Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.11 @ 02:22:54 Player: pickelover66 Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (36) 180 Value Destroyed (827) 827 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (28) 28 TOTAL SCORE: 3595 Bonus ------- Follower Combat Kills 28 Cogmind --------- Core Integrity 0/700 Matter 22/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (550) Ox10 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Advanced Targeting Computer Improved Field Recycling Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Heat Sink Large Matter Pod (60) Improved Light Armor Plating Hardlight Generator Authchip [R/Combat] Gatling Laser Flak Cannon Rocket Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Sensor Array Signal Interpreter Advanced Targeting Computer Component Analysis Suite > --- WEAPON ----------- Gatling Laser Improved Light Cannon Gauss Cannon > --- INVENTORY -------- Micro Nuclear Core Light Treads Improved Heat Sink Large Matter Pod Hardlight Generator Hardlight Generator Authchip [R/Combat] Beam Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Rocket Launcher Rocket Launcher Rocket Launcher Improved Datajack [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Utility Sensor Array Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Improved Light Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -7 ------- Run | Yrd Mat Min Sub Rec Fac Slots Evolved 6 | . . . . . 6 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 3 | . . . . . 3 Weapon 1 | . . . . . 1 Parts Attached 48 | 7 15 3 . 3 20 Power 8 | 1 2 . . . 5 Engine 5 | 1 2 . . . 2 Core 3 | . . . . . 3 Reactor . | . . . . . . Propulsion 11 | 2 5 . . 3 1 Treads 11 | 2 5 . . 3 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 1 5 1 . . 10 Device 7 | . 2 1 . . 4 Storage 5 | 1 3 . . . 1 Processor 3 | . . . . . 3 Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 12 | 3 3 2 . . 4 Energy Gun 2 | 1 . . . . 1 Energy Cannon 1 | . 1 . . . . Ballistic Gun 2 | 2 . . . . . Ballistic Cannon 5 | . 2 1 . . 2 Launcher 2 | . . 1 . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 19 | . . . . . 19 Power 5 | . . . . . 5 Propulsion 5 | . . . . . 5 Utility 3 | . . . . . 3 Weapon 6 | . . . . . 6 Highest Loss Streak 15 | . . . . . 15 To Critical Strikes . | . . . . . . Average Backups 12 | 3 10 15 14 14 13 Power . | . . . . . . Propulsion 1 | 2 1 2 2 1 . Utility 3 | . 2 4 4 4 5 Weapon 6 | . 4 9 8 8 6 Tool/Special . | . . . . . . Unused Backups 26 | . 12 . . 1 13 Power 2 | . 2 . . . . Propulsion 4 | . 4 . . . . Utility 7 | . 2 . . . 5 Weapon 12 | . 4 . . 1 7 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 98 | . 98 100 100 100 93 Engine 12 | . 14 14 14 14 4 Core 1 | . . . . . 7 Treads 26 | . 27 28 28 28 21 Device 13 | . 13 14 14 14 13 Storage 12 | . 14 14 14 14 8 Processor 2 | . . . . . 13 Energy Gun 2 | . 7 . . . 1 Energy Cannon 2 | . 6 . . . . Ballistic Gun 2 | . 8 . . . . Ballistic Cannon 19 | . 5 28 28 28 19 Peak Build Rating 36 | 6 12 11 11 13 36 Average Rating 13 | 5 8 10 11 11 28 On Entrance 8 | . 6 11 11 11 13 Naked Turns . | . . . . . . Heaviest Build 54 | 13 54 34 34 34 53 Greatest Support 66 | 40 40 40 40 46 66 Greatest Overweight (x) 14 | 2 5 . . 1 14 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 25 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 Most Carried 20 | 6 20 15 15 15 15 Average Carried 12 | 3 10 15 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 15 15 15 15 9 Class Distribution -------------------- 82% | Mutant 14% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -9/Recycling Skirmisher | -7/Factory Resources | -11 -10 -10 -10 -9 -7 ----------- Run | Yrd Mat Min Sub Rec Fac Matter Collected 941 | 190 327 220 17 97 90 Remotely . | . . . . . . Salvage Created 1150 | . 498 87 13 387 165 Parts 70 | . 35 5 . 16 14 Haulers Intercepted 3 | . 2 . . . 1 Recyclers Shooed 5 | . 1 1 . 3 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 4 | . . . 4 . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -7 ------- Run | Yrd Mat Min Sub Rec Fac Combat Hostiles Destroyed 18 | . 10 3 . 1 4 Guns 5 | . 5 . . . . Cannons 12 | . 5 3 . 1 3 AOE 1 | . . . . . 1 Classes Destroyed 13 | . 6 1 1 2 3 Worker 3 | . . . . . 3 Builder 1 | . . . . 1 . Tunneler 1 | . 1 . . . . Hauler 3 | . 2 . . . 1 Recycler 6 | . . 1 . 5 . Operator 1 | . 1 . . . . Turret 1 | . . . 1 . . Watcher 2 | . 2 . . . . Swarmer 3 | . 3 . . . . Grunt 10 | . 7 3 . . . Sentry 2 | . . . . 1 1 Specialist 2 | . . . . . 2 Programmer 1 | . . . . . 1 Best Kill Streak 7 | . 7 2 1 3 2 Combat Bots Only 7 | . 7 2 . 1 2 Max Kills in Single Turn 2 | . 1 1 1 2 1 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -7 -------- Run | Yrd Mat Min Sub Rec Fac Hostile Shots Fired 317 | . 59 20 . 4 234 Missed 108 | . 9 5 . . 94 Hits 209 | . 50 15 . 4 140 Projectile 209 | . 50 15 . 4 140 AOE 2 | . . . . . 2 Critical Strikes 3 | . . . . . 3 Damage Taken 3532 | . 575 162 7 63 2725 Core 820 | . 64 10 . 33 713 Absorbed by Shields . | . . . . . . Core Remaining (%) 78 | 100 . . . 57 . Volleys Fired 89 | . 44 12 3 11 19 Largest 3 | . 2 2 2 2 3 Hottest 153 | . 100 66 66 66 153 Shots Fired 191 | . 88 24 6 22 51 Gun 62 | . 55 . . . 7 Cannon 123 | . 33 23 6 22 39 Launcher 6 | . . 1 . . 5 Special . | . . . . . . Kinetic 127 | . 37 23 6 22 39 Thermal 58 | . 51 . . . 7 Explosive 6 | . . 1 . . 5 Electromagnetic . | . . . . . . Robot Hit Streak 14 | . 14 5 2 9 10 Robot Miss Streak 2 | . 2 2 2 1 2 Penetration Max 1 | . . . . . 1 Secondary Targets . | . . . . . . Shots Hit Robots 124 | . 54 12 3 15 40 Core Hits 63 | . 27 3 1 8 24 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . 1 1 . 2 Blast 4 | . . 1 1 . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3226 | 2 805 338 99 429 1553 Guns 545 | . 379 . . . 166 Cannons 1875 | . 402 221 99 395 758 Explosions 659 | . . 37 . . 622 Melee . | . . . . . . Ramming 147 | 2 24 80 . 34 7 Kinetic 1769 | . 296 221 99 395 758 Thermal 718 | . 485 . . . 233 Explosive 592 | . . 37 . . 555 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 118 | . 2 . . . 116 Projectiles 2 | . 2 . . . . Explosions 116 | . . . . . 116 Melee . | . . . . . . Knockbacks 6 | . . 2 1 2 1 Impact . | . . . . . . Kinetic 6 | . . 2 1 2 1 Secondary . | . . . . . . Self-Inflicted Damage 138 | . . . . . 138 Shots 2 | . . . . . 2 Rammed 29 | 3 8 13 . 5 . Targets Rammed 33 | 3 9 14 . 5 2 Kicked . | . . . . . . Crushed 4 | . 1 1 . . 2 Highest Temperature 392 | . 339 48 . 24 392 Average Temperature 70 | . 88 19 . 10 91 Received Heat Transfer 663 | . 246 90 6 18 303 Effects 1 | . 1 . . . . Interference 1 | . 1 . . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 1464 | . 1039 . . . 425 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -7 ------- Run | Yrd Mat Min Sub Rec Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 192 | . 192 40 . 75 77 Initial 75 | . . 19 . 75 . Average 21 | . 56 4 . 7 4 Influence Increases 931 | . 347 91 217 79 197 Destroy 0b10 Robot/C 500 | . 200 80 120 20 80 Destroy 0b10 Robot/NC 85 | . 30 5 . 30 20 Destroy Leader 80 | . 58 . . . 22 Allied During Kill 22 | . . . 22 . . Successful Hack 39 | . 12 . . 27 . Disable Machine 15 | . . . . . 15 Destroy Structure 70 | . 2 6 . 2 60 Lose Combat Pursuer 120 | . 45 . 75 . . Influence Decreases 931 | . 295 143 60 236 197 Entered New Map 115 | . . 33 . 82 . Time Decay 650 | . 295 110 20 142 83 Lost Part 114 | . . . . . 114 Lost Ally 52 | . . . 40 12 . Squads Dispatched 3 | . 1 . . . 2 Investigation . | . . . . . . Extermination 2 | . . . . . 2 Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -10 -9 -7 --------- Run | Yrd Mat Min Sub Rec Fac Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 56 | . 22 5 8 1 20 Peak Tracking Total 11 | . 8 2 4 1 11 Tactical Retreats 4 | . 2 . 2 . . Traps | -11 -10 -10 -10 -9 -7 ------- Run | Yrd Mat Min Sub Rec Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -7 ---------- Run | Yrd Mat Min Sub Rec Fac Machines Disabled 2 | . . . 1 . 1 Max in Single Turn 1 | . . . 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -7 --------- Run | Yrd Mat Min Sub Rec Fac Machines Accessed 20 | . 8 . . 10 2 Terminals 12 | . 6 . . 4 2 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 7 | . 1 . . 6 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 50 | . 18 . . 26 6 Successful 28 | . 9 . . 18 1 Failed 22 | . 9 . . 8 5 Catastrophic 6 | . 3 . . 2 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 33 | . 12 . . 15 6 Fabricators . | . . . . . . Repair Stations 3 | . 3 . . . . Recycling Units 14 | . 3 . . 11 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 13 | . 5 . . 7 1 Record 2 | . . . . 1 1 Part Schematic 2 | . . . . 2 . Prototype ID Bank 1 | . 1 . . . . Branch Access Points 1 | . 1 . . . . Scanalyzer Index 1 | . . . . 1 . Hauler Manifests 5 | . 3 . . 2 . Registered Components 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . 1 . . . . Scan Component 1 | . 1 . . . . Recycling Unit Hacks 14 | . 3 . . 11 . Process 2 | . 1 . . 1 . Report Inventory 8 | . 1 . . 7 . Retrieve Matter 2 | . 1 . . 1 . Retrieve Components 2 | . . . . 2 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 16 | . 6 . . 8 2 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . 2 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 33 | . 25 . . 8 . Retrieved Matter 33 | . 25 . . 8 . Retrieved Components 8 | . . . . 8 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -7 ------------ Run | Yrd Mat Min Sub Rec Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -7 -------- Run | Yrd Mat Min Sub Rec Fac Total Allies 5 | . . 5 . . . Largest Group 4 | . . 4 4 1 . Highest-Rated Group 71 | . . 71 71 16 . Highest-Rated Ally 31 | . . 31 31 16 . Total Orders . | . . . . . . Ally Attacks 31 | . . 9 20 2 . Total Damage 373 | . . 89 249 35 . Kills 9 | . . 3 6 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -7 ------- Run | Yrd Mat Min Sub Rec Fac Active Infowar (turns) 4003 | . 1238 790 58 1117 800 Sensors 3937 | . 1172 790 58 1117 800 Terrain 66 | . 66 . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -7 ------------- Run | Yrd Mat Min Sub Rec Fac Turns Passed 4166 | 81 1307 792 58 1117 811 Spaces Moved 2153 | 43 580 449 28 658 395 Core 14 | 10 1 . . . 3 Treads 2139 | 33 579 449 28 658 392 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 166 | 141 181 160 160 160 165 Slowest Speed 750 | 160 320 160 160 240 750 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 4 75 69 3 84 11 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 74 | . . 7 . 2 65 Melee . | . . . . . . Projectile 5 | . . 1 . 2 2 AOE 69 | . . 6 . . 63 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -7 --------- Run | Yrd Mat Min Sub Rec Fac Total 2544 | 58 751 489 36 698 512 Wait 99 | . 35 11 4 11 38 Move 2148 | 42 579 448 27 657 395 Hop . | . . . . . . Pick Up 58 | 6 33 . 1 3 15 Fast Attach 18 | 6 7 1 . 1 3 Attach 16 | . 2 . . 1 13 Detach 5 | . 4 . . . 1 Swap 26 | 1 8 2 . 2 13 Drop 50 | . 30 1 1 5 13 Fire 89 | . 44 12 3 11 19 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 33 | 3 9 14 . 5 2 Escape Stasis . | . . . . . . Rewire 2 | . . . . 2 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines -10/Subcaves -9/Recycling -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 48 | -11/Scrapyard | Discovered new exit (range 12) 82 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Discovered new exit (range 11) 313 | -10/Materials | Build established: Mutant 371 | -10/Materials | Identified exit to Mines 872 | -10/Materials | Destroyed 7 combat bots 1389 | -10/Materials | Entered Mines 1469 | -10/Mines | Excavation squad dispatched 1469 | -10/Mines | A large section of the Mines collapsed 1598 | -10/Mines | Discovered new exit (range 5) 1695 | -10/Mines | Learned location of 1 exit from Materials 2072 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2181 | -10/Mines | Entered Subcaves 2181 | -10/Subcaves | Accompanied by 4 allies 2182 | -10/Subcaves | Approached by a straggling Scientist 2186 | -10/Subcaves | Led the pair of lost Derelicts to an unsafe place 2204 | -10/Subcaves | Discovered new exit (range 10) 2239 | -10/Subcaves | Entered Recycling 2239 | -9/Recycling | Accompanied by 1 ally 2246 | -9/Recycling | Lost 3 allies 3323 | -9/Recycling | Discovered new exit (range 15) 3356 | -9/Recycling | Entered Factory 3356 | -7/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 3655 | -7/Factory | Build established: Skirmisher 3877 | -7/Factory | Discovered new exit (range 6) 3885 | -7/Factory | Identified exit to Factory 3969 | -7/Factory | Lost 4 parts (2p1n1w) 4063 | -7/Factory | Cargo convoy interrupted 4145 | -7/Factory | Core integrity fell below 50% 4164 | -7/Factory | Core integrity fell below 20% 4167 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 04138_ Critical hit (Burn: +37). 04141_ Penetrated by Slug. 04143_ Slug penetrates Wall. 04144_ Penetrated by Slug. 04144_ Critical hit (Burn: +37). 04146_ Slug penetrates Wall. 04146_ Imp. Treads destroyed. 04150_ Penetrated by Slug. 04153_ Imp. Light Armor Plating destroyed. 04155_ Penetrated by Slug. 04156_ Sensor Array destroyed. 04156_ Penetrated by Slug. 04156_ Gauss Cannon destroyed. 04158_ Slug penetrates Wall. 04162_ Wall collapses. 04162_ Penetrated by Slug. 04163_ Nuclear Reactor explodes. 04163_ Slug penetrates Earth. 04166_ Penetrated by Slug. 04166_ Slug penetrates Earth. Map ----- +----------------------------------------------------+ | #????#! #? #??#### ############## | | #????########? #?????# #????????????# | | !#????????##### ##????# #??????????######+### | | #???????? # ? ?? #??????????# # | | #??????""" # ? ? #??????????# """"# | | #??????""" + """ ""? 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""" #??????# | | ????????????????? #??????# ! ! | | ?????????????????? ! = #??????# ! | | ????????????????? ! ## #??????# | | ?????????????????############?# ??????############ | | ???????????????????????????????##????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 26 Energy Capacity 340 Matter Stores 390 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Authchip Count 1 Item Schematics ----------------- Autogun | -9/Recycling | Hacked Energy Filter | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GhostStealthMachine Manual? 0 Play Time 00:57:43 Cumulative 20.4 hours Start 2025.06.11 @ 01:23:05 End 2025.06.11 @ 02:22:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 16 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d996b881-da57-484c-aba6-5c1944a1bb0d