Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 16:28:05

Player: opdo

Result: Destroyed by ZY-VAL(R) with Subdweller Machine Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (16)      80
Value Destroyed (347)      347
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1027

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     283/300
Energy                     44/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (2) ---
                 (None)
>            --- UTILITY (2) ------
      Medium Storage Unit
>            --- WEAPON (2) -------
                 (None)
>            --- INVENTORY (10) ---
  Subdweller Power Source
       Small Storage Unit
      Medium Laser
             Scrap Shield Fragment (49)
             Scrap Shield Fragment (29)

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
  Improved Terrain Scanner
>          --- WEAPON -----------
    Medium Laser
     Small Laser
>          --- INVENTORY --------
     Light Ion Engine
           Seismic Detector
           Assault Rifle
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Subdweller Monowheel
  Hover Unit               Hover Unit
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Battle Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             26   | 7   4   3   12  
  Power                    3    | 1   .   1   1   
    Engine                 3    | 1   .   1   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 2   3   .   4   
    Treads                 .    | .   .   .   .   
    Leg                    4    | 2   .   .   2   
    Wheel                  1    | .   .   .   1   
    Hover                  4    | .   3   .   1   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 2   .   1   1   
    Device                 2    | 1   .   .   1   
    Storage                2    | 1   .   1   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   10   | 2   1   1   6   
    Energy Gun             5    | 2   1   .   2   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | .   .   .   2   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               .    | .   .   .   .   
    Special Weapon         2    | .   .   1   1   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 15   | .   1   .   14  
  Power                    1    | .   .   .   1   
  Propulsion               7    | .   1   .   6   
  Utility                  2    | .   .   .   2   
  Weapon                   5    | .   .   .   5   
  Highest Loss Streak      10   | .   1   .   10  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     92   | .   98  100 77  
  Engine                   12   | .   14  14  9   
  Leg                      10   | .   13  .   11  
  Wheel                    3    | .   .   .   9   
  Hover                    12   | .   12  28  2   
  Device                   10   | .   14  14  1   
  Storage                  14   | .   14  14  14  
  Energy Gun               25   | .   28  23  22  
  Ballistic Gun            1    | .   .   .   3   
  Special Weapon           1    | .   .   4   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             17   | 14  14  17  17  
  Greatest Support         20   | 20  20  12  20  
  Greatest Overweight (x)  3    | 3   2   1   3   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  
  Average Capacity         8    | 7   8   9   10  
  Most Carried             10   | 4   8   9   10  
  Average Carried          6    | 2   4   8   8   
  Final Capacity           10   | 8   8   10  10  
  Final Carried            9    | 3   8   9   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           441  | 263 37  29  112 
  Remotely                 .    | .   .   .   .   
Salvage Created            551  | 162 251 .   138 
  Parts                    30   | 13  8   .   9   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      11   | .   .   .   11  
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  10   | .   7   .   3   
  Guns                     9    | .   7   .   2   
Classes Destroyed          6    | 3   2   .   1   
  Worker                   1    | 1   .   .   .   
  Tunneler                 4    | 4   .   .   .   
  Recycler                 1    | 1   .   .   .   
  Swarmer                  3    | .   3   .   .   
  Grunt                    4    | .   4   .   .   
  Subdweller               3    | .   .   .   3   
Best Kill Streak           3    | 3   3   .   2   
  Combat Bots Only         3    | .   3   .   2   
Max Kills in Single Turn   1    | 1   1   .   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        110  | .    45   .    65   
  Missed                   29   | .    15   .    14   
Damage Taken               1432 | .    353  .    1079 
  Core                     268  | .    57   .    211  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              68   | 13   24   8    23   
  Largest                  2    | 2    2    2    2    
  Hottest                  150  | 90   90   150  99   
Shots Fired                130  | 26   48   16   40   
  Gun                      121  | 26   48   8    39   
  Cannon                   1    | .    .    .    1    
  Launcher                 .    | .    .    .    .    
  Special                  8    | .    .    8    .    
  Kinetic                  23   | .    .    .    23   
  Thermal                  107  | 26   48   16   17   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         19   | 6    6    .    19   
  Robot Miss Streak        6    | 3    6    .    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           79   | 15   28   .    36   
  Core Hits                26   | 7    13   .    6    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         4    | 2    1    .    1    
    Burn                   4    | 2    1    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           909  | 174  335  24   376  
  Guns                     860  | 174  335  .    351  
  Cannons                  25   | .    .    .    25   
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  170  | .    .    .    170  
  Thermal                  739  | 174  335  24   206  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    2    2    2    
  Average Corruption       2    | .    2    2    2    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  11   | .    6    1    4    
    Message Errors         3    | .    2    1    .    
    Matter Fused           3    | .    2    .    1    
    Heat Flow Errors       1    | .    1    .    .    
    Parts Rejected         1    | .    .    .    1    
    Data Loss (minor)      1    | .    1    .    .    
    Data Loss (major)      1    | .    .    .    1    
    Weapon Failures        1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        375  | 90   375  224  4    
  Average Temperature      119  | 42   151  132  2    
  Received Heat Transfer   363  | .    177  .    186  
  Effects                  9    | .    7    2    .    
    Energy Bleed           1    | .    1    .    .    
    Interference           8    | .    6    2    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    .    1    
  Combat Hostiles          1    | .    .    .    1    
  Parts Melted             6    | 2    3    .    1    
  Heat Transferred         2169 | 595  978  50   546  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             253  | 30  253 98  .   
  Initial                  98   | .   19  98  .   
  Average                  113  | 11  153 98  .   
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         77   | 100 60  100 .   
  Level 1                  22   | .   39  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              14   | .   10  .   4   
  Peak Tracking Total      3    | .   3   .   2   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          5    | .   5   .   .   
  Terminals                5    | .   5   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                13   | .   13  .   .   
  Successful               7    | .   7   .   .   
  Failed                   6    | .   6   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   7    | .   7   .   .   
  Terminals                13   | .   13  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   4   .   .   
  Branch Access Points     1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Zone Layout              2    | .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         3    | .   3   .   .   
  Terminals                3    | .   3   .   .   
    Botnet                 3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   5   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -10 
-------------              Run  | Yrd Mat Min Sub 
Turns Passed               951  | 125 388 184 254 
Spaces Moved               551  | 58  241 114 138 
  Core                     13   | 10  .   .   3   
  Treads                   .    | .   .   .   .   
  Legs                     167  | 48  110 .   9   
  Wheels                   122  | .   .   .   122 
  Hover                    249  | .   131 114 4   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  116 56  110 
  Average Speed            117  | 120 121 109 117 
  Slowest Speed            200  | 200 180 116 200 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       23   | 4   54  22  12  
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   
  Unknown Exits Taken      2    | 1   .   1   .   
Scrap Searched             2    | .   .   1   1   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      706  | 87  288 140 191 
  Wait                     27   | .   10  13  4   
  Move                     548  | 57  240 113 138 
  Hop                      .    | .   .   .   .   
  Pick Up                  29   | 10  8   2   9   
  Fast Attach              .    | .   .   .   .   
  Attach                   17   | 7   1   .   9   
  Detach                   .    | .   .   .   .   
  Swap                     9    | .   3   3   3   
  Drop                     7    | .   2   1   4   
  Fire                     68   | 13  24  8   23  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   1    | .   .   .   1   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines
-10/Subcaves (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 15)
  126 | -11/Scrapyard | Entered Materials
  179 | -10/Materials | Identified exit to Mines
  304 | -10/Materials | Build established: Mutant
  437 | -10/Materials | Discovered new exit (range 15)
  514 | -10/Materials | Entered Mines
  647 | -10/Mines     | Discovered new exit (range 4)
  698 | -10/Mines     | Entered Subcaves
  759 | -10/Subcaves  | Lost 4 parts (3n1u)
  888 | -10/Subcaves  | Discovered new exit (range 10)
  902 | -10/Subcaves  | Core integrity fell below 50%
  921 | -10/Subcaves  | Core integrity fell below 20%
  952 | -10/Subcaves  | Destroyed by ZY-VAL(R) with Subdweller Machine Gun

 Last Messages 
---------------
00895_ Dropped Sml. Laser.
00895_ Acquired Battle Cannon.
00896_ Dropped Med. Laser.
00897_ Acquired 7 matter.
00905_ Lgt. Ion Engine destroyed.
00907_ Seismic Detector destroyed.
00928_ Lgt. Assault Rifle destroyed.
00930_ Sub. Monowheel destroyed.
00932_ Aluminum Leg destroyed.
00934_ Assault Rifle destroyed.
00940_ Battle Cannon destroyed.
00940_ Destroyed Scrap Shield.
00940_ Hover Unit destroyed.
00942_ 35-F4X(R) destroyed.
00944_ Subatomizers dissect the Med. Laser,
  destroying it.
00944_ Sub. Laser destroyed.
00947_ Acquired 47 matter.
00948_ Mining Laser destroyed.
00951_ Acquired Sub. Power Source.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FireCannonShearcannon
  Manual?         0
Play Time         00:08:56
  Cumulative      32.2 hours
  Start           2024.04.08 @ 16:18:05
  End             2024.04.08 @ 16:28:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          88
  Rogue           86
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          41
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f204e148-5876-4516-9b2c-612c8346e003