Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.23 @ 21:12:31 Player: Brendin Stone Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (79) 395 Value Destroyed (2711) 2711 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (359) 359 TOTAL SCORE: 7945 Bonus ------- High Alert Combat Kills 28 Follower Combat Kills 528 Friendly Fire -197 Cogmind --------- Core Integrity 0/850 Matter 258/300 Energy 100/100 System Corruption 2% Temperature Cool (6) Movement Core (400) Ox7 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Targeting Computer Advanced ECM Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Angular Momentum Engine Gravmag Array Huge Storage Unit Microactuators Component Analysis Suite Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Targeting Computer Advanced ECM Suite Drone Bay > --- WEAPON ----------- Heavy Laser Beamcaster Remote Datajack > --- INVENTORY -------- Light Angular Momentum Engine Gravmag Array Nuclear Pulse Thruster Huge Storage Unit Microactuators Component Analysis Suite Hacking Drone Bay [Rating: 53] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Wheel Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Heavy Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Shock Bomb Launcher Special Weapon Remote Datajack Slashing Weapon Ripper Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . 2 2 2 . . . . . . 2 Power 2 | . . . . 1 . . . . . . . 1 Propulsion 2 | . . . . . 1 . . . . . . 1 Utility 3 | . . . 1 1 1 . . . . . . . Weapon 1 | . . . 1 . . . . . . . . . Parts Attached 71 | 4 6 1 10 7 14 1 . 1 8 3 11 5 Power 12 | 1 2 1 1 . 2 . . 1 . 1 2 1 Engine 8 | 1 2 . 1 . 1 . . . . 1 2 . Core 3 | . . 1 . . 1 . . . . . . 1 Reactor 1 | . . . . . . . . 1 . . . . Propulsion 15 | 2 . . 3 1 2 . . . 2 1 3 1 Treads . | . . . . . . . . . . . . . Leg 11 | . . . 2 1 2 . . . 2 1 3 . Wheel 3 | 2 . . 1 . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . 1 Utility 23 | . 2 . 1 5 7 . . . 1 1 3 3 Device 8 | . . . . 1 3 . . . . 1 1 2 Storage 2 | . 1 . . . 1 . . . . . . . Processor 6 | . . . 1 . 2 . . . 1 . 1 1 Hackware 1 | . . . . 1 . . . . . . . . Protection 6 | . 1 . . 3 1 . . . . . 1 . Artifact . | . . . . . . . . . . . . . Weapon 21 | 1 2 . 5 1 3 1 . . 5 . 3 . Energy Gun 2 | . . . . . . . . . . . 2 . Energy Cannon 1 | . . . 1 . . . . . . . . . Ballistic Gun 8 | 1 2 . 4 . 1 . . . . . . . Ballistic Cannon 6 | . . . . . 2 . . . 4 . . . Launcher 2 | . . . . 1 . . . . 1 . . . Special Weapon 1 | . . . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . . . 1 . . Corrupted Parts 1 | . . . . . . . . . . . 1 . System Corruption 4 | . . . . . . . . . . . 4 . Parts Lost 46 | . . . 2 2 8 . . . 6 2 15 11 Power 7 | . . . 1 . 1 . . . . . 2 3 Propulsion 11 | . . . 1 1 1 . . . 1 . 4 3 Utility 12 | . . . . 1 3 . . . 1 1 4 2 Weapon 16 | . . . . . 3 . . . 4 1 5 3 Highest Loss Streak 14 | . . . 1 1 4 . . . 2 2 14 11 To Critical Strikes 1 | . . . . . 1 . . . . . . . Average Backups 10 | 2 5 9 8 11 11 14 15 14 13 10 6 6 Power 1 | . . 1 1 . . . 1 . 1 2 2 1 Propulsion 1 | 1 1 2 2 1 1 1 1 1 1 1 . 1 Utility 3 | . 1 2 1 2 3 5 5 5 3 3 2 3 Weapon 4 | 1 2 2 3 6 6 7 8 8 6 3 . . Tool/Special . | . . . . . . . . . . . . . Unused Backups 16 | . 4 . 2 . . 4 . . 2 . . 4 Power 1 | . . . . . . . . . . . . 1 Propulsion 4 | . 2 . . . . 1 . . . . . 1 Utility 6 | . . . 2 . . . . . 2 . . 2 Weapon 5 | . 2 . . . . 3 . . . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 92 100 98 87 93 100 100 100 98 97 74 67 Engine 6 | . 14 2 . 9 6 7 7 7 7 12 7 5 Core 3 | . . 11 9 . 6 7 7 3 . . 1 . Reactor 1 | . . . . . . . . 3 7 2 . 2 Leg 17 | . . . 15 18 20 23 23 23 22 23 16 12 Wheel 3 | . 28 28 6 . . . . . . . . . Device 5 | . . . . 1 8 7 7 7 6 13 7 10 Storage 8 | . 11 14 11 9 7 7 7 7 7 7 7 6 Processor 7 | . . . 9 3 5 7 7 7 12 8 9 9 Protection 9 | . 9 14 10 16 12 15 15 15 9 5 1 . Energy Gun 1 | . . . . . . . . . . . 5 10 Energy Cannon 1 | . . . 4 3 . . . . . . 2 . Ballistic Gun 9 | . 27 28 28 18 12 . . . . . . . Ballistic Cannon 8 | . . . . . 8 15 15 15 21 21 5 . Special Weapon 1 | . . . . . . 7 7 7 . . 3 5 Peak Build Rating 53 | 4 10 12 21 26 35 35 35 39 44 49 45 53 Average Rating 29 | 2 9 11 17 23 31 34 35 36 39 44 31 38 On Entrance 25 | . 4 10 12 19 26 34 35 35 39 41 42 33 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 77 | 5 34 34 38 49 68 67 67 76 77 69 58 72 Greatest Support 50 | 20 20 20 26 26 36 36 36 36 43 50 50 35 Greatest Overweight (x) 12 | . 1 1 3 1 2 1 1 2 2 1 12 7 Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 1 . 1 1 Largest Inventory Capacity 25 | 5 15 15 15 15 25 15 15 15 15 15 15 15 Average Capacity 14 | 5 13 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 5 8 10 10 13 13 15 15 15 15 11 11 9 Average Carried 10 | 2 5 9 8 11 11 14 15 14 13 10 6 6 Final Capacity 15 | 5 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 5 7 10 10 11 13 15 15 15 10 11 4 7 Class Distribution -------------------- 49% | Tank 15% | Scavenger-Gunner 15% | Mutant 11% | Gunner 4% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -7/Waste Tank | -7/Factory Tank | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Matter Collected 2885 | 267 160 34 454 349 346 166 34 28 590 18 405 34 Remotely . | . . . . . . . . . . . . . Salvage Created 2928 | 30 169 67 552 869 431 . . . 413 6 323 68 Parts 152 | 2 9 6 46 52 10 . . . 11 2 10 4 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . . . . 27 . 8 . Prevented 5 | . . . . . . . . . 2 . 3 . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 70 | 1 5 2 17 17 9 . . . 11 . 6 2 Melee 1 | . . . . . . . . . . . 1 . Guns 39 | 1 5 2 17 5 5 . . . . . 2 2 Cannons 14 | . . . . 2 2 . . . 7 . 3 . AOE 15 | . . . . 10 2 . . . 3 . . . Classes Destroyed 13 | 1 . . 4 6 1 . . . . 1 . . Worker 1 | . . . . 1 . . . . . . . . Builder 2 | . . . . 2 . . . . . . . . Tunneler 1 | . . . 1 . . . . . . . . . Recycler 2 | . . . . 2 . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . Swarmer 16 | . . . 6 7 . . . . 2 . . 1 Grunt 41 | 1 5 2 8 5 6 . . . 8 . 6 . Brawler 2 | . . . . 1 1 . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . Sentry 6 | . . . 2 3 . . . . 1 . . . Hunter 1 | . . . . 1 . . . . . . . . Programmer 3 | . . . . . 2 . . . . . . 1 Zionite 1 | . . . . . . . . . . 1 . . Thug 1 | . . . . . . . . . 1 . . . Best Kill Streak 13 | 1 2 2 5 13 4 . . . 3 1 3 1 Combat Bots Only 11 | 1 2 2 5 11 4 . . . 3 . 3 1 Max Kills in Single Turn 3 | 1 1 2 2 2 1 . . . 3 1 1 1 Gunslinging 1 | . . 1 1 . . . . . . . . . Exploded 3 | . . . . 2 1 . . . 3 . . . Melee 1 | . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Hostile Shots Fired 583 | 9 11 9 54 106 48 1 . . 94 29 108 114 Missed 153 | 1 3 . 20 42 14 . . . 18 14 18 23 Hits 430 | 8 8 9 34 64 34 1 . . 76 15 90 91 Melee 15 | . . . 2 3 4 . . . . . . 6 Projectile 415 | 8 8 9 32 61 30 1 . . 76 15 90 85 Critical Strikes 23 | . . . . 5 2 1 . . 5 . 7 3 Damage Taken 7183 | 92 123 116 408 862 600 15 69 . 1238 183 1847 1630 Core 1807 | 36 51 20 67 129 14 . . . 61 21 553 855 Absorbed by Shields 27 | . . . . . . . . . . . . 27 Regen/Repaired (Parts) 221 | . . . 72 . . 65 32 . 52 . . . Core Remaining (%) 61 | 85 . 57 83 76 . . . . . . 7 . Volleys Fired 222 | 9 15 3 40 38 28 . . . 44 4 29 12 Largest 3 | 1 2 2 3 3 3 . . . 3 3 3 2 Hottest 144 | 20 46 46 102 102 82 . . . 112 99 144 144 Shots Fired 495 | 9 28 6 117 93 72 4 . 1 92 11 47 15 Gun 305 | 9 28 6 105 76 46 . . . . . 20 15 Cannon 173 | . . . 12 9 22 4 . 1 87 11 27 . Launcher 15 | . . . . 8 4 . . . 3 . . . Special 2 | . . . . . . . . . 2 . . . Kinetic 416 | 9 28 6 105 76 68 4 . 1 87 11 21 . Thermal 30 | . . . . . . . . . . . 15 15 Explosive . | . . . . . . . . . . . . . Electromagnetic 47 | . . . 12 17 4 . . . 3 . 11 . Robot Hit Streak 16 | 7 9 4 7 16 13 1 . . 12 2 16 5 Robot Miss Streak 10 | 1 2 2 8 3 4 2 . 3 10 2 4 7 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 5 | . . 1 3 . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . . . . . . Shots Hit Robots 289 | 8 23 5 61 57 45 1 . . 38 4 39 8 Core Hits 152 | 2 12 5 29 34 20 . . . 20 2 22 6 Critical Kills 3 | . . 1 . 2 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 10 | . . 1 . 2 . . . . 2 . 4 1 Burn 1 | . . . . . . . . . . . . 1 Destroy 3 | . . 1 . 2 . . . . . . . . Blast 5 | . . . . . . . . . 2 . 3 . Sever 1 | . . . . . . . . . . . 1 . Melee Attacks 6 | . . . . . . . . . . . 6 . Impact . | . . . . . . . . . . . . . Slashing 6 | . . . . . . . . . . . 6 . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 6146 | 103 334 97 926 1382 1085 49 . . 1022 92 860 196 Guns 3061 | 103 334 97 831 746 534 . . . . . 247 169 Cannons 1993 | . . . 95 135 316 49 . . 858 92 448 . Explosions 900 | . . . . 501 235 . . . 164 . . . Melee 165 | . . . . . . . . . . . 165 . Ramming 27 | . . . . . . . . . . . . 27 Kinetic 4330 | 103 334 97 831 746 850 49 . . 858 92 370 . Thermal 384 | . . . . 66 . . . . . . 149 169 Explosive . | . . . . . . . . . . . . . Electromagnetic 1240 | . . . 95 570 235 . . . 164 . 176 . Impact . | . . . . . . . . . . . . . Slashing 165 | . . . . . . . . . . . 165 . Piercing . | . . . . . . . . . . . . . Highest Corruption 15 | . . . 5 1 11 11 11 11 11 11 15 2 Average Corruption 10 | . . . 5 1 9 11 11 11 11 11 13 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 164 | . . . 6 1 25 12 8 11 48 10 42 1 Message Errors 39 | . . . 1 . 8 3 . 2 12 3 10 . Matter Fused 44 | . . . 2 . 8 2 4 2 14 . 11 1 Heat Flow Errors 19 | . . . 1 . 5 . 1 2 5 1 4 . Energy Discharges 18 | . . . 1 . 2 2 1 . 4 2 6 . Parts Rejected 2 | . . . . . . . . 1 1 . . . Parts Fused 3 | . . . . . . . . . 1 . 2 . Data Loss (minor) 17 | . . . 1 . 1 1 . 3 4 1 6 . Data Loss (major) 6 | . . . . 1 . . 1 . 1 1 2 . Misfires 10 | . . . . . . 4 . 1 3 2 . . Alerts 4 | . . . . . 1 . 1 . 1 . 1 . Weapon Failures 2 | . . . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 6 | . . . . 6 . . . . . . . . Projectiles 5 | . . . . 5 . . . . . . . . Explosions 1 | . . . . 1 . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 16 | . . . . . 4 . . . 7 3 1 1 Impact 1 | . . . . . . . . . . . . 1 Kinetic 14 | . . . . . 3 . . . 7 3 1 . Secondary 1 | . . . . . 1 . . . . . . . Self-Inflicted Damage 80 | . . . . 29 . . . . 51 . . . Shots 6 | . . . . 3 . . . . 3 . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 6 | . . . . . . . . . . . . 6 Kicked 6 | . . . . . . . . . . . . 6 Crushed . | . . . . . . . . . . . . . Highest Temperature 675 | . 6 35 246 127 289 13 143 253 521 253 675 153 Average Temperature 143 | . 2 23 61 29 127 3 73 115 214 91 210 64 Received Heat Transfer 2277 | 48 54 69 138 279 153 27 . . 507 . 762 240 Effects 62 | . . . . . 6 . . . 35 . 21 . Shutdowns 19 | . . . . . . . . . 13 . 6 . Energy Bleed 6 | . . . . . 1 . . . 5 . . . Interference 14 | . . . . . 5 . . . 9 . . . Matter Decay 10 | . . . . . . . . . 4 . 6 . Short Circuit 1 | . . . . . . . . . 1 . . . Damage (minor) 5 | . . . . . . . . . 2 . 3 . Damage (major) 6 | . . . . . . . . . 1 . 5 . Damage (core) 1 | . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . . . . . 4 Heat Transferred 766 | . . . . 100 . . . . . . 296 370 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Maximum Alert Level 3 | . . . . 1 . . . . . . . 3 Low Security (%) 85 | 100 100 100 100 71 100 100 100 . . . . . Level 1 4 | . . . . 28 . . . . . . . . Level 2 2 | . . . . . . . . . . . . 22 Level 3 8 | . . . . . . . . . . . . 77 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 900 | 20 40 50 142 345 148 5 50 . . . . 900 Initial 900 | . 13 . . 46 138 . . . . . . 900 Average 126 | 1 10 10 81 103 47 . 11 . . . . 770 Influence Increases 3209 | 20 121 50 464 497 233 5 120 . 583 . 130 986 Destroy 0b10 Robot/C 1640 | 20 100 40 340 340 180 . 40 . 420 . 120 40 Destroy 0b10 Robot/NC 35 | . . . 5 30 . . . . . . . . Destroy Leader 250 | . 20 10 70 60 40 . 10 . 20 . 10 10 Allied During Kill 178 | . . . . . . . 50 . 128 . . . Successful Hack 39 | . 1 . 3 3 12 . 14 . . . . 6 Disable Machine 15 | . . . 15 . . . . . . . . . Destroy Structure 17 | . . . 1 4 1 5 6 . . . . . Advance Influence 900 | . . . . . . . . . . . . 900 Partial Spotted 30 | . . . 30 . . . . . . . . . Lose Combat Pursuer 105 | . . . . 60 . . . . 15 . . 30 Influence Decreases 2717 | . 141 50 353 303 538 5 80 40 568 15 130 494 Entered New Map 269 | . 7 . . 65 167 . . 15 . 15 . . Time Decay 1814 | . 134 50 333 218 301 5 70 25 378 . 86 214 Search Patrol Dispatched 150 | . . . . . . . . . . . . 150 Lost Part 324 | . . . 20 20 70 . . . 60 . 44 110 Lost Ally 160 | . . . . . . . 10 . 130 . . 20 Squads Dispatched 7 | . 1 . 2 1 2 . 1 . . . . . Investigation 3 | . . . 2 1 . . . . . . . . Extermination 2 | . . . . . 2 . . . . . . . Reinforcement 2 | . 1 . . . . . 1 . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Distress Signals 6 | . . . 3 3 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 146 | 1 9 2 27 28 10 2 2 4 23 4 13 21 Peak Tracking Total 13 | 1 3 2 7 13 4 1 3 4 7 3 4 9 Tactical Retreats 9 | . . . . 2 . 1 . . 1 1 . 4 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Traps Triggered 5 | . 1 . . 1 2 . . . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Machines Disabled 3 | . . . 1 . . . . . 2 . . . Max in Single Turn 1 | . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Machines Accessed 21 | . 5 . 5 3 3 . 1 . 1 . 1 2 Terminals 11 | . 3 . 3 1 1 . 1 . . . 1 1 Fabricators 1 | . . . . . 1 . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . Recycling Units 5 | . 2 . . 1 1 . . . . . . 1 Scanalyzers 2 | . . . 1 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 58 | . 13 . 12 13 7 . 2 . 6 . 1 4 Successful 41 | . 10 . 8 10 4 . 1 . 6 . 1 1 Failed 16 | . 3 . 4 2 3 . 1 . . . . 3 Catastrophic 1 | . . . . . . . 1 . . . . . Database Lockouts 1 | . . . . 1 . . . . . . . . Manual 6 | . . . 3 3 . . . . . . . . Terminals 25 | . 9 . 7 3 1 . 2 . . . 1 2 Fabricators 3 | . . . . . 3 . . . . . . . Repair Stations 2 | . . . 2 . . . . . . . . . Recycling Units 11 | . 4 . . 2 3 . . . . . . 2 Scanalyzers 11 | . . . 3 8 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 22 | . 6 . 4 2 1 . 1 . 6 . 1 1 Record 16 | . 1 . 4 2 1 . . . 6 . 1 1 Robot Analysis 1 | . . . . . . . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . Recycling Unit Hacks 8 | . 4 . . 2 2 . . . . . . . Recycle Component 1 | . 1 . . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . . Report Inventory 3 | . 1 . . 1 1 . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . Retrieve Components 2 | . . . . 1 1 . . . . . . . Scanalyzer 8 | . . . 2 6 . . . . . . . . Insert Component 4 | . . . 1 3 . . . . . . . . Analyze 4 | . . . 1 3 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 9 | . 1 . 3 . 2 . 1 . . . . 2 Full Trace Events 3 | . 1 . 2 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 1 3 . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . Time 26 | . . . 26 . . . . . . . . . Parts Recycled 1 | . 1 . . . . . . . . . . . Recycled Matter 36 | . 36 . . . . . . . . . . . Retrieved Matter 36 | . 36 . . . . . . . . . . . Retrieved Components 13 | . . . . 6 7 . . . . . . . Parts Scanalyzed 4 | . . . 1 3 . . . . . . . . Part Schematics Acquired 4 | . . . 1 3 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 . . . Non-combat . | . . . . . . . . . . . . . Combat 1 | . . . . . . . . . 1 . . . Robot Hacks Applied 1 | . . . . . . . . . 1 . . . parse_system 1 | . . . . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Total Allies 21 | . . . . . . 21 . . . . . . Largest Group 21 | . . . . . . 21 21 14 12 . . . Highest-Rated Group 527 | . . . . . . 527 527 407 349 . . . Highest-Rated Ally 35 | . . . . . . 35 35 31 31 . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 143 | . . . . . . 28 18 32 65 . . . Total Damage 2223 | . . . . . . 544 258 523 898 . . . Kills 17 | . . . . . . 1 2 4 10 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Active Infowar (turns) 2974 | . . . 761 280 353 . . . 772 259 431 118 Optics 1041 | . . . 761 280 . . . . . . . . Sensors 1815 | . . . . . 353 . . . 772 259 431 . Terrain 350 | . . . . . 227 . . . . . 123 . ECM 118 | . . . . . . . . . . . . 118 Robot Analysis Total 1 | . . . . . . . 1 . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . . 2 . 3 . Drone Launches 2 | . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Turns Passed 7214 | 95 425 199 849 633 962 348 294 375 1225 259 1101 449 Spaces Moved 3524 | 88 326 196 399 242 437 174 146 165 510 132 501 208 Core 47 | 27 . . . . . . . . . . 16 4 Treads . | . . . . . . . . . . . . . Legs 2739 | . . . 244 242 437 174 146 165 510 132 485 204 Wheels 738 | 61 326 196 155 . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 95 190 190 190 190 190 190 126 120 120 Average Speed 173 | 70 92 95 153 190 191 190 190 215 209 177 197 188 Slowest Speed 650 | 80 95 95 190 190 260 190 190 260 260 196 650 400 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 35 | 5 52 54 33 24 10 81 9 39 67 14 76 3 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 3 | . . 1 . . . . . . 1 . 1 . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 . . 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . . 2 1 . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 4 | . . . . 3 . . . . 1 . . . Melee . | . . . . . . . . . . . . . Projectile 1 | . . . . . . . . . 1 . . . AOE 3 | . . . . 3 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Total 4207 | 111 423 202 551 336 501 193 163 186 587 147 563 244 Wait 252 | 2 58 . 75 38 8 9 18 20 14 6 . 4 Move 3513 | 87 325 195 398 241 437 173 145 164 509 131 500 208 Hop . | . . . . . . . . . . . . . Pick Up 89 | 9 12 3 14 7 13 6 . 1 5 3 8 8 Fast Attach . | . . . . . . . . . . . . . Attach 58 | 4 4 . 8 5 11 . . 1 7 . 13 5 Detach 5 | . . . 3 2 . . . . . . . . Swap 25 | . 2 1 4 3 4 1 . . 3 3 3 1 Drop 27 | . 7 . 9 2 . 4 . . 3 . 2 . Fire 222 | 9 15 3 40 38 28 . . . 44 4 29 12 Melee 6 | . . . . . . . . . . . 6 . Ram . | . . . . . . . . . . . . . Kick 6 | . . . . . . . . . . . . 6 Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 4 | . . . . . . . . . 2 . 2 . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 68 | -11/Scrapyard | Discovered new exit (range 8) 96 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 436 | -10/Materials | Discovered new exit (range 18) 521 | -10/Materials | Entered Mines 610 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 665 | -10/Mines | Assembled infested the area 696 | -10/Mines | Learned location of Mines (-9) 711 | -10/Mines | Discovered new exit (range 14) 720 | -10/Mines | Entered Materials 720 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1011 | -9/Materials | Build established: Tank 1068 | -9/Materials | Repaired Lgt. Armor Plating 1265 | -9/Materials | Discovered new exit (range 16) 1569 | -9/Materials | Entered another Materials area 1569 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1814 | -8/Materials | Central database locked down 2054 | -8/Materials | Destroyed 11 combat bots 2147 | -8/Materials | Discovered new exit (range 10) 2202 | -8/Materials | Entered Factory 2202 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2303 | -7/Factory | Lost 4 parts (1n2u1w) 2926 | -7/Factory | System corruption reached 10% 3164 | -7/Factory | Sucked down chute 3164 | -7/Factory | Entered Waste 3165 | -7/Waste | Met a frightened Derelict 3165 | -7/Waste | Joined by Warlord forces that had cleared the area 3274 | -7/Waste | A Compactor rumbled back to life 3274 | -7/Waste | Spotted C-40 Crusher 3280 | -7/Waste | Allies destroyed C-40 Crusher 3468 | -7/Waste | Discovered new exit (range 15) 3512 | -7/Waste | Entered Factory 3512 | -7/Factory | Accompanied by 21 allies 3666 | -7/Factory | Lost 5 allies 3775 | -7/Factory | Discovered new exit (range 8) 3806 | -7/Factory | Entered Lower Caves 3806 | -7/Lower Caves | Accompanied by 14 allies 4006 | -7/Lower Caves | Ambushed by wild Derelicts 4012 | -7/Lower Caves | Encountered a Warlord checkpoint 4127 | -7/Lower Caves | Discovered new exit (range 15) 4181 | -7/Lower Caves | Entered another Lower Caves area 4181 | -7/Lower Caves | Accompanied by 12 allies 4206 | -7/Lower Caves | Attracted the attention of an 0b10 base 4276 | -7/Lower Caves | Lost 7 allies 4361 | -7/Lower Caves | Learned location of 1 exit from Research 4361 | -7/Lower Caves | Learned Armory emergency access door positions 4361 | -7/Lower Caves | Learned Research security intel 4448 | -7/Lower Caves | Learned Factory stockpile data 4618 | -7/Lower Caves | Lost 4 allies 4724 | -7/Lower Caves | Learned Factory emergency access door positions 4908 | -7/Lower Caves | Build established: Gunner 5345 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5380 | -7/Lower Caves | Discovered new exit (range 14) 5406 | -7/Lower Caves | Entered Zion 5448 | -7/Zion | Given the Hacking Drone Bay 5452 | -7/Zion | Found Prototype Device 5453 | -7/Zion | Identified Hacking Drone Bay 5459 | -7/Zion | Attacked by Zionites 5612 | -7/Zion | Spotted WY-6GH(B) 5612 | -7/Zion | Spotted JI-79E(B) 5637 | -7/Zion | Discovered new exit (range 16) 5665 | -7/Zion | Entered Proximity Caves 5697 | -6/Proximity Caves | Learned Factory garrison access intel 5800 | -6/Proximity Caves | Spotter reported a threat 5876 | -6/Proximity Caves | Learned location of Extension (-4) 5920 | -6/Proximity Caves | Spotter reported a threat 6039 | -6/Proximity Caves | Build established: Scavenger-Gunner 6120 | -6/Proximity Caves | Core integrity fell below 50% 6153 | -6/Proximity Caves | Core integrity fell below 20% 6177 | -6/Proximity Caves | Lost 14 parts (2p4n3u5w) 6279 | -6/Proximity Caves | Spotter reported a threat 6332 | -6/Proximity Caves | Spotter reported a threat 6372 | -6/Proximity Caves | Spotter reported a threat 6409 | -6/Proximity Caves | Spotter reported a threat 6455 | -6/Proximity Caves | Learned 8 Factory zone layouts 6598 | -6/Proximity Caves | Spotter reported a threat 6746 | -6/Proximity Caves | Spotter reported a threat 6749 | -6/Proximity Caves | Discovered new exit (range 10) 6766 | -6/Proximity Caves | Entered Factory 6766 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 6770 | -6/Factory | Loaded intel: 4 garrison access locations 7116 | -6/Factory | Search patrols dispatched 7207 | -6/Factory | Core integrity fell below 50% 7212 | -6/Factory | Core integrity fell below 20% 7215 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Carbon-fiber Leg destroyed. Slug penetrates Wall. Penetrated by Slug. Acquired 7 matter. Flexi-carbon Leg destroyed. Slug penetrates Wall. Assembly Bed disabled. Lgt. Angular Momentum Engine destroyed. Nuclear Pulse Thruster destroyed. Slug penetrates L-41 Fighter. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Penetrated by Slug. Slug penetrates Wall. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????# ##########?????????????????????? | | ??????????# # #?????????????????????? | | ???########## #""" #?????????????????????? | | ???# """"" # #""" #?????????????????????? | | ???# ""T"" # #""" #?????????????????????? | | ???# + / #?????????????????????? | | ???# # #""" """#?????????????????????? | | ???# # #""" Y"#?????????????????????? | | ???# """ # #""" """#?????????????????????? | | ???# """ # # #?????????????????????? | | ???# """ # ###/######?????????????????????? | | ???# # #?# #??????????????????????????? | | ??########### #?# #??????????????????????????? | | # # #?# #??????????????????????????? | | ??""" """ # ###/######??????????????[??????? | | ? 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Aluminum Leg | -8/Materials | Scanalyzed Imp. Light Cannon | -8/Materials | Scanalyzed Heat Sink | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 20% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Close Call First Step to Greatness I'm Back, Baby! Leap Before You Look Librarian Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Risk Taker Serviceable Loadout Shopping List Storm Trooper System Compromised The More The Merrier Tourist We Are Legion Challenges ------------ None Game ------ Seed CorruptionStealthManipulator Manual? 0 Play Time 02:02:58 Cumulative 2.0 hours Start 2025.09.22 @ 17:13:13 End 2025.09.23 @ 21:12:31 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6ae47379-694d-4f67-8718-b94a0472be08