Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.03 @ 22:05:22

Player: btracker

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (31)      155
Value Destroyed (1020)     1020
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (23)                 23
              TOTAL SCORE: 3038

 Bonus
-------
High Alert Combat Kills    23

 Cogmind 
---------
Core Integrity             0/550
Matter                     53/300
Energy                     240/240
System Corruption          0%
Temperature                Warm (158)
Movement                   Walking (260) Ox2
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
           Nuclear Core
>          --- PROPULSION (4) ---
           Aluminum Leg
>          --- UTILITY (2) ------
    Medium Storage Unit
           Transport Network Coupler
>          --- WEAPON (4) -------
    Medium Laser
           Particle Gun
>          --- INVENTORY (10) ---
           Ion Engine
           Ion Engine
     Light Deuterium Engine
           Wheel
   Compact Wheel
     Small Storage Unit
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
           Transport Network Coupler
>          --- WEAPON -----------
           Particle Gun
           Particle Gun
           Particle Gun
      Mini Grenade Launcher
>          --- INVENTORY --------
           Ion Engine
           Ion Engine
     Light Deuterium Engine
           Nuclear Core
           Aluminum Leg
           Wheel
   Compact Wheel
     Small Storage Unit
    Medium Laser
  Improved Datajack
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Transport Network Coupler
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   2    | .   .   .   .   2   
Parts Attached             32   | 7   3   3   5   14  
  Power                    5    | 1   1   .   .   3   
    Engine                 3    | 1   1   .   .   1   
    Core                   2    | .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               12   | 2   2   2   3   3   
    Treads                 .    | .   .   .   .   .   
    Leg                    12   | 2   2   2   3   3   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | 2   .   .   .   2   
    Device                 1    | 1   .   .   .   .   
    Storage                2    | 1   .   .   .   1   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 2   .   1   2   6   
    Energy Gun             5    | 1   .   .   .   4   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          4    | 1   .   1   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 13   | .   1   1   1   10  
  Power                    2    | .   1   .   .   1   
  Propulsion               6    | .   .   .   1   5   
  Utility                  1    | .   .   .   .   1   
  Weapon                   4    | .   .   1   .   3   
  Highest Loss Streak      8    | .   1   1   1   8   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     97   | .   97  99  100 94  
  Engine                   8    | .   12  14  11  2   
  Core                     1    | .   .   .   .   6   
  Leg                      37   | .   27  28  44  33  
  Device                   8    | .   14  14  11  1   
  Storage                  11   | .   14  14  11  9   
  Processor                1    | .   .   .   .   6   
  Energy Gun               8    | .   14  14  1   14  
  Energy Cannon            1    | .   .   .   .   3   
  Ballistic Gun            9    | .   14  13  9   7   
  Launcher                 7    | .   .   .   10  8   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             27   | 14  14  14  14  27  
  Greatest Support         40   | 20  20  20  40  40  
  Greatest Overweight (x)  2    | .   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   10  
  Average Capacity         8    | 7   8   8   8   9   
  Most Carried             10   | 4   8   8   7   10  
  Average Carried          7    | 2   5   7   6   8   
  Final Capacity           10   | 8   8   8   8   10  
  Final Carried            8    | 4   8   8   7   7   

 Class Distribution 
--------------------
 59% | Scavenger-Mutant
 19% | Scavenger-Skirmisher
 12% | Mutant
  8% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
 Scavenger-Skirmisher | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           528  | 194 112 54  69  99  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            928  | 48  146 185 130 419 
  Parts                    54   | 2   8   12  8   24  
Haulers Intercepted        1    | .   .   .   .   1   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  23   | .   4   6   4   9   
  Guns                     15   | .   4   5   1   5   
  Cannons                  2    | .   .   .   .   2   
  AOE                      5    | .   .   .   3   2   
Classes Destroyed          8    | 1   1   1   2   3   
  Worker                   2    | .   .   .   1   1   
  Tunneler                 3    | 2   .   .   .   1   
  Hauler                   1    | .   .   .   .   1   
  Operator                 1    | .   .   .   .   1   
  Watcher                  1    | .   .   .   .   1   
  Swarmer                  3    | .   .   3   .   .   
  Grunt                    16   | .   4   3   3   6   
  Sentry                   4    | .   .   .   1   3   
Best Kill Streak           7    | 2   2   3   3   7   
  Combat Bots Only         5    | .   2   3   3   5   
Max Kills in Single Turn   2    | 1   1   1   2   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   2   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        150  | .    41   39   18   52   
  Missed                   43   | .    15   7    5    16   
Damage Taken               1807 | .    291  354  164  998  
  Core                     754  | .    77   110  11   556  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         74   | 100  .    25   97   .    
Volleys Fired              81   | 3    18   20   13   27   
  Largest                  4    | 2    2    2    2    4    
  Hottest                  225  | 70   70   70   80   225  
Shots Fired                186  | 6    36   38   20   86   
  Gun                      157  | 6    36   38   15   62   
  Cannon                   11   | .    .    .    .    11   
  Launcher                 18   | .    .    .    5    13   
  Special                  .    | .    .    .    .    .    
  Kinetic                  66   | 3    18   18   7    20   
  Thermal                  102  | 3    18   20   8    53   
  Explosive                18   | .    .    .    5    13   
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         19   | 3    7    19   4    6    
  Robot Miss Streak        5    | 1    5    3    4    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    2    2    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    
Shots Hit Robots           103  | 4    23   25   10   41   
  Core Hits                65   | 3    11   12   14   25   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         6    | 1    .    1    1    3    
    Burn                   6    | 1    .    1    1    3    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2012 | 46   229  265  394  1078 
  Guns                     1043 | 46   229  265  103  400  
  Cannons                  103  | .    .    .    .    103  
  Explosions               866  | .    .    .    291  575  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  343  | 20   105  90   41   87   
  Thermal                  803  | 26   124  175  62   416  
  Explosive                866  | .    .    .    291  575  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    1    1    .    .    
  Average Corruption       1    | .    1    1    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  1    | .    .    1    .    .    
    Message Errors         1    | .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            44   | .    .    .    .    44   
  Projectiles              .    | .    .    .    .    .    
  Explosions               44   | .    .    .    .    44   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      104  | .    .    .    .    104  
  Shots                    4    | .    .    .    .    4    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        918  | 40   192  270  45   918  
  Average Temperature      184  | 20   84   122  18   288  
  Received Heat Transfer   582  | .    159  144  81   198  
  Effects                  34   | .    .    .    .    34   
    Shutdowns              4    | .    .    .    .    4    
    Energy Bleed           1    | .    .    .    .    1    
    Matter Decay           3    | .    .    .    .    3    
    Short Circuit          2    | .    .    .    .    2    
    Damage (minor)         4    | .    .    .    .    4    
    Damage (major)         16   | .    .    .    .    16   
    Damage (core)          4    | .    .    .    .    4    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    
  Combat Hostiles          1    | .    .    1    .    .    
  Parts Melted             2    | 1    .    .    .    1    
  Heat Transferred         2590 | 148  370  592  259  1221 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             464  | 10  108 197 270 464 
  Initial                  76   | .   6   42  76  35  
  Average                  168  | 2   61  109 161 267 
Maximum Alert Level        2    | .   .   .   1   2   
  Low Security (%)         56   | 100 100 100 51  26  
  Level 1                  36   | .   .   .   48  48  
  Level 2                  7    | .   .   .   .   25  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          8    | .   3   .   1   4   
  Investigation            4    | .   3   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   .   1   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 2    | .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           3    | .   .   .   1   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              41   | .   9   6   8   18  
  Peak Tracking Total      4    | .   3   4   3   4   
  Tactical Retreats        1    | .   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          8    | .   .   .   2   6   
  Max in Single Turn       3    | .   .   .   1   3   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          6    | .   3   .   1   2   
  Terminals                5    | .   3   .   1   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                27   | .   10  .   4   13  
  Successful               11   | .   3   .   2   6   
  Failed                   16   | .   7   .   2   7   
    Catastrophic           4    | .   4   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   13   | .   6   .   4   3   
  Terminals                24   | .   10  .   4   10  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   3   
Terminal Hacks             11   | .   3   .   2   6   
  Record                   3    | .   1   .   .   2   
  Prototype ID Bank        1    | .   .   .   .   1   
  Branch Access Points     1    | .   .   .   .   1   
  Transport Status         2    | .   1   .   .   1   
  Garrison Status          1    | .   .   .   1   .   
  Recall Reinforcements    1    | .   .   .   1   .   
  Hauler Manifests         2    | .   1   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   3   .   1   2   
  Full Trace Events        5    | .   3   .   1   1   
  Feedback Events          1    | .   1   .   .   .   
    Corruption             1    | .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Mat Mat 
Turns Passed               1614 | 81  173 148 749 463 
Spaces Moved               628  | 57  92  68  147 264 
  Core                     13   | 13  .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     615  | 44  92  68  147 264 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 
  Average Speed            119  | 104 120 120 120 123 
  Slowest Speed            260  | 120 120 120 120 260 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       16   | 4   18  18  14  27  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          93   | .   .   .   20  73  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      93   | .   .   .   20  73  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      1334 | 70  121 99  700 344 
  Wait                     578  | .   3   7   534 34  
  Move                     624  | 56  91  67  146 264 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  13   | 4   4   1   2   2   
  Fast Attach              16   | 7   3   1   .   5   
  Attach                   9    | .   .   1   3   5   
  Detach                   .    | .   .   .   .   .   
  Swap                     7    | .   .   1   2   4   
  Drop                     6    | .   2   1   .   3   
  Fire                     81   | 3   18  20  13  27  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 4 exits: *Mat x2 / Min x2)
-8/Materials (discovered 2 exits: Sto x2)

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   82 | -11/Scrapyard | Entered Materials
  238 | -10/Materials | Discovered new exit (range 14)
  255 | -10/Materials | Entered Mines
  268 | -10/Mines     | Core integrity fell below 50%
  297 | -10/Mines     | Learned 2 Materials zone layouts
  335 | -10/Mines     | Met a Derelict bent on vengeance
  391 | -10/Mines     | Discovered new exit (range 4)
  403 | -10/Mines     | Entered Materials
  403 | -9/Materials  | Evolved 2 slots: Propulsion x2
  404 | -9/Materials  | Identified exit to Mines
  405 | -9/Materials  | Identified exit to Materials
  517 | -9/Materials  | Build established: Scavenger-Mutant
 1135 | -9/Materials  | Discovered exit to Materials (range 15)
 1152 | -9/Materials  | Entered another Materials area
 1152 | -8/Materials  | Evolved 2 slots: Weapon x2
 1228 | -8/Materials  | Identified exit to Storage
 1463 | -8/Materials  | Core integrity fell below 50%
 1570 | -8/Materials  | Core integrity fell below 20%
 1581 | -8/Materials  | Build established: Scavenger-Skirmisher
 1615 | -8/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
01597_ Aluminum Leg broken.
01597_ Overheating: Short circuit.
01597_ U-05 Engineer lays Concrete.
01597_ Penetrated by Slug.
01597_ Broken Aluminum Leg destroyed.
01598_ U-05 Engineer lays Concrete. <x*>
01600_ Slug penetrates Earth.
01600_ U-05 Engineer lays Concrete. <x2>
01601_ Y-45 Defender emerges from the garrison.
01601_ U-05 Engineer lays Concrete. <x3>
01601_ K-01 Serf collects debris.
01601_ U-05 Engineer lays Concrete. <x8>
01604_ U-05 Engineer builds a Wall.
01604_ Slug penetrates Wall.
01605_ U-05 Engineer builds a Wall.
01608_ Med. Laser broken.
01608_ Overheating: Short circuit.
01608_ U-05 Engineer lays Concrete. <x2>
01612_ Slug penetrates Wall.
01612_ U-05 Engineer destroyed.

 Map 
-----
+----------------------------------------------------+
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|           ???#   """                 #???#   a     |
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|           ???#    !k" "   #         #  ### # #???? |
|           ???#     u"G"   #  !      #         #### |
|           ???#       "u   #         #              |
|           ???#       Y    +         +  %           |
|           ???#       hu   #    /    #     =        |
|           ???#       #%=  #         #         #### |
|           ???#   ### #=   #         #       ?????? |
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|           ???????????#   @  #????????????   ?????? |
|           ???????????###    #????????????   ?????? |
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|           ?????????????########??????????????????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NodeQuantumAutohacker
  Manual?         0
Play Time         00:15:44
  Cumulative      6.5 hours
  Start           2024.08.03 @ 21:49:13
  End             2024.08.03 @ 22:05:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          15
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6fc75549-3171-40ab-a40d-6fa0f22f3afd