Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.12 @ 18:49:12

Player: Gilgameshx13

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (87)      435
Value Destroyed (3618)     3618
Prototype IDs (18)         360
Alien Tech Used (0)        0
Bonus (3266)               3266
              TOTAL SCORE: 12179

 Bonus
-------
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       2266

 Cogmind 
---------
Core Integrity             0/1000
Matter                     131/300
Energy                     80/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Warlord

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
  Advanced Signal Interpreter
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
           Relay Coupler [Swarmer] (56)
           Relay Coupler [Sentry] (9)
           Relay Coupler [Specialist] (9)

 Peak State 
------------
>               --- POWER ------------
                Angular Momentum Engine
          Light Angular Momentum Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
        Armored Leg
        Armored Leg
        Armored Leg
>               --- UTILITY ----------
       Improved Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
         Medium Storage Unit
       Advanced Signal Interpreter
        Layered Medium Armor Plating
      Makeshift Hacking Suite
>               --- WEAPON -----------
                Vortex Shotgun
                Vortex Rail
                Vortex Cannon
>               --- INVENTORY --------
          Micro Fission Core
                Carbon-fiber Leg
                Carbon-fiber Leg
                Vortex Shotgun
  Hypervelocity Gauss Rifle
                Vortex Catalyst Activator
[Rating: 89]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
Utility                    Medium Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Vortex Shotgun
  Energy Cannon            Vortex Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Heavy Autocannon
  Launcher                 Guided EMP Blaster
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Power Sword
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Upp War 
Slots Evolved              10   | .   .   .   2   .   2   2   2   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   1   1   .   .   .   
  Utility                  6    | .   .   .   2   .   1   1   .   2   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             122  | 7   .   5   18  3   15  13  28  14  2   17  
  Power                    15   | 2   .   1   2   1   .   2   3   3   .   1   
    Engine                 11   | 2   .   1   2   1   .   1   1   3   .   .   
    Core                   4    | .   .   .   .   .   .   1   2   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               31   | 2   .   2   5   .   4   3   7   4   .   4   
    Treads                 5    | .   .   .   2   .   .   2   .   .   .   1   
    Leg                    24   | 2   .   2   3   .   4   1   5   4   .   3   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   2   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  35   | 1   .   1   5   1   4   4   8   5   2   4   
    Device                 15   | .   .   1   .   .   1   4   5   2   2   .   
    Storage                3    | 1   .   .   2   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   1   1   1   .   .   1   .   .   
    Hackware               2    | .   .   .   1   .   .   .   .   .   .   1   
    Protection             11   | .   .   .   1   .   2   .   3   2   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   41   | 2   .   1   6   1   7   4   10  2   .   8   
    Energy Gun             15   | 1   .   1   2   .   2   4   2   .   .   3   
    Energy Cannon          7    | .   .   .   .   .   .   .   4   1   .   2   
    Ballistic Gun          10   | 1   .   .   2   1   2   .   2   1   .   1   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   1   
    Launcher               5    | .   .   .   .   .   3   .   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   .   .   1   .   .   5   
Parts Lost                 73   | .   .   3   6   3   14  5   12  7   .   23  
  Power                    11   | .   .   1   1   1   1   .   2   2   .   3   
  Propulsion               18   | .   .   1   2   .   4   1   3   .   .   7   
  Utility                  22   | .   .   .   1   1   3   1   4   3   .   9   
  Weapon                   22   | .   .   1   2   1   6   3   3   2   .   4   
  Highest Loss Streak      14   | .   .   2   6   2   12  3   3   6   .   14  
Average Slot Usage (%)     92   | .   85  89  94  98  77  88  93  91  94  93  
  Engine                   8    | .   14  13  11  11  4   2   5   9   11  9   
  Core                     1    | .   .   .   .   .   .   3   6   1   .   .   
  Treads                   3    | .   .   .   9   .   .   11  6   .   .   .   
  Leg                      18   | .   28  27  11  22  17  10  13  21  23  22  
  Hover                    1    | .   .   .   .   .   .   .   5   1   .   .   
  Device                   13   | .   .   5   11  .   3   19  18  16  23  21  
  Storage                  10   | .   14  14  17  22  9   7   6   5   5   5   
  Processor                7    | .   .   .   9   10  17  12  6   5   5   5   
  Hackware                 2    | .   .   .   .   11  5   .   .   .   .   2   
  Protection               3    | .   .   .   1   .   2   4   5   10  5   5   
  Energy Gun               6    | .   14  13  2   .   5   14  3   4   .   8   
  Energy Cannon            2    | .   .   .   .   .   .   .   7   4   5   4   
  Ballistic Gun            5    | .   14  14  9   11  7   .   2   5   11  1   
  Impact Weapon            2    | .   .   .   9   9   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             79   | 10  10  12  26  26  27  35  58  64  62  79  
  Greatest Support         68   | 20  20  20  40  20  32  40  50  68  68  68  
  Greatest Overweight (x)  4    | .   .   1   2   1   1   1   2   1   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   .   .   .   
Largest Inventory Capacity 10   | 6   6   6   10  10  10  8   8   8   8   8   
  Average Capacity         8    | 4   6   6   8   10  8   8   8   8   8   7   
  Most Carried             10   | 3   4   6   10  10  9   8   8   8   7   8   
  Average Carried          6    | 1   3   4   6   9   6   6   6   7   6   7   
  Final Capacity           10   | 6   6   6   10  10  8   8   8   8   8   4   
  Final Carried            10   | 2   4   6   9   10  3   8   8   8   6   3   

 Class Distribution 
--------------------
 40% | Mutant
 31% | Scavenger-Tank
 13% | Scavenger-Mutant
  5% | Tank
  5% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
       Skirmisher | -7/Factory
             Tank | -6/Factory
   Scavenger-Tank | -5/Factory
   Scavenger-Tank | -5/Upper Caves
   Scavenger-Tank | -5/Warlord

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  
-----------                Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Upp War 
Matter Collected           1853 | 188 .   150 246 160 11  219 487 290 .   102 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3242 | .   .   217 449 265 258 251 914 599 .   289 
  Parts                    150  | .   .   12  26  17  6   2   49  25  .   13  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   .   1   .   .   .   .   2   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      130  | .   .   .   .   .   .   .   .   .   .   130 
  Prevented                20   | .   .   .   .   .   .   .   .   .   .   20  

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Upp War 
Combat Hostiles Destroyed  68   | .   .   2   12  4   10  5   14  6   .   15  
  Guns                     31   | .   .   2   11  4   2   4   2   3   .   3   
  Cannons                  15   | .   .   .   .   .   .   .   8   3   .   4   
  AOE                      17   | .   .   .   .   .   8   .   1   .   .   8   
Classes Destroyed          14   | .   .   3   3   2   .   1   1   2   .   2   
  Worker                   11   | .   .   3   .   3   2   .   3   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   1   .   .   .   
  Tunneler                 2    | .   .   .   .   1   .   .   1   .   .   .   
  Recycler                 3    | .   .   1   .   .   .   .   1   1   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   1   .   .   
  Swarmer                  10   | .   .   .   4   .   .   .   4   .   .   2   
  Grunt                    32   | .   .   2   5   3   9   4   5   3   .   1   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   9    | .   .   .   3   .   1   .   3   2   .   .   
  Hunter                   3    | .   .   .   .   .   .   .   .   1   .   2   
  Programmer               9    | .   .   .   .   .   .   1   2   .   .   6   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Executioner              3    | .   .   .   .   .   .   .   .   .   .   3   
Best Kill Streak           10   | .   .   2   6   3   10  4   7   3   .   8   
  Combat Bots Only         8    | .   .   1   6   2   8   4   3   3   .   8   
Max Kills in Single Turn   5    | .   .   1   1   1   5   1   1   1   .   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   4   .   1   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -6   -5   -5   -5   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Fac  Upp  War  
Damage Taken               12301 | .    .    501  939  415  1451 955  1656 1574 .    4810 
  Core                     2016  | .    .    134  178  86   288  187  127  86   .    930  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         64    | 100  .    46   .    34   47   73   85   .    .    .    
Volleys Fired              244   | .    .    33   45   40   23   17   35   28   .    23   
  Largest                  3     | .    .    2    1    2    3    3    3    3    .    3    
  Hottest                  245   | .    .    60   65   46   124  240  245  173  .    155  
Shots Fired                434   | .    .    59   45   45   41   41   83   80   .    40   
  Gun                      329   | .    .    59   45   45   33   41   35   54   .    17   
  Cannon                   86    | .    .    .    .    .    .    .    42   26   .    18   
  Launcher                 19    | .    .    .    .    .    8    .    6    .    .    5    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  202   | .    .    33   43   45   20   .    15   37   .    9    
  Thermal                  133   | .    .    21   2    .    5    32   47   26   .    .    
  Explosive                8     | .    .    .    .    .    8    .    .    .    .    .    
  Electromagnetic          60    | .    .    5    .    .    8    9    21   17   .    .    
  Entropic                 31    | .    .    .    .    .    .    .    .    .    .    31   
  Robot Hit Streak         21    | .    .    15   21   11   9    6    12   12   .    7    
  Robot Miss Streak        7     | .    .    6    1    2    5    3    2    3    .    7    
  Penetration Max          2     | .    .    .    .    .    .    .    .    2    .    .    
  Secondary Targets        2     | .    .    1    .    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    1    .    .    .    .    .    
Shots Hit Robots           317   | .    .    33   43   35   26   37   60   56   .    27   
  Core Hits                181   | .    .    13   20   13   35   19   34   26   .    21   
  Critical Hits            16    | .    .    1    .    .    .    .    3    9    .    3    
  Critical Kills           3     | .    .    .    .    .    .    .    2    1    .    .    
  Critical Parts Destroyed 13    | .    .    1    .    .    .    .    1    8    .    3    
Melee Attacks              8     | .    .    .    7    .    .    .    1    .    .    .    
  Impact                   5     | .    .    .    5    .    .    .    .    .    .    .    
  Slashing                 1     | .    .    .    .    .    .    .    1    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    1    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10239 | .    .    361  590  542  1367 747  1624 1210 .    3798 
  Guns                     3599  | .    .    361  500  542  283  662  400  438  .    413  
  Cannons                  2308  | .    .    .    .    .    .    .    725  698  .    885  
  Explosions               4125  | .    .    .    .    .    1084 85   382  74   .    2500 
  Melee                    207   | .    .    .    90   .    .    .    117  .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2218  | .    .    161  473  542  156  .    79   210  .    597  
  Thermal                  2512  | .    .    133  27   .    63   685  832  772  .    .    
  Explosive                1050  | .    .    .    .    .    1050 .    .    .    .    .    
  Electromagnetic          1051  | .    .    67   .    .    98   62   596  228  .    .    
  Impact                   90    | .    .    .    90   .    .    .    .    .    .    .    
  Slashing                 117   | .    .    .    .    .    .    .    117  .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 3201  | .    .    .    .    .    .    .    .    .    .    3201 
Highest Corruption         5     | .    .    .    .    .    .    1    5    .    .    4    
  Average Corruption       3     | .    .    .    .    .    .    1    4    .    .    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  22    | .    .    .    .    .    .    1    15   .    .    6    
    Message Errors         3     | .    .    .    .    .    .    .    3    .    .    .    
    Matter Fused           5     | .    .    .    .    .    .    .    4    .    .    1    
    Heat Flow Errors       3     | .    .    .    .    .    .    .    1    .    .    2    
    Energy Discharges      3     | .    .    .    .    .    .    .    2    .    .    1    
    Data Loss (minor)      2     | .    .    .    .    .    .    .    2    .    .    .    
    Targeting Errors       3     | .    .    .    .    .    .    .    2    .    .    1    
    Weapon Failures        3     | .    .    .    .    .    .    1    1    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            213   | .    .    .    2    .    55   .    .    66   .    90   
  Projectiles              26    | .    .    .    .    .    .    .    .    24   .    2    
  Explosions               185   | .    .    .    .    .    55   .    .    42   .    88   
  Melee                    2     | .    .    .    2    .    .    .    .    .    .    .    
Knockbacks                 2     | .    .    .    .    .    .    .    .    .    .    2    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1     | .    .    .    .    .    .    .    .    .    .    1    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      80    | .    .    .    .    .    37   43   .    .    .    .    
  Shots                    2     | .    .    .    .    .    1    1    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        539   | .    .    147  .    4    108  523  539  14   .    185  
  Average Temperature      143   | .    .    43   .    4    47   243  169  4    .    55   
  Received Heat Transfer   2736  | .    .    288  294  195  666  366  345  420  .    162  
  Effects                  20    | .    .    .    .    .    .    8    12   .    .    .    
    Shutdowns              7     | .    .    .    .    .    .    2    5    .    .    .    
    Energy Bleed           4     | .    .    .    .    .    .    .    4    .    .    .    
    Interference           5     | .    .    .    .    .    .    3    2    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    1    1    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    2    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    3    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    2    .    .    .    
  Parts Fried              6     | .    .    .    .    .    .    .    5    1    .    .    
  Impact Corruptions       1     | .    .    .    1    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    1    1    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    1    1    .    .    .    
  Parts Melted             8     | .    .    .    .    .    .    3    5    .    .    .    
  Heat Transferred         4115  | .    .    300  74   .    124  1350 1342 925  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    .    1    1    .    2    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Upp War 
Peak Influence             338  | .   .   55  221 103 291 268 338 306 .   .   
  Initial                  123  | .   .   .   1   33  .   123 18  104 .   .   
  Average                  86   | .   .   21  87  45  86  131 107 172 .   .   
Maximum Alert Level        1    | .   .   .   1   .   1   1   1   1   .   .   
  Low Security (%)         86   | 100 100 100 86  100 75  84  83  58  .   .   
  Level 1                  13   | .   .   .   13  .   24  15  16  41  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   .   .   1   .   2   1   3   2   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   1   2   .   .   .   
  Reinforcement            6    | .   .   .   1   .   2   .   1   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   1   .   1   1   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Upp War 
Distress Signals           5    | .   .   .   1   .   1   1   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              120  | .   .   5   15  7   24  8   16  18  .   27  
  Peak Tracking Total      13   | .   .   4   5   3   10  5   3   8   .   13  
  Tactical Retreats        11   | .   .   1   .   3   2   .   2   2   .   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Upp War 
Traps Triggered            1    | .   .   .   .   .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                16   | .   .   .   .   .   .   .   .   .   .   16  

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Upp War 
Machines Disabled          10   | .   .   .   .   .   1   2   4   2   .   1   
  Max in Single Turn       4    | .   .   .   .   .   1   1   4   2   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Upp War 
Machines Accessed          7    | .   1   .   2   .   1   .   .   .   .   3   
  Terminals                3    | .   1   .   1   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                14   | .   1   .   2   .   2   .   .   .   .   9   
  Successful               14   | .   1   .   2   .   2   .   .   .   .   9   
  Failed                   .    | .   .   .   .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   .   .   .   .   .   .   2   
  Terminals                4    | .   1   .   1   .   2   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             13   | .   1   .   1   .   2   .   .   .   .   9   
  Record                   2    | .   .   .   .   .   .   .   .   .   .   2   
  Prototype ID Bank        7    | .   .   .   .   .   1   .   .   .   .   6   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   1   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              2    | .   1   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   1   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  
------------               Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Upp War 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  
--------                   Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Upp War 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Upp War 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -6   -5   -5   -5   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Fac  Upp  War  
Turns Passed               5626 | 72   116  542  577  811  282  482  998  486  12   1248 
Spaces Moved               3232 | 52   96   368  284  487  150  252  465  280  9    789  
  Core                     22   | 13   .    .    .    .    .    .    .    .    .    9    
  Treads                   515  | .    .    .    114  .    .    167  226  .    .    8    
  Legs                     2596 | 39   96   368  170  487  150  85   140  280  9    772  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    99   | .    .    .    .    .    .    .    99   .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  150  120  120  50   
  Average Speed            144  | 102  120  120  149  147  134  153  175  127  120  144  
  Slowest Speed            250  | 120  120  150  180  150  150  190  196  150  120  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 5    19   78   22   84   18   7    15   7    4    77   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    .    .    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 7    | .    .    .    .    .    7    .    .    .    .    .    
Terrain Destroyed          156  | .    .    .    .    .    43   .    7    12   .    94   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               46   | .    .    .    .    .    .    .    7    5    .    34   
  AOE                      110  | .    .    .    .    .    43   .    .    7    .    60   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Upp War 
Total                      3821 | 70  97  415 386 538 196 310 584 348 10  867 
  Wait                     29   | 4   .   2   3   2   .   13  3   1   .   1   
  Move                     3222 | 51  95  367 283 486 149 251 464 279 8   789 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  139  | 8   2   7   21  5   7   15  34  17  .   23  
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   .   .   
  Attach                   88   | 6   .   4   9   2   13  10  21  7   2   14  
  Detach                   1    | .   .   .   .   .   .   .   1   .   .   .   
  Swap                     35   | 1   .   1   9   1   2   3   7   7   .   4   
  Drop                     55   | .   .   1   9   2   2   1   18  9   .   13  
  Fire                     244  | .   .   33  45  40  23  17  35  28  .   23  
  Melee                    8    | .   .   .   7   .   .   .   1   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: Mat / [*Min])
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Upper Caves
-5/Warlord

 History 
---------
 Turn | Location       | Event
    4 | -11/Scrapyard  | Discovered new exit (range 16)
   73 | -11/Scrapyard  | Entered Materials
  149 | -10/Materials  | Discovered new exit (range 15)
  174 | -10/Materials  | Discovered new exit (range 15)
  189 | -10/Materials  | Entered Mines
  195 | -10/Mines      | Met a Derelict bent on vengeance
  302 | -10/Mines      | Build established: Mutant
  407 | -10/Mines      | Core integrity fell below 50%
  591 | -10/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  625 | -10/Mines      | Learned location of Zion (-6)
  721 | -10/Mines      | Discovered new exit (range 8)
  731 | -10/Mines      | Entered Materials
  731 | -9/Materials   | Evolved 2 slots: Utility x2
  917 | -9/Materials   | Lost 6 parts (1p2n1u2w)
 1285 | -9/Materials   | Discovered new exit (range 15)
 1308 | -9/Materials   | Entered Mines
 1318 | -9/Mines       | Core integrity fell below 50%
 1796 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
 2077 | -9/Mines       | Found a hidden stash of uninstalled traps
 2106 | -9/Mines       | Discovered new exit (range 9)
 2111 | -9/Mines       | Learned Materials trap positions
 2117 | -9/Mines       | Identified exit to Materials
 2119 | -9/Mines       | Entered Materials
 2119 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 2120 | -8/Materials   | Loaded intel: 12 trap records
 2371 | -8/Materials   | Lost 12 parts (1p3n3u5w)
 2374 | -8/Materials   | Destroyed 8 combat bots
 2382 | -8/Materials   | Discovered new exit (range 16)
 2385 | -8/Materials   | Core integrity fell below 50%
 2400 | -8/Materials   | Identified exit to Factory
 2401 | -8/Materials   | Entered Factory
 2401 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2873 | -7/Factory     | Lost 3 parts (1n2w)
 2876 | -7/Factory     | Discovered new exit (range 4)
 2881 | -7/Factory     | Identified exit to Factory
 2883 | -7/Factory     | Entered another Factory area
 2883 | -6/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 3382 | -6/Factory     | Lost 3 parts (1p2n)
 3470 | -6/Factory     | Lost 3 parts (1p1u1w)
 3820 | -6/Factory     | Discovered new exit (range 13)
 3876 | -6/Factory     | Identified exit to Factory
 3881 | -6/Factory     | Entered another Factory area
 3881 | -5/Factory     | Evolved 2 slots: Utility x2
 4070 | -5/Factory     | Build established: Scavenger-Tank
 4324 | -5/Factory     | Lost 6 parts (2p2u2w)
 4360 | -5/Factory     | Discovered new exit (range 7)
 4366 | -5/Factory     | Identified exit to Upper Caves
 4367 | -5/Factory     | Entered Upper Caves
 4370 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base"
 4378 | -5/Upper Caves | Identified exit to Warlord
 4379 | -5/Upper Caves | Entered Warlord
 4504 | -5/Warlord     | Visited the Vortex Lab
 4514 | -5/Warlord     | Found Prototype Energy Gun
 4515 | -5/Warlord     | Identified Vortex Shotgun
 4517 | -5/Warlord     | Found Vortex Shotgun
 4520 | -5/Warlord     | Warlord's base attacked by MAIN.C
 4523 | -5/Warlord     | Found Prototype Energy Cannon
 4524 | -5/Warlord     | Identified Vortex Cannon
 4529 | -5/Warlord     | Found Prototype Energy Gun
 4530 | -5/Warlord     | Identified Vortex Rail
 4544 | -5/Warlord     | Found Prototype Launcher
 4645 | -5/Warlord     | Met Warlord
 4870 | -5/Warlord     | Warlord forces counterattacked
 5417 | -5/Warlord     | Spotted Executioner
 5469 | -5/Warlord     | Spotted Executioner
 5476 | -5/Warlord     | Destroyed Executioner
 5503 | -5/Warlord     | Spotted B-86 Titan
 5503 | -5/Warlord     | Spotted Executioner
 5512 | -5/Warlord     | Spotted Executioner
 5514 | -5/Warlord     | Identified Vortex Catalyst Activator
 5516 | -5/Warlord     | Destroyed Executioner
 5522 | -5/Warlord     | Destroyed Executioner
 5545 | -5/Warlord     | Destroyed 8 combat bots
 5554 | -5/Warlord     | Lost 7 parts (2p3n1u1w)
 5559 | -5/Warlord     | Found Prototype Ballistic Cannon
 5560 | -5/Warlord     | Identified Hvy. Autocannon
 5571 | -5/Warlord     | Destroyed B-86 Titan
 5611 | -5/Warlord     | Spotted Executioner
 5618 | -5/Warlord     | Core integrity fell below 50%
 5625 | -5/Warlord     | Core integrity fell below 20%
 5626 | -5/Warlord     | Spotted Executioner
 5627 | -5/Warlord     | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
Slug penetrates Earth.
Penetrated by Slug.
Arm. Medium Treads destroyed.
Adv. Heat Sink fries itself beyond repair.
Mak. Hacking Suite destroyed.
Knocked back.
Carbon-fiber Leg fries itself beyond repair.
Autogun fries itself beyond repair.
VTOL Module fries itself beyond repair.
ANNOUNCEMENT: Detected 2 Melee squads, 2 Grunt squads.
G-50 Soldier knocked back.
G-50 Soldier destroyed.
S-27 Virus knocked back.
Mic. Fission Core destroyed.
Knocked back.
Med. Storage Unit destroyed.
Penetrated by Slug.
Slug penetrates S-27 Virus. <x2>
Knocked back. <x2>
Relay Coupler [Swarmer] fries itself.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           111
Energy Generation          31
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       60
Jamming Range              8
Armor Coverage             825
Resistance: TH             10
Propulsion Shielding       66
Weapon Shielding           66
Weapon Cycling             15
Evasion (%)                50
Recoil Reduction           2
Energy Filtering           30
Offensive Hacking          11

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A Powerful Ally?

 Challenges 
------------
None

 Game 
------
Seed              FortressCoolingBoomstick
  Manual?         0
Play Time         01:14:46
  Cumulative      14.1 hours
  Start           2021.08.12 @ 16:18:32
  End             2021.08.12 @ 18:49:12
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          28
  Rogue           8
  Adventurer      20
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          36
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c78b401a-49dc-45c9-8bfb-89ef09955cbd