Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.08 @ 13:44:30 Player: JP Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (78) 390 Value Destroyed (2426) 2426 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (773) 773 TOTAL SCORE: 7749 Bonus ------- Follower Combat Kills 195 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -22 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 23/100 System Corruption 5% Temperature Warm (156) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Visual Processing Unit Improved Signal Interpreter Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Reinforced Deuterium Engine Armored Wheel Improved Heat Sink High-capacity Storage Unit Medium Matter Pod (100) Kinecellerator Improved Light Armor Plating Latent Energy Streamer Improved Light Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Wheel > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Experimental Sensor Array Improved Signal Interpreter Improved Targeting Computer Hacking Suite > --- WEAPON ----------- Makeshift Laser Makeshift Laser Latent Energy Streamer > --- INVENTORY -------- Armored Wheel Improved Heat Sink High-capacity Storage Unit Medium Matter Pod Kinecellerator Improved Light Cannon [Rating: 50] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Utility Experimental Sensor Array Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 4 | . . . . . 3 1 . . . . Weapon 1 | . . . . . . 1 . . . . Parts Attached 95 | 8 3 6 . 5 22 19 18 12 . 2 Power 12 | 2 1 . . . 3 2 2 1 . 1 Engine 11 | 2 1 . . . 3 2 1 1 . 1 Core 1 | . . . . . . . 1 . . . Reactor . | . . . . . . . . . . . Propulsion 26 | 2 . 2 . 2 4 5 8 3 . . Treads 4 | . . . . . . . 2 2 . . Leg 11 | 2 . 2 . 2 . 3 2 . . . Wheel 11 | . . . . . 4 2 4 1 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 16 | 1 1 . . 1 5 5 . 3 . . Device 2 | . . . . 1 . 1 . . . . Storage 7 | 1 1 . . . 3 1 . 1 . . Processor 3 | . . . . . . 1 . 2 . . Hackware 2 | . . . . . 1 1 . . . . Protection 2 | . . . . . 1 1 . . . . Artifact . | . . . . . . . . . . . Weapon 41 | 3 1 4 . 2 10 7 8 5 . 1 Energy Gun 13 | 3 . 1 . 1 3 2 1 2 . . Energy Cannon 4 | . . . . . 1 1 1 . . 1 Ballistic Gun 10 | . 1 2 . . 2 3 2 . . . Ballistic Cannon 5 | . . . . 1 2 1 . 1 . . Launcher 8 | . . 1 . . 2 . 3 2 . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . Unidentified Prototypes 5 | . . . . 1 1 3 . . . . Parts Lost 35 | . . . . 3 3 7 10 3 . 9 Power 7 | . . . . 1 1 . 3 . . 2 Propulsion 9 | . . . . 1 1 2 2 . . 3 Utility 5 | . . . . . . 2 1 . . 2 Weapon 14 | . . . . 1 1 3 4 3 . 2 Highest Loss Streak 7 | . . . . 3 1 3 7 3 . 6 To Critical Strikes 1 | . . . . . . 1 . . . . Average Slot Usage (%) 75 | . 85 83 85 77 69 83 67 61 100 75 Engine 7 | . 14 14 14 . 7 7 1 . 7 2 Treads 3 | . . . . . . . 7 15 15 7 Leg 14 | . 28 27 28 25 15 15 3 . . . Wheel 3 | . . . . . 4 5 6 . 7 7 Device 5 | . . . . 9 9 7 7 7 7 1 Storage 11 | . 14 14 14 14 9 15 7 7 7 7 Processor 3 | . . . . . . 2 7 8 23 23 Hackware 4 | . . . . . . 8 7 7 7 7 Protection 1 | . . . . . 7 1 1 . . . Energy Gun 8 | . 15 14 14 19 6 1 6 5 15 15 Energy Cannon 1 | . . . . . . 4 . . . 1 Ballistic Gun 5 | . 12 3 14 . . 9 3 4 . . Ballistic Cannon 1 | . . . . 7 5 . . 2 7 . Launcher 1 | . . 8 . . 2 . 1 . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 72 | 13 18 22 20 23 40 72 72 47 28 34 Greatest Support 53 | 20 20 20 20 20 26 35 53 40 12 12 Greatest Overweight (x) 3 | . . 1 . 1 2 2 3 2 2 3 Average Overweight (x) . | . . . . . . 1 1 1 2 1 Largest Inventory Capacity 20 | 8 10 10 10 10 10 20 20 20 10 10 Average Capacity 14 | 7 8 10 10 10 9 19 20 19 10 10 Most Carried 14 | 6 7 10 10 10 10 13 14 13 6 10 Average Carried 8 | 3 4 8 9 10 7 10 9 9 6 8 Final Capacity 20 | 8 10 10 10 10 10 20 20 10 10 10 Final Carried 11 | 3 6 9 10 10 8 9 11 6 6 9 Class Distribution -------------------- 43% | Mutant 19% | Skirmisher 18% | Scavenger-Mutant 10% | Scavenger-Skirmisher 3% | Derelict-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Skirmisher | -9/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Skirmisher | -7/Data Miner Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Matter Collected 2366 | 262 68 84 . 165 568 644 345 100 . 130 Remotely . | . . . . . . . . . . . Salvage Created 2747 | . 131 278 . 155 871 661 403 74 . 174 Parts 130 | . 10 25 . 7 49 17 15 2 . 5 Haulers Intercepted 1 | . . . . . 1 . . . . . Recyclers Shooed 2 | . . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . 16 2 . 5 Prevented 15 | . . . . . . . . . . 15 Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 61 | . 3 11 . 4 15 9 12 4 . 3 Guns 23 | . 3 4 . 2 4 5 3 1 . 1 Cannons 11 | . . . . 2 3 4 1 1 . . AOE 26 | . . 7 . . 8 . 8 2 . 1 Classes Destroyed 13 | . 1 4 . 1 4 3 . . . . Worker 6 | . . 1 . . 3 2 . . . . Builder 3 | . . 1 . . 2 . . . . . Tunneler 3 | . . 2 . . 1 . . . . . Hauler 1 | . . . . . 1 . . . . . Recycler 3 | . . . . . 1 2 . . . . Watcher 1 | . . . . . . 1 . . . . Swarmer 19 | . . 3 . . 4 . 7 4 . 1 Grunt 30 | . 3 8 . 3 8 5 3 . . . Brawler 2 | . . . . 1 . . . . . 1 Duelist 2 | . . . . . 1 . . . . 1 Sentry 2 | . . . . . 2 . . . . . Hunter 3 | . . . . . . 2 1 . . . Programmer 3 | . . . . . . 2 1 . . . Best Kill Streak 8 | . 2 5 . 2 8 2 6 4 . 2 Combat Bots Only 6 | . 2 3 . 2 4 2 6 4 . 2 Max Kills in Single Turn 3 | . 1 2 . 1 3 1 3 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 2 . . 2 . 3 1 . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Hostile Shots Fired 425 | . 9 54 . 12 67 101 89 25 . 68 Missed 129 | . 4 17 . 4 22 28 27 6 . 21 Damage Taken 4890 | . 77 546 . 96 722 1158 1010 317 . 964 Core 1004 | . 28 131 . . 135 271 192 39 . 208 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 104 | . . . . . 79 25 . . . . Regen/Repaired (Parts) 118 | . . . . . 118 . . . . . Core Remaining (%) 70 | 100 . . . 36 75 . . . . . Volleys Fired 269 | . 13 28 . 12 67 81 26 15 . 27 Largest 3 | . 2 2 . 2 2 3 3 1 . 2 Hottest 128 | . 60 60 . 85 80 118 128 39 . 100 Shots Fired 401 | . 24 41 . 13 68 151 39 15 . 50 Gun 265 | . 24 26 . 5 27 108 20 7 . 48 Cannon 94 | . . . . 8 30 43 6 5 . 2 Launcher 42 | . . 15 . . 11 . 13 3 . . Special . | . . . . . . . . . . . Kinetic 178 | . 13 13 . 9 36 93 2 12 . . Thermal 179 | . 11 13 . 4 21 58 24 . . 48 Explosive 33 | . . 15 . . 2 . 13 3 . . Electromagnetic 11 | . . . . . 9 . . . . 2 Robot Hit Streak 9 | . 3 5 . 4 6 9 6 7 . 8 Robot Miss Streak 4 | . 2 4 . 2 3 4 4 4 . 2 Penetration Max 1 | . . . . 1 1 1 . . . . Secondary Targets 1 | . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . 1 Shots Hit Robots 228 | . 12 23 . 8 40 82 22 5 . 36 Core Hits 155 | . 7 26 . 6 31 25 27 6 . 27 Critical Kills 5 | . . . . 2 3 . . . . . Critical Parts Destroyed 9 | . . . . 2 4 3 . . . . Critical Strikes 21 | . . . . 5 7 4 2 . . 3 Burn 7 | . . . . 1 . 1 2 . . 3 Destroy 14 | . . . . 4 7 3 . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7225 | . 149 1095 . 161 1529 1644 1269 169 . 1209 Guns 2580 | . 149 237 . 57 308 947 220 67 . 595 Cannons 1318 | . . . . 104 360 697 135 22 . . Explosions 3327 | . . 858 . . 861 . 914 80 . 614 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 1704 | . 93 168 . 115 439 779 21 89 . . Thermal 2241 | . 56 69 . 46 276 865 334 . . 595 Explosive 2015 | . . 858 . . 163 . 914 80 . . Electromagnetic 1265 | . . . . . 651 . . . . 614 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . 1 1 1 1 . . 1 1 1 5 Average Corruption 1 | . 1 1 1 1 . . 1 1 1 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 26 | . 1 1 4 1 . . 6 4 1 8 Message Errors 5 | . . . 1 . . . 1 1 . 2 Matter Fused 14 | . 1 1 2 . . . 4 2 1 3 Heat Flow Errors 1 | . . . 1 . . . . . . . Energy Discharges 1 | . . . . . . . . 1 . . Data Loss (minor) 3 | . . . . 1 . . . . . 2 Misfires 2 | . . . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 98 | . . 29 . . 16 30 16 . . 7 Projectiles 42 | . . . . . 12 30 . . . . Explosions 56 | . . 29 . . 4 . 16 . . 7 Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . . 1 . . . . . Impact . | . . . . . . . . . . . Kinetic 1 | . . . . . 1 . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 196 | . . 75 . . . . 64 29 . 28 Shots 7 | . . 3 . . . . 2 1 . 1 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 252 | . 36 78 114 120 51 252 181 . . 194 Average Temperature 48 | . 25 29 59 46 16 70 53 . . 64 Received Heat Transfer 1423 | . 42 243 . 57 189 252 378 . . 262 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried 1 | . . . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 8 | . . . . . 2 4 1 . . 1 Heat Transferred 4466 | . 125 150 . 185 607 1406 814 . . 1179 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . . . Latent Energy Used 201 | . . . . . . . . . . 201 LE Corruption 4 | . . . . . . . . . . 4 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Peak Influence 395 | . 120 236 . 92 395 204 . . . . Initial 132 | . . 46 . . 35 132 . . . . Average 114 | . 68 130 . 50 180 85 . . . . Maximum Alert Level 1 | . . 1 . . 1 1 . . . . Low Security (%) 85 | 100 100 86 . 100 57 99 . . . . Level 1 14 | . . 13 . . 42 . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 6 | . 1 . . . 1 3 . . . 1 Investigation 1 | . 1 . . . . . . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 3 | . . . . . 1 2 . . . . Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Distress Signals 3 | . 1 . . . 1 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 95 | . 5 11 . 4 20 14 13 6 . 22 Peak Tracking Total 8 | . 3 4 . 2 4 2 7 4 . 8 Tactical Retreats 6 | . . . . . 1 . . 1 . 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Traps Triggered 1 | . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 2 | . . . . . 2 . . . . . Traps Extracted . | . . . . . . . . . . . Installed 2 | . . . . . 2 . . . . . Triggered 3 | . . . . . 2 . . . . 1 Most Traps Carried 2 | . . 2 2 2 2 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Disabled 6 | . . . . . 1 1 3 . . 1 Max in Single Turn 1 | . . . . . 1 1 1 . . . Garrison Access 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Accessed 18 | . 5 . 3 . 5 3 . 1 1 . Terminals 11 | . 5 . . . 4 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 50 | . 12 . 12 . 16 6 . 1 3 . Successful 32 | . 3 . 12 . 9 4 . 1 3 . Failed 18 | . 9 . . . 7 2 . . . . Catastrophic 4 | . 3 . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 8 | . . . 1 . 7 . . . . . Terminals 29 | . 12 . . . 12 5 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . . . . 4 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Terminal Hacks 24 | . 3 . 12 . 2 3 . 1 3 . Record 13 | . . . 11 . . 2 . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . Open Door 1 | . . . . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . Zone Layout 1 | . . . . . . 1 . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . . . . . 4 . . . . . Scan Component 2 | . . . . . 2 . . . . . Repair 2 | . . . . . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 3 | . . . . . 3 . . . . . Terminals 3 | . . . . . 3 . . . . . Botnet 3 | . . . . . 3 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 12 | . 5 . . . 5 2 . . . . Full Trace Events 4 | . 3 . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . . . 2 . . . . . Time 58 | . . . . . 58 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . . 96 Total Orders . | . . . . . . . . . . . Ally Attacks 23 | . . . . . . . . . . 23 Total Damage 748 | . . . . . . . . . . 748 Kills 5 | . . . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . . . . 2 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Turns Passed 6788 | 67 372 762 673 200 1024 1468 981 910 100 231 Spaces Moved 3603 | 43 260 422 558 108 456 643 540 360 84 129 Core 5 | 3 . . . . . . . . . 2 Treads 514 | . . . . . . . 189 325 . . Legs 2006 | 40 260 422 558 108 294 315 9 . . . Wheels 1078 | . . . . . 162 328 342 35 84 127 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 90 105 105 120 120 105 Average Speed 153 | 115 120 159 120 155 150 156 163 234 120 108 Slowest Speed 330 | 120 120 190 120 190 260 260 330 250 120 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 47 | 4 56 87 72 33 39 15 73 47 74 19 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 2 | . . . 1 . . . 1 . . . Known Exits Taken 5 | . 1 . . . . 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . . . Scrap Searched 4 | . . . . . . . 2 2 . . Spaces Dug 36 | . . 16 . . 15 5 . . . . Terrain Destroyed 282 | . . 108 . 2 36 13 73 42 . 8 Melee . | . . . . . . . . . . . Projectile 34 | . . . . 2 18 13 1 . . . AOE 248 | . . 108 . . 18 . 72 42 . 8 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Total 4486 | 60 296 471 562 127 728 966 609 411 83 173 Wait 397 | . 12 4 . 1 155 193 5 17 . 10 Move 3593 | 42 259 421 557 107 455 642 539 359 83 129 Hop . | . . . . . . . . . . . Pick Up 76 | 9 6 7 3 . 17 19 8 4 . 3 Fast Attach 8 | . . . . 5 3 . . . . . Attach 79 | 7 1 5 . . 16 19 18 11 . 2 Detach 24 | 1 . 1 . . 2 3 12 3 . 2 Swap 8 | 1 2 1 . . 3 . . 1 . . Drop 30 | . 3 4 2 2 8 9 1 1 . . Fire 269 | . 13 28 . 12 67 81 26 15 . 27 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 2 | . . . . . 2 . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 10) 287 | -10/Materials | Identified exit to Mines 319 | -10/Materials | Build established: Mutant 440 | -10/Materials | Entered Mines 484 | -10/Mines | Core integrity fell below 50% 573 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 602 | -10/Mines | Learned Materials terminal intel 609 | -10/Mines | Identified exit to Materials 619 | -10/Mines | Found a hidden stash of uninstalled traps 636 | -10/Mines | Discovered exit to Materials (range 5) 970 | -10/Mines | Build established: Scavenger-Mutant 1197 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1197 | -10/Mines | Discovered new exit (range 5) 1202 | -10/Mines | Entered Exiles 1231 | -10/Exiles | Met 8R-AWN 1252 | -10/Exiles | Met EX-HEX 1300 | -10/Exiles | Met EX-DEC 1337 | -10/Exiles | Learned location of Zion (-6) 1373 | -10/Exiles | Discovered new exit (range 12) 1551 | -10/Exiles | Met EX-BIN 1573 | -10/Exiles | Aligned with FarCom system 1574 | -10/Exiles | Given EX-Vault access code 1604 | -10/Exiles | Opened EX-Vault 1671 | -10/Exiles | Found Latent Energy Streamer 1701 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1875 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 1875 | -10/Exiles | Entered Mines 1912 | -9/Mines | Lost 3 parts (1p1n1w) 1937 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1939 | -9/Mines | Found Prototype Device 1939 | -9/Mines | Identified Exp. Sensor Array 1969 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2045 | -9/Mines | Discovered new exit (range 8) 2075 | -9/Mines | Entered Materials 2075 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2076 | -8/Materials | Loaded intel: 12 terminal locations 2709 | -8/Materials | Build established: Skirmisher 2987 | -8/Materials | Repaired Rocket Launcher 3014 | -8/Materials | Repaired Med. Storage Unit 3078 | -8/Materials | Discovered new exit (range 16) 3099 | -8/Materials | Entered Factory 3099 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3809 | -7/Factory | Build established: Scavenger-Skirmisher 4002 | -7/Factory | Lost 3 parts (3w) 4493 | -7/Factory | Discovered new exit (range 8) 4501 | -7/Factory | Identified exit to Lower Caves 4567 | -7/Factory | Entered Lower Caves 4576 | -7/Lower Caves | Identified exit to Lower Caves 4595 | -7/Lower Caves | Attracted the attention of an 0b10 base 4614 | -7/Lower Caves | Core integrity fell below 50% 4681 | -7/Lower Caves | Lost 7 parts (1p2n4w) 4888 | -7/Lower Caves | Build established: Mutant 5548 | -7/Lower Caves | Entered another Lower Caves area 6015 | -7/Lower Caves | Identified exit to Data Miner 6107 | -7/Lower Caves | Lost 3 parts (3w) 6458 | -7/Lower Caves | Entered Data Miner 6458 | -7/Data Miner | Discovered new exit (range 6) 6479 | -7/Data Miner | Met Data Miner 6532 | -7/Data Miner | Received God Mode back door access code from Data Miner 6557 | -7/Data Miner | Identified exit to Proximity Caves 6558 | -7/Data Miner | Entered Proximity Caves 6563 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6602 | -6/Proximity Caves | Core integrity fell below 20% 6618 | -6/Proximity Caves | Escorted by Enhanced Grunt 6624 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 6736 | -6/Proximity Caves | Spotter reported a threat 6756 | -6/Proximity Caves | Spotter reported a threat 6789 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Complex 0b10. Lgt. Angular Momentum Engine destroyed. G-67 Veteran suffers critical hit (Burn). Arm. Treads destroyed. G-67 Veteran heat spikes uncontrollably. G-67 Veteran heat damages core (-12). G-67 Veteran overheating. H-66 Slayer misfires. Slug penetrates Wall. Mak. Laser destroyed. Critical hit (Burn: +50). Arm. Wheel destroyed. Penetrated by Slug. System corrupted: FCS attempts to trigger Mak. Laser. System corrupted: Mak. Laser misfires. I-36 Angel suffers critical hit (Burn). I-36 Angel destroyed. Mak. Laser destroyed. Hacking Suite destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#####???????????????????? | | ????????????????????????? ##??????????????????? | | ????????????????????????? ##?????????????????? | | ????????????????????????? ###???????????????? | | ????????????????????????? ##??????????????? | | ?????????????????????????# #??????????????? | | ????????????????????????## ???????????????? | | ???????????????????####?# #??????????????????? | | ??????????????????## ###@ #????????#??????????? | | ??????????????????# !% ##?????## ??????????? | | ??????????????????## ####??# ??????????? | | ???????????????????##### gg #### ????????? | | ???????????????????????### ?????? | | ?????????????####????###?# ######## ?????? | | ?????????????# #??## #?#%#"""" "# ??????? | | ?????????????# #?## ###%# # #?????????? | | ?????????????# ### #?#" / / ##????????? | | ?????????????# #### ;""""""" % ##???????? | | ?????????????# ##### ; # # %/ ##??????? | | ????????????## #??# ; #??# ##?????? | | ????????????# #??# ;" % ## ##" ##????? | | ????????????# ##?# # = #?# ! ##???? | | ????????????### #?# ### =% ####### ##??? | | ??????????????## ######### ! ##### #### | | ??????????????## ###### =%* = ### # | | ????????????### ## = [%[ #### | | ????????????# ### ## ! #?# # | | ????????????# ###?## ### #?# ## | | ????????????# ###????## #?########?## ##? | | ????????????# ##???????###????????????###?? | | ???????????# #### ##???????????????????????????? | | ???????????###???####????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 310 Matter Stores 355 Matter Capacity 400 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Quantum Hacking Remodeling True Hacker Challenges ------------ None Game ------ Seed SalvageModifiedBarrier Manual? 0 Play Time 01:07:19 Cumulative 9.5 hours Start 2024.05.08 @ 12:31:31 End 2024.05.08 @ 13:44:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 412d9527-e078-4f55-b4c9-ae1bda5b4fbb