Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.14 @ 13:52:42 Player: morimori Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (220) 1100 Value Destroyed (9032) 9032 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1090) 1090 TOTAL SCORE: 17562 Bonus ------- High Alert Combat Kills 590 Entered DSFs 500 Cogmind --------- Core Integrity 0/1300 Matter 284/300 Energy 98/100 System Corruption 63% Temperature Cool (12) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Core Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Reinforced Antimatter Reactor Peak State ------------ > --- POWER ------------ Light Particle Reactor Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Large Storage Unit Advanced Trap Scanner Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Core Analyzer > --- WEAPON ----------- Gamma Rifle Gamma Rifle Railgun Hypervelocity Railgun Linear Accelerator > --- INVENTORY -------- Light Particle Reactor Light Particle Reactor Micro Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Advanced Heat Sink Advanced Heat Sink Improved Coolant Injector Advanced Coolant Injector Authchip [R/Combat] Phase Gun Nova Cannon Coil Gun Coil Gun [Rating: 143] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved Titanium Leg Treads Armored Heavy Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Improved Antigrav System Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Weapon Shielding Weapon Heavy Assault Rifle Energy Gun Phase Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -4 -3 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac DSF Res Slots Evolved 14 | . . 2 2 2 2 . . . . 2 2 . 2 Power 2 | . . . . 1 . . . . . . . . 1 Propulsion 3 | . . . 2 . . . . . . . 1 . . Utility 6 | . . 2 . . 2 . . . . 1 1 . . Weapon 3 | . . . . 1 . . . . . 1 . . 1 Parts Attached 288 | 7 13 38 26 20 5 . 10 3 2 23 4 31 106 Power 42 | 1 . 7 2 3 3 . 2 . 1 2 . 4 17 Engine 13 | 1 . 7 1 2 . . 1 . 1 . . . . Core 9 | . . . 1 1 3 . 1 . . 2 . 1 . Reactor 20 | . . . . . . . . . . . . 3 17 Propulsion 75 | 2 2 12 11 7 . . 3 . . 1 3 12 22 Treads 3 | . . 1 . . . . . . . . . 1 1 Leg 52 | . . 2 11 7 . . 3 . . 1 3 11 14 Wheel 13 | 2 2 9 . . . . . . . . . . . Hover 7 | . . . . . . . . . . . . . 7 Flight . | . . . . . . . . . . . . . . Utility 79 | 2 5 7 3 4 2 . 2 2 1 11 1 4 35 Device 46 | 1 2 4 2 1 1 . 2 2 . 5 1 3 22 Storage 7 | 1 2 1 1 . . . . . . . . 1 1 Processor 17 | . 1 . . . 1 . . . 1 3 . . 11 Hackware 8 | . . 2 . 2 . . . . . 3 . . 1 Protection 1 | . . . . 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 92 | 2 6 12 10 6 . . 3 1 . 9 . 11 32 Energy Gun 25 | . . 1 . . . . 1 . . 2 . 2 19 Energy Cannon 23 | . 3 3 5 2 . . 1 1 . 2 . 4 2 Ballistic Gun 33 | 2 2 6 4 1 . . 1 . . 4 . 3 10 Ballistic Cannon 6 | . . . . 2 . . . . . 1 . 2 1 Launcher 4 | . . 2 1 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . Corrupted Parts 11 | . . . . . . . . . . . . 4 7 System Corruption 44 | . . . . . . . . . . . . 14 30 Parts Lost 110 | . 1 10 8 1 . . . 1 1 6 . 14 68 Power 14 | . . 1 1 . . . . . . . . 1 11 Propulsion 42 | . 1 8 3 1 . . . . . 1 . 7 21 Utility 25 | . . . 2 . . . . 1 1 3 . 3 15 Weapon 29 | . . 1 2 . . . . . . 2 . 3 21 Highest Loss Streak 32 | . 1 2 4 1 . . . 1 1 2 . 4 32 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 98 98 95 99 99 100 99 100 93 98 97 95 88 Engine 6 | . 13 10 1 7 . . 1 6 6 6 5 1 . Core 2 | . . . 7 6 11 13 11 6 . 4 5 1 . Reactor 2 | . . . . . . . . . . . . 6 11 Leg 14 | . . . 35 29 26 26 25 26 26 23 26 23 15 Wheel 8 | . 27 20 . . . . . . . . . . . Device 12 | . 13 12 12 9 13 13 13 19 13 13 18 20 12 Storage 8 | . 14 11 9 7 6 6 6 6 6 5 5 7 3 Processor 5 | . . 3 . . 6 6 6 6 13 8 5 5 17 Hackware 9 | . . 17 11 7 13 13 13 6 6 9 10 5 1 Energy Gun 2 | . . 1 . . . . . . . . . 2 9 Energy Cannon 8 | . 11 9 9 8 6 6 5 12 13 10 10 6 . Ballistic Gun 8 | . 14 10 8 4 . . 3 . . 6 5 6 8 Ballistic Cannon 2 | . . . . 6 13 13 8 6 6 2 5 4 1 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 101 | 13 53 96 40 62 63 58 58 61 65 75 77 95 101 Greatest Support 125 | 20 20 32 80 80 80 80 80 80 80 80 100 104 125 Greatest Overweight (x) 9 | . 5 9 1 . . . . . . . . 1 4 Average Overweight (x) 1 | . 1 3 . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 25 25 15 15 15 15 15 15 15 15 15 15 Average Capacity 17 | 7 17 24 15 15 15 15 15 15 15 15 15 15 11 Most Carried 25 | 5 20 25 21 15 15 15 15 15 15 15 15 15 15 Average Carried 15 | 3 16 22 14 14 14 15 14 14 14 14 14 12 10 Final Capacity 25 | 8 20 25 15 15 15 15 15 15 15 15 15 15 5 Final Carried 22 | 5 20 22 15 15 15 15 15 15 13 14 15 15 1 Class Distribution -------------------- 33% | Scavenger-Mutant 18% | Hacker-Gunner 16% | Scavenger-Gunner 14% | Mutant 10% | Gunner 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Waste Hacker-Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Scavenger-Gunner | -4/DSF Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -4 -3 ----------- Run | Jun Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac DSF Res Matter Collected 6336 | 324 284 693 430 294 131 92 . 373 . 476 . 780 2459 Remotely . | . . . . . . . . . . . . . . Salvage Created 10868 | 193 560 1933 1020 369 120 . 192 303 . 528 . 953 4697 Parts 575 | 14 36 112 46 29 12 . 9 15 . 40 . 43 219 Haulers Intercepted 1 | . . 1 . . . . . . . . . . . Recyclers Shooed 8 | . 1 4 . . . . . . . 2 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . 17 . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -4 -3 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac DSF Res Combat Hostiles Destroyed 160 | . 14 27 21 8 5 . 1 9 . 9 . 12 54 Guns 82 | . 8 9 3 2 . . . 2 . 4 . 4 50 Cannons 65 | . 5 15 12 6 5 . 1 7 . 5 . 6 3 AOE 8 | . . 2 6 . . . . . . . . . . Classes Destroyed 18 | 3 4 5 . 2 . . . 1 . . . 2 1 Worker 10 | 2 . 4 . 1 . . . . . 1 . . 2 Builder 7 | . . 3 1 1 . . . . . 1 . . 1 Tunneler 4 | 4 . . . . . . . . . . . . . Hauler 1 | . . 1 . . . . . . . . . . . Recycler 14 | 1 1 5 1 . . . 1 . . 1 . . 4 Minesweeper 1 | . . . . . . . . 1 . . . . . Operator 8 | . 1 3 1 . . . . . . 1 . . 2 Watcher 16 | . 3 5 1 3 . . 1 . . 1 . . 2 Swarmer 35 | . 6 2 6 3 4 . . 5 . 4 . . 5 Grunt 55 | . 8 13 8 . . . . 3 . 1 . . 22 Brawler 5 | . . 1 1 . . . . 1 . . . . 2 Duelist 2 | . . 1 1 . . . . . . . . . . Sentry 21 | . . 10 5 2 . . . . . 2 . . 2 Specialist 3 | . . . . . . . . . . . . 3 . Hunter 16 | . . . . 2 . . . . . . . 8 6 Programmer 21 | . . . . 1 1 . 1 . . 2 . . 16 Heavy 1 | . . . . . . . . . . . . 1 . Behemoth 1 | . . . . . . . . . . . . . 1 Best Kill Streak 12 | 2 4 7 9 6 4 . 2 3 . 5 . 4 12 Combat Bots Only 10 | . 4 4 7 4 4 . 1 3 . 4 . 4 10 Max Kills in Single Turn 5 | 1 1 5 5 1 2 . 1 1 . 2 . 1 2 Gunslinging 1 | . . . . . . . . . . . . . 1 Exploded 3 | . . 2 3 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -4 -3 -------- Run | Jun Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac DSF Res Damage Taken 16770 | . 356 1290 1646 512 171 . 98 332 23 1142 23 2217 8960 Core 2493 | . 82 265 267 87 17 . 11 13 17 166 . 255 1313 Absorbed by Shields 163 | . . . . . . . 36 125 2 . . . . Redirected to Shielding 90 | . . . . 90 . . . . . . . . . Core Remaining (%) 73 | 100 67 33 51 87 . . . . 93 83 . 77 . Volleys Fired 510 | 27 44 118 61 22 5 . 7 23 3 28 . 46 126 Largest 5 | 2 2 2 2 3 3 . 3 3 3 4 . 4 5 Hottest 386 | 40 91 98 126 178 161 . 168 203 203 254 . 268 386 Shots Fired 1550 | 54 88 235 122 63 15 . 21 70 9 112 . 184 577 Gun 938 | 54 44 139 56 16 . . 6 8 . 41 . 53 521 Cannon 605 | . 44 91 64 47 15 . 15 62 9 71 . 131 56 Launcher 7 | . . 5 2 . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 804 | 54 44 113 56 38 10 . 14 32 3 49 . 93 298 Thermal 553 | . 44 117 35 25 5 . 7 38 6 63 . 35 178 Explosive 6 | . . 4 2 . . . . . . . . . . Electromagnetic 187 | . . 1 29 . . . . . . . . 56 101 Robot Hit Streak 30 | 10 10 15 18 8 5 . 4 19 3 7 . 16 30 Robot Miss Streak 9 | 5 4 4 4 6 1 . 4 3 2 9 . 6 4 Penetration Max 2 | . . . . . . . . 1 . . . 1 2 Secondary Targets 1 | . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . . . 1 Shots Hit Robots 999 | 36 53 151 82 40 6 . 10 40 5 56 . 104 416 Core Hits 421 | 14 22 66 39 31 5 . 4 15 . 23 . 33 169 Critical Kills 19 | 1 1 1 1 . . . . . . . . 2 13 Critical Parts Destroyed 25 | 1 . . 1 . . . 1 . . 2 . 4 16 Critical Strikes 84 | 2 1 2 3 4 . . 3 1 . 4 . 11 53 Burn 18 | . . 1 . . . . . . . . . 1 16 Meltdown 3 | . 1 1 . . . . . . . . . 1 . Destroy 41 | 2 . . 2 . . . 1 . . 2 . 5 29 Blast 17 | . . . . 4 . . 2 1 . 2 . 4 4 Corrupt 5 | . . . 1 . . . . . . . . . 4 Melee Attacks 4 | . 4 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 4 | . 4 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 25278 | 289 896 3191 2405 897 214 . 324 1169 141 1908 . 2946 10898 Guns 13644 | 289 383 1364 505 182 . . 75 144 . 527 . 734 9441 Cannons 10667 | . 513 1337 1423 715 214 . 249 1025 141 1381 . 2212 1457 Explosions 933 | . . 456 477 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Ramming 34 | . . 34 . . . . . . . . . . . Kinetic 11465 | 289 383 1145 505 482 152 . 189 491 83 810 . 1491 5445 Thermal 9797 | . 513 1556 1009 415 62 . 135 678 58 1098 . 637 3636 Explosive 152 | . . . 152 . . . . . . . . . . Electromagnetic 3830 | . . 456 739 . . . . . . . . 818 1817 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 63 | . . . . 2 . . 1 1 1 3 . 14 63 Average Corruption 15 | . . . . 2 . . 1 1 1 2 . 9 22 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 120 | . . . . 1 . . 1 4 . 4 . 1 109 Message Errors 20 | . . . . . . . . 1 . 1 . 1 17 Matter Fused 18 | . . . . . . . . . . . . . 18 Heat Flow Errors 11 | . . . . . . . . . . . . . 11 Energy Discharges 12 | . . . . . . . . 1 . 1 . . 10 Parts Fused 1 | . . . . . . . 1 . . . . . . Data Loss (minor) 12 | . . . . . . . . 1 . . . . 11 Data Loss (major) 4 | . . . . . . . . . . . . . 4 Misfires 6 | . . . . . . . . 1 . . . . 5 Alerts 7 | . . . . 1 . . . . . 2 . . 4 Misdirections 4 | . . . . . . . . . . . . . 4 Weapon Failures 25 | . . . . . . . . . . . . . 25 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 242 | . 1 29 53 36 . . 21 2 . 53 . 19 28 Projectiles 222 | . 1 29 33 36 . . 21 2 . 53 . 19 28 Explosions 20 | . . . 20 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 34 | . . . . 1 1 . 1 4 3 3 . 8 13 Impact . | . . . . . . . . . . . . . . Kinetic 33 | . . . . 1 1 . 1 4 3 3 . 8 12 Secondary 1 | . . . . . . . . . . . . . 1 Self-Inflicted Damage 194 | . . 20 174 . . . . . . . . . . Shots 3 | . . 1 2 . . . . . . . . . . Rammed 1 | . . 1 . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 544 | . 482 24 24 132 107 . 175 78 12 177 . 195 544 Average Temperature 89 | . 127 7 7 55 49 . 71 16 7 63 . 95 115 Received Heat Transfer 2880 | . 132 468 747 18 . . . 36 . 63 . 114 1302 Effects 16 | . 7 . . . . . . . . . . . 9 Shutdowns 4 | . 2 . . . . . . . . . . . 2 Interference 8 | . 3 . . . . . . . . . . . 5 Matter Decay 1 | . 1 . . . . . . . . . . . . Damage (minor) 3 | . 1 . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . 1 . Parts Fried 16 | . . 2 6 . . . . . . . . 5 3 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 4 | . 1 1 . . . . . . . . . 1 1 Combat Hostiles 4 | . 1 1 . . . . . . . . . 1 1 Parts Melted 35 | . 2 6 . . . . . . . 7 . . 20 Heat Transferred 15927 | . 925 3034 1225 555 74 . 187 1007 87 1590 . 1046 6197 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . 1 . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -4 -3 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac DSF Res Peak Influence 655 | 35 274 380 409 296 129 45 137 . . 296 10 195 655 Initial 167 | . 22 6 3 167 . 45 31 . . 46 10 7 109 Average 155 | 16 125 80 189 135 37 45 56 . . 92 10 107 423 Maximum Alert Level 2 | . 1 1 2 1 . . . . . 1 . . 2 Low Security (%) 71 | 100 84 91 44 65 100 100 100 . . 83 100 100 12 Level 1 16 | . 15 8 48 34 . . . . . 16 . . 20 Level 2 11 | . . . 6 . . . . . . . . . 66 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . 1 . Squads Dispatched 46 | . 2 1 5 3 1 . 1 . . 4 . 2 27 Investigation 7 | . 1 . . 1 . . . . . . . . 5 Extermination 8 | . . . . 1 . . 1 . . 1 . . 5 Reinforcement 15 | . 1 1 2 1 1 . . . . 3 . 2 4 Assault 2 | . . . . . . . . . . . . . 2 Garrison 14 | . . . 3 . . . . . . . . . 11 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 4 | . . . 1 1 . . . . . 1 . . 1 Haulers Reinforced 1 | . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -4 -3 --------- Run | Jun Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac DSF Res Distress Signals 9 | . . 3 2 . . . . . . 3 . . 1 Communications Jammed 7 | . . . . . . . . . . 7 . . . Distress Signals 7 | . . . . . . . . . . 7 . . . Times Spotted 256 | . 20 41 36 13 5 . 5 11 1 19 1 13 91 Peak Tracking Total 9 | . 4 6 7 5 4 . 3 4 1 4 1 2 9 Tactical Retreats 14 | . 1 2 . . . . . 2 . 1 . . 8 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -4 -3 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac DSF Res Traps Triggered 12 | . 2 3 . 1 1 . . . . . . 1 4 Indirectly 2 | . . 2 . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 2 . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -4 -3 ---------- Run | Jun Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac DSF Res Machines Disabled 16 | . 1 3 4 3 . . 1 . . 4 . . . Max in Single Turn 2 | . 1 2 1 1 . . 1 . . 2 . . . Garrison Access 1 | . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -4 -3 --------- Run | Jun Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac DSF Res Machines Accessed 54 | . 8 14 3 12 1 . 2 . . 6 1 . 7 Terminals 34 | . 7 10 2 6 1 . 1 . . 3 1 . 3 Fabricators 3 | . . . . 2 . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . Recycling Units 11 | . 1 2 1 3 . . 1 . . 2 . . 1 Scanalyzers 3 | . . 2 . . . . . . . . . . 1 Garrison Access 3 | . . . . 1 . . . . . 1 . . 1 Total Hacks 168 | . 20 43 7 28 6 . 9 . . 19 3 . 33 Successful 71 | . 5 23 5 7 . . 2 . . 10 1 . 18 Failed 96 | . 15 19 2 21 6 . 7 . . 9 2 . 15 Catastrophic 25 | . 6 2 . 7 2 . 1 . . 2 . . 5 Database Lockouts 1 | . . 1 . . . . . . . . . . . Manual 44 | . 13 23 2 3 . . . . . 3 . . . Terminals 111 | . 19 32 6 18 6 . 8 . . 12 3 . 7 Fabricators 8 | . . . . 6 . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . . . Recycling Units 19 | . 1 4 1 3 . . 1 . . 6 . . 3 Scanalyzers 27 | . . 7 . . . . . . . . . . 20 Garrison Access 3 | . . . . 1 . . . . . 1 . . 1 Terminal Hacks 34 | . 4 14 4 4 . . 2 . . 5 1 . . Record 2 | . . . . . . . 2 . . . . . . Robot Analysis 2 | . . 2 . . . . . . . . . . . Prototype ID Bank 11 | . 3 7 1 . . . . . . . . . . Open DSF 3 | . . . . 1 . . . . . 1 1 . . Level Access Points 1 | . . . . . . . . . . 1 . . . Branch Access Points 1 | . . . . . . . . . . 1 . . . Alert Level 6 | . . 3 1 1 . . . . . 1 . . . Unreport Threat 6 | . 1 2 1 1 . . . . . 1 . . . Locate Traps 1 | . . . 1 . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . Fabricator Hacks 4 | . . . . 2 . . . . . . . . 2 Load Schematic 3 | . . . . 2 . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 11 | . 1 3 1 1 . . . . . 4 . . 1 Recycle Component 3 | . . 2 . . . . . . . 1 . . . Process 1 | . . . . . . . . . . 1 . . . Report Inventory 2 | . . 1 1 . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . 1 . . . Retrieve Components 4 | . 1 . . 1 . . . . . 1 . . 1 Scanalyzer 21 | . . 6 . . . . . . . . . . 15 Insert Component 9 | . . 3 . . . . . . . . . . 6 Analyze 12 | . . 3 . . . . . . . . . . 9 Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 3 | . . 2 . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . Hacking Detections 48 | . 7 14 2 11 1 . 2 . . 4 . . 7 Full Trace Events 3 | . . . . 1 . . . . . . . . 2 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . 2 . . . . . . . . . . 5 Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 73 | . . . . . . . . . . . . . 73 Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled 3 | . . 2 . . . . . . . 1 . . . Recycled Matter 2 | . . . . . . . . . . 2 . . . Retrieved Matter 2 | . . . . . . . . . . 2 . . . Retrieved Components 15 | . 9 . . 3 . . . . . 3 . . . Parts Scanalyzed 8 | . . 2 . . . . . . . . . . 6 Part Schematics Acquired 7 | . . 2 . . . . . . . . . . 5 Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -4 -3 ------------ Run | Jun Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac DSF Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 2 | . 2 . . . . . . . . . . . . Non-combat 2 | . 2 . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 3 | . 3 . . . . . . . . . . . . parse_system 2 | . 2 . . . . . . . . . . . . no_distress 1 | . 1 . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -4 -3 -------- Run | Jun Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac DSF Res Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders 9 | . . . . . 5 1 3 . . . . . . STAY 1 | . . . . . . . 1 . . . . . . EXPLORE 5 | . . . . . 3 1 1 . . . . . . RETURN 3 | . . . . . 2 . 1 . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -4 -3 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac DSF Res Robot Analysis Total 2 | . . 2 . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches 3 | . . . . . 3 . . . . . . . . Drone Recoveries 1 | . . . . . 1 . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -4 -3 ------------- Run | Jun Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac DSF Res Turns Passed 13017 | 197 1394 3527 790 1448 240 162 467 664 17 1384 98 538 2091 Spaces Moved 8057 | 130 1065 2069 340 977 163 79 305 473 5 1003 73 206 1169 Core 368 | 2 . . . . . . . . . . . . 366 Treads 48 | . . . . . . . . . . . . . 48 Legs 4292 | . . 1 340 977 163 79 305 473 5 1003 73 206 667 Wheels 3261 | 128 1065 2068 . . . . . . . . . . . Hover 88 | . . . . . . . . . . . . . 88 Flight . | . . . . . . . . . . . . . . Fastest Speed 44 | 50 80 105 120 130 130 130 122 122 122 120 124 102 44 Average Speed 120 | 79 103 136 128 130 130 130 127 122 122 121 124 132 97 Slowest Speed 400 | 80 155 400 200 130 130 130 130 122 122 122 124 192 260 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 41 | 5 93 98 33 30 10 94 11 60 4 26 1 96 26 Regions Visited 13 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 3 | . 1 . . . . . . . . 1 1 . . Unknown Exits Taken 7 | 1 . 1 1 1 . . 1 1 1 . . . . Scrap Searched 4 | . . . . . . . . 4 . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 212 | . . 41 45 7 3 . 5 13 2 45 . 17 34 Melee . | . . . . . . . . . . . . . . Projectile 107 | . . . 7 7 3 . 5 13 2 21 . 17 32 AOE 103 | . . 41 38 . . . . . . 24 . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -4 -3 --------- Run | Jun Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac DSF Res Total 10223 | 177 1270 2552 577 1114 183 138 370 508 9 1101 79 361 1784 Wait 947 | 6 112 248 110 47 2 60 38 5 . 5 . 25 289 Move 8045 | 129 1064 2068 339 976 163 78 304 472 4 1002 72 205 1169 Hop . | . . . . . . . . . . . . . . Pick Up 229 | 7 22 46 13 25 4 . 2 3 . 23 3 30 51 Fast Attach 67 | 6 5 5 9 3 . . 5 . . 5 . 7 22 Attach 128 | 1 2 23 6 8 3 . 1 1 2 10 2 18 51 Detach 7 | . . 1 2 . . . . . . 1 . . 3 Swap 93 | . 6 10 11 9 2 . 4 2 . 8 2 6 33 Drop 192 | 1 11 32 26 24 4 . 9 2 . 19 . 24 40 Fire 510 | 27 44 118 61 22 5 . 7 23 3 28 . 46 126 Melee 4 | . 4 . . . . . . . . . . . . Ram 1 | . . 1 . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory -4/DSF -3/Research (discovered 1 exit: [*Tes]) History --------- Turn | Location | Event 16 | -11/Junkyard | Discovered new exit (range 16) 198 | -11/Junkyard | Entered Materials 311 | -10/Materials | Build established: Mutant 409 | -10/Materials | Discovered new exit (range 6) 589 | -10/Materials | Discovered new exit (range 3) 691 | -10/Materials | Discovered new exit (range 9) 1051 | -10/Materials | Discovered new exit (range 16) 1591 | -10/Materials | Identified exit to Materials 1592 | -10/Materials | Entered another Materials area 1592 | -9/Materials | Evolved 2 slots: Utility x2 2016 | -9/Materials | Build established: Scavenger-Mutant 2360 | -9/Materials | Discovered new exit (range 7) 2446 | -9/Materials | Identified exit to Mines 2577 | -9/Materials | Core integrity fell below 50% 2701 | -9/Materials | Discovered exit to Mines (range 6) 3147 | -9/Materials | Discovered new exit (range 16) 3719 | -9/Materials | Central database locked down 3744 | -9/Materials | Discovered new exit (range 13) 4759 | -9/Materials | Discovered new exit (range 15) 5119 | -9/Materials | Entered another Materials area 5119 | -8/Materials | Evolved 2 slots: Propulsion x2 5262 | -8/Materials | Discovered new exit (range 3) 5358 | -8/Materials | Garrison activated, responded to threat 5411 | -8/Materials | Destroyed 7 combat bots 5725 | -8/Materials | Discovered new exit (range 16) 5909 | -8/Materials | Entered Factory 5909 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 5936 | -7/Factory | Lost 4 parts (1p2n1w) 6523 | -7/Factory | Build established: Scavenger-Tank 7194 | -7/Factory | Build established: Hacker-Gunner 7340 | -7/Factory | Discovered new exit (range 13) 7357 | -7/Factory | Entered another Factory area 7357 | -6/Factory | Evolved 2 slots: Utility x2 7597 | -6/Factory | Sucked down chute 7597 | -6/Factory | Entered Waste 7597 | -6/Waste | The area was eerily silent 7597 | -6/Waste | Met up with 1 ally sucked down the chute earlier 7636 | -6/Waste | Discovered new exit (range 37) 7759 | -6/Waste | Entered Factory 7759 | -6/Factory | Accompanied by 1 ally 8177 | -6/Factory | Discovered new exit (range 15) 8226 | -6/Factory | Entered Lower Caves 8608 | -6/Lower Caves | Build established: Gunner 8884 | -6/Lower Caves | Discovered new exit (range 5) 8890 | -6/Lower Caves | Entered another Lower Caves area 8899 | -6/Lower Caves | Discovered new exit (range 5) 8907 | -6/Lower Caves | Entered Factory 8907 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9356 | -5/Factory | Spotted B-75 Beast 9576 | -5/Factory | Identified exit to Upper Caves 9769 | -5/Factory | Identified exit to Factory 9793 | -5/Factory | Build established: Hacker-Gunner 10291 | -5/Factory | Entered another Factory area 10291 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10378 | -4/Factory | Identified exit to DSF 10389 | -4/Factory | Entered DSF 10419 | -4/DSF | Additional patrols routed to DSF 10504 | -4/DSF | Lost 4 parts (2n1u1w) 10754 | -4/DSF | Sterilization system engaged 10766 | -4/DSF | Lost 3 parts (1n1u1w) 10772 | -4/DSF | Discovered new exit (range 14) 10774 | -4/DSF | Ambient heat levels rising (+10) 10789 | -4/DSF | Ambient heat levels rising (+10) 10804 | -4/DSF | Ambient heat levels rising (+10) 10819 | -4/DSF | Ambient heat levels rising (+10) 10834 | -4/DSF | Ambient heat levels rising (+10) 10849 | -4/DSF | Ambient heat levels rising (+10) 10864 | -4/DSF | Ambient heat levels rising (+10) 10879 | -4/DSF | Ambient heat levels rising (+10) 10894 | -4/DSF | Ambient heat levels rising (+10) 10909 | -4/DSF | Ambient heat levels rising (+10) 10924 | -4/DSF | Ambient heat levels rising (+10) 10924 | -4/DSF | System corruption reached 10% 10927 | -4/DSF | Entered Research 10927 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 10968 | -3/Research | Build established: Scavenger-Gunner 11269 | -3/Research | Destroyed 10 combat bots 11421 | -3/Research | Lost 5 parts (1p1n1u2w) 11576 | -3/Research | Garrison activated, responded to threat 11748 | -3/Research | System corruption reached 10% 11953 | -3/Research | Garrison activated, responded to threat 12113 | -3/Research | Spotted B-86 Titan 12125 | -3/Research | Destroyed B-86 Titan 12210 | -3/Research | First assault squad dispatched 12323 | -3/Research | System corruption reached 30% 12368 | -3/Research | Lost 32 parts (6p7n8u11w) 12460 | -3/Research | Garrison activated, responded to threat 12866 | -3/Research | Garrison activated, responded to threat 12876 | -3/Research | Core integrity fell below 50% 12941 | -3/Research | Lost 19 parts (3p6n3u7w) 12980 | -3/Research | Core integrity fell below 20% 13013 | -3/Research | Discovered new exit (range 9) 13018 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 12926_ Acquired 9 matter. 12927_ ALERT: Rogue bot located, Programmers report to Research Zone 7V. 12948_ K-01 Serf destroyed. 12952_ YMH1<,IKXQ2MMN=CYU=9JKTJI EGBHSTK,T 12976_ Adv. Heat Sink destroyed. 12985_ System corrupted: Matter fused (-8). 12987_ Triggered Alarm Trap. 12987_ An alarm sounds. 12987_ ALERT: Alarm triggered, dispatching investigation squad. 13001_ System corrupted: Matter fused (-8). 13001_ Connecting with Terminal... 13008_ Connecting with DSF Access... 13008_ ALERT: Suspicious activity at Terminal R018. Dispatching Investigation squad. 13013_ EXIT=FOUND 13014_ Slug penetrates Wall. 13014_ Penetrated by Slug. 13014_ Slug penetrates Wall. 13016_ System corrupted: Component data lost. 13017_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????? ?????????????????????????????????? | | ######+######+#############+####?????????????????? | | #?????????????????? | | #?????????????????? | | #?????????????????? | | #?????????????????? | | #######/############ = #?????????????????? | | ????? ?????????# #?????????????????? | | ??? ???????# ###+###???????????? | | ?# """ ?????# ???????????? | | ?# """ #???## p ???????????? | | ?# """ #???#T pg ??????????? | | ?# #???## g ???????????? | | ?# !! ? #????#^ ########?????????????? | | ?# = """???????#^ #????????????????????? | | ?# ! ""????????# l ####?????????????????? | | ?# ! ""????????# #?????????????????? | | ?# ?????????# #?????????????????? | | ?# ?????????# +?????????????????? | | ?#########????????## #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ?????????????????## #?????????????????? | | ?????????????????# #?????????????????? | | ?????????????????#T @ #?????????????????? | | ?????????????????## ##### #?????????????????? | | ????????????? R #???# #?????????????????? | | ??????????? #???# ?????????????????? | | ??????????? #???#/##????????????????? | | ??????????? #??? ?????????????????? | | ?????????? ##########???! ?????????????????? | | ?????????? ! ????????????? ?????????????????? | | ?????????? ?????????????? < ????????????????? | | ??????????####+?????????????? ????????????????? | | ????????????????????????????? ????????????????? | | ????????????????????????????#+###????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 115 Coolant Potential 180 Energy Generation 57 Energy Capacity 745 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Resistance: KI 25 Weapon Shielding 66 Evasion (%) 56 Targeting Accuracy 32 Target Analysis 9 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 22 Authchip Count 5 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Myomer Leg | -3/Research | Scanalyzed Railgun | -3/Research | Scanalyzed Adv. Coolant Injector | -3/Research | Scanalyzed Phase Gun | -3/Research | Scanalyzed Lgt. Particle Reactor | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AblativeSpikedDetonator Manual? 0 Play Time 03:28:02 Cumulative 61.0 hours Start 2023.08.14 @ 10:17:16 End 2023.08.14 @ 13:52:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 35 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 92075a27-12d6-45e6-a393-680c2bae8705