Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.31 @ 01:19:09 Player: Nell Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (21) 105 Value Destroyed (410) 410 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 955 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 225/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -10/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Improved Treads Improved Treads > --- UTILITY (2) ------ Medium Storage Unit Targeting Computer > --- WEAPON (2) ------- Slug Cannon > --- INVENTORY (10) --- Ion Engine Light Treads Improved Treads Improved Treads Small Battery (100) Hacking Suite Hacking Suite Assault Rifle Light Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Medium Storage Unit Targeting Computer > --- WEAPON ----------- Assault Rifle Slug Cannon > --- INVENTORY -------- Ion Engine Light Treads Improved Treads Improved Treads Small Battery Hacking Suite Hacking Suite Assault Rifle Light Assault Rifle Grenade Launcher [Rating: 13] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Targeting Computer Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 20 | 8 11 1 Power 1 | 1 . . Engine 1 | 1 . . Core . | . . . Reactor . | . . . Propulsion 9 | 2 7 . Treads 7 | . 7 . Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 4 | 2 2 . Device 1 | 1 . . Storage 2 | 1 1 . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 6 | 3 2 1 Energy Gun 2 | 2 . . Energy Cannon . | . . . Ballistic Gun 3 | 1 2 . Ballistic Cannon 1 | . . 1 Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 2 | . 1 1 Power . | . . . Propulsion 1 | . 1 . Utility . | . . . Weapon 1 | . . 1 Highest Loss Streak 1 | . 1 1 To Critical Strikes . | . . . Average Backups 9 | 2 9 10 Power . | . 1 1 Propulsion 4 | 1 4 3 Utility 1 | . 1 3 Weapon 2 | . 2 3 Tool/Special . | . . . Unused Backups 16 | . 8 8 Power 1 | . . 1 Propulsion 9 | . 7 2 Utility 3 | . . 3 Weapon 3 | . 1 2 Tool/Special . | . . . Average Slot Usage (%) 98 | . 98 97 Engine 14 | . 14 14 Treads 22 | . 22 28 Leg 4 | . 4 . Device 5 | . 6 . Storage 14 | . 14 14 Processor 8 | . 7 14 Ballistic Gun 27 | . 27 19 Peak Build Rating 13 | 7 10 13 Average Rating 7 | 5 8 10 On Entrance 5 | . 7 10 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 24 | 14 19 24 Greatest Support 46 | 20 46 46 Greatest Overweight (x) 5 | . 5 . Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 8 10 10 Average Capacity 9 | 7 9 10 Most Carried 10 | 4 10 10 Average Carried 9 | 3 9 10 Final Capacity 10 | 8 10 10 Final Carried 10 | 4 10 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 599 | 301 298 . Remotely . | . . . Salvage Created 695 | 113 582 . Parts 38 | 5 33 . Haulers Intercepted 2 | . 2 . Recyclers Shooed 3 | 1 2 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 12 | . 12 . Guns 12 | . 12 . Classes Destroyed 7 | 2 5 . Worker 2 | . 2 . Tunneler 2 | 1 1 . Hauler 2 | . 2 . Recycler 2 | 1 1 . Operator 1 | . 1 . Swarmer 3 | . 3 . Grunt 9 | . 9 . Best Kill Streak 4 | 2 4 . Combat Bots Only 3 | . 3 . Max Kills in Single Turn 1 | 1 1 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 67 | . 54 13 Missed 21 | . 21 . Hits 46 | . 33 13 Projectile 46 | . 33 13 AOE 11 | . . 11 Damage Taken 1010 | . 541 469 Core 262 | . 165 97 Absorbed by Shields . | . . . Regen/Repaired (Parts) 42 | . 42 . Core Remaining (%) 100 | 100 . . Volleys Fired 61 | 7 54 . Largest 2 | 2 2 . Hottest 60 | 60 40 . Shots Fired 122 | 14 108 . Gun 122 | 14 108 . Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 115 | 7 108 . Thermal 7 | 7 . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 9 | 7 9 . Robot Miss Streak 4 | 1 4 . Penetration Max . | . . . Secondary Targets 2 | . 2 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 78 | 11 67 . Core Hits 34 | 3 31 . Critical Kills . | . . . Critical Parts Destroyed 2 | . 2 . Critical Strikes 2 | . 2 . Destroy 2 | . 2 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 955 | 120 835 . Guns 931 | 120 811 . Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 24 | . 24 . Kinetic 878 | 67 811 . Thermal 53 | 53 . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks 1 | . 1 . Impact 1 | . 1 . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 8 | . 8 . Targets Rammed 12 | . 12 . Kicked 1 | . 1 . Crushed 3 | . 3 . Highest Temperature 24 | . 24 . Average Temperature 7 | . 7 . Received Heat Transfer 192 | . 192 . Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 125 | 125 . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 76 | 5 76 . Initial . | . . . Average 24 | . 26 . Influence Increases 420 | 10 410 . Destroy 0b10 Robot/C 240 | . 240 . Destroy 0b10 Robot/NC 45 | 10 35 . Destroy Leader 54 | . 54 . Successful Hack 36 | . 36 . Lose Combat Pursuer 45 | . 45 . Influence Decreases 420 | 10 410 . Time Decay 410 | 10 400 . Lost Part 10 | . 10 . Squads Dispatched 3 | . 3 . Investigation 2 | . 2 . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 36 | . 32 4 Peak Tracking Total 4 | . 4 4 Tactical Retreats 2 | . 2 . Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered 4 | . 4 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 7 | . 7 . Terminals 6 | . 6 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 19 | . 19 . Successful 14 | . 14 . Failed 4 | . 4 . Catastrophic 2 | . 2 . Database Lockouts 1 | . 1 . Manual 15 | . 15 . Terminals 17 | . 17 . Fabricators . | . . . Repair Stations 2 | . 2 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 9 | . 9 . Robot Analysis 1 | . 1 . Prototype ID Bank 1 | . 1 . Alert Level 1 | . 1 . Patrol Status 1 | . 1 . Transport Status 1 | . 1 . Recall Investigation 1 | . 1 . Recall Reinforcements 1 | . 1 . Hauler Manifests 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 3 | . 3 . Terminals 3 | . 3 . Assimilate 2 | . 2 . Operators 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 5 | . 5 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired 1 | . 1 . Time 32 | . 32 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies 1 | . 1 . Largest Group 1 | . 1 . Highest-Rated Group 10 | . 10 . Highest-Rated Ally 10 | . 10 . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Active Infowar (turns) 664 | 36 628 . Seismic 664 | 36 628 . Robot Analysis Total 1 | . 1 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 1592 | 94 1455 43 Spaces Moved 858 | 52 780 26 Core 8 | 7 1 . Treads 655 | . 629 26 Legs 195 | 45 150 . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 160 Average Speed 150 | 110 152 160 Slowest Speed 300 | 120 300 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 36 | 3 92 14 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 1045 | 70 948 27 Wait 54 | . 54 . Move 856 | 51 779 26 Hop . | . . . Pick Up 20 | 4 16 . Fast Attach 14 | 7 7 . Attach 1 | . 1 . Detach . | . . . Swap 12 | 1 10 1 Drop 15 | . 15 . Fire 61 | 7 54 . Melee . | . . . Ram . | . . . Kick 1 | . 1 . Crush 11 | . 11 . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Mines History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 313 | -10/Materials | Discovered new exit (range 14) 475 | -10/Materials | Discovered new exit (range 14) 504 | -10/Materials | Central database locked down 541 | -10/Materials | Discovered new exit (range 8) 747 | -10/Materials | Discovered new exit (range 17) 900 | -10/Materials | Core integrity fell below 50% 1189 | -10/Materials | Discovered new exit (range 5) 1225 | -10/Materials | Discovered new exit (range 5) 1521 | -10/Materials | Repaired Imp. Treads 1550 | -10/Materials | Entered Mines 1551 | -10/Mines | Assembled infested the area 1576 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1593 | -10/Mines | Core integrity fell below 20% 1593 | -10/Mines | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- Imp. Treads Rating: 2 Time: 32 >>Repair Repairing Imp. Treads... ETC: 32 01521_ Repair station completes Imp. Treads repairs. 01521_ Acquired Imp. Treads. LOCATION=UNKNOWN GOAL=ESCAPE Something is scanning the area. 01551_ ALERT: Infestation in the mines, dispatching Demolisher response squad. 01576_ A Slug Cannon has been hastily shoved under some rubble with a note attached: "It's not as slow as it sounds." 01579_ Acquired Slug Cannon. 01580_ C-45 Heavy ARC bursts open, deploying its payload. 01580_ D-53 Grenadier unfolds itself. 01582_ Assault Rifle destroyed. 01590_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????##??????????????????????? | | ????????????????????????? #??????????????????????? | | ????????????????????????# #####??????????????????? | | ????????????????????????# ##?????????????????? | | ????????????######?????## ####??????????????? | | ????????????? #????## #?????????????? | | ??????????????# #????# ??????????????? | | ??????????????# ###??# ?????????????????? | | ??????????????# a #### ##???????????????????? | | ?????????????## a #???????????????????? | | ?????????????# @ ##??????????????????? | | ?????????????# # #??????????????????? | | ?????????????## ## #??????????????????? | | ??????????????####### #??????????????????? | | ???????????????????# ##?????????????????? | | ???????????????????## #?????????????????? | | ???????????????????## # #?????????????????? | | ?????????????????### #?????????????????? | | ?????????????????# d #?????????????????? | | ??????????????# t d ##?????????????????? | | ?????????????# #?????????????????? | | ?????????????# ## #????????????????? | | ?????????????## %t #?## #????????????????? | | ??????????????## " ???# ##????????????????? | | ???????????????## ????## ##?????????????????? | | ????????????????# ?????#######??????????????????? | | ???????????????? ???????????????????????????????? | | ??????????????? ????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Treads | 72% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeepScrapoidBeam Manual? 0 Play Time 00:13:23 Cumulative 54.4 hours Start 2026.08.31 @ 01:06:14 End 2026.08.31 @ 01:19:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 89 Rogue 89 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 38 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 26fe2014-576a-450d-b487-c59a0393bbe8