Cogmind - Beta 16 X2 @@@ ROGUE MODE // 2025.10.13 @ 18:53:43 Player: Naughtyusername Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (182) 910 Value Destroyed (6086) 6086 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (3487) 3487 TOTAL SCORE: 14383 Bonus ------- High Alert Combat Kills 1952 Follower Combat Kills 1088 Met Imprinter 300 Was Imprinted 300 Friendly Fire -153 Cogmind --------- Core Integrity 0/850 Matter 282/300 Energy 100/100 System Corruption 23% Temperature Cool (36) Movement Core (50) Location -6/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Zionite Weapon Casing Zionite Weapon Casing High-powered Tractor Beam Mini Grenade Launcher GAL Module Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Light Antimatter Reactor > --- PROPULSION ------- Light Treads Improved Medium Treads Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Weapon Mount Centrium Medium Armor Plating Powered Armor > --- WEAPON ----------- Field Laser Thermic Laser Improved Heavy Laser Advanced Micro-nuke Launcher > --- INVENTORY -------- Angular Momentum Engine Angular Momentum Engine Angular Momentum Engine Angular Momentum Engine Medium Treads Improved Heat Sink High-capacity Battery Advanced Sensor Array Improved Heavy Armor Plating Powered Armor Powered Armor Powered Armor Powered Armor Heavy Laser Advanced Micro-nuke Launcher Plasma Cutter Self-destruct Interrupter GAL Module [Rating: 81] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Salvage Targeting Computer Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Launcher Advanced Micro-nuke Launcher Special Weapon Mining Laser Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Slots Evolved 8 | . . . 2 . . . 6 . Power 1 | . . . . . . . 1 . Propulsion 2 | . . . 1 . . . 1 . Utility 3 | . . . 1 . . . 2 . Weapon 2 | . . . . . . . 2 . Parts Attached 131 | 8 6 2 31 . 1 3 43 37 Power 21 | 1 1 . 5 . . . 6 8 Engine 11 | 1 1 . 5 . . . 3 1 Core 7 | . . . . . . . 1 6 Reactor 3 | . . . . . . . 2 1 Propulsion 25 | 2 2 . 9 . . . 4 8 Treads 17 | 2 2 . 9 . . . 3 1 Leg 7 | . . . . . . . . 7 Wheel 1 | . . . . . . . 1 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 36 | 2 2 . 8 . 1 . 12 11 Device 16 | 1 1 . 2 . 1 . 6 5 Storage 3 | 1 1 . . . . . . 1 Processor 2 | . . . . . . . 1 1 Hackware . | . . . . . . . . . Protection 15 | . . . 6 . . . 5 4 Artifact . | . . . . . . . . . Weapon 49 | 3 1 2 9 . . 3 21 10 Energy Gun 24 | 3 1 . 4 . . . 12 4 Energy Cannon 12 | . . 1 3 . . 2 4 2 Ballistic Gun 6 | . . . . . . . 3 3 Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . . 2 . . . 2 . Special Weapon 2 | . . 1 . . . 1 . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 11 | . . . 2 . . . 8 1 Corrupted Parts 1 | . . . 1 . . . . . System Corruption 1 | . . . 1 . . . . . Parts Lost 34 | . . 2 5 . . . 20 7 Power 3 | . . . . . . . 2 1 Propulsion 8 | . . . 1 . . . 6 1 Utility 6 | . . . 1 . . . 3 2 Weapon 17 | . . 2 3 . . . 9 3 Highest Loss Streak 7 | . . 2 1 . . . 7 3 To Critical Strikes 3 | . . . . . . . 2 1 Average Backups 14 | 1 5 9 17 19 18 17 16 7 Power 1 | . 1 1 2 2 2 2 1 1 Propulsion 1 | . 1 2 3 4 3 2 . . Utility 4 | . 1 3 4 5 5 5 6 4 Weapon 4 | . 2 2 6 7 7 7 6 1 Tool/Special . | . . . . . . . . . Unused Backups 47 | . 3 . 7 . 2 . 19 16 Power 10 | . . . 2 . . . 4 4 Propulsion 7 | . 1 . 2 . 2 . 1 1 Utility 22 | . 2 . 1 . . . 11 8 Weapon 8 | . . . 2 . . . 3 3 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 96 | . 98 100 99 100 100 100 96 82 Engine 8 | . 14 14 11 11 11 11 6 1 Core 1 | . . . . . . . 1 9 Reactor 1 | . . . . . . . 4 . Treads 24 | . 28 28 32 33 33 33 22 . Leg 3 | . . . . . . . . 22 Device 13 | . 13 14 12 11 11 11 18 11 Storage 9 | . 14 14 11 11 11 11 6 3 Protection 6 | . . . 9 11 11 11 5 9 Energy Gun 13 | . 28 14 14 . . . 22 5 Energy Cannon 8 | . . 12 6 22 22 21 1 6 Peak Build Rating 81 | 7 8 8 20 20 24 25 81 69 Average Rating 33 | 5 7 7 15 20 21 24 64 56 On Entrance 12 | . 7 8 8 20 20 24 24 2 Avg Prop Armor Cover (%) . | . . . . . . . 1 . Naked Turns 21 | . . . . . . . 1 20 Heaviest Build 113 | 12 49 51 62 60 61 65 113 86 Greatest Support 104 | 40 40 40 63 63 63 63 104 70 Greatest Overweight (x) 12 | 2 1 1 1 . . 1 4 12 Average Overweight (x) . | . . 1 . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 15 Average Capacity 17 | 7 11 20 20 20 20 20 19 10 Most Carried 20 | 2 10 12 20 20 20 20 20 15 Average Carried 15 | 1 6 10 18 20 19 19 19 9 Final Capacity 20 | 8 20 20 20 20 20 20 5 5 Final Carried 20 | 2 9 12 20 20 20 20 5 5 Class Distribution -------------------- 38% | Mutant 30% | Scavenger-Mutant 13% | Tank 9% | Gunner 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Tank | -6/Factory Scavenger-Tank | -6/Extension Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Matter Collected 3253 | 280 50 81 622 . 20 105 1207 888 Remotely . | . . . . . . . . . Salvage Created 8059 | 135 544 104 1984 . . 137 3965 1190 Parts 359 | 7 28 6 114 . . 8 152 44 Haulers Intercepted 12 | . 1 . 6 . . . 4 1 Recyclers Shooed 10 | . 2 . 2 . . . 5 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 13 | . . . . . 2 11 . . Prevented 4 | . . . . . . 4 . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Combat Hostiles Destroyed 125 | . 11 2 36 . . 4 57 15 Guns 70 | . 11 . 19 . . . 33 7 Cannons 20 | . . 2 6 . . . 4 8 AOE 28 | . . . 10 . . 4 14 . Classes Destroyed 21 | 2 4 . 5 . . 1 7 2 Worker 13 | . 1 2 2 . . . 8 . Builder 9 | . . . 3 . . . 5 1 Tunneler 4 | 2 . 1 1 . . . . . Hauler 12 | . 1 . 6 . . . 4 1 Recycler 12 | 1 2 . 4 . . . 4 1 Mechanic 1 | . . . . . . . 1 . Operator 1 | . . . . . . . 1 . Drone 1 | . . . . . . 1 . . Watcher 4 | . . . 2 . . . 2 . Swarmer 22 | . 6 . 8 . . . 8 . Saboteur 1 | . . . . . . . 1 . Grunt 59 | . 5 2 16 . . 3 27 6 Brawler 5 | . . . 1 . . . 3 1 Duelist 4 | . . . 1 . . . 2 1 Sentry 18 | . . . 10 . . . 4 4 Demolisher 1 | . . . . . . . . 1 Specialist 4 | . . . . . . . 4 . Hunter 1 | . . . . . . . 1 . Programmer 6 | . . . . . . . 6 . Heavy 1 | . . . . . . . 1 . Behemoth 1 | . . . . . . . . 1 Thug 1 | . . . . . . . . 1 Savage 1 | . . . . . . . . 1 Best Kill Streak 13 | 2 3 2 6 . . 2 13 4 Combat Bots Only 10 | . 3 2 6 . . 2 10 3 Max Kills in Single Turn 5 | 1 2 1 5 . . 2 4 1 Gunslinging 1 | . 1 . . . . . 1 . Exploded 5 | . . . 5 . . 2 3 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 ME-RLN (-6/Extension) Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Hostile Shots Fired 850 | . 48 15 146 . . 1 361 279 Missed 283 | . 15 5 50 . . 1 125 87 Hits 567 | . 33 10 96 . . . 236 192 Melee 17 | . . . 1 . . . 9 7 Projectile 550 | . 33 10 95 . . . 227 185 AOE 1 | . . . . . . . . 1 Critical Strikes 28 | . . . 2 . . . 14 12 Part Disruptions 3 | . . . . . . . 2 1 Damage Taken 8337 | . 331 144 1229 . . . 3773 2860 Core 1117 | . 43 10 199 . . . 157 708 Absorbed by Shields 674 | . . . . . . . 385 289 Core Remaining (%) 76 | 100 . 78 . . . 50 . . Volleys Fired 431 | 5 42 18 149 . . 7 144 66 Largest 4 | 2 2 2 2 . . 2 4 4 Hottest 360 | 90 90 110 136 . . 136 360 242 Shots Fired 1046 | 10 83 31 267 . . 9 457 189 Gun 832 | 10 83 15 197 . . . 406 121 Cannon 166 | . . 11 45 . . 4 38 68 Launcher 27 | . . . 9 . . 5 13 . Special 21 | . . 5 16 . . . . . Kinetic 99 | . . . . . . . 36 63 Thermal 730 | 8 83 31 200 . . 4 278 126 Explosive 27 | . . . 9 . . 5 13 . Electromagnetic 190 | 2 . . 58 . . . 130 . Robot Hit Streak 33 | 5 8 13 8 . . 3 28 33 Robot Miss Streak 9 | 1 3 2 7 . . 3 4 9 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 11 | . 2 . 1 . . . 8 . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 . Shots Hit Robots 643 | 7 52 20 131 . . 2 317 114 Core Hits 380 | 4 25 6 71 . . 12 180 82 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 4 | . . . . . . . 4 . Critical Strikes 13 | . 2 . 2 . . . 8 1 Burn 9 | . 2 . 2 . . . 4 1 Destroy 4 | . . . . . . . 4 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 17465 | 91 655 330 3151 . . 461 9749 3028 Guns 10136 | 89 649 123 1582 . . . 5949 1744 Cannons 2745 | . . 177 583 . . 27 706 1252 Explosions 4358 | . . . 907 . . 434 3017 . Melee . | . . . . . . . . . Ramming 226 | 2 6 30 79 . . . 77 32 Kinetic 1512 | . . . . . . . 512 1000 Thermal 9806 | 62 649 300 1962 . . 27 4810 1996 Explosive 3768 | . . . 707 . . 434 2627 . Electromagnetic 2153 | 27 . . 403 . . . 1723 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 23 | . 1 1 4 4 4 . 11 23 Average Corruption 6 | . 1 1 3 4 4 . 6 18 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 224 | . 2 10 60 1 . . 58 93 Message Errors 54 | . 2 4 15 . . . 12 21 Matter Fused 48 | . . 4 13 . . . 14 17 Heat Flow Errors 30 | . . . 12 . . . 5 13 Energy Discharges 32 | . . . 10 1 . . 9 12 Parts Rejected 5 | . . . . . . . 1 4 Parts Fused 8 | . . 1 1 . . . 1 5 Data Loss (minor) 14 | . . 1 2 . . . 5 6 Data Loss (major) 4 | . . . 1 . . . 1 2 Misfires 12 | . . . 4 . . . 4 4 Alerts 1 | . . . . . . . 1 . Misdirections 3 | . . . . . . . . 3 Weapon Failures 13 | . . . 2 . . . 5 6 Overload Shots . | . . . . . . . . . Overflow Damage 192 | . . 10 62 . . . 120 . Projectiles 18 | . . 10 . . . . 8 . Explosions 172 | . . . 62 . . . 110 . Melee 2 | . . . . . . . 2 . Knockbacks 2 | . . . 1 . . . 1 . Impact 2 | . . . 1 . . . 1 . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 307 | . . . 95 . . . 203 9 Shots 8 | . . . 3 . . . 5 . Rammed 28 | 1 3 3 13 . . . 6 2 Targets Rammed 36 | 1 3 5 15 . . . 8 4 Kicked 2 | . . . . . . . . 2 Crushed 6 | . . 2 2 . . . 2 . Highest Temperature 588 | 80 374 252 373 . . . 588 370 Average Temperature 103 | 36 134 124 99 . . . 106 90 Received Heat Transfer 2125 | . 132 81 387 . . . 690 835 Effects 17 | . 2 . 1 . . . 11 3 Shutdowns 3 | . 1 . 1 . . . 1 . Energy Bleed 3 | . 1 . . . . . 2 . Interference 4 | . . . . . . . 2 2 Matter Decay 2 | . . . . . . . 2 . Short Circuit 1 | . . . . . . . . 1 Damage (major) 4 | . . . . . . . 4 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Robots Corrupted 5 | . . . 1 . . . 4 . Combat Hostiles 4 | . . . . . . . 4 . Parts Fried 15 | . . . 2 . . . 13 . Impact Corruptions 1 | . . . . . . . 1 . Robots Melted 3 | . . . 1 . . . 2 . Combat Hostiles 3 | . . . 1 . . . 2 . Parts Melted 44 | . 6 2 9 . . . 24 3 Heat Transferred 19294 | 173 1847 728 4431 . . 37 8891 3187 Parts Sabotaged 4 | . . . . . . . 4 . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . . 3 . . . 2 . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Maximum Alert Level 5 | . . . 3 . . . 5 4 Low Security (%) 41 | 100 100 100 63 100 . . . . Level 1 8 | . . . 14 . . . 13 . Level 2 19 | . . . 11 . . . 55 . Level 3 19 | . . . 10 . . . 14 66 Level 4 9 | . . . . . . . 11 33 Level 5 1 | . . . . . . . 3 . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 1823 | 10 174 40 765 114 . . 1823 1540 Initial 857 | . . 6 . 114 . . 450 857 Average 472 | 1 70 2 246 109 . . 711 1019 Influence Increases 6404 | 15 385 75 1341 . . 168 2819 1601 Destroy 0b10 Robot/C 3060 | . 220 40 720 . . 100 1160 820 Destroy 0b10 Robot/NC 335 | 15 20 15 90 . . 10 135 50 Destroy Leader 676 | . 42 10 216 . . 10 286 112 Allied During Kill 554 | . . . . . . 48 33 473 Successful Hack 134 | . 57 7 41 . . . 8 21 Select Force Hacks 90 | . 30 . 60 . . . . . Disable Machine 510 | . . . 60 . . . 450 . Destroy Structure 355 | . 1 3 94 . . . 222 35 Advance Influence 450 | . . . . . . . 450 . Lose Combat Pursuer 240 | . 15 . 60 . . . 75 90 Influence Decreases 4963 | 15 369 91 1046 191 104 168 1068 1911 Entered New Map 1189 | . . 10 . 181 104 . . 894 Time Decay 2454 | 15 369 81 536 10 . 168 698 577 Search Patrol Dispatched 100 | . . . . . . . 100 . Lost Part 320 | . . . 50 . . . 200 70 Lost Ally 450 | . . . 10 . . . 70 370 Purge Threat 450 | . . . 450 . . . . . Squads Dispatched 46 | . 4 . 5 . . . 28 9 Investigation 8 | . 3 . 3 . . . 1 1 Extermination 6 | . . . . . . . 6 . Reinforcement 13 | . 1 . 2 . . . 9 1 Assault 12 | . . . . . . . 5 7 Garrison 7 | . . . . . . . 7 . Intercept . | . . . . . . . . . Searches Triggered 1 | . . . . . . . 1 . Construction Impeded 2 | . . . . . . . 2 . Haulers Reinforced 2 | . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Distress Signals 9 | . 3 . 4 . . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 240 | . 17 2 55 . . 6 79 81 Peak Tracking Total 22 | . 4 2 6 . . 4 8 22 Tactical Retreats 10 | . 1 . 2 . . . 4 3 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Traps Triggered 12 | . 2 . 3 . . . 3 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Machines Disabled 36 | . . . 4 . . . 30 2 Max in Single Turn 8 | . . . 1 . . . 8 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Machines Accessed 27 | . 5 1 13 . . . 4 4 Terminals 19 | . 4 1 10 . . . . 4 Fabricators 2 | . . . . . . . 2 . Repair Stations 1 | . . . . . . . 1 . Recycling Units 4 | . 1 . 2 . . . 1 . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 90 | . 18 4 50 . . . 8 10 Successful 50 | . 12 1 29 . . . 5 3 Failed 40 | . 6 3 21 . . . 3 7 Catastrophic 3 | . . . 2 . . . 1 . Database Lockouts . | . . . . . . . . . Manual 77 | . 14 . 30 . . . 25 8 Terminals 68 | . 15 4 39 . . . . 10 Fabricators 4 | . . . . . . . 4 . Repair Stations 1 | . . . . . . . 1 . Recycling Units 10 | . 3 . 4 . . . 3 . Scanalyzers 7 | . . . 7 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 14 | . 3 1 7 . . . . 3 Record 1 | . 1 . . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . Open Door 3 | . . . . . . . . 3 Terminal Index 2 | . 1 . 1 . . . . . Unreport Threat 3 | . . . 3 . . . . . Locate Traps 1 | . . . 1 . . . . . Patrol Status 1 | . . 1 . . . . . . Registered Components 1 | . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . 2 . Network Status 2 | . . . . . . . 2 . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . 1 . 1 . . . 1 . Retrieve Components 3 | . 1 . 1 . . . 1 . Scanalyzer 7 | . . . 7 . . . . . Retrieve Study 7 | . . . 7 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 24 | . 8 . 14 . . . 2 . Terminals 18 | . 6 . 12 . . . . . Track 1 | . . . 1 . . . . . Assimilate 2 | . . . 2 . . . . . Botnet 6 | . 3 . 3 . . . . . Operators 1 | . . . 1 . . . . . Skim 8 | . 3 . 5 . . . . . Fabricators 1 | . . . . . . . 1 . Haulers 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units 5 | . 2 . 2 . . . 1 . Recyclers 2 | . 1 . . . . . 1 . Tunnel 3 | . 1 . 2 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 23 | . 5 1 11 . . . 4 2 Full Trace Events 4 | . 2 . . . . . 1 1 Feedback Events 1 | . . . . . . . 1 . Corruption 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 15 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 7 | . . . 7 . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 12 | . 1 . 2 . . . 9 . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 12 | . . . . . . . . 12 Allies Hacked 6 | . . . . . . . . 6 Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Total Allies 33 | . . 1 2 . 4 . 1 25 Largest Group 9 | . . 1 1 1 5 5 6 9 Highest-Rated Group 486 | . . 31 10 9 159 159 189 486 Highest-Rated Ally 165 | . . 31 10 9 40 40 40 165 Zionite Dispatches 3 | . . . . . . . 1 2 Light 1 | . . . . . . . . 1 Hero 1 | . . . . . . . . 1 Thermal Resupply 1 | . . . . . . . 1 . Total Orders 3 | . . . . . . . 3 . DROP 1 | . . . . . . . 1 . EXPLORE 2 | . . . . . . . 2 . Ally Attacks 242 | . . . . . . 16 25 201 Total Damage 5696 | . . . . . . 263 732 4701 Kills 45 | . . . . . . 3 6 36 Allies Corrupted 1 | . . . . . . . . 1 Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Active Infowar (turns) 1824 | 54 282 . 416 . . . 1072 . Seismic 1824 | 54 282 . 416 . . . 1072 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . . 1 . . . Drone Launches 3 | . . . . . . . 3 . Drone Recoveries 1 | . . . . . . . 1 . Zionite Intel Received 4 | . . . . . . . 4 . Component Schematics 1 | . . . . . . . 1 . Unaware Schematics 1 | . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Turns Passed 11958 | 104 1034 1189 2794 37 1437 652 2940 1771 Spaces Moved 5415 | 49 435 460 1056 12 875 368 1350 810 Core 49 | 5 . . . . . . 4 40 Treads 4377 | 44 435 460 1056 12 875 368 1047 80 Legs 690 | . . . . . . . . 690 Wheels 299 | . . . . . . . 299 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 240 160 160 160 160 50 50 Average Speed 175 | 152 178 240 189 160 160 165 164 160 Slowest Speed 650 | 160 240 240 240 160 160 200 400 650 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 3 | . . . . . . . 3 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 60 | 4 71 93 96 7 89 61 44 83 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 22 | . 1 1 4 . 1 . 15 . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . Scrap Searched 6 | . . 1 . . 4 1 . . Spaces Dug 42 | . . 2 7 . . 6 27 . Terrain Destroyed 369 | . . 5 97 . . 33 225 9 Melee . | . . . . . . . . . Projectile 50 | . . 5 16 . . 1 19 9 AOE 319 | . . . 81 . . 32 206 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Total 6946 | 64 612 497 1545 30 915 399 1742 1142 Wait 478 | . 108 7 217 19 33 14 68 12 Move 5408 | 49 434 459 1055 11 874 367 1349 810 Hop . | . . . . . . . . . Pick Up 109 | 2 8 4 25 . 3 1 45 21 Fast Attach 63 | 7 2 . 6 . . 1 16 31 Attach 39 | . 1 2 8 . . 1 20 7 Detach 16 | . 2 . 5 . . . 5 4 Swap 102 | 1 5 2 34 . 1 6 45 8 Drop 107 | . 7 . 31 . 4 2 42 21 Fire 431 | 5 42 18 149 . . 7 144 66 Melee . | . . . . . . . . . Ram 3 | . . . . . . . 1 2 Kick 2 | . . . . . . . . 2 Crush 30 | . 3 5 15 . . . 7 . Escape Stasis 10 | . . . . . . . . 10 Rewire 148 | . . . . . . . . 148 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: [*Fac] / *Ext) -6/Extension (discovered 2 exits: [*Fac] / [*Cet]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 105 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 645 | -10/Materials | Discovered new exit (range 12) 905 | -10/Materials | Derelicts attacked the area 917 | -10/Materials | Discovered new exit (range 15) 1139 | -10/Materials | Entered Mines 1339 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 1343 | -10/Mines | Found Scrap Suit 1522 | -10/Mines | Discovered new exit (range 6) 1625 | -10/Mines | Discovered new exit (range 12) 1635 | -10/Mines | Received a Mining Laser from a helpful Derelict 1942 | -10/Mines | Learned Materials stockpile data 2201 | -10/Mines | Learned location of Zion (-7) 2328 | -10/Mines | Entered Materials 2328 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3240 | -9/Materials | Discovered new exit (range 16) 3662 | -9/Materials | Build established: Scavenger-Mutant 3753 | -9/Materials | Discovered new exit (range 3) 3855 | -9/Materials | Learned Storage emergency access door positions 3916 | -9/Materials | Loaded intel: 2 repair station locations 3969 | -9/Materials | Learned Materials stockpile data 4011 | -9/Materials | Identified exit to Mines 4011 | -9/Materials | Identified exit to Materials 4090 | -9/Materials | Learned location of 2 exits from Materials 4131 | -9/Materials | Learned location of 2 exits from Materials 4184 | -9/Materials | Learned Storage trap positions 5122 | -9/Materials | Entered Mines 5122 | -9/Mines | Accompanied by 1 ally 5123 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5123 | -9/Mines | Assembled infested the area 5159 | -9/Mines | Entered Zion 5159 | -7/Zion | Accompanied by 1 ally 5276 | -7/Zion | System corruption cleaned by Quarantine Array 5307 | -7/Zion | Discovered new exit (range 15) 5713 | -7/Zion | Learned location of Warlord (-5) 5730 | -7/Zion | Found GAL Module 5838 | -7/Zion | Learned 8 Factory zone layouts 6262 | -7/Zion | Met Imprinter 6286 | -7/Zion | Imprinted 6288 | -7/Zion | Declared Zion's savior 6472 | -7/Zion | Build established: Mutant 6596 | -7/Zion | Entered Proximity Caves 6596 | -6/Proximity Caves | Accompanied by 5 allies 6709 | -6/Proximity Caves | Spotter reported a threat 6762 | -6/Proximity Caves | Spotter reported a threat 6876 | -6/Proximity Caves | Spotter reported a threat 7009 | -6/Proximity Caves | Discovered new exit (range 11) 7248 | -6/Proximity Caves | Entered Factory 7248 | -6/Factory | Accompanied by 5 allies 7248 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 7315 | -6/Factory | Zion Thermal Resupply teleported in 7448 | -6/Factory | Lost 3 allies 7598 | -6/Factory | Search patrols dispatched 7712 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 7792 | -6/Factory | Discovered new exit (range 4) 7842 | -6/Factory | Build established: Gunner 7848 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 7921 | -6/Factory | Discovered new exit (range 5) 8127 | -6/Factory | Garrison activated, responded to threat 8414 | -6/Factory | Cargo convoy interrupted 8479 | -6/Factory | Retrieved Zion intel report: Component Schematics 8509 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 8567 | -6/Factory | Terminal network hard line cut 8692 | -6/Factory | Found Prototype Launcher 8692 | -6/Factory | Identified Adv. Micro-nuke Launcher 8697 | -6/Factory | Found Adv. Micro-nuke Launcher 8779 | -6/Factory | Lost 3 parts (1n1u1w) 8982 | -6/Factory | Build established: Tank 9123 | -6/Factory | Found Powered Armor 9126 | -6/Factory | Found Powered Armor 9129 | -6/Factory | Found Powered Armor 9133 | -6/Factory | Found Powered Armor 9137 | -6/Factory | Found Powered Armor 9348 | -6/Factory | First assault squad dispatched 9514 | -6/Factory | System corruption reached 10% 9818 | -6/Factory | Garrison activated, responded to threat 9864 | -6/Factory | Lost 4 parts (1p3w) 10096 | -6/Factory | Garrison activated, responded to threat 10126 | -6/Factory | Destroyed 10 combat bots 10187 | -6/Factory | Released all parts (8) 10188 | -6/Factory | Entered Extension 10216 | -6/Extension | Lost 7 parts (1p3n2u1w) 10437 | -6/Extension | Zion Light squad teleported in 10578 | -6/Extension | Zion hero teleported in (ME-RLN) 10586 | -6/Extension | Found Prototype Protection 10586 | -6/Extension | Identified Zio. Weapon Casing 10609 | -6/Extension | Build established: Scavenger-Mutant 10649 | -6/Extension | Rescued a captive Derelict 10684 | -6/Extension | Rescued a captive Derelict 10888 | -6/Extension | First assault squad dispatched 10915 | -6/Extension | ME-RLN assimilated hostile W-25 Informer 11045 | -6/Extension | ME-RLN assimilated hostile E-15 Imp 11056 | -6/Extension | Spotted B-75 Beast 11058 | -6/Extension | ME-RLN assimilated hostile G-50 Soldier 11063 | -6/Extension | ME-RLN assimilated hostile L-41 Fighter 11073 | -6/Extension | Allies destroyed B-75 Beast 11099 | -6/Extension | Spotted B-75 Beast 11113 | -6/Extension | Disrupted transfer network 11123 | -6/Extension | Destroyed B-75 Beast 11142 | -6/Extension | Lost 12 allies 11161 | -6/Extension | Found Zio. Weapon Casing 11260 | -6/Extension | Rescued A7 11291 | -6/Extension | Zion dispatch access revoked 11385 | -6/Extension | Build established: Scavenger-Tank 11394 | -6/Extension | Allies destroyed ME-RLN 11459 | -6/Extension | Terminal network hard line cut 11599 | -6/Extension | Lost 4 allies 11905 | -6/Extension | Discovered new exit (range 10) 11907 | -6/Extension | Discovered new exit (range 6) 11954 | -6/Extension | Released all parts (12) 11955 | -6/Extension | Core integrity fell below 50% 11957 | -6/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 11958 | -6/Extension | Core integrity fell below 20% 11959 | -6/Extension | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11954_ Released Myomer Leg. 11954_ Released Gatling Laser. 11954_ Released Hvy. Ion Cannon. 11954_ Released Lrg. Storage Unit. 11954_ Released Adv. Heat Sink. 11954_ Released Carbon-fiber Leg. 11954_ Released Fission Core. 11954_ Released Carbon-fiber Leg. 11954_ Released Fission Core. 11954_ Released Adv. Heat Sink. 11955_ System corrupted: Component data lost. 11955_ Critical hit (Burn: +37). 11955_ Slammed into P-60 Hacker. 11955_ OB-FNF(h) destroyed. 11956_ M-28 Smith repairs L-41 Fighter. 11956_ R-10 Processor collects Carbon-fiber Leg. 11957_ Acquired data core, extracted ID and sensor data for unrecognized location. 11957_ Critical hit (Burn: +37). 11958_ Slammed into I-36 Angel. Map ----- +----------------------------------------------------+ | #???????#####/##### #????? | | ############## ! ### #????? | | "%% = "## #????? | | #############" %[ "## #????? | | ???????????# "==%% ### #????? | | ???????????##" = #?# #????? | | ????????????#"""""####?# ##???? | | ????????????#######????# "#???? | | ???????????????????????# #????? | | ???????????????????????# #????? | | ???????????????????????# #????? | | ???????????????????????# #????? | | ???????????????????????# #????? | | ???????????????????????# #????? | | ???????????????????????# #????? | | ???????????????????????; #????? | | ???????????????????????# #????? | | ???????????????????????# #????? | | ???????????????????????# #????? | | ???????????????????????# #????? | | ???????????????????##### ####?? | | ???????????????????# "" ""!#?? | | ????????############ bR"!=### | | ?????? i g !ll*=!![g]# | | ?????? g !%% i!ggi[# | | ?????? g % = p@x*g*# | | ??????? g xg### | | ??????? A mg gg %[# | | ????????############ ! g % < # | | ???????????????????# * % # | | ???????????????????###" ";### | | ?????????????????????#" "##?? | | ?????????????????????#"""""#??? | | ?????????????????????#######??? | | ??????????????????????????????? | | ??????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 35 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1025 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 20 Recoil Reduction 4 Particle Charging 20 Salvage Targeting 1 Item Schematics ----------------- Kinecellerator | -6/Factory | Z-intel Cesium-ion Thruster | -6/Factory | Z-intel Core Analyzer | -6/Factory | Z-intel Energy Filter | -6/Factory | Z-intel Nuclear Pulse Thruster | -6/Factory | Z-intel Remote Shield | -6/Factory | Z-intel Adv. Heat Sink | -6/Factory | Z-intel Cloaking Device | -6/Factory | Z-intel Imp. Reaction Control System | -6/Factory | Z-intel Hvy. Flail | -6/Factory | Z-intel EM Disruption Field | -6/Factory | Z-intel Powered Hammer | -6/Factory | Z-intel Particle Charger | -6/Factory | Z-intel Matter Filter | -6/Factory | Z-intel Imp. Targeting Computer | -6/Factory | Z-intel Robot Schematics ------------------ B-48 Gladiator | -6/Factory | Z-intel R-10 Processor | -6/Factory | Z-intel M-14 Sweeper | -6/Factory | Z-intel M-22 Extractor | -6/Factory | Z-intel S-27 Virus | -6/Factory | Z-intel Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Treads | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Rocket Launcher | -9/Materials | Hacked Particle Gun | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Mining Laser | -9/Materials | Hacked Plasma Cutter | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VortexDecoyExpander Manual? 0 Play Time 01:15:09 Cumulative 366.1 hours Start 2025.10.13 @ 17:31:35 End 2025.10.13 @ 18:53:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 192 Rogue 192 Adventurer 0 Explorer 0 Win Type - Total 15 Types 9/1/4/0/0/0/0/1/0/0 Lore% 87 Gallery% 80 Achievement% 71 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/Cog Map View 50x52 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae294a3f-aa89-48ea-a91a-9ce3aa283625