Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.02 @ 19:57:05

Player: Willow

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (18)       3600
Robots Destroyed (300)     1500
Value Destroyed (13637)    13637
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (6579)               6579
              TOTAL SCORE: 28096

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    3984
Follower Combat Kills      1372
Entered Garrisons          600
Entered DSFs               500
Friendly Fire              -377

 Cogmind 
---------
Core Integrity             0/1000
Matter                     156/300
Energy                     98/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (9) ------
       Advanced Signal Interpreter
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (5) ----
                Biometal Heavy Treads
  High-capacity Matter Pod (200)
        Layered Medium Armor Plating
       Improved Force Field

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
>               --- PROPULSION -------
          Heavy Treads
       Advanced Heavy Siege Treads
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Cooling System
  High-capacity Storage Unit
       Advanced Signal Interpreter
                Core Analyzer
                Transmission Jammer
        Layered Medium Armor Plating
        Layered Medium Armor Plating
                Graphene Brace
>               --- WEAPON -----------
       Advanced Plasma Cannon
  Hypervelocity Gauss Cannon
  Hypervelocity Gauss Cannon
>               --- INVENTORY --------
                Quantum Reactor
                Quantum Reactor
          Light Quantum Reactor
          Heavy Treads
                Biometal Heavy Treads
       Advanced Heat Sink
  High-capacity Matter Pod
       Improved Sensor Array
       Improved Weapon Cycler
       Hardened Medium Armor Plating
       Improved Medium Armor Plating
       Improved Force Field
       Enhanced Nova Cannon
       Enhanced Nova Cannon
       Enhanced Nova Cannon
  Hypervelocity Gauss Cannon
  Hypervelocity Gauss Cannon
      Precision Rocket Launcher
[Rating: 112]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Enhanced Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Improved Gravmag System
Utility                    High-capacity Storage Unit
  Device                   Transmission Jammer
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Hypervelocity Gauss Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Hypervelocity Gauss Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Fac Was Fac DSF Fac Gar Fac Gar Fac 
Slots Evolved              10   | .   .   .   2   .   .   .   2   .   2   2   .   .   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   1   .   .   .   1   .   1   2   .   .   .   2   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             228  | 7   5   .   27  15  1   11  20  12  24  29  3   1   3   3   3   16  16  32  
  Power                    14   | 1   .   .   3   .   .   .   1   .   2   2   1   .   .   .   .   1   2   1   
    Engine                 9    | 1   .   .   3   .   .   .   1   .   2   2   .   .   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   
  Propulsion               54   | 2   .   .   10  4   .   3   6   7   6   6   1   .   .   .   .   2   3   4   
    Treads                 51   | 2   .   .   10  4   .   3   6   7   6   6   1   .   .   .   .   2   3   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  92   | 2   3   .   6   3   1   4   7   2   14  8   .   1   .   3   2   11  5   20  
    Device                 40   | 1   2   .   2   1   .   1   2   .   6   5   .   .   .   1   2   5   3   9   
    Storage                5    | 1   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   
    Processor              14   | .   1   .   .   .   .   1   1   1   2   2   .   1   .   .   .   1   .   4   
    Hackware               6    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   3   .   1   
    Protection             27   | .   .   .   3   2   .   2   3   1   4   1   .   .   .   2   .   2   2   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   68   | 2   2   .   8   8   .   4   6   3   2   13  1   .   3   .   1   2   6   7   
    Energy Gun             5    | .   2   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   
    Energy Cannon          9    | .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   1   1   2   2   
    Ballistic Gun          26   | 2   .   .   4   4   .   3   5   3   1   2   1   .   .   .   .   .   1   .   
    Ballistic Cannon       18   | .   .   .   1   .   .   1   1   .   .   3   .   .   3   .   .   1   3   5   
    Launcher               6    | .   .   .   1   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   4   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   
Parts Lost                 78   | .   .   .   1   7   .   10  2   8   9   14  .   .   .   .   .   7   2   18  
  Power                    7    | .   .   .   .   .   .   .   1   .   2   2   .   .   .   .   .   1   .   1   
  Propulsion               27   | .   .   .   .   4   .   3   1   4   5   4   .   .   .   .   .   1   .   5   
  Utility                  25   | .   .   .   .   2   .   3   .   1   2   3   .   .   .   .   .   3   2   9   
  Weapon                   19   | .   .   .   1   1   .   4   .   3   .   5   .   .   .   .   .   2   .   3   
  Highest Loss Streak      7    | .   .   .   1   6   .   5   1   5   3   7   .   .   .   .   .   5   1   7   
  To Critical Strikes      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   99  100 94  99  100 99  99  99  98  88  96  93  93  93  94  93  87  81  
  Engine                   6    | .   14  14  10  11  11  11  9   9   7   5   3   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   2   6   6   5   5   4   .   4   
  Treads                   23   | .   28  28  33  32  33  33  26  27  28  17  23  20  20  17  17  16  11  10  
  Device                   11   | .   13  14  6   2   11  5   4   .   3   14  13  13  13  17  21  19  18  26  
  Storage                  8    | .   14  14  11  11  11  11  9   9   7   6   6   6   6   5   5   5   5   4   
  Processor                10   | .   .   .   .   .   .   9   9   9   7   20  26  26  26  23  18  17  14  9   
  Hackware                 3    | .   .   .   .   .   .   .   8   9   11  .   .   .   .   .   .   2   4   1   
  Protection               6    | .   .   .   10  19  11  6   5   8   6   1   .   .   .   4   5   4   7   3   
  Energy Gun               3    | .   25  28  3   .   .   .   .   .   6   3   .   .   .   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   1   .   .   .   .   .   .   1   6   6   1   .   4   5   5   6   
  Ballistic Gun            10   | .   2   .   14  12  11  16  24  26  15  7   6   6   1   .   .   .   .   .   
  Ballistic Cannon         4    | .   .   .   2   .   .   4   1   .   .   3   .   .   14  17  11  10  10  7   
Peak Build Rating          112  | 7   11  11  22  22  20  22  36  33  43  57  69  71  76  84  90  94  112 112 
  Average Rating           47   | 5   10  11  17  21  20  21  34  32  39  46  61  70  73  82  88  89  97  97  
  On Entrance              45   | .   7   11  11  21  20  20  22  33  32  40  57  69  71  76  84  90  85  112 
Naked Turns                16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  
Heaviest Build             110  | 13  15  15  59  61  59  59  63  63  73  75  72  72  88  97  97  97  110 110 
  Greatest Support         150  | 40  40  40  60  60  60  62  65  65  85  108 130 130 130 130 130 140 150 150 
  Greatest Overweight (x)  3    | .   .   .   .   1   .   .   1   1   1   3   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         18   | 7   8   8   19  20  20  20  20  20  20  20  20  20  20  20  20  20  20  18  
  Most Carried             20   | 1   8   8   20  20  19  19  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Carried          16   | .   5   8   16  15  17  15  17  17  18  17  19  20  19  18  19  18  18  16  
  Final Capacity           20   | 8   8   8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 1   8   8   20  17  19  15  20  18  20  20  20  20  20  20  19  16  20  5   

 Class Distribution 
--------------------
 28% | Mutant
 25% | Gunner
 15% | Scavenger-Gunner
  7% | Scavenger-Mutant
  7% | Scavenger-Tank
  5% | Skirmisher
  5% | Scavenger-Skirmisher
  3% | Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
     Scavenger-Mutant | -9/Exiles
     Scavenger-Mutant | -8/Mines
       Scavenger-Tank | -8/Materials
               Gunner | -8/Garrison
     Scavenger-Gunner | -7/Factory
               Gunner | -6/Factory
 Scavenger-Skirmisher | -6/Waste
 Scavenger-Skirmisher | -6/Factory
           Skirmisher | -6/DSF
           Skirmisher | -5/Factory
               Gunner | -5/Garrison
               Gunner | -5/Factory
               Gunner | -5/Garrison
     Scavenger-Gunner | -5/Factory

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Fac  Was  Fac  DSF  Fac  Gar  Fac  Gar  Fac  
Matter Collected           7891  | 318  344  .    591  301  50   524  1045 576  488  625  100  .    48   .    294  535  1171 881  
  Remotely                 457   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    457  
Salvage Created            13543 | 159  558  61   1332 214  .    611  1443 880  868  1096 464  .    .    .    394  1049 1496 2918 
  Parts                    690   | 13   34   3    95   23   .    36   87   51   52   44   6    .    .    .    12   57   62   115  
Haulers Intercepted        11    | .    1    .    3    .    .    .    3    .    .    3    .    .    .    .    .    .    .    1    
Recyclers Shooed           6     | .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    2    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Fac Was Fac DSF Fac Gar Fac Gar Fac 
Combat Hostiles Destroyed  261  | .   12  2   23  23  .   19  27  20  16  17  .   .   .   .   7   16  30  49  
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Guns                     117  | .   12  2   20  6   .   10  26  20  15  6   .   .   .   .   .   .   .   .   
  Cannons                  117  | .   .   .   3   .   .   3   1   .   .   10  .   .   .   .   7   16  30  47  
  AOE                      24   | .   .   .   .   17  .   6   .   .   1   .   .   .   .   .   .   .   .   .   
Classes Destroyed          21   | 2   5   .   3   2   .   1   .   1   2   .   .   .   .   .   .   2   2   1   
  Worker                   3    | .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Builder                  14   | .   .   .   3   .   .   1   2   .   .   3   .   .   .   .   .   1   .   4   
  Tunneler                 6    | 4   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   11   | .   1   .   3   .   .   .   3   .   .   3   .   .   .   .   .   .   .   1   
  Recycler                 5    | 1   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Operator                 3    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  11   | .   3   .   3   .   .   .   2   .   2   .   .   .   .   .   .   .   .   1   
  Swarmer                  48   | .   3   1   6   7   .   10  4   4   .   1   .   .   .   .   .   .   8   4   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Grunt                    110  | .   9   1   9   .   .   8   13  9   7   9   .   .   .   .   1   3   11  30  
  Brawler                  9    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   2   5   
  Duelist                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   
  Protector                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   42   | .   .   .   9   .   .   .   8   5   3   3   .   .   .   .   4   2   7   1   
  Demolisher               3    | .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Hunter                   8    | .   .   .   .   .   .   1   2   .   1   .   .   .   .   .   1   1   .   2   
  Programmer               17   | .   .   .   .   .   .   .   .   .   4   4   .   .   .   .   .   7   .   2   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Assembled                14   | .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wasp                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           14   | 5   3   1   5   14  .   7   5   6   5   3   .   .   .   .   2   7   10  12  
  Combat Bots Only         14   | .   3   1   3   14  .   6   4   6   4   3   .   .   .   .   2   6   10  12  
Max Kills in Single Turn   4    | 1   1   1   2   4   .   2   1   2   2   2   .   .   .   .   1   2   2   2   
  Gunslinging              1    | .   .   .   1   1   .   1   .   1   1   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   4   .   2   .   .   1   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Fac  Was  Fac  DSF  Fac  Gar  Fac  Gar  Fac  
Hostile Shots Fired        1584  | .    49   9    87   52   .    116  90   168  194  268  .    .    .    .    32   137  97   285  
  Missed                   425   | .    13   3    25   10   .    33   25   46   51   89   .    .    .    .    10   21   18   81   
Damage Taken               18459 | .    390  51   818  1235 .    1339 944  1510 1868 2116 .    57   .    .    580  1981 1757 3813 
  Core                     2279  | .    77   10   107  148  .    142  187  184  155  262  .    .    .    .    19   83   192  713  
  Absorbed by Shields      17    | .    .    .    .    .    .    .    .    17   .    .    .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    622   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    95   124  403  
  Regen/Repaired (Parts)   1184  | .    .    .    59   .    .    .    353  .    322  .    73   8    .    .    119  250  .    .    
Core Remaining (%)         57    | 100  .    65   .    .    .    .    .    32   77   .    .    .    69   .    .    .    .    .    
Volleys Fired              715   | 8    53   9    81   30   .    54   71   50   44   56   10   .    .    .    51   37   73   88   
  Largest                  3     | 2    2    2    2    2    .    2    3    3    3    3    1    .    .    .    3    3    3    3    
  Hottest                  308   | 40   130  130  130  56   .    69   117  84   76   108  30   .    .    .    152  220  308  301  
Shots Fired                1612  | 16   106  18   162  46   .    102  213  124  131  125  10   .    .    .    70   84   192  213  
  Gun                      929   | 16   106  18   135  35   .    85   201  124  131  78   .    .    .    .    .    .    .    .    
  Cannon                   658   | .    .    .    27   .    .    7    12   .    .    43   10   .    .    .    70   84   192  213  
  Launcher                 21    | .    .    .    .    11   .    10   .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  4     | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    
  Kinetic                  1077  | 16   32   .    115  35   .    92   213  124  88   79   .    .    .    .    28   51   118  86   
  Thermal                  510   | .    74   18   47   .    .    .    .    .    43   42   10   .    .    .    42   33   74   127  
  Explosive                21    | .    .    .    .    11   .    10   .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         34    | 7    10   6    25   7    .    13   13   10   28   15   6    .    .    .    7    32   28   34   
  Robot Miss Streak        7     | 2    7    2    5    3    .    3    5    3    3    1    1    .    .    .    2    4    3    4    
  Penetration Max          1     | .    .    .    .    .    .    .    1    1    1    1    .    .    .    .    .    1    1    1    
  Secondary Targets        21    | .    1    .    2    2    .    1    2    8    5    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    1    .    1    1    1    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           1082  | 9    57   11   114  29   .    66   140  77   100  106  9    .    .    .    21   56   128  159  
  Core Hits                523   | 6    27   2    48   38   .    35   63   37   41   40   4    .    .    .    10   29   60   83   
  Critical Kills           63    | .    .    .    .    1    .    .    1    1    .    .    .    .    .    .    4    15   18   23   
  Critical Parts Destroyed 57    | .    .    .    1    .    .    .    2    4    1    1    .    .    .    .    2    14   12   20   
  Critical Strikes         142   | .    .    1    1    1    .    .    4    5    2    10   .    .    .    .    6    31   38   43   
    Burn                   5     | .    .    1    .    .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    
    Meltdown               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Destroy                127   | .    .    .    1    1    .    .    3    5    1    .    .    .    .    .    6    31   38   41   
    Blast                  7     | .    .    .    .    .    .    .    1    .    .    6    .    .    .    .    .    .    .    .    
    Smash                  1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Melee Attacks              9     | .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    
  Impact                   9     | .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           26666 | 117  850  176  1978 1466 .    1708 2811 1577 2356 2733 246  .    .    .    413  1488 3029 5718 
  Guns                     11596 | 117  845  172  1534 372  .    882  2497 1577 2135 1465 .    .    .    .    .    .    .    .    
  Cannons                  12318 | .    .    .    354  .    .    145  232  .    .    1077 246  .    .    .    413  1477 3029 5345 
  Explosions               2253  | .    .    .    .    1094 .    681  .    .    190  .    .    .    .    .    .    .    .    288  
  Melee                    154   | .    .    .    .    .    .    .    .    .    .    154  .    .    .    .    .    .    .    .    
  Ramming                  345   | .    5    4    90   .    .    .    82   .    31   37   .    .    .    .    .    11   .    85   
  Kinetic                  13867 | 117  305  .    1237 372  .    1027 2729 1577 1401 1672 .    .    .    .    167  827  1348 1088 
  Thermal                  10525 | .    540  172  651  .    .    .    .    .    924  870  246  .    .    .    246  650  1681 4545 
  Explosive                1775  | .    .    .    .    1094 .    681  .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   154   | .    .    .    .    .    .    .    .    .    .    154  .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    .    .    .    .    .    .    .    3    2    2    2    2    .    .    4    4    6    
  Average Corruption       2     | .    .    .    .    .    .    .    .    .    1    1    2    2    2    .    .    2    4    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  105   | .    .    .    .    .    .    .    .    .    7    11   2    1    4    .    .    9    31   40   
    Message Errors         22    | .    .    .    .    .    .    .    .    .    1    2    .    .    2    .    .    .    8    9    
    Matter Fused           34    | .    .    .    .    .    .    .    .    .    2    3    2    .    2    .    .    3    8    14   
    Heat Flow Errors       7     | .    .    .    .    .    .    .    .    .    2    2    .    .    .    .    .    1    1    1    
    Energy Discharges      8     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    5    2    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      9     | .    .    .    .    .    .    .    .    .    2    2    .    1    .    .    .    1    .    3    
    Data Loss (major)      6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    3    
    Misfires               6     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    2    2    
    Alerts                 6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    2    
    Weapon Failures        6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    4    
Overload Shots             24    | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    19   .    .    .    
Overflow Damage            416   | .    .    .    5    27   .    49   10   .    18   58   .    .    .    .    6    1    10   232  
  Projectiles              198   | .    .    .    .    .    .    .    10   .    .    25   .    .    .    .    6    1    10   146  
  Explosions               177   | .    .    .    .    27   .    49   .    .    18   .    .    .    .    .    .    .    .    83   
  Melee                    41    | .    .    .    5    .    .    .    .    .    .    33   .    .    .    .    .    .    .    3    
Knockbacks                 34    | .    .    .    1    .    .    1    3    .    .    6    .    .    .    .    .    10   4    9    
  Impact                   1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  32    | .    .    .    .    .    .    1    3    .    .    5    .    .    .    .    .    10   4    9    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      320   | .    .    .    .    147  .    118  .    .    53   .    .    .    .    .    .    .    .    2    
  Shots                    10    | .    .    .    .    4    .    5    .    .    1    .    .    .    .    .    .    .    .    .    
  Rammed                   39    | .    1    1    11   .    .    .    9    .    5    2    .    .    .    .    .    1    .    9    
Targets Rammed             41    | .    1    1    11   .    .    .    9    .    5    3    .    .    .    .    .    1    .    10   
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
Highest Temperature        404   | .    210  108  333  16   .    172  173  229  201  202  .    .    26   .    354  404  189  386  
  Average Temperature      70    | .    45   40   83   10   .    59   56   107  40   33   .    .    17   .    84   123  43   85   
  Received Heat Transfer   4954  | .    186  .    315  20   .    549  396  462  462  453  .    .    .    .    54   396  422  1239 
  Effects                  7     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    5    .    1    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Interference           5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          33    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    6    13   12   
  Total Turns              635   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   132  204  287  
  Longest Duration         83    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    41   51   83   
Robots Corrupted           2     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              9     | .    .    .    2    .    .    .    .    .    .    3    .    .    .    .    .    .    .    4    
  Impact Corruptions       4     | .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Melted             21    | .    2    .    5    .    .    .    .    .    2    2    .    .    .    .    1    .    3    6    
  Heat Transferred         14027 | .    1258 481  1406 .    .    .    .    .    1556 1584 333  .    .    .    333  900  2449 3727 
Parts Sabotaged            7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Fac  Was  Fac  DSF  Fac  Gar  Fac  Gar  Fac  
Peak Influence             2031 | 25   187  236  449  384  .    423  252  872  535  286  79   5    568  579  1694 962  1640 2031 
  Initial                  889  | .    16   33   13   154  .    .    94   103  457  245  79   .    3    298  303  889  667  861  
  Average                  460  | 10   85   123  186  186  .    267  118  476  379  134  64   .    345  474  1175 870  1188 1362 
Maximum Alert Level        5    | .    .    1    2    1    .    2    1    3    2    1    .    .    2    2    5    3    5    5    
  Low Security (%)         39   | 100  100  73   57   67   .    8    78   11   .    72   100  100  28   .    .    .    .    .    
  Level 1                  24   | .    .    26   40   32   .    79   21   15   59   27   .    .    31   31   9    .    .    .    
  Level 2                  11   | .    .    .    2    .    .    12   .    53   40   .    .    .    40   68   11   .    .    .    
  Level 3                  12   | .    .    .    .    .    .    .    .    20   .    .    .    .    .    .    8    100  40   28   
  Level 4                  10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    62   .    51   37   
  Level 5                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    8    22   
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Squads Dispatched          57   | .    4    .    4    .    .    1    6    .    9    8    .    .    2    3    .    6    .    14   
  Investigation            15   | .    4    .    2    .    .    .    4    .    1    .    .    .    .    .    .    1    .    3    
  Extermination            11   | .    .    .    .    .    .    .    .    .    3    4    .    .    .    .    .    3    .    1    
  Reinforcement            14   | .    .    .    2    .    .    1    .    .    1    4    .    .    2    2    .    1    .    1    
  Assault                  11   | .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    9    
  Garrison                 6    | .    .    .    .    .    .    .    2    .    3    .    .    .    .    .    .    1    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    1    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Fac Was Fac DSF Fac Gar Fac Gar Fac 
Distress Signals           7    | .   .   .   2   .   .   .   4   .   .   .   .   .   .   .   .   1   .   .   
Communications Jammed      67   | .   .   .   .   .   .   .   .   .   .   19  .   .   .   .   .   .   .   48  
  Distress Signals         66   | .   .   .   .   .   .   .   .   .   .   19  .   .   .   .   .   .   .   47  
Times Spotted              378  | .   23  9   34  28  .   17  36  23  22  21  .   .   3   1   23  20  31  87  
  Peak Tracking Total      16   | .   3   3   5   16  .   4   5   8   3   3   .   .   3   2   4   6   5   15  
  Tactical Retreats        20   | .   1   2   1   2   .   .   1   1   .   4   .   .   .   .   .   .   1   7   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Fac Was Fac DSF Fac Gar Fac Gar Fac 
Traps Triggered            17   | .   1   .   1   .   .   .   1   3   2   1   .   1   .   .   .   .   5   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Fac Was Fac DSF Fac Gar Fac Gar Fac 
Machines Disabled          42   | .   1   .   1   .   .   .   2   3   7   .   .   .   .   3   10  .   3   12  
  Max in Single Turn       10   | .   1   .   1   .   .   .   1   1   6   .   .   .   .   .   1   .   1   10  
  Garrison Relay           10   | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   5   .   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Fac Was Fac DSF Fac Gar Fac Gar Fac 
Machines Accessed          81   | .   10  .   15  .   .   .   13  2   14  3   .   1   .   6   1   8   2   6   
  Terminals                48   | .   8   .   10  .   .   .   7   2   5   1   .   1   .   4   1   3   2   4   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   3   1   .   .   .   1   .   1   .   1   
  Repair Stations          10   | .   .   .   2   .   .   .   2   .   4   .   .   .   .   .   .   2   .   .   
  Recycling Units          6    | .   2   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   1   .   .   .   1   .   1   1   .   .   .   .   .   1   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   1   
Total Hacks                220  | .   33  .   34  .   .   .   41  4   42  8   .   1   .   17  2   23  2   13  
  Successful               115  | .   14  .   18  .   .   .   31  1   19  5   .   1   .   6   .   15  2   3   
  Failed                   105  | .   19  .   16  .   .   .   10  3   23  3   .   .   .   11  2   8   .   10  
    Catastrophic           11   | .   2   .   .   .   .   .   1   .   2   1   .   .   .   1   .   1   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   110  | .   29  .   28  .   .   .   20  .   10  1   .   .   .   6   .   8   .   8   
  Terminals                137  | .   29  .   27  .   .   .   24  4   13  2   .   1   .   12  2   12  2   9   
  Fabricators              24   | .   .   .   .   .   .   .   .   .   12  1   .   .   .   4   .   4   .   3   
  Repair Stations          26   | .   .   .   3   .   .   .   10  .   10  .   .   .   .   .   .   3   .   .   
  Recycling Units          8    | .   4   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              18   | .   .   .   2   .   .   .   4   .   4   5   .   .   .   .   .   3   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   1   .   3   .   .   .   .   1   .   1   .   1   
Terminal Hacks             39   | .   6   .   7   .   .   .   12  1   4   1   .   1   .   3   .   2   2   .   
  Robot Analysis           12   | .   3   .   6   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Unit Index     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              9    | .   .   .   1   .   .   .   3   .   2   1   .   .   .   1   .   1   .   .   
  Unreport Threat          5    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   1   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           8    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   4   .   1   
  Network Status           4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   1   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Repair Station Hacks       18   | .   .   .   2   .   .   .   8   .   6   .   .   .   .   .   .   2   .   .   
  Scan Component           9    | .   .   .   1   .   .   .   4   .   3   .   .   .   .   .   .   1   .   .   
  Repair                   9    | .   .   .   1   .   .   .   4   .   3   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 13   | .   .   .   1   .   .   .   4   .   2   4   .   .   .   .   .   2   .   .   
  Insert Component         6    | .   .   .   1   .   .   .   2   .   1   1   .   .   .   .   .   1   .   .   
  Analyze                  7    | .   .   .   .   .   .   .   2   .   1   3   .   .   .   .   .   1   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   
  Unlock Access            3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   
Unauthorized Hacks         34   | .   8   .   8   .   .   .   6   .   5   .   .   .   .   1   .   4   .   2   
  Terminals                25   | .   6   .   6   .   .   .   4   .   3   .   .   .   .   1   .   4   .   1   
    Botnet                 22   | .   5   .   6   .   .   .   3   .   3   .   .   .   .   1   .   3   .   1   
    Operators              3    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   
    Fabnet                 3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   2   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 6    | .   2   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         61   | .   9   .   12  .   .   .   8   2   12  2   .   .   .   5   1   4   .   6   
  Full Trace Events        11   | .   2   .   1   .   .   .   1   1   1   .   .   .   .   .   1   1   .   3   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   .   .   2   .   1   1   .   .   .   .   .   1   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Authchips              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Time                   106  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   106 .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   
Parts Repaired             9    | .   .   .   1   .   .   .   4   .   3   .   .   .   .   .   .   1   .   .   
  Time                     247  | .   .   .   26  .   .   .   113 .   52  .   .   .   .   .   .   56  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   .   .   .   2   .   1   1   .   .   .   .   .   1   .   .   
  Part Schematics Acquired 5    | .   .   .   .   .   .   .   2   .   1   1   .   .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Fac Was Fac DSF Fac Gar Fac Gar Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              9    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   1   .   1   4   
  Non-combat               2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Combat                   7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   4   
Robot Hacks Applied        3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  no_distress              3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Relay Couplers Released    37   | .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   18  .   6   .   
  Machine Destruction      37   | .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   18  .   6   .   
Fabnet Peak Effective %    6    | .   .   .   .   .   .   .   .   .   .   6   6   6   6   2   2   2   2   2   
  Autooverrided            7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   4   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Fac  Was  Fac  DSF  Fac  Gar  Fac  Gar  Fac  
Total Allies               35   | .    .    3    .    .    .    .    .    2    .    .    20   .    .    1    1    .    4    4    
  Largest Group            20   | .    .    3    1    .    .    .    .    2    2    .    20   20   20   18   15   6    3    2    
  Highest-Rated Group      717  | .    .    40   16   .    .    .    .    51   51   .    716  716  717  670  533  158  121  94   
  Highest-Rated Ally       54   | .    .    16   16   .    .    .    .    31   31   .    50   50   50   50   50   28   54   54   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               256  | .    .    17   10   .    .    .    .    15   1    .    .    .    55   19   121  1    12   5    
  Total Damage             7051 | .    .    203  89   .    .    .    .    251  .    .    .    .    1942 888  3133 15   406  124  
  Kills                    45   | .    .    5    1    .    .    .    .    3    .    .    .    .    11   7    16   .    2    .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Fac Was Fac DSF Fac Gar Fac Gar Fac 
Robot Analysis Total       12   | .   3   .   6   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Fac  Was  Fac  DSF  Fac  Gar  Fac  Gar  Fac  
Turns Passed               19303 | 115  1383 405  2169 1049 370  764  1789 1207 2120 1889 490  140  188  320  1291 1123 1311 1180 
Spaces Moved               8840  | 52   680  235  1035 460  230  382  839  418  990  709  273  75   91   188  710  402  524  547  
  Core                     163   | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    161  
  Treads                   8677  | 50   680  235  1035 460  230  382  839  418  990  709  273  75   91   188  710  402  524  386  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  155  155  155  156  160  160  160  160  160  160  160  160  50   
  Average Speed            167   | 155  160  160  160  205  160  157  160  196  165  215  160  160  160  160  160  160  160  127  
  Slowest Speed            400   | 160  160  160  160  240  160  160  240  240  240  400  160  160  160  160  160  160  160  160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       51    | 5    91   64   96   82   63   62   69   42   33   19   96   4    82   8    75   12   52   22   
  Regions Visited          18
    Branch Regions         4
  Pre-discovered Areas     6     | .    2    .    2    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    1    1    .    .    .    1    1    .    1    .    .    1    .    1    .    1    .    .    
  Unknown Exits Taken      4     | 1    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             4     | .    .    1    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 36    | .    .    .    .    8    .    .    .    .    .    3    .    .    .    .    10   11   .    4    
Terrain Destroyed          350   | .    .    .    .    106  .    87   3    2    49   7    .    .    .    .    12   14   3    67   
  Melee                    3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Projectile               59    | .    .    .    .    .    .    1    3    2    1    4    .    .    .    .    12   14   3    19   
  AOE                      288   | .    .    .    .    106  .    86   .    .    48   .    .    .    .    .    .    .    .    48   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Fac  Was  Fac  DSF  Fac  Gar  Fac  Gar  Fac  
Total                      12134 | 67   869  246  1389 516  232  459  1174 732  1370 943  321  95   137  208  824  833  852  867  
  Wait                     1974  | .    119  2    172  8    .    7    199  238  275  124  17   20   29   8    57   364  160  175  
  Move                     8826  | 51   679  234  1034 459  229  381  839  417  989  709  272  74   90   188  709  402  523  547  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  162   | 1    7    .    31   3    1    5    21   7    20   10   8    .    7    5    1    6    19   10   
  Fast Attach              59    | 7    3    .    10   1    .    1    5    .    5    8    1    .    1    1    .    4    4    8    
  Attach                   98    | .    1    .    5    7    .    10   8    8    9    12   2    .    2    2    1    8    5    18   
  Detach                   11    | .    2    .    2    1    .    1    1    .    1    2    .    .    .    .    .    .    .    1    
  Swap                     71    | .    1    .    12   7    1    .    7    4    10   9    .    1    .    .    2    4    7    6    
  Drop                     116   | .    3    .    31   .    1    .    14   3    12   1    11   .    8    4    2    7    15   4    
  Fire                     715   | 8    53   9    81   30   .    54   71   50   44   56   10   .    .    .    51   37   73   88   
  Melee                    9     | .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    39    | .    1    1    11   .    .    .    9    .    5    3    .    .    .    .    .    1    .    8    
  Escape Stasis            6     | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    1    .    .    .    
  Rewire                   46    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    46   .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub])
-10/Mines
-9/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Zio])
-9/Exiles
-8/Mines
-8/Materials (discovered 4 exits: *Fac / *Sto x2 / Gar)
-8/Garrison
-7/Factory
-6/Factory
-6/Waste
-6/Factory
-6/DSF
-5/Factory (discovered 5 exits: Upp x2 / Ext x2 / Gar)
-5/Garrison (discovered 3 exits: *Fac x3)
-5/Factory
-5/Garrison (discovered 3 exits: *Fac x3)
-5/Factory

 History 
---------
  Turn | Location      | Event
     6 | -11/Scrapyard | Discovered new exit (range 16)
   116 | -11/Scrapyard | Entered Materials
   306 | -10/Materials | Build established: Mutant
   394 | -10/Materials | Discovered new exit (range 15)
   446 | -10/Materials | Identified exit to Mines
   633 | -10/Materials | Discovered new exit (range 5)
   794 | -10/Materials | Discovered new exit (range 9)
  1199 | -10/Materials | Discovered new exit (range 6)
  1216 | -10/Materials | Derelicts attacked the area
  1489 | -10/Materials | Discovered new exit (range 9)
  1499 | -10/Materials | Entered Mines
  1544 | -10/Mines     | Learned Materials garrison access intel
  1601 | -10/Mines     | Identified exit to Materials
  1687 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  1904 | -10/Mines     | Entered Materials
  1904 | -9/Materials  | Accompanied by 1 ally
  1904 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  2132 | -9/Materials  | Discovered new exit (range 4)
  2354 | -9/Materials  | Discovered new exit (range 16)
  2700 | -9/Materials  | Discovered new exit (range 14)
  2757 | -9/Materials  | Repaired Lgt. Armor Plating
  2955 | -9/Materials  | Discovered new exit (range 9)
  3219 | -9/Materials  | Discovered new exit (range 16)
  4073 | -9/Materials  | Entered Mines
  4074 | -9/Mines      | Assembled infested the area
  4134 | -9/Mines      | Destroyed 14 combat bots
  4134 | -9/Mines      | Core integrity fell below 50%
  4182 | -9/Mines      | Lost 6 parts (3n2u1w)
  4273 | -9/Mines      | Discovered new exit (range 6)
  4295 | -9/Mines      | Identified exit to Materials
  4374 | -9/Mines      | Found a hidden stash of uninstalled traps
  4395 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  4491 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  4512 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  5115 | -9/Mines      | Discovered new exit (range 5)
  5122 | -9/Mines      | Entered Exiles
  5162 | -9/Exiles     | Met 8R-AWN
  5188 | -9/Exiles     | Met EX-HEX
  5233 | -9/Exiles     | Met EX-BIN
  5261 | -9/Exiles     | Build established: Scavenger-Mutant
  5300 | -9/Exiles     | Met EX-DEC
  5479 | -9/Exiles     | Discovered new exit (range 10)
  5492 | -9/Exiles     | Entered Mines
  5494 | -8/Mines      | Discovered exit to Materials (range 10)
  5952 | -8/Mines      | Core integrity fell below 20%
  5996 | -8/Mines      | Lost 5 parts (2n1u2w)
  6253 | -8/Mines      | Build established: Mutant
  6256 | -8/Mines      | Entered Materials
  6256 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  6257 | -8/Materials  | Loaded intel: 1 garrison access location
  6330 | -8/Materials  | Discovered new exit (range 11)
  6595 | -8/Materials  | Repaired Adv. Treads
  6623 | -8/Materials  | Repaired Lgt. Armor Plating
  6730 | -8/Materials  | Build established: Skirmisher
  6885 | -8/Materials  | Identified exit to Storage
  7105 | -8/Materials  | Discovered exit to Storage (range 16)
  7457 | -8/Materials  | Build established: Scavenger-Tank
  7518 | -8/Materials  | Repaired Enh. Autogun
  7539 | -8/Materials  | Repaired Imp. Light Armor Plating
  7554 | -8/Materials  | Discovered new exit (range 15)
  7887 | -8/Materials  | Garrison activated, responded to threat
  8045 | -8/Materials  | Identified exit to Garrison
  8045 | -8/Materials  | Entered Garrison
  8137 | -8/Garrison   | Triggered checkpoint
  8182 | -8/Garrison   | Garrison Relay disabled
  8561 | -8/Garrison   | Triggered checkpoint
  8580 | -8/Garrison   | Triggered checkpoint
  8594 | -8/Garrison   | Core integrity fell below 50%
  8650 | -8/Garrison   | Lost 5 parts (2n1u2w)
  8702 | -8/Garrison   | Spotted B-75 Beast
  8702 | -8/Garrison   | Spotted B-75 Beast
  8751 | -8/Garrison   | Lost 3 parts (2n1w)
  8829 | -8/Garrison   | Discovered new exit (range 13)
  8842 | -8/Garrison   | Rescued a captive Derelict
  8847 | -8/Garrison   | Rescued a captive Derelict
  8959 | -8/Garrison   | Triggered checkpoint
  9007 | -8/Garrison   | Garrison Relay disabled
  9022 | -8/Garrison   | Garrison Relay disabled
  9079 | -8/Garrison   | Build established: Gunner
  9252 | -8/Garrison   | Entered Factory
  9252 | -7/Factory    | Accompanied by 2 allies
  9252 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  9739 | -7/Factory    | Lost 3 parts (1p2n)
  9821 | -7/Factory    | Build established: Hacker-Gunner
  9858 | -7/Factory    | Garrison activated, responded to threat
  9920 | -7/Factory    | Repaired Lgt. Treads
 10169 | -7/Factory    | Build established: Scavenger-Gunner
 10176 | -7/Factory    | Repaired Gauss Rifle
 10417 | -7/Factory    | Repaired Gauss Rifle
 11164 | -7/Factory    | Discovered new exit (range 11)
 11299 | -7/Factory    | Identified exit to Factory
 11302 | -7/Factory    | First assault squad dispatched
 11372 | -7/Factory    | Entered another Factory area
 11372 | -6/Factory    | Evolved 2 slots: Utility x2
 11666 | -6/Factory    | Spotted B-75 Beast
 11879 | -6/Factory    | Lost 7 parts (1p2n1u3w)
 12141 | -6/Factory    | Build established: Mutant
 12455 | -6/Factory    | Build established: Gunner
 13261 | -6/Factory    | Sucked down chute
 13261 | -6/Factory    | Entered Waste
 13262 | -6/Waste      | Joined by Warlord forces that had cleared the area
 13408 | -6/Waste      | Build established: Scavenger-Skirmisher
 13679 | -6/Waste      | Discovered new exit (range 12)
 13732 | -6/Waste      | Identified exit to Factory
 13751 | -6/Waste      | Entered Factory
 13751 | -6/Factory    | Accompanied by 20 allies
 13867 | -6/Factory    | Identified exit to DSF
 13891 | -6/Factory    | Entered DSF
 13891 | -6/DSF        | Accompanied by 20 allies
 13921 | -6/DSF        | Additional patrols routed to DSF
 14008 | -6/DSF        | Sterilization system engaged
 14028 | -6/DSF        | Ambient heat levels rising (+10)
 14030 | -6/DSF        | Discovered new exit (range 12)
 14043 | -6/DSF        | Ambient heat levels rising (+10)
 14046 | -6/DSF        | Identified exit to Factory
 14058 | -6/DSF        | Ambient heat levels rising (+10)
 14073 | -6/DSF        | Ambient heat levels rising (+10)
 14079 | -6/DSF        | Entered Factory
 14079 | -5/Factory    | Accompanied by 17 allies
 14079 | -5/Factory    | Evolved 2 slots: Utility x2
 14208 | -5/Factory    | Identified exit to Upper Caves
 14208 | -5/Factory    | Identified exit to Extension
 14379 | -5/Factory    | First assault squad dispatched
 14391 | -5/Factory    | Identified exit to Garrison
 14399 | -5/Factory    | Entered Garrison
 14399 | -5/Garrison   | Accompanied by 15 allies
 14485 | -5/Garrison   | Triggered checkpoint
 14528 | -5/Garrison   | Garrison Relay disabled
 14548 | -5/Garrison   | Garrison Relay disabled
 14561 | -5/Garrison   | Lost 4 allies
 14669 | -5/Garrison   | Triggered checkpoint
 14704 | -5/Garrison   | Build established: Gunner
 14706 | -5/Garrison   | Triggered checkpoint
 14731 | -5/Garrison   | Triggered checkpoint
 14755 | -5/Garrison   | Triggered checkpoint
 14775 | -5/Garrison   | Rescued a captive Derelict
 14777 | -5/Garrison   | Rescued a captive Derelict
 14837 | -5/Garrison   | Lost 4 allies
 14856 | -5/Garrison   | Garrison Relay disabled
 14929 | -5/Garrison   | Discovered new exit (range 15)
 14950 | -5/Garrison   | Identified exit to Factory
 15086 | -5/Garrison   | Garrison Relay disabled
 15087 | -5/Garrison   | Triggered checkpoint
 15128 | -5/Garrison   | Discovered exit to Factory (range 10)
 15189 | -5/Garrison   | Triggered checkpoint
 15239 | -5/Garrison   | Triggered checkpoint
 15319 | -5/Garrison   | Triggered checkpoint
 15353 | -5/Garrison   | Garrison Relay disabled
 15380 | -5/Garrison   | Discovered exit to Factory (range 12)
 15690 | -5/Garrison   | Entered Factory
 15690 | -5/Factory    | Accompanied by 6 allies
 15885 | -5/Factory    | Repaired Hvy. Treads
 16007 | -5/Factory    | Lost 4 allies
 16222 | -5/Factory    | Fabricated Hvy. Treads (x1)
 16232 | -5/Factory    | Cargo convoy interrupted
 16314 | -5/Factory    | Fabricated Hvy. Treads (x1)
 16725 | -5/Factory    | Garrison activated, responded to threat
 16742 | -5/Factory    | Lost 5 parts (1p1n2u1w)
 16813 | -5/Factory    | Identified exit to Garrison
 16813 | -5/Factory    | Entered Garrison
 17006 | -5/Garrison   | Garrison Relay disabled
 17021 | -5/Garrison   | Triggered checkpoint
 17069 | -5/Garrison   | Triggered checkpoint
 17085 | -5/Garrison   | Triggered checkpoint
 17367 | -5/Garrison   | Triggered checkpoint
 17374 | -5/Garrison   | Destroyed 10 combat bots
 17491 | -5/Garrison   | Triggered checkpoint
 17541 | -5/Garrison   | Triggered checkpoint
 17568 | -5/Garrison   | Discovered new exit (range 25)
 17568 | -5/Garrison   | Discovered new exit (range 64)
 17568 | -5/Garrison   | Discovered new exit (range 71)
 17599 | -5/Garrison   | Garrison Relay disabled
 17647 | -5/Garrison   | Triggered checkpoint
 17938 | -5/Garrison   | Spotted B-75 Beast
 17964 | -5/Garrison   | Destroyed B-75 Beast
 17985 | -5/Garrison   | Build established: Tank
 17991 | -5/Garrison   | Lost 3 allies
 18122 | -5/Garrison   | Identified exit to Factory
 18124 | -5/Garrison   | Entered Factory
 18424 | -5/Factory    | First assault squad dispatched
 18650 | -5/Factory    | Lost 3 parts (3u)
 18903 | -5/Factory    | Destroyed 7 combat bots
 19067 | -5/Factory    | Build established: Scavenger-Gunner
 19170 | -5/Factory    | High security lockdown imminent
 19184 | -5/Factory    | Core integrity fell below 50%
 19212 | -5/Factory    | Cargo convoy interrupted
 19213 | -5/Factory    | Released all parts (9)
 19214 | -5/Factory    | Local machine network offline
 19234 | -5/Factory    | Destroyed 12 combat bots
 19244 | -5/Factory    | Lost 7 parts (3n4u)
 19250 | -5/Factory    | High security lockdown engaged
 19280 | -5/Factory    | Core integrity fell below 20%
 19304 | -5/Factory    | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
19270_ Identified Adv. Melee Analysis Suite.
19274_ System corrupted: Matter fused (-8).
19276_ Triggered Ambush Trap.
19276_ L-41 Fighter emerges from a hatch in the
  floor.
19276_ G-50 Soldier emerges from a hatch in the
  floor.
19276_ S-27 Virus emerges from a hatch in the
  floor.
19277_ Slammed into S-27 Virus. <x2>
19279_ Imp. Gravmag System destroyed.
19289_ Triggered Blade Trap.
19289_ Massive razor-sharp blades shoot up from
  within the floor.
19289_ Imp. Gravmag System severed.
19289_ Adv. Melee Analysis Suite severed.
19289_ Enh. Optical Array severed.
19291_ System corrupted: Heat flow error (+213).
19301_ Slug penetrates Wall. <x5>
19304_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ???????????????????????   +????????????????# ????? |
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| ???????????????????????#  #???????????###### ###?? |
| ???????????????????????#  #????????####        #?? |
| ?????????????########### @#????????#           #?? |
| ?????????????#         #  #####????#           +?? |
| ?????????????#         #      #????#           #?? |
| ?????????????#         +      #????#           ??? |
| ??############         #      #????#          #### |
| ??+          /         #  x   ######          #    |
| ??####    #### """ """ #                      +    |
| ?????#    #??# """ """ #  x                   #    |
| ?????#    #??# """ """ #   h    """""""""     #    |
| ?????#    #??###########    mh                #    |
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| ?????#    ########?????#        """""""""     #    |
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| ?????#    =     #?# "T"   ## """  #????#   ?????   |
|  /              #?#       ## """  #????#     ????  |
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| ???????#  """  ##?#   !!  ##      #????#      #??? |
| ???????#  """  #??#   !!  ##      #????#      #??? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           116
Energy Generation          25
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             900
Weapon Cycling             20
Phase Shifting             5
Evasion (%)                50
Targeting Accuracy         8
Melee Accuracy             8
Core Analysis              6
Recoil Reduction           4
Kinecelleration            30
Offensive Hacking          10
Defensive Hacking          10
Authchip Count             2

 Item Schematics 
-----------------
                Humpback | -8/Materials | Scanalyzed
             Imp. Treads | -8/Materials | Scanalyzed
 Adv. Targeting Computer | -7/Factory   | Scanalyzed
      Imp. Medium Treads | -6/Factory   | Scanalyzed
             Hvy. Treads | -5/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hvy. Treads | x1 | -5/Factory | Authchip
 Hvy. Treads | x1 | -5/Factory | Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Total Silence

 Challenges 
------------
None

 Game 
------
Seed              ReactiveAlloyStorm
  Manual?         0
Play Time         02:58:27
  Cumulative      139.3 hours
  Start           2025.02.02 @ 16:24:54
  End             2025.02.02 @ 19:57:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          83
  Rogue           55
  Adventurer      28
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             51
Gallery%          52
Achievement%      51
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f129fdaa-a55c-45ff-9107-48fb7f127472