Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.21 @ 17:28:40 Player: zeyvai Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (38) 190 Value Destroyed (1345) 1345 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 4775 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 243/300 Energy 286/290 System Corruption 0% Temperature Critical (877) Movement Walking (410) Ox4 Location -7/DSF Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (5) ------ Huge Storage Unit Improved Signal Interpreter Hacking Suite > --- WEAPON (3) ------- Precision Shock Rifle Improved Medium Laser Heavy Hammer > --- INVENTORY (25) --- Improved Deuterium Engine Improved Deuterium Engine Reinforced Deuterium Engine Enhanced Nuclear Core Angular Momentum Engine Medium Treads Aluminum Leg Improved Aluminum Leg VSS Leg VSS Leg Wheel Medium Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Active Sensor Suite Heavy Laser Plasma Rifle Plasma Rifle Plasma Rifle Plasma Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter Hacking Suite > --- WEAPON ----------- Precision Shock Rifle Improved Medium Laser Heavy Hammer > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Reinforced Deuterium Engine Enhanced Nuclear Core Angular Momentum Engine Medium Treads Aluminum Leg Improved Aluminum Leg VSS Leg VSS Leg Wheel Medium Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Active Sensor Suite Heavy Laser Plasma Rifle Plasma Rifle Plasma Rifle Plasma Rifle [Rating: 45] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Compact Wheel Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Special Weapon Welding Torch Impact Weapon Heavy Hammer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . . 1 1 . . Utility 3 | . . . 1 1 1 . Weapon 1 | . . . . . 1 . Parts Attached 66 | 8 4 5 19 11 3 16 Power 9 | 1 1 . 2 3 . 2 Engine 9 | 1 1 . 2 3 . 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 29 | 4 1 4 10 2 . 8 Treads 6 | 2 1 . 3 . . . Leg 12 | 2 . 2 . . . 8 Wheel 11 | . . 2 7 2 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 1 1 1 3 3 1 2 Device 3 | . 1 . 1 1 . . Storage 5 | 1 . 1 1 1 . 1 Processor 3 | . . . 1 1 . 1 Hackware 1 | . . . . . 1 . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 16 | 2 1 . 4 3 2 4 Energy Gun 3 | . . . . . . 3 Energy Cannon 4 | . . . 1 2 1 . Ballistic Gun 5 | 2 . . 2 1 . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 2 | . 1 . 1 . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 2 | . . . . . . 2 Parts Lost 19 | . . . 6 1 . 12 Power 2 | . . . 1 . . 1 Propulsion 7 | . . . 2 1 . 4 Utility 4 | . . . 1 . . 3 Weapon 6 | . . . 2 . . 4 Highest Loss Streak 7 | . . . 3 1 . 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 89 100 94 98 99 79 Engine 9 | . 13 14 9 9 7 7 Treads 5 | . 28 12 2 . . . Leg 5 | . . 1 . . . 25 Wheel 20 | . . 14 29 35 30 1 Device 6 | . 4 14 9 9 7 . Storage 12 | . 14 14 11 17 15 7 Processor 7 | . . . 11 9 7 8 Hackware 2 | . . . . . 7 7 Energy Gun 2 | . . . . . . 11 Energy Cannon 4 | . . . 6 8 6 2 Ballistic Gun 10 | . 26 14 10 9 7 . Special Weapon 2 | . . 14 4 . . . Peak Build Rating 45 | 6 7 8 14 27 32 45 Average Rating 20 | 4 6 7 11 22 31 38 On Entrance 13 | . 6 7 8 14 27 32 Naked Turns . | . . . . . . . Heaviest Build 100 | 13 14 17 55 61 62 100 Greatest Support 75 | 40 40 40 48 58 58 75 Greatest Overweight (x) 4 | . . . 3 1 1 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 8 10 20 20 20 25 Average Capacity 17 | 6 8 8 18 20 20 22 Most Carried 24 | 7 8 10 20 20 20 24 Average Carried 16 | 5 6 7 17 19 19 19 Final Capacity 25 | 8 8 10 20 20 20 25 Final Carried 24 | 6 7 10 20 20 20 24 Class Distribution -------------------- 43% | Mutant 38% | Scavenger-Mutant 17% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Mutant | -7/DSF Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Matter Collected 1124 | 270 48 80 299 282 . 145 Remotely . | . . . . . . . Salvage Created 1709 | . 90 . 737 225 . 657 Parts 96 | . 3 . 47 16 . 30 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Combat Hostiles Destroyed 33 | . 2 . 18 3 . 10 Guns 13 | . 2 . 6 2 . 3 Cannons 15 | . . . 11 1 . 3 AOE 2 | . . . . . . 2 Classes Destroyed 11 | . 1 . 7 . . 3 Recycler 1 | . . . 1 . . . Operator 1 | . . . 1 . . . Watcher 3 | . . . 1 2 . . Swarmer 6 | . . . 6 . . . Grunt 14 | . 2 . 7 1 . 4 Brawler 1 | . . . 1 . . . Duelist 2 | . . . 1 . . 1 Sentry 5 | . . . 3 2 . . Specialist 2 | . . . . . . 2 Hunter 2 | . . . . . . 2 Heavy 1 | . . . . . . 1 Best Kill Streak 6 | . 2 . 6 3 . 4 Combat Bots Only 4 | . 2 . 4 2 . 4 Max Kills in Single Turn 2 | . 1 . 2 1 . 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac DSF Hostile Shots Fired 242 | . 11 . 107 13 . 111 Missed 67 | . 7 . 35 3 . 22 Damage Taken 2778 | . 38 . 726 119 . 1895 Core 939 | . 12 . 168 47 . 712 Absorbed by Shields . | . . . . . . . Ignored by Resistances 683 | . 13 . 211 33 . 426 Regen/Repaired (Parts) 101 | . . . . 101 . . Core Remaining (%) 86 | 100 . 95 58 91 . . Volleys Fired 100 | . 7 . 53 9 . 31 Largest 2 | . 2 . 2 2 . 2 Hottest 130 | . 40 . 91 98 . 130 Shots Fired 174 | . 14 . 90 18 . 52 Gun 102 | . 14 . 47 9 . 32 Cannon 61 | . . . 32 9 . 20 Launcher . | . . . . . . . Special 11 | . . . 11 . . . Kinetic 75 | . 14 . 47 9 . 5 Thermal 83 | . . . 43 9 . 31 Explosive . | . . . . . . . Electromagnetic 16 | . . . . . . 16 Robot Hit Streak 24 | . 7 . 19 11 . 24 Robot Miss Streak 3 | . 1 . 3 1 . 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 135 | . 11 . 64 13 . 47 Core Hits 58 | . 5 . 28 7 . 18 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . . . . 2 Burn 1 | . . . . . . 1 Meltdown 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2640 | . 118 . 1120 249 . 1153 Guns 1144 | . 118 . 476 68 . 482 Cannons 1208 | . . . 552 181 . 475 Explosions 196 | . . . . . . 196 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 736 | . 118 . 476 68 . 74 Thermal 1650 | . . . 644 181 . 825 Explosive . | . . . . . . . Electromagnetic 254 | . . . . . . 254 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 20 | . . . 20 . . . Projectiles 20 | . . . 20 . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 877 | . 15 . 70 23 . 877 Average Temperature 120 | . 7 . 21 7 . 196 Received Heat Transfer 975 | . 30 . 315 81 . 549 Effects 18 | . . . . . . 18 Shutdowns 3 | . . . . . . 3 Energy Bleed 2 | . . . . . . 2 Interference 1 | . . . . . . 1 Matter Decay 1 | . . . . . . 1 Short Circuit 2 | . . . . . . 2 Damage (minor) 1 | . . . . . . 1 Damage (major) 5 | . . . . . . 5 Damage (core) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted 4 | . . . 1 . . 3 Combat Hostiles 3 | . . . 1 . . 2 Parts Melted 15 | . . . 10 2 . 3 Heat Transferred 2901 | . . . 1345 296 . 1260 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . . 2 Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Peak Influence 303 | . 65 21 303 254 34 209 Initial 94 | . . 21 6 94 20 20 Average 97 | . 34 21 133 146 20 140 Maximum Alert Level 1 | . . . 1 1 . 1 Low Security (%) 86 | 100 100 100 75 66 100 96 Level 1 13 | . . . 24 34 . 3 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . . 1 Squads Dispatched 5 | . . . 2 . 1 2 Investigation 1 | . . . 1 . . . Extermination 1 | . . . . . 1 . Reinforcement 3 | . . . 1 . . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac DSF Distress Signals 3 | . . . 2 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 42 | . 2 . 22 5 . 13 Peak Tracking Total 4 | . 2 . 4 3 1 4 Tactical Retreats 2 | . . . 1 1 . . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Traps Triggered 3 | . 1 . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac DSF Machines Accessed 10 | . 2 . 2 2 4 . Terminals 6 | . 1 . 2 1 2 . Fabricators 1 | . . . . . 1 . Repair Stations 1 | . . . . 1 . . Recycling Units 2 | . 1 . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 24 | . 4 . 6 6 8 . Successful 12 | . 4 . 2 3 3 . Failed 12 | . . . 4 3 5 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 16 | . 2 . 6 2 6 . Fabricators 1 | . . . . . 1 . Repair Stations 4 | . . . . 4 . . Recycling Units 3 | . 2 . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 2 . 2 . 2 . Part Schematic 1 | . . . . . 1 . Open DSF 1 | . . . . . 1 . Alert Level 2 | . . . 2 . . . Dispatch Records 1 | . 1 . . . . . Security Status 1 | . 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks 3 | . . . . 3 . . Scan Component 2 | . . . . 2 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks 2 | . 2 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 1 . 2 2 3 . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 32 | . . . . 32 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . 3 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Turns Passed 1998 | 76 255 126 504 400 258 379 Spaces Moved 1264 | 50 140 101 296 298 229 150 Core 16 | 16 . . . . . . Treads 203 | 24 140 35 4 . . . Legs 140 | 10 . . . . . 130 Wheels 905 | . . 66 292 298 229 20 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 90 90 95 95 110 Average Speed 121 | 116 160 114 104 106 109 174 Slowest Speed 410 | 160 160 160 240 110 110 410 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 4 30 44 33 29 7 88 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 2 | . . 2 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 4 | . . . . . . 4 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 4 | . . . . . . 4 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac DSF Total 1553 | 64 159 109 395 370 237 219 Wait 36 | . 3 . . 32 . 1 Move 1258 | 49 139 100 295 297 228 150 Hop . | . . . . . . . Pick Up 65 | 7 5 3 19 10 4 17 Fast Attach 13 | 5 1 . 4 2 1 . Attach 26 | 1 3 . 5 2 2 13 Detach 1 | . . . . . . 1 Swap 27 | 2 . 5 10 7 . 3 Drop 27 | . 1 1 9 11 2 3 Fire 100 | . 7 . 53 9 . 31 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Build established: Mutant 332 | -10/Materials | Entered Mines 449 | -10/Mines | Discovered new exit (range 9) 458 | -10/Mines | Entered Materials 458 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 691 | -9/Materials | Lost 3 parts (1u2w) 942 | -9/Materials | Discovered new exit (range 16) 961 | -9/Materials | Identified exit to Materials 962 | -9/Materials | Entered another Materials area 962 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1101 | -8/Materials | Repaired Particle Cannon 1187 | -8/Materials | Build established: Scavenger-Mutant 1320 | -8/Materials | Discovered new exit (range 16) 1360 | -8/Materials | Identified exit to Factory 1362 | -8/Materials | Entered Factory 1362 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1620 | -7/Factory | Identified exit to DSF 1620 | -7/Factory | Entered DSF 1649 | -7/DSF | Additional patrols routed to DSF 1687 | -7/DSF | Lost 7 parts (3n2u2w) 1764 | -7/DSF | Lost 3 parts (1p2w) 1826 | -7/DSF | Found Prototype Device 1881 | -7/DSF | Sterilization system engaged 1901 | -7/DSF | Ambient heat levels rising (+10) 1916 | -7/DSF | Ambient heat levels rising (+10) 1931 | -7/DSF | Ambient heat levels rising (+10) 1946 | -7/DSF | Ambient heat levels rising (+10) 1952 | -7/DSF | Build established: Hacker-Mutant 1961 | -7/DSF | Ambient heat levels rising (+10) 1964 | -7/DSF | Core integrity fell below 50% 1976 | -7/DSF | Ambient heat levels rising (+10) 1977 | -7/DSF | Discovered new exit (range 15) 1991 | -7/DSF | Ambient heat levels rising (+10) 1997 | -7/DSF | Core integrity fell below 20% 2000 | -7/DSF | Core destroyed Last Messages --------------- Overheating: Imp. Signal Interpreter damaged (-10). Overheating: Imp. Titanium Leg damaged (-22). Overheating: Hvy. Hammer damaged (-20). Power failure, Imp. Deuterium Engine shutdown. Carbon-fiber Leg broken. Overheating: Short circuit. Overheating: Energy bleed (-57). ALERT: Ambient heat levels +10. Overheating: Core damaged (-112). Imp. Titanium Leg broken. Overheating: Short circuit. Overheating: Prc. Shock Rifle damaged (-8). Overheating: Imp. Deuterium Engine damaged (-45). Overheating: Imp. Titanium Leg damaged (-31). Overheating: Matter decay (-57). Overheating: Core damaged (-126). Power failure, Imp. Deuterium Engine shutdown. Overheating: Core damaged (-119). 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[[#??????# | | ????????????????????### ###??????### | | ????????????????????#]] ==#??????#// | | ????????????????????#]] ==#??????#// | | ?????????????########]] ==########## | | ??????### ???#!!# ### ###///#//### | | ??????#"" ##!!# ### ###///#//## | | ?????"""" | | ??????#""< @ | | ??????#"""""##!!# # !!# # ##""" | | ?????????????######## !!#########""" | | ????????????????????#########???????##"# | | ?????????????????????????????????????#"# | | ?????????????????????????????????????#"" | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 16 Energy Capacity 290 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Lyr. Heavy Armor Plating | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointReflectiveNullifier Manual? 0 Play Time 00:23:58 Cumulative 38.8 hours Start 2024.10.21 @ 16:02:49 End 2024.10.21 @ 17:28:40 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 46 Rogue 41 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 31 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 28/X11 Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d9820fd6-70fd-4446-8a61-1f6139fb7d3d