Cogmind - Beta 12 *** ADVENTURER MODE // 2023.11.19 @ 21:10:34 Player: Vidali Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (162) 810 Value Destroyed (6380) 6380 Prototype IDs (43) 860 Alien Tech Used (3) 600 Bonus (5012) 5012 TOTAL SCORE: 22162 Bonus ------- High Alert Combat Kills 468 Follower Combat Kills 744 Entered DSFs 500 Met Data Miner 300 Win 3000 Cogmind --------- Core Integrity 1600/1600 Matter 260/300 Energy 368/370 System Corruption 0% Temperature Warm (113) Movement Flying (23) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (8) --- Cooled Nuclear Pulse Thruster Improved Diametric Drive Improved Diametric Drive Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY (12) ----- Advanced Power Amplifier Advanced Quantum Shading Machine Advanced Signal Interpreter Advanced Melee Analysis Suite Nanoactuators Experimental Actuator Array Experimental Transmission Jammer Improved Reaction Control System Experimental EM Disruption Field Advanced System Shield Advanced Corruption Screen > --- WEAPON (2) ------- Spear Lance > --- INVENTORY (5) ---- Advanced Quantum Shading Machine Phase Armor Terrabomb Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Improved Diametric Drive Improved Diametric Drive Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Power Amplifier Advanced Quantum Shading Machine Advanced Signal Interpreter Advanced Melee Analysis Suite Nanoactuators Experimental Actuator Array Experimental Transmission Jammer Improved Reaction Control System Advanced Thermal Defense Suite Experimental EM Disruption Field Advanced System Shield Advanced Corruption Screen > --- WEAPON ----------- Spear Lance > --- INVENTORY -------- Advanced Quantum Shading Machine Phase Armor Terrabomb Terrabomb [Rating: 182] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Improved Diametric Drive Leg Aluminum Leg Hover Unit Cooled Gravmag System Flight Unit Improved Diametric Drive Utility Advanced Melee Analysis Suite Device Nanoactuators Storage Small Storage Unit Processor Advanced Melee Analysis Suite Hackware System Shield Protection Insulated Plating Artifact Phase Armor Weapon Enhanced Force Lance Energy Gun Improved Medium Laser Ballistic Gun Improved Heavy Machine Gun Launcher Grenade Launcher Special Weapon Improved Remote Datajack Slashing Weapon Molecular Scythe Piercing Weapon Enhanced Force Lance Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Jun Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac DSF Fac Arm Res Res Qua Acc Slots Evolved 18 | . . 2 2 . . 4 . . . . 2 . . . 2 . 2 2 . 2 Power 2 | . . . . . . . . . . . . . . . . . 1 1 . . Propulsion 6 | . . . . . . . . . . . 2 . . . 2 . 1 1 . . Utility 10 | . . 2 2 . . 4 . . . . . . . . . . . . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 234 | 4 6 8 10 6 1 19 7 4 . 6 24 1 . 1 39 29 33 16 10 10 Power 31 | 1 . 1 1 . 1 2 . . . . 2 . . . 4 3 7 4 2 3 Engine 4 | 1 . 1 1 . . . . . . . 1 . . . . . . . . . Core 7 | . . . . . 1 2 . . . . 1 . . . 3 . . . . . Reactor 20 | . . . . . . . . . . . . . . . 1 3 7 4 2 3 Propulsion 75 | 2 2 1 1 2 . 5 2 2 . 3 8 . . 1 9 15 13 6 2 1 Treads . | . . . . . . . . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover 6 | . . . . . . . 1 . . 2 . . . . . . 3 . . . Flight 67 | . 2 1 1 2 . 5 1 2 . 1 8 . . 1 9 15 10 6 2 1 Utility 97 | . 3 3 5 1 . 10 4 2 . 3 9 1 . . 22 8 10 5 6 5 Device 55 | . 1 1 1 . . 5 4 2 . 3 3 1 . . 11 5 6 3 5 4 Storage 2 | . . . . 1 . . . . . . 1 . . . . . . . . . Processor 26 | . 2 1 3 . . 4 . . . . 2 . . . 7 2 4 1 . . Hackware 12 | . . . 1 . . 1 . . . . 3 . . . 4 1 . 1 . 1 Protection 1 | . . 1 . . . . . . . . . . . . . . . . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . 1 . Weapon 31 | 1 1 3 3 3 . 2 1 . . . 5 . . . 4 3 3 1 . 1 Energy Gun 3 | . . 1 1 1 . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 6 | 1 . 2 1 1 . 1 . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . 1 . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . . . 1 1 . . . 4 . . . 3 . 1 . . . Piercing Weapon 8 | . . . . . . . . . . . . . . . 1 3 2 1 . 1 Special Melee Weapon 2 | . 1 . . 1 . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . 1 1 3 . . . . . 1 1 . . . 6 . 3 2 7 2 Parts Lost 99 | . . 4 3 . 1 4 5 2 . 4 11 . . . 14 16 19 9 6 1 Power 17 | . . 1 1 . 1 1 1 . . . . . . . 3 2 4 2 1 . Propulsion 45 | . . 2 1 . . 1 2 1 . 2 5 . . . 4 11 10 3 3 . Utility 30 | . . . 1 . . 2 1 1 . 2 5 . . . 6 3 4 2 2 1 Weapon 7 | . . 1 . . . . 1 . . . 1 . . . 1 . 1 2 . . Highest Loss Streak 11 | . . 1 1 . 1 4 4 2 . 2 10 . . . 4 5 11 2 3 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 72 66 72 94 100 96 89 73 80 77 81 93 94 92 84 86 69 85 77 70 Engine 2 | . 14 10 7 9 5 . . . . . . 5 5 5 1 . . . . . Core 1 | . . . . . 3 5 6 . . . 2 . . . 2 . . . . . Reactor 2 | . . . . . . . . . . . . . . . . 4 3 12 11 11 Leg 1 | . 25 . . . . . . . . . . . . . . . . . . . Flight 15 | . 2 17 11 13 18 12 9 8 13 7 11 17 17 15 19 22 9 23 24 19 Device 15 | . 1 13 10 9 9 20 30 27 33 30 22 10 11 11 15 9 6 19 14 19 Storage 1 | . . . . 4 9 6 4 . . . 1 . . . . . . . . . Processor 21 | . 13 3 22 31 27 24 20 20 20 20 18 23 23 23 15 30 34 21 17 12 Hackware 7 | . . . . 9 9 10 6 6 6 6 9 23 23 23 18 9 . . 4 2 Ballistic Gun 2 | . 14 7 7 8 9 4 . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 1 5 6 6 6 9 11 11 11 9 . 1 3 . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . 7 6 4 4 6 Special Melee Weapon 1 | . . 7 . 6 9 6 3 . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 68 | 4 5 13 10 13 17 21 21 8 8 9 22 14 14 14 30 33 46 62 57 68 Greatest Support 75 | 20 26 14 14 19 19 21 21 13 8 12 25 21 21 26 54 49 53 61 75 68 Greatest Overweight (x) 3 | . . . . . . . 1 . . . 3 . . . . . 1 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 5 5 5 5 8 8 8 8 5 5 5 8 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 6 8 8 7 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 4 5 5 5 7 8 8 7 5 4 5 7 5 5 5 5 5 5 5 5 5 Average Carried 4 | 1 2 2 4 5 7 7 5 4 4 4 5 4 5 4 4 4 3 4 4 4 Final Capacity 8 | 5 5 5 5 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 2 3 2 5 7 8 7 5 4 4 5 5 5 5 5 5 5 5 4 5 4 Class Distribution -------------------- 22% | Hacker-Sprinter 13% | Mutant 13% | Hacker-Mutant 9% | Commander-Mutant 9% | Sprinter 8% | Hacker-Scout 8% | Scavenger-Ninja Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Mutant | -8/Materials Commander-Mutant | -8/Storage Commander-Mutant | -8/Recycling Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Sprinter | -5/Waste Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/DSF Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Armory Mutant | -3/Research Scavenger-Ninja | -2/Research Hacker-Sprinter | -2/Quarantine Sprinter | -1/Access Resources | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ----------- Run | Jun Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac DSF Fac Arm Res Res Qua Acc Matter Collected 2771 | 240 63 85 187 296 30 138 124 40 . 50 185 . . . 430 277 222 234 105 65 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 7053 | . 301 492 362 218 77 81 157 66 . 90 399 . . . 1664 773 960 1157 160 96 Parts 419 | . 22 33 29 16 2 9 7 5 . 2 25 . . . 95 50 50 66 5 3 Haulers Intercepted 13 | . 1 1 . 4 . . . . . . . . . . 2 . 1 2 1 1 Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . 6 3 . 7 . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Jun Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac DSF Fac Arm Res Res Qua Acc Combat Hostiles Destroyed 127 | . 9 13 12 . 2 1 5 3 . 3 11 . . . 31 12 12 13 . . Melee 91 | . . . . . . 1 5 3 . 3 11 . . . 31 12 12 13 . . Guns 36 | . 9 13 12 . 2 . . . . . . . . . . . . . . . Classes Destroyed 11 | . 3 2 1 . . 1 . . . 1 . . . . 1 2 . . . . Hauler 13 | . 1 1 . 4 . . . . . . . . . . 2 . 1 2 1 1 Drone 2 | . . . . . . . . . . 1 . . . . 1 . . . . . Watcher 23 | . . 1 1 1 . 1 . . . . 2 . . . 7 3 3 3 1 . Swarmer 61 | . 5 5 7 . . . 4 3 . 1 9 . . . 17 4 2 4 . . Cutter 3 | . . . . . . . . . . . . . . . 1 . 2 . . . Grunt 21 | . 4 7 2 . 2 . . . . . . . . . 1 1 3 1 . . Duelist 2 | . . . . . . . . . . . . . . . . 2 . . . . Protector 1 | . . . . . . . . . . . . . . . . 1 . . . . Sentry 12 | . . 1 2 . . . . . . . . . . . 2 2 2 3 . . Hunter 3 | . . . 1 . . . . . . . . . . . 2 . . . . . Programmer 22 | . . . . . . 1 1 . . 1 2 . . . 7 2 3 5 . . Best Kill Streak 8 | . 3 6 6 4 1 1 4 3 . 1 5 . . . 8 4 7 3 1 1 Combat Bots Only 8 | . 2 5 6 . 1 1 4 3 . 1 5 . . . 8 4 6 3 . . Max Kills in Single Turn 1 | . 1 1 1 1 1 1 1 1 . 1 1 . . . 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . 1 1 1 . 1 1 . . . 1 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Jun Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac DSF Fac Arm Res Res Qua Acc Damage Taken 9509 | . 164 303 186 . 100 397 339 106 . 314 762 . . 19 1491 1453 2083 1054 611 127 Core 2600 | . 9 50 27 . 8 165 65 47 . 140 368 . . . 357 527 483 253 101 . Absorbed by Shields 26 | . . . . . . . . . . . . . . . 21 5 . . . . Core Remaining (%) 74 | 100 96 87 . . 93 . . . . 50 . . . 63 . 23 62 . 75 100 Volleys Fired 146 | . 48 45 28 16 5 4 . . . . . . . . . . . . . . Largest 2 | . 1 2 2 1 1 1 . . . . . . . . . . . . . . Hottest 86 | . 20 79 86 15 15 30 . . . . . . . . . . . . . . Shots Fired 188 | . 48 59 56 16 5 4 . . . . . . . . . . . . . . Gun 185 | . 48 59 53 16 5 4 . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . 3 . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 129 | . 48 31 25 16 5 4 . . . . . . . . . . . . . . Thermal 56 | . . 28 28 . . . . . . . . . . . . . . . . . Explosive 3 | . . . 3 . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 34 | . 10 10 20 34 6 7 . . . . . . . . . . . . . . Robot Miss Streak 3 | . 2 3 2 1 . 1 . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . . 2 2 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 437 | . 36 46 43 18 25 5 10 8 . 14 23 . . . 78 39 37 51 3 1 Core Hits 189 | . 21 20 20 5 3 2 5 3 . 3 15 . . . 32 18 17 22 2 1 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . Critical Strikes 32 | . . . 4 . . . . . . . 3 . . . 3 6 6 10 . . Burn 4 | . . . 4 . . . . . . . . . . . . . . . . . Sever 14 | . . . . . . . . . . . 3 . . . 3 2 2 4 . . Impale 14 | . . . . . . . . . . . . . . . . 4 4 6 . . Melee Attacks 381 | . 1 . . 3 20 2 11 9 . 16 28 . . . 108 47 42 59 18 17 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 194 | . . . . . . 1 11 9 . 16 28 . . . 108 12 2 7 . . Piercing 162 | . . . . . . . . . . . . . . . . 35 40 52 18 17 Sneak Attacks 34 | . . . . 3 20 . . . . . 1 . . . 5 . 1 2 1 1 Combat Hostiles 13 | . . . . . 12 . . . . . . . . . 1 . . . . . Follow-up Attacks 15 | . . . . . . . . . . . . . . . 5 1 3 6 . . Damage Inflicted 18554 | . 266 751 702 342 123 119 372 314 . 549 831 . . . 5679 2720 2504 2959 210 113 Guns 2227 | . 266 751 678 342 123 67 . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . Explosions 24 | . . . 24 . . . . . . . . . . . . . . . . . Melee 16293 | . . . . . . 42 372 314 . 549 831 . . . 5679 2720 2504 2959 210 113 Ramming 10 | . . . . . . 10 . . . . . . . . . . . . . . Kinetic 1437 | . 266 366 273 342 123 67 . . . . . . . . . . . . . . Thermal 790 | . . 385 405 . . . . . . . . . . . . . . . . . Explosive 24 | . . . 24 . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 8800 | . . . . . . 42 372 314 . 549 831 . . . 5679 770 48 195 . . Piercing 7493 | . . . . . . . . . . . . . . . . 1950 2456 2764 210 113 Highest Corruption 6 | . 3 . . . . 3 3 . . . 3 3 3 3 6 5 . . . . Average Corruption 3 | . 2 . . . . 2 2 . . . 2 3 3 3 3 3 . . . . Corruption Purged 8 | . . . . . . . 3 . . . . . . . 5 . . . . . Corruption Blocked 14 | . . . . . . . . . . . . 4 . . 3 . 4 3 . . Effects 40 | . 4 . . . . 2 1 . . . 4 1 . . 14 14 . . . . Message Errors 12 | . 2 . . . . 1 1 . . . 1 . . . 4 3 . . . . Matter Fused 8 | . . . . . . 1 . . . . . 1 . . 3 3 . . . . Heat Flow Errors 6 | . 1 . . . . . . . . . . . . . 4 1 . . . . Energy Discharges 6 | . . . . . . . . . . . 3 . . . 1 2 . . . . Parts Fused 1 | . . . . . . . . . . . . . . . . 1 . . . . Data Loss (minor) 7 | . 1 . . . . . . . . . . . . . 2 4 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1889 | . . . . . . . 9 13 . 63 . . . . 966 321 314 203 . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . Melee 1889 | . . . . . . . 9 13 . 63 . . . . 966 321 314 203 . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 5 | . . . . . . 5 . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . Rammed 1 | . . . . . . 1 . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . 1 . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 364 | . 139 254 74 . . . 1 . . . . . . . 255 276 32 364 11 308 Average Temperature 100 | . 59 74 27 . . . 1 . . . . . . . 98 123 17 128 8 102 Received Heat Transfer 1108 | . 60 138 9 . 9 33 36 . . 27 72 . . . 178 141 171 108 126 . Effects 10 | . . . . . . . . . . . . . . . . 3 . 5 . 2 Shutdowns 2 | . . . . . . . . . . . . . . . . . . 2 . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . 1 . . Interference 6 | . . . . . . . . . . . . . . . . 3 . 1 . 2 Matter Decay 1 | . . . . . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . 3 . . . . . . . 1 . . . . . . . . . . Heat Transferred 1961 | . . 814 1147 . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Jun Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac DSF Fac Arm Res Res Qua Acc Peak Influence 725 | . 307 644 601 355 306 528 . . . . 668 193 118 102 609 333 725 670 551 429 Initial 497 | . . 110 231 216 117 321 . . . . 497 163 118 72 46 116 65 352 245 288 Average 298 | . 166 320 381 206 126 276 . . . . 554 178 118 75 246 242 369 333 374 349 Maximum Alert Level 3 | . 1 2 2 1 1 2 . . . . 2 . . . 2 1 3 2 2 2 Low Security (%) 34 | 100 69 34 . 42 72 39 . . . . . 100 100 100 49 25 31 23 . . Level 1 38 | . 30 31 58 57 27 23 . . . . . . . . 38 74 22 39 72 85 Level 2 27 | . . 34 41 . . 37 . . . . 100 . . . 12 . 43 37 27 14 Level 3 . | . . . . . . . . . . . . . . . . . 2 . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 35 | . 1 1 1 . . 2 . . . . 4 . . 1 6 3 7 5 3 1 Investigation 6 | . 1 1 . . . . . . . . 1 . . . 2 . 1 . . . Extermination 10 | . . . . . . 1 . . . . 1 . . . 2 1 2 3 . . Reinforcement 19 | . . . 1 . . 1 . . . . 2 . . 1 2 2 4 2 3 1 Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered 7 | . . . . . . 1 . . . . 1 . . . 1 . 1 2 . 1 Data Miner Redirects 2 | . . . . . . . . . . . 1 . . . . . 1 . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . 1 . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Jun Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac DSF Fac Arm Res Res Qua Acc Distress Signals 18 | . . 3 1 . . 2 . . . . 1 . . . 1 2 4 2 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 479 | . 16 30 23 4 8 21 15 3 . 9 25 6 . 4 83 62 76 44 35 15 Peak Tracking Total 31 | . 3 12 7 2 3 8 12 3 . 4 11 6 . 3 9 31 23 11 22 7 Tactical Retreats 67 | . 1 4 2 . 1 2 1 . . . 3 . . 1 19 6 14 5 4 4 Traps | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Jun Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac DSF Fac Arm Res Res Qua Acc Traps Triggered 21 | . 3 1 . . . 4 . . . . 1 . . 1 3 4 1 2 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed 5 | . . . . . . 5 . . . . . . . . . . . . . . Reprogrammed 3 | . . . . . . . . . . . . . . . 3 . . . . . Reused 1 | . . . . . . . . . . . . . . . 1 . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . 1 . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ---------- Run | Jun Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac DSF Fac Arm Res Res Qua Acc Machines Disabled 9 | . . . 1 . . . . . . . . . . . . 4 . . 3 1 Max in Single Turn 1 | . . . 1 . . . . . . . . . . . . 1 . . 1 1 Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . 3 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Jun Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac DSF Fac Arm Res Res Qua Acc Machines Accessed 72 | . 2 4 4 8 10 7 . . 4 . 2 . 1 . 16 2 2 1 5 4 Terminals 58 | . 2 4 4 8 4 7 . . . . 2 . 1 . 15 2 2 1 5 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . . . . . 6 . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . 3 Total Hacks 286 | . 4 12 13 32 36 30 . . 31 . 6 . 1 . 88 9 4 3 10 7 Successful 191 | . . 8 8 18 23 15 . . 31 . 3 . 1 . 72 3 1 1 4 3 Failed 95 | . 4 4 5 14 13 15 . . . . 3 . . . 16 6 3 2 6 4 Catastrophic 12 | . 1 2 3 1 1 1 . . . . 1 . . . 1 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 169 | . 4 10 12 24 18 20 . . . . 4 . . . 59 4 4 3 6 1 Terminals 235 | . 4 12 13 32 23 30 . . . . 6 . 1 . 87 9 4 3 10 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 14 | . . . . . 13 . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . . . . . . . . . . . . . 6 Terminal Hacks 135 | . . 5 4 13 7 10 . . 31 . 2 . 1 . 56 2 . . 4 . Record 23 | . . . . . 1 3 . . 11 . . . . . 6 . . . 2 . Part Schematic 11 | . . . . . . . . . 11 . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . . . Robot Analysis 16 | . . 2 1 . . . . . . . . . . . 13 . . . . . Prototype ID Bank 7 | . . . . 2 . . . . 3 . . . . . 2 . . . . . Open Door 3 | . . . . 3 . . . . . . . . . . . . . . . . Open DSF 3 | . . . . . . 1 . . . . 1 . 1 . . . . . . . Level Access Points 3 | . . . . 1 . . . . . . . . . . 1 . . . 1 . Branch Access Points 3 | . . . . 1 . 1 . . . . . . . . 1 . . . . . Emergency Access Points 7 | . . 1 . . 1 1 . . . . 1 . . . 3 . . . . . Terminal Index 4 | . . 1 1 . . 1 . . . . . . . . 1 . . . . . Garrison Index 1 | . . . . . . . . . . . . . . . 1 . . . . . Alert Level 10 | . . 1 1 1 1 1 . . . . . . . . 5 . . . . . Unreport Threat 17 | . . . 1 2 4 . . . . . . . . . 8 2 . . . . Locate Traps 5 | . . . . 1 . 1 . . . . . . . . 3 . . . . . Disarm Traps 1 | . . . . . . 1 . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . . . . . . 1 . . . . . Transport Status 2 | . . . . . . . . . . . . . . . 2 . . . . . Extermination Status 1 | . . . . . . . . . . . . . . . 1 . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . . . 1 . . . . . Registered Components 1 | . . . . . . . . . . . . . . . 1 . . . . . Registered Prototypes 2 | . . . . . . . . . . . . . . . 2 . . . . . Zone Layout 7 | . . . . 2 . . . . . . . . . . 4 . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 7 | . . . . . 6 . . . . . . . . . 1 . . . . . Report Inventory 7 | . . . . . 6 . . . . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . . . . . . . . . 3 Seal Access 3 | . . . . . . . . . . . . . . . . . . . . 3 Unauthorized Hacks 46 | . . 3 4 5 10 5 . . . . 1 . . . 15 1 1 1 . . Terminals 40 | . . 3 4 5 4 5 . . . . 1 . . . 15 1 1 1 . . Assimilate 2 | . . . . . . . . . . . . . . . 1 . . 1 . . Botnet 38 | . . 3 4 5 4 5 . . . . 1 . . . 14 1 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . . 6 . . . . . . . . . . . . . . . Tunnel 6 | . . . . . 6 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 54 | . 2 4 4 5 4 6 . . . . 1 . . . 16 2 2 1 4 3 Full Trace Events 6 | . 1 2 . . . . . . . . 1 . . . 2 . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . 11 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------ Run | Jun Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac DSF Fac Arm Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . 1 . . 1 . 1 . . . . . . . . . . . . . . Non-combat 2 | . 1 . . 1 . . . . . . . . . . . . . . . . Combat 1 | . . . . . . 1 . . . . . . . . . . . . . . Robot Hacks Applied 3 | . 1 . . 1 . 1 . . . . . . . . . . . . . . parse_system 3 | . 1 . . 1 . 1 . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 15 | . . . . 1 14 . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Jun Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac DSF Fac Arm Res Res Qua Acc Total Allies 27 | . . . . 12 14 . . . . 1 . . . . . . . . . . Largest Group 20 | . . . . 12 20 19 . . . 1 . . . . . . . . . . Highest-Rated Group 314 | . . . . 235 314 289 . . . 96 . . . . . . . . . . Highest-Rated Ally 96 | . . . . 31 34 29 . . . 96 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 181 | . . . . 50 45 75 . . . 11 . . . . . . . . . . Total Damage 3158 | . . . . 803 1034 1062 . . . 259 . . . . . . . . . . Kills 33 | . . . . 7 14 9 . . . 3 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Jun Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac DSF Fac Arm Res Res Qua Acc Robot Analysis Total 15 | . . 2 1 . . . . . . . . . . . 12 . . . . . Derelict Logs Recovered 3 | . . . . . . . . 2 . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------- Run | Jun Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac DSF Fac Arm Res Res Qua Acc Turns Passed 7136 | 57 359 273 222 214 317 665 340 132 26 269 494 66 10 35 1103 567 639 788 211 349 Spaces Moved 13347 | 48 246 458 341 319 473 1482 593 240 81 326 755 168 33 55 2418 933 1120 1451 693 1114 Core 22 | 14 . . . . . . 3 . . . 5 . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . Legs 229 | 34 195 . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover 1003 | . . . . . . . 14 26 . 269 277 . . . . . 417 . . . Flight 12093 | . 51 458 341 319 473 1482 576 214 81 57 473 168 33 55 2418 933 703 1451 693 1114 Fastest Speed 15 | 50 32 32 34 34 37 37 35 32 32 32 26 30 30 30 22 15 27 19 17 23 Average Speed 33 | 99 101 32 34 35 37 37 37 36 32 63 44 30 30 31 28 24 38 22 21 23 Slowest Speed 275 | 120 120 35 35 37 37 40 100 70 32 70 275 30 30 37 40 45 120 90 93 26 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 147 | . . 4 3 7 3 15 . . . . 2 . . 1 48 11 13 24 11 5 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 51 | 3 44 42 39 60 91 50 72 49 75 51 28 96 2 56 79 57 49 41 71 36 Regions Visited 20 Branch Regions 8 Pre-discovered Areas 7 | . . . . . 6 . . . 1 . . . . . . . . . . . Known Exits Taken 14 | . . 1 1 1 1 1 1 1 1 1 . . 1 . 1 1 . 1 1 . Unknown Exits Taken 3 | 1 1 . . . . . . . . . . . . . . . 1 . . . Scrap Searched 7 | . . . . . . . 3 3 . 1 . . . . . . . . . . Spaces Dug 36 | . . . . . . . . . . . . . . . 10 . 1 3 8 14 Terrain Destroyed 63 | . . . 27 . . . . . . . . . . . 10 . 1 3 8 14 Melee 36 | . . . . . . . . . . . . . . . 10 . 1 3 8 14 Projectile . | . . . . . . . . . . . . . . . . . . . . . AOE 27 | . . . 27 . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Jun Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac DSF Fac Arm Res Res Qua Acc Total 15294 | 57 317 524 390 396 598 1578 698 274 80 363 869 183 32 72 2667 1192 1246 1848 733 1177 Wait 1005 | . 3 7 . 54 97 43 78 15 . 6 40 13 . . 106 143 38 316 8 38 Move 13060 | 47 245 450 334 305 466 1460 592 239 80 325 751 167 32 52 2329 913 1094 1406 670 1103 Hop 120 | . . 3 3 6 3 7 . . . . 2 . . 1 40 8 12 20 10 5 Pick Up 174 | 6 8 7 11 3 3 11 4 4 . 6 13 1 . 1 26 20 30 13 7 . Fast Attach 72 | . 1 . 1 3 . 8 1 1 . 3 11 . . 1 12 9 3 3 5 10 Attach 125 | 4 5 8 6 . 1 5 5 3 . 3 12 1 . . 14 11 29 10 7 1 Detach 12 | . . 1 . . . . 2 . . . 1 . . . 2 3 1 1 1 . Swap 40 | . . . 3 3 . 6 1 . . . 1 . . . 13 9 1 3 . . Drop 108 | . 6 3 4 3 2 14 4 3 . 4 10 1 . 4 18 15 3 5 6 3 Fire 146 | . 48 45 28 16 5 4 . . . . . . . . . . . . . . Melee 347 | . 1 . . 3 20 2 11 9 . 16 28 . . . 92 42 35 53 18 17 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 84 | . . . . . . 18 . . . . . . . 13 15 19 . 18 1 . Rewire 1 | . . . . . 1 . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage (discovered 2 exits: Fac / *Rec) -8/Recycling -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Ext) -5/Waste -5/Factory -5/DSF -4/Factory (discovered 7 exits: *Res x4 / *Upp x2 / *Arm) -4/Armory -3/Research -2/Research -2/Quarantine -1/Access To Epsilon Eridani History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 16) 58 | -11/Junkyard | Entered Materials 307 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 14) 417 | -10/Materials | Entered another Materials area 417 | -9/Materials | Evolved 2 slots: Utility x2 478 | -9/Materials | Discovered new exit (range 5) 689 | -9/Materials | Discovered new exit (range 3) 689 | -9/Materials | Identified exit to Materials 690 | -9/Materials | Entered another Materials area 690 | -8/Materials | Evolved 2 slots: Utility x2 799 | -8/Materials | Discovered new exit (range 13) 823 | -8/Materials | Identified exit to Factory 901 | -8/Materials | Discovered new exit (range 11) 912 | -8/Materials | Identified exit to Storage 912 | -8/Materials | Entered Storage 916 | -8/Storage | Identified exit to Recycling 938 | -8/Storage | Met a pair of Derelict thieves 972 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1041 | -8/Storage | Used back door to open Recycling access 1126 | -8/Storage | Entered Recycling 1126 | -8/Recycling | Accompanied by 10 allies 1131 | -8/Recycling | Found Scrap Engine 1265 | -8/Recycling | Build established: Commander-Mutant 1399 | -8/Recycling | Discovered new exit (range 6) 1401 | -8/Recycling | Identified exit to Factory 1443 | -8/Recycling | Entered Factory 1443 | -6/Factory | Accompanied by 19 allies 1443 | -6/Factory | Evolved 4 slots: Utility x4 1705 | -6/Factory | Spotted B-75 Beast 1741 | -6/Factory | Discovered new exit (range 8) 1743 | -6/Factory | Identified exit to Factory 1793 | -6/Factory | Search patrols dispatched 1874 | -6/Factory | Discovered exit to Factory (range 7) 1913 | -6/Factory | Identified exit to Lower Caves 1970 | -6/Factory | Lost 4 parts (1p1n2u) 2023 | -6/Factory | Discovered exit to Factory (range 19) 2084 | -6/Factory | Build established: Hacker-Scout 2108 | -6/Factory | Entered Lower Caves 2142 | -6/Lower Caves | Encountered a Warlord checkpoint 2333 | -6/Lower Caves | Lost 4 parts (2n1u1w) 2435 | -6/Lower Caves | Spotted B-75 Beast 2444 | -6/Lower Caves | Discovered new exit (range 11) 2448 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 2448 | -6/Lower Caves | Identified exit to Lower Caves 2448 | -6/Lower Caves | Entered another Lower Caves area 2449 | -6/Lower Caves | Identified exit to Data Miner 2460 | -6/Lower Caves | Encountered a Warlord checkpoint 2465 | -6/Lower Caves | Discovered exit to Factory (range 9) 2580 | -6/Lower Caves | Entered Data Miner 2580 | -6/Data Miner | Discovered new exit (range 6) 2585 | -6/Data Miner | Met Data Miner 2593 | -6/Data Miner | Learned location of Section 7 (-2) 2593 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2598 | -6/Data Miner | Received God Mode back door access code from Data Miner 2606 | -6/Data Miner | Identified exit to Proximity Caves 2606 | -6/Data Miner | Entered Proximity Caves 2608 | -5/Proximity Caves | Spotter reported a threat 2609 | -5/Proximity Caves | Spotter reported a threat 2618 | -5/Proximity Caves | Escorted by Enhanced Grunt 2672 | -5/Proximity Caves | Found Prototype Device 2692 | -5/Proximity Caves | Identified Exp. Thermal Shield 2740 | -5/Proximity Caves | Spotter reported a threat 2875 | -5/Proximity Caves | Entered Factory 2875 | -5/Factory | Evolved 2 slots: Propulsion x2 2876 | -5/Factory | Identified exit to Extension 2878 | -5/Factory | Identified exit to DSF 2935 | -5/Factory | Build established: Hacker-Mutant 3073 | -5/Factory | Discovered new exit (range 22) 3175 | -5/Factory | Search patrols dispatched 3282 | -5/Factory | Lost 10 parts (5n4u1w) 3294 | -5/Factory | Incoming investigation squad redirected 3369 | -5/Factory | Sucked down chute 3369 | -5/Factory | Entered Waste 3371 | -5/Waste | Spotted C-40 Crusher 3371 | -5/Waste | Found Prototype Processor 3383 | -5/Waste | Spotted C-40 Crusher 3383 | -5/Waste | Spotted C-40 Crusher 3384 | -5/Waste | EMP discharged 3387 | -5/Waste | Spotted C-40 Crusher 3387 | -5/Waste | Spotted C-40 Crusher 3422 | -5/Waste | Spotted C-40 Crusher 3432 | -5/Waste | Discovered new exit (range 10) 3435 | -5/Waste | Entered Factory 3445 | -5/Factory | Identified exit to DSF 3445 | -5/Factory | Entered DSF 3451 | -5/DSF | Discovered new exit (range 22) 3473 | -5/DSF | Additional patrols routed to DSF 3480 | -5/DSF | Entered Factory 3480 | -4/Factory | Evolved 2 slots: Propulsion x2 3512 | -4/Factory | Spotted B-86 Titan 3537 | -4/Factory | Found Prototype Slashing Weapon 3537 | -4/Factory | Identified Molecular Scythe 3539 | -4/Factory | Found Molecular Scythe 3540 | -4/Factory | Identified Exp. Terrain Scan Processor 3544 | -4/Factory | Found Faulty Molecular Scythe 3567 | -4/Factory | Identified exit to Upper Caves 3567 | -4/Factory | Identified exit to Armory 3567 | -4/Factory | Identified exit to Research 3821 | -4/Factory | Lost 4 parts (1p2n1u) 4198 | -4/Factory | Build established: Hacker-Sprinter 4230 | -4/Factory | Search patrols dispatched 4262 | -4/Factory | Found Prototype Processor 4262 | -4/Factory | Identified Exp. Targeting Computer 4305 | -4/Factory | Found Prototype Device 4339 | -4/Factory | Identified Adv. EM Disruption Field 4368 | -4/Factory | Spotted B-86 Titan 4413 | -4/Factory | Lost 4 parts (1n3u) 4421 | -4/Factory | Destroyed 8 combat bots 4540 | -4/Factory | Lost 3 parts (1p1u1w) 4583 | -4/Factory | Entered Armory 4697 | -4/Armory | Found Enh. Force Lance 4699 | -4/Armory | Found Enh. Force Lance 4701 | -4/Armory | Found Enh. Force Lance 4910 | -4/Armory | Lost 4 parts (1p2n1u) 4951 | -4/Armory | Core integrity fell below 50% 5072 | -4/Armory | Lost 3 parts (1p2n) 5149 | -4/Armory | Discovered exit to Research (range 5) 5150 | -4/Armory | Entered Research 5150 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 5180 | -3/Research | Lost 5 parts (4n1u) 5408 | -3/Research | Incoming investigation squad redirected 5456 | -3/Research | Lost 3 parts (2p1u) 5485 | -3/Research | Found Prototype Launcher 5572 | -3/Research | Lost 11 parts (1p7n2u1w) 5663 | -3/Research | Discovered new exit (range 22) 5690 | -3/Research | Search patrols dispatched 5789 | -3/Research | Entered another Research area 5789 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 6066 | -2/Research | Search patrols dispatched 6172 | -2/Research | Build established: Scavenger-Ninja 6307 | -2/Research | Spotted B-90 Cyclops 6393 | -2/Research | Found Prototype Device 6393 | -2/Research | Identified Exp. Actuator Array 6432 | -2/Research | Spotted B-90 Cyclops 6479 | -2/Research | Spotted B-90 Cyclops 6568 | -2/Research | Search patrols dispatched 6573 | -2/Research | Discovered new exit (range 15) 6577 | -2/Research | Identified exit to Quarantine 6577 | -2/Research | Entered Quarantine 6580 | -2/Quarantine | Found Alien Artifact 6598 | -2/Quarantine | Identified exit to Access 6605 | -2/Quarantine | Found Alien Artifact 6642 | -2/Quarantine | Found Prototype Device 6642 | -2/Quarantine | Identified Exp. EM Disruption Field 6651 | -2/Quarantine | Identified Subatomic Replicator 6651 | -2/Quarantine | Used Subatomic Replicator to replicate Exp. EM Disruption Field 6653 | -2/Quarantine | Identified Phase Armor 6666 | -2/Quarantine | Found Alien Artifact 6666 | -2/Quarantine | Identified Terrabomb 6666 | -2/Quarantine | Used Terrabomb 6671 | -2/Quarantine | Found Terrabomb 6678 | -2/Quarantine | Found Terrabomb 6685 | -2/Quarantine | Crushed by falling debris 6716 | -2/Quarantine | Lost 3 parts (1n2u) 6788 | -2/Quarantine | Entered Access 6788 | -1/Access | Evolved 2 slots: Utility x2 6806 | -1/Access | Lost 3 parts (1p2n) 7038 | -1/Access | Search patrols dispatched 7040 | -1/Access | Found Prototype Device 7040 | -1/Access | Identified Exp. Transmission Jammer 7117 | -1/Access | Spotted B-99 Colossus 7120 | -1/Access | Spotted B-99 Colossus 7120 | -1/Access | Spotted B-99 Colossus 7128 | -1/Access | Used Terrabomb 7134 | -1/Access | Discovered new exit (range 4) 7137 | *** | Escaped! Last Messages --------------- >>Seal Access door sealed. 07063_ W-44 Eye distress signal alerts nearby ally. 07066_ Acquired Imp. Reaction Control System. 07070_ Acquired Adv. Power Amplifier. 07075_ Dropped Adv. Thermal Defense Suite. 07108_ Dropped Lgt. Particle Reactor. 07109_ Acquired Lgt. Quantum Reactor. 07114_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 07116_ W-44 Eye distress signal alerts nearby ally. 07120_ Slug penetrates Wall. 07120_ Penetrated by Slug. 07120_ Slug penetrates Wall. 07122_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A013. 07128_ Terrabomb activated. 07129_ Slug penetrates Sealed Heavy Doors. 07129_ Penetrated by Slug. 07132_ Main Access Shell breached. 07134_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????? ? ????????? | | ????????????????????????????????""""+""""????????? | | ???????????????????????????????" " "???????? | | ???????????????????????????????" " "???????? | | ???????????????????????????????" " " ??????? | | ???????????????????????????????" " " ?????? | | ???????????????????????????????" " " ????? | | ???????????????????????????????""; " ???? | | ????????????? #""""""""""""";; = " ??? | | ????????????? """ ;;; " ??? | | ?????????????????#" " ; ;* " ?? | | ?????????????+ " " """"" ; ; " ?? | | ?????????????? " ???" ; ; " ? | | ?????????????? ???????" @" " " """"""""" ? | | ?????????? ??????????" "" " " ? | | ???????? ??????????" " " | | ????? ?????? " """""" " | | ??? ?????" " " | | ???# ???? " """""""""""" """""""" | | ???# !! ?????????????????"" " ! " | | ???# !! ?????????????????"" " = " | | ???# ! #??????#""""""""""" " ] " | | ???? +??????# " " " | | ???### #??????# " " ! " | | ???# #??????# " " " ? | | ???? #??????# " """"+""" ? | | ?????? #??????# " " " ? | | ???????? #??????# " " " """"""?? | | ?????????? #??????# " " " " ?? | | ???###+##+##+########""" """" "" "# " ??? | | ???# !! # """""""""" " " *??? | | ????# !! # " | " ""#" ????? | | ????# ! ! # " " #??????? | | ????# ! + # " #??????? | | ????# # # " +??????? | | ????# "" "" # # + #??????? | | ????# ""T"" # # # #??????? | | ????# """ # # # #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 83 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Cloak Strength 3 Power Amplification 30 Additional Mass Support 25 Corruption Block 20 Armor Coverage 150 Resistance: KI 20 Resistance: TH 50 Resistance: EX 20 Resistance: EM 95 Resistance: I 20 Resistance: S 20 Resistance: P 20 Melee Speed Boost 50 Phase Shifting 10 Evasion (%) 77 Targeting Accuracy 14 Melee Accuracy 50 Recoil Reduction 4 Offensive Hacking 50 Defensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Imp. Armor Integrity Analyzer | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Field Propulsion Drive | -6/Data Miner | Free Imp. Remote Force Field | -6/Data Miner | Free Fusion Bomb Launcher | -6/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Subatomic Replicator Phase Armor Terrabomb Achievements -------------- None Challenges ------------ None Game ------ Seed GlidesysThermoelectricBlade Manual? 0 Play Time 03:40:36 Cumulative 141.6 hours Start 2023.11.19 @ 17:25:14 End 2023.11.19 @ 21:10:34 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 117 Rogue 94 Adventurer 23 Explorer 0 Win Type 0 Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 72 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c3f4b479-a7f1-4524-8574-14d2f75bc2ac