -5/Upper Caves Mutant | -5/Upper Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Mutant | -4/Upper Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp Fac Upp Upp Matter Collected 2069 | 233 43 18 69 185 60 180 20 17 . 54 85 65 40 110 21 . 282 19 128 268 172 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2091 | . 43 . 179 139 82 195 . . . 51 67 . . 166 36 . 250 43 182 218 440 . Parts 131 | . 4 . 15 10 3 9 . . . 5 4 . . 11 7 . 9 6 5 11 32 . Haulers Intercepted 3 | . . . 1 . . 2 . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 53 | . . . . . . . 2 . . 9 . . . 12 . . . 3 . . 27 . Prevented 3 | . . . . . . . . . . . . . . 2 . . . . . . 1 . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp Fac Upp Upp Combat Hostiles Destroyed 52 | . 3 . 8 5 1 2 . . . 1 . . . 7 . . 1 5 5 4 10 . Melee 6 | . . . . . . . . . . . . . . . . . . . . . 6 . Guns 8 | . 3 . 4 . . . . . . . . . . . . . . . . . 1 . Cannons 17 | . . . . 5 1 1 . . . 1 . . . 2 . . 1 . . 3 3 . AOE 20 | . . . 4 . . 1 . . . . . . . 5 . . . 5 5 . . . Classes Destroyed 12 | . 1 . 4 1 . . . . . 1 1 . . . . . 2 . 1 . 1 . Worker 4 | . . . 1 . 1 . . . . . 2 . . . . . . . . . . . Builder 4 | . . . 1 . . . . . . . . . . . 2 . . . . 1 . . Tunneler 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Hauler 3 | . . . 1 . . 2 . . . . . . . . . . . . . . . . Recycler 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Watcher 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Swarmer 31 | . 3 . 4 3 . 1 . . . . . . . 5 . . . 5 2 2 6 . Grunt 9 | . . . 4 1 1 . . . . . . . . 2 . . . . . . 1 . Duelist 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Sentry 6 | . . . . 1 . 1 . . . . . . . . . . 1 . 1 1 1 . Hunter 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Programmer 3 | . . . . . . . . . . . . . . . . . . . 2 1 . . Best Kill Streak 5 | . 3 . 4 3 1 2 . . . 1 3 . . 5 1 . 1 5 5 2 3 . Combat Bots Only 5 | . 3 . 4 3 1 1 . . . 1 . . . 5 . . 1 5 5 2 3 . Max Kills in Single Turn 4 | . 1 . 4 1 1 1 . . . 1 1 . . 3 1 . 1 3 2 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 2 . . 1 . . . . . . . 2 . . . 3 2 . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp Fac Upp Upp Damage Taken 6574 | . 143 41 305 658 346 361 206 . . . 296 . . 86 584 . 312 33 259 855 1794 295 Core 2082 | . 16 14 40 243 127 87 43 . . . 30 . . 45 131 . 60 . 75 148 838 185 Absorbed by Shields 163 | . . . . . . . . . . . 24 . . 31 108 . . . . . . . Core Remaining (%) 76 | 100 . 88 . 29 76 . . . . 81 . . . 91 . . . . 73 . . . Volleys Fired 222 | . 8 . 23 20 25 29 1 . . 4 9 1 . 10 7 . 37 3 6 16 23 . Largest 2 | . 2 . 2 1 1 1 1 . . 1 1 1 . 2 2 . 1 1 1 1 1 . Hottest 120 | . 60 . 76 90 90 90 33 . . 90 90 90 . 120 65 . 98 80 80 110 98 . Shots Fired 245 | . 16 . 35 20 25 29 1 . . 4 9 1 . 13 9 . 35 3 6 16 23 . Gun 56 | . 16 . 30 . . . . . . . . . . . . . . . . . 10 . Cannon 164 | . . . . 20 25 27 . . . 4 9 1 . 7 7 . 35 . . 16 13 . Launcher 25 | . . . 5 . . 2 1 . . . . . . 6 2 . . 3 6 . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 41 | . 8 . 23 . . . . . . . . . . . . . . . . . 10 . Thermal 166 | . 8 . 7 20 25 27 . . . 4 9 1 . 7 7 . 35 . . 3 13 . Explosive 25 | . . . 5 . . 2 1 . . . . . . 6 2 . . 3 6 . . . Electromagnetic 13 | . . . . . . . . . . . . . . . . . . . . 13 . . Robot Hit Streak 24 | . 2 . 5 11 4 4 . . . 1 1 . . 4 4 . 17 . 22 24 3 . Robot Miss Streak 11 | . 2 . 3 3 1 5 1 . . 3 1 . . 2 2 . 1 . . 2 11 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . . . . . . . Capacitor 19 | . . . . . . . . . . . . . . . . . . . . 6 13 . Shots Hit Robots 129 | . 8 . 20 10 8 5 1 . . 1 5 . . 8 4 . 17 . 8 11 23 . Core Hits 96 | . 3 . 13 5 3 6 . . . 2 2 . . 12 4 . 6 5 15 4 16 . Critical Hits 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . Melee Attacks 44 | . . . . . . 1 2 . . . 13 . . . . . 1 . 3 . 20 4 Impact 16 | . . . . . . 1 2 . . . 13 . . . . . . . . . . . Slashing 28 | . . . . . . . . . . . . . . . . . 1 . 3 . 20 4 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . . 4 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 6751 | . 80 . 1049 274 247 221 26 . . 55 493 . . 507 211 . 565 614 1011 426 972 . Guns 436 | . 80 . 250 . . . . . . . . . . . . . . . . . 106 . Cannons 2086 | . . . . 274 247 141 . . . 55 29 . . 109 102 . 565 . . 426 138 . Explosions 2627 | . . . 799 . . 80 . . . . . . . 398 109 . . 614 627 . . . Melee 1602 | . . . . . . . 26 . . . 464 . . . . . . . 384 . 728 . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 300 | . 26 . 168 . . . . . . . . . . . . . . . . . 106 . Thermal 1926 | . 54 . 82 274 247 141 . . . 55 29 . . 109 102 . 565 . . 130 138 . Explosive 2627 | . . . 799 . . 80 . . . . . . . 398 109 . . 614 627 . . . Electromagnetic 296 | . . . . . . . . . . . . . . . . . . . . 296 . . Impact 490 | . . . . . . . 26 . . . 464 . . . . . . . . . . . Slashing 1112 | . . . . . . . . . . . . . . . . . . . 384 . 728 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . 1 1 . 1 6 . . . . . 7 7 7 . 1 8 8 7 4 . . 4 Average Corruption 5 | . 1 1 . 1 6 . . . . . 7 7 7 . 1 5 7 5 3 . . 4 Corruption Purged 6 | . . . . . . . . . . . . . . . . . 2 4 . . . . Effects 28 | . 1 . . . 2 . . . . . 3 4 1 . . 1 10 4 2 . . . Message Errors 6 | . . . . . . . . . . . . 2 . . . . 2 2 . . . . Matter Fused 5 | . . . . . . . . . . . . . . . . . 3 1 1 . . . Heat Flow Errors 3 | . . . . . 1 . . . . . . 1 . . . . . . 1 . . . Energy Discharges 5 | . 1 . . . . . . . . . . . . . . 1 2 1 . . . . Data Loss (minor) 4 | . . . . . . . . . . . 1 1 1 . . . 1 . . . . . Targeting Errors 3 | . . . . . 1 . . . . . 2 . . . . . . . . . . . Weapon Failures 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 542 | . . . 8 . 16 . . . . . 294 . . 60 . . 37 26 78 15 8 . Projectiles 71 | . . . . . 16 . . . . . . . . 3 . . 37 . . 15 . . Explosions 105 | . . . 8 . . . . . . . . . . 57 . . . 26 14 . . . Melee 366 | . . . . . . . . . . . 294 . . . . . . . 64 . 8 . Knockbacks 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Impact 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 29 | . . . . . . . . . . . . . . . . . . . 29 . . . Shots 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 949 | . . . 75 328 219 236 6 . . 88 419 288 2 226 293 . 254 85 156 215 949 . Average Temperature 120 | . . . 26 118 94 87 1 . . 46 174 71 1 80 154 . 123 50 83 77 433 . Received Heat Transfer 959 | . . 24 108 240 126 120 . . . . 8 . . 6 27 . 18 . 27 69 117 69 Effects 36 | . . . . . . 1 . . . . 4 . . 1 2 . . . . . 28 . Shutdowns 14 | . . . . . . . . . . . 3 . . . . . . . . . 11 . Energy Bleed 5 | . . . . . . 1 . . . . 1 . . . 1 . . . . . 2 . Interference 6 | . . . . . . . . . . . . . . 1 1 . . . . . 4 . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Short Circuit 3 | . . . . . . . . . . . . . . . . . . . . . 3 . Damage (minor) 4 | . . . . . . . . . . . . . . . . . . . . . 4 . Damage (core) 3 | . . . . . . . . . . . . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Parts Fried 6 | . . . . . . . . . . . 4 . . . . . . . . 2 . . Impact Corruptions 10 | . . . . . . . . . . . 10 . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . . . . . . . . . . . . . 1 . 3 . . 1 . . Heat Transferred 2599 | . 125 . 185 370 333 185 . . . 74 37 . . 148 150 . 733 . . 111 148 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp Fac Upp Upp Peak Influence 799 | . 131 51 311 799 495 665 . . . . 201 . . . 261 57 193 . . 393 . . Initial 337 | . . 51 19 46 337 224 . . . . 82 . . . 179 42 39 . . 151 . . Average 204 | . 40 51 120 381 358 400 . . . . 146 . . . 193 50 129 . . 278 . . Maximum Alert Level 3 | . . . 1 3 2 2 . . . . 1 . . . 1 . . . . 1 . . Low Security (%) 58 | 100 100 100 74 40 . . . . . . 98 . . . 49 100 100 . . 9 . . Level 1 30 | . . . 25 12 83 47 . . . . 1 . . . 50 . . . . 90 . . Level 2 9 | . . . . 32 16 52 . . . . . . . . . . . . . . . . Level 3 1 | . . . . 14 . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 14 | . . . 1 5 2 1 . . . . . . . . 2 . 1 . . 1 . 1 Investigation . | . . . . . . . . . . . . . . . . . . . . . . . Extermination 3 | . . . . . . . . . . . . . . . 1 . 1 . . 1 . . Reinforcement 7 | . . . 1 3 2 1 . . . . . . . . . . . . . . . . Assault 4 | . . . . 2 . . . . . . . . . . 1 . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp Fac Upp Upp Distress Signals 8 | . 2 . . 2 . 1 . . . . 1 . . . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 216 | . 8 2 14 43 13 20 11 . . 6 5 . . 12 15 6 9 2 3 11 24 12 Peak Tracking Total 15 | . 4 2 4 15 8 7 9 . . 3 3 . . 5 12 6 3 2 3 4 8 11 Tactical Retreats 34 | . . . . 6 1 6 2 . . 1 . . . 3 3 . 2 . . 2 8 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp Fac Upp Upp Traps Triggered 8 | . 1 . . 3 . . . . . . . . . . 4 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 5 | . . . . 5 . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . 1 . . . . . . . . . 1 . . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp Fac Upp Upp Machines Disabled 15 | . . . 2 5 . 2 . . . . . . . . . . . . 3 3 . . Max in Single Turn 2 | . . . 2 1 . 1 . . . . . . . . . . . . 2 . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp Fac Upp Upp Machines Accessed 22 | . 1 . 1 4 2 1 1 . 4 . 3 . 1 . 1 . 1 1 1 . . . Terminals 12 | . 1 . 1 4 1 1 1 . . . 2 . . . . . . 1 . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . Total Hacks 74 | . 2 . 2 9 4 1 12 . 29 . 7 . 3 . 1 . 2 1 1 . . . Successful 62 | . 1 . . 6 1 . 12 . 29 . 6 . 3 . 1 . 1 1 1 . . . Failed 12 | . 1 . 2 3 3 1 . . . . 1 . . . . . 1 . . . . . Catastrophic . | . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 40 | . 2 . 2 8 3 1 . . . . 4 . 2 . 11 . 3 . . 4 . . Terminals 33 | . 2 . 2 9 2 1 12 . . . 4 . . . . . . 1 . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . 3 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 2 . . . . . . . . . 1 . . . . . . . Terminal Hacks 51 | . . . . 5 . . 12 . 29 . . . 3 . . . . 1 1 . . . Record 24 | . . . . . . . 12 . 11 . . . . . . . . 1 . . . . Part Schematic 10 | . . . . . . . . . 7 . . . 3 . . . . . . . . . Robot Schematic 8 | . . . . . . . . . 8 . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . . . . . . . . Open Door 3 | . . . . 2 . . . . . . . . . . . . . . 1 . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Retrieve Matter 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 9 | . 1 . . 1 1 . . . . . 4 . . . 1 . 1 . . . . . Terminals 6 | . 1 . . 1 . . . . . . 4 . . . . . . . . . . . Track 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . . . . 1 . . . . . . 2 . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Siphon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . Watchers 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 16 | . 1 . 1 4 2 1 1 . . . 3 . . . 1 . 1 1 . . . . Full Trace Events 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 8 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . 7 . . . 3 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . 2 . . . . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . 2 . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp Fac Upp Upp Total Allies 10 | . . . . 2 . . . . . 1 . . 4 . 1 . . . . 2 . . Largest Group 4 | . . . . 2 . . . . . 1 1 . 4 4 1 . . . . 2 . . Highest-Rated Group 206 | . . . . 62 . . . . . 94 94 . 154 154 29 . . . . 206 . . Highest-Rated Ally 103 | . . . . 31 . . . . . 94 94 . 40 40 29 . . . . 103 . . Zionite Dispatches 3 | . . . . . . . . . . . . . . . 1 . 1 . . 1 . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Recon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Total Orders 14 | . . . . . . . . . . . . . . . 1 . 7 4 2 . . . EXPLORE 9 | . . . . . . . . . . . . . . . . . 5 3 1 . . . RETURN 5 | . . . . . . . . . . . . . . . 1 . 2 1 1 . . . Ally Attacks 57 | . . . . 28 . . . . . 5 7 . . 12 . . . . . 5 . . Total Damage 3680 | . . . . 1536 . . . . . 237 180 . . 778 . . . . . 949 . . Kills 26 | . . . . 16 . . . . . 2 1 . . 5 . . . . . 2 . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 15 | . . . . . . . 1 3 . 2 . 1 2 2 . . . 2 . . 2 . Drone Launches 13 | . . . . . . . . . . . . . . . 1 . 7 3 2 . . . Drone Recoveries 11 | . . . . . . . . . . . . . . . 1 . 6 3 1 . . . Zionite Intel Received 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp Fac Upp Upp Turns Passed 4950 | 124 218 58 414 285 199 291 105 59 22 267 302 127 350 304 432 50 325 161 89 271 448 49 Spaces Moved 7740 | 84 138 38 332 422 254 590 326 215 82 404 525 375 926 637 605 139 667 349 107 220 208 97 Core 99 | 20 . . . 79 . . . . . . . . . . . . . . . . . . Treads 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Legs 733 | 64 138 38 168 . . . . . . . . . . . . . . . . 150 175 . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover 14 | . . . . . . . . . . . . . . . . . . . . 14 . . Flight 6892 | . . . 164 343 254 590 326 215 82 404 525 375 926 637 605 139 667 349 107 56 31 97 Fastest Speed 25 | 50 120 150 34 34 29 26 26 26 26 26 27 28 28 28 25 27 25 27 27 30 40 40 Average Speed 38 | 106 131 150 90 37 30 26 26 26 26 26 27 28 28 28 26 28 25 27 30 88 137 40 Slowest Speed 200 | 120 150 150 150 50 32 103 27 26 26 26 28 28 28 28 100 29 27 27 37 170 200 40 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 33 | . . . 1 11 1 3 2 . . . 4 . . . 1 . 8 . 1 . . 1 Cave-ins Triggered 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . Exploration Rate (%) 42 | 5 32 9 32 82 32 22 82 41 75 63 17 56 87 72 20 91 21 75 14 4 38 10 Regions Visited 22 Branch Regions 13 Pre-discovered Areas 5 | . . . . . . . . . 1 . . . 2 1 . . . 1 . . . . Known Exits Taken 7 | . . . . 1 . . . 1 . . 1 . . . . . 1 1 1 1 . . Unknown Exits Taken 13 | 1 1 1 1 . 1 1 1 . 1 1 . 1 1 1 . . . . . . 1 . Scrap Searched 21 | . . . . . . . 1 3 . 3 . 4 3 2 . . . 3 2 . . . Spaces Dug 71 | . . . . 6 13 14 . . . . 14 1 . . 3 . 16 . . . . 4 Terrain Destroyed 252 | . . . 35 9 16 22 4 . . 1 15 1 . 44 8 . 19 40 26 . 8 4 Melee 15 | . . . . . . 1 . . . . 9 . . . . . 1 . . . . 4 Projectile 78 | . . . . 9 16 14 . . . 1 6 1 . 2 3 . 18 . . . 8 . AOE 159 | . . . 35 . . 7 4 . . . . . . 42 5 . . 40 26 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp Fac Upp Upp Total 9338 | 116 158 39 413 516 347 690 336 217 81 561 649 394 1015 748 865 148 775 411 149 281 329 100 Wait 1043 | 25 4 2 27 49 54 30 3 1 . 148 74 14 75 98 214 9 60 55 26 15 60 . Move 7656 | 83 137 37 329 400 251 583 321 214 81 403 517 374 925 636 603 138 651 348 104 219 207 95 Hop 30 | . . . 1 10 1 3 2 . . . 3 . . . 1 . 7 . 1 . . 1 Pick Up 63 | 4 6 . 6 7 6 11 2 1 . 3 7 1 1 . 2 . 3 1 1 1 . . Fast Attach 91 | 4 . . 8 2 4 7 . . . . 7 3 7 2 14 1 7 1 1 17 6 . Attach 44 | . 2 . 4 2 5 4 3 . . 2 3 . . . 7 . 3 2 1 1 5 . Detach 35 | . . . 5 . . 3 1 . . . 3 . . . 9 . 3 1 2 3 5 . Swap 19 | . 1 . . 2 . 6 1 . . . 4 . . . . . . . 3 2 . . Drop 73 | . . . 10 6 1 13 . 1 . 1 9 1 7 2 8 . 3 . 1 7 3 . Fire 222 | . 8 . 23 20 25 29 1 . . 4 9 1 . 10 7 . 37 3 6 16 23 . Melee 44 | . . . . . . 1 2 . . . 13 . . . . . 1 . 3 . 20 4 Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . 18 . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Low / Ext x2) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / Upp x2) -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Upper Caves -4/Upper Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 125 | -11/Scrapyard | Entered Materials 298 | -10/Materials | Discovered new exit (range 3) 318 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 10) 343 | -10/Materials | Entered Mines 362 | -10/Mines | Discovered new exit (range 10) 401 | -10/Mines | Entered Materials 401 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 665 | -9/Materials | Discovered new exit (range 15) 792 | -9/Materials | Discovered new exit (range 10) 815 | -9/Materials | Entered Storage 914 | -9/Storage | Met a pair of Derelict thieves 928 | -9/Storage | Identified exit to Materials 1083 | -9/Storage | Core integrity fell below 50% 1100 | -9/Storage | Entered Materials 1100 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1134 | -8/Materials | Lost 3 parts (1p1u1w) 1237 | -8/Materials | Crushed by falling debris 1269 | -8/Materials | Lost 4 parts (2p2u) 1295 | -8/Materials | Discovered new exit (range 8) 1299 | -8/Materials | Entered Factory 1299 | -7/Factory | Evolved 2 slots: Utility x2 1559 | -7/Factory | Build established: Sprinter 1571 | -7/Factory | Discovered new exit (range 4) 1590 | -7/Factory | Entered Lower Caves 1593 | -7/Lower Caves | Learned Factory emergency access door positions 1651 | -7/Lower Caves | Encountered a Warlord checkpoint 1687 | -7/Lower Caves | Learned Research trap positions 1687 | -7/Lower Caves | Learned Armory trap positions 1687 | -7/Lower Caves | Learned Factory emergency access door positions 1687 | -7/Lower Caves | Learned Factory security intel 1687 | -7/Lower Caves | Learned Research security intel 1687 | -7/Lower Caves | Learned Factory terminal intel 1687 | -7/Lower Caves | Learned Research terminal intel 1692 | -7/Lower Caves | Discovered new exit (range 12) 1695 | -7/Lower Caves | Entered another Lower Caves area 1696 | -7/Lower Caves | Encountered a Warlord checkpoint 1709 | -7/Lower Caves | Lost 3 parts (1p1n1w) 1719 | -7/Lower Caves | Identified exit to Data Miner 1737 | -7/Lower Caves | Learned Factory trap positions 1754 | -7/Lower Caves | Entered Data Miner 1754 | -7/Data Miner | Discovered new exit (range 6) 1758 | -7/Data Miner | Met Data Miner 1766 | -7/Data Miner | Learned location of Section 7 (-2) 1766 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1770 | -7/Data Miner | Received God Mode back door access code from Data Miner 1776 | -7/Data Miner | Entered Proximity Caves 1820 | -6/Proximity Caves | Escorted by Enhanced Grunt 1849 | -6/Proximity Caves | Learned 4 Factory zone layouts 1995 | -6/Proximity Caves | Discovered new exit (range 3) 2043 | -6/Proximity Caves | Entered Factory 2043 | -6/Factory | Accompanied by 1 ally 2043 | -6/Factory | Evolved 2 slots: Utility x2 2044 | -6/Factory | Identified exit to Lower Caves 2044 | -6/Factory | Identified exit to Extension 2046 | -6/Factory | Loaded intel: 87 trap records 2049 | -6/Factory | Loaded intel: 22 terminal locations 2247 | -6/Factory | Crushed by falling debris 2258 | -6/Factory | Found Prototype Processor 2258 | -6/Factory | Identified Exp. Targeting Computer 2278 | -6/Factory | Lost 4 parts (4u) 2345 | -6/Factory | Entered Lower Caves 2347 | -6/Lower Caves | Learned 8 Factory zone layouts 2360 | -6/Lower Caves | Encountered a Warlord checkpoint 2463 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2472 | -6/Lower Caves | Entered Zion 2502 | -6/Zion | System corruption cleaned by Quarantine Array 2557 | -6/Zion | Imprinted 2559 | -6/Zion | Declared Zion's savior 2588 | -6/Zion | Found Prototype Device 2588 | -6/Zion | Identified Bomb Factory No. 2 2599 | -6/Zion | Given the Hacking Drone Bay 2600 | -6/Zion | Found Prototype Device 2600 | -6/Zion | Identified Hacking Drone Bay 2617 | -6/Zion | Learned location of Warlord (-5) 2643 | -6/Zion | Learned 4 Factory zone layouts 2689 | -6/Zion | Learned Factory emergency access door positions 2716 | -6/Zion | Build established: Derelict-Sprinter 2722 | -6/Zion | Discovered new exit (range 16) 2747 | -6/Zion | Found Prototype Launcher 2747 | -6/Zion | Identified Rocket Array 2822 | -6/Zion | Entered Proximity Caves 2822 | -5/Proximity Caves | Accompanied by 4 allies 2836 | -5/Proximity Caves | Spotted B-75 Beast 2996 | -5/Proximity Caves | Learned Factory emergency access door positions 3074 | -5/Proximity Caves | Discovered new exit (range 9) 3080 | -5/Proximity Caves | Learned location of Armory (-4) 3126 | -5/Proximity Caves | Entered Factory 3126 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3127 | -5/Factory | Identified exit to Upper Caves 3127 | -5/Factory | Identified exit to Factory 3533 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 3534 | -5/Factory | Zion Melee Resupply teleported in 3550 | -5/Factory | Lost 6 parts (2p2n1u1w) 3558 | -5/Factory | Manually triggered Chute Trap 3558 | -5/Factory | Sucked down chute 3558 | -5/Factory | Entered Waste 3563 | -5/Waste | Spotted C-40 Crusher 3573 | -5/Waste | EMP discharged 3573 | -5/Waste | Spotted C-40 Crusher 3573 | -5/Waste | Spotted C-40 Crusher 3577 | -5/Waste | Spotted C-40 Crusher 3598 | -5/Waste | Spotted C-40 Crusher 3599 | -5/Waste | Spotted C-40 Crusher 3604 | -5/Waste | Discovered new exit (range 14) 3608 | -5/Waste | Identified exit to Factory 3608 | -5/Waste | Entered Factory 3617 | -5/Factory | Zion Recon squad teleported in 3811 | -5/Factory | Build established: Sprinter 3824 | -5/Factory | Found Mni. Smartbomb Launcher 3891 | -5/Factory | Discovered exit to Upper Caves (range 81) 3912 | -5/Factory | P-70 Sage assimilated allied Z-Drone 3933 | -5/Factory | Entered Upper Caves 3973 | -5/Upper Caves | Encountered a Warlord checkpoint 4014 | -5/Upper Caves | Identified exit to Upper Caves 4094 | -5/Upper Caves | Entered another Upper Caves area 4151 | -5/Upper Caves | Lost 4 parts (1p3u) 4179 | -5/Upper Caves | Discovered exit to Factory (range 13) 4183 | -5/Upper Caves | Entered Factory 4183 | -4/Factory | Evolved 2 slots: Utility x2 4191 | -4/Factory | Zion Heavy squad teleported in 4400 | -4/Factory | Found Quantum Capacitor 4418 | -4/Factory | Discovered new exit (range 16) 4438 | -4/Factory | Spotted B-86 Titan 4450 | -4/Factory | Identified exit to Upper Caves 4454 | -4/Factory | Entered Upper Caves 4469 | -4/Upper Caves | Learned Research garrison access intel 4481 | -4/Upper Caves | Lost 6 parts (1p2n2u1w) 4495 | -4/Upper Caves | Build established: Scavenger-Mutant 4507 | -4/Upper Caves | Core integrity fell below 50% 4614 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 4821 | -4/Upper Caves | Encountered a Warlord checkpoint 4865 | -4/Upper Caves | Attracted the attention of an 0b10 base 4889 | -4/Upper Caves | Core integrity fell below 20% 4900 | -4/Upper Caves | Discovered new exit (range 5) 4902 | -4/Upper Caves | Entered another Upper Caves area 4916 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 4916 | -4/Upper Caves | Lost 6 parts (1p2n2u1w) 4951 | -4/Upper Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 04882_ Zio. Composite Leg II destroyed. 04885_ Adv. Heat Sink destroyed. 04885_ S-27 Virus destroyed. 04888_ Autogun fries itself beyond repair. 04889_ VTOL Module fries itself beyond repair. 04889_ Acquired Lgt. Nuclear Core. 04893_ Lgt. Nuclear Core fries itself beyond repair. 04894_ Autogun fries itself beyond repair. 04900_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 04916_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 04918_ Penetrated by Slug. 04918_ Mic. Fission Core destroyed. 04920_ Y-72 Warden: "REQUESTING BACKUP." 04933_ Adv. Signal Interpreter destroyed. 04933_ System corrupted by crushing effect (+4). 04933_ Slug penetrates Wall. 04936_ Adv. Heat Sink destroyed. 04951_ Biomechanical Wings destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????### ##????????????????????? | | ????????????????????## ????????????????????? | | ????????????????????# ?????????????????????? | | ???????????????????## ?????????????????????? | | ??????????????????## #?###?????????????????? | | ????????????????### ??# ###???????????????? | | ????????????????" g=*??# #???????????????? | | ???????????????"%" ?#b!%#### ####????????????? | | ????????????????" ##m @= #????????????? | | ?????????????????# gg ######## #????????????? | | ?????????????????## #" # #??##????????? | | ??????????###?????## #" # ### ##???????? | | ?????????## ###????## #? "# #???????? | | ?????????# #?????## #### "# #???????? | | ?????????# # #?######## # + "# #???????? | | ?????????## # ### #?## # "# ##???????? | | ?????????# # ## #??##bb ##### # ##????????? | | ????????## ## ##### ####?????????? | | ???????## # ## #????????????? | | ??????## ### # #???????????? | | ??????# ##?## # #### #???????????? | | ?????## #### # #### ##???????????? | | ?????# ## #?# ##????????????? | | ?????# # ### #?## ## #?????????????? | | ?????#### ##?##### ## #?## ######?????????????? | | ????????#####??????####?##??###??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 119 Energy Generation 61 Energy Capacity 1240 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Jamming Range 12 Additional Mass Support 18 Armor Coverage 225 Phase Shifting 10 Evasion (%) 65 Recoil Reduction 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Flamer | -6/Zion | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Explorer Maximum Efficiency The Oracle Challenges ------------ None Game ------ Seed ActuatorMicroCompressor Manual? 0 Play Time 03:15:46 Cumulative 46.7 hours Start 2021.05.08 @ 16:33:06 End 2021.05.08 @ 21:29:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 44 Achievement% 35 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ff8a4d2d-18a5-41d9-b688-ef198950a91c