Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.11 @ 00:36:23 Player: Serule Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (111) 555 Value Destroyed (3587) 3587 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (357) 357 TOTAL SCORE: 7519 Bonus ------- High Alert Combat Kills 357 Cogmind --------- Core Integrity 0/850 Matter 180/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core High-capacity Matter Pod (44) Field Recycling Unit (0) EM Pulse Cannon Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg VSS Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Core Shielding Improved Medium Armor Plating Improved Field Recycling Unit > --- WEAPON ----------- Flak Gun Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Improved Deuterium Engine High-capacity Matter Pod Field Recycling Unit Arc Projector Field Laser Field Laser EM Pulse Cannon Phase Cannon Flak Gun Flak Gun Flak Gun Advanced Assault Cannon [Rating: 56] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Armor Integrity Analyzer Protection Weapon Shielding Weapon Advanced Assault Cannon Energy Gun Lightning Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 3 | . . 2 . . 1 Utility 3 | . . . 1 1 1 Weapon 1 | . . . 1 . . Parts Attached 107 | 6 6 17 26 22 30 Power 20 | 1 2 4 3 4 6 Engine 16 | 1 2 4 3 3 3 Core 4 | . . . . 1 3 Reactor . | . . . . . . Propulsion 34 | 2 1 7 9 7 8 Treads . | . . . . . . Leg 26 | 2 1 7 9 1 6 Wheel 8 | . . . . 6 2 Hover . | . . . . . . Flight . | . . . . . . Utility 23 | 1 1 2 6 5 8 Device 9 | . . 1 3 2 3 Storage 3 | 1 . 1 . 1 . Processor 2 | . 1 . . 1 . Hackware . | . . . . . . Protection 9 | . . . 3 1 5 Artifact . | . . . . . . Weapon 30 | 2 2 4 8 6 8 Energy Gun 4 | . . . 1 2 1 Energy Cannon 4 | . 1 1 1 1 . Ballistic Gun 13 | 2 . 2 4 . 5 Ballistic Cannon 7 | . 1 . 1 3 2 Launcher 2 | . . 1 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 54 | . . . 11 14 29 Power 9 | . . . 2 2 5 Propulsion 19 | . . . 4 5 10 Utility 12 | . . . 1 3 8 Weapon 14 | . . . 4 4 6 Highest Loss Streak 15 | . . . 4 10 15 To Critical Strikes 2 | . . . 1 . 1 Average Slot Usage (%) 94 | . 93 99 95 96 89 Engine 9 | . 14 11 8 13 2 Core 2 | . . . . 1 8 Leg 26 | . 28 44 33 20 15 Wheel 4 | . . . . 7 11 Device 7 | . . . 9 12 9 Storage 8 | . 14 11 9 7 5 Processor 4 | . 7 10 . 2 2 Protection 6 | . . . 8 5 11 Energy Gun 2 | . . . 5 5 1 Energy Cannon 4 | . 9 11 3 1 . Ballistic Gun 7 | . 4 . 14 10 5 Ballistic Cannon 7 | . 13 9 . 2 11 Peak Build Rating 56 | 6 7 14 24 38 56 Average Rating 24 | 4 6 10 18 30 44 On Entrance 14 | . 6 7 13 20 38 Naked Turns 6 | . . . . . 6 Heaviest Build 75 | 10 16 38 46 59 75 Greatest Support 74 | 20 20 40 45 54 74 Greatest Overweight (x) 5 | 1 . . 2 2 5 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 13 | 7 8 9 15 15 14 Most Carried 15 | 6 8 14 15 15 15 Average Carried 11 | 4 7 8 14 13 12 Final Capacity 15 | 8 8 15 15 15 5 Final Carried 14 | 6 8 13 10 14 5 Class Distribution -------------------- 52% | Scavenger-Tank 22% | Scavenger-Mutant 15% | Mutant 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 3407 | 247 235 582 778 369 1196 Remotely . | . . . . . . Salvage Created 3875 | . 276 723 1307 560 1009 Parts 215 | . 18 53 67 31 46 Haulers Intercepted 2 | . . 1 1 . . Recyclers Shooed 4 | . . 1 1 . 2 Parts Field Recycled 9 | . . . . . 9 Retrieved Matter 62 | . . . . . 62 Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 81 | . 6 18 23 12 22 Guns 23 | . . . 11 5 7 Cannons 44 | . 6 13 4 6 15 AOE 13 | . . 4 8 1 . Classes Destroyed 15 | . 2 6 3 1 3 Worker 2 | . . . 1 . 1 Builder 8 | . . . 5 . 3 Tunneler 1 | . . 1 . . . Hauler 2 | . . 1 1 . . Recycler 9 | . . . 5 2 2 Operator 1 | . . 1 . . . Watcher 7 | . 2 2 1 1 1 Swarmer 21 | . . 4 4 7 6 Grunt 41 | . 6 10 15 1 9 Brawler 3 | . . 1 1 . 1 Duelist 1 | . . . . . 1 Sentry 9 | . . 3 3 2 1 Specialist 2 | . . . . 2 . Hunter 2 | . . . . . 2 Programmer 2 | . . . . . 2 Best Kill Streak 10 | . 5 5 10 4 9 Combat Bots Only 7 | . 3 5 6 4 7 Max Kills in Single Turn 3 | . 1 3 3 2 2 Gunslinging 1 | . . . 1 . . Exploded 2 | . . 2 1 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 722 | . 12 62 206 111 331 Missed 196 | . 2 22 59 36 77 Damage Taken 7974 | . 146 498 1959 1323 4048 Core 1409 | . 14 62 279 190 864 Absorbed by Shields 437 | . . . . . 437 Redirected to Shielding 191 | . . . 105 51 35 Core Remaining (%) 79 | 100 94 84 49 72 . Volleys Fired 227 | . 23 41 63 21 79 Largest 3 | . 2 2 3 3 3 Hottest 166 | . 95 95 111 159 166 Shots Fired 567 | . 46 82 170 56 213 Gun 235 | . 1 . 123 26 85 Cannon 309 | . 45 79 27 30 128 Launcher 23 | . . 3 20 . . Special . | . . . . . . Kinetic 396 | . 24 38 97 36 201 Thermal 65 | . 22 13 30 . . Explosive 23 | . . 3 20 . . Electromagnetic 83 | . . 28 23 20 12 Robot Hit Streak 15 | . 6 8 8 11 15 Robot Miss Streak 16 | . 5 3 9 6 16 Penetration Max . | . . . . . . Secondary Targets 3 | . . . 3 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 335 | . 25 45 92 32 141 Core Hits 251 | . 12 25 73 24 117 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 9 | . 1 2 1 1 4 Burn 1 | . . . 1 . . Meltdown 1 | . . 1 . . . Blast 6 | . 1 1 . . 4 Corrupt 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8526 | . 466 1065 2961 878 3156 Guns 2637 | . . . 1189 271 1177 Cannons 4058 | . 454 912 452 410 1830 Explosions 1741 | . . 146 1289 157 149 Melee . | . . . . . . Ramming 90 | . 12 7 31 40 . Kinetic 4828 | . 226 351 919 440 2892 Thermal 1014 | . 228 155 325 157 149 Explosive 1435 | . . 146 1289 . . Electromagnetic 1159 | . . 406 397 241 115 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . 1 4 Average Corruption 1 | . . . . 1 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . . . . 7 1 Message Errors 1 | . . . . 1 . Matter Fused 2 | . . . . 1 1 Heat Flow Errors 2 | . . . . 2 . Energy Discharges 1 | . . . . 1 . Data Loss (minor) 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 221 | . . . 6 112 103 Projectiles 24 | . . . . 6 18 Explosions 197 | . . . 6 106 85 Melee . | . . . . . . Knockbacks 30 | . 3 2 2 3 20 Impact 1 | . . . . 1 . Kinetic 26 | . 3 2 2 2 17 Secondary 3 | . . . . . 3 Self-Inflicted Damage 354 | . . . 63 180 111 Shots 7 | . . . 3 3 1 Rammed . | . . . . . . Targets Rammed 10 | . 4 2 2 2 . Kicked 10 | . 4 2 2 2 . Crushed . | . . . . . . Highest Temperature 551 | . 285 192 93 347 551 Average Temperature 105 | . 77 62 29 120 159 Received Heat Transfer 1642 | . 120 246 792 57 427 Effects 15 | . . . . 1 14 Shutdowns 7 | . . . . 1 6 Energy Bleed 1 | . . . . . 1 Interference 2 | . . . . . 2 Matter Decay 2 | . . . . . 2 Short Circuit 2 | . . . . . 2 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . 3 . 1 . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 4 | . 1 1 2 . . Heat Transferred 1941 | . 481 333 777 250 100 Parts Sabotaged 3 | . . . . . 3 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 785 | . 161 433 785 452 507 Initial 327 | . . 27 182 327 221 Average 304 | . 48 194 558 280 385 Maximum Alert Level 3 | . . 2 3 2 2 Low Security (%) 34 | 100 100 56 9 32 . Level 1 32 | . . 35 9 45 53 Level 2 29 | . . 7 64 22 46 Level 3 2 | . . . 16 . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . 1 1 2 2 10 Investigation 2 | . 1 . . . 1 Extermination 3 | . . . . 1 2 Reinforcement 7 | . . 1 2 1 3 Assault . | . . . . . . Garrison 4 | . . . . . 4 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 4 | . . 1 1 . 2 Communications Jammed 11 | . . . . 11 . Distress Signals 11 | . . . . 11 . Times Spotted 125 | . 16 22 30 15 42 Peak Tracking Total 13 | . 5 5 6 5 13 Tactical Retreats 6 | . 2 . 3 . 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 3 | . 1 . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 13 | . . 2 1 9 1 Max in Single Turn 4 | . . 1 1 4 1 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 5 | . 2 2 . 1 . Terminals 3 | . 1 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 8 | . 3 2 . 3 . Successful 5 | . 2 2 . 1 . Failed 3 | . 1 . . 2 . Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 3 | . 1 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 3 . Terminal Hacks 3 | . 1 2 . . . Record 3 | . 1 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 2 | . . 1 . 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4189 | 133 513 652 737 1111 1043 Spaces Moved 2347 | 97 330 367 321 742 490 Core 21 | 9 . . . . 12 Treads . | . . . . . . Legs 1870 | 88 330 367 321 539 225 Wheels 456 | . . . . 203 253 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 87 50 Average Speed 130 | 117 120 120 148 129 137 Slowest Speed 470 | 120 120 120 260 270 470 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 5 46 47 27 26 16 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 278 | . . 20 134 66 58 Melee . | . . . . . . Projectile 27 | . . . . 5 22 AOE 251 | . . 20 134 61 36 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3007 | 116 402 503 446 850 690 Wait 179 | 2 24 45 11 29 68 Move 2341 | 96 329 366 320 740 490 Hop . | . . . . . . Pick Up 95 | 12 8 15 14 27 19 Fast Attach 5 | . 1 . 1 1 2 Attach 58 | 6 . 3 13 15 21 Detach . | . . . . . . Swap 44 | . 5 14 12 6 7 Drop 47 | . 8 17 10 8 4 Fire 227 | . 23 41 63 21 79 Melee . | . . . . . . Ram . | . . . . . . Kick 10 | . 4 2 2 2 . Crush . | . . . . . . Escape Stasis 1 | . . . . 1 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / *Min) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 134 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 308 | -10/Materials | Discovered new exit (range 13) 485 | -10/Materials | Discovered new exit (range 6) 491 | -10/Materials | Identified exit to Materials 647 | -10/Materials | Entered another Materials area 647 | -9/Materials | Evolved 2 slots: Propulsion x2 935 | -9/Materials | Build established: Scavenger-Mutant 980 | -9/Materials | Discovered new exit (range 9) 1015 | -9/Materials | Identified exit to Mines 1263 | -9/Materials | Discovered new exit (range 16) 1299 | -9/Materials | Entered another Materials area 1299 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1469 | -8/Materials | Lost 3 parts (2n1w) 1644 | -8/Materials | Lost 4 parts (1p3w) 1662 | -8/Materials | Discovered new exit (range 12) 1924 | -8/Materials | Build established: Scavenger-Tank 2003 | -8/Materials | Core integrity fell below 50% 2025 | -8/Materials | Lost 4 parts (1p2n1u) 2036 | -8/Materials | Entered Factory 2036 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2929 | -7/Factory | Lost 10 parts (2p3n2u3w) 3138 | -7/Factory | Discovered new exit (range 8) 3147 | -7/Factory | Entered another Factory area 3147 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3312 | -6/Factory | Lost 3 parts (1p1n1u) 3471 | -6/Factory | Garrison activated, responded to threat 3613 | -6/Factory | Garrison activated, responded to threat 3640 | -6/Factory | Destroyed 7 combat bots 3644 | -6/Factory | Lost 8 parts (1p4n2u1w) 4154 | -6/Factory | Cargo convoy interrupted 4179 | -6/Factory | Core integrity fell below 50% 4184 | -6/Factory | Released all parts (2) 4188 | -6/Factory | Core integrity fell below 20% 4190 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Flak Gun destroyed. Penetrated by Slug. Slug penetrates H-66 Slayer. VSS Leg destroyed. Penetrated by Slug. Flak Gun destroyed. Penetrated by Slug. Adv. Assault Cannon destroyed. Penetrated by Slug. Released Lrg. Storage Unit. Released Flak Gun. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Slug penetrates H-66 Slayer. Slug penetrates Wall. M-28 Smith repairs H-66 Slayer. Penetrated by Slug. Knocked back. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #???? #??????????????????????????????????????? | | #?? #??????????????????????????????????????? | | # #????????????????????#?????????????????? | | %+ #??????????????????? #?????????????????? | | # #?????????????????? #?????????????????? | | #??????????????????????? #?????????????????? | | #?????????????????????##h ###???????????????? | | % ######################% #???????????????? | | @ #???????????????? | | % #???????????????? | | % #???????????????? | | #???????????????? | | " x% H % #???????????????? | | ### T##"%" ##;;;##;;;;## #???????????????? | | ??####?#"% ## h ####+####???????????????? | | ???????# ## h #???????????????????????? | | ######## ## m #???????????????????????? | | %##[h #???????????????????????? | | [#[[h #???????????????????????? | | %!/%x #???????????????????????? | | ]#%%% = #???????????????????????? | | ##% #???????????????????????? | | ########### #???????????????????????? | | ??????????# #???????????????????????? | | ???????????# #???????????????????????? | | ????????????# #???????????????????????? | | ????????????# #???????????????????????? | | ??????????????# #???????????????????????? | | ??????????????# #???????????????????????? | | ??????????????############???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Core Shielding 20 Weapon Shielding 66 Evasion (%) 63 Armor Integrity Analysis 30 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Loot Pinata More Dakka Please Total Silence Challenges ------------ None Game ------ Seed LaserAnalysisWand Manual? 0 Play Time 01:04:25 Cumulative 6.1 hours Start 2024.11.10 @ 23:26:18 End 2024.11.11 @ 00:36:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 13 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 3% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a2454f82-b646-4332-be40-6e5834e65e16